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  • Recommended apps for new desktop machine install?

    - by Eddie Parker
    I'm hoping to harness the collective tips of superuser to gather recommended apps/configurations to keep a new desktop clean, virus free, and hopefully lower software rot. I ask because I've recently come across tools like dropbox, deepfreeze, returnil, etc, and I'm curious what other ones are out there to protect a new box. I personally am interested in Windows, but feel free to comment on whatever OS you'd like, freeware or otherwise. Ideally specify the price/OS in your answer(s).

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  • Starting/Stopping IBM WebSphere Application Server (WAS) 7 from the Command Line

    - by Christopher Parker
    I've written a script to automate the process of starting, stopping, and restarting WAS7 from the command line. Nothing starts automatically on one of our staging servers, so I have to start everything: deployment manager, node agent, app server, and Web server. The script I wrote seems to work pretty well. A coworker of mine recommended that I structure my commands differently. I'm wondering if there's a good, valid reason for doing so. First, my variables: WAS_HOME="/opt/IBM/WebSphere/AppServer" WAS_PROFILE_NAME="AppSrv01" WAS_APP_SERVER="server1" WAS_WEB_SERVER="webserver1" How I had the start commands: "${WAS_HOME}/bin/startManager.sh" "${WAS_HOME}/bin/startNode.sh" -profileName $WAS_PROFILE_NAME "${WAS_HOME}/bin/startServer.sh" -profileName $WAS_PROFILE_NAME $WAS_APP_SERVER "${WAS_HOME}/bin/startServer.sh" -profileName $WAS_PROFILE_NAME $WAS_WEB_SERVER I was told that I should do it like this, instead: WAS_DMGR="Dmgr01" # Added variable "${WAS_HOME}/profiles/${WAS_PROFILE_NAME}/bin/startNode.sh" "${WAS_HOME}/profiles/${WAS_DMGR}/bin/startManager.sh" "${WAS_HOME}/profiles/${WAS_PROFILE_NAME}/bin/startServer.sh" $WAS_APP_SERVER "${WAS_HOME}/profiles/${WAS_PROFILE_NAME}/bin/startServer.sh" $WAS_WEB_SERVER How is the second way of starting up everything for WebSphere any better or more correct than the first, original, way?

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  • Avoid linux out-of-memory application teardown

    - by Eddie Parker
    I'm finding that on occasion my Linux box runs out of memory and it starts tearing down random processes to deal with it. I'm curious what administrators do to avoid this? Is the only real solution to up the amount of memory (will upping the swap alone help?), or is there better ways to set up the box with software to avoid this? (i.e., quotas, or some such?). I'd appreciate some feedback. Cheers, -e-

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  • MongoDB Crashed,Not able to start it again

    - by Kevin Parker
    Mongodb fail to start after showing this error...and not able to start it again..?Can u help me find out? *** glibc detected *** /usr/lib/mongodb/mongo: corrupted double-linked list: 0x000000000f750b50 *** Mon Nov 26 19:01:29 mongo got signal 11 (Segmentation fault), stack trace: ======= Backtrace: ========= /lib/x86_64-linux-gnu/libc.so.6(+0x788d6)[0x2b2db94198d6] /lib/x86_64-linux-gnu/libc.so.6(+0x7a841)[0x2b2db941b841] /lib/x86_64-linux-gnu/libc.so.6(cfree+0x73)[0x2b2db941f603] /usr/lib/mongodb/mongo(_ZN5boost6detail17sp_counted_impl_pIN5mongo7BSONObj6HolderEE7disposeEv+0x12)[0x45bd92] /usr/lib/mongodb/mongo(_ZN5boost6detail12shared_countD2Ev+0x49)[0x45d319] /lib/x86_64-linux-gnu/libc.so.6(exit+0xe1)[0x2b2db93da961] /usr/lib/mongodb/mongo(_Z10quitNicelyi+0x53)[0x458043] /lib/x86_64-linux-gnu/libpthread.so.0(+0xfc60)[0x2b2db753fc60] /lib/x86_64-linux-gnu/libc.so.6(kill+0x7)[0x2b2db93d4fe7] /lib/libreadline.so.6(+0x25888)[0x2b2db889b888] /lib/libreadline.so.6(rl_getc+0x5e)[0x2b2db889d9de] /lib/libreadline.so.6(rl_read_key+0xf8)[0x2b2db889e0c8] /lib/libreadline.so.6(readline_internal_char+0x61)[0x2b2db8889061] /lib/libreadline.so.6(readline+0x55)[0x2b2db88895b5] /usr/lib/mongodb/mongo(_Z13shellReadlinePKci+0x8a)[0x45694a] /usr/lib/mongodb/mongo(_Z5_mainiPPc+0x1506)[0x45a1a6] /usr/lib/mongodb/mongo(main+0x26)[0x45b1d6] /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xff)[0x2b2db93bfeff] /usr/lib/mongodb/mongo[0x456449] ======= Memory map: ======== 00400000-0055c000 r-xp 00000000 fd:03 32385496 /usr/lib/mongodb/mongo 0075c000-00762000 r--p 0015c000 fd:03 32385496 /usr/lib/mongodb/mongo 00762000-00765000 rw-p 00162000 fd:03 32385496 /usr/lib/mongodb/mongo 00765000-00767000 rw-p 00765000 00:00 0 0f74e000-0f961000 rw-p 0f74e000 00:00 0 [heap] 2b2db730d000-2b2db732e000 r-xp 00000000 fd:03 32112840 /lib/x86_64-linux-gnu/ld-2.13.so 2b2db732e000-2b2db7331000 rw-p 2b2db732e000 00:00 0 2b2db7331000-2b2db7351000 rwxp 2b2db7331000 00:00 0 2b2db752d000-2b2db752e000 r--p 00020000 fd:03 32112840 /lib/x86_64-linux-gnu/ld-2.13.so 2b2db752e000-2b2db7530000 rw-p 00021000 fd:03 32112840 /lib/x86_64-linux-gnu/ld-2.13.so 2b2db7530000-2b2db7548000 r-xp 00000000 fd:03 32112843 /lib/x86_64-linux-gnu/libpthread-2.13.so 2b2db7548000-2b2db7748000 ---p 00018000 fd:03 32112843 /lib/x86_64-linux-gnu/libpthread-2.13.so 2b2db7748000-2b2db7749000 r--p 00018000 fd:03 32112843 /lib/x86_64-linux-gnu/libpthread-2.13.so 2b2db7749000-2b2db774a000 rw-p 00019000 fd:03 32112843 /lib/x86_64-linux-gnu/libpthread-2.13.so 2b2db774a000-2b2db774e000 rw-p 2b2db774a000 00:00 0 2b2db774e000-2b2db7836000 r-xp 00000000 fd:03 32380634 /usr/lib/x86_64-linux-gnu/libstdc++.so.6.0.14 2b2db7836000-2b2db7a35000 ---p 000e8000 fd:03 32380634 /usr/lib/x86_64-linux-gnu/libstdc++.so.6.0.14 2b2db7a35000-2b2db7a3d000 r--p 000e7000 fd:03 32380634 /usr/lib/x86_64-linux-gnu/libstdc++.so.6.0.14 2b2db7a3d000-2b2db7a3f000 rw-p 000ef000 fd:03 32380634 /usr/lib/x86_64-linux-gnu/libstdc++.so.6.0.14 2b2db7a3f000-2b2db7a55000 rw-p 2b2db7a3f000 00:00 0 2b2db7a55000-2b2db7a58000 r-xp 00000000 fd:03 32244866 /usr/lib/libboost_system.so.1.42.0 2b2db7a58000-2b2db7c57000 ---p 00003000 fd:03 32244866 /usr/lib/libboost_system.so.1.42.0 2b2db7c57000-2b2db7c58000 r--p 00002000 fd:03 32244866 /usr/lib/libboost_system.so.1.42.0 2b2db7c58000-2b2db7c59000 rw-p 00003000 fd:03 32244866 /usr/lib/libboost_system.so.1.42.0 2b2db7c59000-2b2db7c6d000 r-xp 00000000 fd:03 32244882 /usr/lib/libboost_thread.so.1.42.0 2b2db7c6d000-2b2db7e6c000 ---p 00014000 fd:03 32244882 /usr/lib/libboost_thread.so.1.42.0 2b2db7e6c000-2b2db7e6e000 r--p 00013000 fd:03 32244882 /usr/lib/libboost_thread.so.1.42.0 2b2db7e6e000-2b2db7e6f000 rw-p 00015000 fd:03 32244882 /usr/lib/libboost_thread.so.1.42.0 2b2db7e6f000-2b2db7e83000 r-xp 00000000 fd:03 32244880 /usr/lib/libboost_filesystem.so.1.42.0 2b2db7e83000-2b2db8082000 ---p 00014000 fd:03 32244880 Mon Nov 26 19:01:29 mongo got signal 6 (Aborted), stack trace: Mon Nov 26 19:01:29 0x45e03f 0x457694 0x2b2db93d4d80 0x2b2db93d4d05 0x2b2db93d8ab6 0x2b2db940fa9b 0x2b2db94198d6 0x2b2db941b841 0x2b2db941f603 0x45bd92 0x45d319 0x2b2db93da961 0x458043 0x2b2db753fc60 0x2b2db93d4fe7 0x2b2db889b888 0x2b2db889d9de 0x2b2db889e0c8 0x2b2db8889061 0x2b2db88895b5 /usr/lib/mongodb/mongo(_ZN5mongo15printStackTraceERSo+0x1f) [0x45e03f] /usr/lib/mongodb/mongo(_Z12quitAbruptlyi+0x324) [0x457694] /lib/x86_64-linux-gnu/libc.so.6(+0x33d80) [0x2b2db93d4d80] /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x35) [0x2b2db93d4d05] /lib/x86_64-linux-gnu/libc.so.6(abort+0x186) [0x2b2db93d8ab6] /lib/x86_64-linux-gnu/libc.so.6(+0x6ea9b) [0x2b2db940fa9b] /lib/x86_64-linux-gnu/libc.so.6(+0x788d6) [0x2b2db94198d6] /lib/x86_64-linux-gnu/libc.so.6(+0x7a841) [0x2b2db941b841] /lib/x86_64-linux-gnu/libc.so.6(cfree+0x73) [0x2b2db941f603] /usr/lib/mongodb/mongo(_ZN5boost6detail17sp_counted_impl_pIN5mongo7BSONObj6HolderEE7disposeEv+0x12) [0x45bd92] /usr/lib/mongodb/mongo(_ZN5boost6detail12shared_countD2Ev+0x49) [0x45d319] /lib/x86_64-linux-gnu/libc.so.6(exit+0xe1) [0x2b2db93da961] /usr/lib/mongodb/mongo(_Z10quitNicelyi+0x53) [0x458043] /lib/x86_64-linux-gnu/libpthread.so.0(+0xfc60) [0x2b2db753fc60] /lib/x86_64-linux-gnu/libc.so.6(kill+0x7) [0x2b2db93d4fe7] /lib/libreadline.so.6(+0x25888) [0x2b2db889b888] /lib/libreadline.so.6(rl_getc+0x5e) [0x2b2db889d9de] /lib/libreadline.so.6(rl_read_key+0xf8) [0x2b2db889e0c8] /lib/libreadline.so.6(readline_internal_char+0x61) [0x2b2db8889061] /lib/libreadline.so.6(readline+0x55) [0x2b2db88895b5] Any One have any idea?Why MongoDb Crashed? OS:ubuntu 11.04 2.6.32-pony6-3 RAM:2 GB

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  • Analyze a wireless network that constantly drops/has speed issues

    - by Eddie Parker
    Hello, I'm curious what the best tools are to use for analyzing problems with a WiFi network. Here's the scenario: I have a WiFi router (Belkin N+) that's setup in AP mode. I have three RT-N13U's that I've purchased to use as 'repeaters', but I've had so many problems when more than one of them is running (bad routes) that I've only got one active. Sometimes certain boxes on my network can't talk to others, and drops are quite frequent and quite aggravating. I'm running Mac, Windows, and Linux (Gentoo) boxes on this network, so any software, or steps I should take that work for any of those boxes should be sufficient. Apologies if this is answered somewhere else - I'll close it as a dupe if so.

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  • Users not getting ip when connected through wifi,but wired connection getting ip in ddwrt router

    - by Kevin Parker
    I am having DD-WRT v24-sp2(05/08/11) running on Asus RT n 13 u B1 router,with dhcp on. But users not able to connect through wifi...its showing obtaining ip address and disconnects there after. Wired Devices are getting ip address and able to access internet.Wifi was working till yesterday,but all of a sudden it stopped working. on the ddwrt controlpanelsystem information under Wireless Clients mac address of clients that are trying to connect are appearing but soon it disappears. but no such issue with wired clients. Can any one please help me in fixing this..

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  • Windows 2008 R2 Task Scheduler Failure

    - by Jonathan Parker
    I have an application (.exe) which I am running via a scheduled task on Windows Server 2008 R2. The task runs fine but when the .exe returns a non-zero exit code the task is still successful when it should fail. I get this message: Task Scheduler successfully completed task "\CustomerDataSourceETL - Whics" , instance "{a574f6b4-2614-413c-8661-bc35eaeba7cd}" , action "E:\applications\CCDB-ETL\CustomerDataSourceETLConsole.exe" with return code 214794259. How can I get task scheduler to detect that the return code is 0 and fail the task?

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  • (Vista) Discover what app is reserving a shortcut key?

    - by Eddie Parker
    My problem is this: I've always managed to map WIN+V to foobar2000's "Next song" keyboard shortcut. For some reason, on this new machine, I can't. I've done this before on Vista, so the only thing I can think of is that some other application is holding onto this shortcut key. When I try to assign the shortcut key in foobar2000, nothing registers. When I press it outside of foobar2000, nothing occurs either. I'm at a loss as to how to proceed. Are there any apps to see what hooks are being requested by what application? Or is there a better way of diagnosing this?

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  • Windows 2008 R2 Task Scheduler Failure

    - by Jonathan Parker
    I have an application (.exe) which I am running via a scheduled task on Windows Server 2008 R2. The task runs fine but when the .exe returns a non-zero exit code the task is still successful when it should fail. I get this message: Task Scheduler successfully completed task "\CustomerDataSourceETL - Whics" , instance "{a574f6b4-2614-413c-8661-bc35eaeba7cd}" , action "E:\applications\CCDB-ETL\CustomerDataSourceETLConsole.exe" with return code 214794259. How can I get task scheduler to detect that the return code is 0 and fail the task?

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  • OpenWrt Backfire 10.03 Frequently Becoming Unresponsive (Bridged Client)

    - by Christopher Parker
    I have a Linksys WRT54G version 2 that I've flashed with OpenWrt Backfire 10.03. It's acting as a bridged client using the wl.o driver to give me network access in my home office, which is in a far corner of my house in a position that would make it exceedingly difficult to fish network cabling in through the walls. I have three network-ready devices attached to the device that don't currently support WiFi, including a networked printer. Ever since I migrated from WhiteRussian, which was also set up as a bridged client, to Backfire, the device has been becoming unresponsive, as though the OS itself has crashed or frozen. The WLAN light becomes completely solid and the LAN lights stay mostly solid, blipping off and then back on again maybe once a second or so. They all blink more or less in unison. Is there some way I can diagnose why this is happening so I can fix it? Right now, the only way to fix it is to unplug the device and plug it back in.

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  • Gentoo Linux -> Ubuntu: Can I Preserve My LVM/RAID Devices, Or Do I Need To Reformat?

    - by Eddie Parker
    Hello: I've got a Gentoo box that I'm interested in switching over to an Ubuntu box. I currently have the partitions laid out using a mixture of RAID (mdadm) and LVM2, as specified in this document [1]. Ideally I'd like to just wipe out the non /home partition, as it's got data I'd like to keep. Is it possible to reuse the current setup, or do I need to restart? vgdisplay, vgchange -a y, etc don't yield any results from the Ubuntu LiveCD, and I'm wary to run any commands that might wipe my data. Your help would be appreciated. [1] http://www.gentoo.org/doc/en/gentoo-x86+raid+lvm2-quickinstall.xml

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  • Nodejs for processing js and Nginx for handling everything else

    - by Kevin Parker
    I am having a nodejs running on port 8000 and nginx on port 80 on same server. I want Nginx to handle all the requests(image,css,etc) and forward js requests to nodejs server on port 8000. Is it possible to achieve this. i have configured nginx as reverse proxy but its forwarding every request to nodejs but i want nginx to process all except js. nginx/sites-enabled/default/ upstream nodejs { server localhost:8000; #nodejs } location / { proxy_pass http://192.168.2.21:8000; proxy_next_upstream error timeout invalid_header http_500 http_502 http_503 http_504; proxy_redirect off; proxy_buffering off; proxy_set_header Host $host; proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; }

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  • PowerShell 3.0 x64 bit broken after installing KB2506143

    - by Dave Parker
    I have searched using all kinds of variations on relevant terms and I cannot find a single other instance of someone else having this excact same problem, so I am hoping someone here may have a clue. Problem I installed Windows Management Framework 3.0 (KB2506143) by downloading and running Windows6.1-KB2506143-x64.msu from Microsoft.com. Once completed I rebooted my machine as requested. After rebooting and logging in, I try to run the 64-bit PowerShell command shell and it comes up for a second then goes away. The 32-bit shell seems to work fine, it is just the 64-bit one that fails. Looking in the Fusion logs, I found: *** Assembly Binder Log Entry (10/4/2012 @ 1:51:48 PM) *** The operation failed. Bind result: hr = 0x80070002. The system cannot find the file specified. Assembly manager loaded from: C:\Windows\Microsoft.NET\Framework64\v2.0.50727\mscorwks.dll Running under executable C:\WINDOWS\system32\WindowsPowerShell\v1.0\powershell.exe --- A detailed error log follows. === Pre-bind state information === LOG: User = ********\***** LOG: DisplayName = Microsoft.PowerShell.ConsoleHost, Version=3.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL <remainder omitted> GacUtil reveals that there is a Microsoft.PowerShell.ConsoleHost, Version=1.0.0.0, but not 3.0.0.0. I tried uninstalling KB2506143 (which removed MSVCRT90.dll and caused Windows Live Messenger to fail on load after rebooting again, so I ran a repair in stall on Windows Live Essentials and that fixed the Messenger problem) and then re-installing it, but nothing changed. If it helps, here are what I think may be the relevant parts of my hardware/software environment. Environment Dell Latitude E6510, 8GB RAM Windows 7 Professional 64-bit with SP1 Visual Studio 2010 Professional installed (includes .NET 4.0) Visual Studio 2012 Professional installed Microsoft Forefront Client Security Any clues out there? Thanks, Dave

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  • VirtualBox OSE: Install Guest OS On Headless Host Via VNC?

    - by Eddie Parker
    I've remotely installed VirtualBox OSE on my Gentoo box at home. I have everything set up and ready for the OS. However all the documentation I've read seems to say that you can only use the PUEL version in order to get remote access during installs - does anyone know if it's possible to do similar with the OSE but using VNC? Links to documentation or tutorials would be welcome, apparently my Google-Fu is failing me, if it's out there. Thanks.

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  • Can I run Linux on the HP Mini from Verizon Wireless, with a built-in 3G modem, and connect using the built in modem?

    - by Parker
    I apologize if my question made little sense, I am very tired at the moment. Anyway, Recently I purchases the HP Mini from Verizon Wireless. It runs on the Intel Atom processor and came with Windows 7 Starter Edition, which is quite possibly the worst and most restrictive OS I have ever used. I plan on installing CRUX, after doing a little research on minimal, free, Linux operating systems, as I am working on web programming using Python, among other things. My only worry is that, because my HP Mini uses a built in wireless card (and I have no wifi connection, only a 3G connection) that has a "mobile access" connection to Verizon wireless, I am not sure if after installing CRUX that I would still be able to connect using this option. I have never used Linux before, and am hoping this will work. So if anybody has experience with this...please answer, can I connect to vzw 3G with linux, using an internal mobile access card...

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  • Routing using Linux with 2 NIC cards

    - by Kevin Parker
    Configured Clear OS to be in Gateway mode on a machine with two NIC cards. eth0:192.168.2.0/24 with ip 192.168.2.27 which is connected to a modem and thus have internet connectivity. eth1:192.168.122.0/24 with ip 192.168.122.10 which is connected to other machines in LAN through switch. LAN machines with network 192.168.122.0 is not getting internet.How can they get internet Through Clear OS gateway.I have enabled packet forwarding in clear os using "ip_forward=1" What am i missing?.Can you please help me in this. Following are the static routing i have added: on LAN machine1 with ip address 192.168.122.11 ip route add 192.168.2.0/24 via 192.168.122.10 dev eth0 ip route show 192.168.2.0/24 via 192.168.122.10 dev eth0 192.168.122.0/24 dev eth0 proto kernel scope link src 192.168.122.11 But still 192.168.2.0/24 network is not reachable.Where can be the problem??

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  • Getting a "CPU over temperature error", but temperatures seem to be normal

    - by Luis Parker
    I built a PC with the following parts: CPU: i5-2500 Motherboard: Asus P8H67-M EVO rev 3.0 RAM: G-Skill Ripjaws Series 8GB (2 x 4GB) DDR3 1333 Video: GTX 560-Ti 1GB I used a crappy (but functioning) old case and a 500W Powercooler supply. The rig also includes 3 HDs and a DVD-RW. Whenever I push the system mildly it resets right away (looks more like power off/power on) and gives me a "CPU over temperature error". However, BIOS always reports <65ºC for the CPU at the moment of the reset, same as Core Temp and RealTemp. This is RealTemp's log since launching BF3 until the reset (just over 1 minute, as you can see) Just to be sure I've checked the CPU cooler and re-applied the thermal paste twice, but nothing changed. I'm not overclocking at all. What am I missing here? Could it be that the old power supply is generating this error? Maybe the mobo isn't reporting temperatures correctly? I don't have a clue on how to troubleshoot this, help Thanks in advance!

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  • Ping reply not getting to LAN machines but getting in Linux router Gateway

    - by Kevin Parker
    I have configured Ubuntu 12.04 as Gateway machine.its having two interfaces eth0 with ip 192.168.122.39(Static) and eth1 connected to modem with ip address 192.168.2.3(through DHCP). ip-forwarding is enabled in router box. Client machine is configured as: ip address 192.168.122.5 and gateway 192.168.122.39 Client machines can ping router box(192.168.122.39).but when pinged 8.8.8.8 reply is not reaching Client machines but in the tcpdump output on gateway i can see echo request for 8.8.8.8 but never echo reply.Is this because of 122.5 not forwarding request to 2.0 network.Can u please help me in fixing this.

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  • KVM Switch for a mac and a Windows (XP or 7) machine to share VDU

    - by Adrian Parker
    Have a MacPro (snow leopard) connected to an (windows standard) Asus 25" monitor via a DVI--VGA adapter. Now the boss wants me to work from home, so I want to share my Asus display with a Windows XP laptop. No doubt once my wife sees this, she will want to do the same thing, but with a Windows 7 laptop. So what I would like, I think, is your recommendations for a KVM switch (or better solution) that allows the Mac and a (windows 7 or windows xp) laptop to share the Asus display. Bonus marks if they can share Apple keyboard and magic mouse, but am quite happy to use separate mouse keyboards. The MacPro is the one that is always connected, the laptops come and go. Any ideas? Thanks in advance for any help.

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  • VirtualBox OSE: Install Guest OS On Headless Host Via VNC?

    - by Eddie Parker
    I've remotely installed VirtualBox OSE on my Gentoo box at home. I have everything set up and ready for the OS. However all the documentation I've read seems to say that you can only use the PUEL version in order to get remote access during installs - does anyone know if it's possible to do similar with the OSE but using VNC? Links to documentation or tutorials would be welcome, apparently my Google-Fu is failing me, if it's out there. Thanks.

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  • How to combine data from two rows, when certain criteria is met

    - by Corde Parker
    I'm trying to make this Excel document but I want the AdminTimes for the same LastRxNo to be on the same line. So if the LastRxNo is the same, have one line and the AdminTime column will have multiple values. Here is a picture of what I want it to look like Any ideas? I was thinking an IF function, but I'm not too familiar with Excel to get it to work. It was just made in the Microsoft Query tool in Excel.

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  • links for 2010-05-11

    - by Bob Rhubart
    Fat Bloke: Oracle VM VirtualBox 3.1.8 released! "Supporting new platforms such as Ubuntu 10.04 (Lucid Lynx) and delivering a host of bugfixes, VirtualBox 3.1.8 is available now from the usual places, " says the Fat Bloke. (tags: oracle otn virtualization linux) Anthony Shorten: What is the Oracle Utilities Application Framework? "The Oracle Utilities Application Framework is a reusable, scalable and flexible java based framework which allows other products to be built, configured and implemented in a standard way," according to Anthony Shorten (tags: oracle otn framework java standards) Audio podcast: Oracle WebLogic Suite Virtualization Option (Application Grid) "Steve Harris, Senior Vice President of application server and Java Platform, Enterprise Edition development, talks about running Oracle WebLogic Server on Oracle JRockit Virtual Edition. Listen here to learn how you can run faster and more efficiently without a guest operating system on Oracle VM." (tags: oracle otn grid wweblogic podcast virtualization) MySQL Community Blog: MySQL track with free event at Kaleidoscope 2010 "The even greater news," writes Giuseppe Maxia, "is that, in addition to the general schedule, there are SUNDOWN SESSIONS!" (tags: java sun oracle mysql) @SOAtoday: Will Cloudsourcing Change the Face of Consulting? "Will we all be working remotely to deliver our client projects going forward? Maybe someday, but not anytime soon." -- Oracle ACE Director Jordan Braunstein (tags: oracle otn oracleace cloudcomputing entarch) @SOAtoday: Are we Paid to Say No? "Software architects take their governance initiatives seriously, and I can say with a high level of confidence that most of these denials are highly justified. But, have we architects lost our entrepreneurial spirit, with governance as our defense? Are we over-scrutinizing new ideas and slowing down pilots of innovation because they don’t align with our governance policies and enterprise frameworks?" -- Oracle ACE Director Jordan Braunstein (tags: architect entarch oracle otn soa)

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  • Help getting frame rate (fps) up in Python + Pygame

    - by Jordan Magnuson
    I am working on a little card-swapping world-travel game that I sort of envision as a cross between Bejeweled and the 10 Days geography board games. So far the coding has been going okay, but the frame rate is pretty bad... currently I'm getting low 20's on my Core 2 Duo. This is a problem since I'm creating the game for Intel's March developer competition, which is squarely aimed at netbooks packing underpowered Atom processors. Here's a screen from the game: ![www.necessarygames.com/my_games/betraveled/betraveled-fps.png][1] I am very new to Python and Pygame (this is the first thing I've used them for), and am sadly lacking in formal CS training... which is to say that I think there are probably A LOT of bad practices going on in my code, and A LOT that could be optimized. If some of you older Python hands wouldn't mind taking a look at my code and seeing if you can't find any obvious areas for optimization, I would be extremely grateful. You can download the full source code here: http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip Compiled exe here: www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip One thing I am concerned about is my event manager, which I feel may have some performance wholes in it, and another thing is my rendering... I'm pretty much just blitting everything to the screen all the time (see the render routines in my game_components.py below); I recently found out that you should only update the areas of the screen that have changed, but I'm still foggy on how that accomplished exactly... could this be a huge performance issue? Any thoughts are much appreciated! As usual, I'm happy to "tip" you for your time and energy via PayPal. Jordan Here are some bits of the source: Main.py #Remote imports import pygame from pygame.locals import * #Local imports import config import rooms from event_manager import * from events import * class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) def render(self, surface): self.room.render(surface) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() # this runs the main function if this script is called to run. # If it is imported as a module, we don't run the main function. if __name__ == "__main__": main() event_manager.py #Remote imports import pygame from pygame.locals import * #Local imports import config from events import * def debug( msg ): print "Debug Message: " + str(msg) class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def post(self, event): if isinstance(event, MouseButtonLeftEvent): debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent()) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False rooms.py #Remote imports import pygame #Local imports import config import continents from game_components import * from my_gui import * from pgu import high class Room(object): def __init__(self, screen, ev_manager): self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) def notify(self, event): if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() def get_highs_table(self): fname = 'high_scores.txt' highs_table = None config.all_highs = high.Highs(fname) if config.game_mode == config.TIME_CHALLENGE: if config.difficulty == config.EASY: highs_table = config.all_highs['time_challenge_easy'] if config.difficulty == config.MED_DIF: highs_table = config.all_highs['time_challenge_med'] if config.difficulty == config.HARD: highs_table = config.all_highs['time_challenge_hard'] if config.difficulty == config.SUPER: highs_table = config.all_highs['time_challenge_super'] elif config.game_mode == config.PLAN_AHEAD: pass return highs_table class TitleScreen(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #Quit Button #--------------------------------------- b = StartGameButton(ev_manager=self.ev_manager) c.add(b, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameModeRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() self.create_gui() #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=-1) #Mode Relaxed Button #--------------------------------------- b = GameModeRelaxedButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 200) #Mode Time Challenge Button #--------------------------------------- b = TimeChallengeButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 250) #Mode Think Ahead Button #--------------------------------------- # b = PlanAheadButton(ev_manager=self.ev_manager) # self.b = b # print b.rect # c.add(b, 0, 300) #Initialize #--------------------------------------- self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) #Game mode #--------------------------------------- self.new_board_timer = None self.game_mode = config.game_mode config.current_highs = self.get_highs_table() self.highs_dialog = None self.game_over = False #Images #--------------------------------------- self.background = pygame.image.load('assets/images/interface/game screen2-1.jpg').convert() self.logo = pygame.image.load('assets/images/interface/logo_small.png').convert_alpha() self.game_over_text = pygame.image.load('assets/images/interface/text_game_over.png').convert_alpha() self.trip_complete_text = pygame.image.load('assets/images/interface/text_trip_complete.png').convert_alpha() self.zoom_game_over = None self.zoom_trip_complete = None self.fade_out = None #Text #--------------------------------------- self.font = pygame.font.Font(config.font_sans, config.interface_font_size) #Create game components #--------------------------------------- self.continent = self.set_continent(config.continent) self.board = Board(config.board_size, self.ev_manager) self.deck = Deck(self.ev_manager, self.continent) self.map = Map(self.continent) self.longest_trip = 0 #Set pos of game components #--------------------------------------- board_pos = (SCREEN_MARGIN[0], 109) self.board.set_pos(board_pos) map_pos = (config.screen_size[0] - self.map.size[0] - SCREEN_MARGIN[0], 57); self.map.set_pos(map_pos) #Trackers #--------------------------------------- self.game_clock = Chrono(self.ev_manager) self.swap_counter = 0 self.level = 0 #Create gui #--------------------------------------- self.create_gui() #Create initial board #--------------------------------------- self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) def set_continent(self, continent_const): #Set continent based on const if continent_const == config.EUROPE: return continents.Europe() if continent_const == config.AFRICA: return continents.Africa() else: raise Exception('Continent constant not recognized') #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=-1,valign=-1) #Timer Progress bar #--------------------------------------- self.timer_bar = None self.time_increase = None self.minutes_left = None self.seconds_left = None self.timer_text = None if self.game_mode == config.TIME_CHALLENGE: self.time_increase = config.time_challenge_start_time self.timer_bar = gui.ProgressBar(config.time_challenge_start_time,0,config.max_time_bank,width=306) c.add(self.timer_bar, 172, 57) #Connections Progress bar #--------------------------------------- self.connections_bar = None self.connections_bar = gui.ProgressBar(0,0,config.longest_trip_needed,width=306) c.add(self.connections_bar, 172, 83) #Quit Button #--------------------------------------- b = QuitButton(ev_manager=self.ev_manager) c.add(b, 950, 20) #Generate Board Button #--------------------------------------- b = GenerateBoardButton(ev_manager=self.ev_manager, room=self) c.add(b, 500, 20) #Board Size? #--------------------------------------- bs = SetBoardSizeContainer(config.BOARD_LARGE, ev_manager=self.ev_manager, board=self.board) c.add(bs, 640, 20) #Fill Board? #--------------------------------------- t = FillBoardCheckbox(config.fill_board, ev_manager=self.ev_manager) c.add(t, 740, 20) #Darkness? #--------------------------------------- t = UseDarknessCheckbox(config.use_darkness, ev_manager=self.ev_manager) c.add(t, 840, 20) #Initialize #--------------------------------------- self.gui_app.init(c) def advance_level(self): self.level += 1 print 'Advancing to next level' print 'New level: ' + str(self.level) if self.timer_bar: print 'Time increase: ' + str(self.time_increase) self.timer_bar.value += self.time_increase self.time_increase = max(config.min_advance_time, int(self.time_increase * 0.9)) self.board = self.new_board self.new_board = None self.zoom_trip_complete = None self.game_clock.unpause() def notify(self, event): #Tick event if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() #Wait to deal new board when advancing levels if self.zoom_trip_complete and self.zoom_trip_complete.finished: self.zoom_trip_complete = None self.ev_manager.post(UnfreezeCards()) self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) #New high score? if self.zoom_game_over and self.zoom_game_over.finished and not self.highs_dialog: if config.current_highs.check(self.level) != None: self.zoom_game_over.visible = False data = 'time:' + str(self.game_clock.time) + ',swaps:' + str(self.swap_counter) self.highs_dialog = HighScoreDialog(score=self.level, data=data, ev_manager=self.ev_manager) self.highs_dialog.open() elif not self.fade_out: self.fade_out = FadeOut(self.ev_manager, config.TITLE_SCREEN) #Second event elif isinstance(event, SecondEvent): if self.timer_bar: if not self.game_clock.paused: self.timer_bar.value -= 1 if self.timer_bar.value <= 0 and not self.game_over: self.ev_manager.post(GameOver()) self.minutes_left = self.timer_bar.value / 60 self.seconds_left = self.timer_bar.value % 60 if self.seconds_left < 10: leading_zero = '0' else: leading_zero = '' self.timer_text = ''.join(['Time Left: ', str(self.minutes_left), ':', leading_zero, str(self.seconds_left)]) #Game over elif isinstance(event, GameOver): self.game_over = True self.zoom_game_over = ZoomImage(self.ev_manager, self.game_over_text) #Trip complete event elif isinstance(event, TripComplete): print 'You did it!' self.game_clock.pause() self.zoom_trip_complete = ZoomImage(self.ev_manager, self.trip_complete_text) self.new_board_timer = Timer(self.ev_manager, 2) self.ev_manager.post(FreezeCards()) print 'Room posted newboardcomplete' #Board Refresh Complete elif isinstance(event, BoardRefreshComplete): if event.board == self.board: print 'Longest trip needed: ' + str(config.longest_trip_needed) print 'Your longest trip: ' + str(self.board.longest_trip) if self.board.longest_trip >= config.longest_trip_needed: self.ev_manager.post(TripComplete()) elif event.board == self.new_board: self.advance_level() self.connections_bar.value = self.board.longest_trip self.connection_text = ' '.join(['Connections:', str(self.board.longest_trip), '/', str(config.longest_trip_needed)]) #CardSwapComplete elif isinstance(event, CardSwapComplete): self.swap_counter += 1 elif isinstance(event, ConfigChangeBoardSize): config.board_size = event.new_size elif isinstance(event, ConfigChangeCardSize): config.card_size = event.new_size elif isinstance(event, ConfigChangeFillBoard): config.fill_board = event.new_value elif isinstance(event, ConfigChangeDarkness): config.use_darkness = event.new_value def render(self, surface): #Background surface.blit(self.background, (0, 0)) #Map self.map.render(surface) #Board self.board.render(surface) #Logo surface.blit(self.logo, (10,10)) #Text connection_text = self.font.render(self.connection_text, True, BLACK) surface.blit(connection_text, (25, 84)) if self.timer_text: timer_text = self.font.render(self.timer_text, True, BLACK) surface.blit(timer_text, (25, 64)) #GUI self.gui_app.paint(surface) if self.zoom_trip_complete: self.zoom_trip_complete.render(surface) if self.zoom_game_over: self.zoom_game_over.render(surface) if self.fade_out: self.fade_out.render(surface) class HighScoresRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #High Scores Table #--------------------------------------- hst = HighScoresTable() c.add(hst, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) game_components.py #Remote imports import pygame from pygame.locals import * import random import operator from copy import copy from math import sqrt, floor #Local imports import config from events import * from matrix import Matrix from textrect import render_textrect, TextRectException from hyphen import hyphenator from textwrap2 import TextWrapper ############################## #CONSTANTS ############################## SCREEN_MARGIN = (10, 10) #Colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) YELLOW = (255, 200, 0) #Directions LEFT = -1 RIGHT = 1 UP = 2 DOWN = -2 #Cards CARD_MARGIN = (10, 10) CARD_PADDING = (2, 2) #Card types BLANK = 0 COUNTRY = 1 TRANSPORT = 2 #Transport types PLANE = 0 TRAIN = 1 CAR = 2 SHIP = 3 class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1 class Chrono(object): def __init__(self, ev_manager, start_time=0): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time = start_time self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time += 1 class Map(object): def __init__(self, continent): self.map_image = pygame.image.load(continent.map).convert_alpha() self.map_text = pygame.image.load(continent.map_text).convert_alpha() self.pos = (0, 0) self.set_color() self.map_image = pygame.transform.smoothscale(self.map_image, config.map_size) self.size = self.map_image.get_size() def set_pos(self, pos): self.pos = pos def set_color(self): image_pixel_array = pygame.PixelArray(self.map_image) image_pixel_array.replace(config.GRAY1, config.COLOR1) image_pixel_array.replace(config.GRAY2, config.COLOR2) image_pixel_array.replace(config.GRAY3, config.COLOR3) image_pixel_array.replace(config.GRAY4, config.COLOR4) image_pixel_array.replace(config.GRAY5, config.COLOR5)

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  • jQuery Mobile fin prêt pour la production, la version 1.0 finale de l'UI pour appareils mobiles est 30 à 50 % plus rapide depuis la RC2

    jQuery mobile fin prêt pour la production La version 1.0 finale de l'UI pour appareils mobiles est 30 à 50 % plus rapide depuis la RC2 Mise à jour du 18 novembre 2011 par Idelways Au terme de plus d'une année de « raffinements », jQuery Mobile dépasse les phases de test et sort pour la production « solide comme du roc », a annoncé Todd Parker, membre de la Core-team du projet jQuery, leader de jQuery UI. Après 5 alpha, 3 Beta et 3 RC, jQuery Mobile 1.0 supporte tous les plateformes et navigateurs mobiles populaires pour smartphones, tablettes et liseuses (e-Readers). Il a aussi été testé sur les différents ...

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  • Implementing a listview inside a sliding drawer with a listview already present

    - by Parker
    I have an app whose main class extends ListActivity: public class GUIPrototype extends ListActivity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); final Cursor c = managedQuery(People.CONTENT_URI, null, null, null, null); String[] from = new String[] {People.NAME}; int[] to = new int[] { R.id.row_entry }; SimpleCursorAdapter adapter = new SimpleCursorAdapter(this,R.layout.drawer,c,from,to); setListAdapter(adapter); getListView().setTextFilterEnabled(true); } } I have a sliding drawer included in my XML, and I'm trying to get a separate listview to appear in the sliding drawer. I'm trying to populate the second listview using an inflater: View inflatedView = View.inflate(this, R.layout.main, null); ListView namesLV = (ListView) inflatedView.findViewById(R.id.content); String[] names2 = new String[] { "CS 345", "New Tag", "Untagged" }; ArrayAdapter<String> bb = new ArrayAdapter<String>(this, R.layout.main, R.id.row_entry, names2); namesLV.setAdapter(bb); This compiles, and runs, but the slidingdrawer is completely blank. My XML follows: <SlidingDrawer android:id="@+id/drawer" android:handle="@+id/handle" android:content="@+id/content" android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="vertical" android:layout_gravity="bottom"> <ImageView android:id="@id/handle" android:layout_width="48px" android:layout_height="48px" android:background="@drawable/icon"/> <ListView android:layout_width="fill_parent" android:layout_height="wrap_content" android:id="@id/content"/> </SlidingDrawer> I feel like I'm missing a vital step. I haven't found any resources on my problem by Googling, so any help would be greatly appreciated.

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