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  • Detecting source of memory usage on a Linux box

    - by apeace
    I have a toy Linux box with 256mb RAM running Ubuntu 10.04.1 LTS. Here is the output of free -m: total used free shared buffers cached Mem: 245 122 122 0 19 64 -/+ buffers/cache: 38 206 Swap: 511 0 511 Unless I'm reading this wrong, 122mb is being used and only 84mb of that is disk cache. Here are all processes I'm running sorted by memory usage (ps -eo pmem,pcpu,rss,vsize,args | sort -k 1 -r): %MEM %CPU RSS VSZ COMMAND 5.0 0.0 12648 633140 node /home/node/main/sites.js 1.5 0.0 3884 251736 /usr/sbin/console-kit-daemon --no-daemon 1.3 0.0 3328 77108 sshd: apeace [priv] 0.9 0.0 2344 19624 -bash 0.7 0.0 1776 23620 /sbin/init 0.6 0.0 1624 77108 sshd: apeace@pts/0 0.6 0.0 1544 9940 redis-server /etc/redis/redis.conf 0.6 0.0 1524 25848 /usr/sbin/ntpd -p /var/run/ntpd.pid -g -u 103:105 0.5 0.0 1324 119880 rsyslogd -c4 0.4 0.0 1084 49308 /usr/sbin/sshd 0.4 0.0 1028 44376 /usr/sbin/exim4 -bd -q30m 0.3 0.0 904 6876 ps -eo pmem,pcpu,rss,vsize,args 0.3 0.0 888 21124 cron 0.3 0.0 868 23472 dbus-daemon --system --fork 0.2 0.0 732 19624 -bash 0.2 0.0 628 6128 /sbin/getty -8 38400 tty1 0.2 0.0 628 16952 upstart-udev-bridge --daemon 0.2 0.0 564 16800 udevd --daemon 0.2 0.0 552 16796 udevd --daemon 0.2 0.0 548 16796 udevd --daemon 0.0 0.0 0 0 [xenwatch] 0.0 0.0 0 0 [xenbus] 0.0 0.0 0 0 [sync_supers] 0.0 0.0 0 0 [netns] 0.0 0.0 0 0 [migration/3] 0.0 0.0 0 0 [migration/2] 0.0 0.0 0 0 [migration/1] 0.0 0.0 0 0 [migration/0] 0.0 0.0 0 0 [kthreadd] 0.0 0.0 0 0 [kswapd0] 0.0 0.0 0 0 [kstriped] 0.0 0.0 0 0 [ksoftirqd/3] 0.0 0.0 0 0 [ksoftirqd/2] 0.0 0.0 0 0 [ksoftirqd/1] 0.0 0.0 0 0 [ksoftirqd/0] 0.0 0.0 0 0 [ksnapd] 0.0 0.0 0 0 [kseriod] 0.0 0.0 0 0 [kjournald] 0.0 0.0 0 0 [khvcd] 0.0 0.0 0 0 [khelper] 0.0 0.0 0 0 [kblockd/3] 0.0 0.0 0 0 [kblockd/2] 0.0 0.0 0 0 [kblockd/1] 0.0 0.0 0 0 [kblockd/0] 0.0 0.0 0 0 [flush-202:1] 0.0 0.0 0 0 [events/3] 0.0 0.0 0 0 [events/2] 0.0 0.0 0 0 [events/1] 0.0 0.0 0 0 [events/0] 0.0 0.0 0 0 [crypto/3] 0.0 0.0 0 0 [crypto/2] 0.0 0.0 0 0 [crypto/1] 0.0 0.0 0 0 [crypto/0] 0.0 0.0 0 0 [cpuset] 0.0 0.0 0 0 [bdi-default] 0.0 0.0 0 0 [async/mgr] 0.0 0.0 0 0 [aio/3] 0.0 0.0 0 0 [aio/2] 0.0 0.0 0 0 [aio/1] 0.0 0.0 0 0 [aio/0] Now, I know that ps is not the best for viewing process memory usage, but that's because it tends to report more memory than is actually being used...meaning no matter how you look at it all my processes combined shouldn't be using near 122mb, even if you account for the disk cache. What's more, memory usage is growing all the time. I've had to restart my server once a week, because once my 256mb fills up it starts swapping, which it wouldn't do just for disk cache. Shouldn't there be some way for me to see the culprit?! I'm new to server admin, so please if there's something obvious I'm overlooking point it out to me. Just for good measure, the output of cat /proc/meminfo: MemTotal: 251140 kB MemFree: 124604 kB Buffers: 20536 kB Cached: 66136 kB SwapCached: 0 kB Active: 65004 kB Inactive: 37576 kB Active(anon): 15932 kB Inactive(anon): 164 kB Active(file): 49072 kB Inactive(file): 37412 kB Unevictable: 0 kB Mlocked: 0 kB SwapTotal: 524284 kB SwapFree: 524284 kB Dirty: 8 kB Writeback: 0 kB AnonPages: 15916 kB Mapped: 10668 kB Shmem: 188 kB Slab: 18604 kB SReclaimable: 10088 kB SUnreclaim: 8516 kB KernelStack: 536 kB PageTables: 1444 kB NFS_Unstable: 0 kB Bounce: 0 kB WritebackTmp: 0 kB CommitLimit: 649852 kB Committed_AS: 64224 kB VmallocTotal: 34359738367 kB VmallocUsed: 752 kB VmallocChunk: 34359737600 kB DirectMap4k: 262144 kB DirectMap2M: 0 kB EDIT: I had misinterpreted the meaning of free -m at first. But even so: the important thing is that my OS eventually begins to use swap memory if I don't restart my server, which disk caching wouldn't do. So where do I look to see what is using all this memory?

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  • Windows7 issue in mutli- tasking and memory

    - by Nitesh
    I seeming some problem in my windows OS recently, let me first say my system configuration. processor - Intel(R) Core(TM)2 Quad CPU Q8400 @ 2.66 GHz Installed memory (RAM) - 4.00 GB (3.00 GB usable) System type - 32 bit operating system I am using two OS in this system, first one is Windows7 and the other is centOS. Well, I am using this from a long time there was no problem , and all of a sudden since from couple weeks I am facing problems in my Windows7 OS. In windows7 i was nearing using multiple jobs almost every time i log in, there was no problem but now i don't no what happen I am not able to do multiple jobs at same time. For example- 1 I am now not able to listen to music in windows media player and view photo's. All of a sudden the system stops working and does not respond and then respond after 5mins and the music get played where it got stopped after 5 mins. 2 When i start browersing internet it hangs all of sudden and doesn't respond for 2 or 3 mins and gets loading. I mean it just happens for every operation i do in the system. Even now typing was also difficult, it gets hanged very frequently even though i am doing single task. I have never come across this kind of problem before. So the first thing i did was to see the useage of the processor and the memory. Well, i thick the useage of the processor was fine, for single task the useage was some where around 3 to 5%. Well, it was something weird i found in the memory, in spite of no task that i was running it was using somewhere around 34 to 41% of memory. So i opened the task manager and click on resource monitor in performance tab. And in the memory section of the monitoring tool i found the usage of my RAM, it was something like this. Hardware reserved - 1029 MB In Use - 1430 MB Modified - 49 MB Standby - 1566 MB free - 22 MB And i could also see Available 1588 MB Cached 1615 MB Total 3067 MB Installed 4096 MB well, this if all i could find out and i have no idea why my computer is acting so weird all of a sudden and the performance problem is growing day by day and i also don't know if there is problem in Bios, i have let it for default settings from long time. please help me and Thank you in advance for reading this and helping me.

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  • Need help with a possible memory management problem(leak) regarding NSMutableArray

    - by user309030
    Hi, I'm a beginner level programmer trying to make a game app for the iphone and I've encountered a possible issue with the memory management (exc_bad_access) of my program so far. I've searched and read dozens of articles regarding memory management (including apple's docs) but I still can't figure out what exactly is wrong with my codes. So I would really appreciate it if someone can help clear up the mess I made for myself. - (void)viewDidLoad { [super viewDidLoad]; self.gameState = gameStatePaused; fencePoleArray = [[NSMutableArray alloc] init]; fencePoleImageArray = [[NSMutableArray alloc] init]; fenceImageArray = [[NSMutableArray alloc] init]; mainField = CGRectMake(10, 35, 310, 340); .......... [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(gameLoop) userInfo:nil repeats:YES]; } So basically, the player touches the screen to set up the fences/poles -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { if(.......) { ....... } else { UITouch *touch = [[event allTouches] anyObject]; currentTapLoc = [touch locationInView:touch.view]; NSLog(@"%i, %i", (int)currentTapLoc.x, (int)currentTapLoc.y); if(CGRectContainsPoint(mainField, currentTapLoc)) { if([self checkFence]) { onFencePole++; //this 3 set functions adds their respective objects into the 3 NSMutableArrays using addObject: [self setFencePole]; [self setFenceImage]; [self setFencePoleImage]; ....... } } else { ....... } } } } The setFence function (setFenceImage and setFencePoleImage is similar to this) -(void)setFencePole { Fence *fencePole; if (!elecFence) { fencePole = [[Fence alloc] initFence:onFencePole fenceType:1 fencePos:currentTapLoc]; } else { fencePole = [[Fence alloc] initFence:onFencePole fenceType:2 fencePos:currentTapLoc]; } [fencePoleArray addObject:fencePole]; [fencePole release]; and whenever I press a button in the game, endOpenState is called to clear away all the extra images(fence/poles) on the screen and also to remove all existing objects in the 3 NSMutableArray -(void)endOpenState { ........ int xMax = [fencePoleArray count]; int yMax = [fenceImageArray count]; for (int x = 0; x < xMax; x++) { [[fencePoleImageArray objectAtIndex:x] removeFromSuperview]; } for (int y = 0; y < yMax; y++) { [[fenceImageArray objectAtIndex:y] removeFromSuperview]; } [fencePoleArray removeAllObjects]; [fencePoleImageArray removeAllObjects]; [fenceImageArray removeAllObjects]; ........ } The crash happens here at the checkFence function. -(BOOL)checkFence { if (onFencePole == 0) { return YES; } else if (onFencePole >= 1 && onFencePole < currentMaxFencePole - 1) { CGPoint tempPoint1 = currentTapLoc; CGPoint tempPoint2 = [[fencePoleArray objectAtIndex:onFencePole-1] returnPos]; // the crash happens at this line if ([self checkDistance:tempPoint1 point2:tempPoint2]) { return YES; } else { return NO; } } else if (onFencePole == currentMaxFencePole - 1) { ...... } else { return NO; } } What I'm thinking of is that fencePoleArray got messed up when I used [fencePoleArray removeAllObjects] because it doesn't crash when I comment it out. It would really be great if someone can explain to me what went wrong. And thanks in advance.

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  • ruby/ruby on rails memory leak detection

    - by Josh Moore
    I wrote a small web app using ruby on rails, its main purpose is to upload, store, and display results from xml(files can be up to several MB) files. After running for about 2 months I noticed that the mongrel process was using about 4GB of memory. I did some research on debugging ruby memory leaks and could not find much. So I have two questions. Are there any good tools that can be used to find memory leaks in Ruby/rails? What type of coding patterns cause memory leaks in ruby?

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  • Memory upgrade to 8GB on unibody MacBook

    - by dlamblin
    I bought the 13" unibody MacBook one month prior to it's upgrade to become the new improved 13" unibody MacBook Pro (with unopenable battery compartment, extra 3 hours of battery life, more color gammut, SD slot, firewire 800 port, and a new 8Gb memory limit). My MacBook says it is limited to 4GB of DDR3 1066mhz memory, in 2 SO-DIMMs. But that was written back when you couldn't get 2 4GB SO-DIMMs. Now that you can get them, the very similar MacBook Pro is shipping with 4GB standard, and can be upgraded to 8GB. I've asked (Apple reps), and I'm repeatedly told that my model cannot be upgraded to 8. When I ask for the reason they alway say: "Because that's the published limit at the time your mac was built." I find this unconvincing. If they said: "Because the memory controller in the chipset is limited to 4GB, despite being seemingly identical to the memory controller in the same chipset newest MacBook model," then I'd just take their word for it. Has anyone tried it, or found any research as to whether two 4GB DDR3 1066mhz SO-DIMMs can be installed in the unibody MacBook without FireWire?

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  • How is dynamic memory allocation handled when extreme reliability is required?

    - by sharptooth
    Looks like dynamic memory allocation without garbage collection is a way to disaster. Dangling pointers there, memory leaks here. Very easy to plant an error that is sometimes hard to find and that has severe consequences. How are these problems addressed when mission-critical programs are written? I mean if I write a program that controls a spaceship like Voyager 1 that has to run for years and leave a smallest leak that leak can accumulate and halt the program sooner or later and when that happens it translates into epic fail. How is dynamic memory allocation handled when a program needs to be extremely reliable?

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  • dhclient requests filling memory?

    - by shanethehat
    Dammit Jim, I'm a web developer, not a sys admin. With that out of the way, my client's has a CentOS server (6.2) that is only serving a single Magento site (and the associated MySQL server) and it is frequently running out of memory, despite the site only currently being open to 5 users. I'm investigating the logs to try to figure out why the memory usage is so high, but I don't really know what I'm looking at. It seems that there are a lot of entries in /var/log/messages concerning DHCP requests, approximately one every 15 seconds, that look like this: Apr 7 14:23:06 s15940039 dhclient[815]: DHCPREQUEST on eth0 to 172.30.102.85 port 67 (xid=0x6b5cd2a7) Is this normal? I don't see anything else in here that I don't recognise, but then I'm not sure I'd know the problem if I did see it. 4 days ago the server ran out of memory completely and locked up, requiring a restart. The DHCP messages did not start up again for 23 hours, but then carried on as before. I have read this question which describes the same issue, but in my case a fresh DHCP lease does not ever seem to be issued. Is this something I should push back to the hosting provider, or have I not yet found the source of the memory problem?

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  • What causes memory fragmentation in .NET

    - by Matt
    I am using Red Gates ANTS memory profiler to debug a memory leak. It keeps warning me that: Memory Fragmentation may be causing .NET to reserver too much free memory. or Memory Fragmentation is affecting the size of the largest object that can be allocated Because I have OCD, this problem must be resolved. What are some standard coding practices that help avoid memory fragmentation. Can you defragment it through some .NET methods? Would it even help?

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  • C++ Memory Leak, Can't find where

    - by Nicholas
    I'm using Visual Studio 2008, Developing an OpenGL window. I've created several classes for creating a skeleton, one for joints, one for skin, one for a Body(which is a holder for several joints and skin) and one for reading a skel/skin file. Within each of my classes, I'm using pointers for most of my data, most of which are declared using = new int[XX]. I have a destructor for each Class that deletes the pointers, using delete[XX]. Within my GLUT display function I have it declaring a body, opening the files and drawing them, then deleting the body at the end of the display. But there's still a memory leak somewhere in the program. As Time goes on, it's memory usage just keep increasing, at a consistent rate, which I'm interpreting as something that's not getting deleted. I'm not sure if it's something in the glut display function that's just not deleting the Body class, or something else. I've followed the steps for memory leak detection in Visual Studio 2008 and it doesn't report any leak, but I'm not 100% sure if it's working right for me. I'm not fluent in C++, so there maybe something I'm overlooking, can anyone see it?

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  • Can C++ memory leaks negatively affect CPU usage?

    - by Dan
    Hi all, I have a C++ program that has a pretty terrible memory leak, about 4MB / second. I know where it's coming from and can fix it, but that's not my main problem. My program is taking up a very large amount of CPU usage and it isn't running as fast as I want it to. I have two different threads in the program. One by itself takes ~50% CPU, which is fine, and the other by itself takes ~15% CPU, which is fine. Together however CPU usage is 100% and the program cannot run as fast as it needs to. Can a memory leak by itself cause a problem like this? I know the program will eventually crash due to the leaked memory, but does a memory leak immediately lead to a slower program? By immediately I mean the program is too slow at the very start, not just when the memory footprint is huge. Thanks!

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  • Objective-c for the iphone: Mystery memory leak

    - by user200341
    My application seems to have 4 memory leaks (on the device, running instruments). The memory leaks seems to come from this code: NSURL *url = [self getUrl:destination]; [destination release]; NSMutableURLRequest *request = [[NSMutableURLRequest alloc] initWithURL:url]; [url release]; [request setHTTPMethod:@"GET"]; [request addValue:@"application/json" forHTTPHeaderField:@"content-type"]; NSURLConnection *connection = [[NSURLConnection alloc]initWithRequest:request delegate:self]; [request release]; [connection release]; I am releasing all my objects as far as I can see but it's still showing this as the source of the 4 memory leaks. This is on the Device running 3.1.3 Is it acceptable to have a few memory leaks in your app or do they all have to go?

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  • Analyzing Memory Usage: Java vs C++ Negligible?

    - by Anthony
    How does the memory usage of an integer object written in Java compare\contrast with the memory usage of a integer object written in C++? Is the difference negligible? No difference? A big difference? I'm guessing it's the same because an int is an int regardless of the language (?) The reason why I asked this is because I was reading about the importance of knowing when a program's memory requirements will prevent the programmer from solving a given problem. What fascinated me is the amount of memory required for creating a single Java object. Take for example, an integer object. Correct me if I'm wrong but a Java integer object requires 24 bytes of memory: 4 bytes for its int instance variable 16 bytes of overhead (reference to the object's class, garbage collection info & synchronization info) 4 bytes of padding As another example, a Java array (which is implemented as an object) requires 48+bytes: 24 bytes of header info 16 bytes of object overhead 4 bytes for length 4 bytes for padding plus the memory needed to store the values How do these memory usages compare with the same code written in C++? I used to be oblivious about the memory usage of the C++ and Java programs I wrote, but now that I'm beginning to learn about algorithms, I'm having a greater appreciation for the computer's resources.

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  • Sun T5120: Memory issue with 8GB DIMMs, "Unsupported memory configuration"

    - by watain
    I'm trying to upgrade RAM in a Sun T5120 server, replacing 2GB (Sun P/N: 501-7953-01) with 8GB DIMMs (Sun P/N: 511-1262-01). When bringing up the host system, I get the following errors on the ILOM: -> show faulty Target | Property | Value --------------------+------------------------+--------------------------------- /SP/faultmgmt/0 | fru | /SYS/MB /SP/faultmgmt/0/ | timestamp | Dec 14 15:29:42 faults/0 | | /SP/faultmgmt/0/ | sp_detected_fault | /SYS/MB/CMP0/MCU3 Forced fail faults/0 | | (IBIST) /SP/faultmgmt/0/ | timestamp | Dec 14 15:29:28 faults/1 | | /SP/faultmgmt/0/ | sp_detected_fault | /SYS/MB/CMP0/MCU2 Forced fail faults/1 | | (IBIST) /SP/faultmgmt/0/ | timestamp | Dec 14 15:29:13 faults/2 | | /SP/faultmgmt/0/ | sp_detected_fault | /SYS/MB/CMP0/MCU1 Forced fail faults/2 | | (IBIST) /SP/faultmgmt/0/ | timestamp | Dec 14 15:28:59 faults/3 | | /SP/faultmgmt/0/ | sp_detected_fault | /SYS/MB/CMP0/MCU0 Forced fail faults/3 | | (IBIST) /SP/faultmgmt/1 | fru | /SYS /SP/faultmgmt/1/ | timestamp | Dec 14 15:29:42 faults/0 | | /SP/faultmgmt/1/ | sp_detected_fault | Dec 14 15:29:42 ERROR: faults/0 | | Unsupported memory | | configuration As you can see, the only error message I get is "Unsupported memory configuration". Note that I'm absolutely sure that I placed in the DIMMs in the correct slots. Might this issue be related to the Voltage of the DIMMs? Any suggestions on how to trouble-shoot this issue? This issue seems to be similar to the one explained at "Inserted disabled" while upgrading Sun Sparc t5120 memory. However the given link http://docs.sun.com/source/820-4445-10/chapter1.html seems to point to an inexistent page...

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  • iPhone - Memory Management - Using Leaks tool and getting some bizarre readings.

    - by Robert
    Hey all, putting the finishing touches on a project of mine so I figured I would run through it and see if and where I had any memory leaks. Found and fixed most of them but there are a couple of things regarding the memory leaks and object alloc that I am confused about. 1) There are 2 memory leaks that do not show me as responsible. There are 8 leaks attributed to AudioToolbox with the function being RegisterEmbeddedAudioCodecs(). This accounts for about 1.5 kb of leaks. The other one is detected immediately when the app begins. Core Graphics is responsible with the extra info being open_handle_to_dylib_path. For the audio leak I have looked over my audio code and to me it seems ok. self.musicPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:songFilePath] error:NULL]; [musicPlayer prepareToPlay]; [musicPlayer play] is called later on in a function. 2) Is it normal for there to be a spike in Object Allocation whenever a new view or controller is presented? My total memory usage is very, very low except for whenever I present a view controller. It spikes then immediately goes back down. I am guessing that this is just the phone handling all the information for switching or something. Blegh. Wall of text. Thanks in advance to anyone who helps! =)

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  • Out of memory Problem

    - by Sunil
    I'm running a C++ program in Ubuntu 10.04 (32-bit system architecture). If I calculate the amount of memory that my program uses, it comes up to 800MB. I have a 4GB RAM in place. But still before the program even finishes it throws an out of memory exception. Why is that happening ? Is it because of the structure of the memory or implementation problems or what could possibly trigger this issue ? I've had seen this problem quite a number of times before but never understood the reason behind it. Have any of you handled this case before ?

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  • Munin fills server memory

    - by danilo
    In the last weeks, it happened several times to me that my vserver (Debian Lenny) was out of RAM (500M) and therefore wasn't able to run apache anymore. When looking at the processes with top, I saw that there were many open munin-limits and munin-cron processes that consumed most of the memory. My guess would be that sometimes Apache temporarily needs more memory, which prevents munin-cron from running. And if munin-cron isn't able to stop itself, it would fill the memory until nothing is left. I don't know whether this guess is true, but could maybe someone know what the problem is and how to prevent it? If necessary I'll remove munin, but I'd prefer to keep it running.

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  • GLKit Memory Leak copywithZone

    - by TommyT39
    Running the instruments utility against the game I'm writing shows a bunch of memory leaks related to copy with Zone when I cycle through an array and draw some simple cube objects. Im not sure the best way to track this down as I'm new to OpenGL programming. My program is using ARC and is set to build for IOS 5. I am initializing GLKit to use OPenGl 2.0 and using the BafeEffect so I don't have to write my own shaders etc.. This shouldn't be rocket science. Im guessing that I must be not releasing something within the draw function. Below is the code to my draw function. Could you guys take a look and see if anything stands out as the problem? One other thing to note is that I'm using 15 different textures, the cubes can be 1 of 15 different ones. I have a property set on the cube class for the texture and I set it as I create the cube in there array. But I do load all 15 when my programs view did load starts.They are small .jps files that are less than 75k each and each cube uses the same texture all the way around so shouldn't be too big of an issue. Here is the code to my draw function: - (void)draw { GLKMatrix4 xRotationMatrix = GLKMatrix4MakeXRotation(rotation.x); GLKMatrix4 yRotationMatrix = GLKMatrix4MakeYRotation(rotation.y); GLKMatrix4 zRotationMatrix = GLKMatrix4MakeZRotation(rotation.z); GLKMatrix4 scaleMatrix = GLKMatrix4MakeScale(scale.x, scale.y, scale.z); GLKMatrix4 translateMatrix = GLKMatrix4MakeTranslation(position.x, position.y, position.z); GLKMatrix4 modelMatrix = GLKMatrix4Multiply(translateMatrix,GLKMatrix4Multiply(scaleMatrix,GLKMatrix4Multiply(zRotationMatrix, GLKMatrix4Multiply(yRotationMatrix, xRotationMatrix)))); GLKMatrix4 viewMatrix = GLKMatrix4MakeLookAt(0, 0, 1, 0, 0, -5, 0, 1, 0); effect.transform.modelviewMatrix = GLKMatrix4Multiply(viewMatrix, modelMatrix); effect.transform.projectionMatrix = GLKMatrix4MakePerspective(0.125*M_TAU, 1.0, 2, 0); effect.texture2d0.name = wallTexture.name; [effect prepareToDraw]; glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); glEnableVertexAttribArray(GLKVertexAttribPosition); glVertexAttribPointer(GLKVertexAttribPosition, 3, GL_FLOAT, GL_FALSE, 0, triangleVertices); glEnableVertexAttribArray(GLKVertexAttribTexCoord0); glVertexAttribPointer(GLKVertexAttribTexCoord0, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinates); glDrawArrays(GL_TRIANGLES, 0, 18); glDisableVertexAttribArray(GLKVertexAttribPosition); glDisableVertexAttribArray(GLKVertexAttribTexCoord0); }

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  • Firefox consumes too much memory

    - by Vivek
    I have firefox version 11.0 and am running ubuntu 11.10. Firefox takes upto 850MB RAM with only six or seven tabs opened and all the tabs loaded with light weight websites only. I wonder why would a browser consume so much memory. It keeps increasing its memory consumption over time. I have 3GB RAM and most of the times firefox consumes upto 30% of my memory. How do I fix this? EDIT: The output of the command sudo iotop -oPa as asked by @Jippie

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  • SQL SERVER – Weekly Series – Memory Lane – #053 – Final Post in Series

    - by Pinal Dave
    It has been a fantastic journey to write memory lane series for an entire year. This series gave me the opportunity to go back and see what I have contributed to this blog throughout the last 7 years. This was indeed fantastic series as this provided me the opportunity to witness how technology has grown throughout the year and how I have progressed in my career while writing this blog post. This series was indeed fantastic experience readers as many joined during the last few years and were not sure what they have missed in recent years. Let us continue with the final episode of the Memory Lane Series. Here is the list of selected articles of SQLAuthority.com across all these years. Instead of just listing all the articles I have selected a few of my most favorite articles and have listed them here with additional notes below it. Let me know which one of the following is your favorite article from memory lane. 2007 Get Current User – Get Logged In User Here is the straight script which list logged in SQL Server users. Disable All Triggers on a Database – Disable All Triggers on All Servers Question : How to disable all the triggers for a database? Additionally, how to disable all the triggers for all servers? For answer execute the script in the blog post. Importance of Master Database for SQL Server Startup I have received following questions many times. I will list all the questions here and answer them together. What is the purpose of Master database? Should our backup Master database? Which database is must have database for SQL Server for startup? Which are the default system database created when SQL Server 2005 is installed for the first time? What happens if Master database is corrupted? Answers to all of the questions are very much related. 2008 DECLARE Multiple Variables in One Statement SQL Server is a great product and it has many features which are very unique to SQL Server. Regarding feature of SQL Server where multiple variable can be declared in one statement, it is absolutely possible to do. 2009 How to Enable Index – How to Disable Index – Incorrect syntax near ‘ENABLE’ Many times I have seen that the index is disabled when there is a large update operation on the table. Bulk insert of very large file updates in any table using SSIS is usually preceded by disabling the index and followed by enabling the index. I have seen many developers running the following query to disable the index. 2010 List of all the Views from Database Many emails I received suggesting that they have hundreds of the view and now have no clue what is going on and how many of them have indexes and how many does not have an index. Some even asked me if there is any way they can get a list of the views with the property of Index along with it. Here is the quick script which does exactly the same. You can also include many other columns from the same view. Minimum Maximum Memory – Server Memory Options I was recently reading about SQL Server Memory Options over here. While reading this one line really caught my attention is minimum value allowed for maximum memory options. The default setting for min server memory is 0, and the default setting for max server memory is 2147483647. The minimum amount of memory you can specify for max server memory is 16 megabytes (MB). 2011 Fundamentals of Columnstore Index There are two kinds of storage in a database. Row Store and Column Store. Row store does exactly as the name suggests – stores rows of data on a page – and column store stores all the data in a column on the same page. These columns are much easier to search – instead of a query searching all the data in an entire row whether the data are relevant or not, column store queries need only to search a much lesser number of the columns. How to Ignore Columnstore Index Usage in Query In summary the question in simple words “How can we ignore using the column store index in selective queries?” Very interesting question – you can use I can understand there may be the cases when the column store index is not ideal and needs to be ignored the same. You can use the query hint IGNORE_NONCLUSTERED_COLUMNSTORE_INDEX to ignore the column store index. The SQL Server Engine will use any other index which is best after ignoring the column store index. 2012 Storing Variable Values in Temporary Array or Temporary List SQL Server does not support arrays or a dynamic length storage mechanism like list. Absolutely there are some clever workarounds and few extra-ordinary solutions but everybody can;t come up with such solution. Additionally, sometime the requirements are very simple that doing extraordinary coding is not required. Here is the simple case. Move Database Files MDF and LDF to Another Location It is not common to keep the Database on the same location where OS is installed. Usually Database files are in SAN, Separate Disk Array or on SSDs. This is done usually for performance reason and manageability perspective. Now the challenges comes up when database which was installed at not preferred default location and needs to move to a different location. Here is the quick tutorial how you can do it. UNION ALL and ORDER BY – How to Order Table Separately While Using UNION ALL If your requirement is such that you want your top and bottom query of the UNION resultset independently sorted but in the same result set you can add an additional static column and order by that column. Let us re-create the same scenario. Copy Data from One Table to Another Table – SQL in Sixty Seconds #031 – Video http://www.youtube.com/watch?v=FVWIA-ACMNo Reference: Pinal Dave (http://blog.sqlauthority.com)Filed under: Memory Lane, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Memory Usage for Databases on Linux

    - by Kyle Brandt
    So with free output what we care about with application memory usage is generally the amount of free memory in the -/+ buffers/cache line. What about with database applications such as Oracle, is it important to have a good amount of cached and buffers available for a database to run well with all the IO? If that makes any sense, how do you figure out just how much?

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  • Is there an NSCFTimer memory leak?

    - by mystify
    I tracked down a memory leak with instruments. I always end up with the information that the responsible library is Foundation. When I track that down in my code, I end up here, but there's nothing wrong with my memory management: - (void)setupTimer { // stop timer if still there [self stopAnimationTimer]; NSTimer *timer = [NSTimer scheduledTimerWithTimeInterval:0.2 target:self selector:@selector(step:) userInfo:nil repeats:YES]; self.animationTimer = timer; // retain property, -release in -dealloc method } the property animationTimer is retaining the timer. In -dealloc I -release it. Now that looks like a framework bug? I checked with iPhone OS 3.0 and 3.1, both have that problem every time I use NSTimer like this. Any idea what else could be the problem? (my memory leak scan interval was 0.1 seconds. but same thing with 5 seconds)

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  • G++ Multi-platform memory leak detection tool

    - by indyK1ng
    Does anyone know where I can find a memory memory leak detection tool for C++ which can be either run in a command line or as an Eclipse plug-in in Windows and Linux. I would like it to be easy to use. Preferably one that doesn't overwrite new(), delete(), malloc() or free(). Something like GDB if its gonna be in the command line, but I don't remember that being used for detecting memory leaks. If there is a unit testing framework which does this automatically, that would be great. This question is similar to other questions (such as http://stackoverflow.com/questions/283726/memory-leak-detection-under-windows-for-gnu-c-c ) however I feel it is different because those ask for windows specific solutions or have solutions which I would rather avoid. I feel I am looking for something a bit more specific here. Suggestions don't have to fulfill all requirements, but as many as possible would be nice. Thanks. EDIT: Since this has come up, by "overwrite" I mean anything which requires me to #include a library or which otherwise changes how C++ compiles my code, if it does this at run time so that running the code in a different environment won't affect anything that would be great. Also, unfortunately, I don't have a Mac, so any suggestions for that are unhelpful, but thank you for trying. My desktop runs Windows (I have Linux installed but my dual monitors don't work with it) and I'd rather not run Linux in a VM, although that is certainly an option. My laptop runs Linux, so I can use that tool on there, although I would definitely prefer sticking to my desktop as the screen space is excellent for keeping all of the design documentation and requirements in view without having to move too much around on the desktop. NOTE: While I may try answers, I won't mark one as accepted until I have tried the suggestion and it is satisfactory. EDIT2: I'm not worried about the cross-platform compatibility of my code, it's a command line application using just the C++ libraries.

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  • Embedded Linux: Memory Fragmentation

    - by waffleman
    In many embedded systems, memory fragmentation is a concern. Particularly, for software that runs for long periods of time (months, years, etc...). For many projects, the solution is to simply not use dynamic memory allocation such as malloc/free and new/delete. Global memory is used whenever possible and memory pools for types that are frequently allocated and deallocated are good strategies to avoid dynamic memory management use. In Embedded Linux how is this addressed? I see many libraries use dynamic memory. Is there mechanism that the OS uses to prevent memory fragmentation? Does it clean up the heap periodically? Or should one avoid using these libraries in an embedded environment?

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  • iPhone real memory climbs when interacting with UI

    - by Scott Gress
    I've been using the Activity Monitor to check the memory usage of my iPhone apps. I've noticed that the Real Memory climbs whenever I interact with the UI in any way, even if there's no code being called. For example, I can create a brand new View-Based application and run it, and as I click or drag in the empty window the Real Memory increases even though the app isn't responding in any way. I get that the view controller is doing some stuff in the background to interpret my interactions, but it seems like the memory should go back down after a second or so. Instead, it keeps going up and up and up as long as I keep clicking or dragging. I can wait forever and it never decreases. This is a little disturbing. Am I missing something?

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  • Free memory outside function [migrated]

    - by Dev Bag
    Can you please help with this issue, is the below gonna leak memory or is it ok? and please let me know if there is something else that I need to pay attention to typedef struct { int len; UC * message; }pack; pack * prepare_packet_to_send(const int length,const unsigned char tag,const int numargs, ... ) { pack *layer= malloc(sizeof(pack)); va_list listp; va_start( listp, numargs ); int step = 0; layer->message = (unsigned char *) malloc(length); layer->len = length; int i = 0; int len = 0; unsigned char *source_message ; for( i = 0 ; i < numargs; i++ ) { source_message = va_arg( listp, unsigned char *); len = va_arg( listp, long); memcpy(layer->message+step, source_message, (long) len); step+=len; } va_end( listp ); return layer; } main() { pack *test = call prepare_packet_to_send(sizeof(var1)+sizeof(var2),any tag,any args) // are following two frees correct/enough? or is there something else i need to do to prevent mem leak? free(test->message); free(test); }

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