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  • Correcting tree from messed up file tree in NTFS partition

    - by Fullmooninu
    It's a real messed situation, but I'm quite at the end of my options. It's my personal hardrive, so it's very important for me, and yes, I have no backup =( The short story: 1) I have two discs. One with Windows, and another where I had a bit of empty space at the front of the disk, so i could install Linux. The rest was occupied by a 1.8TB NTFS partition filled with data. 2) I installed Linux, and after a while realized there was not enough space for everything, so I tried using Gparted, and told it to re-size the NTFS partition, to a lesser size. 3) The system jammed. I had to reboot and broke the Resizing operation. Here's what I did to fix it: a) Rebooted into Linux Live, and used Testdisk,to deep analyze the disk, and recover the possible partitions. It found several versions of the NTFS partitions, probably made during the resizing. I told Testdisk to open every one of them, and only one could list its files. When trying to open the other options on Testdisk, it showed an error message. I assumed the one without errors, to be the correct one, and I told Testdisk to recover the partition, and write a new MBR. b) The partition had errors, and Linux has a NTFS fixing tool, used it, but the system still had errors. c) So I booted into windows and use chkdsk to correct all errors in the partition. d) Everything seems fine, but now, back in Windows, when I open one file, it opens another file, or part of another file. As in, some files took up the position of other files. What I think happened is that I recovered an old tree, and not the most current one. And that one just happened to be intact, while the most recent one was damaged. As such, the files that were moved during the failed resizing, were now, during the automatic correction, assumed wrongly to be in their correct places. So when I open a file, it tries to open another one. Radiohead - Creep.mp3 will open and it will actually be a bit from another song, or even code from a jpg. Some files seem to be all right, but others have seemed to have had their position taken by others. Anyone knows of something really powerful that can help me solve this?

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  • Array "tree" creation from db table

    - by Tural Teyyuboglu
    Trying to create array tree for db driven navigation. Getting following errur: array_key_exists() expects exactly 2 parameters, 1 given on line if (!array_key_exists($tree[$parent]['children'][$id])) Function looks like that $tree = array(); $sql = "SELECT id, parent, name FROM menu WHERE parent ... etc.... "; $results = mysql_query($sql) or die(mysql_error()); while(list($id, $parent, $name) = mysql_fetch_assoc($results)) { $tree[$id] = array('name' => $name, 'children' => array(), 'parent' => $parent); if (!array_key_exists($tree[$parent]['children'][$id])) { $tree[$parent]['children'][$id] = $id; } } Db structure How can I fix that? Whats wrong in this function?

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  • Most efficient Implementation a Tree in C++

    - by Topo
    I need to write a tree where each element may have any number of child elements, and because of this each branch of the tree may have any length. The tree is only going to receive elements at first and then it is going to use exclusively for iterating though it's branches in no specific order. The tree will have several million elements and must be fast but also memory efficient. My plan makes a node class to store the elements and the pointers to its children. When the tree is fully constructed, it would be transformed it to an array or something faster and if possible, loaded to the processor's cache. Construction and the search on the tree are two different problems. Can I focus on how to solve each problem on the best way individually? The construction of has to be as fast as possible but it can use memory as it pleases. Then the transformation into a format that give us speed when iterating the tree's branches. This should preferably be an array to avoid going back and forth from RAM to cache in each element of the tree. So the real question is which is the structure to implement a tree to maximize insert speed, how can I transform it to a structure that gives me the best speed and memory?

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  • Counting leaf nodes in hierarchical tree

    - by timn
    This code fills a tree with values based their depths. But when traversing the tree, I cannot manage to determine the actual number of children. node-cnt is always 0. I've already tried node-parent-cnt but that gives me lots of warnings in Valgrind. Anyway, is the tree type I've chosen even appropriate for my purpose? #include <string.h> #include <stdio.h> #include <stdlib.h> #ifndef NULL #define NULL ((void *) 0) #endif // ---- typedef struct _Tree_Node { // data ptr void *p; // number of nodes int cnt; struct _Tree_Node *nodes; // parent nodes struct _Tree_Node *parent; } Tree_Node; typedef struct { Tree_Node root; } Tree; void Tree_Init(Tree *this) { this->root.p = NULL; this->root.cnt = 0; this->root.nodes = NULL; this->root.parent = NULL; } Tree_Node* Tree_AddNode(Tree_Node *node) { if (node->cnt == 0) { node->nodes = malloc(sizeof(Tree_Node)); } else { node->nodes = realloc( node->nodes, (node->cnt + 1) * sizeof(Tree_Node) ); } Tree_Node *res = &node->nodes[node->cnt]; res->p = NULL; res->cnt = 0; res->nodes = NULL; res->parent = node; node->cnt++; return res; } // ---- void handleNode(Tree_Node *node, int depth) { int j = depth; printf("\n"); while (j--) { printf(" "); } printf("depth=%d ", depth); if (node->p == NULL) { goto out; } printf("value=%s cnt=%d", node->p, node->cnt); out: for (int i = 0; i < node->cnt; i++) { handleNode(&node->nodes[i], depth + 1); } } Tree tree; int curdepth; Tree_Node *curnode; void add(int depth, char *s) { printf("%s: depth (%d) > curdepth (%d): %d\n", s, depth, curdepth, depth > curdepth); if (depth > curdepth) { curnode = Tree_AddNode(curnode); Tree_Node *node = Tree_AddNode(curnode); node->p = malloc(strlen(s)); memcpy(node->p, s, strlen(s)); curdepth++; } else { while (curdepth - depth > 0) { if (curnode->parent == NULL) { printf("Illegal nesting\n"); return; } curnode = curnode->parent; curdepth--; } Tree_Node *node = Tree_AddNode(curnode); node->p = malloc(strlen(s)); memcpy(node->p, s, strlen(s)); } } void main(void) { Tree_Init(&tree); curnode = &tree.root; curdepth = 0; add(0, "1"); add(1, "1.1"); add(2, "1.1.1"); add(3, "1.1.1.1"); add(4, "1.1.1.1.1"); add(2, "1.1.2"); add(0, "2"); handleNode(&tree.root, 0); }

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  • Display a tree dijit using zend framework

    - by churris43
    I am trying to display a tree of categories and subcategories by using dijits with zend framework. Haven't been able to find a good example. This is what I've got: Basically I got the following code as my action: class SubcategoriesController extends Zend_Controller_Action{ ..... public function loadtreeAction() { Zend_Dojo::enableView($this->view); Zend_Layout::getMvcInstance()->disableLayout(); //Creating a sample tree of categories and subcategories $a["cat1"]["id"] = "id1"; $a["cat1"]["name"] = "Category1"; $a["cat1"]["type"] = "category"; $subcat1 = array("id" => "Subcat1","name" => "Subcategory1" , "type" => "subcategory"); $subcat2 = array("id" => "Subcat12","name" => "Subcategory12" , "type" => "subcategory"); $a["cat1"]["children"] = array($subcat1,$subcat2); $treeObj = new Zend_Dojo_Data('id', $a); $treeObj->setLabel('name'); $this->view->tree = $treeObj->toJson(); } .... } And on my view: <?php $this->dojo()->requireModule('dojo.data.ItemFileReadStore'); $this->dojo()->requireModule('dijit.Tree'); $this->dojo()->requireModule('dojo.parser'); ?> <div dojoType="dojo.data.ItemFileReadStore" url="/Subcategories/loadtree" jsId="store"></div> <div dojoType="dijit.tree.ForestStoreModel" jsId="treeModel" store="store" rootId="root" rootLabel="List of Categories" childrenAttrs="children" query="{type:'category'}"></div> <div dojoType="dijit.Tree" model="treeModel" labelAttrs="ListOfCategories"></div> It doesn't even seem to try to load the tree at all. Any help is appreciated

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  • Reduced Tree View in NetBeans IDE 7.2

    - by Geertjan
    Right-click within the Projects window in NetBeans IDE 7.2 and from the "View Java Packages As" menu, you can now choose "Reduced Tree".I never really understood the difference between "Reduced Tree" and the already existing "Tree". But it makes sense when you see it. Here's Reduced Tree view: And here's Tree view, where you can see that the "actions" and "nodes" packages above each have their own top level package nodes, which takes up more space than the above: What's cool is that your selected package view is persisted across restarts of the IDE. To be complete, here's the List view, which is the third option you have in the "View Java Packages As" menu: Seems to me like the new Reduced Tree view combines the best of the Tree view with the best of the List view! Related issue: http://netbeans.org/bugzilla/show_bug.cgi?id=53192

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  • Mexico Minimum Wage Changes - Payroll Patches Available

    - by LuciaC
    Mexico has published new Minimum Wage values effective November 27th 2012.  The following Payroll patches have been released to update the Minimum Wages:  Release  Patch Number  11i Patch 15919087  12.0.x Patch 15920839:R12.PAY.A  12.1.x Patch 15920839:R12.PAY.B Please note the following: the Minimum Wage values have been updated and they are effective from November 27th 2012 these patches are different from all other statutory updates (there are additional post installation steps), so please be sure to carefully read the entire patch readme before beginning to install these patches to ensure successful processing.

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  • check if a tree is a binary search tree

    - by TimeToCodeTheRoad
    I have written the following code to check if a tree is a Binary search tree. Please help me check the code: Pair p{ boolean isTrue; int min; int max; } public boo lean isBst(BNode v){ return isBST1(v).isTrue; } public Pair isBST1(BNode v){ if(v==null) return new Pair(true, INTEGER.MIN,INTEGER.MAX); if(v.left==null && v.right==null) return new Pair(true, v.data, v.data); Pair pLeft=isBST1(v.left); Pair pRight=isBST1(v.right); boolean check=pLeft.max<v.data && v.data<= pRight.min; Pair p=new Pair(); p.isTrue=check&&pLeft.isTrue&&pRight.isTrue; p.min=pLeft.min; p.max=pRight.max; return p; } Note: This function checks if a tree is a binary search tree

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  • how does NTFS actually work with B-tree ?

    - by bakra
    To improve performance, NTFS directories use a special data management structure called a B-tree. "B-tree" concept here refers to a "tree of storage units" that hold the contents of an individual directory. What I don't understand is where on the disk is this tree stored? Its surely not created every-time we reboot...that would take lots of time. and since its a tree(dynamic Data structure) unlike arrays it will grow. so space needs to be allocated every-time it grows. so how is this "dynamic meta-data" stored ?

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  • Accessing selected node of richfaces tree from Javascript

    - by kazanaki
    Hello This should be a very simple question. I have a richfaces tree that is rendered using JSF. When the user clicks on a node I want a javascript function to run. Nothing more nothing less. No redirects, no re-submit, no-rerender, no Ajax. Just plain old Javascript. I have seen the onselected attribute of the tree and it indeed fires a Javascript method. But of course I want to know which node was clicked. Here is what I have so far <head> <script type="text/javascript"> function documentClicked(nodeRef) { alert("Node is "+nodeRef); } </script> </head> <rich:tree switchType="client" value="#{ajaxDocumentTree.rootNode}" var="document" onselected="documentClicked()" > <rich:treeNode iconLeaf="../images/tree/doc.gif" icon="../images/tree/doc.gif"> <h:outputText value="#{doc.friendlyName}" /> </rich:treeNode> But this does not work because nodeRef is undefined. I expected that the first argument of the callback would be the selected node but this is not the case. So the question is this: How do I fire a Javascript function with the selected node from a richfaces tree?

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  • JQGrid tree - passing additional parameters when tree is expanded

    - by PHP thinker
    I have a JQGRid tree. It loads data click by click, not all at once. Typically, JQGRid passes 4 standard tree parameters with each call - row (level, parent, is leaf, is expanded). How can I pass more parameters that I will take from the row being expanded? E.g. data from Name column should be passed in AJAX call too. There doesn't seem to be OnExpand event or similar.

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  • k-d tree implementation [closed]

    - by user466441
    when i run my code and debugged,i got this error - this 0x00093584 {_Myproxy=0x00000000 _Mynextiter=0x00000000 } std::_Iterator_base12 * const - _Myproxy 0x00000000 {_Mycont=??? _Myfirstiter=??? } std::_Container_proxy * _Mycont CXX0017: Error: symbol "" not found _Myfirstiter CXX0030: Error: expression cannot be evaluated + _Mynextiter 0x00000000 {_Myproxy=??? _Mynextiter=??? } std::_Iterator_base12 * but i dont know what does it means,code is this #include<iostream> #include<vector> #include<algorithm> using namespace std; struct point { float x,y; }; vector<point>pointleft(4); vector<point>pointright(4); //we are going to implement two comparison function for x and y coordinates,we need it in calculation of median (we should sort vector //by x or y according to depth informaton,is depth even or odd. bool sortby_X(point &a,point &b) { return a.x<b.x; } bool sortby_Y(point &a,point &b) { return a.y<b.y; } //so i am going to implement to median finding algorithm,one for finding median by x and another find median by y point medianx(vector<point>points) { point temp; sort(points.begin(),points.end(),sortby_X); temp=points[(points.size()/2)]; return temp; } point mediany(vector<point>points) { point temp; sort(points.begin(),points.end(),sortby_Y); temp=points[(points.size()/2)]; return temp; } //now construct basic tree structure struct Tree { float x,y; Tree(point a) { x=a.x; y=a.y; } Tree *left; Tree *right; }; Tree * build_kd( Tree *root,vector<point>points,int depth) { point temp; if(points.size()==1)// that point is as a leaf { if(root==NULL) root=new Tree(points[0]); return root; } if(depth%2==0) { temp=medianx(points); root=new Tree(temp); for(int i=0;i<points.size();i++) { if (points[i].x<temp.x) pointleft[i]=points[i]; else pointright[i]=points[i]; } } else { temp=mediany(points); root=new Tree(temp); for(int i=0;i<points.size();i++) { if(points[i].y<temp.y) pointleft[i]=points[i]; else pointright[i]=points[i]; } } return build_kd(root->left,pointleft,depth+1); return build_kd(root->right,pointright,depth+1); } void print(Tree *root) { while(root!=NULL) { cout<<root->x<<" " <<root->y; print(root->left); print(root->right); } } int main() { int depth=0; Tree *root=NULL; vector<point>points(4); float x,y; int n=4; for(int i=0;i<n;i++) { cin>>x>>y; points[i].x=x; points[i].y=y; } root=build_kd(root,points,depth); print(root); return 0; } i am trying ti implement in c++ this pseudo code tuple function build_kd_tree(int depth, set points): if points contains only one point: return that point as a leaf. if depth is even: Calculate the median x-value. Create a set of points (pointsLeft) that have x-values less than the median. Create a set of points (pointsRight) that have x-values greater than or equal to the median. else: Calculate the median y-value. Create a set of points (pointsLeft) that have y-values less than the median. Create a set of points (pointsRight) that have y-values greater than or equal to the median. treeLeft = build_kd_tree(depth + 1, pointsLeft) treeRight = build_kd_tree(depth + 1, pointsRight) return(median, treeLeft, treeRight) please help me what this error means?

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  • Extjs: Tree, Selecting node after creating the tree

    - by Natkeeran
    I have a simple TreePanel. I would like to select a particular node upon loading it. The nodes are from a remote file (json). The tree is loading as expected. However, the node is not being selected. Firebug shows node as undefined. This perhaps because of the async property. But, I an unable to configure this other wise, or specify the node be selected. Any suggestions welcomed, and thank you. LeftMenuTree = new Ext.tree.TreePanel({ renderTo: 'TreeMenu', collapsible: false, height: 450, border: false, userArrows: true, animate: true, autoScroll: true, id: 'testtest', dataUrl: fileName, root: { nodeType: 'async', iconCls:'home-icon', expanded:true, text: rootText }, listeners: { "click": { fn: onPoseClick, scope: this } }, "afterrender": { fn: setNode, scope: this } }); function setNode(){ alert (SelectedNode); if (SelectedNode == "Orders"){ var treepanel = Ext.getCmp('testtest'); var node = treepanel.getNodeById("PendingItems"); node.select(); } }

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  • SVN project folder tree structure vs production folder tree structure

    - by Marco Demaio
    While developing a PHP+JS web application we always try to separate big blocks of code into small modules/components, in order to make these last ones as much reusable as possible in other applications. Let's say we now have: the EcommerceApp (an ecommerce main application) a Server-file-mgr component (a component to view/manage file on server) a Mylib (a library of useful functions) a MailistApp (another main application to handle mail lists) ... EcommerceApp needs both Server-file-mgr component and Mylib to work Server-file-mgr needs Mylib to work MaillistApp needs both Server-file-mgr component and Mylib to work too. My idea is to simply structure the SVN project folder tree putting everything at the same level: trunk/EcommerceApp trunk/Server-file-mgr trunk/Mylib trunk/MaillistApp But in real life to make these apps to work the folder tree structure must be the following: EcommerceApp |_ Mylib |_ Server-file-mgr MaillistApp |_ Mylib |_ Server-file-mgr I mean Mylib and Server-file-mgr needs to be inside the EcommerceApp/MaillistApp folder. How would you then structure the SVN folder, as I did or in a different/better/smarter way???

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  • Insert element into a tree from a list in Standard ML

    - by vichet
    I have just started to learn SML on my own and get stuck with a question from the tutorial. Let say I have: tree data type datatype node of (tree*int*tree) | null insert function fun insert (newItem, null) = node (null, newItem, null) | insert (newItem, node (left, oldItem, right)) = if (newItem <= oldItem) then node (insert(newItem,left),oldItem, right) else node (left, oldItem, insert(newItem, right) an integer list val intList = [19,23,21,100,2]; my question is how can I add write a function to loop through each element in the list and add to a tree? Your answer is really appreciated.

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  • Maximum depth of a B-tree

    - by Phenom
    How do you figure out the maximum depth of a B-tree? Say you had a B-tree of order 1625, meaning each node has 1625 pointers and 1624 elements. What is the maximum depth of the tree if it contains 85,000,000 keys?

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  • Family Tree :- myheritage.com

    - by Nitesh Panchal
    Hello, The other day i just accidently visited the site myheritage.com. I was just wondering, how they must have created one? Can anybody tell me what can be their database design? and if possible, algorithm that we can use to generate such a tree? Generating simple binary tree is very easy using recursion. But if you have a look at the site(if you have time please make account on it and add few nodes to feel) when we add son to a father, it's mother is automatically added(if you don't add explicitly). Mother's family tree is also generated side by side and many such fancy things are happening. In a simple binary tree we have a root node and then many nodes below it. Thus we cannot show wife and husband in the tree and then show a line from wife and husband to child. In spare time, can anybody discuss what can be it's database design and the recursive algorithm that we can follow to generate it? I hope i am not asking too much from you :).

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  • Sorting by custom field and fetching whole tree from DB

    - by Niaxon
    Hello everyone, I am trying to do file browser in a tree form and have a problem to sort it somehow. I use PHP and MySQL for that. I've created mixed (nested set + adjacency) table 'element' with the following fields: element_id, left_key, right_key, level, parent_id, element_name, element_type (enum: 'folder','file'), element_size. Let's not discuss right now that it is better to move information about element (name, type, size) into other table. Function to scan specified directory and fill table work correctly. Noteworthy, i am adding elements to tree in specific order: folders first and then files. After that i can easily fetch and display whole table on the page using simple query: SELECT * FROM element WHERE 1=1 ORDER BY left_key With the result of that query and another function i can generate correct html code (<ul><li>... and so on). to display tree. Now back to the question (finally, huh?). I am struggling to add sorting functionality. For example i want to order my result by size. Here i need to keep in my mind whole hierarchy of tree and rule: folders first, files later. I believe i can do that by generating in PHP recursive query: SELECT * FROM element WHERE parent_id = {$parentId} ORDER BY element_type (so folders would be first), size (or name for example) asc/desc After that for each result which has type = 'folder' i will send another query to get it's content. Also it's possible to fetch whole tree by left_key and after that sort it in PHP as array but i guess that would be worse :) I wonder if there is better and more efficient way to do such a thing?

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  • How to Populate a 'Tree' structure 'Declaratively'

    - by mackenir
    I want to define a 'node' class/struct and then declare a tree of these nodes in code in such a way that the way the code is formatted reflects the tree structure, and there's not 'too much' boiler plate in the way. Note that this isn't a question about data structures, but rather about what features of C++ I could use to arrive at a similar style of declarative code to the example below. Possibly with C++0X this would be easier as it has more capabilities in the area of constructing objects and collections, but I'm using Visual Studio 2008. Example tree node type: struct node { string name; node* children; node(const char* name, node* children); node(const char* name); }; What I want to do: Declare a tree so its structure is reflected in the source code node root = node("foo", [ node("child1"), node("child2", [ node("grand_child1"), node("grand_child2"), node("grand_child3" ]), node("child3") ]); NB: what I don't want to do: Declare a whole bunch of temporary objects/colls and construct the tree 'backwards' node grandkids[] = node[3] { node("grand_child1"), node("grand_child2"), node("grand_child3" }; node kids[] = node[3] { node("child1"), node("child2", grandkids) node("child3") }; node root = node("foo", kids);

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