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  • Problem with multiple event handling in JQuery

    - by Greg
    Hi everyone, I have a strange jquery problem with multiple event handlers. What I'm trying to achieve is this: User selects some text on the page If the selection is not empty - show a context menu If user clicks somewhere else - the context menu should disappear I'm having troubles with the above i.e. sometimes the context menu appears correctly, sometimes it appears and disappears straight after user makes a selection. Please help. See the relevant parts of my code below. Also when user selects a paragraph or a word by double clicking - context menu appears and quickly disappears again. var ContextMenu = { ... show: function(e) { var z = this; if (!this.shown) { if (this.contextMenu) { this.contextMenu.css({ left: e.pageX, top: e.pageY }).slideDown('fast'); this.shown = true; } var hideHandler = function() { z.hide(this); }; $(document.body).bind("click", hideHandler); } }, hide: function(hideHandler) { if (this.contextMenu && this.shown) { this.contextMenu.slideUp('fast'); this.shown = false; $(document.body).unbind("click", hideHandler); } } }; // Context menu display logic $(document.body).bind("mousedown mouseup", function(e) { if ((window.getSelection().toString() != "") && (!ContextMenu.shown)) { ContextMenu.show(e); } });

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  • Bring Winforms control to front

    - by Nathan
    Are there any other methods of bringing a control to the front other than control.BringToFront()? I have series of labels on a user control and when I try to bring one of them to front it is not working. I have even looped through all the controls and sent them all the back except for the one I am interested in and it doesn't change a thing. Here is the method where a label is added to the user control private void AddUserLabel() { UserLabel field = new UserLabel(); ++fieldNumber; field.Name = "field" + fieldNumber.ToString(); field.Top = field.FieldTop + fieldNumber; field.Left = field.FieldLeft + fieldNumber; field.Height = field.FieldHeight; field.Width = field.FieldWidth; field.RotationAngle = field.FieldRotation; field.Barcode = field.BarCoded; field.HumanReadable = field.HumanReadable; field.Text = field.FieldText; field.ForeColor = Color.Black; field.MouseDown += new MouseEventHandler(label_MouseDown); field.MouseUp += new MouseEventHandler(label_MouseUp); field.MouseMove += new MouseEventHandler(label_MouseMove); userContainer.Controls.Add(field); SendLabelsToBack(); //Send All labels to back userContainer.Controls[field.FieldName].BringToFront(); } Here is the method that sends all of them to the back. private void SendLabelsToBack() { foreach (UserLabel lbl in userContainer.Controls) { lbl.SendToBack(); } }

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  • Help with pregreplace and uniqid for jquery dialog boxes

    - by Scarface
    First of all, do not be overwhelmed by the long code, I just put it for reference...I have a function that runs preg_replace on each comment users post and puts matches in a jquery dialog box with a matching open-link. For example, if there is a paragraph with two matches, they will be put inside two divs, and a jquery dialog function will be echoed twice; one for each div. While this works for one match, if there are multiple matches, it does not. I am not sure how to distribute unique ids at a point in time for each of the divs and matching dialog open-scripts. Keep in mind, I removed the preg replace function since it kind of complicates the problem. If anyone has any ideas, they will be greatly appreciated. <?php $id=uniqid(); $id2=uniqid(); echo "<div id=\"$id2\"> </div>"; ?> $.ui.dialog.defaults.bgiframe = true; $(function() { $("<?php echo"#$id2"; ?>").dialog({hide: 'clip', modal: true ,width: 600,height: 350,position: 'center', show: 'clip',stack: true,title: 'title', minHeight: 25, minWidth: 100, autoOpen: false}); $('<?php echo"#$id"; ?>').click(function() { $('<?php echo"#$id2"; ?>').dialog('open'); }) .hover( function(){ $(this).addClass("ui-state-hover"); }, function(){ $(this).removeClass("ui-state-hover"); } ).mousedown(function(){ $(this).addClass("ui-state-active"); }) .mouseup(function(){ $(this).removeClass("ui-state-active"); }); });

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  • (solved) jQuery click and drag/scroll window: jagged movement

    - by Josh
    Edit: derp, using pageX/Y instead of clientX/Y -- apparently scrollBy expects input with that offset rather than the other. Jaggy movement gone. I am getting jagged movement when doing small scroll increments using the following bindings. Can anyone point me in the right direction for how to smooth this out? FYI, its intermittent. It seems like, if I click and hold for a second, then drag at a decent speed there are no problems. Edit: What the hell? I get this output on debug... obvious jog backwards and forwards. This will happen in succession and seems to have no correlation with the mouse, other than the mouse is moving. x 398 : 403 y 374 : 377 x 403 : 399 y 377 : 374 x 399 : 404 y 374 : 377 Josh sococo.client.panMap = function(e){ e.preventDefault(); var movex = sococo.client.currX - e.pageX ; var movey = sococo.client.currY - e.pageY; console.log( sococo.client.currX +" : " + e.pageX ); window.scrollBy(movex,movey); sococo.client.currY = e.pageY; sococo.client.currX = e.pageX; } $(document).mousedown( function(e){ e.preventDefault(); sococo.client.currX = e.pageX; sococo.client.currY = e.pageY; $(document).bind( "mousemove", sococo.client.panMap ); }); $(document).mouseup( function(e){ e.preventDefault(); $(document).unbind( "mousemove", sococo.client.panMap ); });

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  • zeroclipboard does not work when loaded with ajax call

    - by kylex
    I have the following code which works the way one would expect (click on the button and it copies the text in the input box): <script type="text/javascript" src="ABSOLUTE_LINK/ZeroClipboard.js"></script> <script type="text/javascript"> ZeroClipboard.setMoviePath( 'ABSOLUTE_LINK/ZeroClipboard.swf' ); </script> Copy to Clipboard: <input type="text" id="clip_text" size="40" value="Copy me!"/><br/><br/> <div id="d_clip_button">Copy To Clipboard</div> <script language="JavaScript"> echo "var clip = new ZeroClipboard.Client(); clip.setText( '' ); // will be set later on mouseDown clip.setHandCursor( true ); clip.setCSSEffects( true ); clip.addEventListener( 'load', function(client) { } ); clip.addEventListener( 'complete', function(client, text) { alert("Copied text to clipboard: " + text ); } ); clip.addEventListener( 'mouseOver', function(client) { } ); clip.addEventListener( 'mouseOut', function(client) { } ); clip.addEventListener( 'mouseDown', function(client) { // set text to copy here clip.setText( document.getElementById('clip_text').value ); } ); clip.addEventListener( 'mouseUp', function(client) { } ); clip.glue( 'd_clip_button' ); </script> However, when this code is loaded using an ajax call, the functionality disappears. Is there anything I can do to get this working when it's called via ajax?

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  • ActionScript Drag and Drop Display Objects With Mask And Filter?

    - by TheDarkIn1978
    i've created a sprite to drag and drop around the stage. the sprite is masked and has it's mask as it's child so that it too will drag along with the sprite. everything works fine until i add a drop shadow filter to the sprite. when the drop shadow is added, i can only mousedown to drag and mouseup to drop the sprite if the mouse events occur within the original location of the sprite when it was added to the stage. how can i fix this problem? could this be an issue with 10.1? if not what am i doing wrong? var thumbMask:Sprite = new Sprite(); thumbMask.graphics.beginFill(0, 1); thumbMask.graphics.drawRoundRect(0, 0, 100, 75, 25, 25); thumbMask.graphics.endFill(); var thumb:Sprite = new Sprite(); thumb.graphics.beginFill(0x0000FF, 1); thumb.graphics.drawRect(0, 0, 100, 75); thumb.graphics.endFill(); thumb.addEventListener(MouseEvent.MOUSE_DOWN, drag); thumb.addEventListener(MouseEvent.MOUSE_UP, drop); thumb.filters = [new DropShadowFilter(0, 0, 0, 1, 20, 20, 1.0, 3)]; thumb.addChild(thumbMask); thumb.mask = thumbMask; addChild(thumb) function drag(evt:MouseEvent):void { evt.target.startDrag(); trace("drag"); } function drop(evt:MouseEvent):void { evt.target.stopDrag(); trace("drop"); }

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  • Copy to clipboard does not work when loaded with ajax call

    - by kylex
    I have the following code which works the way one would expect (click on the button and it copies the text in the input box): <script type="text/javascript" src="ABSOLUTE_LINK/ZeroClipboard.js"></script> <script type="text/javascript"> ZeroClipboard.setMoviePath( 'ABSOLUTE_LINK/ZeroClipboard.swf' ); </script> Copy to Clipboard: <input type="text" id="clip_text" size="40" value="Copy me!"/><br/><br/> <div id="d_clip_button">Copy To Clipboard</div> <script language="JavaScript"> echo "var clip = new ZeroClipboard.Client(); clip.setText( '' ); // will be set later on mouseDown clip.setHandCursor( true ); clip.setCSSEffects( true ); clip.addEventListener( 'load', function(client) { } ); clip.addEventListener( 'complete', function(client, text) { alert("Copied text to clipboard: " + text ); } ); clip.addEventListener( 'mouseOver', function(client) { } ); clip.addEventListener( 'mouseOut', function(client) { } ); clip.addEventListener( 'mouseDown', function(client) { // set text to copy here clip.setText( document.getElementById('clip_text').value ); } ); clip.addEventListener( 'mouseUp', function(client) { } ); clip.glue( 'd_clip_button' ); </script> However, when this code is loaded using an ajax call, the functionality disappears. Is there anything I can do to get this working when it's called via ajax?

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  • C# override WndProc in Control level to detect

    - by Nullstr1ng
    I have overridden WndProc in UserControl level to detect MouseDown, MouseUp, and MouseMove to any Control added in that UserControl. protected override void WndProc(ref Message m) { Point mouseLoc = new Point(); switch (m.Msg) { case WM_LBUTTONDOWN: System.Diagnostics.Debug.WriteLine("mouse down"); //this.OnMouseDown(new MouseEventArgs(MouseButtons.Left, 1, mouseLoc.X, mouseLoc.Y, 0)); break; case WM_LBUTTONUP: System.Diagnostics.Debug.WriteLine("mouse up"); //this.OnMouseDown(new MouseEventArgs(MouseButtons.Left, 1, mouseLoc.X,mouseLoc.Y, 0)); break; case WM_MOUSEMOVE: int lParam = m.LParam.ToInt32(); //mouseLoc.X = lParam & 0xFFFF; //mouseLoc.Y = (int)(lParam & 0xFFFF0000 >> 16); mouseLoc.X = (Int16)m.LParam; mouseLoc.Y = (Int16)((int)m.LParam >> 16); System.Diagnostics.Debug.WriteLine("mouse move: " + mouseLoc.X + ", " + mouseLoc.Y); //this.OnMouseDown(new MouseEventArgs(MouseButtons.Left, 1, mouseLoc.X,mouseLoc.Y, 0)); break; } base.WndProc(ref m); } MouseMove, Down, and Up are working when the mouse pointer is in UserControl but when the mouse pointer is on other control (inside my UserControl) it doesn't work. Am I doing something wrong? Currently developing a flick and scroll control.

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  • Dragging a copy of all selected elements from a select box--possible?

    - by Sean
    I have a picklist web interface: a pair of select elements with a pair of buttons (a left-pointing arrow and a right-pointing arrow) between them. Users can move items between the two columns by, eg, selecting one of options in the left column and clicking on the right-pointing arrow. Now I have an enhancement request: someone wants to be able to drag-and-drop items between the two columns instead of clicking a button. The problem with my initial two-select-box setup is that as soon as I click one of the highlighted options to initiate a drag, all of the other selected options are deselected. Using jQuery, I've attached mousedown event handlers to both the select boxes and each individual option that just call preventDefault() on the event object, but this isn't sufficient. On Firefox 3 the clicked-on option loses focus immediately, but all other options are still deseleted, and on IE6 (which I regrettably still have to support) it makes no difference at all. So I thought I could maybe create a reasonable facsimile of a select box using list elements or divs or something. I can create something reasonable-looking that works on Firefox, but on IE6, if I shift-click on an element of my pseudo-select object (in order to select a range of options), IE selects all of the text between where I click and the last place I clicked. Again, I've attached preventDefault-ing mousedown, mouseup, and click handlers to all of the elements involved, but it doesn't help. I've even tried overlaying transparent divs over both my original select boxes and my pseudo-select objects, thinking to intercept mouse clicks and manage the selections manually, but I can't make it work on IE. If I use a select box, I can't prevent clicks from changing the selection, and if I use text that just looks like a select element, I can't prevent it from selecting a range of text on a shift-click. Is there some general solution, or am I just out of luck?

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  • jquery ui drag and drop showing feedback

    - by sea_1987
    Hi there, I have some drag and drop functionality on my website, I am wanting to hightlight the area that is droppable with a chage in border color when the draggable element is clicked/starting to be dragged. If the click/or drag stops I want the border of the droppable element to change back to its origianl state, I currently have this code, but it does not work very well. $(".drag_check").draggable({helper:"clone", opacity:"0.5"}); $(".drag_check").mousedown(function() { $('.searchPage').css("border", "solid 3px #00FF66").fadeIn(1000); }); $(".drag_check").mouseup(function(){ $('.searchPage').css("border", "solid 3px #E2E5F1").fadeIn(1000); }) $(".searchPage").droppable({ accept:".drag_check", hoverClass: "dropHover", drop: function(ev, ui) { var droppedItem = ui.draggable.children(); cv_file = ui.draggable.map(function() {//map the names and values of each of the selected checkboxes into array return ui.draggable.children().attr('name')+"="+ui.draggable.children().attr('value'); }).get(); var link = ui.draggable.children().attr('name').substr(ui.draggable.children().attr('name').indexOf("[")+1, ui.draggable.children().attr('name').lastIndexOf("]")-8) $.ajax({ type:"POST", url:"/search", data:ui.draggable.children().attr('name')+"="+ui.draggable.children().val()+"&save=Save CVs", success:function(){ window.alert(cv_file+"&save=Save CVs"); $('.shortList').append('<li><span class="inp_bg"><input type="checkbox" name="remove_cv'+link+'" value="Y" /></span><a href="/cv/'+link+'/">'+link+'</a></li>'); $('.searchPage').css("border", "solid 3px #E2E5F1").fadeIn(1000); }, error:function() { alert("Somthing has gone wrong"); } }); } });

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  • Adding a selection box into an ItemsControl?

    - by Jens
    I have a WPF ItemsControl with a Canvas ItemPanel. Drawing from an internal source, it displays lots of automatically generated Rectangles. As of now, it looks like this: <Window // .. NameSpaces > <Window.Resources> <DataTemplate x:Key="binTemplate"> <Rectangle x:Name="Rect" VerticalAlignment="Bottom" Canvas.Left="10" StrokeThickness="0"> // .. Databinding Height, Width, etc </Rectangle> </DataTemplate> </Window.Resources> <DockPanel x:Name="LayoutRoot" LastChildFill="True"> <ItemsControl ItemsSource="{Binding Bins}" ItemTemplate="{StaticResource binTemplate}"> <ItemsControl.ItemsPanel> <ItemsPanelTemplate> <Canvas MouseDown="Canvas_MouseDown" MouseMove="Canvas_MouseMove" MouseUp="Canvas_MouseUp"> <Rectangle x:Name="Selection" Canvas.Left="0" Canvas.Top="0" Visibility="Hidden" /> </Canvas> </ItemsPanelTemplate> </ItemsControl.ItemsPanel> </ItemsControl> </DockPanel> </Window> I now try to implement a selection box, too.. well.. select my Rectangles. =) I tried just adding the box into the ItemsControl PanelTemplate, and controlling it with the Canvas mouse events, but it appears I am not allowed to do so. The error message is "Cannot explicitly modify Children collection of Panel used as ItemsPanel for ItemsControl. ItemsControl generates child elements for Panel." What is the preferred way to implement such behavior? I thought about overlaying another canvas (using negative Margin) and drawing the selection box in there, but that seems like a bad hack. Thanks in advance!

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  • Raphael SVG VML Implement Multi Pivot Points for Rotation

    - by Cody N
    Over the last two days I've effectively figured out how NOT to rotate Raphael Elements. Basically I am trying to implement a multiple pivot points on element to rotate it by mouse. When a user enters rotation mode 5 pivots are created. One for each corner of the bounding box and one in the center of the box. When the mouse is down and moving it is simple enough to rotate around the pivot using Raphael elements.rotate(degrees, x, y) and calculating the degrees based on the mouse positions and atan2 to the pivot point. The problem arises after I've rotated the element, bbox, and the other pivots. There x,y position in the same only there viewport is different. In an SVG enabled browser I can create new pivot points based on matrixTransformation and getCTM. However after creating the first set of new pivots, every rotation after the pivots get further away from the transformed bbox due to rounding errors. The above is not even an option in IE since in is VML based and cannot account for transformation. Is the only effective way to implement element rotation is by using rotate absolute or rotating around the center of the bounding box? Is it possible at all the create multi pivot points for an object and update them after mouseup to remain in the corners and center of the transformed bbox?

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  • Envoking mouse capturing function onmousedown?

    - by Babiker
    I have the following: <html> <script type="text/javascript"> document.onmousemove = getCursorXY; function getCursorXY(e) { document.getElementById('cursorX').value = (window.Event) ? e.pageX : event.clientX + (document.documentElement.scrollLeft ? document.documentElement.scrollLeft : document.body.scrollLeft); document.getElementById('cursorY').value = (window.Event) ? e.pageY : event.clientY + (document.documentElement.scrollTop ? document.documentElement.scrollTop : document.body.scrollTop); } </script> <body> <input id="cursorX" size="3"> <input id="cursorY" size="3"> <input type="button" id="button"> </body> </html> With this my mouse coordinates are displayed in the input fields when the page loads and whenever i move the mouse. How can i make this work only when i mousedown over #button and then stop at the last coordinates when i mouseup only over #button? using firefox 3.6.3 Thanks in advance :)

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  • How do I detect if both left and right buttons are pushed?

    - by Greg McGuffey
    I would like have three mouse actions over a control: left, right and BOTH. I've got the left and right and am currently using the middle button for the third, but am curious how I could use the left and right buttons being pressed together, for those situations where the user has a mouse without a middle button. This would be handled in the OnMouseDown method of a custom control. UPDATE After reviewing the suggested answers, I need to clarify that what I was attempting to do was to take action on the mouse click in the MouseDown event (actually OnMouseDown method of a control). Because it appears that .NET will always raise two MouseDown events when both the left and right buttons on the mouse are clicked (one for each button), I'm guessing the only way to do this would be either do some low level windows message management or to implement some sort of delayed execution of an action after MouseDown. In the end, it is just way simpler to use the middle mouse button. Now, if the action took place on MouseUp, then Gary's or nos's suggestions would work well. Any further insights on this problem would be appreciated. Thanks!

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  • Bring a subview to the top on mouseDown: AND keep receiving events (for dragging)

    - by d11wtq
    Ok, basically I have a view with a series of slightly overlapping subviews. When a subview is clicked, it moves to the top (among other things), by a really simple two-liner: -(void)mouseDown:(NSEvent *)theEvent { if (_selected) { // Don't do anything this subview is already in the foreground return; } NSView *superview = [self superview]; [self removeFromSuperview]; [superview addSubview:self position:NSWindowAbove relativeTo:nil]; } This works fine and seems to be the "normal" way to do this. The problem is that I'm now introducing some drag logic to the view, so I need to respond to -mouseDragged:. Unfortunately, since the view is removed from the view hierarchy and re-added in the process, I can have the view come to the foreground and be dragged in the same mouse action. It only drags if I leave go of the mouse and click on the view again, since the second click doesn't do any view hierarchy juggling. Is there anything I can do that will allow the view to move to the foreground like this, AND continue to receive the subsequent -mouseDragged: and -mouseUp: events that follow? I started along the lines of thinking of overriding -hitTest: in the superview and intercepting the mouseDown event in order to bring the view to the foreground before it actually receives the event. The problem here is, from within -hitTest:, how do I distinguish what type of event I'm actually performing the hit test for? I wouldn't want to move the subview to the foreground for other mouse events, such as mouseMoved etc.

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  • jQuery image gallery preview image popup

    - by JV10
    I've created an image gallery with the preview image popup on hover. http://jsfiddle.net/WSfka/ Hover over the thumbnail images and the larger image preview displays. I'm not happy with the way preview images can flash between moving around the thumbnail images. How can I simplify the script and improve the preview image popup? $(document).ready(function() { $('.imageGalleryAlbum li a img').mouseenter(function() { $(this).closest('li').find('.preview').delay(500).fadeIn(1); $(this).closest('li').siblings().find('.preview').fadeOut(1); return; }); $('.imageGalleryAlbum li .preview').hover(function() { $(this).closest('li').siblings().find('.preview').fadeOut(1); return; }); $('.imageGalleryAlbum li .preview').mouseleave(function() { $(this).closest('li').find('.preview').fadeOut(1); $(this).closest('li').siblings().find('.preview').fadeOut(1); return; }); $('.imageGalleryAlbum li .preview').click(function() { $(this).closest('li').find('.preview').fadeOut(1); $(this).closest('li').siblings().find('.preview').fadeOut(1); return; }); }); $(document).mouseup(function(e) { var container = $(".preview"); if (container.has(e.target).length === 0) { container.fadeOut(1); } });

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  • How to use keyword this in a mouse wrapper in right context in Javascript?

    - by MartyIX
    Hi, I'm trying to write a simple wrapper for mouse behaviour. This is my current code: function MouseWrapper() { this.mouseDown = 0; this.OnMouseDownEvent = null; this.OnMouseUpEvent = null; document.body.onmousedown = this.OnMouseDown; document.body.onmouseup = this.OnMouseUp; } MouseWrapper.prototype.Subscribe = function (eventName, fn) { // Subscribe a function to the event if (eventName == 'MouseDown') { this.OnMouseDownEvent = fn; } else if (eventName == 'MouseUp') { this.OnMouseUpEvent = fn; } else { alert('Subscribe: Unknown event.'); } } MouseWrapper.prototype.OnMouseDown = function () { this.mouseDown = 1; // Fire event $.dump(this.OnMouseDownEvent); if (this.OnMouseDownEvent != null) { alert('test'); this.OnMouseDownEvent(); } } MouseWrapper.prototype.OnMouseUp = function () { this.mouseDown = 0; // Fire event if (this.OnMouseUpEvent != null) { this.OnMouseUpEvent(); } } From what I gathered it seems that in MouseWrapper.prototype.OnMouseUp and MouseWrapper.prototype.OnMouseDown the keyword "this" doesn't mean current instance of MouseWrapper but something else. And it makes sense that it doesn't point to my instance but how to solve the problem? I want to solve the problem properly I don't want to use something dirty. My thinking: * use a singleton pattern (mouse is only one after all) * pass somehow my instance to OnMouseDown/Up - how? Thank you for help!

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  • WinForms - DateTimePicker default month selection behavior for Server 2003 vs Server 2008?

    - by Mike Loux
    Good Afternoon! Has anybody else noticed a change in the default behavior of the "next" and "previous" month arrows in the standard WinForms DateTimePicker control? I have users running on both Windows Server 2003 and Windows Server 2008 R2, and they are reporting that on 2008 (and Vista/Win7), clicking the right or left arrows on the drop-down Calendar now selects the first day of the month rather than retaining the same day like 2003 (and XP) does. I have checked this out (I have a Win7 machine) and I have confirmed this behavior. I would prefer that the behavior remain consistent whenever possible. Does anybody know what causes this and if there is a way to get around this? Is there a way to trap the arrow-click event and force the resulting date to retain the original day rather than be reset to the first of the month? I thought about seeing if there was a way to hit-test the control on a MouseUp event and determine if the arrow buttons were clicked, and then override the month value being set, but I'm not sure if that is even possible. Can anybody provide some wisdom or insight? Thanks!

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  • Is it possible to guarantee a unique id for multiple items using the same id variable at a point in

    - by Scarface
    First of all, do not be overwhelmed by the long code, I just put it for reference...I have a function that preg_replaces content and puts it in a jquery dialog box with a matching open-link. For example, if there is a paragraph with two matches, they will be put inside two divs, and a jquery dialog function will be echoed twice; one for each div. While this works for one match, if there are multiple matches, it does not. I am not sure how to distribute unique ids at a point in time for each of the divs and matching dialog open-scripts. Keep in mind, I removed the preg replace function since it kind of complicates the problem. If anyone has any ideas, they will be greatly appreciated. <?php $id=uniqid(); $id2=uniqid(); echo "<div id=\"$id2\"> </div>"; ?> $.ui.dialog.defaults.bgiframe = true; $(function() { $("<?php echo"#$id2"; ?>").dialog({hide: 'clip', modal: true ,width: 600,height: 350,position: 'center', show: 'clip',stack: true,title: 'title', minHeight: 25, minWidth: 100, autoOpen: false}); $('<?php echo"#$id"; ?>').click(function() { $('<?php echo"#$id2"; ?>').dialog('open'); }) .hover( function(){ $(this).addClass("ui-state-hover"); }, function(){ $(this).removeClass("ui-state-hover"); } ).mousedown(function(){ $(this).addClass("ui-state-active"); }) .mouseup(function(){ $(this).removeClass("ui-state-active"); }); });

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  • Changing middle mouse behavior in Adobe AIR HTML Control?

    - by Qz
    I'm using the Flex 4/Adobe AIR mx:HTML control in a project and I'm trying to figure out how to change the middle mouse behavior. For some reason the control treats middle mouse clicks and drags exactly the same as left mouse clicks and drags, navigating through links and selecting text -- everything. For my project I need to use the middle mouse button for a different function. I've figured out how to hook into the events (although mouseUp and mouseDown for Left/Middle don't work over HTML whitespace, perhaps because of the default behavior). However I can't figure out how to stop the default behavior for middle mouse events. Calling preventDefault() on the HTML control mouse events doesn't work, presumably because the behavior is handled by the HTMLLoader within the HTML control, which I imagine hooks mouse events to the actual HTML content displayed on screen. Unfortunately I can't view the source for HTMLLoader to figure out what's going on, and browsing the properties and events doesn't shed any light on the situation either. Any help would be greatly appreciated! Oh, if anyone can suggest a different embeddable HTML renderer that doesn't have this problem, then that might work too, I'm not too tied to WebKit (although I do need to use AIR)

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  • Slider with buttons. How to improve?

    - by Kalinin
    I need to make slider. I have content (which should shift horizontally) and two buttons - "right" and "left". If you press the button and hold it, the content starts to move (in the appropriate direction). If you not hold the button, then the movement stops. This behavior is copies the behavior of usual window scrollbar. I wrote code: var animateTime = 1, offsetStep = 5; //event handling for buttons "left", "right" $('.bttR, .bttL') .mousedown(function() { scrollContent.data('loop', true).loopingAnimation($(this)); }) .bind("mouseup mouseout", function(){ scrollContent.data('loop', false); }); $.fn.loopingAnimation = function(el){ if(this.data('loop') == true){ var leftOffsetStr; leftOffsetInt = parseInt(this.css('marginLeft').slice(0, -2)); if(el.attr('class') == 'bttR') leftOffsetStr = (leftOffsetInt - offsetStep).toString() + 'px'; else if(el.attr('class') == 'bttL') leftOffsetStr = (leftOffsetInt + offsetStep).toString() + 'px'; this.animate({marginLeft: leftOffsetStr}, animateTime, function(){ $(this).loopingAnimation(el); }) } return this; } But it does have a few things that I do not like: Always call the function animation (loopingAnimation) - I think that this is an extra load (not good). When moving content he "twitches and trembling" - (it's not pretty). How can I solve this problem more elegantly and without the drawbacks of my code?

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  • javascript :Object doesn't support this property or method

    - by Kaushik
    In my jsp page, I have in the tag, the following code: <script type="text/javascript" src="<%=request.getContextPath()%>/static/js/common/common.js"></script> <script type="text/javascript"> // Function for Suppressing the JS Error function silentErrorHandler() {return true;} window.onerror=silentErrorHandler; </script> If there is some javascript executing on the jsp page after this, then I guess silentErrorHandler() will have no effect. i.e. the error will still show on page. IS this correct? Because the error is showing and am not sure why. The second part of the question is this: The error is Webpage error details User Agent: Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 6.1; Trident/4.0; SLCC2; .NET CLR 2.0.50727; .NET CLR 3.5.30729; .NET CLR 3.0.30729; Media Center PC 6.0; InfoPath.2; AskTbFXTV5/5.9.1.14019) Timestamp: Fri, 7 Jan 2011 21:26:23 UTC Message: Object doesn't support this property or method Line: 613 Char: 1 Code: 0 URI: http://localhost:9080/Claris/static/js/common/common.js And finally, line 613 states document.captureEvents(Event.MOUSEUP); There is error on IE8. Runs fine on Mozilla and IE7. Any suggestions will be very helpful

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  • Global mouseMove

    - by Jacob Kofoed
    I have made the following javascript to be used in my jQuery based website. What it does, is to move a slider up/down, and scale the item above higher/smaller. Everything works fine, but since the slider is only a few pixels in height, and the move event is a bit slow (it does not trigger for every pixel) so when I move the mouse fast, the slider can't hold on and the mouse get's out of the slider item. The mouseMove event won't be triggered no more since it is bound to the slider. I guess everything could be fixed by setting the mouseMove global to the whole site, but it won't work, or at least I don't know how to make that work. Should it be bound to document, or body? here is my current code for the slider: $.fn.resize = function (itemToResize) { MinSize = 100; MaxSize = 800; pageYstart = 0; sliderMoveing = false; nuskriverHeight = 0; this.mousedown(function(e) { pageYstart=e.pageY; sliderMoveing = true nuskriverHeight = parseFloat((itemToResize).css('height')); }); this.mouseup(function() { sliderMoveing = false }); this.mousemove(function(e) { if (sliderMoveing) { (itemToResize).css('height', (nuskriverHeight + (e.pageY - pageYstart))); if (parseFloat( (itemToResize).css('height')) > MaxSize) { (itemToResize).css('height', MaxSize) }; if (parseFloat( (itemToResize).css('height')) < MinSize) { (itemToResize).css('height', MinSize) }; }; }); }; Thanks for any help, is much appreciated

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  • Firefox handles xxx.submit(), Safari doesn't ... what can be done?

    - by Prairiedogg
    I'm trying to make a pull down menu post a form when the user selects (releases the mouse) on one of the options from the menu. This code works fine in FF but Safari, for some reason, doesn't submit the form. I re-wrote the code using jquery to see if jquery's .submit() implementation handled the browser quirks better. Same result, works in FF doesn't work in safari. The following snippets are from the same page, which has some django template language mixed in. Here's the vanilla js attempt: function formSubmit(lang) { if (lang != '{{ LANGUAGE_CODE }}') { document.getElementById("setlang_form").submit(); } } Here's the jquery attempt: $(document).ready(function() { $('#lang_submit').hide() $('#setlang_form option').mouseup(function () { if ($(this).attr('value') != '{{ LANGUAGE_CODE }}') { $('#setlang_form').submit() } }); }); and here's the form: <form id="setlang_form" method="post" action="{% url django.views.i18n.set_language %}"> <fieldset> <select name="language"> {% for lang in interface_languages %} <option value="{{ lang.code }}" onmouseup="formSubmit('{{ lang.name }}')" {% ifequal lang.code LANGUAGE_CODE %}selected="selected"{% endifequal %}>{{ lang.name }}</option> {% endfor %} </select> </fieldset> </form> My question is, how can I get this working in Safari?

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  • Synthetic click doesn't switch application's menu bar (Mac OS X)

    - by Rok
    Hi. I'm developing some sort of air mouse application for iPhone platform. This applications connects to one computer service which generates mouse events on Mac OS X. I'm generating this events with CGEventCreateMouseEvent() and CGEventPost(). But I've encountered one problem. Let's say you are using Safari and then you click on free desktop space. If you do this with regular mouse it will hide Safari's top menu bar and show Finder menu bar. But on these synthetic events it doesn't act like that. Do I have to post some other event or set some additional properties? Here is my code for mouse up, mouse down: - (void)mouseUp:(int)button { int type = (button == LEFT_BUTTON) ? kCGEventLeftMouseUp : kCGEventRightMouseUp; int mouseButton = (button == LEFT_BUTTON) ? kCGMouseButtonLeft : kCGMouseButtonRight; leftMouseDown = (button == LEFT_BUTTON) ? NO : leftMouseDown; rightMouseDown = (button == RIGHT_BUTTON) ? NO : rightMouseDown; CGEventSourceRef source = CGEventSourceCreate(kCGEventSourceStateHIDSystemState); CGEventRef event = CGEventCreateMouseEvent (source, type, CGSCurrentInputPointerPosition(), mouseButton); CGEventSetType(event, type); CGEventPost(kCGHIDEventTap, event); CFRelease(event); } - (void)mouseDown:(int)button { int type = (button == LEFT_BUTTON) ? kCGEventLeftMouseDown : kCGEventRightMouseDown; int mouseButton = (button == LEFT_BUTTON) ? kCGMouseButtonLeft : kCGMouseButtonRight; leftMouseDown = (button == LEFT_BUTTON) ? YES : leftMouseDown; rightMouseDown = (button == RIGHT_BUTTON) ? YES : rightMouseDown; CGEventSourceRef source = CGEventSourceCreate(kCGEventSourceStateHIDSystemState); CGEventRef event = CGEventCreateMouseEvent (source, type, CGSCurrentInputPointerPosition(), mouseButton); CGEventSetType(event, type); CGEventPost(kCGHIDEventTap, event); CFRelease(event); }

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