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  • Disable XF86Back and XF86Forward (browser back/forward on Lenovo Thinkpad)

    - by Nicolas Raoul
    My Thinkpad R500 has back/forward keys just about the direction keys, so on Firefox I keep losing entered text, accidentally. How to disable these back/forward keys? Excerpt from xev: KeyPress event, serial 29, synthetic NO, window 0x5e00001, root 0xbc, subw 0x0, time 2375874, (1279,794), root:(1285,881), state 0x10, keycode 166 (keysym 0x1008ff26, XF86Back), same_screen YES, XLookupString gives 0 bytes: XmbLookupString gives 0 bytes: XFilterEvent returns: False KeyPress event, serial 32, synthetic NO, window 0x5e00001, root 0xbc, subw 0x0, time 2377115, (1279,794), root:(1285,881), state 0x10, keycode 167 (keysym 0x1008ff27, XF86Forward), same_screen YES, XLookupString gives 0 bytes: XmbLookupString gives 0 bytes: XFilterEvent returns: False

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  • Paypal (sandbox) buy now link redirects to paypal (sandbox) login page instead of order summary

    - by Nicolas
    Hi, Before going live I try to test the paypal process against the paypal sandbox mode, but after the summary of what the user is going to pay on my website(buy now button), the link does not redirect to a paypal summary of the prder but ask the user to connect to paypal. Even after logging into the buyer sandbox account there's no summary of the order. It just disappears. Here's is the code I use on the checkout page: <form action="https://www.sandbox.paypal.com/cgi-bin/webscr" method="post"> <input type="hidden" name="cmd" value="_s-xclick"> <input type="hidden" name="hosted_button_id" value="XXXXXXXXXXXXXXXX"> <input type="hidden" name="notify_url" value="http://www.website.com/paypal/"> <div class="suggestion"> <input type="image" src="https://www.sandbox.paypal.com/en_GB/i/btn/btn_paynowCC_LG.gif" border="0" name="submit" alt="PayPal - The safer, easier way to pay online!"> <img alt="" border="0" src="https://www.sandbox.paypal.com/en_GB/i/scr/pixel.gif" width="1" height="1"> </div> </form> Any idea why it redirects to the payapl login page instead of the order one? Btw I'm using the Website Basic Payment (not PRO then). Cheers, Nicolas.

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  • Tomcat6 Manager Webapp is 404 on apt-get install on Ubuntu 10.10

    - by Noel
    http://localhost:8080/manager/html gives a 404 error on apt-get install of tomcat6 (6.0.28 on JVM 1.6.0_20-b20 on 2.6.35-27-generic amd64). http://localhost:8080/host-manager/html works. Lists one Host name, localhost. cat /usr/share/tomcat6/conf/tomcat-users.xml <tomcat-users> <role rolename="admin"/> <role rolename="manager" /> <user username="tomcatuser" password="Password1" roles="admin,manager"/> </tomcat-users> cat /usr/share/tomcat6/conf/Catalina/localhost/manager.xml <Context path="/manager" docBase="/usr/share/tomcat6-admin/manager" antiResourceLocking="false" privileged="true" /> <role name="manager" /> <user name="manager" password="Password1" roles="manager" /> <user name="tomcatuser" password="Password1" roles="manager" /> Those two files are the only documentation I've seen on how to setup the Manager webapp, and they seem to be compliant with the requirements.

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  • Problem connecting a 3Com 2952-Plus switch to a Cisco 3750 switch

    - by Noel
    Connected a 3Com 2952-SFP Plus switch to a Cisco 3750 switch via fibre. There is a light on the 3Com end, but nothing at the Cisco end, and no traffic will flow. Have swapped SFP's, have swapped fibre cables, have used a different port on the Cisco, have even swapped the 3Com switch, but still no joy. When I connect a 3Com 2948 switch over fibre that works OK. Any ideas?

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  • Remote Sending of Emails via SMTP/EXIM Issue

    - by Christian Noel
    I have been encountering a problem when sending messages via EXIM. Here is the scenario: I have 2 servers lets just say host1.com = where all my apps and programs are hosted. host2.com = is another server which handles some apps but is also my smtp mail server. whm and cpanel are installed in both hosts as well as exim. right now, messages are being sent out as [email protected] to clients. host1.com uses the [email protected] so that it can send messages outbound as well. here's the problem, after a few hours from a fresh reboot of host1.com, sending messages from host1.com is no longer possible because i encounter an error that states: system/vendor/swift/Swift/Connection/SMTP.php [309]: The SMTP connection failed to start [tls://mail.host2.com]: fsockopen returned Error Number 110 and Error String 'Connection timed out'` also note that this was working fine earlier (like 10 hours ago) but then it suddenly fails. everytime i restart the host1.com then sending messages will work again. i have checked logs and traces but to no avail the only means of fixing this problem is restarting host1.com.

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  • rs232 PTZ cameras software program for control

    - by Noel
    Does anyone know of a program that would allow you to control multiple IR cameras via usb (computer jack) to rs232 (camera hardware)? We have a cameraswitcher, very low key, that I can press buttons and it willswitch the view of the camera from one to the next. currently I control the cameras by sellecting the cameras via a remote control for change of angles. Does anyone know anything that could give me some ability to do manual controls via my computer?. Please Advise, thanks!

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  • Safe to Use an Amazon EBS Volume While Snapshot in Progress?

    - by Justin Noel
    Is it safe to use an EBS volumne while a snapshot is being created? I've currently got a 100Gb EBS volume mounted. I am in the process of snapshotting it. Goodness it's slow!! It's going to end up taking more than 45 minutes to snapshot. My question : Is the EBS volume already copied and just being saved somewhere? Or, is the snapshot actively copying from my mounted volume right now? Basically, if I start using it before the snapshot completes, am I hosed? I just can't believe it takes this long to copy. There really isn't even 100GB in use. It's more like 25Gb.

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  • How to have Jetty redirect http to https

    - by Noel Kennedy
    I want to redirect all requests for http to https using Jetty (6.1.24). For some reason (my ignorance) this is eluding me. This is what I have: <New id="redirect" class="org.mortbay.jetty.handler.rewrite.RedirectPatternRule"> <Set name="pattern">http://foobar.com/*</Set> <Set name="location">https://foobar.com</Set> </New> In response I get 200 - ok, and the body is the page over http, ie the redirect doesn't occur.

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  • Save image of running Windows 8 to run from Ubuntu

    - by Noel Evans
    I have a brand new Windows 8 PC. I'd like to hold on to the licensed copy in case I need to run a Windows app at some time in the future but want to wipe the machine completely, installing Ubuntu with no dual-boot. Is it possible to save an image of Windows 8 which can then be run (on the same laptop) from Linux as a virtual machine? If so, what applications (ideally free) should I use to make the image and then run it from Ubuntu?

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  • Key announcements from Oracle Openworld - Video series

    - by Javier Puerta
    If you missed Oracle Openworld now you have the opportunity to watch a series of four 15-min webcasts with the key announcements, explained by EMEA key executives. Oracle OpenWorld I, OMN - Part 1 OPENWORLD I: Oracle's Cloud. interview with Alan HartwellGaye Hudson and Steve Walker, EMEA Corporate Communications take a look at Oracle's announcements leading up to Oracle Open World and talk to Alan Hartwell, VP Sales, Engineered Solutions, Exadata, Exalogic about Oracle's cloud offering. Oracle Open World II , OMN Part 2 OPENWORLD II: Engineered Systems with Alan HartwellGaye Hudson, VP Corporate Communications, EMEA talks to Alan Hartwell, VP Sales, Engineered Solutions, Exadata, Exalogic about Oracle's Engineered Systems, parallel hardware and software; Exalytics, Big Data Appliance & Enterprise Manager. Oracle OpenWorld III, OMN Part 3 OPENWORLD III: HW with John Abel, Storage with Luc Gheysens Gaye Hudson and Steve Walker talk to John Abel, Chief Technology Architect, Oracle Server and Storage, EMEA about SPARC SuperCluster and T4; and to Luc Gheysens, Senior Director, Storage Sales Specialist, EMEA about ZFS Storage and Pillar Axiom 600. Oracle OpenWorld IV, OMN Part 4 OPENWORLD IV: Oracle Fusion Applications with Noel ColoeGaye Hudson, VP Corporate Communications, EMEA talks to Noel Coloe, Head of Western Europe Applications Sales Development about Oracle Fusion Applications, a new paradigm in Enterprise applications.

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  • searching article for names in the database before submitting article to the database

    - by zurna
    I want to create a function that will search through a text, find names those match with existing names in the database and add links to those names before submitting the article to the database. i.e. text: Chelsea are making a change now as goalscorer Nicolas Anelka is replaced by in-form Florent Malouda who can do no wrong lately. Nicolas Anelka exists in the database in the Players table with ID column equals to 1. I want text to be converted to Chelsea are making a change now as goalscorer Nicolas Anelka is replaced by in-form Florent Malouda who can do no wrong lately. I know my code is logically wrong but I could build the correct logic. Function PlayerStats (ArticleDesc) If IsNull(ArticleDesc) Then Exit Function SQL = "SELECT PlayerID, PlayerName" SQL = SQL & " FROM Players" SQL = SQL & " WHERE PlayerID = "& &"" Set objTeam = objConn.Execute(SQL) ArticleDesc = Replace(ArticleDesc, "&", "&amp;") PlayerStats = ArticleDesc End Function

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  • searching article for names in the database before submitting article to the database

    - by zurna
    I want to create a function that will search through a text, find names those match with existing names in the database and add links to those names before submitting the article to the database. i.e. text: Chelsea are making a change now as goalscorer Nicolas Anelka is replaced by in-form Florent Malouda who can do no wrong lately. Nicolas Anelka exists in the database in the Players table with ID column equals to 1. I want text to be converted to Chelsea are making a change now as goalscorer a href="player.asp=ID=1"Nicolas Anelka/a is replaced by in-form Florent Malouda who can do no wrong lately. I know my code is logically wrong but I could build the correct logic. Function PlayerStats (ArticleDesc) If IsNull(ArticleDesc) Then Exit Function SQL = "SELECT PlayerID, PlayerName" SQL = SQL & " FROM Players" ' SQL = SQL & " WHERE PlayerID = "& &"" Set objPlayer = objConn.Execute(SQL) Do While NOT objPlayer.EOF ArticleDesc = Replace(ArticleDesc, objPlayer("PlayerName"), "!"&objPlayer("PlayerName")&"!") PlayerStats = ArticleDesc Loop objPlayer.MoveNext End Function

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  • Can't get gitosis and ssh to play nice on cygwin

    - by Noel Kennedy
    I have followed this guide to setting up gitosis on a windows 2003 server via cygwin. I have now got to a point where it largely works. I can clone, pull and push. The problem I am having is that I think I have not got the ssh bit right at all. When I connect via msysgit from machines and accounts where I have not created or uploaded ssh keys it works. Every time I clone, pull or push I get a password challenge for the 'git' user running on the server but basically I can execute git commands. When I connect with users with an ssh key in the ~/.ssh folder, I don't get the password challange and instead I get a permissions failure: DEBUG:gitosis.serve.main:Got command "git-upload-pack '/cris.git'" DEBUG:gitosis.access.haveAccess:Access check for 'teamcity@hhit24808' as 'writable' on 'cris.git'... DEBUG:gitosis.access.haveAccess:Stripping .git suffix from 'cris.git', new value 'cris' DEBUG:gitosis.access.haveAccess:Access check for 'teamcity@hhit24808' as 'writeable' on 'cris.git'... DEBUG:gitosis.access.haveAccess:Stripping .git suffix from 'cris.git', new value 'cris' DEBUG:gitosis.access.haveAccess:Access check for 'teamcity@hhit24808' as 'readonly' on 'cris.git'... DEBUG:gitosis.access.haveAccess:Stripping .git suffix from 'cris.git', new value 'cris' ERROR:gitosis.serve.main:Repository read access denied fatal: The remote end hung up unexpectedly I have uploaded the public rsa key into the key_dir folder. Here is my conf file: [gitosis] loglevel = DEBUG [group gitosis-admin] writable = gitosis-admin members = myemail@mydomain [group cris-developers] members = myemail@mydomain TeamCity@HHIT24808 writable = cris If it matters, I have generated a key without a passphrase as I believe this is necessary to enable ssh for automated scripts. When I use keys with a passphrase, I get challanged for the phrase but then get the same permissions problem. I have tried 'writable' and 'writeable' for permissions. Help!! Update 1: When I try to clone a non-existant repo, I get the same error message, co-incidence? Update 2: Wierd, I've got one machine and one login working. It seems to be something to do with the syntax for addressing git over ssh. This now works on one machine for one login: git clone git@servername:cris.git The same command fails for a user on another machine without an uploaded ssh key. But this command works (after being challanged for git@servername's password) git clone git@servername:/home/git/repositories/cris.git neither command works on a 2nd login whose ssh key has been uploaded

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  • Validation on DropDownListFor not working with DataAnnotations

    - by Noel
    If I have a drop down list as follows <div class="editor-label"> <%= Html.DropDownListFor(model => model.CardDetail.SelectedCardSchemeId, Model.CardDetail.CardSchemes, "Select")%> </div> and in my model I am using DataAnnotations [Required(ErrorMessage = "* Required SelectedCardSchemeId Message")] public int SelectedCardSchemeId { get; set; } How can I get the message to appear in the view? In debug I can see the ModelState error is populated, but the message is not displayed on the view. I do not have issues with displaying error message for other controls (TextBoxFor)

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  • Dyanamic client side validation

    - by Noel
    Is anyone doing dyanamic client validation and if so how are you doing it. I have a view where client side validation is enabled through jquery validator ( see below) <script src="../../Scripts/jquery-1.3.2.js" type="text/javascript"></script> <script src="../../Scripts/jquery.validate.js" type="text/javascript"></script> <script src="../../Scripts/MicrosoftMvcJQueryValidation.js" type="text/javascript"></script> <% Html.EnableClientValidation(); %> This results in javascript code been generated on my page which calls validate when I click the submit button: function __MVC_EnableClientValidation(validationContext) { .... theForm.validate(options); } If I want validation to occur when the onblur event occurs on a textbox how can i get this to work?

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  • ASP.NET MVC Model Binding

    - by Noel
    If i have a Controller Action that may recieve both HTTP GET and HTTP POST from a number of different sources with each source sending different data e.g. Source1 performs a form POST with two form items Item1 and Item2 Source2 performs a GET where the data is contained in the query string (?ItemX=2&ItemY=3) Is it possible to have a controller action that will cater for all these cases and perform binding automatically e.g. public ActionResult Test(Dictionary data) { // Do work ... return View(); } Is this possible with a custom binder or some other way? Dont want to work directly with HttpContext.Request if possible

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  • ASP. Net MVC and RegisterClientScriptBlock alternative

    - by Noel
    I currently have a web form aspx page that calls RegisterClientScriptBlock. This sends down message text that I use for client side validation e.g. <script type="text/javascript"> //<![CDATA[ var c_errorMessages = { RequiredField : "* Mandatory field" }; //]]> </script> The values are generated on the server side based on culture and resource files. I believe you cannot use RegisterClientScriptBlock with MVC. Any ideas on how I can achieve this with MVC?

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  • Problem using custom HttpHandler to process requests for both .aspx and non-extension pages in IIS7

    - by Noel
    I am trying to process both ".aspx" and non-extension page requests (i.e. both contact.aspx and /contact/) using a custom HttpHandler in IIS7. My handler works just fine in either one case or the other, but as soon as I try to process both cases, it only works for one. Please see Handlers snippet from my web.config below: If i keep only mapping to "*.aspx" then all .aspx requests are processed correctly, but obviously extensionless requests won't work: <add name="AllPages.ASPX" path="*.aspx" verb="*" type="Test.PageHandlerFactory, Test" preCondition="" /> If i change the mapping to "*" then all extensionless requests are processed correctly, but ".aspx" requests that should still be handled by this handler stop working. Note that i added the StaticFiles entry in order to process files that are on disk like images, css, js, etc. <add name="WebResource" path="WebResource.axd" verb="GET" type="System.Web.Handlers.AssemblyResourceLoader" /> <add name="StaticFiles" verb="GET,HEAD" path="*.*" type="System.Web.StaticFileHandler" resourceType="File" /> <add name="AllPages" path="*" verb="*" type="Test.PageHandlerFactory, Test" preCondition="" /> The crazy thing is that when i load an ".aspx" request (with the 2nd configuration shown) IIS7 gives a 404 not found error. The error also says that the request is processed by the StaticFiles handler. But I made sure to add resourceType="File" to the StaticFileHandler in order to avoid this. According to MS this means the request is only for "physical files on disk". Am i misreading/interpreting the "on disk" part? My .aspx file isn't on disk, that's why i want to use the handler in the first place.

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  • Git on windows, is it truly distributed?

    - by Noel Kennedy
    I am just starting out with git on the Windows platform. I have mysygit installed and bar a few hiccups I am 'git'ing away nicely. However, I must be missing something because I don't understand how two msysgit clients on different Windows machines can push and pull to each other directly? I am a complete linux noob but I think I can see that the ssh thing allows distribution on linux. However, the msysgit client appears just to be additional commands in the windows cmd prompt and there is no windows service element. If I try git clone 'MyMatesPc' who is going to be listening to this request at the other end? I can see that if you have a 'central' server running git on linux (or cygwin), you can share commits by pushing them onto the 'central' repo from one machine, then pulling them down onto another. This effectively means that you are having to use a central server. I don't have a problem with this, but wanted to check that I am not missing anything!

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  • Is it safe to reuse javax.xml.ws.Service objects

    - by Noel Ang
    I have JAX-WS style web service client that was auto-generated with the NetBeans IDE. The generated proxy factory (extends javax.xml.ws.Service) delegates proxy creation to the various Service.getPort methods. The application that I am maintaining instantiates the factory and obtains a proxy each time it calls the targetted service. Creating the new proxy factory instances repeatedly has been shown to be expensive, given that the WSDL documentation supplied to the factory constructor, an HTTP URI, is re-retrieved for each instantiation. We had success in improving the performance by caching the WSDL. But this has ugly maintenance and packaging implications for us. I would like to explore the suitability of caching the proxy factory itself. Is it safe, e.g., can two different client classes, executing on the same JVM and targetting the same web service, safely use the same factory to obtain distinct proxy objects (or a shared, reentrant one)? I've been unable to find guidance from either the JAX-WS specification nor the javax.xml.ws API documentation. The factory-proxy multiplicity is unclear to me. Having Service.getPort rather than Service.createPort does not inspire confidence.

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  • Simplest way to update a client-side javascript array variable during a ASP.NET AJAX postback in an

    - by Noel
    If I want to inject a globally scoped array variable into a page's client-side javascript during a full page postback, I can use: this.Page.ClientScript.RegisterArrayDeclaration("WorkCalendar", "\"" + date.ToShortDateString() + "\""); to declare and populate a client-side javascript array on the page. Nice and simple. But I want to do the same from a async postback from an UpdatePanel. The closest I can figure so far is to create a .js file that just contains the var declaration, update the file during the async postback, and then use a ScriptManagerProxy.Scripts.Add to add the .js file to the page's global scope. Is there anything simpler? r iz doin it wrong?

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  • MPI4Py Scatter sendbuf Argument Type?

    - by Noel
    I'm having trouble with the Scatter function in the MPI4Py Python module. My assumption is that I should be able to pass it a single list for the sendbuffer. However, I'm getting a consistent error message when I do that, or indeed add the other two arguments, recvbuf and root: File "code/step3.py", line 682, in subbox_grid i = mpi_communicator.Scatter(station_range, station_data) File "Comm.pyx", line 427, in mpi4py.MPI.Comm.Scatter (src/ mpi4py_MPI.c:44993) File "message.pxi", line 321, in mpi4py.MPI._p_msg_cco.for_scatter (src/mpi4py_MPI.c:14497) File "message.pxi", line 232, in mpi4py.MPI._p_msg_cco.for_cco_send (src/mpi4py_MPI.c:13630) File "message.pxi", line 36, in mpi4py.MPI.message_simple (src/ mpi4py_MPI.c:11904) ValueError: message: expecting 2 or 3 items Here is the relevant code snipped, starting a few lines above 682 mentioned above. for station in stations #snip--do some stuff with station station_data = [] station_range = range(1,len(station)) mpi_communicator = MPI.COMM_WORLD i = mpi_communicator.Scatter(station_range, nsm) #snip--do some stuff with station[i] nsm = combine(avg, wt, dnew, nf1, nl1, wti[i], wtm, station[i].id) station_data = mpi_communicator.Gather(station_range, nsm) I've tried a number of combinations initializing station_range, but I must not be understanding the Scatter argument types properly. Does a Python/MPI guru have a clarification this?

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  • Use of the element iframe in xhtml 1.1

    - by Noel Benjamin DCosta
    Please, I am not a programmer, all I want to do is use iframes on my wordpress blog which is validating as xhtml 1.1. If I use the iframe I am not validating. I get the error element "iframe" undefined Amazon.com, widgets and astore links all come as framesets or iframes. Can someone help me please.

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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