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  • Best computer-science universities in Europe?

    - by Tom
    I am in 11th grade and only one year left when I finish my school. I am sure I want to dedicate my life to programming. In my country the education's level is not so high as in Europe, so I want to emigrate and study not just for a diploma, but for knowledge too. So, what universities would you suggest me which has subject Computer-Science? I prefer web programming. Please do not delete this message though it is quite offtopic, but it's the best place for me to get suggestions from advanced programmers who have already finished their university. And I hope here comes also teenagers who can make the best decision choosing university. Thank you. Please read the whole my message before voting to close this thread, thanks.

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  • Explorer.exe keeps crashing during log in

    - by asif
    I have got a weird problem. My windows 7 has two user accounts (both are administrator). I can log in to one account and do all sort of work. But whenever I try to log in to other account, it shows a blank screen and a messagebox pops up with "windows explorer has stopped working". The options available are: Close the program Check online for a solution and close the program The problem signature is as follows: Problem Event Name: InPageError Error Status Code: c000009c Faulting Media Type: 00000003 OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 1033 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789 If I press alt+ctrl+del and then select start task manager, it also crashes. I can not run any program using runas command (from good profile) too. The task manager and runas programs all show same problem signature. I read the similar question and followed all the steps, but no luck. Later, I viewed the event log and found that, explorer.exe could not access a file. I checked the location but the file is there. The actual message is: Windows cannot access the file C:\Users\testuser\AppData\Local\Microsoft\Windows\Caches\{AFBF9F1A-8EE8-4C77-AF34-C647E37CA0D9}.1.ver0x0000000000000020.db for one of the following reasons: there is a problem with the network connection, the disk that the file is stored on, or the storage drivers installed on this computer; or the disk is missing. Windows closed the program Windows Explorer because of this error. The question is, how can I resolve this issue? Should I just delete the file or replace it with another one to stop explorer.exe from crashing? offtopic: What is the content of this file and why it is necessary?

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  • Errors generating gpg keypair

    - by Evan Lynch
    I posted this originally on stackoverflow, but was told that it was offtopic and this would be the better place to post it, so I am reposting it here and deleting my original topic. I have a rather old PGP key, but I've long ago lost the private key for it, so I'm trying to generate a new key with GPG on Windows 7. While it technically generates the key, GPA crashes every time I generate the keypair. I've tried this four times now and just downloaded what appears to be the latest version of Gpg4Win and am still receiving this problem. A comment on my original post informed me that GPA crashes is not a very good description of the problem, but unfortunately I can't do much better than that: all it tells me is "gpa.exe has crashed and will close now", I don't get an error dump or anything. Is there anything I can do to fix this, or is this just a bug in the latest version of Gpg4Win? Here are the specs of GPG that I'm using: GPA 0.9.4. GnuPG 2.0.22. My operating system is Windows 7 64 Bit, and I have 5 GB of RAM. Also, I was told to try generating the keypair on the command line but can't find any documentation for how to do this in Windows 7. If anyone could link me to current documentation for this, that would be a good workaround for solving this problem.

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  • 8 bit enum, in C

    - by oxinabox.ucc.asn.au
    I have to store instuctions, commands that I will be receiving via serial. The commands will be 8 bits long. I'd like to use Enumerations to deal with them in my code. Only a enumeration corresponds to a ... on this platform I think a 16 bit integer. I need to preserve transparancy between command name, and its value. So as to avoid having to translate an 8-bit number received in serial into any type. BTW the platform is AVR ATmega169V microcontroller, on the Butterfly demo board. It may be being underclocked to preserve power (I'm opposed to this, I believe the ATmega169V uses no power, not next to a router. But that's getting offtopic.) So I need to keep things fast, and I don't have any luxuries like file I/O. Or operating systems. So any suggestions as to what type I should be using to store 8-bit commands? There has got to be something better than a massive header of #defines.

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  • key-words highlight in <textarea> (again)

    - by Halst
    Wait, I know! I know that this "syntax highlight in textarea"-question was raised like a million times on stackoverflow! But, please, listen. offtopic: I'm not a web-developer, and technically I'm not a programmer at all. I study mechatronics and deal mostly with control-engineering and digital-hardware. And I'm so pissed off that whenever I want to share some application (that would be helpful in my field) and embed it into the web, I need to know such a crazy amount of technologies, like html, css, javascript, flash, etc.. that takes time, which I could have been spending for the benefit of my own field. Right now I'm playing with hardware-description-languages and I'm writing some Python-libraries to convert one HDL into another. And I wanted to embed such feature on the web: http://xhdl2vhdl.appspot.com/ I wanted to implement some basic syntax highlighting (only keywords highlighting will be enough) so that the code could be readable. But the whole idea highlighting something in textarea is not trivial at all. The other difficulty is that the languages I work with are rare, and there are no out-of-box solutions for them. I tried to dig into these solutions, but they are very complicated for me: http://www.nicolarizzo.com/gamesroom/experimental/CodeEditor.html http://marijn.haverbeke.nl/codemirror/jstest.html and there is no clear descriptions how to use them (for my level of knowledge of web-development). So, is there a simple solution, just to highlight a bunch of key-words in textarea or perform something equivalent? Thank you.

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  • Treating differential operator as algebraic entity

    - by chappar
    I know that this question is offtopic and don't belong here. But i didn't know somewhere else to ask. So here is the question. I was reading e:the story of a number by Eli Maor, where he treats differential operator as just like any algebraic entity. For example if we have a differential equation like y’’ + 5y’ - 6y = 0. This can be treaed as (D^2 + 5D – 6)y = 0. So, either y = 0 (trivial solution) or (D^2 + 5D – 6) = 0. Factoring out above equation we get (D-1)(D+6)= 0 with solutions as D = 1 and D = -6. Since D does not have any meaning on its own, multiplying by y on both the sides we get Dy = y and Dy = -6y for which the solutions are Ae^x and Be^-6x. Combining these 2 solutions we get Ae^x + Be^-6x. Now my doubt is this approach break when we have an equation like D^2y = 0. Which means y = 0 (again trivial) or D^2 = 0 which means D = 0. Now Dy = y*0 = 0. That means y = C ( a constant). The actual answer should be Cx. I know that it is stupidity to treat D^2 = 0 as D = 0, it led me to doubt the entire process of treating differential equation as algebraic equation. Can someone throw light on this? Or any other site where i might get answer?

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  • Segfault when iterating over a map<string, string> and drawing its contents using SDL_TTF

    - by Michael Stahre
    I'm not entirely sure this question belongs on gamedev.stackexchange, but I'm technically working on a game and working with SDL, so it might not be entirely offtopic. I've written a class called DebugText. The point of the class is to have a nice way of printing values of variables to the game screen. The idea is to call SetDebugText() with the variables in question every time they change or, as is currently the case, every time the game's Update() is called. The issue is that when iterating over the map that contains my variables and their latest updated values, I get segfaults. See the comments in DrawDebugText() below, it specifies where the error happens. I've tried splitting the calls to it-first and it-second into separate lines and found that the problem doesn't always happen when calling it-first. It alters between it-first and it-second. I can't find a pattern. It doesn't fail on every call to DrawDebugText() either. It might fail on the third time DrawDebugText() is called, or it might fail on the fourth. Class header: #ifndef CLIENT_DEBUGTEXT_H #define CLIENT_DEBUGTEXT_H #include <Map> #include <Math.h> #include <sstream> #include <SDL.h> #include <SDL_ttf.h> #include "vector2.h" using std::string; using std::stringstream; using std::map; using std::pair; using game::Vector2; namespace game { class DebugText { private: TTF_Font* debug_text_font; map<string, string>* debug_text_list; public: void SetDebugText(string var, bool value); void SetDebugText(string var, float value); void SetDebugText(string var, int value); void SetDebugText(string var, Vector2 value); void SetDebugText(string var, string value); int DrawDebugText(SDL_Surface*, SDL_Rect*); void InitDebugText(); void Clear(); }; } #endif Class source file: #include "debugtext.h" namespace game { // Copypasta function for handling the toString conversion template <class T> inline string to_string (const T& t) { stringstream ss (stringstream::in | stringstream::out); ss << t; return ss.str(); } // Initializes SDL_TTF and sets its font void DebugText::InitDebugText() { if(TTF_WasInit()) TTF_Quit(); TTF_Init(); debug_text_font = TTF_OpenFont("LiberationSans-Regular.ttf", 16); TTF_SetFontStyle(debug_text_font, TTF_STYLE_NORMAL); } // Iterates over the current debug_text_list and draws every element on the screen. // After drawing with SDL you need to get a rect specifying the area on the screen that was changed and tell SDL that this part of the screen needs to be updated. this is done in the game's Draw() function // This function sets rects_to_update to the new list of rects provided by all of the surfaces and returns the number of rects in the list. These two parameters are used in Draw() when calling on SDL_UpdateRects(), which takes an SDL_Rect* and a list length int DebugText::DrawDebugText(SDL_Surface* screen, SDL_Rect* rects_to_update) { if(debug_text_list == NULL) return 0; if(!TTF_WasInit()) InitDebugText(); rects_to_update = NULL; // Specifying the font color SDL_Color font_color = {0xff, 0x00, 0x00, 0x00}; // r, g, b, unused int row_count = 0; string line; // The iterator variable map<string, string>::iterator it; // Gets the iterator and iterates over it for(it = debug_text_list->begin(); it != debug_text_list->end(); it++) { // Takes the first value (the name of the variable) and the second value (the value of the parameter in string form) //---------THIS LINE GIVES ME SEGFAULTS----- line = it->first + ": " + it->second; //------------------------------------------ // Creates a surface with the text on it that in turn can be rendered to the screen itself later SDL_Surface* debug_surface = TTF_RenderText_Solid(debug_text_font, line.c_str(), font_color); if(debug_surface == NULL) { // A standard check for errors fprintf(stderr, "Error: %s", TTF_GetError()); return NULL; } else { // If SDL_TTF did its job right, then we now set a destination rect row_count++; SDL_Rect dstrect = {5, 5, 0, 0}; // x, y, w, h dstrect.x = 20; dstrect.y = 20*row_count; // Draws the surface with the text on it to the screen int res = SDL_BlitSurface(debug_surface,NULL,screen,&dstrect); if(res != 0) { //Just an error check fprintf(stderr, "Error: %s", SDL_GetError()); return NULL; } // Creates a new rect to specify the area that needs to be updated with SDL_Rect* new_rect_to_update = (SDL_Rect*) malloc(sizeof(SDL_Rect)); new_rect_to_update->h = debug_surface->h; new_rect_to_update->w = debug_surface->w; new_rect_to_update->x = dstrect.x; new_rect_to_update->y = dstrect.y; // Just freeing the surface since it isn't necessary anymore SDL_FreeSurface(debug_surface); // Creates a new list of rects with room for the new rect SDL_Rect* newtemp = (SDL_Rect*) malloc(row_count*sizeof(SDL_Rect)); // Copies the data from the old list of rects to the new one memcpy(newtemp, rects_to_update, (row_count-1)*sizeof(SDL_Rect)); // Adds the new rect to the new list newtemp[row_count-1] = *new_rect_to_update; // Frees the memory used by the old list free(rects_to_update); // And finally redirects the pointer to the old list to the new list rects_to_update = newtemp; newtemp = NULL; } } // When the entire map has been iterated over, return the number of lines that were drawn, ie. the number of rects in the returned rect list return row_count; } // The SetDebugText used by all the SetDebugText overloads // Takes two strings, inserts them into the map as a pair void DebugText::SetDebugText(string var, string value) { if (debug_text_list == NULL) { debug_text_list = new map<string, string>(); } debug_text_list->erase(var); debug_text_list->insert(pair<string, string>(var, value)); } // Writes the bool to a string and calls SetDebugText(string, string) void DebugText::SetDebugText(string var, bool value) { string result; if (value) result = "True"; else result = "False"; SetDebugText(var, result); } // Does the same thing, but uses to_string() to convert the float void DebugText::SetDebugText(string var, float value) { SetDebugText(var, to_string(value)); } // Same as above, but int void DebugText::SetDebugText(string var, int value) { SetDebugText(var, to_string(value)); } // Vector2 is a struct of my own making. It contains the two float vars x and y void DebugText::SetDebugText(string var, Vector2 value) { SetDebugText(var + ".x", to_string(value.x)); SetDebugText(var + ".y", to_string(value.y)); } // Empties the list. I don't actually use this in my code. Shame on me for writing something I don't use. void DebugText::Clear() { if(debug_text_list != NULL) debug_text_list->clear(); } }

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