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Search found 161 results on 7 pages for 'pinvoke'.

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  • Using Window Handle to disable Mouse clicks and Keyboard Inputs using P/Invoke

    - by srk
    I need to disable the Mouse Clicks, Mouse movement and Keyboard Inputs for a specific windows for a Kiosk application. Is it feasible using .NET ? I have removed the menu bar and title bar of a specific window, will that be a starting point to achieve the above requirement ? The code for removing the menu bar and title bar using window handle : #region Constants //Finds a window by class name [DllImport("USER32.DLL")] public static extern IntPtr FindWindow(string lpClassName, string lpWindowName); //Sets a window to be a child window of another window [DllImport("USER32.DLL")] public static extern IntPtr SetParent(IntPtr hWndChild, IntPtr hWndNewParent); //Sets window attributes [DllImport("USER32.DLL")] public static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong); //Gets window attributes [DllImport("USER32.DLL")] public static extern int GetWindowLong(IntPtr hWnd, int nIndex); [DllImport("user32.dll", EntryPoint = "FindWindow", SetLastError = true)] static extern IntPtr FindWindowByCaption(IntPtr ZeroOnly, string lpWindowName); [DllImport("user32.dll")] static extern IntPtr GetMenu(IntPtr hWnd); [DllImport("user32.dll")] static extern int GetMenuItemCount(IntPtr hMenu); [DllImport("user32.dll")] static extern bool DrawMenuBar(IntPtr hWnd); [DllImport("user32.dll")] static extern bool RemoveMenu(IntPtr hMenu, uint uPosition, uint uFlags); //assorted constants needed public static uint MF_BYPOSITION = 0x400; public static uint MF_REMOVE = 0x1000; public static int GWL_STYLE = -16; public static int WS_CHILD = 0x40000000; //child window public static int WS_BORDER = 0x00800000; //window with border public static int WS_DLGFRAME = 0x00400000; //window with double border but no title public static int WS_CAPTION = WS_BORDER | WS_DLGFRAME; //window with a title bar public static int WS_SYSMENU = 0x00080000; //window menu #endregion public static void WindowsReStyle() { Process[] Procs = Process.GetProcesses(); foreach (Process proc in Procs) { if (proc.ProcessName.StartsWith("notepad")) { IntPtr pFoundWindow = proc.MainWindowHandle; int style = GetWindowLong(pFoundWindow, GWL_STYLE); //get menu IntPtr HMENU = GetMenu(proc.MainWindowHandle); //get item count int count = GetMenuItemCount(HMENU); //loop & remove for (int i = 0; i < count; i++) RemoveMenu(HMENU, 0, (MF_BYPOSITION | MF_REMOVE)); //force a redraw DrawMenuBar(proc.MainWindowHandle); SetWindowLong(pFoundWindow, GWL_STYLE, (style & ~WS_SYSMENU)); SetWindowLong(pFoundWindow, GWL_STYLE, (style & ~WS_CAPTION)); } } }

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  • Feeding PDF through IInternetSession to WebBrowser control - Error

    - by Codesleuth
    As related to my previous question, I have developed a temporary asynchronous pluggable protocol with the specific aim to be able to serve PDF documents directly to a WebBrowser control via a database. I need to do this because my limitations include not being able to access the disk other than IsolatedStorage; and a MemoryStream would be far better for serving up PDF documents that average around 31kb. Unfortunately the code doesn't work, and I'm getting an error from the WebBrowser control (i.e. IE): Unable to download . Unable to open this Internet site. The requested site is either unavailable or cannot be found. Please try again later. The line in my code where this occurs is within the following: pOIProtSink.ReportData(BSCF.BSCF_LASTDATANOTIFICATION, (uint)_stream.Length, (uint)_stream.Length); However, if you download the project and run it, you will be able to see the stream is successfully read and passed to the browser, so it seems like there's a problem somewhere to do with the end of reading the data: public uint Read(IntPtr pv, uint cb, out uint pcbRead) { var bytesToRead = Math.Min(cb, _streamBuffer.Length); pcbRead = (uint)_stream.Read(_streamBuffer, 0, (int)bytesToRead); Marshal.Copy(_streamBuffer, 0, pv, (int)pcbRead); return (pcbRead == 0 || pcbRead < cb) ? HRESULT.S_FALSE : HRESULT.S_OK; } Here is the entire sample project: InternetSessionSample.zip (VS2010) I will leave this up for as long as I can to help other people in the future If anyone has any ideas why I might be getting this message and can shed some light on the problem, I would be grateful for the assistance. EDIT: A friend suggested inserting a line that calls the IInternetProtocolSink.ReportProgress with BINDSTATUS_CACHEFILENAMEAVAILABLE pointing at the original file. This prevents it from failing now and shows the PDF in the Adobe Reader control, but means it defeats the purpose of this by having Adobe Reader simply load from the cache file (which I can't provide). See below: pOIProtSink.ReportProgress(BINDSTATUS.BINDSTATUS_CACHEFILENAMEAVAILABLE, @"D:\Visual Studio Solutions\Projects\InternetSessionSample\bin\Debug\sample.pdf"); pOIProtSink.ReportData(BSCF.BSCF_LASTDATANOTIFICATION, (uint)_stream.Length, (uint)_stream.Length); This is progress though, I guess.

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  • C#/CopyFile: Cross-platform code with Progress

    - by Murat
    Hi everyone, Please suggest me a C# cross-platform solution to copy a File with progress. The method should be able to copy the file on Mono as well on .NET. P.S. Most of the solutions here refers to CopyFileEx (which uses PInvoked and I am not sure if this will works on a Mono) P.S.S. Many thanks in advance! -- Murat

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  • FindWindowEx from user32.dll is returning a handle of Zero and error code of 127 using dllimport

    - by puretechy
    I need to handle another windows application programatically, searching google I found a sample which handles windows calculator using DLLImport Attribute and importing the user32.dll functions into managed ones in C#. The application is running, I am getting the handle for the main window i.e. Calculator itself, but the afterwards code is not working. The FindWindowEx method is not returning the handles of the children of the Calculator like buttons and textbox. I have tried using the SetLastError=True on DLLImport and found that I am getting an error code of 127 which is "Procedure not found". This is the link from where I got sample application: http://www.codeproject.com/script/Articles/ArticleVersion.aspx?aid=14519&av=34503 Please help if anyone knows how to solve it. UPDATE: The DLLImport is: [DllImport("user32.dll", SetLastError = true)] public static extern IntPtr FindWindowEx(IntPtr parentHandle, IntPtr childAfter, string className, string windowTitle); The Code that is not working is: hwnd=FindWindow(null,"Calculator"); // This is working, I am getting handle of Calculator // The following is not working, I am getting hwndChild=0 and err = 127 hwndChild = FindWindowEx((IntPtr)hwnd,IntPtr.Zero,"Button","1"); Int32 err = Marshal.GetLastWin32Error();

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  • Get an array of structures from native dll to c# application

    - by PaulH
    I have a C# .NET 2.0 CF project where I need to invoke a method in a native C++ DLL. This native method returns an array of type TableEntry. At the time the native method is called, I do not know how large the array will be. How can I get the table from the native DLL to the C# project? Below is effectively what I have now. // in C# .NET 2.0 CF project [StructLayout(LayoutKind.Sequential)] public struct TableEntry { [MarshalAs(UnmanagedType.LPWStr)] public string description; public int item; public int another_item; public IntPtr some_data; } [DllImport("MyDll.dll", CallingConvention = CallingConvention.Winapi, CharSet = CharSet.Auto)] public static extern bool GetTable(ref TableEntry[] table); SomeFunction() { TableEntry[] table = null; bool success = GetTable( ref table ); // at this point, the table is empty } // In Native C++ DLL std::vector< TABLE_ENTRY > global_dll_table; extern "C" __declspec(dllexport) bool GetTable( TABLE_ENTRY* table ) { table = &global_dll_table.front(); return true; } Thanks, PaulH

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  • Why does GetWindowThreadProcessId return 0 when called from a service

    - by Marve
    When using the following class in a console application, and having at least one instance of Notepad running, GetWindowThreadProcessId correctly returns a non-zero thread id. However, if the same code is included in a Windows Service, GetWindowThreadProcessId always returns 0 and no exceptions are thrown. Changing the user the service launches under to be the same as the one running the console application didn't alter the result. What causes GetWindowThreadProcessId to return 0 even if it is provided with a valid hwnd? And why does it function differently in the console application and the service? Note: I am running Windows 7 32-bit and targeting .NET 3.5. public class TestClass { [DllImport("user32.dll")] static extern uint GetWindowThreadProcessId(IntPtr hWnd, IntPtr ProcessId); public void AttachToNotepad() { var processesToAttachTo = Process.GetProcessesByName("Notepad") foreach (var process in processesToAttachTo) { var threadID = GetWindowThreadProcessId(process.MainWindowHandle, IntPtr.Zero); .... } } } Console Code: class Program { static void Main(string[] args) { var testClass = new TestClass(); testClass.AttachToNotepad(); } } Service Code: public class TestService : ServiceBase { private TestClass testClass = new TestClass(); static void Main() { ServiceBase.Run(new TestService()); } protected override void OnStart(string[] args) { testClass.AttachToNotepad(); base.OnStart(args); } protected override void OnStop() { ... } }

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  • Automatically creating C# wrappers from c headers?

    - by Winner
    Is there a way to automatically create p/invoke wrappers for .net from a c header? Of course I could create them by hand, but maintaining them would be painful, and I'd probably make a mistake somewhere resulting in hard to debug crashes. I tried SWIG, but it created full classes where simple structs would be sufficient. I'd prefer if the output worked on mono too, but that is not necessary.

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  • Cannot call DLL import entry in C# from C++ project. EntryPointNotFoundException

    - by kriau
    I'm trying to call from C# a function in a custom DLL written in C++. However I'm getting the warning during code analysis and the error at runtime: Warning: CA1400 : Microsoft.Interoperability : Correct the declaration of 'SafeNativeMethods.SetHook()' so that it correctly points to an existing entry point in 'wi.dll'. The unmanaged entry point name currently linked to is SetHook. Error: System.EntryPointNotFoundException was unhandled. Unable to find an entry point named 'SetHook' in DLL 'wi.dll'. Both projects wi.dll and C# exe has been compiled in to the same DEBUG folder, both files reside here. There is only one file with the name wi.dll in the whole file system. C++ function definition looks like: #define WI_API __declspec(dllexport) bool WI_API SetHook(); I can see exported function using Dependency Walker: as decorated: bool SetHook(void) as undecorated: ?SetHook@@YA_NXZ C# DLL import looks like (I've defined these lines using CLRInsideOut from MSDN magazine): [DllImport("wi.dll", EntryPoint = "SetHook", CallingConvention = CallingConvention.Cdecl)] [return: MarshalAsAttribute(UnmanagedType.I1)] internal static extern bool SetHook(); I've tried without EntryPoint and CallingConvention definitions as well. Both projects are 32-bits, I'm using W7 64 bits, VS 2010 RC. I believe that I simply have overlooked something.... Thanks in advance.

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  • Managed .NET Equivalent to CreateFile & WriteFile from WinBase (kernel32.dll)

    - by StevenH
    I am working with a legacy file format. The file is created using unmanaged C++ that utilizes the WinBase.h CreateFile() & WriteFile() functions (found in the kernel32.dll). I have been using P/Invoke interop to access these native functions like so: [DllImport("kernel32.dll")] public static extern bool WriteFile( IntPtr hFile, byte[] lpBuffer, uint nNumberOfBytesToWrite, out uint lpNumberOfBytesWritten, [In] ref NativeOverlapped lpOverlapped); [DllImport("kernel32.dll", SetLastError = true)] public static extern bool WriteFileEx( IntPtr hFile, byte[] lpBuffer, uint nNumberOfBytesToWrite, [In] ref NativeOverlapped lpOverlapped, WriteFileCompletionDelegate lpCompletionRoutine); [DllImport("kernel32.dll", SetLastError = true)] public static extern IntPtr CreateFile( string lpFileName, uint dwDesiredAccess, uint dwShareMode, IntPtr lpSecurityAttributes, uint dwCreationDisposition, uint dwFlagsAndAttributes, IntPtr hTemplateFile); [DllImport("kernel32.dll", SetLastError = true)] public static extern bool CloseHandle(IntPtr hObject); public delegate void WriteFileCompletionDelegate( UInt32 dwErrorCode, UInt32 dwNumberOfBytesTransfered, ref NativeOverlapped lpOverlapped); The issue with this is when I call WriteFile(), the file is always overwritten by the proceeding call. I need to find a compatible .NET equivalent that would allow me to produce the exact same format of output. Thanks.

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  • shared library under ubuntu

    - by Hema Joshi
    hi ,i have compiled srp-2.1.2 under ubuntu using make ,it creat a file libsrp.a. can any one tell me how can i use libsrp.a as shared library?.i want to use libsrp in a c# file under ubuntu by using dllimport. thanks

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  • P/Invoke or C++/CLI for wrapping a C library

    - by Ian G
    Have a moderate size (40-odd function) C API that needs to be called from a C# project. The functions logically break up to form a few classes that will be API presented to the rest of the project. Are there any objective reasons to prefer P/Invoke or C++/CLI for the interoperability underneath that API, in terms of robustness, maintainability, deployment, ...? The issues I could think of that might be, but aren't problematic are: C++/CLI will require an separate assembly, the P/Invoke classes can be in the main assembly. (We've already got multiple assemblies and there'll be the C dlls anyway so not a major issue). Performance doesn't seem differ noticeable between the two methods. Issues that I'm not sure about are: My feeling is C++/CLI will be easier to debug if there's inter-op problem, is this true? Language familiarity enough people know C# and C++ but knowledge of details of C++/CLI are rarer here. Anything else?

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  • P/Invoke declarations should not be safe-critical

    - by Bobrovsky
    My code imports following native methods: DeleteObject, GetFontData and SelectObject from gdi32.dll GetDC and ReleaseDC from user32.dll I want to run the code in full trust and medium trust environments (I am fine with exceptions being thrown when these imported methods are indirectly used in medium trust environments). When I run Code Analysis on the code I get warnings like: CA5122 P/Invoke declarations should not be safe-critical. P/Invoke method 'GdiFont.DeleteObject(IntPtr)' is marked safe-critical. Since P/Invokes may only be called by critical code, this declaration should either be marked as security critical, or have its annotation removed entirely to avoid being misleading. Could someone explain me (in layman terms) what does this warning really mean? I tried putting these imports in static SafeNativeMethods class as internal static methods but this doesn't make the warnings go away. I didn't try to put them in NativeMethods because after reading this article I am unsure that it's the right way to go because I don't want my code to be completely unusable in medium trust environments (I think this will be the consequence of moving imports to NativeMethods). Honestly, I am pretty much confused about the real meaning of the warning and consequences of different options to suppressing it. Could someone shed some light on all this? EDIT: My code target .NET 2.0 framework. Assembly is marked with [assembly: AllowPartiallyTrustedCallers] Methods are declared like this: [DllImport("gdi32")] internal static extern int DeleteObject(HANDLE hObject);

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  • Communicating with all network computers regardless of IP address

    - by Stephen Jennings
    I'm interested in finding a way to enumerate all accessible devices on the local network, regardless of their IP address. For example, in a 192.168.1.X network, if there is a computer with a 10.0.0.X IP address plugged into the network, I want to be able to detect that rogue computer and preferrably communicate with it as well. Both computers will be running this custom software. I realize that's a vague description, and a full solution to the problem would be lengthy, so I'm really looking for help finding the right direction to go in ("Look into using class XYZ and ABC in this manner") rather than a full implementation. The reason I want this is that our company ships imaged computers to thousands of customers, each of which have different network settings (most use the same IP scheme, but a large percentage do not, and most do not have DHCP enabled on their networks). Once the hardware arrives, we have a hard time getting it up on the network, especially if the IP scheme doesn't match, since there is no one technically oriented on-site. Ideally, I want to design some kind of console to be used from their main workstation which looks out on the network, finds all computers running our software, displays their current IP address, and allows you to change the IP. I know it's possible to do this because we sell a couple pieces of custom hardware which have exactly this capability (plug the hardware in anywhere and view it from another computer regardless of IP), but I'm hoping it's possible to do in .NET 2.0, but I'm open to using .NET 3.5 or P/Invoke if I have to.

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  • Supporting multiple instances of a plugin DLL with global data

    - by Bruno De Fraine
    Context: I converted a legacy standalone engine into a plugin component for a composition tool. Technically, this means that I compiled the engine code base to a C DLL which I invoke from a .NET wrapper using P/Invoke; the wrapper implements an interface defined by the composition tool. This works quite well, but now I receive the request to load multiple instances of the engine, for different projects. Since the engine keeps the project data in a set of global variables, and since the DLL with the engine code base is loaded only once, loading multiple projects means that the project data is overwritten. I can see a number of solutions, but they all have some disadvantages: You can create multiple DLLs with the same code, which are seen as different DLLs by Windows, so their code is not shared. Probably this already works if you have multiple copies of the engine DLL with different names. However, the engine is invoked from the wrapper using DllImport attributes and I think the name of the engine DLL needs to be known when compiling the wrapper. Obviously, if I have to compile different versions of the wrapper for each project, this is quite cumbersome. The engine could run as a separate process. This means that the wrapper would launch a separate process for the engine when it loads a project, and it would use some form of IPC to communicate with this process. While this is a relatively clean solution, it requires some effort to get working, I don't now which IPC technology would be best to set-up this kind of construction. There may also be a significant overhead of the communication: the engine needs to frequently exchange arrays of floating-point numbers. The engine could be adapted to support multiple projects. This means that the global variables should be put into a project structure, and every reference to the globals should be converted to a corresponding reference that is relative to a particular project. There are about 20-30 global variables, but as you can imagine, these global variables are referenced from all over the code base, so this conversion would need to be done in some automatic manner. A related problem is that you should be able to reference the "current" project structure in all places, but passing this along as an extra argument in each and every function signature is also cumbersome. Does there exist a technique (in C) to consider the current call stack and find the nearest enclosing instance of a relevant data value there? Can the stackoverflow community give some advice on these (or other) solutions?

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  • Writing a managed wrapper for unmanaged (C++) code - custom types/structs

    - by Bobby
    faacEncConfigurationPtr FAACAPI faacEncGetCurrentConfiguration( faacEncHandle hEncoder); I'm trying to come up with a simple wrapper for this C++ library; I've never done more than very simple p/invoke interop before - like one function call with primitive arguments. So, given the above C++ function, for example, what should I do to deal with the return type, and parameter? FAACAPI is defined as: #define FAACAPI __stdcall faacEncConfigurationPtr is defined: typedef struct faacEncConfiguration { int version; char *name; char *copyright; unsigned int mpegVersion; unsigned long bitRate; unsigned int inputFormat; int shortctl; psymodellist_t *psymodellist; int channel_map[64]; } faacEncConfiguration, *faacEncConfigurationPtr; AFAIK this means that the return type of the function is a reference to this struct? And faacEncHandle is: typedef struct { unsigned int numChannels; unsigned long sampleRate; ... SR_INFO *srInfo; double *sampleBuff[MAX_CHANNELS]; ... double *freqBuff[MAX_CHANNELS]; double *overlapBuff[MAX_CHANNELS]; double *msSpectrum[MAX_CHANNELS]; CoderInfo coderInfo[MAX_CHANNELS]; ChannelInfo channelInfo[MAX_CHANNELS]; PsyInfo psyInfo[MAX_CHANNELS]; GlobalPsyInfo gpsyInfo; faacEncConfiguration config; psymodel_t *psymodel; /* quantizer specific config */ AACQuantCfg aacquantCfg; /* FFT Tables */ FFT_Tables fft_tables; int bitDiff; } faacEncStruct, *faacEncHandle; So within that struct we see a lot of other types... hmm. Essentially, I'm trying to figure out how to deal with these types in my managed wrapper? Do I need to create versions of these types/structs, in C#? Something like this: [StructLayout(LayoutKind.Sequential)] struct faacEncConfiguration { uint useTns; ulong bitRate; ... } If so then can the runtime automatically "map" these objects onto eachother? And, would I have to create these "mapped" types for all the types in these return types/parameter type hierarchies, all the way down until I get to all primitives? I know this is a broad topic, any advice on getting up-to-speed quickly on what I need to learn to make this happen would be very much appreciated! Thanks!

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  • How do you place an Excel Sheet/Workbook onto a C# .NET Winform?

    - by incognick
    I am trying to create a stand alone application in Visual Studio 2008 C# .Net that will house Excel Workbooks (2007). I am using Office.Interop in order to create the Excel application and I open the workbooks via Workbooks.Open(...). The Interop does not provide any functionality to "move" the workbooks onto a form so I turned to P/Invoke Win32 library. I am able to move the entire excel application onto a WinForm with great success: // pseudo code to give you the idea excel = new Excel.ApplicationClass(); SetParent(excel.Hwnd, form.handle); This allows me to customize the form and control user input. All right click commands and formula editing work properly. Now, the issue I run into is when I want to open two workbooks in two separate forms. I do this by creating two excel application classes and placing each of those in their own form. When I try to reference one workbook to another workbook via =[Book2]Sheet1!A1, for example, it does not update. This is expected as each application is running under its own thread/process. Here are the alternatives I have tried. If you have any suggestions I would be greatly appreciative.(OLE is not an option. VSTO must be available) Create a single application class and move the workbook window into my form. Results: The window moves into my form and displays correctly, however, no right click or left click works on the form and it never gains focus. (I have tried to manually set focus and it does not work either). My guess is, by moving the window outside of the XLDESK application (viewable in Spy++ for Excel Application), the workbook application (EXCEL7) does not receive the correct window messages to gain focus and to behave properly. This leads me to: Move the XLDESK window handle into my form. Results: This allows the workbook to be click-able again but also has an undesired result of moving all child windows into the same form. Create a main excel application that creates workbooks. Create a new excel application for each new window. Move the workbook under the new excel application XLDESK window. Results: This also has the same effect of the 1st option. Unable to click in the workbook. This must mean that the thread that created the workbook is also responsible for the events. Create a windows hook that watches the WndProc procedure. Results: No events watched. The targeted thread must export the hook proc in a DLL export call. Excel does not do this and thus you cannot inject into it's DLL (unless someone can prove me wrong). I am able to watch all threads within my own process but not from an outside process. Excel is created as a separate process. Subclass NativeWindow. Results: Same as #4. After I move the window into my form, all events are captured up until the mouse is directly over the excel sheet making the sheet seem unclickable. One idea I haven't tried yet is just to continually save the excel sheet as the user edits it. This should update all references but I would feel this would cause poor system performance. There will be numerous chart references as well and I'm not sure if this solution would cause problems further down the road. I think in the end, all the workbooks need to be created by the same Excel Application and then moved to get the desired results but I can't seem to find the correct way to move the windows without disabling the user input in the process. Any suggestions?

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  • P-invoke call fails if too much memory is assigned beforehand

    - by RandomEngy
    I've got a p-invoke call to an unmanaged DLL that was failing in my WPF app but not in a simple, starter WPF app. I tried to figure out what the problem was but eventually came to the conclusion that if I assign too much memory before making the call, the call fails. I had two separate blocks of code, both of which would succeed on their own, but that would cause failure if both were run. (They had nothing to do with what the p-invoke call is trying to do). What kind of issues in the unmanaged library would cause such an issue? I thought that the managed and unmanaged heaps were supposed to be automatically separated. The crash as far as I can tell is happening in a dynamically loaded secondary DLL from the one p-invoked into. Could that have something to do with it?

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  • Marshalling non-Blittable Structs from C# to C++

    - by Greggo
    I'm in the process of rewriting an overengineered and unmaintainable chunk of my company's library code that interfaces between C# and C++. I've started looking into P/Invoke, but it seems like there's not much in the way of accessible help. We're passing a struct that contains various parameters and settings down to unmanaged codes, so we're defining identical structs. We don't need to change any of those parameters on the C++ side, but we do need to access them after the P/Invoked function has returned. My questions are: What is the best way to pass strings? Some are short (device id's which can be set by us), and some are file paths (which may contain Asian characters) Should I pass an IntPtr to the C# struct or should I just let the Marshaller take care of it by putting the struct type in the function signature? Should I be worried about any non-pointer datatypes like bools or enums (in other, related structs)? We have the treat warnings as errors flag set in C++ so we can't use the Microsoft extension for enums to force a datatype. Is P/Invoke actually the way to go? There was some Microsoft documentation about Implicit P/Invoke that said it was more type-safe and performant. For reference, here is one of the pairs of structs I've written so far: C++ /** Struct used for marshalling Scan parameters from managed to unmanaged code. */ struct ScanParameters { LPSTR deviceID; LPSTR spdClock; LPSTR spdStartTrigger; double spinRpm; double startRadius; double endRadius; double trackSpacing; UINT64 numTracks; UINT32 nominalSampleCount; double gainLimit; double sampleRate; double scanHeight; LPWSTR qmoPath; //includes filename LPWSTR qzpPath; //includes filename }; C# /// <summary> /// Struct used for marshalling scan parameters between managed and unmanaged code. /// </summary> [StructLayout(LayoutKind.Sequential)] public struct ScanParameters { [MarshalAs(UnmanagedType.LPStr)] public string deviceID; [MarshalAs(UnmanagedType.LPStr)] public string spdClock; [MarshalAs(UnmanagedType.LPStr)] public string spdStartTrigger; public Double spinRpm; public Double startRadius; public Double endRadius; public Double trackSpacing; public UInt64 numTracks; public UInt32 nominalSampleCount; public Double gainLimit; public Double sampleRate; public Double scanHeight; [MarshalAs(UnmanagedType.LPWStr)] public string qmoPath; [MarshalAs(UnmanagedType.LPWStr)] public string qzpPath; }

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  • IContextMenu::GetCommandString Not showing help text in Windows Explorer

    - by Grant
    Hi, i am implementing a shell context menu for windows explorer and have successfully created the menu's. What i am having trouble with is the IContextMenu::GetCommandString method that displays the help text in the status bar when you hover over the selected menu item. When i do hover over each item nothing is displayed, but whats weird is that some of the other items that i didnt create, eg - open, or print have had their help text turned into garbage.. Here is a code sample of IContextMenu::QueryContextMenu & IContextMenu::GetCommandString.. int ShellExtLib.IContextMenu.QueryContextMenu(IntPtr hMenu, uint indexMenu, uint idCmdFirst, uint idCmdLast, uint uFlags) { uint idCmd = idCmdFirst; StringBuilder sb = new StringBuilder(1024); try { if ((uFlags & 0xf) == 0 || (uFlags & (uint)ShellExtLib.CMF.CMF_EXPLORE) != 0) { uint selectedFileCount = Helpers.DragQueryFile(m_hDrop, 0xffffffff, null, 0); if (selectedFileCount == 1) { Helpers.DragQueryFile(m_hDrop, 0, sb, sb.Capacity + 1); Documents.Add(sb.ToString()); } else { // MULTIPLE FILES SELECTED. for (uint i = 0; i < selectedFileCount; i++) { Helpers.DragQueryFile(m_hDrop, i, sb, sb.Capacity + 1); Documents.Add(sb.ToString()); } } Helpers.InsertMenu(hMenu, indexMenu++, ShellExtLib.UFLAGS.MF_SEPARATOR | ShellExtLib.UFLAGS.MF_BYPOSITION, 0, null); IntPtr hSubMenu = Helpers.CreateMenu(); if (hSubMenu != IntPtr.Zero) { Helpers.InsertMenu(hSubMenu, 0, ShellExtLib.UFLAGS.MF_STRING | ShellExtLib.UFLAGS.MF_BYPOSITION, idCmd++, "Item 1"); Helpers.InsertMenu(hSubMenu, 1, ShellExtLib.UFLAGS.MF_STRING | ShellExtLib.UFLAGS.MF_BYPOSITION, idCmd++, "Item 2"); Helpers.InsertMenu(hSubMenu, 2, ShellExtLib.UFLAGS.MF_SEPARATOR | ShellExtLib.UFLAGS.MF_BYPOSITION, idCmd++, null); Helpers.InsertMenu(hSubMenu, 3, ShellExtLib.UFLAGS.MF_STRING | ShellExtLib.UFLAGS.MF_BYPOSITION, idCmd++, "Item 3"); Helpers.InsertMenu(hSubMenu, 4, ShellExtLib.UFLAGS.MF_SEPARATOR | ShellExtLib.UFLAGS.MF_BYPOSITION, idCmd++, null); Helpers.InsertMenu(hSubMenu, 5, ShellExtLib.UFLAGS.MF_STRING | ShellExtLib.UFLAGS.MF_BYPOSITION, idCmd++, "Item 4"); Helpers.InsertMenu(hSubMenu, 6, ShellExtLib.UFLAGS.MF_STRING | ShellExtLib.UFLAGS.MF_BYPOSITION, idCmd++, "Item 5"); } Helpers.InsertMenu(hMenu, indexMenu++, ShellExtLib.UFLAGS.MF_STRING | ShellExtLib.UFLAGS.MF_BYPOSITION | ShellExtLib.UFLAGS.MF_POPUP, (uint)hSubMenu, "Main Menu"); Helpers.InsertMenu(hMenu, indexMenu++, ShellExtLib.UFLAGS.MF_SEPARATOR | ShellExtLib.UFLAGS.MF_BYPOSITION, 0, null); return (int)(idCmd - idCmdFirst); } } catch { } return 0; } void ShellExtLib.IContextMenu.GetCommandString(int idCmd, uint uFlags, int pwReserved, StringBuilder commandString, int cchMax) { switch (uFlags) { case (uint)ShellExtLib.GCS.VERB: commandString = new StringBuilder("x"); break; case (uint)ShellExtLib.GCS.HELPTEXTA: commandString = new StringBuilder("y"); break; } } Does anyone have any suggestions? I have read a number of articles on how to build shell extensions and have also been reading MSDN as well.. Thanks.

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  • Does the managed main UI thread stay on the same (unmanaged) Operation System thread?

    - by Daniel Rose
    I am creating a managed WPF UI front-end to a legacy Win32-application. The WPF front-end is the executable; as part of its startup routines I start the legacy app as a DLL in a second thread. Any UI-operation (including CreateWindowsEx, etc.) by the legacy app is invoked back on the main UI-thread. As part of the shutdown process of the app I want to clean up properly. Among other things, I want to call DestroyWindow on all unmanaged windows, so they can properly clean themselves up. Thus, during shutdown I use EnumWindows to try to find all my unmanaged windows. Then I call DestroyWindow one the list I generate. These run on the main UI-thread. After this background knowledge, on to my actual question: In the enumeration procedure of EnumWindows, I have to check if one of the returned top-level windows is one of my unmanaged windows. I do this by calling GetWindowThreadProcessId to get the process id and thread id of the window's creator. I can compare the process id with Process.GetCurrentProcess().Id to check if my app created it. For additional security, I also want to see if my main UI-thread created the window. However, the returned thread id is the OS's ThreadId (which is different than the managed thread id). As explained in this question, the CLR reserves the right to re-schedule the managed thread to different OS threads. Can I rely on the CLR to be "smart enough" to never do this for the main UI thread (due to thread-affinity of the UI)? Then I could call GetCurrentThreadId to get the main UI-thread's unmanaged thread id for comparison.

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  • Using .dll methods to load data from file in C# code

    - by Espinas.iss
    I want to use in C# these methods: * int LibRaw::open_datastream(LibRaw_abstract_datastream *stream) * int LibRaw::open_file(const char *rawfile) * int LibRaw::open_buffer(void *buffer, size_t bufsize) * int LibRaw::unpack(void) * int LibRaw::unpack_thumb(void) that are stored in a libraw.dll. These functions one by one load data from file... I've been reading about P/Invoke but i'm not sure how to invoke them. Can anyone show me an example how to use all of these functions together in C# to load file (raw image stored in folder) or just how to PIvoke one of them. Thanx!

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  • EntryPointNotFoundException when using TaskDialog in C#.

    - by horsedrowner
    I'm using the following code to call a TaskDialog. [DllImport("ComCtl32", CharSet = CharSet.Unicode, PreserveSig = false)] internal static extern void TaskDialogIndirect( [In] ref TASKDIALOGCONFIG pTaskConfig, [Out] out int pnButton, [Out] out int pnRadioButton, [Out] out bool pfVerificationFlagChecked); However, I get the exception "Unable to find an entry point named 'TaskDialogIndirect' in DLL 'ComCtl32'." I took this code. I am using Windows 7 x64 (RC). What am I doing wrong?

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