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  • iptables rule on INPUT between 2 ethernet cards on the same host

    - by user1495181
    I have 2 eth cards on the same host. Both connected directly with LAN cable. I set eth0 with ip - 192.168.1.2 I set eth1 with ip - 192.168.1.1 I set this rule: iptables -A INPUT -p tcp -j NFQUEUE --queue-num 0 There are no other rules. (I ran iptables -X,-F) I send TCP syn packet ( with c++ program by using raw socket) from 192.168.1.2 to 192.168.1.1 In wireshark i see that the packet received on eth0, but the iptables rule (above) dosnt apply for this packet. when i sent the packet to remote host and apply this rule on the remote host than it work correct. So, i guess that this is due to the fact that both eth cards exists the same host. . I need to create iptables INPUT rule for local eth card (dest and src on the same machine ). I need it for simplify test. Did i guess the problem correct? is there a way to bypass this? Ps - connected them via switch didn't help. the rule wasn't applied. Run on Ubuntu. TCDUMP show the packet: 10:48:42.365002 IP 192.168.1.2.38550 > 192.168.1.1.34298: Flags [S], seq 0, win 5840, length 0 but logging of iptables like this, has nothing: iptables -A INPUT -p tcp -j LOG --log-prefix '*****************' iptables -A OUTPUT -p tcp -j LOG --log-prefix '#################'

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  • Run 3 monitors on two different video cards?

    - by hullot
    Can I run 3 monitors on two different video cards? I have an ATI and Nvidia brand card. The ATI has 2 HDMI connections. They both work. Both cards are also picked up in Windows, one being the ATI and the other one as the Nvidia, but it says VGA Controller, although the card only takes 2 DVi. So, one DVI cable goes into that Nvidia card. 3 Monitors, but only 2 the HDMI ones from the ATI pick up, not the third one which is connected to the Nvidia via DVI. How can I run three monitors then? I suppose I can't install both drivers, so I'm unsure what to do. Is this possible? I just want the Nvidia card to power the third screen, no gaming on it, nothing. Also the ATI is picked up as primary card as well, so no hurdle there. EDIT: Hm, just installed the Nvidia drivers and it picked up the third screen no problem. Hope there aren't any major conflicts. Will post this as an answer as correct when I'm able. Can't as a new user.

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  • Implementing custom "Remember Me" with Stripe

    - by Matt
    Implementing remember me with Stripe, while not using their Checkout (not supported on PhoneGap), seems to be fine using the path: First time: Request token on the client side using card info. Create customer on server side using token. Upon confirm, charge customer. Second time: Check if current user is Stripe customer by requesting the info from our server. If is Stripe customer, show "use credit card on file" instead of regular CC form. Upon confirm, charge customer. However, there is one important convenience items missing--last four digits of card number. Most sites inform you of the card you're using before making the payment, pretty important in case you have to switch out cards. I have seen that you can retrieve charges which would allow me to get the last four digits. Is it bad practice to pull that and display it? Are there alternative solutions anyone has in mind?

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  • The Best Websites for Creating and Sending Free eCards

    - by Lori Kaufman
    With the holiday season upon us, it’s time to pull out the holiday card list and get writing. However, how would you like to save some money this year and also help save the environment? We’ve assembled a list of websites that allow you to create electronic cards (eCards) you can send (using email, Facebook, or other electronic delivery methods) to friends and family for the holidays, or for any other occasion. Each site listed provides free eCards you can send or has a free option, as well as a paid option. Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

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  • Load balancing with 2 wireless cards

    - by user2544786
    I'm thinking about building a wireless load balancer (if that makes sense). For example, the first wireless card will accept all connections for ip 192.168.1.1 and the second card will serve requests for 192.168.1.2. I know that I can assign both IPs to a single card and all requests will be served by a single wireless card. Would it be better (more bandwidth, more stable connection, etc?) to have two physical cards instead?

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  • How to configure multiple video cards in linux?

    - by Jader Dias
    In Ubuntu Lucid Lynx RC, I got NVidia's TwinView to work with 2 monitors in a single video card. But when I use the same monitors but split them between the video cards I can't make TwinView work and it starts a X server for each monitor. I want the same effect I had with one video card.

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  • How to configure 2 LAN Cards

    - by PatDiazJr
    How do we configure two (2) LAN cards on one computer. One LAN card is connected to the internet via the DSL through a router, configured as DHCP. The other LAN card is to be connected via our office's IP/VPN (for email and other office online processes). I know it could be done, but I do not know how. By the way, the operating system is Windows XP.

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  • Multiple Wi-Fi cards and Internet connections on Windows 7

    - by Dpp
    I have two Wi-Fi cards and two separate Internet connections. I connect to the Internet with both of them but one does all of the Internet transactions (and I have not seen any place where I can specify which one I would prefer to use!) What I would like to do is use one of them for the browser and Skype only, and the other one for stock exchange software for instance. Is this is possible?

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  • Third monitor with AMD cards WITHOUT Eyefinity

    - by Resorath
    I have two AMD Radeon HD 6870 video cards in CrossFireX configuration and I would like to add a third monitor. I understand to use "Eyefinity" you need to use an active mini displayport to DVI adapter. I am not interested in the benefits of "Eyefinity", I just want a third monitor with Windows extended desktop. Is it possible to use either the HDMI head on the first card or the DVI heads from the second card to get a third monitor running without "Eyefinity" and an active adapter?

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  • Multiple wifi cards and Internet connections on Win-7

    - by Dpp
    Hello, I have two wifi cards and two separated internet connections. I connect to the Internet with both of them but one does all of the internet transactions (and I have not seen any place where I can specify which one I would prefer to use!) What I would like to do is use one of them for the browser and skype only, and the other one for stock exchange software for instance. Any idea if it is possible?

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  • linux: disable using loopback and send data via wire between 2 eth cards of one comp

    - by osgx
    Hello I have a comp with 2 eth cards, connected with patch-cord (direct eth. cable from 1st to 2nd). The linux is installed, I want to send data from 1st network card to 2nd. And I want to force the packet to pass via cable. I can set up any ip on cards. With ping I get counters on cards constant. Is it possible with tcp/ip sockets? PS. I need to write a program. which will send packets via eth, so stackoverflow-related question. There can be some OS-dependent way, they will help me too

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  • Scheme homework Black jack help....

    - by octavio
    So I need to do a game of blackjack simulator, butt can't seem to figure out whats wrong with the shuffle it's suppose to take a card randomly from the pack the put it on top of the pack. The delete it from the rest. so : (ace)(2)(3)(4)(5)...(k) if random card is let say 5 (5)(ace)(2)(3)(4)(5)...(k) then it deletes the 2nd 5 (5)(ace)(2)(3)(4)(6)...(k) here is the code: (define deck '((A . C) (2 . C) (3 . C) (4 . C) (5 . C) (6 . C) (7 . C) (8 . C) (9 . C) (10 . C) (V . C) (Q . C) (K . C))) ;auxilliary function for shuffle let you randomly select a card. (define shuffAux (lambda (t) (define cardR (lambda (t) (list-ref t (random 13)))) (cardR t))) ;auxilliary function used to remove the card after the car to prevent you from removing the randomly selected from the car(begining of the deck). (define (removeDupC card deck) (delete card (cdr deck)) ) (define shuffle2ndtry (lambda (deck seed) (define do-shuffle (lambda (deck seed) (if (> seed 0)( (cons (shuffAux deck) deck) (removeDupC (car deck) deck) (- 1 seed)) (write deck) ) ) ) (do-shuffle deck seed))) (define (shuffle deck seed) (define cards (cons (shuffAux deck) deck)) (write cards) (case (> seed 0) [(#t) (removeDupC (car cards) (cdr cards)) (shuffle cards (- seed 1))] [(#f) (write cards)])) (define random (let ((seed 0) (a 3141592653) (c 2718281829) (m (expt 2 35))) (lambda (limit) (cond ((and (integer? limit)) (set! seed (modulo (+ (* seed a) c) m)) (quotient (* seed limit) m)) (else (/ (* limit (random 34359738368)) 34359738368)))))) ;function in which you can delete an element from the list. (define delete (lambda (item list) (cond ((equal? item (car list)) (cdr list)) (else (cons (car list) (delete item (cdr list))))))) (

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  • HTML5 card game [closed]

    - by ChrisCa
    I created a card game in silverlight a year or so ago in order to learn a bit about Silverlight. I am now wanting to make a HTML5 version of the game in an effort to learn a little bit more about that. I am thinking I'd like to take advantage of stuff like Knockout.js and WebSockets and the canvas element. Now what I'm confused about is how to lay out the cards on the screen. With Silverlight I was able to make a "Hand" control, which was made up of two sub controls - the cards the player has in their hand and the ones they have on the table. And they in turn were made up of Card controls. Now I don't believe there is the concept on a User Control in javascript. So I am possibly thinking about this in entirely the wrong way. So my question is - how could I lay out some cards on the table and perhaps make reuse of something for each player? I have a client side JSON object called game, which contains an array of players. Each player has a hand which is made up of an array of in-hand cards and on-table cards. Ideally I would like to bind these to something using Knockout.js - but I don't know what I could bind to. Would I simply position images (of cards) on a canvas? Is there a way to make some kind of Hand object that each player could have and that I could bind to? Any advice? Or sample code you've seen elsewhere?

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  • Two network cards in one Windows 7 PC

    - by Martin
    Hi, I've upgraded from Vista to Windows 7. On Vista I used to run one network card (Intel 82566DC -2 Gigabit) for my internet which was connected to a Dovado USB mobile broadband router connected to a 3G modem. The IP setup on the card is set on DHCP. The second card (3com Ethernet link) was used to connect to our town's local WUG (wireless user group) and all worked fine. Now the problem I have with Windows 7 is that when I connect to the internet with the (Intel) first card, the internet work fine but as soon as I connect the second card to the wug my internet drops. If I then disconnect the first card (internet one) and try to connect to the wug it works. It seems that the two cards are fighting each other. Is there maybe something I can do to fix the problem? As you probably can gather from this post is that I am not an expert on PC's so please if you do answer do I in simple terms. :) Thanks, Martin

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  • graphics cards with no HDMI output

    - by Noam Gal
    I am currently looking at Gainward GTX260 896MB GS GLH, but I've seen it also on the x275 version - the card doesn't have an HDMI output, only two dvi and one tv out (s-video?). They claim they support HDMI using a dvi-HDMI converter. Will I get a true high definition quality on my TV (assuming it supports it) like that? Or is it not as good, and I should stick to cards that have an HDMI output (ATI), or pay way too much for x295? What about connecting the audio? The x260 comes with an internal spdif cable - does that mean I can connect my soundcard to my graphics card, and have the audio come out through the dvi, and into the HDMI cable? Or am I mixing it all up here, and I have to somehow connect the sound to the TV using a seperate cable (Hoping it has a seperate audio-in for the HDMI channel)?

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  • Handling aces and finding a segfault in a blackjack program

    - by Bill Adams
    Here's what i have so far... I have yet to figure out how i'm going to handle the 11 / 1 situation with an ace, and when the player chooses an option for hit/stand, i get segfault. HELP!!! #include <stdio.h> #include <string.h> #include <stdlib.h> #include <time.h> #define DECKSIZE 52 #define VALUE 9 #define FACE 4 #define HANDSIZE 26 typedef struct { int value; char* suit; char* name; }Card; typedef struct { int value; char* suit; char* name; }dealerHand; typedef struct { int value; char* suit; char* name; }playerHand; Card cards[DECKSIZE]; dealerHand deal[HANDSIZE]; playerHand dealt[HANDSIZE]; char *faceName[]={"two","three", "four","five","six", "seven","eight","nine", "ten", "jack","queen", "king","ace"}; char *suitName[]={"spades","diamonds","clubs","hearts"}; void printDeck(){ int i; for(i=0;i<DECKSIZE;i++){ printf("%s of %s value = %d\n ",cards[i].name,cards[i].suit,cards[i].value); if((i+1)%13==0 && i!=0) printf("-------------------\n\n"); } } void shuffleDeck(){ srand(time(NULL)); int this; int that; Card temp; int c; for(c=0;c<10000;c++){ //c is the index for number of individual card shuffles should be set to c<10000 or more this=rand()%DECKSIZE; that=rand()%DECKSIZE; temp=cards[this]; cards[this]=cards[that]; cards[that]=temp; } } /*void hitStand(i,y){ // I dumped this because of a segfault i couldn't figure out. int k; printf(" Press 1 to HIT or press 2 to STAND:"); scanf("%d",k); if(k=1){ dealt[y].suit=cards[i].suit; dealt[y].name=cards[i].name; dealt[y].value=cards[i].value; y++; i++; } } */ int main(){ int suitCount=0; int faceCount=0; int i; int x; int y; int d; int p; int k; for(i=0;i<DECKSIZE;i++){ //this for statement builds the deck if(faceCount<9){ cards[i].value=faceCount+2; }else{ //assigns face cards as value 10 cards[i].value=10; } cards[i].suit=suitName[suitCount]; cards[i].name=faceName[faceCount++]; if(faceCount==13){ //this if loop increments suit count once cards[i].value=11; //all faces have been assigned, and also suitCount++; //assigns the ace as 11 faceCount=0; } //end building deck } /*printDeck(); //prints the deck in order shuffleDeck(); //shuffles the deck printDeck(); //prints the deck as shuffled This was used in testing, commented out to keep the deck hidden!*/ shuffleDeck(); x=0; y=0; for(i=0;i<4;i++){ //this for loop deals the first 4 cards, dealt[y].suit=cards[i].suit; //first card to player, second to dealer, dealt[y].name=cards[i].name; //as per standard dealing practice. dealt[y].value=cards[i].value; i++; y++; deal[x].suit=cards[i].suit; deal[x].name=cards[i].name; deal[x].value=cards[i].value; x++; } printf(" Dealer's hand is: %s of %s and XXXX of XXXX. (Second card is hidden!)\n",deal[0].name,deal[0].suit,deal[1].name,deal[1].suit); printf(" Player's hand is: %s of %s and %s of %s.\n",dealt[0].name,dealt[0].suit,dealt[1].name,dealt[1].suit); printf(" the current value of the index i=%d\n",i); //this line gave me the value of i for testing d=deal[0].value+deal[1].value; p=dealt[0].value+dealt[1].value; if(d==21){ printf(" The Dealer has Blackjack! House win!\n"); }else{ if(d>21){ printf(" The dealer is Bust! You win!\n"); }else{ if(d>17){ printf(" Press 1 to HIT or 2 to STAND"); scanf("%d",k); if(k==1){ dealt[y].suit=cards[i].suit; dealt[y].name=cards[i].name; dealt[y].value=cards[i].value; y++; i++; } }else{ if(d<17){ printf(" Dealer Hits!"); deal[x].suit=cards[i].suit; deal[x].name=cards[i].name; deal[x].value=cards[i].value; x++; i++; } } } } return 0; }

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  • ANSI C blackjack assignment, linux GCC compiler, i'm stuck...

    - by Bill Adams
    Here's what i have so far... I have yet to figure out how i'm going to handle the 11 / 1 situation with an ace, and when the player chooses an option for hit/stand, i get segfault. HELP!!! #include <stdio.h> #include <string.h> #include <stdlib.h> #include <time.h> #define DECKSIZE 52 #define VALUE 9 #define FACE 4 #define HANDSIZE 26 typedef struct { int value; char* suit; char* name; }Card; typedef struct { int value; char* suit; char* name; }dealerHand; typedef struct { int value; char* suit; char* name; }playerHand; Card cards[DECKSIZE]; dealerHand deal[HANDSIZE]; playerHand dealt[HANDSIZE]; char *faceName[]={"two","three", "four","five","six", "seven","eight","nine", "ten", "jack","queen", "king","ace"}; char *suitName[]={"spades","diamonds","clubs","hearts"}; void printDeck(){ int i; for(i=0;i<DECKSIZE;i++){ printf("%s of %s value = %d\n ",cards[i].name,cards[i].suit,cards[i].value); if((i+1)%13==0 && i!=0) printf("-------------------\n\n"); } } void shuffleDeck(){ srand(time(NULL)); int this; int that; Card temp; int c; for(c=0;c<10000;c++){ //c is the index for number of individual card shuffles should be set to c<10000 or more this=rand()%DECKSIZE; that=rand()%DECKSIZE; temp=cards[this]; cards[this]=cards[that]; cards[that]=temp; } } /*void hitStand(i,y){ // I dumped this because of a segfault i couldn't figure out. int k; printf(" Press 1 to HIT or press 2 to STAND:"); scanf("%d",k); if(k=1){ dealt[y].suit=cards[i].suit; dealt[y].name=cards[i].name; dealt[y].value=cards[i].value; y++; i++; } } */ int main(){ int suitCount=0; int faceCount=0; int i; int x; int y; int d; int p; int k; for(i=0;i<DECKSIZE;i++){ //this for statement builds the deck if(faceCount<9){ cards[i].value=faceCount+2; }else{ //assigns face cards as value 10 cards[i].value=10; } cards[i].suit=suitName[suitCount]; cards[i].name=faceName[faceCount++]; if(faceCount==13){ //this if loop increments suit count once cards[i].value=11; //all faces have been assigned, and also suitCount++; //assigns the ace as 11 faceCount=0; } //end building deck } /*printDeck(); //prints the deck in order shuffleDeck(); //shuffles the deck printDeck(); //prints the deck as shuffled This was used in testing, commented out to keep the deck hidden!*/ shuffleDeck(); x=0; y=0; for(i=0;i<4;i++){ //this for loop deals the first 4 cards, dealt[y].suit=cards[i].suit; //first card to player, second to dealer, dealt[y].name=cards[i].name; //as per standard dealing practice. dealt[y].value=cards[i].value; i++; y++; deal[x].suit=cards[i].suit; deal[x].name=cards[i].name; deal[x].value=cards[i].value; x++; } printf(" Dealer's hand is: %s of %s and XXXX of XXXX. (Second card is hidden!)\n",deal[0].name,deal[0].suit,deal[1].name,deal[1].suit); printf(" Player's hand is: %s of %s and %s of %s.\n",dealt[0].name,dealt[0].suit,dealt[1].name,dealt[1].suit); printf(" the current value of the index i=%d\n",i); //this line gave me the value of i for testing d=deal[0].value+deal[1].value; p=dealt[0].value+dealt[1].value; if(d==21){ printf(" The Dealer has Blackjack! House win!\n"); }else{ if(d>21){ printf(" The dealer is Bust! You win!\n"); }else{ if(d>17){ printf(" Press 1 to HIT or 2 to STAND"); scanf("%d",k); if(k==1){ dealt[y].suit=cards[i].suit; dealt[y].name=cards[i].name; dealt[y].value=cards[i].value; y++; i++; } }else{ if(d<17){ printf(" Dealer Hits!"); deal[x].suit=cards[i].suit; deal[x].name=cards[i].name; deal[x].value=cards[i].value; x++; i++; } } } } return 0; }

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  • ATI video cards - unable to use entire monitor (1080p)

    - by Walter White
    Hi all, I have a Dell s2409w, 24" 1080p monitor. With nVidia, I would plug-in the monitor and voila, it automatically knew it was 1080p (1920x1080). I have both a Windows laptop and Ubuntu laptop. Neither is capable of using the fullscreen even though the monitor reports the input is 1080p. I am connecting the monitors via HDMI, is there a 'special' setting I am missing to make this work? Otherwise, I like the performance of my ATI video cards, the drivers seem to be stable and reliable. Thanks, Walter

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  • Comparison between these video cards?

    - by seedeg
    Currently I have a GeForce 8600GT as a video card. I started playing EVE online and it is not that smooth (Apart from the fact that my Windows 7 is starting to become slow so it needs a format). Now I have these 3 video cards on my mind: 1GB Gainward GF GT240 PCI-Express Video Card 1GB Gainward GF9800GT PCI-Express Video Card 1GB Gainward GF GT240-GS PCI-Express Video Card I tried comparing them from nvidia's site: HelpMeChoose but the GT240-GS is not available for comparison. However, when I tried comparing the GT240 with the 9800GT, the latter was the winner. You must keep in consideration that the cheapest one is the GT2400. The 9800GT is in the middle, and the one which is not available for comparison, the GT240-GS is the most expensive one (about 6 euros more than the 9800GT). Is the GT240-GS the best video card from these? Thanks in advance for your responses.

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  • routing traffic between two network cards through firewall

    - by RubyFreak
    I'm trying to test a network device (firewall) using a Linux box, with two network cards, one interface connected to the WAN zone and another interface to LAN zone. The configuration is similar with that |ETH0| <-> | FW | <-> ETH1 So from both interfaces I'm able to ping the respective firewall interface. But i'm not able to fire something like: ping -I eth0 ip.from.eth1 and to get any answer. Is that possible or should the linux network namespace solution or user level tcp stacks (VMs are out of question)

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  • Accepting Payment with local debit cards from foreign countries

    - by megatr0n
    Hi all. I have an ecommerce website and I am currently accepting payments from visa, master card and all the other major cards. However, one issue I am having is accepting payment from customers using local debit cards. Say someone from China doesn't have a major credit and he wants to use his local debit card, I want be able to accept payment from him as long as its legal. How do I go about this? Thanks.

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  • Routing using Linux with 2 NIC cards

    - by Kevin Parker
    Configured Clear OS to be in Gateway mode on a machine with two NIC cards. eth0:192.168.2.0/24 with ip 192.168.2.27 which is connected to a modem and thus have internet connectivity. eth1:192.168.122.0/24 with ip 192.168.122.10 which is connected to other machines in LAN through switch. LAN machines with network 192.168.122.0 is not getting internet.How can they get internet Through Clear OS gateway.I have enabled packet forwarding in clear os using "ip_forward=1" What am i missing?.Can you please help me in this. Following are the static routing i have added: on LAN machine1 with ip address 192.168.122.11 ip route add 192.168.2.0/24 via 192.168.122.10 dev eth0 ip route show 192.168.2.0/24 via 192.168.122.10 dev eth0 192.168.122.0/24 dev eth0 proto kernel scope link src 192.168.122.11 But still 192.168.2.0/24 network is not reachable.Where can be the problem??

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  • Multiple Graphics Cards on Fedora 15 (Gnome 3)

    - by Michael
    I have the (delightful) misfortune of having 3 graphics cards. They are XFX Radeon 5750s. Each drives 2 monitors via dvi. I am having a really hard time getting these running on fedora 15 (gnome 3). So my setup is 3 columns of 2 monitors (the upper monitor is mounted upside down in each column to reduce the bezel between monitors). When the (graphical) login screen comes up all 6 have the blue stripey background that must be the default, but then when I login, things get interesting. In the xorg.conf below, you will see only 2 of the screens in the serverlayout while the other 4 are commented out. Logging in with only 2 of the screens active works well (and it even remembers that the top one is upside down, and should be considered above the lower, i am not sure where it stores this info, but i set it using the graphical "Displays" settings) However, as soon as I uncomment a third screen, or more, it gives me an error message when I login. It's one of those friendly, less helpful messages (Oh no! Something has gone wrong. A problem has occurred and the system can't recover. Please log out and try again). If i do not use an xorg.conf, then the "Displays" prefs pane shows only the two monitors on one of my graphics cards Thanks to anyone who can help me get going! (xorg.conf and then lspci below, and xorg log) xorg.conf Section "ServerLayout" Identifier "X.org Configured" Screen "Screen0" 0 0 Screen "Screen1" Below "Screen0" # Screen "Screen2" RightOf "Screen0" # Screen "Screen3" RightOf "Screen1" # Screen "Screen4" RightOf "Screen3" # Screen "Screen5" RightOf "Screen4" InputDevice "Mouse0" "CorePointer" InputDevice "Keyboard0" "CoreKeyboard" EndSection Section "Files" ModulePath "/usr/lib/xorg/modules" FontPath "catalogue:/etc/X11/fontpath.d" FontPath "built-ins" EndSection Section "Module" Load "record" Load "dri" Load "dbe" Load "extmod" Load "dri2" Load "glx" EndSection Section "InputDevice" Identifier "Keyboard0" Driver "kbd" EndSection Section "InputDevice" Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/input/mice" Option "ZAxisMapping" "4 5 6 7" EndSection Section "Monitor" Identifier "Monitor0" VendorName "Monitor Vendor" ModelName "Monitor Model" EndSection Section "Monitor" Identifier "Monitor1" VendorName "Monitor Vendor" ModelName "Monitor Model" EndSection Section "Monitor" Identifier "Monitor2" VendorName "Monitor Vendor" ModelName "Monitor Model" EndSection Section "Monitor" Identifier "Monitor3" VendorName "Monitor Vendor" ModelName "Monitor Model" EndSection Section "Monitor" Identifier "Monitor4" VendorName "Monitor Vendor" ModelName "Monitor Model" EndSection Section "Monitor" Identifier "Monitor5" VendorName "Monitor Vendor" ModelName "Monitor Model" EndSection Section "Device" Identifier "Card0" Driver "radeon" BusID "PCI:4:0:0" EndSection Section "Device" Identifier "Card1" Driver "radeon" BusID "PCI:5:0:0" EndSection Section "Device" Identifier "Card2" Driver "radeon" BusID "PCI:6:0:0" EndSection Section "Screen" Identifier "Screen0" Device "Card0" Monitor "Monitor0" SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection Section "Screen" Identifier "Screen1" Device "Card0" Monitor "Monitor1" SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection Section "Screen" Identifier "Screen2" Device "Card1" Monitor "Monitor2" SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection Section "Screen" Identifier "Screen3" Device "Card1" Monitor "Monitor3" SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection Section "Screen" Identifier "Screen4" Device "Card2" Monitor "Monitor4" SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection Section "Screen" Identifier "Screen5" Device "Card2" Monitor "Monitor5" SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection lspci output follows [tgm@tgm ~]$ lspci 00:00.0 Host bridge: Intel Corporation 5520/5500/X58 I/O Hub to ESI Port (rev 13) 00:01.0 PCI bridge: Intel Corporation 5520/5500/X58 I/O Hub PCI Express Root Port 1 (rev 13) 00:03.0 PCI bridge: Intel Corporation 5520/5500/X58 I/O Hub PCI Express Root Port 3 (rev 13) 00:07.0 PCI bridge: Intel Corporation 5520/5500/X58 I/O Hub PCI Express Root Port 7 (rev 13) 00:14.0 PIC: Intel Corporation 5520/5500/X58 I/O Hub System Management Registers (rev 13) 00:14.1 PIC: Intel Corporation 5520/5500/X58 I/O Hub GPIO and Scratch Pad Registers (rev 13) 00:14.2 PIC: Intel Corporation 5520/5500/X58 I/O Hub Control Status and RAS Registers (rev 13) 00:14.3 PIC: Intel Corporation 5520/5500/X58 I/O Hub Throttle Registers (rev 13) 00:1a.0 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #4 00:1a.1 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #5 00:1a.2 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #6 00:1a.7 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB2 EHCI Controller #2 00:1b.0 Audio device: Intel Corporation 82801JI (ICH10 Family) HD Audio Controller 00:1c.0 PCI bridge: Intel Corporation 82801JI (ICH10 Family) PCI Express Root Port 1 00:1c.1 PCI bridge: Intel Corporation 82801JI (ICH10 Family) PCI Express Port 2 00:1c.2 PCI bridge: Intel Corporation 82801JI (ICH10 Family) PCI Express Root Port 3 00:1d.0 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #1 00:1d.1 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #2 00:1d.2 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #3 00:1d.7 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB2 EHCI Controller #1 00:1e.0 PCI bridge: Intel Corporation 82801 PCI Bridge (rev 90) 00:1f.0 ISA bridge: Intel Corporation 82801JIR (ICH10R) LPC Interface Controller 00:1f.2 IDE interface: Intel Corporation 82801JI (ICH10 Family) 4 port SATA IDE Controller #1 00:1f.3 SMBus: Intel Corporation 82801JI (ICH10 Family) SMBus Controller 00:1f.5 IDE interface: Intel Corporation 82801JI (ICH10 Family) 2 port SATA IDE Controller #2 02:00.0 PCI bridge: nVidia Corporation NF200 PCIe 2.0 switch for mainboards (rev a3) 03:00.0 PCI bridge: nVidia Corporation NF200 PCIe 2.0 switch for mainboards (rev a3) 03:02.0 PCI bridge: nVidia Corporation NF200 PCIe 2.0 switch for mainboards (rev a3) 04:00.0 VGA compatible controller: ATI Technologies Inc Juniper [Radeon HD 5750 Series] 04:00.1 Audio device: ATI Technologies Inc Juniper HDMI Audio [Radeon HD 5700 Series] 05:00.0 VGA compatible controller: ATI Technologies Inc Juniper [Radeon HD 5750 Series] 05:00.1 Audio device: ATI Technologies Inc Juniper HDMI Audio [Radeon HD 5700 Series] 06:00.0 VGA compatible controller: ATI Technologies Inc Juniper [Radeon HD 5750 Series] 06:00.1 Audio device: ATI Technologies Inc Juniper HDMI Audio [Radeon HD 5700 Series] 07:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 02) 08:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 02) xorg log (posted to fpaste due to how long it is. thanks to marcusw for the request) http://www.fpaste.org/r5ww/ xorg log with all 6 monitors enabled in xorg.conf (they all turn on and have blue, but then one gets the aforementioned user-friendly error message). http://www.fpaste.org/X63H/

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