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  • What does an asterisk/star in traceroute mean?

    - by Chang
    The below is a part of traceroute to my hosted server: 9 ae-2-2.ebr2.dallas1.level3.net (4.69.132.106) 19.433 ms 19.599 ms 19.275 ms 10 ae-72-72.csw2.dallas1.level3.net (4.69.151.141) 19.496 ms ae-82-82.csw3.dallas1.level3.net (4.69.151.153) 19.630 ms ae-62-62.csw1.dallas1.level3.net (4.69.151.129) 19.518 ms 11 ae-3-80.edge4.dallas3.level3.net (4.69.145.141) 19.659 ms ae-2-70.edge4.dallas3.level3.net (4.69.145.77) 90.610 ms ae-4-90.edge4.dallas3.level3.net (4.69.145.205) 19.658 ms 12 the-planet.edge4.dallas3.level3.net (4.59.32.30) 19.905 ms 19.519 ms 19.688 ms 13 te9-2.dsr01.dllstx3.networklayer.com (70.87.253.14) 40.037 ms 24.063 ms te2-4.dsr02.dllstx3.networklayer.com (70.87.255.46) 28.605 ms 14 * * * 15 * * * 16 zyzzyva.site5.com (174.122.37.66) 20.414 ms 20.603 ms 20.467 ms What's the meaning of lines 14 and 15? Information hidden?

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  • Wanna be a Rock Star?

    - by lydia.smyers
    We just launched the Oracle PartnerNetwork Specialized Partner Premier site, a new site specifically targeted to customers, partners and Oracle employees. The site is all about "You", our partners, who have achieved one or more of the over 50 specializations available today. Specialized. Recognized. Preferred. Yes, that's you - the chosen vendors. And just for you we're going to produce videos starring "You" and your stories which will available everywhere Oracle customers, partners and employees are. Sundance may be over but we're just getting started. This is just one of the new benefits, want more? Industry Analyst Firm, IDC offers kudos and says Oracle's premier "approach to putting top partners front and center with customers and prospects" has "raised the bar." We'll be advertising this site all over Oracle's major websites to give our specialized partners their deserved recognition. Bring on the buttered popcorn! Lights! Camera! What are you waiting for? http://www.oracle.com/specialized. Need to get specialized? Check out how: http://www.oracle.com/partners/en/opn-program/specialize/index.html

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  • A Closed Mind Killed the Retail Star

    Im on the plane flying back to New Zealand and Im astonished how quickly things have changed since I was last in the US. This trip I visited LA, Las Vegas and San Francisco and I was overwhelmed by the change that I witnessed in 12 short months. This morning following my memory map I headed towards the large  CompuServe electronics store in downtown San Francisco where my wife and I brought a digital camera in 2006. Homing in on the spot I was disappointed to see it had turned into yet another...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • A star algorithm implementation problems

    - by bryan226
    I’m having some trouble implementing the A* algorithm in a 2D tile based game. The problem is basically that the algorithm gets stuck when something gets in its direct way (e.g. walls) Note that it only allows Horizontal and Vertical movement. Here's a picture as it works fine across the map without something in its direct way: (Green tile = destination, Blue = In closed list, Green = in open list) This is what happens if I try to walk 'around' a wall: I calculate costs with the F = G + H formula: G = 1 Cost per Step H = 10 Cost per Step //Count how many tiles are between current-tile & destination-tile The functions: short c_astar::GuessH(short Startx,short Starty,short Destinationx,short Destinationy) { hgeVector Start, Destination; Start.x = Startx; Start.y = Starty; Destination.x = Destinationx; Destination.y = Destinationy; short a = 0; short b = 0; if(Start.x > Destination.x) a = Start.x - Destination.x; else a = Destination.x - Start.x; if(Start.y > Destination.y) b = Start.y - Destination.y; else b = Destination.y - Start.y; return (a+b)*10; } short c_astar::GuessG(short Startx,short Starty,short Currentx,short Currenty) { hgeVector Start, Destination; Start.x = Startx; Start.y = Starty; Destination.x = Currentx; Destination.y = Currenty; short a = 0; short b = 0; if(Start.x > Destination.x) a = Start.x - Destination.x; else a = Destination.x - Start.x; if(Start.y > Destination.y) b = Start.y - Destination.y; else b = Destination.y - Start.y; return (a+b); } At the end of the loop I check which tile is the cheapest to go according to its F value: Then some quick checks are done for each tile (UP,DOWN,LEFT,RIGHT): //...CX are holding the F value of the TILE specified // Info: C0 = Center (Current) // C1 = UP // C2 = DOWN // C3 = LEFT // C4 = RIGHT //Quick checks if(((C1 < C2) && (C1 < C3) && (C1 < C4))) { Current.y -= 1; bSimilar = false; if(DEBUG) hge->System_Log("C1 < ALL"); } //.. same for C2,C3 & C4 If there are multiple tiles with the same F value: It’s actually a switch for DOWNLEFT,UPRIGHT.. etc. Here’s one of it: case UPRIGHT: { //UP Temporary = Current; Temporary.y -= 1; bTileStatus[0] = IsTileWalkable(Temporary.x,Temporary.y); if(bTileStatus[0]) { //Proceed normal we are OK & walkable Tilex.Tile = map.at(Temporary.y).at(Temporary.x); //Search in lists if(SearchInClosedList(Tilex.Tile.ID,C0)) bFoundInClosedList[0] = true; if(SearchInOpenList(Tilex.Tile.ID,C0)) bFoundInOpenList[0] = true; //RIGHT Temporary = Current; Temporary.x += 1; bTileStatus[1] = IsTileWalkable(Temporary.x,Temporary.y); if(bTileStatus[1]) { //Proceed normal we are OK & walkable Tilex.Tile = map.at(Temporary.y).at(Temporary.x); //Search in lists if(SearchInClosedList(Tilex.Tile.ID,C0)) bFoundInClosedList[1] = true; if(SearchInOpenList(Tilex.Tile.ID,C0)) bFoundInOpenList[1] = true; //************************************************* // Purpose: ClosedList behavior //************************************************* if(bFoundInClosedList[0] && !bFoundInClosedList[1]) { //UP found in ClosedList. Go RIGHT return RIGHT; } if(!bFoundInClosedList[0] && bFoundInClosedList[1]) { //RIGHT found in ClosedList. Go UP return UP; } if(bFoundInClosedList[0] && bFoundInClosedList[1]) { //Both found in ClosedList. Random value switch(hge->Random_Int(8,9)) { case 8: return UP; break; case 9: return RIGHT; break; } } //************************************************* // Purpose: OpenList behavior //************************************************* if(bFoundInOpenList[0] && !bFoundInOpenList[1]) { //UP found in OpenList. Go RIGHT return RIGHT; } if(!bFoundInOpenList[0] && bFoundInOpenList[1]) { //RIGHT found in OpenList. Go UP return UP; } if(bFoundInOpenList[0] && bFoundInOpenList[1]) { //Both found in OpenList. Random value switch(hge->Random_Int(8,9)) { case 8: return UP; break; case 9: return RIGHT; break; } } } else if(!bTileStatus[1]) { //RIGHT is not walkable OR out of range //Choose UP return UP; } } else if(!bTileStatus[0]) { //UP is not walkable OR out of range //Fast check RIGHT Temporary = Current; Temporary.x += 1; bTileStatus[1] = IsTileWalkable(Temporary.x,Temporary.y); if(bTileStatus[1]) { return RIGHT; } else return FAILED; //Failed, no valid path found! } } break; A log for the second picture: (Cut down to ten passes, because it’s just repeating itself) ----------------------------------------------------- PASS: 1 | C1: 211 | C2: 191 | C3: 211 | C4: 191 DOWN + RIGHT SIMILAR Going DOWN ----------------------------------------------------- PASS: 2 | C1: 200 | C2: 182 | C3: 202 | C4: 182 DOWN + RIGHT SIMILAR Going DOWN ----------------------------------------------------- PASS: 3 | C1: 191 | C2: 193 | C3: 193 | C4: 173 C4 < ALL Tile(12.000000,6.000000) not walkable. MAX_F_VALUE set. ----------------------------------------------------- PASS: 4 | C1: 182 | C2: 184 | C3: 182 | C4: 999 UP + LEFT SIMILAR Going UP Tile(12.000000,5.000000) not walkable. MAX_F_VALUE set. ----------------------------------------------------- PASS: 5 | C1: 191 | C2: 173 | C3: 191 | C4: 999 C2 < ALL Tile(12.000000,6.000000) not walkable. MAX_F_VALUE set. ----------------------------------------------------- PASS: 6 | C1: 182 | C2: 184 | C3: 182 | C4: 999 UP + LEFT SIMILAR Going UP Tile(12.000000,5.000000) not walkable. MAX_F_VALUE set. ----------------------------------------------------- PASS: 7 | C1: 191 | C2: 173 | C3: 191 | C4: 999 C2 < ALL Tile(12.000000,6.000000) not walkable. MAX_F_VALUE set. ----------------------------------------------------- PASS: 8 | C1: 182 | C2: 184 | C3: 182 | C4: 999 UP + LEFT SIMILAR Going LEFT ----------------------------------------------------- PASS: 9 | C1: 191 | C2: 193 | C3: 193 | C4: 173 C4 < ALL Tile(12.000000,6.000000) not walkable. MAX_F_VALUE set. ----------------------------------------------------- PASS: 10 | C1: 182 | C2: 184 | C3: 182 | C4: 999 UP + LEFT SIMILAR Going LEFT ----------------------------------------------------- Its always going after the cheapest F value, which seems to be wrong. If someone could point me to the right direction I'd be thankful. Regards, bryan226

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  • Friday Fun: Naruto Star Students

    - by Asian Angel
    The best day of the week is finally here again, so something fun to make those torturous last few hours pass by quickly is always a good thing. This week your mission is to safely escort Tazuna to his home while battling an army of ninjas and the assassin Zabuza. Are your ninja skills up to the challenge?HTG Explains: What Are Character Encodings and How Do They Differ?How To Make Disposable Sleeves for Your In-Ear MonitorsMacs Don’t Make You Creative! So Why Do Artists Really Love Apple?

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  • A Star Path finding endless loop

    - by PoeHaH
    I have implemented A* algorithm. Sometimes it works, sometimes it doesn't, and it goes through an endless loop. After days of debugging and googling, I hope you can come to the rescue. This is my code: The algorythm: public ArrayList<Coordinate> findClosestPathTo(Coordinate start, Coordinate goal) { ArrayList<Coordinate> closed = new ArrayList<Coordinate>(); ArrayList<Coordinate> open = new ArrayList<Coordinate>(); ArrayList<Coordinate> travelpath = new ArrayList<Coordinate>(); open.add(start); while(open.size()>0) { Coordinate current = searchCoordinateWithLowestF(open); if(current.equals(goal)) { return travelpath; } travelpath.add(current); open.remove(current); closed.add(current); ArrayList<Coordinate> neighbors = current.calculateCoordAdjacencies(true, rowbound, colbound); for(Coordinate n:neighbors) { if(closed.contains(n) || map.isWalkeable(n)) { continue; } int gScore = current.getGvalue() + 1; boolean gScoreIsBest = false; if(!open.contains(n)) { gScoreIsBest = true; n.setHvalue(manhattanHeuristic(n,goal)); open.add(n); } else { if(gScore<n.getGvalue()) { gScoreIsBest = true; } } if(gScoreIsBest) { n.setGvalue(gScore); n.setFvalue(n.getGvalue()+n.getHvalue()); } } } return null; } What I have found out is that it always fails whenever there's an obstacle in the path. If I'm running it on 'open terrain', it seems to work. It seems to be affected by this part: || map.isWalkeable(n) Though, the isWalkeable function seems to work fine. If additional code is needed, I will provide it. Your help is greatly appreciated, Thanks :)

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  • Cocos2d iOS A* Star Path finding help

    - by user32581
    Hello I need help implementing this class https://github.com/sqlboy/tiled-games/tree/master/src into my iOS game. Im using the suggested code of: AStarPathFinder pathFinder = [[AStarPathFinder alloc] initWithTileMap:tileMap collideLayer:@"collide"]; // Optionally, you can set the name of the collide property key and the value it expects. [pathFinder setCollideKey:@"collidable"] // defaults to COLLIDE [pathFinder setCollideValue:@"True"] // defaults to 1 // highlight a path (src and dst are tile coorindates) [pathFinder highlightPathFrom:srcTile to:dstTile]; // move a sprite [pathFinder moveSprite:player from:srcTile to:dstTile atSpeed:0.1f]; I get the following error: Instance method '-initWithTileMap:collideLayer:' not found (return defaults to 'id') This is the official post for the class: http://www.cocos2d-iphone.org/forums/topic/just-pushed-a-cctmxtiledmap-a-pathfinding-class-to-github/ The only other code I added was: #import "AStarPathFinder.h" I think I am perhaps missing something! I am grateful for any help!

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  • jQuery: Gmail Star?

    - by st4ck0v3rfl0w
    Hi All, I was wondering if anyone had any good tutorials around creating a gmail inbox star (favorite) ? EDIT: I guess I want to create something just like the stackoverflow star or gmail inbox star. I have a set of list items that i've added several controls to. One being a checkbox (for archiving, or batch deleting) and another I have a placeholder checkbox for favoriting. I'm just curious as to what the best approach is for making it snazzy with jquery.

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  • Star-schema: Separate dimensions for clients and non-clients or shared dimension for attendants?

    - by celopes
    I'm new to modeling star schemas, fresh from reading the Data Warehouse Toolkit. I have a business process that has clients and non-clients calling into conference calls with some of our employees. My fact table, call it "Audience", will contain a measure of how long an attending person was connected to the call, and the cost per minute of this person's connection to the call. The grain is "individual connection to the conference call". Should I use my conformed Client dimension and create a non-client dimension (for the callers that are not yet clients) this way (omitting dimensions that are not part of this questions): Or would it be OK/better to have a non-conformed Attending dimension related to the conformed Client dimension in this manner: Or is there a better/standard mechanism to model business processes like this one?

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  • GNU Smalltalk package

    - by Peter
    I've installed the GNU Smalltalk package and can get to the SmallTalk command line with the command 'gst'. However, I can't start the visual gst browser using the command: $ gst-browser When I try, this is what I get: peter@peredur:~$ gst-browser Object: CFunctionDescriptor new: 1 "<0x40488720>" error: Invalid C call-out gdk_colormap_get_type SystemExceptions.CInterfaceError(Smalltalk.Exception)>>signal (ExcHandling.st:254) SystemExceptions.CInterfaceError class(Smalltalk.Exception class)>>signal: (ExcHandling.st:161) Smalltalk.CFunctionDescriptor(Smalltalk.CCallable)>>callInto: (CCallable.st:165) GdkColormap class>>getType (GTK.star#VFS.ZipFile/Funcs.st:1) optimized [] in GLib class>>registerAllTypes (GTK.star#VFS.ZipFile/GtkDecl.st:78) Smalltalk.OrderedCollection>>do: (OrderColl.st:68) GLib class>>registerAllTypes (GTK.star#VFS.ZipFile/GtkDecl.st:78) Smalltalk.UndefinedObject>>executeStatements (GTK.star#VFS.ZipFile/GtkImpl.st:1078) Object: CFunctionDescriptor new: 1 "<0x404a7c28>" error: Invalid C call-out gtk_window_new SystemExceptions.CInterfaceError(Exception)>>signal (ExcHandling.st:254) SystemExceptions.CInterfaceError class(Exception class)>>signal: (ExcHandling.st:161) CFunctionDescriptor(CCallable)>>callInto: (CCallable.st:165) GTK.GtkWindow class>>new: (GTK.star#VFS.ZipFile/Funcs.st:1) VisualGST.GtkDebugger(VisualGST.GtkMainWindow)>>initialize (VisualGST.star#VFS.ZipFile/GtkMainWindow.st:131) VisualGST.GtkDebugger class(VisualGST.GtkMainWindow class)>>openSized: (VisualGST.star#VFS.ZipFile/GtkMainWindow.st:19) [] in VisualGST.GtkDebugger class>>open: (VisualGST.star#VFS.ZipFile/Debugger/GtkDebugger.st:16) [] in BlockClosure>>forkDebugger (DebugTools.star#VFS.ZipFile/DebugTools.st:380) [] in Process>>onBlock:at:suspend: (Process.st:392) BlockClosure>>on:do: (BlkClosure.st:193) [] in Process>>onBlock:at:suspend: (Process.st:393) BlockClosure>>ensure: (BlkClosure.st:269) [] in Process>>onBlock:at:suspend: (Process.st:370) [] in BlockClosure>>asContext: (BlkClosure.st:179) BlockContext class>>fromClosure:parent: (BlkContext.st:68) Everything hangs at this point until I hit ^C, after which, I get: Object: CFunctionDescriptor new: 1 "<0x404a7c28>" error: Invalid C call-out gtk_window_new SystemExceptions.CInterfaceError(Exception)>>signal (ExcHandling.st:254) SystemExceptions.CInterfaceError class(Exception class)>>signal: (ExcHandling.st:161) CFunctionDescriptor(CCallable)>>callInto: (CCallable.st:165) GTK.GtkWindow class>>new: (GTK.star#VFS.ZipFile/Funcs.st:1) VisualGST.GtkDebugger(VisualGST.GtkMainWindow)>>initialize (VisualGST.star#VFS.ZipFile/GtkMainWindow.st:131) VisualGST.GtkDebugger class(VisualGST.GtkMainWindow class)>>openSized: (VisualGST.star#VFS.ZipFile/GtkMainWindow.st:19) [] in VisualGST.GtkDebugger class>>open: (VisualGST.star#VFS.ZipFile/Debugger/GtkDebugger.st:16) [] in BlockClosure>>forkDebugger (DebugTools.star#VFS.ZipFile/DebugTools.st:380) [] in Process>>onBlock:at:suspend: (Process.st:392) BlockClosure>>on:do: (BlkClosure.st:193) [] in Process>>onBlock:at:suspend: (Process.st:393) BlockClosure>>ensure: (BlkClosure.st:269) [] in Process>>onBlock:at:suspend: (Process.st:370) [] in BlockClosure>>asContext: (BlkClosure.st:179) BlockContext class>>fromClosure:parent: (BlkContext.st:68) peter@peredur:~$ Is there a problem with this package?

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  • Star schema [fact 1:n dimension]...how?

    - by Mike Gates
    I am a newcomer to data warehouses and have what I hope is an easy question about building a star schema: If I have a fact table where a fact record naturally has a one-to-many relationship with a single dimension, how can a star schema be modeled to support this? For example: Fact Table: Point of Sale entry (the measurement is DollarAmount) Dimension Table: Promotions (these are sales promotions in effect when a sale was made) The situation is that I want a single Point Of Sale entry to be associated with multiple different Promotions. These Promotions cannot be their own dimensions as there are many many many promotions. How do I do this?

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  • Watch Favorite Classic Movies in 16-Bit Animation Glory at PixelMash Theater

    - by Asian Angel
    Are you ready for a quick bit of retro fun? Then sit back and enjoy movie favorites like Star Wars, Indiana Jones, Back to the Future, and more in these condensed version 16-bit animated GIFs. Note: You can select your favorite movies from the list on the left side of the homepage. PixelMash Theater Homepage [via Neatorama] 7 Ways To Free Up Hard Disk Space On Windows HTG Explains: How System Restore Works in Windows HTG Explains: How Antivirus Software Works

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  • Darth Vader Wins Big [Humorous Comic]

    - by Asian Angel
    Everyone’s favorite Star Wars villain receives a notice in the mail saying he won a contest, but did he really hit it big or is karma dishing out some payback? Note: Make sure to take a close look at the letter shown in the second panel for an additional laugh! Darth Vader Wins Big (Dorkly) [via Neatorama] HTG Explains: Why Linux Doesn’t Need Defragmenting How to Convert News Feeds to Ebooks with Calibre How To Customize Your Wallpaper with Google Image Searches, RSS Feeds, and More

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  • SQL Server 2008 - A clever way to fill a column with rising integers

    - by cc0
    This is a really silly question probably, I'm working on a database and what I want to do is create a table with an ID (auto increment) and another column: "Number" (I realize it sounds useless but bare with me here please), and I need to fill this "Number" column with values from 1 to 180, each time adding 1 to the previous. What would be a clever "automatic" way of doing that?

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  • Jquery prettyPhoto and star conflict....DOM not loading?

    - by Dustin
    I'm working on an online ordering system for photography clients: Here. (Forgive the requirement of having to sign in). After signing in, the user is able to rate pictures using the stars listed below each picture, then subsequently view 3 star pics, or 4 star pics, etc. However, when the user clicks on an image, a lightbox expands (prettyPhoto namely) which contains the picture as well as the stars listed below. I want users to be able to star a picture within the lightbox, but the javascript is not being passed after the prettyPhoto lightbox is initialized. Consequently, they can't rate pictures within the lightbox. I've heard of something similar to this, but have no idea about how to go about tackling the problem. Any help would be appreciated. Thanks!

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  • Do We Indeed Have a Future? George Takei on Star Wars.

    - by Bil Simser
    George Takei (rhymes with Okay), probably best known for playing Hikaru Sulu on the original Star Trek, has always had deep concerns for the present and the future. Whether on Earth or among the stars, he has the welfare of humanity very much at heart. I was digging through my old copies of Famous Monsters of Filmland, a great publication on monster and films that I grew up with, and came across this. This was his reaction to STAR WARS from issue 139 of Famous Monsters of Filmland and was written June 6, 1977. It is reprinted here without permission but I hope since the message is still valid to this day and has never been reprinted anywhere, nobody will mind me sharing it. STAR WARS is the most pre-posterously diverting galactic escape and at the same time the most hideously credible portent of the future yet.While I thrilled to the exploits that reminded me of the heroics of Errol Flynn as Robin Hood, Burt Lancaster as the Crimson Pirate and Buster Crabbe as Flash Gordon, I was at the same time aghast at the phantasmagoric violence technology can place at our disposal. STAR WARS raised in my mind the question - do we indeed have a future?It seems to me what George Lucas has done is to masterfully guide us on a journey through space and time and bring us back face to face with today's reality. STAR WARS is more than science fiction, I think it is science fictitious reality.Just yesterday, June 7, 1977, I read that the United States will embark on the production of a neutron bomb - a bomb that will kill people on a gigantic scale but will not destroy buildings. A few days before that, I read that the Pentagon is fearful that the Soviets may have developed a warhead that could neutralize ours that have a capacity for that irrational concept overkill to the nth power. Already, it seems we have the technology to realize the awesome special effects simulations that we saw in the film.The political scene of STAR WARS is that of government by force and power, of revolutions based on some unfathomable grievance, survival through a combination of cunning and luck and success by the harnessing of technology -  a picture not very much at variance from the political headlines that we read today.And most of all, look at the people; both the heroes in the film and the reaction of the audience. First, the heroes; Luke Skywalker is a pretty but easily led youth. Without any real philosophy to guide him, he easily falls under the influence of a mystical old man believed previously to be an eccentric hermit. Recognize a 1960's hippie or a 1970's moonie? Han Solo has a philosophy coupled with courage and skill. His philosophy is money. His proficiency comes for a price - the highest. Solo is a thoroughly avaricious mercenary. And the Princess, a decisive, strong, self-confident and chilly woman. The audience cheered when she wielded a gun. In all three, I missed qualities that could be called humane - love, kindness, yes, I missed sensuality. I also missed a sense of ideals and faith. In this regard the machines seemed more human. They demonstrated real affection for each other and an occasional poutiness. They exhibited a sense of fidelity and constancy. The machines were humanized and the humans conversely seemed mechanical.As a member of the audience, I was swept up by the sheer romantic escapsim of it all. The deering-dos, the rope swing escape across the pit, the ray gun battles and especially the swash buckle with the ray swords. Great fun!But I just hope that we weren't too intoxicated by the escapism to be able to focus on the recognizable. I hope the beauty of the effects didn't narcotize our sensitivity to violence. I hope the people see through the fantastically well done futuristic mirrors to the disquieting reflection of our own society. I hope they enjoy STAR WARS without being "purely entertained".

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  • Vintage Fan Home Movie Captures the Filming of Return of the Jedi

    - by Jason Fitzpatrick
    Back in 1982, Jeff Broz and a group of his friends heard the next Star Wars film was being shot out in the California desert so they did what any fan would do; they trekked out into the desert and crashed the set. In this 7 minute home video we’re treated to views of the set, actors at work, and other behind-the-scenes footage of the production of Return of the Jedi. It’s hard to imagine, given modern security practices and secrecy surrounding movies, that a bunch of kids could just walk onto a set and start filming these days. [via Neatorama] HTG Explains: What Is Windows RT and What Does It Mean To Me? HTG Explains: How Windows 8′s Secure Boot Feature Works & What It Means for Linux Hack Your Kindle for Easy Font Customization

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  • Microsoft intègre le registre STAR à Windows Azure et ouvre les caractéristiques de sécurité et de confidentialité de la plateforme aux clients

    Microsoft intègre le registre de sécurité STAR à Windows Azure et ouvre les caractéristiques de sécurité et de confidentialité de la plateforme Cloud aux Clients Microsoft a ajouté à sa plateforme d'hébergement Cloud Windows Azure le registre de sécurité STAR pour mieux protéger les données des utilisateurs. STAR est une série de questions sur la sécurité, la confidentialité et l'assurance, conçue pour documenter les contrôles de sécurité d'un fournisseur (IaaS, PaaS et SaaS) afin d'autoévaluer le service et publier les résultats centralisés à Cloud Security Alliance (CSA). L'initiative Cloud Security Alliance (CSA) est un organisme à but non lucratif avec pour principal...

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  • Artemis Is The Absolute Geekiest LAN Game You’ll Ever Play [Video]

    - by Jason Fitzpatrick
    Prepare to have your sense of what really geeky computer gaming look like with this Star Trek-like mockup that involves a projector, multiple monitors, and a crew of six. If you have five friends willing to pool some resources–because let us tell you, it’s not going to be cheap to build this gaming setup from scratch–you’re on your way to building a functional starship bridge in your rec room. You’ll need six computers and monitors, a projector to create the front-of-the-bridge-room effect, and a copy of the game–the full retail game is $40 but there is a free demo so you can take the starship simulation for a test spin. The base game is focused on simple simulations like defending your space station and fighting off waves of invaders, however, a recent update of the game supports user-created mission packs. The missions packs allow fans of the game to create intricate missions with objectives to expand the game much like fan-created RPG modules add game play value to table top role-playing games. Hit up the link below to read more about the game or just sit back and enjoy the entertaining video above of sci-fi bloggers manning a starship. Artemis HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows? Java is Insecure and Awful, It’s Time to Disable It, and Here’s How What Are the Windows A: and B: Drives Used For?

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  • Widgets on Samsung Star/ Samsung Corby

    - by Rohit Desai
    Hi, I just created a new widget by following a tutorial. I created a zip containing all files and renamed it to HelloWorld.wgt instead of HelloWorld.zip. I sent it to my samsung star/corby via data cable, but when I try to open the wgt file on my phone it says it can't open it, because it doesn't know the filetype. Is there a way to install widgets on a Samsung Star without using a webserver? Thanks, Rohit desai

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  • How to get star query optimization in SQL Server 2005

    - by Jan
    I have a star schema but SQL Server 2005 always uses the clustered indexes to access a table. What parameters do I have to set to enable this optimization. According to http://blogs.msdn.com/sqlqueryprocessing/archive/2007/04/09/how-to-check-whether-the-final-query-plan-is-optimized-for-star-join.aspx and the DWH datasheet of SQL Server 2005 both claim, that SQL Server 2005 support this feature.

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  • rotate a star in opengl (2D)

    - by nova a
    I have a 2D star, and I don't know how to rotate it around its center, and I also don't know how to do it with a keyboard key. Also how can I make my object bigger or smaller by a certain percentage (because when I tried to do it by changing pixels, the star goes wrong). This is my code: #include <GL/glut.h> #include <GL/gl.h> #include <GL/freeglut.h> void init (void) { glClearColor(0.0,0.0,0.0,00); glMatrixMode(GL_PROJECTION); gluOrtho2D(0.0,200.0,0.0,200.0); } void LineSegment(void) { glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0,1.0,1.0); glBegin(GL_LINE_LOOP); glVertex2i(20,120); glVertex2i(180,120); glVertex2i(45,20); glVertex2i(100,190); glVertex2i(155,20); glEnd(); glFlush(); } int main(int argc,char** argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB); glutInitWindowPosition(50,100); glutCreateWindow("STAR"); init(); glutDisplayFunc(LineSegment); glutMainLoop(); return 0; }

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  • A star vs internet routing pathfinding

    - by alan2here
    In many respects pathfinding algorythms like A star for finding the shortest route though graphs are similar to the pathfinding on the internet when routing trafic. However the pathfinding routers perform seem to have remarkable properties. As I understand it: It's very perfromant. New nodes can be added at any time that use a free address from a finite (not tree like) address space. It's real routing, like A*, theres never any doubling back for example. IP addresses don't have to be geographicly nearby. The network reacts quickly to changes to the networks shape, for example if a line is down. Routers share information and it takes time for new IP's to be registered everywhere, but presumably every router dosn't have to store a list of all the addresses each of it's directions leads most directly to. I can't find this information elsewhere however I don't know where to look or what search tearms to use. I'm looking for a basic, general, high level description to the algorithms workings, from the point of view of an individual router.

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  • jQuery Star Rating plugin - select in callback causes infinite loop

    - by Ian
    Using the jQuery Star Rating plugin everything works well until I select a star rating from the rating's callback handler. Simple example: $('.rating').rating({ ... callback: function(value){ $.ajax({ type: "POST", url: ... data: {rating: value}, success: function(data){ $('.rating').rating('select', 1); } }); } }); I'm guessing this infinite loop occurs because the callback is fired after a manual 'select' as well. Once a user submits their rating I'd like to 'select' the average rating across all users (this value is in data returned to the success handler). How can I do this without triggering an infinite loop?

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