Search Results

Search found 453 results on 19 pages for 'sliding doors'.

Page 4/19 | < Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >

  • How to remove buttons in AnythingSlider and stop the sliding?

    - by user244394
    I'm currently using the anythingSlider it works quite well. But if there is one li, how do i make it stop sliding and remove the buttons displayed below? The *li*s are generated from the database so sometimes there's only one. I want the buttons to show only when there is more then one image. if there is one image all the buttons( back, forward, pause) should not be displayed. Does anybody know of a way of stopping it sliding if there's only one li and removing the buttons when there is only one image. ===================================================================================== Thank You. Currently I have the working version, posted below the old code is working. I tried to replace it with yours it didnt seem to work. Is there something else that needs to be added? function formatText(index, panel) { return index + ""; } $(function () { $('.anythingSlider').anythingSlider({ easing: "easeInOutExpo", // Anything other than "linear" or "swing" requires the easing plugin autoPlay: true, // This turns off the entire FUNCTIONALY, not just if it starts running or not. delay: 7500, // How long between slide transitions in AutoPlay mode startStopped: false, // If autoPlay is on, this can force it to start stopped animationTime: 1250, // How long the slide transition takes hashTags: true, // Should links change the hashtag in the URL? buildNavigation: true, // If true, builds and list of anchor links to link to each slide pauseOnHover: true, // If true, and autoPlay is enabled, the show will pause on hover startText: "", // Start text stopText: "", // Start text navigationFormatter: formatText // Details at the top of the file on this use (advanced use) }); $("#slide-jump").click(function(){ $('.anythingSlider').anythingSlider(6); }); }); UPDATED WITH YOUR CODE : function formatText(index, panel) { return index + ""; } $(function () { var singleSlide = true, options = { autoPlay: false, // This turns off the entire FUNCTIONALY, not just if it starts running or not. buildNavigation: false, // If true, builds and list of anchor links to link to each slide easing: "easeInOutExpo", // Anything other than "linear" or "swing" requires the easing plugin delay: 3000, // How long between slide transitions in AutoPlay mode animationTime: 600, // How long the slide transition takes hashTags: true, // Should links change the hashtag in the URL? pauseOnHover: true, // If true, and autoPlay is enabled, the show will pause on hover navigationFormatter: formatText // Details at the top of the file on this use (advanced use) }; // Add player options if more than one slide exists if ( $('.anythingSlider div ul li').length 1 ) { $.extend(options, { autoPlay: true, startStopped: false, // If autoPlay is on, this can force it to start stopped startText: "", // Start text stopText: "", // Start text buildNavigation: true }); singleSlide = false; } // Initiate anythingSlider $("#slide-jump").click(function(){ $('.anythingSlider').anythingSlider(6); }); // hide anythingSlider navigation arrows if (singleSlide) { $('.anythingSlider a.arrow').hide(); } }); HTML TAGS ========================================================================================= Update May 25 ,2010 When using $('.anythingSlider').anythingSlider(options); instead of $('.anythingSlider').anythingSlider(6); the slider runs but I noticed that I get a Javascript Error :Object required is there anything else I need to pass? Since before anythingSlider was taking 6 instead of options, where do I pass that 6, since its looking for it.

    Read the article

  • Possible to lock attribute write access by Doors User?

    - by Philip Nguyen
    Is it possible to programmatically lock certain attributes based on the user? So certain attributes can be written to by User2 and certain attributes cannot be written to by User2. However, User1 may have write access to all attributes. What is the most efficient way of accomplishing this? I have to worry about not taking up too many computational resources, as I would like this to be able to work on quite large modules.

    Read the article

  • Sliding doors radio button, how to enable click / checked?

    - by Plexus81
    How to enable radio button click on a button with 3 pictures? http://jsfiddle.net/eeda6/8/ <div class="newsRadioButtons"> <div class="radioAll"> <div class="radioAllLeft"></div> <div class="radioAllMiddle"> <imput type="radio" checked="true" value="all" name="filter" />ALL </div> <div class="radioAllRight"></div> </div> <div class="radioImportant"> <div class="radioImportantLeft"></div> <div class="radioImportantMiddle"> <imput type="radio" checked="true" value="all" name="filter" />Important </div> <div class="radioImportantRight"></div> </div> ??? Sorry for the typo error

    Read the article

  • How to place rooms proceduraly (rule based) on in a game word

    - by gardian06
    I am trying to design the algorithm for my level generation which is a rule driven system. I have created all the rules for the system. I have taken care to insure that all rooms make sense in a grid type setup. for example: these rooms could make this configuration The logic flow code that I have so far Door{ Vector3 position; POD orient; // 5 possible values (up is not an option) bool Open; } Room{ String roomRule; Vector3 roomPos; Vector3 dimensions; POD roomOrient; // 4 possible values List doors<Door>; } LevelManager{ float scale = 18f; List usedRooms<Room>; List openDoors<Door> bool Grid[][][]; Room CreateRoom(String rule, Vector3 position, POD Orient){ place recieved values based on rule fill in other data } Vector3 getDimenstions(String rule){ return dimensions of the room } RotateRoom(POD rotateAmount){ rotate all items in the room } MoveRoom(Room toBeMoved, POD orientataion, float distance){ move the position of the room based on inputs } GenerateMap(Vector3 size, Vector3 start, Vector3 end){ Grid = array[size.y][size.x][size.z]; Room floatingRoom; floatingRoom = Room.CreateRoom(S01, start, rand(4)); usedRooms.Add(floatingRoom); for each Door in floatingRoom.doors{ openDoors.Add(door); } // fill used grid spaces floatingRoom = Room.CreateRoom(S02, end, rand(4); usedRooms.Add(floatingRoom); for each Door in floatingRoom.doors{ openDoors.Add(door); } Vector3 nRoomLocation; Door workingDoor; string workingRoom; // fill used grid spaces // pick random door on the openDoors list workingDoor = /*randomDoor*/ // get a random rule nRoomLocation = workingDoor.position; // then I'm lost } } I know that I have to make sure for convergence (namely the end is reachable), and to do this until there are no more doors on the openDoors list. right now I am simply trying to get this to work in 2D (there are rules that introduce 3D), but I am working on a presumption that a rigorous algorithm can be trivially extended to 3D. EDIT: my thought pattern so far is to take an existing open door and then pick a random room (restrictions can be put in later) place that room's center at the doors location move the room in the direction of the doors orientation half the rooms dimension w/respect to that axis then test against the 3D array to see if all the grid points are open, or have been used, or if there is even space to put the room (caseEdge) if caseEdge (which can also occur in between rooms) then put the door on a toBeClosed list, and remove it from the open list (placing a wall or something there). then to do some kind of test that both the start, and the goal are connected, and reachable from each other (each room has nodes for AI, but I don't want to "have" to pull those out to accomplish this). but this logic has the problem for say the U, or L shaped rooms in my example, and then I also have a problem conceptually if the room needs to be rotated.

    Read the article

  • jquery finish one animation then start the other one

    - by Emin
    I have one two divs and two seperate links that triggers slideDown and slideUp for the divs. When one of the divs are slided down and I click the other one, I hide the first div (slidingUp) and then open the other div (slidingDown) but, at the moment its like while one div is sliding down, the other, also in the same time, is sliding up. is there a way that would tell jquery to wait to finish sliding down of one div and only then start sliding up the other ?

    Read the article

  • Algorithms to find longest common prefix in a sliding window.

    - by nn
    Hi, I have written a Lempel Ziv compressor and decompressor. I am seeking to improve the time to search the dictionary for a phrase. I have considered K-M-P and Boyer-Moore, but I think an algorithm that adapts to changes in the dictionary would be faster. I've been reading that binary search trees (AVL or with splays) improve the performance of compression time considerably. What I fail to understand is how to bootstrap the binary search tree and insert/remove data. I'm not actually quite sure the significance of each node in the binary search. I am searching for phrases so will each character be considered a node? Also how and what is inserted/removed from the search tree as new data enters the dictionary and old data is removed? The binary search tree sounds like a good payoff since it can adapt to the dictionary, but I'm just not quite sure of how it's used.

    Read the article

  • Good strategy for copying a "sliding window" of data from a table?

    - by chiborg
    I have a MySQL table from a third-party application that has millions of rows and only one index - the timestamp of each entry. Now I want to do some heavy self-joins and queries on the data using fields other than the timestamp. Doing the query on the original table would bring the database to a crawl, adding indexes to the table is not an option. Additionally, I only need entries that are newer than one week. My current strategy for doing the queries efficiently is to use a separate table (aux_table) that has the necessary indexes. My questions are: Is there another way to do the queries? and if not, How do I update the data in the indexed table efficiently? So far I have found two approaches for updating aux_table: Truncate aux_table and insert the desired data from the original table. Not very efficient because all the indexes must be re-crated. Check for the biggest timestamp in aux_table and insert all entries with a greater or equal timestamp from the original table. Occasionally drop older entries. Only copying entries with greater timestamp leads to dropped entries (because of entries with same timestamp that were inserted into the original table after the last update).

    Read the article

  • how to adjust sliding of scroll according to the value calculated by me?

    - by cng
    I am working on scroll. I have made a program wherein if the scroll box is in particular range of the panel then it automatically moves to a particular position in the slider. For eg, I have a panel of size 500. the scroll has height of 100. Now the total intervals are 5. Now if i slide the scroll box at a position 225 then i want that it automatically slides to the start of that interval that is at position 200. or if i slide to position 450 then instead of staying there it goes to position 400. Is it possible?

    Read the article

  • Reading JSON with Javascript/jQuery

    - by Josephine
    I'm building a game in javascript/html5 and I'm trying to build a database of locked doors in a maze that can be loaded from and overwritten to throughout gameplay. I've found a large number of tutorials online, but nothing is working. I was wondering if someone could look at what I'm trying and let me know what I'm doing wrong. My JSON file looks like this: { "doors": [ {"left":true, "right":false, "bottom":false}, {"left":false, "right":false, "bottom":false}, {"right":false, "bottom":false, "top":false}, {"left":false, "right":false, "top":false} ] } I want to build the HTML page so that when a player collides with a door it checks if its locked or not like: if (player.x < leftDoor.x + leftDoor.width && player.x + player.width > leftDoor.x && player.y < leftDoor.y + leftDoor.height && player.y + player.height > leftDoor.y) { if(doors[0].left == true) alert("door is locked"); else window.location = ( "2.html?p1="); } However I'm having trouble reading from the JSON file itself. I've tried things like: function loadJson() { $(document).ready(function() { $.getJSON('info.json', function(doors) { alert(doors[0].left); }); }); } But nothing happens, and I need to be able to access the information in the HTML as well. I'd rather use jQuery, but I'm not opposed to straight JS if it works. I've been trying to do this for ages and I'm getting absolutely no where. If someone could help that would be amazing. Thanks!

    Read the article

  • How to generate JSON object on client side and send it to server?

    - by EugeneS
    I have ExtJS based application. I have compound object on the server side, and have ExtJS window with few tabs for editing different parts of this one object. For example: I Have Compound object "Car" public class Car { public string Name; public string Color; public List Wheels; public List Doors; } And on my ExtJS window i have tabs ("General Info", "Wheels", "Doors") for editing different parts of this object. So what i want: When i want to create a new car i want to generate JSON configuration for my class "Car" like {Name:null; Color:null; Wheels:[]; Doors:[]} then sent it to the client, fill it on the client (without callbacks to server) and after user finishes creating his Car object (he added wheels, doors, set name and color) and press save, I want to sent this filled(generated) JSON object to server and save it to DB. Is it possible? Thanks

    Read the article

  • Averaging initial values for rolling series

    - by Dave Jarvis
    Question Given a maximum sliding window size of 40 (i.e., the set of numbers in the list cannot exceed 40), what is the calculation to ensure a smooth averaging transition as the set size grows from 1 to 40? Problem Description Creating a trend line for a set of data has skewed initial values. The complete set of values is unknown at runtime: they are provided one at a time. It seems like a reverse-weighted average is required so that the initial values are averaged differently. In the image below the leftmost data for the trend line are incorrectly averaged. Current Solution Created a new type of ArrayList subclass that calculates the appropriate values and ensures its size never goes beyond the bounds of the sliding window: /** * A list of Double values that has a maximum capacity enforced by a sliding * window. Can calculate the average of its values. */ public class AveragingList extends ArrayList<Double> { private float slidingWindowSize = 0.0f; /** * The initial capacity is used for the sliding window size. * @param slidingWindowSize */ public AveragingList( int slidingWindowSize ) { super( slidingWindowSize ); setSlidingWindowSize( ( float )slidingWindowSize ); } public boolean add( Double d ) { boolean result = super.add( d ); // Prevent the list from exceeding the maximum sliding window size. // if( size() > getSlidingWindowSize() ) { remove( 0 ); } return result; } /** * Calculate the average. * * @return The average of the values stored in this list. */ public double average() { double result = 0.0; int size = size(); for( Double d: this ) { result += d.doubleValue(); } return (double)result / (double)size; } /** * Changes the maximum number of numbers stored in this list. * * @param slidingWindowSize New maximum number of values to remember. */ public void setSlidingWindowSize( float slidingWindowSize ) { this.slidingWindowSize = slidingWindowSize; } /** * Returns the number used to determine the maximum values this list can * store before it removes the first entry upon adding another value. * @return The maximum number of numbers stored in this list. */ public float getSlidingWindowSize() { return slidingWindowSize; } } Resulting Image Example Input The data comes into the function one value at a time. For example, data points (Data) and calculated averages (Avg) typically look as follows: Data: 17.0 Avg : 17.0 Data: 17.0 Avg : 17.0 Data: 5.0 Avg : 13.0 Data: 5.0 Avg : 11.0  Related Sites The following pages describe moving averages, but typically when all (or sufficient) data is known: http://www.cs.princeton.edu/introcs/15inout/MovingAverage.java.html http://stackoverflow.com/questions/2161815/r-zoo-series-sliding-window-calculation http://taragana.blogspot.com/ http://www.dreamincode.net/forums/index.php?showtopic=92508 http://blogs.sun.com/nickstephen/entry/dtrace_and_moving_rolling_averages

    Read the article

  • I'm looking for Sidebar Menu Library for iOS

    - by Swordfish
    I'm looking for sidebar menu library similar to facebook. But sliding direction is opposite, not sliding left and right. What I need is up/down sliding way. I found many great soltutions for sidebar menu. But these things are usually that sliding directions is not what I need. These way is similar to taskbar of 6.0 ios Version. My app is for iPad, So, I want to use the bottom side of the screen. Weather + use this way. If anyone knows the solution to solve this, Please let me know it.

    Read the article

  • Increase efficiency for an R simulator of the Monty Hall Puzzle

    - by jahan_m
    The Monty Hall Problem is a simple puzzle involving probability that even stumps professionals in careers dealing with some heavy-duty math. Here's the basic problem: Suppose you're on a game show, and you're given the choice of three doors: Behind one door is a car; behind the others, goats. You pick a door, say No. 1, and the host, who knows what's behind the doors, opens another door, say No. 3, which has a goat. He then says to you, "Do you want to pick door No. 2?" Is it to your advantage to switch your choice? You can find numerous explanations of the solution here: http://en.wikipedia.org/wiki/Monty_Hall_problem Goal of my simulation: Prove that a switching strategy will win you the car 2/3 of the time. I got curious and wanted to write a little function that simulates the problem many times and returns the proportion of wins if you switched and the proportion of wins if you stayed with your first choice. The function then plots the cumulative wins. First and foremost, I'm interested in hearing if my simulation is indeed replicating the Monty Problem, or if some aspect of the code got it wrong. Secondly, this function takes a long time to run once I get to about 10,000 simulations. I know I don't need this many simulations to prove this but I'd love to hear some ideas on how to make it more efficient. Thanks for your feedback! Monty_Hall=function(repetitions){ doors=c('A','B','C') stay_wins=0 switch_wins=0 series=data.frame(sim_num=seq(repetitions),cum_sum_stay=replicate(repetitions,0),cum_sum_switch=replicate(repetitions,0)) for(i in seq(repetitions)){ winning_door=sample(doors,1) contestant_chooses=sample(doors,1) if(contestant_chooses==winning_door) stay_wins=stay_wins+1 else switch_wins=switch_wins+1 series[i,'cum_sum_stay']=stay_wins series[i,'cum_sum_switch']=switch_wins } plot(series$sim_num,series$cum_sum_switch,col=2,ylab='Cumulative # of wins', xlab='Simulation #',main=sprintf('%d Simulations of the Monty Hall Paradox',repetitions),type='l') lines(series$sim_num,series$cum_sum_stay,col=4) legend('topleft',legend=c('Cumulative wins from switching', 'Cumulative wins from staying'),col=c(2,4),lty=1) result=list(series=series,stay_wins=stay_wins,switch_wins=switch_wins, proportion_stay_wins=stay_wins/repetitions, proportion_switch_wins=switch_wins/repetitions) return(result) } #Theory predicts that it is to the contestant's advantage if he #switches his choice to the other door. This function simulates the game #many times, and shows you the proportion of games in which staying or #switching would win the car. It also plots the cumulative wins for each strategy. Monty_Hall(100)

    Read the article

  • Inheritance not working

    - by Pendo826
    Hey im just practicing inheritance and i encountered a problem. Im getting an error in my car class(sub-class) that the variables in Vehicle(parent) are not visible. i didnt do anything to change this and i dont even know how to make it invisible. Can anyone help me with this. public class Vehicle { private String make, model, colour; private int registrationNumber; public Vehicle() { this.make = ""; this.model = ""; this.colour = ""; this.registrationNumber = 0; } public Vehicle(String make, String model, String colour, int registrationNumber) { this.make = make; this.model = model; this.colour = colour; this.registrationNumber = registrationNumber; } public String getMake() { return make; } public void setMake(String make) { this.make = make; } public String getModel() { return model; } public void setModel(String model) { this.model = model; } public String getColour() { return colour; } public void setColour(String colour) { this.colour = colour; } public int getRegistrationNumber() { return registrationNumber; } public void setRegistrationNumber(int registrationNumber) { this.registrationNumber = registrationNumber; } public String toString() { return "Vehicle [make=" + make + ", model=" + model + ", colour=" + colour + ", registrationNumber=" + registrationNumber + "]"; } } public Car() { super(); this.doors = 0; this.shape = ""; } public Car(int doors, String shape, String make, String model, String colour, int registrationNumber) { super(); this.doors = doors; this.shape = shape; this.make = make;//Error this.model = model;//Error this.colour = colour;//Error this.registrationNumber = registrationNumber;//Error } The error message: Description Resource Path Location Type The field Vehicle.make is not visible Car.java /VehicleApp/src line 19 Java Problem The field Vehicle.model is not visible Car.java /VehicleApp/src line 20 Java Problem The field Vehicle.colour is not visible Car.java /VehicleApp/src line 21 Java Problem The field Vehicle.registrationNumber is not visible Car.java /VehicleApp/src line 22 Java Problem

    Read the article

  • Cannot see the variable In my own JQuery plugin's function.

    - by qinHaiXiang
    I am writing one of my own JQuery plugin. And I got some strange which make me confused. I am using JQuery UI datepicker with my plugin. ;(function($){ var newMW = 1, mwZIndex = 0; // IgtoMW contructor Igtomw = function(elem , options){ var activePanel, lastPanel, daysWithRecords, sliding; // used to check the animation below is executed to the end. // used to access the plugin's default configuration this.opts = $.extend({}, $.fn.igtomw.defaults, options); // intial the model window this.intialMW(); }; $.extend(Igtomw.prototype, { // intial model window intialMW : function(){ this.sliding = false; //this.daysWithRecords = []; this.igtoMW = $('<div />',{'id':'igto'+newMW,'class':'igtoMW',}) .css({'z-index':mwZIndex}) // make it in front of all exist model window; .appendTo('body') .draggable({ containment: 'parent' , handle: '.dragHandle' , distance: 5 }); //var igtoWrapper = igtoMW.append($('<div />',{'class':'igtoWrapper'})); this.igtoWrapper = $('<div />',{'class':'igtoWrapper'}).appendTo(this.igtoMW); this.igtoOpacityBody = $('<div />',{'class':'igtoOpacityBody'}).appendTo(this.igtoMW); //var igtoHeaderInfo = igtoWrapper.append($('<div />',{'class':'igtoHeaderInfo dragHandle'})); this.igtoHeaderInfo = $('<div />',{'class':'igtoHeaderInfo dragHandle'}) .appendTo(this.igtoWrapper); this.igtoQuickNavigation = $('<div />',{'class':'igtoQuickNavigation'}) .css({'color':'#fff'}) .appendTo(this.igtoWrapper); this.igtoContentSlider = $('<div />',{'class':'igtoContentSlider'}) .appendTo(this.igtoWrapper); this.igtoQuickMenu = $('<div />',{'class':'igtoQuickMenu'}) .appendTo(this.igtoWrapper); this.igtoFooter = $('<div />',{'class':'igtoFooter dragHandle'}) .appendTo(this.igtoWrapper); // append to igtoHeaderInfo this.headTitle = this.igtoHeaderInfo.append($('<div />',{'class':'headTitle'})); // append to igtoQuickNavigation this.igQuickNav = $('<div />', {'class':'igQuickNav'}) .html('??') .appendTo(this.igtoQuickNavigation); // append to igtoContentSlider this.igInnerPanelTopMenu = $('<div />',{'class':'igInnerPanelTopMenu'}) .appendTo(this.igtoContentSlider); this.igInnerPanelTopMenu.append('<div class="igInnerPanelButtonPreWrapper"><a href="" class="igInnerPanelButton Pre" action="" style="background-image:url(images/igto/igInnerPanelTopMenu.bt.bg.png);"></a></div>'); this.igInnerPanelTopMenu.append('<div class="igInnerPanelSearch"><input type="text" name="igInnerSearch" /><a href="" class="igInnerSearch">??</a></div>' ); this.igInnerPanelTopMenu.append('<div class="igInnerPanelButtonNextWrapper"><a href="" class="igInnerPanelButton Next" action="sm" style="background-image:url(images/igto/igInnerPanelTopMenu.bt.bg.png); background-position:-272px"></a></div>' ); this.igInnerPanelBottomMenu = $('<div />',{'class':'igInnerPanelBottomMenu'}) .appendTo(this.igtoContentSlider); this.icWrapper = $('<div />',{'class':'icWrapper','id':'igto'+newMW+'Panel'}) .appendTo(this.igtoContentSlider); this.icWrapperCotentPre = $('<div class="slider pre"></div>').appendTo(this.icWrapper); this.icWrapperCotentShow = $('<div class="slider firstShow "></div>').appendTo(this.icWrapper); this.icWrapperCotentnext = $('<div class="slider next"></div>').appendTo(this.icWrapper); this.initialPanel(); this.initialQuickMenus(); console.log(this.leftPad(9)); newMW++; mwZIndex++; this.igtoMW.bind('mousedown',function(){ var $this = $(this); //alert($this.css('z-index') + ' '+mwZIndex); if( parseInt($this.css('z-index')) === (mwZIndex-1) ) return; $this.css({'z-index':mwZIndex}); mwZIndex++; //alert(mwZIndex); }); }, initialPanel : function(){ this.defaultPanelNum = this.opts.initialPanel; this.activePanel = this.defaultPanelNum; this.lastPanel = this.defaultPanelNum; this.defaultPanel = this.loadPanelContents(this.defaultPanelNum); $(this.defaultPanel).appendTo(this.icWrapperCotentShow); }, initialQuickMenus : function(){ // store the current element var obj = this; var defaultQM = this.opts.initialQuickMenu; var strMenu = ''; var marginFirstEle = '8'; $.each(defaultQM,function(key,value){ //alert(key+':'+value); if(marginFirstEle === '8'){ strMenu += '<a href="" class="btPanel" panel="'+key+'" style="margin-left: 8px;" >'+value+'</a>'; marginFirstEle = '4'; } else{ strMenu += '<a href="" class="btPanel" panel="'+key+'" style="margin-left: 4px;" >'+value+'</a>'; } }); // append to igtoQuickMenu this.igtoQMenu = $(strMenu).appendTo(this.igtoQuickMenu); this.igtoQMenu.bind('click',function(event){ event.preventDefault(); var element = $(this); if(element.is('.active')){ return; } else{ $(obj.igtoQMenu).removeClass('active'); element.addClass('active'); } var d = new Date(); var year = d.getFullYear(); var month = obj.leftPad( d.getMonth() ); var inst = null; if( obj.sliding === false){ console.log(obj.lastPanel); var currentPanelNum = parseInt(element.attr('panel')); obj.checkAvailability(); obj.getDays(year,month,inst,currentPanelNum); obj.slidePanel(currentPanelNum); obj.activePanel = currentPanelNum; console.log(obj.activePanel); obj.lastPanel = obj.activePanel; obj.icWrapper.find('input').val(obj.activePanel); } }); }, initialLoginPanel : function(){ var obj = this; this.igPanelLogin = $('<div />',{'class':"igPanelLogin"}); this.igEnterName = $('<div />',{'class':"igEnterName"}).appendTo(this.igPanelLogin); this.igInput = $('<input type="text" name="name" value="???" />').appendTo(this.igEnterName); this.igtoLoginBtWrap = $('<div />',{'class':"igButtons"}).appendTo(this.igPanelLogin); this.igtoLoginBt = $('<a href="" class="igtoLoginBt" action="OK" >??</a>\ <a href="" class="igtoLoginBt" action="CANCEL" >??</a>\ <a href="" class="igtoLoginBt" action="ADD" >????</a>').appendTo(this.igtoLoginBtWrap); this.igtoLoginBt.bind('click',function(event){ event.preventDefault(); var elem = $(this); var action = elem.attr('action'); var userName = obj.igInput.val(); obj.loadRootMenu(); }); return this.igPanelLogin; }, initialWatchHistory : function(){ var obj = this; // for thirt part plugin used if(this.sliding === false){ this.watchHistory = $('<div />',{'class':'igInnerPanelSlider'}).append($('<div />',{'class':'igInnerPanel_pre'}).addClass('igInnerPanel')) .append($('<div />',{'class':'igInnerPanel'}).datepicker({ dateFormat: 'yy-mm-dd',defaultDate: '2010-12-01' ,showWeek: true,firstDay: 1, //beforeShow:setDateStatistics(), onChangeMonthYear:function(year, month, inst) { var panelNum = 1; month = obj.leftPad(month); obj.getDays(year,month,inst,panelNum); } , beforeShowDay: obj.checkAvailability, onSelect: function(dateText, inst) { obj.checkAvailability(); } }).append($('<div />',{'class':'extraMenu'})) ) .append($('<div />',{'class':'igInnerPanel_next'}).addClass('igInnerPanel')); return this.watchHistory; } }, loadPanelContents : function(panelNum){ switch(panelNum){ case 1: alert('inside loadPanelContents') return this.initialWatchHistory(); break; case 2: return this.initialWatchHistory(); break; case 3: return this.initialWatchHistory(); break; case 4: return this.initialWatchHistory(); break; case 5: return this.initialLoginPanel(); break; } }, loadRootMenu : function(){ var obj = this; var mainMenuPanel = $('<div />',{'class':'igRootMenu'}); var currentMWId = this.igtoMW.attr('id'); this.activePanel = 0; $('#'+currentMWId+'Panel .pre'). queue(function(next){ $(this). html(mainMenuPanel). addClass('panelShow'). removeClass('pre'). attr('panelNum',0); next(); }). queue(function(next){ $('<div style="width:0;" class="slider pre"></div>'). prependTo('#'+currentMWId+'Panel').animate({width:348}, function(){ $('#'+currentMWId+'Panel .slider:last').remove() $('#'+currentMWId+'Panel .slider:last').replaceWith('<div class="slider next"></div>'); $('.btMenu').remove(); // remove bottom quick menu obj.sliding = false; $(this).removeAttr('style'); }); $('.igtoQuickMenu .active').removeClass('active'); next(); }); }, slidePanel : function(currentPanelNum){ var currentMWId = this.igtoMW.attr('id'); var obj = this; //alert(obj.loadPanelContents(currentPanelNum)); if( this.activePanel > currentPanelNum){ $('#'+currentMWId+'Panel .pre'). queue(function(next){ alert('inside slidePanel') //var initialDate = getPanelDateStatus(panelNum); //console.log('intial day in bigger panel '+initialDate) $(this). html(obj.loadPanelContents(currentPanelNum)). addClass('panelShow'). removeClass('pre'). attr('panelNum',currentPanelNum); $('#'+currentMWId+'Panel .next').remove(); next(); }). queue(function(next){ $('<div style="width:0;" class="slider pre"></div>'). prependTo('#'+currentMWId+'Panel').animate({width:348}, function(){ //$('#igto1Panel .slider:last').find(setPanel(currentPanelNum)).datepicker('destroy'); $('#'+currentMWId+'Panel .slider:last').empty().removeClass('panelShow').addClass('next').removeAttr('panelNum'); $('#'+currentMWId+'Panel .slider:last').replaceWith('<div class="slider next"></div>') obj.sliding = false;console.log('inuse inside animation: '+obj.sliding); $(this).removeAttr('style'); }); next(); }); } else{ ///// current panel num smaller than next $('#'+currentMWId+'Panel .next'). queue(function(next){ $(this). html(obj.loadPanelContents(currentPanelNum)). addClass('panelShow'). removeClass('next'). attr('panelNum',currentPanelNum); $('<div class="slider next">empty</div>').appendTo('#'+currentMWId+'Panel'); next(); }). queue(function(next){ $('#'+currentMWId+'Panel .pre').animate({width:0}, function(){ $(this).remove(); //$('#igto1Panel .slider:first').find(setPanel(currentPanelNum)).datepicker('destroy'); $('#'+currentMWId+'Panel .slider:first').empty().removeClass('panelShow').addClass('pre').removeAttr('panelNum').removeAttr('style'); $('#'+currentMWId+'Panel .slider:first').replaceWith('<div class="slider pre"></div>') obj.sliding = false; console.log('inuse inside animation: '+obj.sliding); }); next(); }); } }, getDays : function(year,month,inst,panelNum){ var obj = this; // depand on the mysql qurey condition var table_of_record = 'moviewh';//getTable(panelNum); var date_of_record = 'watching_date';//getTableDateCol(panelNum); var date_to_find = year+'-'+month; var node_of_xml_date_list = 'whDateRecords';//getXMLDateNode(panelNum); var user_id = '1';//getLoginUserId(); //var daysWithRecords = []; // empty array before asigning this.daysWithRecords.length = 0; $.ajax({ type: "GET", url: "include/get.date.list.process.php", data:({ table_of_record : table_of_record,date_of_record:date_of_record,date_to_find:date_to_find,user_id:user_id,node_of_xml_date_list:node_of_xml_date_list }), dataType: "json", cache: false, // force broser don't cache the xml file async: false, // using this option to prevent datepicker refresh ??NO success:function(data){ // had no date records if(data === null) return; obj.daysWithRecords = data; } }); //setPanelDateStatus(year,month,panelNum); console.log('call from getdays() ' + this.daysWithRecords); }, checkAvailability : function(availableDays) { // var i; var checkdate = $.datepicker.formatDate('yy-mm-dd', availableDays); //console.log( checkdate); // for(var i = 0; i < this.daysWithRecords.length; i++) { // // if(this.daysWithRecords[i] == checkdate){ // // return [true, "available"]; // } // } //console.log('inside check availablility '+ this.daysWithRecords); //return [true, "available"]; console.log(typeof this.daysWithRecords) for(i in this.daysWithRecords){ //if(this.daysWithRecords[i] == checkdate){ console.log(typeof this.daysWithRecords[i]); //return [true, "available"]; //} } return [true, "available"]; //return [false, ""]; }, leftPad : function(num) { return (num < 10) ? '0' + num : num; } }); $.fn.igtomw = function(options){ // Merge options passed in with global defaults var opt = $.extend({}, $.fn.igtomw.defaults , options); return this.each(function() { new Igtomw(this,opt); }); }; $.fn.igtomw.defaults = { // 0:mainMenu 1:whatchHistor 2:requestHistory 3:userManager // 4:shoppingCart 5:loginPanel initialPanel : 5, // default panel is LoginPanel initialQuickMenu : {'1':'whatchHIstory','2':'????','3':'????','4':'????'} // defalut quick menu }; })(jQuery); usage: $('.openMW').click(function(event){ event.preventDefault(); $('<div class="">').igtomw(); }) HTML code: <div id="taskBarAndStartMenu"> <div class="taskBarAndStartMenuM"> <a href="" class="openMW" >??IGTO</a> </div> <div class="taskBarAndStartMenuO"></div> </div> In my work flow: when I click the "whatchHistory" button, my plugin would load a panel with JQuery UI datepicker applied which days had been set to be availabled or not. I am using the function "getDays()" to get the available days list and stored the data inside daysWithRecords, and final the UI datepicker's function "beforeShowDay()" called the function "checkAvailability()" to set the days. the variable "daysWithRecords" was declared inside Igtomw = function(elem , options) and was initialized inside the function getDays() I am using the function "initialWatchHistory()" to initialization and render the JQuery UI datepicker in the web. My problem is the function "checkAvailability()" cannot see the variable "daysWithRecords".The firebug prompts me that "daysWithRecords" is "undefined". this is the first time I write my first plugin. So .... Thank you very much for any help!!

    Read the article

  • What's wrong in my JavaScript code?

    - by DarkLightA
    I can't figure out what's wrong. var CarObj = function(passengers, maxLoad, wheels, doors, maxSpeed) { this.passengers = passengers; this.maxLoad = maxLoad; this.wheels = wheels; this.doors = doors; this.maxSpeed = maxSpeed; }; var ferrari = new CarObj(4, "700kg", 4, 2, "360km/h"); var output = new Array(); for (var i = 0; i < ferrari.length; i++) { for (var a in ferrari) { output[i] = a; } } document.getElementById('ELEMENTHERE').innerHTML = (output.join(" "));

    Read the article

  • Slide 2d Vector to destination over a period of time

    - by SchautDollar
    I am making a library of GUI controls for games I make with XNA. I am currently developing the library as I make a game so I can test the features and find errors/bugs and hopefully smash them right away. My current issue is on a slide feature I want to implement for my base class that all controls inherit. My goal is to get the control to slide to a specified point over a specified amount of time. Here is the #region containing the code #region Slide private bool sliding; private Vector2 endPoint; private float slideTimeLeft; private float speed; private bool wasEnabled; private Vector2 slideDirection; private float slideDistance; public void Slide(Vector2 startPoint, Vector2 endPoint, float slideTime) { this.location = startPoint; Slide(endPoint,slideTime); } public void Slide(Vector2 endPoint, float slideTime) { this.wasEnabled = this.enabled; this.enabled = false; this.sliding = true; Vector2 tempLength = endPoint - this.location; this.slideDistance = tempLength.Length(); //Was this.slideDistance = (float)Math.Sqrt(tempLength.LengthSquared()); this.speed = slideTime / this.slideDistance; this.endPoint = endPoint; this.slideTimeLeft = slideTime; } private void UpdateSlide(GameTime gameTime) { if (this.sliding) { this.slideTimeLeft -= gameTime.ElapsedGameTime.Milliseconds; if (this.slideTimeLeft >= 0 ) { if ((this.endPoint-this.location).Length() != 0){//Was if (this.endPoint.LengthSquared() > 0 || this.location.LengthSquared() > 0) { this.slideDirection = Vector2.Normalize(this.endPoint - this.location); } this.location += this.slideDirection * speed * gameTime.ElapsedGameTime.Milliseconds;//This is where I believe the issue is, but I'm not sure. It seems right to me... (Even though it doesn't work) } else { this.enabled = this.wasEnabled; this.location = this.endPoint;//After time, the controls position will get set to be the endpoint. this.sliding = false; } } } #endregion this.location is the location of the control elsewhere defined in the class. I have looked at this blog as a huge reference and have googled around quite and have looked on many forums but can't find anything that shows how to implement it. Please and Thanks for your time! EDIT: I have switched this line "this.location += this.slideDirection * speed * gameTime.ElapsedGameTime.Milliseconds;" several times to see what it does. My issue is getting the control to smoothly move to the end location. It moves after the time has expired, but It doesn't move other then that except flash in my face. EDIT2: I have used the first slide method with 3 parameters and it works except it doesn't do it in a period of time and once it gets to its destination, it starts moving randomly towards the previous location and the end location.

    Read the article

  • Firefox drags div like it was an image, javascript event handlers possibly to blame

    - by user281434
    Hi, I'm using this HTML,CSS and Javascript code (in one document together if you want to test it out): <style type="text/css"> #slider_container { width: 200px; height: 30px; background-color: red; display:block; } #slider { width: 20px; height: 30px; background-color: blue; display:block; position:absolute; left:0; } </style> <script type="text/javascript" src="../../js/libs/jquery-1.4.2.min.js"></script> <script type="text/javascript"> $(document).ready(function() { $("#slider").mousedown(function() { $(document).mousemove(function(evnt) { $("#test").html("sliding"); }).mouseup(function() { $("#test").html("not sliding"); $(document).unbind("mousemove mouseup"); });}); }); </script> <div id="test">a</div> <div id="slider_container"> <div id="slider"></div> </div> Everything (surprisingly) works fine in IE, but firefox seems to totally clusterf*ck when this javascript is used. The first "slide" is okay, you drag, it says "sliding", you drop, it says "not sliding". On the second "slide" (or mousedown if you will), firefox suddenly thinks the div is an image or link and wants to drag it around. Screenshot of the dragging: http://i.imgur.com/nPJxZ.jpg Obviously the blue div half-positioned in the red div is the one being dragged. Windows does not capture the cursor when you take a screenshot, but it's a stop sign. Is there someway to prevent this default behaviour?

    Read the article

  • Sliding "pull-down" navigation - what do I use? How do I implement? jQuery?

    - by Josh Carey
    I'm new to Javascript and jQuery, but I'm learning. Here is what I'd like to accomplish: I have a row of navigation "pull-down" tabs that I'd like to animate. Some sliders will have text links to sub-pages and some will not. The bottom portion of the tab should be clickable to go to the main page. Then the sub-page, text links should also be clickable. Here is a graphic example that should make sense of what I'd like to do: http://lionheart.net/downloads/nav-example.png Mouse over, would slide it down. Mouse out, after a second, should auto-slide up. Is this possible with jQuery or something else? Thanks so much for any help you can give me!

    Read the article

  • Transparency in XNA-4 primitives

    - by Shashwat
    I'm using XNA 4 with Visual Studio 2010. I'm trying to create a simple 3D world with walls and doors in which the user to free to roam around. A wall is just a rectangle which is currently being rendered with four vertices using triangle strips. But to create a door, I'd have to split it into three rectangles as shown in the figure. Four quadrilaterals if I want to have the following door-style It will become more complex to have multiple doors on the same wall or if I have windows. Is there any shorter way to handle this? I am looking for something that will just make the wall transparent wherever I want. I found a solution but facing a problem here

    Read the article

  • Five Fake Sounds Engineered to Make Your Feel Better [Science]

    - by Jason Fitzpatrick
    As objects in our environment (like cars, ATMs, and phones) have grown lighter and quieter scientists have been carefully engineering their sounds so that they continue to sound like we expect them to. Read on to see how. At the design blog Humans Invent they share five interesting ways that the world around us is being engineered so it sounds the way we expect it to. They start with the example of the car door. Years ago cars were almost entirely steel, the doors were weighty, and when you slammed them it sounded like one big hunk of steel locking into another big hunk of steel (which, in fact, it was). Newer cars are lighter but people still crave that substantial clunk. Humans Invent highlights the effect of consumer desire: A car door is essentially a hollow shell with parts placed inside it. Without careful design the door frame amplifies the rattling of mechanisms inside. Car companies know that if buyers don’t get a satisfying thud when they close the door, it dents their confidence in the entire vehicle. To produce the ideal clunk, car doors are designed to minimise the amount of high frequencies produced (we associate them with fragility and weakness) and emphasise low, bass-heavy frequencies that suggest solidity. The effect is achieved in a range of different ways – car companies have piled up hundreds of patents on the subject – but usually involves some form of dampener fitted in the door cavity. Locking mechanisms are also tailored to produce the right sort of click and the way seals make contact is precisely controlled. On average it takes 1.8 seconds to close a car door but in that time you’re witnessing a strange kind of symphony composed by engineers and designers whose goal is to reassure you that its rock solid. They mention lock mechanisms, something you may never have thought about. A friend of mine had a Ford Focus some years ago and that particular model had electric locks that, instead of giving a satisfying thunk or solid click, made this horrible gates-of-the-prison-buzzing sound that was completely unnerving. Hit up the link below to see how sounds are engineered for car doors, electric motors, ATM machines, and more. 5 Fake Sounds Designed to Help Humans [Humans Invent via Boing Boing] How To Easily Access Your Home Network From Anywhere With DDNSHow To Recover After Your Email Password Is CompromisedHow to Clean Your Filthy Keyboard in the Dishwasher (Without Ruining it)

    Read the article

  • slide animation skipped when using updatepanel callback

    - by superexsl
    Hey, I'm trying to use UpdatePanels and JQuery but the panels seem to cancel out the JQuery. I want the user to press the search button, have the system perform the search using AJAX and then display the search results by sliding down the div using JQuery. However, it seems that if there are any delays, (I put the thread to sleep for a second), then the results just appear instead of sliding down. If I remove the sleep thread the sliding animation is fine. I've got the code below to execute the JQuery once the AJAX is loaded: <script type="text/javascript"> var prm = Sys.WebForms.PageRequestManager.getInstance(); prm.add_pageLoaded(showDiv); function showDiv(sender, args){ $("#results_bar").slideDown('slow'); } </script> Any ideas why the animation is skipped if there's a delay? Thanks

    Read the article

< Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >