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  • Operator() as a subscript (C++)

    - by Ivan Gromov
    I use operator() as a subscript operator this way: double CVector::operator() (int i) const { if (i >= 0 && i < this->size) return this->data[i]; else return 0; } double& CVector::operator() (int i) { return (this->data[i]); } It works when I get values, but I get an error when I try to write assign a value using a(i) = 1; UPD: Error text: Unhandled exception at 0x651cf54a (msvcr100d.dll) in CG.exe: 0xC0000005: Access violation reading location 0xccccccc0.

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  • Operator overloading in C++

    - by user265260
    If you overload - like operator-(), it is to be used to the left of the object, however overloading () like operator()() it is used to the right of the object. How do we know which operator is to be used on the left and which ones to be used on the right?

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  • Must parameter of assignment operator be reference?

    - by Tim
    When overloading assignment operator of a class in C++, must its parameter be reference? For example, class MyClass { public: ... MyClass & operator=(const MyClass &rhs); ... } Can it be class MyClass { public: ... MyClass & operator=(const MyClass rhs); ... } ? Thanks!

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  • Who deletes the copied instance in + operator ? (c++)

    - by Dima
    Hello, I searched how to implement + operator properly all over the internet and all the results i found do the following steps : const MyClass MyClass::operator+(const MyClass &other) const { MyClass result = *this; // Make a copy of myself. Same as MyClass result(*this); result += other; // Use += to add other to the copy. return result; // All done! } I have few questions about this "process" : Isn't that stupid to implement + operator this way, it calls the assignment operator(which copies the class) in the first line and then the copy constructor in the return (which also copies the class , due to the fact that the return is by value, so it destroys the first copy and creates a new one.. which is frankly not really smart ... ) When i write a=b+c, the b+c part creates a new copy of the class, then the 'a=' part copies the copy to himself. who deletes the copy that b+c created ? Is there a better way to implement + operator without coping the class twice, and also without any memory issues ? thanks in advance

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  • Why friend function is preferred to member function for operator<<

    - by skydoor
    When you are going to print an object, a friend operator<< is used. Can we use member function for operator<< ? class A { public: void operator<<(ostream& i) { i<<"Member function";} friend ostream& operator<<(ostream& i, A& a) { i<<"operator<<"; return i;} }; int main () { A a; A b; A c; cout<<a<<b<<c<<endl; a<<cout; return 0; } One point is that friend function enable us to use it like this cout<<a<<b<<c What other reasons?

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  • operator overloading c++

    - by segfault
    When overloading operators, is it necessary to overload = <= and !=? It seems like it would be smart for c++ to call !operator= for !=, ! for operator<= and !< for operator=. Is that the case, or is it necessary to overload every function?

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  • Problems with first argument being string when overloading the + operator in C++

    - by Chris_45
    I have an selfmade Stringclass: //String.h String & operator = (const String &); String & operator = (char*); const String operator+ (String& s); const String operator+ (char* sA); . . //in main: String s1("hi"); String s2("hello"); str2 = str1 + "ok";//this is ok to do str2 = "ok" + str1;//but not this way //Shouldn't it automatically detect that one argument is a string and in both cases?

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  • Help Me Help You Fix That

    - by BuckWoody
    If you've been redirected here because you posted on a forum, or asked a question in an e-mail, the person wanted you to know how to get help quickly from a group of folks who are willing to do so - but whose time is valuable. You need to put a little effort into the question first to get others to assist. This is how to do that. It will only take you a moment to read... 1. State the problem succinctly in the title When an e-mail thread starts, or a forum post is the "head" of the conversation, you'll attract more helpers by using a descriptive headline than a vague one. This: "Driver for Epson Line Printer Not Installing on Operating System XYZ" Not this: "Can't print - PLEASE HELP" 2. Explain the Error Completely Make sure you include all pertinent information in the request. More information is better, there's almost no way to add too much data to the discussion. What you were doing, what happened, what you saw, the error message, visuals, screen shots, whatever you can include. This: "I'm getting error '5203 - Driver not compatible with Operating System since about 25 years ago' in a message box on the screen when I tried to run the SETUP.COM file from my older computer. It was a 1995 Compaq Proliant and worked correctly there.." Not this: "I get an error message in a box. It won't install." 3. Explain what you have done to research the problem If the first thing you do is ask a question without doing any research, you're lazy, and no one wants to help you. Using one of the many fine search engines you can most always find the answer to your problem. Sometimes you can't. Do yourself a favor - open a notepad app, and paste the URL's as you look them up. If you get your answer, don't save the note. If you don't get an answer, send the list along with the problem. It will show that you've tried, and also keep people from sending you links that you've already checked. This: "I read the fine manual, and it doesn't mention Operating System XYZ for some reason. Also, I checked the following links, but the instructions there didn't fix the problem: " Not this: <NULL> 4. Say "Please" and "Thank You" Remember, you're asking for help. No one owes you their valuable time. Ask politely, don't pester, endure the people who are rude to you, and when your question is answered, respond back to the thread or e-mail with a thank you to close it out. It helps others that have your same problem know that this is the correct answer. This: "I could really use some help here - if you have any pointers or things to try, I'd appreciate it." Not this: "I really need this done right now - why are there no responses?" This: "Thanks for those responses - that last one did the trick. Turns out I needed a new printer anyway, didn't realize they were so inexpensive now." Not this: <NULL> There are a lot of motivated people that will help you. Help them do that.

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  • Maven: Cannot get the help goals working (clean:help, compiler:help, etc)

    - by SirFabel
    Hi, I am new in Maven. Do you know what am I doing wrong below? Thanks SirFabel mvn -e clean:help Warning: JAVA_HOME environment variable is not set. + Error stacktraces are turned on. [INFO] Scanning for projects... [INFO] Searching repository for plugin with prefix: 'clean'. [INFO] ------------------------------------------------------------------------ [ERROR] BUILD FAILURE [INFO] ------------------------------------------------------------------------ [INFO] Required goal not found: clean:help in org.apache.maven.plugins:maven-clean-plugin:2.2 [INFO] ------------------------------------------------------------------------ [INFO] Trace org.apache.maven.BuildFailureException: Required goal not found: clean:help in org.apache.maven.plugins:maven-clean-plugin:2.2 at org.apache.maven.lifecycle.DefaultLifecycleExecutor.getMojoDescriptor(DefaultLifecycleExecutor.java:1867) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.segmentTaskListByAggregationNeeds(DefaultLifecycleExecutor.java:462) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.execute(DefaultLifecycleExecutor.java:175) at org.apache.maven.DefaultMaven.doExecute(DefaultMaven.java:328)

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  • Can't operator == be applied to generic types in C#?

    - by Hosam Aly
    According to the documentation of the == operator in MSDN, For predefined value types, the equality operator (==) returns true if the values of its operands are equal, false otherwise. For reference types other than string, == returns true if its two operands refer to the same object. For the string type, == compares the values of the strings. User-defined value types can overload the == operator (see operator). So can user-defined reference types, although by default == behaves as described above for both predefined and user-defined reference types. So why does this code snippet fail to compile? void Compare<T>(T x, T y) { return x == y; } I get the error Operator '==' cannot be applied to operands of type 'T' and 'T'. I wonder why, since as far as I understand the == operator is predefined for all types? Edit: Thanks everybody. I didn't notice at first that the statement was about reference types only. I also thought that bit-by-bit comparison is provided for all value types, which I now know is not correct. But, in case I'm using a reference type, would the the == operator use the predefined reference comparison, or would it use the overloaded version of the operator if a type defined one? Edit 2: Through trial and error, we learned that the == operator will use the predefined reference comparison when using an unrestricted generic type. Actually, the compiler will use the best method it can find for the restricted type argument, but will look no further. For example, the code below will always print true, even when Test.test<B>(new B(), new B()) is called: class A { public static bool operator==(A x, A y) { return true; } } class B : A { public static bool operator==(B x, B y) { return false; } } class Test { void test<T>(T a, T b) where T : A { Console.WriteLine(a == b); } }

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  • how subsonic SP should return a value

    - by android.sm
    Hi all, I'm very much new to SubSonic and need a little guidance. Here, I want to know how my SP should return a value. Currently, when I execute it I simply pass an Int and it returns me a string value. Here is code: SubSonic SP: public static StoredProcedure GetQuote(int? CategoryId) { StoredProcedure sp = new StoredProcedure("GetQuote", DataService.GetInstance("Quotes Provider"), "dbo"); sp.Command.AddParameter("@CategoryId", CategoryId, DbType.Int32, 0, 10); return sp; } My Code: public bool GetQuote(int category, out string quote) { bool val = false; quote = ""; try { StoredProcedure sp = SPs.GetQuote(category); if (sp != null) { sp.Execute(); val = true; } } catch (Exception err) { throw err; } return val; } Thanks all

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  • overloaded stream insertion operator with a vector

    - by Julz
    hi, i'm trying to write an overloaded stream insertion operator for a class who's only member is a vector. i dont really know what i'm doing. (lets make that clear) it's a vector of "Points" which is a struct containing two doubles. i figure what i want is to insert user input (a bunch of doubles) into a stream that i then send to a modifier method? i keep working off other stream insertion examples such as... std::ostream& operator<< (std::ostream& o, Fred const& fred) { return o << fred.i_; } but when i try a similar..... istream & operator >> (istream &inStream, Polygon &vertStr) { inStream >> ws; inStream >> vertStr.vertices; return inStream; } i get an error "no match for operator etc etc. if i leave off the .vertices it compiles but i figure it's not right? (vertices is the name of my vector ) and even if it is right, i dont actually know what syntax to use in my driver to use it? also not %100 on what my modifier method needs to look like. here's my Polygon class //header #ifndef POLYGON_H #define POLYGON_H #include "Segment.h" #include <vector> class Polygon { friend std::istream & operator >> (std::istream &inStream, Polygon &vertStr); public: //Constructor Polygon(const Point &theVerts); //Default Constructor Polygon(); //Copy Constructor Polygon(const Polygon &polyCopy); //Accessor/Modifier methods inline std::vector<Point> getVector() const {return vertices;} //Return number of Vector elements inline int sizeOfVect() const {return (int) vertices.capacity();} //add Point elements to vector inline void setVertices(const Point &theVerts){vertices.push_back (theVerts);} private: std::vector<Point> vertices; }; #endif //Body using namespace std; #include "Polygon.h" // Constructor Polygon::Polygon(const Point &theVerts) { vertices.push_back (theVerts); } //Copy Constructor Polygon::Polygon(const Polygon &polyCopy) { vertices = polyCopy.vertices; } //Default Constructor Polygon::Polygon(){} istream & operator >> (istream &inStream, Polygon &vertStr) { inStream >> ws; inStream >> vertStr; return inStream; } any help greatly appreciated, sorry to be so vague, a lecturer has just kind of given us a brief example of stream insertion then left us on our own thanks. oh i realise there are probably many other problems that need fixing

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  • overloaded stream insetion operator with a vector

    - by julz666
    hi, i'm trying to write an overloaded stream insertion operator for a class who's only member is a vector. i dont really know what i'm doing. (lets make that clear) it's a vector of "Points" which is a struct containing two doubles. i figure what i want is to insert user input (a bunch of doubles) into a stream that i then send to a modifier method? i keep working off other stream insertion examples such as... std::ostream& operator<< (std::ostream& o, Fred const& fred) { return o << fred.i_; } but when i try a similar..... istream & operator >> (istream &inStream, Polygon &vertStr) { inStream >> ws; inStream >> vertStr.vertices; return inStream; } i get an error "no match for operator etc etc. if i leave off the .vertices it compiles but i figure it's not right? (vertices is the name of my vector ) and even if it is right, i dont actually know what syntax to use in my driver to use it? also not %100 on what my modifier method needs to look like. here's my Polygon class //header #ifndef POLYGON_H #define POLYGON_H #include "Segment.h" #include <vector> class Polygon { friend std::istream & operator >> (std::istream &inStream, Polygon &vertStr); public: //Constructor Polygon(const Point &theVerts); //Default Constructor Polygon(); //Copy Constructor Polygon(const Polygon &polyCopy); //Accessor/Modifier methods inline std::vector<Point> getVector() const {return vertices;} //Return number of Vector elements inline int sizeOfVect() const {return (int) vertices.capacity();} //add Point elements to vector inline void setVertices(const Point &theVerts){vertices.push_back (theVerts);} private: std::vector<Point> vertices; }; #endif //Body using namespace std; #include "Polygon.h" // Constructor Polygon::Polygon(const Point &theVerts) { vertices.push_back (theVerts); } //Copy Constructor Polygon::Polygon(const Polygon &polyCopy) { vertices = polyCopy.vertices; } //Default Constructor Polygon::Polygon(){} istream & operator >> (istream &inStream, Polygon &vertStr) { inStream >> ws; inStream >> vertStr; return inStream; } any help greatly appreciated, sorry to be so vague, a lecturer has just kind of given us a brief example of stream insertion then left us on our own thanks. oh i realise there are probably many other problems that need fixing

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  • Operator== in derived class never gets called.

    - by Robin Welch
    Can someone please put me out of my misery with this? I'm trying to figure out why a derived operator== never gets called in a loop. To simplify the example, here's my Base and Derived class: class Base { // ... snipped bool operator==( const Base& other ) const { return name_ == other.name_; } }; class Derived : public Base { // ... snipped bool operator==( const Derived& other ) const { return ( static_cast<const Base&>( *this ) == static_cast<const Base&>( other ) ? age_ == other.age_ : false ); }; Now when I instantiate and compare like this ... Derived p1("Sarah", 42); Derived p2("Sarah", 42); bool z = ( p1 == p2 ); ... all is fine. Here the operator== from Derived gets called, but when I loop over a list, comparing items in a list of pointers to Base objects ... list<Base*> coll; coll.push_back( new Base("fred") ); coll.push_back( new Derived("sarah", 42) ); // ... snipped // Get two items from the list. Base& obj1 = **itr; Base& obj2 = **itr2; cout << obj1.asString() << " " << ( ( obj1 == obj2 ) ? "==" : "!=" ) << " " << obj2.asString() << endl; Here asString() (which is virtual and not shown here for brevity) works fine, but obj1 == obj2 always calls the Base operator== even if the two objects are Derived. I know I'm going to kick myself when I find out what's wrong, but if someone could let me down gently it would be much appreciated.

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  • C++ Beginner - 'friend' functions and << operator overloading: What is the proper way to overload an

    - by Francisco P.
    Hello, everyone! In a project I'm working on, I have a Score class, defined below in score.h. I am trying to overload it so, when a << operation is performed on it, _points + " " + _name is returned. Here's what I tried to do: ostream & Score::operator<< (ostream & os, Score right) { os << right.getPoints() << " " << right.scoreGetName(); return os; } Here are the errors returned: 1>c:\users\francisco\documents\feup\1a2s\prog\projecto3\projecto3\score.h(30) : error C2804: binary 'operator <<' has too many parameters (This error appears 4 times, actually) I managed to get it working by declaring the overload as a friend function: friend ostream & operator<< (ostream & os, Score right); And removing the Score:: from the function declaration in score.cpp (effectively not declaring it as a member). Why does this work, yet the code describe above doesn't? Thanks for your time! Below is the full score.h /////////////////////////////////////////////////////////// // Score.h // Implementation of the Class Score // Created on: 10-Mai-2010 11:43:56 // Original author: Francisco /////////////////////////////////////////////////////////// #ifndef SCORE_H_ #define SCORE_H_ #include <string> #include <iostream> #include <iostream> using std::string; using std::ostream; class Score { public: Score(string name); Score(); virtual ~Score(); void addPoints(int n); string scoreGetName() const; int getPoints() const; void scoreSetName(string name); bool operator>(const Score right) const; ostream & operator<< (ostream & os, Score right); private: string _name; int _points; }; #endif

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  • Lua Operator Overloading

    - by Pessimist
    I've found some places on the web saying that operators in Lua are overloadable but I can't seem to find any example. Can someone provide an example of, say, overloading the + operator to work like the .. operator works for string concatenation? EDIT 1: to Alexander Gladysh and RBerteig: If operator overloading only works when both operands are the same type and changing this behavior wouldn't be easy, then how come the following code works? (I don't mean any offense, I just started learning this language): printf = function(fmt, ...) io.write(string.format(fmt, ...)) end Set = {} Set.mt = {} -- metatable for sets function Set.new (t) local set = {} setmetatable(set, Set.mt) for _, l in ipairs(t) do set[l] = true end return set end function Set.union (a,b) -- THIS IS THE PART THAT MANAGES OPERATOR OVERLOADING WITH OPERANDS OF DIFFERENT TYPES -- if user built new set using: new_set = some_set + some_number if type(a) == "table" and type(b) == "number" then print("building set...") local mixedset = Set.new{} for k in pairs(a) do mixedset[k] = true end mixedset[b] = true return mixedset -- elseif user built new set using: new_set = some_number + some_set elseif type(b) == "table" and type(a) == "number" then print("building set...") local mixedset = Set.new{} for k in pairs(b) do mixedset[k] = true end mixedset[a] = true return mixedset end if getmetatable(a) ~= Set.mt or getmetatable(b) ~= Set.mt then error("attempt to 'add' a set with a non-set value that is also not a number", 2) end local res = Set.new{} for k in pairs(a) do res[k] = true end for k in pairs(b) do res[k] = true end return res end function Set.tostring (set) local s = "{" local sep = "" for e in pairs(set) do s = s .. sep .. e sep = ", " end return s .. "}" end function Set.print (s) print(Set.tostring(s)) end s1 = Set.new{10, 20, 30, 50} s2 = Set.new{30, 1} Set.mt.__add = Set.union -- now try to make a new set by unioning a set plus a number: s3 = s1 + 8 Set.print(s3) --> {1, 10, 20, 30, 50}

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  • How to change the meaning of pointer access operator

    - by kumar_m_kiran
    Hi All, This may be very obvious question, pardon me if so. I have below code snippet out of my project, #include <stdio.h> class X { public: int i; X() : i(0) {}; }; int main(int argc,char *arv[]) { X *ptr = new X[10]; unsigned index = 5; cout<<ptr[index].i<<endl; return 0; } Question Can I change the meaning of the ptr[index] ? Because I need to return the value of ptr[a[index]] where a is an array for subindexing. I do not want to modify existing source code. Any new function added which can change the behavior is needed. Since the access to index operator is in too many places (536 to be precise) in my code, and has complex formulas inside the index subscript operator, I am not inclined to change the code in many locations. PS : 1. I tried operator overload and came to conclusion that it is not possible. 2. Also p[i] will be transformed into *(p+i). I cannot redefine the basic operator '+'. So just want to reconfirm my understanding and if there are any possible short-cuts to achieve. Else I need fix it by royal method of changing every line of code :) .

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  • C++ template class error with operator ==

    - by Tommy
    Error: error C2678: binary '==' : no operator found which takes a left-hand operand of type 'const entry' (or there is no acceptable conversion) The function: template <class T, int maxSize> int indexList<T, maxSize>::search(const T& target) const { for (int i = 0; i < maxSize; i++) if (elements[i] == target) //ERROR??? return i; // target found at position i // target not found return -1; } indexList.h indexList.cpp Is this suppose to be an overloaded operator? Being a template class I am not sure I understand the error? Solution- The overload function in the class now declared const: //Operators bool entry::operator == (const entry& dE) const <-- { return (name ==dE.name); }

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  • C++ overloading virtual = operator

    - by taz
    Hello, here is the code for my question: class ICommon { public: virtual ICommon& operator=(const ICommon & p)const=0; }; class CSpecial : public ICommon { public: CSpecial& operator=(const CSpecial & cs) { //custom operations return *this; } }; CSpecial obj; Basically: I want the interface ICommon to force it's descendants to implement = operator but don't want to have any typecasts in the implementation. The compiler says "can't instantiate an abstract class. Any help/advice will be appreciated.

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  • How to define a static operator<<?

    - by Pietro M
    Is it possible to define a static insertion operator which operates on the static members of a class only? Something like: class MyClass { public: static std::string msg; static MyClass& operator<< (const std::string& token) { msg.append(token); return *this; // error, static } }; alternatively: static MyClass& operator<< (MyClass&, const std::string &token) { MyClass::msg.append(token); return ?; } This is how I would like to use it: MyClass << "message1" << "message2"; Thank you!

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  • Operator Overloading with C# Extension Methods

    - by Blinky
    I'm attempting to use extension methods to add an operater overload to the C# StringBuilder class. Specifically, given StringBuilder sb, I'd like sb += "text" to become equivalent to sb.Append("text"); Here's the syntax for creating an extension method for StringBuilder: public static class sbExtensions { public static StringBuilder blah(this StringBuilder sb) { return sb; } } It successfully adds the "blah" extension method to the StringBuilder. Unfortunately, operator overloading does not seem to work: public static class sbExtensions { public static StringBuilder operator +(this StringBuilder sb, string s) { return sb.Append(s); } } Among other issues, the keyword 'this' is not allowed in this context. Are adding operator overloads via extension methods possible? If so, what's the proper way to go about it?

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  • C# implicit conversions and == operator

    - by Arnis L.
    Some code for context: class a { } class b { public a a{get;set;} public static implicit operator a(b b) { return b.a; } } a a=null; b b=null; a = b; //compiler: cannot apply operator '==' to operands of type tralala... bool c = a == b; Is it possible to use == operator on different type instances, where one can implicitly convert to another? What did i miss? Edit: If types must be the same calling ==, then why int a=1; double b=1; bool c=a==b; works?

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  • How do I write an overload operator where both arguments are interface

    - by Eric Girard
    I'm using interface for most of my stuff. I can't find a way to create an overload operator + that would allow me to perform an addition on any objects implementing the IPoint interface Code interface IPoint { double X { get; set; } double Y { get; set; } } class Point : IPoint { double X { get; set; } double Y { get; set; } //How and where do I create this operator/extension ??? public static IPoint operator + (IPoint a,IPoint b) { return Add(a,b); } public static IPoint Add(IPoint a,IPoint b) { return new Point { X = a.X + b.X, Y = a.Y + b.Y }; } } //Dumb use case : public class Test { IPoint _currentLocation; public Test(IPoint initialLocation) { _currentLocation = intialLocation } public MoveOf(IPoint movement) { _currentLocation = _currentLocation + intialLocation; //Much cleaner/user-friendly than _currentLocation = Point.Add(_currentLocation,intialLocation); } }

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  • Operator Overloading for Queue C++

    - by Josh
    I was trying to use the overload operator method to copy the entries of one queue into another, but I am going wrong with my function. I don't know how else to access the values of the queue "original" any other way than what I have below: struct Node { int item; Node* next; }; class Queue { public: [...] //Extra code here void operator = (const Queue &original); protected: Node *front, *end; } void Queue::operator=(const Queue &original) { //THIS IS WHERE IM GOING WRONG while(original.front->next != NULL) { front->item = original.front->item; front->next = new Node; front = front->next; original.front = original.front->next; } }

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