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Search found 284 results on 12 pages for 'srikanth suresh'.

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  • all individual panels are not shown inside root panel

    - by Suresh Kumar
    Respected sir/madam, I want to add multiple jpanels to jpanel.So i added a root panel to jscrollpane.and then added all individual jpanels to this root panel.I made jscrollpane's scrolling policy as needed.i.e HORIZONTAL_SCROLLBAR_AS_NEEDED,VERTICAL_SCROLLBAR_AS_NEEDED. But the problem is all individual panels are not shown inside root panel. Code: JScrollPane scPanel=new JScrollPane(); JPanel rootPanel=new JPanel(); rootPanel.setLayout(new FlowLayout()); JPanel indPanel = new JPanel(); rootPanel.add(indPanel); JPanel indPanel2 = new JPanel(); rootPanel.add(indPanel2); //.....like this added indPanals to rootPanel. scPanel.setViewPortView(rootPanel); //scPanel.setHorizontalScrollPolicy(HORIZONTAL_SCROLLBAR_AS_NEEDED); And one more thing is, as i scroll the scrollbar the panels are going out of jscrollpane area. I am not able to see all individual panels, Please suggest me.

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  • how to create a rounded transparent rectangle by using cocoa touch ?

    - by srikanth rongali
    Hi, I need to create a rounded rectangular box in which there will be 6 buttons in iPhone application. And the rectangular box is transparent. Each button have an image and text. And they are also transparent. ( Here transparent means we can see the background image of the box. Sorry for my vocabulary.) I could not get how to start it. I thought of the following one but, By using core graphics draw the outside rounded rectangle and then draw inside rectangles like 2x3 grid. Can I make with this ? Are there any good and easy methods than this. Please give me some idea how to start over with ? Thank you.

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  • How to set probability for a targetSprite shooting accuracy in shooting game ?

    - by srikanth rongali
    Hi, My code is ion cocos2D. I have written code for generating the bullets from the enemy gun for every 0.3seconds. The enemySprite is in right side of the screen in (land scape mode) at winSize.height/2. the bullet starts from the same point and reach the player's end. I used rand() to generate y-coordinate for the bullet to hit on player side. Now, if the bullet bounded rectangle meets the player bounded rectangle the enemy won. If it misses enemy shoots again after 0.3 seconds. Every thing is fine up to here for me. But I have 10 enemies and each have accuracy of hitting player of probabilities ranging from 0.80 to 1.0. First enemy probability is .80 and 10 enemy's is 1.0. How can I adjust the probability for enemy such that it runs according to its probability. Player also hits the enemy.

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  • How to access web application class into silverlight application

    - by Srikanth
    Hi..I am beginner in silverlight..I have created a silverlight project. When a new silverlight project is created it is automatically creating a silverlight application and one web application. I have added a class in both applications. Now I want to access a method of web application class into silverlight application class. Is it possible? I have tried to add web application reference to silverlight but VS is not allowing. Is there any another way to do??

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  • Do [sprite stopActionByTag: kTag]; working differently for different CCActions ?

    - by srikanth rongali
    //prog 1 -(void)gameLogic:(ccTime)dt { id actionMove = [CCMoveTo actionWithDuration:1.0 position:ccp(windowSize.width/2-400, actualY)]; [actionMove setTag:6]; [self schedule:@selector(update:)]; [hitBullet runAction:actionMove]; } -(void)update:(ccTime)dt { if ( (CGRectIntersectsRect(hitRect, playerRect)) ) { [[[self getActionByTag:6] retain] autorelease]; [hitBullet stopActionByTag: 6]; } } //prog 2 -(void)gameLogic:(ccTime)dt { id actionMove = [CCMoveTo actionWithDuration:1.0 position:ccp(windowSize.width/2-400, actualY)]; id hitBulletAction = [CCSequence actionWithDuration:(intervalforEnemyshoot)]; id hitBulletSeq = [CCSequence actions: hitBulletAction, actionMove, nil]; [hitBulletSeq setTag:5]; [self schedule:@selector(update:)]; [hitBullet runAction:hitBulletSeq]; } -(void)update:(ccTime)dt { if ( (CGRectIntersectsRect(hitRect, playerRect)) ) { [[[self getActionByTag:5] retain] autorelease]; [hitBullet stopActionByTag: 5]; } } While prog1 is working prog2 is not working ? I think the both are same. But why the two stopActions are working differently in two prog1 and prog2 ? I mean the actions are stopped in prog1 but the actions are not stopping in prog2 ? thank You.

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  • How to hide the label (CCLabel) after a certain time in cocos2d ?

    - by srikanth rongali
    I added a label by using CCLabel to my layer. Now I want it do disappear after some time like (2sec). How can I make it to disappear? CCLabel *labelPerfectDraw = [CCLabel labelWithString:@"Perfect Draw" fontName:@"Marker Felt" fontSize:30 ]; labelPerfectDraw.color = ccc3(0x00, 0x00, 0xff); labelPerfectDraw.position = ccp(windowSize.width/2, windowSize.height/2+80); [self addChild:labelPerfectDraw]; I added label in above way. Please give me the idea how can I work on it?

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  • What is the best way to create PDF reports with iText and zip them together?

    - by Suresh S
    I have to create a pdf report using apache itext api and report should be zipped .For example there is a report to be generated for people staying in a location of a state. for each state there are many locations, for each location , details of eachh people under the location should be saved as pdf (for each people) finally all the pdf for a location should be zipped ,this way finally all zip files for all locations should be zipped and placed under the zip file for states . my question is how best we can develop code in java. i want a skeleton framework to do the above functionality . i thought of using recursion method.also let me know from experienced users of zip api, will there be any error during creation of many zip files.

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  • how to play video files by using UITableView?

    - by srikanth rongali
    Hi, In my iPhone application I need to show a video image in UITableView. Each tableViewCell have video and some labels. I used the MPMoviePlayerController for showing video in full screen when the cell is selected. But, I am getting error that MPMoviePlayerController class is not there. I tried using UIWebView. But, I could not make it. How can I play a video, when the cell is selected. Some say that videos do not play in simulator. They only play when we test in device. Is it right ? Please help me with the solution. Thank You.

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  • Reliable UDP

    - by suresh
    How can I develop a Linux kernel module in order to make UDP reliable? This is my college assignment and I don't how to proceed. how to do change the default UDP behaviour in linux kernel by loading a new kernel module? and how to program such kernel module?

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  • How can I write a scrolling text in cocos2d ?

    - by srikanth rongali
    I have a text and it should be abled to scrolled only up and down to see entire text. and my application is a game and written in cocos2d. So, I have layers. There is also an image(CCSprite) adjacent to text. The text should be scrolled and the image have a touchesEnded: property. I used CCLabel for text and CCParallaxNode to add the text. But the text appears like a continues paragraph. But, my text should have different lines. My text is like this. //text starts Hey Player. Do you want to play the game right now then play. Do you want to practice or Play? what want to do? ...text continues //text ends What should I use for this ? Thank you.

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  • How to design a RESTful collection resource?

    - by Suresh Kumar
    I am trying to design a "collection of items" resource. I need to support the following operations: Create the collection Remove the collection Add a single item to the collection Add multiple items to the collection Remove a single item from the collection Remove multiple items from the collection This is as far as I have gone: Create collection: ==> POST /service Host: www.myserver.com Content-Type: application/xml <collection name="items"> <item href="item1"/> <item href="item2"/> <item href="item3"/> </collection> <== 201 Created Location: http://myserver.com/service/items Content-Type: application/xml ... Remove collection: ==> DELETE /service/items <== 200 OK Removing a single item from the collection: ==> DELETE /service/items/item1 <== 200 OK However, I am finding supporting the other operations a bit tricky i.e. what methods can I use to: Add single or multiple items to the collection. (PUT doesn't seem to be right here as per HTTP 1.1 RFC Remove multiple items from the collection in one transaction. (DELETE doesn't seem to right here either)

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  • Action bar with Search View. Reverse compatibility issues

    - by suresh
    I am building a sample app to demonstrate SearchView with filter and other Action Bar items. I am able to successfully run this app on 4.2(Nexus 7). But it is not running on 2.3. I googled about the issue. Came to know that i should use SherLock Action bar. I just went to http://actionbarsherlock.com/download.html, downloaded the zip file and added the library as informed in the video: http://www.youtube.com/watch?v=4GJ6yY1lNNY&feature=player_embedde by WiseManDesigns. But still I am unable to figure out the issue. Here is my code: SearchViewActionBar.java public class SearchViewActionBar extends Activity implements SearchView.OnQueryTextListener { private SearchView mSearchView; private TextView mStatusView; int mSortMode = -1; private ListView mListView; private ArrayAdapter<String> mAdapter; protected CharSequence[] _options = { "Wild Life", "River", "Hill Station", "Temple", "Bird Sanctuary", "Hill", "Amusement Park"}; protected boolean[] _selections = new boolean[ _options.length ]; private final String[] mStrings = Cheeses.sCheeseStrings; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); getWindow().requestFeature(Window.FEATURE_ACTION_BAR); setContentView(R.layout.activity_main); // mStatusView = (TextView) findViewById(R.id.status_text); // mSearchView = (SearchView) findViewById(R.id.search_view); mListView = (ListView) findViewById(R.id.list_view); mListView.setAdapter(mAdapter = new ArrayAdapter<String>(this, android.R.layout.simple_list_item_1, mStrings)); mListView.setTextFilterEnabled(true); //setupSearchView(); } private void setupSearchView() { mSearchView.setIconifiedByDefault(true); mSearchView.setOnQueryTextListener(this); mSearchView.setSubmitButtonEnabled(false); //mSearchView.setQueryHint(getString(R.string.cheese_hunt_hint)); } @Override public boolean onCreateOptionsMenu(Menu menu) { super.onCreateOptionsMenu(menu); MenuInflater inflater = getMenuInflater(); inflater.inflate(R.menu.searchview_in_menu, menu); MenuItem searchItem = menu.findItem(R.id.action_search); mSearchView = (SearchView) searchItem.getActionView(); //setupSearchView(searchItem); setupSearchView(); return true; } @Override public boolean onPrepareOptionsMenu(Menu menu) { if (mSortMode != -1) { Drawable icon = menu.findItem(mSortMode).getIcon(); menu.findItem(R.id.action_sort).setIcon(icon); } return super.onPrepareOptionsMenu(menu); } @Override public boolean onOptionsItemSelected(MenuItem item) { String c="Category"; String s=(String) item.getTitle(); if(s.equals(c)) { System.out.println("same"); showDialog( 0 ); } //System.out.println(s); Toast.makeText(this, "Selected Item: " + item.getTitle(), Toast.LENGTH_SHORT).show(); return true; } protected Dialog onCreateDialog( int id ) { return new AlertDialog.Builder( this ) .setTitle( "Category" ) .setMultiChoiceItems( _options, _selections, new DialogSelectionClickHandler() ) .setPositiveButton( "SAVE", new DialogButtonClickHandler() ) .create(); } public class DialogSelectionClickHandler implements DialogInterface.OnMultiChoiceClickListener { public void onClick( DialogInterface dialog, int clicked, boolean selected ) { Log.i( "ME", _options[ clicked ] + " selected: " + selected ); } } public class DialogButtonClickHandler implements DialogInterface.OnClickListener { public void onClick( DialogInterface dialog, int clicked ) { switch( clicked ) { case DialogInterface.BUTTON_POSITIVE: printSelectedPlanets(); break; } } } protected void printSelectedPlanets() { for( int i = 0; i < _options.length; i++ ){ Log.i( "ME", _options[ i ] + " selected: " + _selections[i] ); } } public void onSort(MenuItem item) { mSortMode = item.getItemId(); invalidateOptionsMenu(); } public boolean onQueryTextChange(String newText) { if (TextUtils.isEmpty(newText)) { mListView.clearTextFilter(); } else { mListView.setFilterText(newText.toString()); } return true; } public boolean onQueryTextSubmit(String query) { mStatusView.setText("Query = " + query + " : submitted"); return false; } public boolean onClose() { mStatusView.setText("Closed!"); return false; } protected boolean isAlwaysExpanded() { return false; } }

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  • Can't read excel file after creating it using File.WriteAllText() function

    - by Srikanth Mattihalli
    public void ExportDataSetToExcel(DataTable dt) { HttpResponse response = HttpContext.Current.Response; response.Clear(); response.Charset = "utf-8"; response.ContentEncoding = Encoding.GetEncoding("utf-8"); response.ContentType = "application/vnd.ms-excel"; Random Rand = new Random(); int iNum = Rand.Next(10000, 99999); string extension = ".xls"; string filenamepath = AppDomain.CurrentDomain.BaseDirectory + "graphs\\" + iNum + ".xls"; string file_path = "graphs/" + iNum + extension; response.AddHeader("Content-Disposition", "attachment;filename=\"" + iNum + "\""); string query = "insert into graphtable(graphtitle,graphpath,creategraph,year) VALUES('" + iNum.ToString() + "','" + file_path + "','" + true + "','" + DateTime.Now.Year.ToString() + "')"; try { int n = connect.UpdateDb(query); if (n > 0) { resultLabel.Text = "Merge Successfull"; } else { resultLabel.Text = " Merge Failed"; } resultLabel.Visible = true; } catch { } using (StringWriter sw = new StringWriter()) { using (HtmlTextWriter htw = new HtmlTextWriter(sw)) { // instantiate a datagrid DataGrid dg = new DataGrid(); dg.DataSource = dt; //ds.Tables[0]; dg.DataBind(); dg.RenderControl(htw); File.WriteAllText(filenamepath, sw.ToString()); // File.WriteAllText(filenamepath, sw.ToString(), Encoding.UTF8); response.Write(sw.ToString()); response.End(); } } } Hi all, I have created an excel sheet from datatable using above function. I want to read the excel sheet programatically using the below connectionstring. This string works fine for all other excel sheets but not for the one i created using the above function. I guess it is because of excel version problem. OleDbConnection conn= new OleDbConnection("Data Source='" + path +"';provider=Microsoft.Jet.OLEDB.4.0;Extended Properties=Excel 8.0;";); Can anyone suggest a way by which i can create an excel sheet such that it is readable again using above query. I cannot use Microsoft InterOp library as it is not supported by my host.

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  • How to dismiss the MFMailComposeViewController in cocos2d ?

    - by srikanth rongali
    I have changed my code to this way. Now mail controller is opening in landscape mode. But the problem is If I touch on cancel button or send button the mail controller is not dismissing its view. How can I do it ? -(void)goToFirstScreen:(id)sender { NSLog(@"goToFirstScreen: "); CCScene *Scene = [CCScene node]; CCLayer *Layer = [EmailScene node]; [Scene addChild:Layer]; [[CCDirector sharedDirector] setAnimationInterval:1.0/60]; [[CCDirector sharedDirector] pushScene: Scene]; } Th EmailScene class is #import "EmailScene.h" #import "testOfEnd.h" @implementation EmailScene - (id) init { self = [super init]; if (self != nil) { [self displayComposerSheet]; } return self; } -(void)displayComposerSheet { [[CCDirector sharedDirector] pause]; picker = [[MFMailComposeViewController alloc] init]; picker.mailComposeDelegate = self; [[[CCDirector sharedDirector] openGLView] addSubview:picker.view]; [[CCDirector sharedDirector] stopAnimation]; [picker presentModalViewController:picker animated:YES]; [picker release]; } - (void)mailComposeController:(MFMailComposeViewController*)controller didFinishWithResult:(MFMailComposeResult)result error:(NSError*)error { [[CCDirector sharedDirector] resume]; //dismiss view after otherwise the code is not executed [picker.view removeFromSuperview]; [[CCDirector sharedDirector] startAnimation]; [picker dismissModalViewControllerAnimated:YES]; //return to previous scene CCScene *Scene = [CCScene node]; CCLayer *Layer = [testOfEnd node]; [Scene addChild:Layer]; [[CCDirector sharedDirector] replaceScene:Scene]; } @end Thank You.

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  • How can I play video by touching the button on the video thumnail of the video in tableviewcell ?

    - by srikanth rongali
    I have a table view in which if each cell is touched video plays. Each cell have image of the video cell.imageView.image. And on the image I have a button (UIButton) with play symbol. If I touch the play button the corresponding video should be played same like the when cell is touched. I have a selector for the play button. But I need (NSIndex*)indexPath to get the current row. But I can't access the indexPath in my selector. How can I make this? Thank You.

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  • How to reset the value of NSInterval ?

    - by srikanth rongali
    I am writing a small game. After the completion of the game we get the previous screen. So, we can play again. But problem is that the time interval (NSTime Interval)started first time while running game is still continuing. For example the time interval of my touch when I first started game is 3.0 seconds. When again I played (not quitting the application) the time interval is 3.0 seconds + interval till the present touch ? Hoe can I make it work ? Please help me with solution for my problem.

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  • Port android / android tv on nokia booklet 3G

    - by Suresh
    is it possible to port android (android tv) on Nokia booklet 3G , i like the booklet hardware (built in 3g modem and hdmi port and overall build) but windows 7 is horrible. it would be great to have android with android tv port on nokia booklet 3G any idea how to do?

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  • How to stop the targets generated by schedule:@selector(target:) interval:timeInterval ?

    - by srikanth rongali
    I am using [self schedule:@selector(target:) interval:timeInterval]; for generating bullets in shooting game in cocos2d. In target: I called method targetGenerate to generate for bullet. The enemy generates these bullets. After the player won or enemy won the game the bullets should stop. But, I could not make them stop. I used flags for this. But they did either work. If I set flag1 = 1; for game won. I am using [self schedule:@selector(update:)]; for updating the bullet position to know it hits the player or not ? And I tried like this -(id)init { if( (self = [super init]) ) { //code for enemy [self schedule:@selector(target:) interval:timeInterval]; [self schedule:@selector(update:)]; }return self; } -(void)target:(ccTime)dt { if(flag != 1) [self targetGenerate]; } -(void)targetGenerate { //code for the bullet to generate; CCSprite *bullet = … } -(void)update:(ccTime)dt { //code for to know intersection of bullet and player } But it was not working. How can I make the bullets to disappear after player won the game or enemy won the game ? Thank you.

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