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Search found 351 results on 15 pages for 'theoretical'.

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  • Is there a good example of the difference between practice and theory?

    - by a_person
    There has been a lot of posters advising that the best way to retain knowledge is to apply it practically. After ignoring said advice for several years in a futile attempt to accumulate enough theoretical knowledge to be prepared for every possible case scenario, the process which lead me to assembling a library that's easily worth ~6K, I finally get it. I would like to share my story in the hopes that others will avoid taking the same route that was taken by me. I've selected graphical format (photos with caption to be exact) as my media. Help me with your ideas, maybe a fragment of code, or other imagery that would convey a message of the inherent difference between practice and theory.

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  • How much server bandwidth does an average RTS game require per month?

    - by Nat Weiss
    My friend and I are going to write a multiplayer, multiplatform RTS game and are currently analyzing the costs of going with a client-server architecture. The game will have a small map with mostly characters, not buildings (think of DotA or League of Legends). The authoritative game logic will run on the server and message packet sizes will be highly optimized. We'd like to know approximately how much server bandwidth our proposed RTS game would use on a monthly basis, considering these theoretical constants: 100 concurrent users maximum 8 players maximum per game 10 ticks per second Bonus: If you can tell us approximately how much server RAM this kind of game would use that would also help a great deal. Thanks in advance.

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  • Why make JavaScript class based?

    - by Carnotaurus
    JavaScript is a prototype language. To turn it into a class based language adds little value? I am not talking about best-practice here. I remember reading an article from way back, which claimed that the class-based worldview is perceivably more flawed than the one of prototypes. My summary can be found here: http://carnotaurus.tumblr.com/post/3248631891/class-based-javascript-or-not. I am resisting to use the class-based jQuery add-on and other attempts at faciliating class-based JavaScript. Peer pressure is strong but is there a stronger theoretical or practical reason why I stop resisting?

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  • Data Warehouse Workshop

    - by Davide Mauri
    I’m really really pleased to announce that it’s possible to register to the Data Warehouse Workshop that I and Thomas Kejser developed togheter.  Several months ago we decided to join forces in order to create a workshop that would contain not only the theoretical stuff, but also the experience we both have and all the best practices and lesson learned that can make the difference between a success and a failure when building a Data Warehouse. The first sheduled date is 7 February in Kista (Sweden): http://www.eventzilla.net/web/event?eventid=2138965081 and until 30th November there is the Super Early Bird to save more the 100€ (150$). The workshop will be very similar to the one I delivered at PASS Summit summit, with some extra technical stuff since it’s one hour longer. In addition to that for this first version both me and Thomas will be present, so it’s a great change  to make sure you super-charge your DW/BI project with insights that aren’t available anywhere else! If you’re into the BI field and you live in Europe, don’t miss this opportunity!

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  • Background & Research Methods section (Writing an Article)

    - by sterz
    It is my first time writing an article on a software project. I am supposed to use ACM UbiComp paper format. I already have a structure that I should follow and there is a Background & Research Methods section after Abstract, Introduction, Related Work sections. I have browser through several articles, but some of them either dont have it, have only background section or have only research methods section. I am having hard time to find an article that has this section and moreover what I must write on here. My project is about Bluetooth location tracking and I do have the implementation and evaluation, so it is not something theoretical.

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  • What is testable code?

    - by Michael Freidgeim
    We are improving quality of code and trying to develop more unit tests. The question that developers asked  was  "How to make code testable ?"  From http://openmymind.net/2010/8/17/Write-testable-code-even-if-you-dont-write-tests/ First and foremost, its loosely coupled, taking advantage of dependency injection (and auto-wiring), composition and interface-programming. Testable code is also readable - meaning it leverages single responsibility principle and Liskov substitution principle.A few practical suggestions are listed in http://misko.hevery.com/code-reviewers-guide/More recommendations are in http://googletesting.blogspot.com/2008/08/by-miko-hevery-so-you-decided-to.htmlIt is slightly too theoretical - " the trick is translating these abstract concepts into concrete decisions in your code."

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  • Reporter seeking comments on computer science education [closed]

    - by user63982
    I'm a reporter doing a story for a tech website on computer science education, the need for software engineers, and the proficiency of new engineer hires. I would love to chat or exchange emails with anyone on this site who has an opinion on cs education and whether it did or did not prepare them for a job, and the pluses and minuses of the theoretical vs. the practical. I saw 1051's post and its comments and would love to connect with the poster and any of the commenters. Or anyone else with an opinion. I look forward to hearing from you. Thank you.

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  • How many achievements should I include, and of what challenge?

    - by stephelton
    I know this question is fairy broad and subjective, but I'm wondering if there's been any published research into what an optimal number of achievements is and what kind of challenge they should present. The game this question directly relates to is a shoot-em-up, but an ideal answer is fairly theoretical. If there are there are too few achievements, or they are not challenging, I would expect they would fail in their goal to keep people playing. If there are too many, or they are unreasonably difficult, I would expect people to quickly give up. I personally witnessed the latter happening in Starcraft 2; a section of the achievements would have you win hundreds of games against their AI opponents (boring!)

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  • Some help understanding and modifying a 2D shader

    - by electroflame
    I have a similar question as the one posed here, except that I don't wish to use a 1D Color Palette. I simply wish to have it display 1 color of my choosing (red, for example). I plan to use this as a "shield" effect for a 2D ship. I also wish to understand how it works a little bit better, as I'll be the first to admit that shaders in general are not my strongest suit. I'm not asking for an overview of HLSL (as that is too broad of a subject), just an explanation of how this shader works, and the best way to implement it in a 2D game. Code examples would be ideal (even if they are theoretical) but if the answer is explained well enough, I might be able to manage with plain old text. This is also in XNA 4.0. Thanks in advance.

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  • Processing a stream. Must layers be violated?

    - by Lord Tydus
    Theoretical situation: One trillion foobars are stored in a text file (no fancy databases). Each foobar must have some business logic executed on it. A set of 1 trillion will not fit in memory so the data layer cannot return a big set to the business layer. Instead they are to be streamed in 1 foobar at a time, and have business logic execute on 1 foobar at a time. The stream must be closed when finished. In order for the stream to be closed the business layer must close the stream (a data operation detail), thus violating the separation of concerns. Is it possible to incrementally process data without violating layers?

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  • Alternative ways to construct maps

    - by sideways8
    I've searched around and it seems like most people are using tile-based map systems. I suppose this question is more theoretical than practical (I am not very concerned about memory or performance speed), but I want to know: what other ways can a map be created in a game? A map being a graphic representation of terrain that can be navigated, has entrances and exits, and boundares (no-go zones). Besides using text files to store and arrays to load tile data, one idea I had was to store a map entirely as a graphic file and use queries on the pixel colour to determine boundaries (ie, you can only move in a certain direction if the way is bright enough in that direction). What other creative map systems are out there?

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  • Math behind multivariate testing for website optimization

    - by corkjack
    I am looking for theoretical resources (books, tutorials, etc.) to learn about making sound statistical inferences given (plenty of) multivariate website conversion data. I'm after the math involved, and cannot find any good non-marketing stuff on the web. The sort of questions I want to answer: how much impact does a single variable (e.g. color of text) have? what is the correlation between variables? what type of distribution is used for modelling (Gaussian, Binomial, etc.)? When using statistics to analyze results - what should be considered as a random variable - the web-page element that gets different variations or the binary conversion-or-no-conversion outcome of an impression? There's plenty of information about different website optimization testing methods and their benefits\pitfalls, plenty of information about multivariate statistics in general, do you guys know of resources that discuss statistics in this specific context of website optimization ? Thanks for any info!

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  • Implementing cache system in Java Web Application

    - by TGM
    I worked with JPA (Eclipselink implementation) and Hibernate. As I understand these two have great caching systems. I am interested in caching in a Web application and in order to better understand the process I'm trying to implement something on my own. Sadly, I cannot find any in depth documentation about this subject. I'm interested in things like high scalability, sharing memory on different machines and other important theoretical matters. Is there any tutorial or open project I could check out? Thank you! *LE: * I want to cache DB information in POJOs just like JPA or Eclipselink

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  • Running the Ubuntu Kernel and OS on custom processor

    - by xupv5
    This is hardly a theoretical question as many have done this, albeit there's very little information on the underlying processes. I'm developing a custom MIPS-based processor on which I would like to run ubuntu. I'm quite baffled as to what to do next after you've designed the instruction set and the computer architecture itself. I need to be able to run a kernel and OS but how does it all tie in? At the moment I'm researching into designing a compiler for the linux kernel to generate the appropriate assembly language. Is that a good way to go? What do I need to do after that?

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  • TDD Exercise Ideas

    - by Dan
    I am about to give a TDD workshop. I have the theoretical part pretty much sorted out, but I wish to avoid typical Tic-tac-toe, Currency or god forbid Calculator exercise. Any suggestions for a good TDD exercise that can be ideally finished in a couple of hours? Oh, and one exercise per answer if you can!

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  • Turing-Complete language possibilities?

    - by I can't tell you my name.
    In every Turing-Complete language, is it possible to create a working Compiler for itself which first runs on an interpreter written in some other language and then compiles it's own source code? (Bootstrapping) Standards-Compilant C++ compiler which outputs binaries for, e.g.: Windows? Regex Parser and Evaluater? World of Warcraft clone? (Assuming the language gets the necessary API bindings as, for example, OpenGL and the WoW source code is available) (Everything here theoretical) Let's take Brainf*ck as an example language.

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  • A Turing Machine Question

    - by Hellnar
    Greetings, I have been struggling to find a question regarding this theoretical question, even tho it is not directly a programming question, I believe it is really related. Assume a type of Turing machine which cannot have more than 1000 squares. What would be the relationship between the set of such type of recognizable languages and set of normal recognizable languages.

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  • Reloading of persisted entity

    - by Udi
    I'm using OpenJPA in my application as a JPA vendor. The question is theoretical or conceptual: Is there any way to tell an entity manager to load an entity from the DB rather than from it's cache? The problematic scenario: EM1.persist(Entity1) EM2.merge(Entity1) EM1.find(Entity1) <--- Entity1 is the cached version rather than the merged one.. Any elegant way to do it? I really don't want to call em.refresh(entity).

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  • Maximum number of concurrent users connected to SQL Server 2008

    - by worlds-apart89
    Is there a limit to the maximum number of concurrent users connected to SQL Server 2008? I am guessing computer resources determine that limit (if it exists), but I am also wondering if there is a theoretical limit. I have tried googling the answer, but all the information I have found is based upon earlier versions of SQL Server. If there is a limit, does it apply to just a database or a SQL Server instance?

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  • jQuery Adding DOM Elements

    - by Aren B
    This may be a simple answer, but I'm trying to add a dom-created element (i.e. document.createElement(...)) to a jQuery Selector. jQuery has a great assortment of functions for adding html .html(htmlString) .append(htmlString) .prepend(htmlString) But what i want to do is add a dom OBJECT var myFancyDiv = document.createElement("div"); myFancyDiv.setAttribute("id", "FancyDiv"); // This is the theoretical function im looking for. $("#SomeOtherDiv").htmlDom(myFancyDiv);

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  • SQL: Join vs. subquery

    - by Col. Shrapnel
    I am an old-school MySQL user and always preferred JOIN over sub-query. But nowadays everyone uses sub-query and I hate it, dunno why. Though I've lack of theoretical knowledge to judge myself if there are any difference. Well, I am curious if sub-query as good as join and there is no thing to worry about?

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  • Examples of useful or non-trival dual interfaces

    - by Scott Weinstein
    Recently Erik Meijer and others have show how IObservable/IObserver is the dual of IEnumerable/IEnumerator. The fact that they are dual means that any operation on one interface is valid on the other, thus providing a theoretical foundation for the Reactive Extentions for .Net Do other dual interfaces exist? I'm interested in any example, not just .Net based.

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  • Opinion on "loop invariants", and are these frequently used in the industry?

    - by Michael Aaron Safyan
    I was thinking back to my freshman year at college (five years ago) when I took an exam to place-out of intro-level computer science. There was a question about loop invariants, and I was wondering if loop invariants are really necessary in this case or if the question was simply a bad example... the question was to write an iterative definition for a factorial function, and then to prove that the function was correct. The code that I provided for the factorial function was as follows: public static int factorial(int x) { if ( x < 0 ){ throw new IllegalArgumentException("Parameter must be = 0"); }else if ( x == 0 ){ return 1; }else{ int result = 1; for ( int i = 1; i <= x; i++ ){ result*=i; } return result; } } My own proof of correctness was a proof by cases, and in each I asserted that it was correct by definition (x! is undefined for negative values, 0! is 1, and x! is 1*2*3...*x for a positive value of x). The professor wanted me to prove the loop using a loop invariant; however, my argument was that it was correct "by definition", because the definition of "x!" for a positive integer x is "the product of the integers from 1... x", and the for-loop in the else clause is simply a literal translation of this definition. Is a loop invariant really needed as a proof of correctness in this case? How complicated must a loop be before a loop invariant (and proper initialization and termination conditions) become necessary for a proof of correctness? Additionally, I was wondering... how often are such formal proofs used in the industry? I have found that about half of my courses are very theoretical and proof-heavy and about half are very implementation and coding-heavy, without any formal or theoretical material. How much do these overlap in practice? If you do use proofs in the industry, when do you apply them (always, only if it's complicated, rarely, never)?

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