In my previous post Dependency Injection in ASP.NET MVC NerdDinner App using Ninject, we did dependency injection in NerdDinner application using Ninject. In this post, I demonstrate how to apply Dependency Injection in ASP.NET MVC NerdDinner App using Microsoft Unity Application Block (Unity) v 2.0.Unity 2.0Unity 2.0 is available on Codeplex at http://unity.codeplex.com . In earlier versions of Unity, the ObjectBuilder generic dependency injection mechanism, was distributed as a separate assembly, is now integrated with Unity core assembly. So you no longer need to reference the ObjectBuilder assembly in your applications. Two additional Built-In Lifetime Managers - HierarchicalifetimeManager and PerResolveLifetimeManager have been added to Unity 2.0.Dependency Injection in NerdDinner using UnityIn my Ninject post on NerdDinner, we have discussed the interfaces and concrete types of NerdDinner application and how to inject dependencies controller constructors. The following steps will configure Unity 2.0 to apply controller injection in NerdDinner application. Step 1 – Add reference for Unity Application BlockOpen the NerdDinner solution and add reference to Microsoft.Practices.Unity.dll and Microsoft.Practices.Unity.Configuration.dllYou can download Unity from at http://unity.codeplex.com .Step 2 – Controller Factory for Unity The controller factory is responsible for creating controller instances.We extend the built in default controller factory with our own factory for working Unity with ASP.NET MVC.
public class UnityControllerFactory : DefaultControllerFactory
{
protected override IController GetControllerInstance(RequestContext reqContext, Type controllerType)
{
IController controller;
if (controllerType == null)
throw new HttpException(
404, String.Format(
"The controller for path '{0}' could not be found" +
"or it does not implement IController.",
reqContext.HttpContext.Request.Path));
if (!typeof(IController).IsAssignableFrom(controllerType))
throw new ArgumentException(
string.Format(
"Type requested is not a controller: {0}",
controllerType.Name),
"controllerType");
try
{
controller = MvcUnityContainer.Container.Resolve(controllerType)
as IController;
}
catch (Exception ex)
{
throw new InvalidOperationException(String.Format(
"Error resolving controller {0}",
controllerType.Name), ex);
}
return controller;
}
}
public static class MvcUnityContainer
{
public static IUnityContainer Container { get; set; }
}
Step 3 – Register Types and Set Controller Factory
private void ConfigureUnity()
{
//Create UnityContainer
IUnityContainer container = new UnityContainer()
.RegisterType<IFormsAuthentication, FormsAuthenticationService>()
.RegisterType<IMembershipService, AccountMembershipService>()
.RegisterInstance<MembershipProvider>(Membership.Provider)
.RegisterType<IDinnerRepository, DinnerRepository>();
//Set container for Controller Factory
MvcUnityContainer.Container = container;
//Set Controller Factory as UnityControllerFactory
ControllerBuilder.Current.SetControllerFactory(
typeof(UnityControllerFactory));
}
Unity 2.0 provides a fluent interface for type configuration. Now you can call all the methods in a single statement.The above Unity configuration specified in the ConfigureUnity method tells that, to inject instance of DinnerRepositiry when there is a request for IDinnerRepositiry and inject instance of FormsAuthenticationService when there is a request for IFormsAuthentication and inject instance of AccountMembershipService when there is a request for IMembershipService. The AccountMembershipService class has a dependency with ASP.NET Membership provider. So we configure that inject the instance of Membership Provider.After the registering the types, we set UnityControllerFactory as the current controller factory.
//Set container for Controller Factory
MvcUnityContainer.Container = container;
//Set Controller Factory as UnityControllerFactory
ControllerBuilder.Current.SetControllerFactory(
typeof(UnityControllerFactory));
When you register a type by using the RegisterType method, the default behavior is for the container to use a transient lifetime manager. It creates a new instance of the registered, mapped, or requested type each time you call the Resolve or ResolveAll method or when the dependency mechanism injects instances into other classes. The following are the LifetimeManagers provided by Unity 2.0ContainerControlledLifetimeManager - Implements a singleton behavior for objects. The object is disposed of when you dispose of the container.ExternallyControlledLifetimeManager - Implements a singleton behavior but the container doesn't hold a reference to object which will be disposed of when out of scope.HierarchicalifetimeManager - Implements a singleton behavior for objects. However, child containers don't share instances with parents.PerResolveLifetimeManager - Implements a behavior similar to the transient lifetime manager except that instances are reused across build-ups of the object graph.PerThreadLifetimeManager - Implements a singleton behavior for objects but limited to the current thread.TransientLifetimeManager - Returns a new instance of the requested type for each call. (default behavior)We can also create custome lifetime manager for Unity container. The following code creating a custom lifetime manager to store container in the current HttpContext.
public class HttpContextLifetimeManager<T> : LifetimeManager, IDisposable
{
public override object GetValue()
{
return HttpContext.Current.Items[typeof(T).AssemblyQualifiedName];
}
public override void RemoveValue()
{
HttpContext.Current.Items.Remove(typeof(T).AssemblyQualifiedName);
}
public override void SetValue(object newValue)
{
HttpContext.Current.Items[typeof(T).AssemblyQualifiedName]
= newValue;
}
public void Dispose()
{
RemoveValue();
}
}
Step 4 – Modify Global.asax.cs for configure Unity container In the Application_Start event, we call the ConfigureUnity method for configuring the Unity container and set controller factory as UnityControllerFactory
void Application_Start()
{
RegisterRoutes(RouteTable.Routes);
ViewEngines.Engines.Clear();
ViewEngines.Engines.Add(new MobileCapableWebFormViewEngine());
ConfigureUnity();
}Download CodeYou can download the modified NerdDinner code from http://nerddinneraddons.codeplex.com