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  • Unity 3D Display Lag

    - by ec2011
    I find that there is quite a lot of lag when using Unity after upgrading to Precise. It seems that when I first start up the computer, everything is fine, but then if I put the computer on standy for a while and then come back to it, the display is extremely slow and there is a significant delay to visual effects that make the system rather cumbersome to use. I tried to report this as a bug but then bug reporting tool directed me to ask this is a question here first. Thanks for any ideas

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  • In what way does non-"full n-key rollover" hinder fast typists?

    - by Michael Kjörling
    Wikipedia claims (although the latter claim does not cite a source) that: High-end keyboards that provide full n-key rollover typically do so via a PS/2 interface as the USB mode most often used by operating systems has a maximum of only six keys plus modifiers that can be pressed at the same time.[4] This hinders fast typists, ... In what way would the system being able to recognize only six non-modifier keys at once hinder a fast typist? I consider myself a relatively fast typist and I usually press one key, plus modifiers, at once; I can't imagine any real-life situation in which the system only recognizing six non-modifier keys being pressed at once has been a limiting factor in my keyboard usage. (Multi-stroke keyboard shortcuts as used by high-end software like Visual Studio, Emacs and the like are a different matter.) Note that I am not really interested in answers centered around multiplayer computer games; I'm looking for answers that give reasons that would be relevant to typists, somehow supporting the statement made on Wikipedia.

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  • Trouble with 12.10 lag

    - by Brennan
    Well basicly lately I have been having lag problems with 12.10. I will post my specs, but before the update to 12.10, it said that I had intel graphics. Now it says I have Gallium. My specs: *Memory: 3.9 GiB *Processor: Pentium(R) Dual-Core CPU E5500 @ 2.80GHz × 2 *Graphics: Gallium 0.4 on llvmpipe (LLVM 3.2, 128 bits) (used to say intel graphics) *OS Type: 32-bit *Disk: 486.1 GB The output of the command sudo apt-cache check is this: E: Invalid operation check The output of the command sudo lspci -nnk | grep -A5 VGA is this: 00:02.0 VGA compatible controller [0300]: Intel Corporation 4 Series Chipset Integrated Graphics Controller [8086:2e32] (rev 03) Subsystem: ASUSTeK Computer Inc. Device [1043:836d] Kernel driver in use: i915 00:1b.0 Audio device [0403]: Intel Corporation NM10/ICH7 Family High Definition Audio Controller [8086:27d8] (rev 01) Subsystem: ASUSTeK Computer Inc. Device [1043:8445] Kernel driver in use: snd_hda_intel

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  • Mouse cursor lag after lock screen, 64 bit 12.04

    - by Bill Jones
    Recently I have noticed that when I return to my computer after it has been "locked" for a while, the mouse pointer has significant lag. The cursor position appears to only update a few times a second. Moving the mouse results in the pointer "following" the movement in a jerky kind of way, and then continuing for some fraction of a second after I have stopped using the mouse. Replacing the mouse has no effect. (I have two differently branded and constructed usb optical mice). Plugging either mouse into a different usb port has no effect. Once the problem was resolved by "suspending" the system, and then re-starting it with the power switch, but this does not work every time. So far, the only fool-proof fix is to shut the system down and re-start it (re-boot). I have tried this suggested fix. It had no effect.

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  • Lag compensation with networked 2D games

    - by Milo
    I want to make a 2D game that is basically a physics driven sandbox / activity game. There is something I really do not understand though. From research, it seems like updates from the server should only be about every 100ms. I can see how this works for a player since they can just concurrently simulate physics and do lag compensation through interpolation. What I do not understand is how this works for updates from other players. If clients only get notified of player positions every 100ms, I do not see how that works because a lot can happen in 100ms. The player could have changed direction twice or so in that time. I was wondering if anyone would have some insight on this issue. Basically how does this work for shooting and stuff like that? Thanks

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  • Why does xvid encoding lag/lock up windows 7?

    - by acidzombie24
    It seems to encode just fine so you can see the results http://www.sendspace.com/file/msku4q If you look at the mouse cursor you'll see firefox locks up once i click it. Calculator seems fine but when i try to move it, it locks up. The resource monitor and task manager are up so you can see if the CPU is being used up. It isnt as you can see <30% was used.

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  • Why does my cursor jump when typing in ubuntu 11.10

    - by Stephen Myall
    When typing in Ubuntu my cursor jumps around and its not application specific. It doesn't matter or Im filing in a web form, writing an e-mail or using LibreOffice or Lyx. Im using a Sony Vaio 64bit machine. i read a previous question (link below) on this subject which indicates it may have something to do with the touchpad settings. as this has occurred in previous Ubuntu distros Im guess it is somekind of hardware issue. How do you turn of the touchpad when typing to avoid the cursor jumping around? I'd be grateful if anyone can make this stop Stephen

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  • 2D Camera Acceleration/Lag

    - by Cyral
    I have a nice camera set up for my 2D xna game. Im wondering how I should make the camera have 'acceleration' or 'lag' so it smoothly follows the player, instead of 'exactly' like mine does now. Im thinking somehow I need to Lerp the values when I set CameraPosition. Heres my code private void ScrollCamera(Viewport viewport) { float ViewMargin = .35f; float marginWidth = viewport.Width * ViewMargin; float marginLeft = cameraPosition.X + marginWidth; float marginRight = cameraPosition.X + viewport.Width - marginWidth; float TopMargin = .3f; float BottomMargin = .1f; float marginTop = cameraPosition.Y + viewport.Height * TopMargin; float marginBottom = cameraPosition.Y + viewport.Height - viewport.Height * BottomMargin; Vector2 CameraMovement; Vector2 maxCameraPosition; CameraMovement.X = 0.0f; if (Player.Position.X < marginLeft) CameraMovement.X = Player.Position.X - marginLeft; else if (Player.Position.X > marginRight) CameraMovement.X = Player.Position.X - marginRight; maxCameraPosition.X = 16 * Width - viewport.Width; cameraPosition.X = MathHelper.Clamp(cameraPosition.X + CameraMovement.X, 0.0f, maxCameraPosition.X); CameraMovement.Y = 0.0f; if (Player.Position.Y < marginTop) //above the top margin CameraMovement.Y = Player.Position.Y - marginTop; else if (Player.Position.Y > marginBottom) //below the bottom margin CameraMovement.Y = Player.Position.Y - marginBottom; maxCameraPosition.Y = 16 * Height - viewport.Height; cameraPosition.Y = MathHelper.Clamp(cameraPosition.Y + CameraMovement.Y, 0.0f, maxCameraPosition.Y); }

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  • Master Typing Productivity when Programming/SysAdmin [closed]

    - by Hartator
    I try to learn how to type fast and have managed to learn a lot. I am quite good at typing english text now. I do a lot of programmation though and if QWERTY seems fitted for english text, it doesn't seem fitted to type Ruby, Python, Javascript, Command Line or C++... I have read plenty of articles and if I respect their guidelines/tips, I am using a lot my right pinky specially to type []{}|\;:'"/?=+ enter delete. As you can see this symbols are the ones which are the most used when you are programming and we are using only one weak finger to reach them. Am I learning wrong? Is there is a way to be more productive? (I don't really want to switch to DVORAK) Have you some experiences/tips to share regarding this issue? Original Post : http://stackoverflow.com/questions/12230373/programmer-typing-productivty

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  • 12.04 - sound is laggy when running games through Wine

    - by orzechowskid
    Lenovo U400 Wine 1.5.5 Ubuntu 12.04 with all updates applied I'm experiencing severe (~500ms) audio lag in all games run in Wine. Portal 2, Half-Life, World of Goo, and Fallout are all exhibiting this problem. When I run winecfg though and click the "Test Sound" button at the bottom of the Audio tab, the sound effect appears to play immediately. So I'm not sure what's going on. I don't think it's a problem with PulseAudio by itself since totem videos and Youtube clips both play in perfect sync. Anyone have any ideas on where to start fixing this? thanks! (edit: I thought this was limited to Steam games but I installed a non-Steam game and I now see that's not the case. I get audio lag in other apps too.)

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  • Stack-based keyboard delay using Logitech MX3100 keyboard

    - by Mark S. Rasmussen
    I've been using a Logitech Cordless Desktop MX3100 keyboard for quite a while. I've never really had any problems, except for the occasional typo. I noticed however that I tended make the typo "Laod" instead of "Load", quite a bit more often than any other typos. As it started to get on my nerves, I decided to do some testing. What I found out was than when I write lowercase "load", I'd never make the typo. All uppercase, or just uppercase L, I'd make the typo quite often. My actual (very scientific) testing is probably best described by showing the output: moatmoatmoat MoatMoatMoat loatloatloat LaotLaotLaot loafloafloaf LaofLaofLaof hoathoathoat HoatHoatHoat hoadhoadhoad HoadHoadHoad lortlortlort LrotLrotLrot What i found out was that whenever shift was depressed, typing an uppercase "L" would induce a significant lag if the next character was an "o", compared to the lag of the any other key: High "o" lag: LoLoLoLoLoLo No "a" lag: LaLaLaLaLaLa No lag for neither "o" nor "a": lolololololo lalalalalala By realizing this I regained a slight bit of sanity as I knew I wasn't coming down with a case of Parkinsons. I was actually typing correctly, the lag just interpreted it wrongly. Now, what really bugs me is that I can't fathom how this is occurring. What I'm actually typing, in physical order, is this: L - o - a - d, and yet, the "a" is output before the "o", even though "o" was pressed before "a". So while the keyboard is processing the "Lo" combo, the "a" gets prioritized and is inserted before the "o" is done processing, resulting in Laod instead of Load. And this only happens when typing "Lo", not when typing lowercase "lo". This problem could stem from the keyboard hardware, the receiver hardware or the keyboard software driver. No matter the fault location however, I can't imagine how this could be implemented as anything but a FIFO queue. A general delay, sure, I could live with that, albeit I'd be irritated. But a lag affecting different keys differently, and even resulting in unpredictable outcome - that just doesn't make any sense. I've solved the problem by just switching to a wired keyboard. I just can't shake it off me though; what kind of bug/error/scenario would result in a case like this? Edit: It's been suggested that I stop drinking Red Bull and stick to water instead. While that may actually help solve the issue, I'm really not looking for a solution as such. I'm more interested in an explanation of how this could happen, as I can't imagine any viable technical solution that could result in this behavior.

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  • Games on windows 8 in bootcamp lag even on lowest graphics

    - by Jackson Gariety
    I've been playing Crysis 2 and Skyrim on my Retina MacBookPro (10,1) for months now. The two games used to run super smoothly even on nearly maxed out settings. This laptop has an Nvidia GeForce GT 650M graphics card inside, it runs great. But I recently replaced my Windows 8 consumer preview with the retail copy, and since then, 3D games lag in this odd way, no matter what the graphics settings. Every second Skyrim and Crysis alternates between running smoothly and lagging. It's a cyclical lag that comes and goes like clockwork. I can turn the graphics down to 800x600 with no antialiasing and low texture quality, and it runs much smoother on the "up" motion of the cycle, but every second it moves back into this lag spike. I've tried installing beta graphics drivers, re installing the operating system, re installing the bootcamp support software, and freeing up space (I have about 20 GB free). I can't figure out what suddenly caused this other than some obscure difference between the consumer preview and the retail version. What can I try? Is my video card failing? Are there some other drivers I can install? This isn't normal lag from maxing out the card, it

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  • Windows 7 Laptop, cursor jumping after typing the letters "y" or "t" [closed]

    - by Dave K
    My wife has an HP laptop running windows 7. She has a very frustrating problem when typing: in some, but not all cases, typing the letter's "y" or "t" will cause the cursor to jump back a few lines or some number of words. The result is that she ends up typing over whatever it was that she was working on. (as a matter of fact, I just experienced this while typing this question on her computer with the phrase: "typing the letter..." above.) I've installed the latest drivers for her touchpad from Synaptic and disabled tap touching and gesture features to rule out simple unintended mouse clicks. Still the "y" and "t" keys continue to cause problems.

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  • How do you hit modifier keys when touch typing?

    - by Bob Ueland
    I am a programmer and I want to learn to touch type. As all programmers know, using modifier keys like Control, Command and Alt are essential. When programming I think that every second or third word I use involves a modifier key. But most touch typing learning software do not address these keys, it is as if they do not exist. Not only do they not let you practice them, they do not even tell you which fingers to use to hit them. Actually there is a touch typing game that I use called StarTyper (http://lidenanna.com) that lets you practice modifier keys and even make up your own custom words containing modifier keys. But not even this game tells you which fingers to use when hitting the modifier keys. Has anybody addressed this problem. Or are there just homespun methods that work for one person but not for the other?

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  • Efficient coding in Visual Studio (or another IDE), with touch typing

    - by cheeesus
    Moving the cursor to another position in code is one of the most frequent actions when coding. I don't write my programs from the beginning to the end, like a letter. However, moving the cursor requires me to move my right hand to the key arrows or to the mouse, which feels like an interruption to my writing rhythm, since I'm using touch typing. I want my hands to rest on the keyboard. It's difficult to explain what I mean, but I think every coder using touch typing knows what I mean. I tried many things, like defining some shortcuts as surrogate arrow keys (Shift+Alt+J, K, L, I), or buying a keyboard with a Trackpoint, Trackpad, or Trackball on it, but I have not yet found a satisfying solution to the problem. What is the best solution you know of, regardless of which IDE you use? Edit: Thank you for your answers. I am using a lot of shortkeys, but I think using a Vim plugin in Visual Studio would interfere too much with the shortkeys I am used to. Also, I have a keyboard with a built-in mouse, but I'm still looking for a better solution.

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  • Cursor seems to freeze in the first attempt of typing - Unity 3D, 12.04

    - by Denis
    It happens in the first attempt of typing, no matter is after the startup, or 5 minutes later, or then after. The cursor (or maybe it's the system) seems to freeze, no matter the application I use, taking up 5 sec to appear what is typed. Subsequently, everything is normal, using another applications. @Anwar Shah suggested it could be a daemon waiting to run before the lauching of the first application. Turning off Zeitgest didn't help. It occurs only with Unity-3d. Tested with Unity-2d, everything is fine. Tried to change some Compiz settings, nothing worked, although not tested with every single parameter. Also I deactivated Ati proprietary driver, no effect. My system: AMD E350 1.6Gh, 2G-Ram, ATI graphics - Ubuntu 12.04, 64bits. Update 1: the cursor is blinking normally before I start typing. After the first character (which is not showed), seems to freeze, taking 5 seconds to get normal again. Very annoying, specially when you want to access login sites. Update 2: I tested on a different and old machine (Athlon 64 4800 x2, 4Gb ram, no problems - takes 2 seconds, acceptable. I think it could be related to my specific hardware (Samsung RV415), but not sure about it. Anyone experiencing something similar? Is that what I should expect, or can be fixed or improved? Thanks.

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  • JustCode Q1 SP1 &ndash;Typing Assistance Improvements

    Our goal is to make JustCodes typing assistance save keystrokes, without getting in your way. As such, typing assistance received quite a few changes for SP1.  It now works faster, and better than ever :)      Bracket Completion When you add an  open bracket at the beginning of a line, JustCode will now add the closing bracket for you at the end of the line, even if there is code. When you hit enter, the auto formatter will run.    Prevents Bracket Doubling The SP1 release now does its best to prevent you from doubling parenthesis, braces, and brackets. Instead of doubling up these items up, it will move your cursor outside the closing item.   Auto Format on Semi-Colon, and Close Bracket JustCode now automatically runs the auto formatter when you press semi-colon, or add a closing bracket at the end of a line.    Auto Completion of Singe & ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Which languages are dynamically typed and compiled (and which are statically typed and interpreted)?

    - by Skilldrick
    In my reading on dynamic and static typing, I keep coming up against the assumption that statically typed languages are compiled, while dynamically typed languages are interpreted. I know that in general this is true, but I'm interested in the exceptions. I'd really like someone to not only give some examples of these exceptions, but try to explain why it was decided that these languages should work in this way.

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  • Passthrough Objects – Duck Typing++

    - by EltonStoneman
    [Source: http://geekswithblogs.net/EltonStoneman] Can't see a genuine use for this, but I got the idea in my head and wanted to work it through. It's an extension to the idea of duck typing, for scenarios where types have similar behaviour, but implemented in differently-named members. So you may have a set of objects you want to treat as an interface, which don't implement the interface explicitly, and don't have the same member names so they can't be duck-typed into implicitly implementing the interface. In a fictitious example, I want to call Get on whichever ICache implementation is current, and have the call passed through to the relevant method – whether it's called Read, Retrieve or whatever: A sample implementation is up on github here: PassthroughSample. This uses Castle's DynamicProxy behind the scenes in the same way as my duck typing sample, but allows you to configure the passthrough to specify how the inner (implementation) and outer (interface) members are mapped:       var setup = new Passthrough();     var cache = setup.Create("PassthroughSample.Tests.Stubs.AspNetCache, PassthroughSample.Tests")                             .WithPassthrough("Name", "CacheName")                             .WithPassthrough("Get", "Retrieve")                             .WithPassthrough("Set", "Insert")                             .As<ICache>(); - or using some ugly Lambdas to avoid the strings :     Expression<Func<ICache, string, object>> get = (o, s) => o.Get(s);     Expression<Func<Memcached, string, object>> read = (i, s) => i.Read(s);     Expression<Action<ICache, string, object>> set = (o, s, obj) => o.Set(s, obj);     Expression<Action<Memcached, string, object>> insert = (i, s, obj) => i.Put(s, obj);       ICache cache = new Passthrough<ICache, Memcached>()                     .Create()                     .WithPassthrough(o => o.Name, i => i.InstanceName)                     .WithPassthrough(get, read)                     .WithPassthrough(set, insert)                     .As();   - or even in config:   ICache cache = Passthrough.GetConfigured<ICache>(); ...  <passthrough>     <types>       <typename="PassthroughSample.Tests.Stubs.ICache, PassthroughSample.Tests"             passesThroughTo="PassthroughSample.Tests.Stubs.AppFabricCache, PassthroughSample.Tests">         <members>           <membername="Name"passesThroughTo="RegionName"/>           <membername="Get"passesThroughTo="Out"/>           <membername="Set"passesThroughTo="In"/>         </members>       </type>   Possibly useful for injecting stubs for dependencies in tests, when your application code isn't using an IoC container. Possibly it also has an alternative implementation using .NET 4.0 dynamic objects, rather than the dynamic proxy.

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  • Typing for Fun

    Learning to type can be fun. You won';t need to attend any class or pay any tuition fee. As easy as ABC! You can learn typing at your own pace, anytime where you';re free. Back in those days, there ar... [Author: Anna Peacocks - Computers and Internet - April 27, 2010]

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  • Teaching a kid to type in order to start programming

    - by at
    My 5 year old wants to start programming, but he doesn't yet know how to type without looking for each letter 1 at a time. I know it's going to frustrate him to go so slow because of his typing speed. And it's not going to be fun looking for all the letters constantly... So what's the best way to get him to type fast? Clearly he'll need to type a lot of punctuation like semicolons, colons and symbols. So his little hands will have to get used to spreading over the keyboard... I did some google searches and found some very poor looking apps that focused on the letters.

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  • Poor System performance on my machine running Ubuntu 12.04(Beta 2 updated to the present moment)

    - by Mohammad Kamil Nadeem
    Why is it that my system dies when multitasking(it is happening from 11.10) on Ubuntu11.10(Unity), Kubuntu 11.10(KDE) and Deepin Linux which is based on 11.10(Gnome-Shell) The thing is that I thought with 12.04 I would get performance like I used to get on 11.04 on which everything used to run fine without any lag or hiccups. The same lagging(Browser starts to stutter, increased delay in the launching of dash and applications)is happening on 12.04 http://i.imgur.com/YChKB.png and http://i.imgur.com/uyXLA.png . I believe that my system configuration is sufficient for running Ubuntu as you can check here http://paste.ubuntu.com/929734/ . I had the Google voice and chat plugin installed on 12.04 so someone suggested that I should remove that and see if the performance improves but no such respite(I am having this on multiple operating system based on Ubuntu 11.10 as I have mentioned above). On a friends suggestion Ran Memory Test through Partition Magic and my system passed that fine. One thing more that I would like to know is that why when I have 2Gb Ram and 2.1GB swap does my system starts lag and run poorly when Ram consumption goes 500+. If you require anymore information I will gladly provide it.

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  • how to set keyboard for phonetic Hindi typing oneiric for Wx keyboard on QWERTY keyboard

    - by Registered User
    I am trying to type documents in Hindi language. My OS: Ubuntu 11.10 Gnome environment (http://packages.ubuntu.com/search?keywords=gnome-session-fallback) I do not use unity interface.The method is shown here http://www.youtube.com/watch?v=LL7icGNhIfI I am able to type in Hindi in Libreoffice and gedit as well with method shown above.But this is a very difficult way of typing because I have to remember all the English Keys corresponding to the Hindi words as mapped here http://docs.redhat.com/docs/en-US/Red_Hat_Enterprise_Linux/5/html-single/International_Language_Support_Guide/images/hindi.png What I want to be able to do is type phonetically and not use above kind of keyboard. I have US English keyboard in my laptop. See the snapshot here https://picasaweb.google.com/107404068162388981296/UnknownAsianLanguage#5704771437325752466 I have selected the phonetic input method in Ibus window but this still is not working as expected. I expect to be able to type phonetically (given with above phonetic selection) what is happening is I have to type like using a QWERTY keyboard for Hindi language which is deviation from expected behavior. How can I rectify or achieve correct behavior?

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  • Microsoft Ergonomic 7000 keyboard + mouse lag

    - by user115210
    I recently bought a new Microsoft Ergonomic 7000 keyboard. I started to use it with my Ubuntu 12.04 and it lags all the time. I try to be more specific: Even on a minor CPU usage the mouse lags. By minor I mean firefox loading a webpage, or opening an application like conky, gnome-terminal etc. When higher CPU usage occurs the keyboard is lagging too, but by this I mean it misses my hits, so what I type won't appear later. What I tried so far (and did not work)? Disable autosuspend (echo -1 to sys/bus/usb.../autosuspend) and at the same place set level to "on". I have tried several video drivers: Vesa, radeon, newest catalyst (and catalyst beta too) When my keyboard and/or mouse lags I tried an other USB keyboard which works perfectly and the same for the mouse. I tried the keyboard and mouse on a different computer with Linux (Ubuntu, Arch, OpenSuse) too, the same problem appears but not on Windows. I tried to replace the battery sets, and to change channel on the dongle. And also tried to use the dongle from other USB ports. On the same time I am able to use any other wireless mouse. I changed the XkbModel to "microsoft7000" but it did not solve anything. About the hardware: AMD A8 3870K - Radeon HD6550D 8 GB of memory 4 GB of swap (which is almost never used) Here are my PC's details: lsusb: Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 002: ID 045e:071d Microsoft Corp. Bus 005 Device 002: ID 0461:4ea7 Primax Electronics, Ltd lspci: 00:00.0 Host bridge: Advanced Micro Devices [AMD] Family 12h Processor Root Complex 00:01.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI BeaverCreek [Radeon HD 6550D] 00:11.0 SATA controller: Advanced Micro Devices [AMD] Hudson SATA Controller [IDE mode] (rev 40) 00:12.0 USB controller: Advanced Micro Devices [AMD] Hudson USB OHCI Controller (rev 11) 00:12.2 USB controller: Advanced Micro Devices [AMD] Hudson USB EHCI Controller (rev 11) 00:13.0 USB controller: Advanced Micro Devices [AMD] Hudson USB OHCI Controller (rev 11) 00:13.2 USB controller: Advanced Micro Devices [AMD] Hudson USB EHCI Controller (rev 11) 00:14.0 SMBus: Advanced Micro Devices [AMD] Hudson SMBus Controller (rev 13) 00:14.1 IDE interface: Advanced Micro Devices [AMD] Hudson IDE Controller 00:14.2 Audio device: Advanced Micro Devices [AMD] Hudson Azalia Controller (rev 01) 00:14.3 ISA bridge: Advanced Micro Devices [AMD] Hudson LPC Bridge (rev 11) 00:14.4 PCI bridge: Advanced Micro Devices [AMD] Hudson PCI Bridge (rev 40) 00:14.5 USB controller: Advanced Micro Devices [AMD] Hudson USB OHCI Controller (rev 11) 00:15.0 PCI bridge: Advanced Micro Devices [AMD] Device 43a0 00:15.1 PCI bridge: Advanced Micro Devices [AMD] Device 43a1 00:16.0 USB controller: Advanced Micro Devices [AMD] Hudson USB OHCI Controller (rev 11) 00:16.2 USB controller: Advanced Micro Devices [AMD] Hudson USB EHCI Controller (rev 11) 00:18.0 Host bridge: Advanced Micro Devices [AMD] Family 12h/14h Processor Function 0 (rev 43) 00:18.1 Host bridge: Advanced Micro Devices [AMD] Family 12h/14h Processor Function 1 00:18.2 Host bridge: Advanced Micro Devices [AMD] Family 12h/14h Processor Function 2 00:18.3 Host bridge: Advanced Micro Devices [AMD] Family 12h/14h Processor Function 3 00:18.4 Host bridge: Advanced Micro Devices [AMD] Family 12h/14h Processor Function 4 00:18.5 Host bridge: Advanced Micro Devices [AMD] Family 12h/14h Processor Function 6 00:18.6 Host bridge: Advanced Micro Devices [AMD] Family 12h/14h Processor Function 5 00:18.7 Host bridge: Advanced Micro Devices [AMD] Family 12h/14h Processor Function 7 03:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 06) dmesg | tail -n 150: http://pastebin.com/sGUAAiUe cat /var/log/Xorg.0.log: http://pastebin.com/fny7ZkN4 Note: The Icon7 Twister Evolution is the replacement mouse to use.

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