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Search found 85 results on 4 pages for 'uipickerview'.

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  • Picker in UINavigationController

    - by william-hu
    Hi , i use a UIPickerView in my root view of UINavigationController . And i used one button, when i pressed it, pass the data(shows in picker) to the next level view of navigation controller. How should i do this? Thank you!

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  • Row index of pickerview is not displaying correctly.

    - by iSharreth
    I had used images in pickerview. But the row number is not displaying correctly. Anyone please help. I used the below code: - (UIView *)pickerView:(UIPickerView *)pickerView viewForRow:(NSInteger)row forComponent:(NSInteger)component reusingView:(UIView *)view { NSLog(@"Row : %i",row); return [customPickerArray objectAtIndex:row]; }

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  • How to have a UIView on top of TabBar?

    - by balexandre
    How can I get my UIPickerView to apear on top of the TabBar? http://bit.ly/aSFKYY This is a TabBar Application and that NIB file contain 2 views That I animate to show / hide instead of the keyboard, but the keyboard animates on top of all UIViews. How can I accomplish this with my Custom View?

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  • Best way to programmatically detect iPad/iPhone hardware

    - by Adam Eberbach
    The reason I need to find out is that on an iPad, a UIPickerView has the same height in landscape orientation as it does in portrait. On an iPhone it is different. The iPad programming guide introduces an "idiom" value to UIDevice: UIDevice* thisDevice = [UIDevice currentDevice]; if(thisDevice.userInterfaceIdiom == UIUserInterfaceIdiomPad) { // iPad } else { // iPhone } which works OK while you're in iPad (3.2) but not iPhone (3.1.3) - so it looks like there also needs to be an ifdef to conditionally compile that check, like: #if __IPHONE_OS_VERSION_MIN_REQUIRED >= 30200 UIDevice* thisDevice = [UIDevice currentDevice]; if(thisDevice.userInterfaceIdiom == UIUserInterfaceIdiomPad) { // etc. } #endif To me that's starting to look very clumsy. What's a better way?

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  • Objective-C syntax

    - by mebFace
    I've been studying objective-c for a few days now. I keep coming across these two structures: NSString * somestring (NSString *) somestring I understand the first simply sets a pointer to an NSString object, but what does the second construct do, and when should I use it? What's the deal with the asterix marks? Sorry if this question doesn't make any sense, I am completely new to this language, and haven't even reached the level of asking proper questions. Main purpose -- I'm trying to decipher this method: -(NSString *)pickerView:(UIPickerView *)pickerView titleForRow:(NSInteger) row forComponent: (NSInteger)component *Also, the classes I chose don't matter. *

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  • How to use NSObject subclass?

    - by Jon
    So I've created a subclass of NSObject called Query @interface Query : NSObject @property (nonatomic, assign) NSNumber *weight; @property (nonatomic, assign) NSNumber *bodyFat; @property (nonatomic, assign) NSNumber *activityLevel; @end Is this correct for setting the object's property? In VC1: BodyFatViewController *aViewController = [[BodyFatViewController alloc]init]; aViewController.query = self.query; [self.navigationController pushViewController:aViewController animated:YES]; In VC2: - (void)pickerView:(UIPickerView *)pickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component { Query *anQuery = [[Query alloc]init]; anQuery.bodyFat = [self.bodyFatArray objectAtIndex:row]; anQuery.weight = self.query.weight; self.query = anQuery; }

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  • Getting redefinition of View Controller pickerView:titleForRow:forComponent error

    - by pdenlinger
    Hi-- I'm working my way through the book Head First iPhone Development (O'Reilly). Am having trouble on page 68 with the following method and function; I get the error "redefinition of ViewController pickerView:titleForRow:forComponent error. Have checked the code for spaces; seems to be OK. Can you check the code and tell me what's wrong? Thank you. -(NSString *)pickerView:(UIPickerView *)pickerView titleForRow:(NSInteger)row forComponent: (NSInteger)component{ switch (component) { case 0: return [activities objectAtIndex:row]; case 1: return [feelings objectAtIndex:row]; } return nil; }

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  • Question regarding ideal database implementation for iPhone app

    - by Jeff
    So I have a question about the ideal setup for an app I am getting ready to build. The app is basically going to be a memorization tool and I already have an sqlite database full of content that I will be using for the app. The user will navigate through the contents of the database(using the uipickerview), and select something for memorization. If that row or cell of data is selected, it is put into a pool or a uitableview that is dedicated to showing which items you have in your "need to memorize" pool. When you go to that tableview, you can select the row, and the actual data would be populated. All information in the tableview would be deletable, in the event that they don't want it there anymore... Thats it. I know that with database interfacing, there are a few different options out there, in this particular setup, is core data the easiest approach? Is there any other way that would be better? I am just kind of looking for a point in the right direction, any help is greatly appreciated!!

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  • Memory Troubles with UIImagePicker

    - by Dan Ray
    I'm building an app that has several different sections to it, all of which are pretty image-heavy. It ties in with my client's website and they're a "high-design" type outfit. One piece of the app is images uploaded from the camera or the library, and a tableview that shows a grid of thumbnails. Pretty reliably, when I'm dealing with the camera version of UIImagePickerControl, I get hit for low memory. If I bounce around that part of the app for a while, I occasionally and non-repeatably crash with "status:10 (SIGBUS)" in the debugger. On low memory warning, my root view controller for that aspect of the app goes to my data management singleton, cruises through the arrays of cached data, and kills the biggest piece, the image associated with each entry. Thusly: - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Low Memory Warning" message:@"Cleaning out events data" delegate:nil cancelButtonTitle:@"All right then." otherButtonTitles:nil]; [alert show]; [alert release]; NSInteger spaceSaved; DataManager *data = [DataManager sharedDataManager]; for (Event *event in data.eventList) { spaceSaved += [(NSData *)UIImagePNGRepresentation(event.image) length]; event.image = nil; spaceSaved -= [(NSData *)UIImagePNGRepresentation(event.image) length]; } NSString *titleString = [NSString stringWithFormat:@"Saved %d on event images", spaceSaved]; for (WondrMark *mark in data.wondrMarks) { spaceSaved += [(NSData *)UIImagePNGRepresentation(mark.image) length]; mark.image = nil; spaceSaved -= [(NSData *)UIImagePNGRepresentation(mark.image) length]; } NSString *messageString = [NSString stringWithFormat:@"And total %d on event and mark images", spaceSaved]; NSLog(@"%@ - %@", titleString, messageString); // Relinquish ownership any cached data, images, etc that aren't in use. } As you can see, I'm making a (poor) attempt to eyeball the memory space I'm freeing up. I know it's not telling me about the actual memory footprint of the UIImages themselves, but it gives me SOME numbers at least, so I can see that SOMETHING'S happening. (Sorry for the hamfisted way I build that NSLog message too--I was going to fire another UIAlertView, but realized it'd be more useful to log it.) Pretty reliably, after toodling around in the image portion of the app for a while, I'll pull up the camera interface and get the low memory UIAlertView like three or four times in quick succession. Here's the NSLog output from the last time I saw it: 2010-05-27 08:55:02.659 EverWondr[7974:207] Saved 109591 on event images - And total 1419756 on event and mark images wait_fences: failed to receive reply: 10004003 2010-05-27 08:55:08.759 EverWondr[7974:207] Saved 4 on event images - And total 392695 on event and mark images 2010-05-27 08:55:14.865 EverWondr[7974:207] Saved 4 on event images - And total 873419 on event and mark images 2010-05-27 08:55:14.969 EverWondr[7974:207] Saved 4 on event images - And total 4 on event and mark images 2010-05-27 08:55:15.064 EverWondr[7974:207] Saved 4 on event images - And total 4 on event and mark images And then pretty soon after that we get our SIGBUS exit. So that's the situation. Now my specific questions: THE time I see this happening is when the UIPickerView's camera iris shuts. I click the button to take the picture, it does the "click" animation, and Instruments shows my memory footprint going from about 10mb to about 25mb, and sitting there until the image is delivered to my UIViewController, where usage drops back to 10 or 11mb again. If we make it through that without a memory warning, we're golden, but most likely we don't. Anything I can do to make that not be so expensive? Second, I have NSZombies enabled. Am I understanding correctly that that's actually preventing memory from being freed? Am I subjecting my app to an unfair test environment? Third, is there some way to programmatically get my memory usage? Or at least the usage for a UIImage object? I've scoured the docs and don't see anything about that.

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