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  • Navigation bar not displayed if Tabbar used in a view

    - by iPhoneDev
    Hello, My App is Navigation based template. Only one view requires Tab Bar. So I programmatically add a UITabBar in view as: tbc = [[UITabBarController alloc] initWithNibName:nil bundle:nil]; tbc.viewControllers = [NSArray arrayWithObjects:blueController, redController, nil]; tbc.selectedViewController = redController; [self presentModalViewController:tbc animated:YES]; But I am unable to get "Navigation Bar" at top in this view. Can any one help to know how I can have Tabs in bottom and navigation bar in top. Please help it I am not able to find the solution.

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  • UITabBarController "More" tab issues

    - by codemonkey
    I've got a UITabBarController with 7 tabs. Each of the 7 tabs has its own UINavigationController and customizes its toolbar. When a view is loaded via the UITabBarController's "More" menu its custom toolbar isn't appearing. If i switch the order of the views around so that the same view is now accessible from the UITabBar without going through the "More" menu then the custom toolbar shows up like it's supposed to. Is there a way to customize a NavigationController's toolbar when that NavigationController is loaded via the "More" menu of a TabBarController? I'm actually also interested in replacing the "More" menu navigation controller with my own custom one on views loaded via the "More" menu... not sure whether that's even possible. Any feedback will be appreciated.

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  • Nike + iPod app like customisation ?

    - by Madhup
    Hi, I am very much curious about Nike + iPod app look and feel. They have selected uitabbar buttons red in color The tableviewcell selection style as red in color. The disclosure indicator is also red in color. The solution in my mind for two of these is: I can use a red colored arrow image to use it as accessory view. I can flip between a red colored and white colored view with animation for having the selection style But I am clueless of how the tabbar thing is to be done. I am very curious to know the tricks behind this, I also accept that I may be wrong with my other two solutions. So please suggest the solution for any of the problems. I think all are worth knowing for the developers. Thanks, Madhup

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  • iPhone:(Three20)Unselect (Unhiglight) TTTabItem dynamically?

    - by user187532
    Hello friends, I have four TabBarItem (TTTabItem) in a TabBar (TTTabBar). In one case, i want to remove the TabBarItem selection from any of the four TabBarItems (TTTabItem) . i.e., the complete TabBar will not show any TabBarItems selected. Can i achieve it? I tried the following, [_tabBar1 setSelectedTabItem:nil]; But it is crashing. Could someone guide me to resolve this? I need help urgently. (OR) If we clicked on one TabBarItem(TTTabItem), then again clicking on same TabBarItem(TTTabItem) will not call/execute anything right. Can i make it always clicking on a TabBarItem, should call "(void)tabBar: (UITabBar *)tabBar didSelectItem:(UITabBarItem *)item" (or) any other relevant system functions? I need your helps urgently, could someone guide me for my issue? Thank you.

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  • What constitutes a private API in an iPhone app?

    - by tweened
    I'm fairly new to Objective-C and am confused on what falls under the unbrella of a "private API" that could cause Apple to reject my app. Does this include adding methods to existing classes? For example, I found some code on stackoverflow to recolor the tab bar icons for UITabBars with this extension to the UITabBarItem class. Is this considered a "private API"? If not, what does? @interface UITabBar (ColorExtensions) - (void)recolorItemsWithImage:(UIImage *)image shadowColor:(UIColor *)shadowColor shadowOffset:(CGSize)shadowOffset shadowBlur:(CGFloat)shadowBlur; @end

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  • How to make a UITextField move up when keyboard is present

    - by philfreo
    EDIT: Over 1k views with 3 upvotes? If this question is helpful, vote it up :) With the iPhone SDK: I have a UIView with UITextFields that brings up a keyboard. I need it to be able to: Allow scrolling of the contents of the UIScrollView to see the other text fields once the keyboard is brought up Automatically "jump" (by scrolling up) or shortening I know that I need a UIScrollView. I've tried changing the class of my UIView to a UIScrollView but I'm still unable to scroll the textboxes up or down. Do I need both a UIView and a UIScrollView? Does one go inside the other? [EDIT: I now know that you want a UIView inside of a UIScrollView, and the trick is to programatically set the content size of the UIScrollView to the frame size of the UIView.] Then what needs to be implemented in order to automatically scroll to the active text field? Ideally as much of the setup of the components as possible will be done in Interface Builder. I'd like to only write code for what needs it. Note: the UIView (or UIScrollView) that I'm working with is brought up by a tabbar (UITabBar), which needs to function as normal. Edit: I am adding the scroll bar just for when the keyboard comes up. Even though it's not needed, I feel like it provides a better interface because then the user can scroll and change textboxes, for example. I've got it working where I change the frame size of the UIScrollView when the keyboard goes up and down. I'm simply using: -(void)textFieldDidBeginEditing:(UITextField *)textField { //Keyboard becomes visible scrollView.frame = CGRectMake(scrollView.frame.origin.x, scrollView.frame.origin.y, scrollView.frame.size.width, scrollView.frame.size.height - 215 + 50); //resize } -(void)textFieldDidEndEditing:(UITextField *)textField { //keyboard will hide scrollView.frame = CGRectMake(scrollView.frame.origin.x, scrollView.frame.origin.y, scrollView.frame.size.width, scrollView.frame.size.height + 215 - 50); //resize } However this doesn't automatically "move up" or center the lower text fields in the visible area, which is what I would really like.

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  • How to add a badge to the system generated "More" UITabBarItem

    - by Mark Hoffman
    My app has 6 menu items, so the OS shows the first 4, then shows a "More" item that links to a screen where the user can select the other two. My problem is that I want to show a badge on the More item so that the user knows that one of the menu items that is hidden needs their attention. (It's clear to our users which hidden item the badge represents since one of the hidden items is Settings and the other is current Uploads) I don't know how to access the "More" item since the "items" array on UITabBar only contains the 6 actual UITabBarItems that I've created; it doesn't include the system generated "More" item. I've tried setting the badge on one of the hidden UITabBarItems, but no badge is ever displayed. I didn't find much on Google, which makes me wonder if I'm going about this completely wrong. The iTunes app does the same thing when you download items. They display a More item and attach a badge to it, so I figured I was in good company, but I'll be damned if I see how they did that. (Unless they manually created a UITabBarSystemItemMore item and manually handled displaying the other menu items. Ugh.)

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  • How do I reliably get the size of my iPhone view taking rotations into consideration?

    - by Sebastian Celis
    My application uses a UITabBarController, multiple UINavigationControllers, and supports autorotation. In order to properly layout the subviews within each UIViewController's main view, I really need to know the size available to the UIViewContoller. I need this size to take the UINavigationBar, the UITabBar, and the status bar all into account, and thus only return the size available to the content view. I thought for sure I could use the following from within the UIViewController's code: CGRect viewControllerBounds = [[self view] bounds]; However, there are a couple of issues with this approach: The first time the view is loaded, viewControllerBounds reports the view as being 320 pixels wide by 460 pixels tall. This is wrong. With a status bar and a navigation bar showing, the height should only be 416 pixels. However, if I rotate the simulator to landscape and then rotate back, the height of viewControllerBounds changes to 416. If I rotate the first view in the navigation controller to landscape mode and then push another view controller onto the stack, viewControllerBounds for the new view reports a width of 300 pixels and a height of 480 pixels. So the view's bounds didn't even take the rotation into account. Is there a better way to do this? I really don't want to have to start hardcoding the widths and heights of all the various UI elements the iPhone OS provides. I have tried setting the autoresizing mask of the UIViewController's view, but that doesn't seem to change anything. The views definitely seem to be displaying properly. When I set a background color that view looks like it takes up all of the space available to it. Any pointers would be greatly appreciated.

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  • UITabBarController with viewControllers utilizing different orientations?

    - by RickiG
    Hi I can see that this is something that has been troubling a lot of people:/ I have a UITabBarController that has 4 viewControllers, all of type UINavigationController. One of the navigationControllers gets a viewController pushed onto its stack, this viewController should be presented in landscape mode/orientation. The viewController is a graph, it is the absolutely only place in the app where landscape makes sense. (I hide the UITabBar when this is presented to not lead the user to believe this will work everywhere) To make a UITabBarController respond correctly to changes in orientation all its viewControllers need to return the same value from the delegate method: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation So to accomodate this behavior I have implemented this method in all the viewControllers belonging to the UITabBarController: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; BOOL canRotate = [defaults boolForKey:@"can_rotate"]; return canRotate; } The "trick" is now that when my can-be-landscape viewController is pushed I do this: - (void) viewWillAppear:(BOOL)animated { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; [defaults setBool:YES forKey:@"can_rotate"]; [defaults synchronize]; } and when it is popped, I do this: - (void) viewWillDisappear:(BOOL)animated { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; [defaults setBool:NO forKey:@"can_rotate"]; [defaults synchronize]; } This works really well. When the viewController is on the stack I can rotate the device and the view follows. The problem is however, that if the user taps the "back" button on the navigationBar while in landscape mode, thus popping the viewController to the previous viewController, this "old" viewController is of course also in landscape mode. To make things worse, because I set the BOOL to NO, this "old" viewController can not rotate back when I orientate the device to portrait mode. Is there a way to update everything so that none of my other viewControllers will be in landscape mode when I pop the can-be-in-landscape mode viewController? I am a bit worried that if this could be done from landscape to portrait it should also be possible from portrait to landscape, thus making my "hack" unnecessary.. but if it can not, then I am back to square one :/ Hope I am close and that someone could help me get there, thanks:)

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  • Understanding Basic Prototyping & Updating Key/Value pairs

    - by JordanD
    First time poster, long time lurker. I'm trying to learn some more advanced features of .js, and have two ojectives based on the pasted code below: I would like to add methods to a parent class in a specific way (by invoking prototype). I intend to update the declared key/value pairs each time I make an associated method call. execMTAction as seen in TheSuper will execute each function call, regardless. This is by design. Here is the code: function TheSuper(){ this.options = {componentType: "UITabBar", componentName: "Visual Browser", componentMethod: "select", componentValue: null}; execMTAction(this.options.componentType, this.options.componentName, this.options.componentMethod, this.options.componentValue); }; TheSuper.prototype.tapUITextView = function(val1, val2){ this.options = {componentType: "UITextView", componentName: val1, componentMethod: "entertext", componentValue: val2}; }; I would like to execute something like this (very simple): theSuper.executeMTAction(); theSuper.tapUITextView("a", "b"); Unfortunately I am unable to overwrite the "this.options" in the parent, and the .tapUITextView method throws an error saying it cannot find executeMTAction. All I want to do, like I said, is to update the parameters in the parent, then have executeMTAction run each time I make any method call. That's it. Any thoughts? I understand this is basic but I'm coming from a long-time procedural career and .js seems to have this weird confluence of oo/procedural that I'm having a bit of difficulty with. Thanks for any input!

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  • iPhone app with tab bar and navigation bar as peers

    - by Mac
    I'm trying to write an application that uses a navigation bar and tab bar in what (I'm gathering) is an unusual manner. Basically, I've got several "pages" ("home", "settings", etc) that each have their own tab. I'd also like to have it so that the "home" page is the root view of the navigation bar, and the other pages are the second-level views of the navigation bar. That is, I should be able to navigate to any page by clicking the appropriate tab bar item, and should be able to navigate to the home page from any other page by clicking the navigation bar's back button. Currently, I have a UINavigationBar (through a UINavigationController) and a UITabBar (through a UITabController) as children of a UIView. The various pages' view controllers are set as the tab controller's viewControllers property, and the home page's controller is also set as the navigation controller's root view. Each page view's tag is set to its index in the tab control. I have the following logic in the tab controller's didSelectViewController delegate method: - (void) tabBarController:(UITabBarController*) tabBarController didSelectViewController:(UIViewController*) viewController { if ([navController.viewControllers count] > 1) [navController popViewControllerAnimated:NO]; [navController pushViewController:viewController animated:YES]; } Also, in the navigation controller's didShowViewController delegate method, I have the following code: - (void) navigationController:(UINavigationController *) navigationController didShowViewController:(UIViewController *)viewController animated:(BOOL)animated { tabController.selectedIndex = viewController.view.tag; } The problem that's occurring is that when I run this, the navigation bar, tab bar and home page all display ok, but the tab bar will not respond to input - I cannot select a different tab. I gather it's more usual to have the tab bar as the child of the navigation control, or vice versa. This doesn't seem to fit my approach, because I don't want to have to individually create the subordinate control each time a change occurs in the parent control - eg: recreate tab bar each time the navigation bar changes. Does anyone have suggestions as to what's wrong and how to fix it? I'm probably missing something obvious, but whatever it is I can't seem to find it. Thanks! EDIT: I'm guessing it has something to do with both controller's trying to have ownership of the page controller, but I can't for the life of me figure out a way around it.

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  • Unbalanced calls to begin/end appearance transitions for <ViewController>,<Tab>

    - by onkar
    I am trying to implement Tabs into my secondView.On button touch(from ViewController.m) I am navigating to secondView(Tabs). In my Tabs.xib file I have added a TabBar at bottom and it is custom class of UITabBar. ViewController.m - (IBAction)touchedInside:(id)sender { NSLog(@"touhced up inside"); Tabs *temp = [[Tabs alloc]initWithNibName:@"Tabs" bundle:nil]; [self.navigationController pushViewController:temp animated:YES]; [self presentViewController:temp animated:YES completion:nil]; } Tabs.m - (void)viewDidLoad { [super viewDidLoad]; AppDelegate *appDelegate = (AppDelegate *)[[UIApplication sharedApplication] delegate]; UITabBarController *tabBarController = [[UITabBarController alloc]init]; /* Tab_1 *firstView = [[Tab_1 alloc] init]; UITabBarItem *item1 = [[UITabBarItem alloc]initWithTitle:@"First" image:nil tag:1]; [firstView setTabBarItem:item1]; NSLog(@"after first tab is added"); Tab_2 *secondView = [[Tab_2 alloc] init]; UITabBarItem *item2 = [[UITabBarItem alloc]initWithTitle:@"Sec" image:nil tag:1] ; [secondView setTabBarItem:item2]; NSLog(@"after second tab is added"); [tabBarController setViewControllers:[NSArray arrayWithObjects:firstView,secondView,nil] animated:NO]; NSLog(@"after tab is added"); [appDelegate.window addSubview:tabBarController.view]; NSLog(@"after view is added"); */ appDelegate.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; // Override point for customization after application launch. UIViewController *viewController1 = [[Tab_1 alloc] initWithNibName:@"Tab 1" bundle:nil]; UIViewController *viewController2 = [[Tab_2 alloc] initWithNibName:@"Tab 2" bundle:nil]; UIViewController *viewController3 = [[Tab_2 alloc] initWithNibName:@"Tab 1" bundle:nil]; tabBarController.viewControllers = [NSArray arrayWithObjects:viewController1, viewController2, viewController3, nil]; appDelegate.window.rootViewController = self.tabBarController; [appDelegate.window makeKeyAndVisible]; Tabs *temp = [[Tabs alloc]initWithNibName:@"Tabs" bundle:nil]; [self.navigationController presentModalViewController:temp animated:NO]; } Errors Unbalanced calls to begin/end appearance transitions for <ViewController: 0x6833c80>. 2012-12-06 09:57:48.963 demoTabs[667:f803] Unbalanced calls to begin/end appearance transitions for <Tabs: 0x6a3fc90>.

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  • Gap appears between navigation bar and view after rotating & tab switching

    - by Bogatyr
    My iphone application is showing strange behavior when rotating: a gap appears between the navigation title and content view inside a tab bar view (details on how to reproduce are below). I've created a tiny test case that exhibits the same problem: a custom root UIViewController, which creates and displays a UITabBarController programmatically, which has two tabs: 1) plain UIViewController, and 2) UINavigationController created programmatically with a single plain UIViewController content view. The complete code for the application is in the root controller's viewDidLoad (every "*VC" class is a totally vanilla UIViewController subclass with XIB for user interface from XCode, with only the view background color changed to clearly identify each view, nothing else). Here's the viewDidLoad code, and the shouldAutorotateToInterfaceOrientation code, this code is the entire application basically: - (void)viewDidLoad { [super viewDidLoad]; FirstVC *fvc = [[FirstVC alloc] initWithNibName:@"FirstVC" bundle:nil]; NavContentsVC *ncvc = [[NavContentsVC alloc] initWithNibName:@"NavContentsVC" bundle:nil]; UINavigationController *svc = [[UINavigationController alloc] initWithRootViewController:ncvc]; NSMutableArray *localControllersArray = [[NSMutableArray alloc] initWithCapacity:2]; [localControllersArray addObject:fvc]; [localControllersArray addObject:svc]; fvc.title = @"FirstVC-Title"; ncvc.title = @"NavContents-Title"; UITabBarController *tbc = [[UITabBarController alloc] init]; tbc.view.frame = CGRectMake(0, 0, 320, 460); [tbc setViewControllers:localControllersArray]; [self.view addSubview:tbc.view]; [localControllersArray release]; [ncvc release]; [svc release]; [fvc release]; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } Here's how to reproduce the problem: 1) start application 2) rotate device (happens in simulator, too) to landscape (UITabBar properly rotates) 3) click on tab 2 4) rotate device to portrait -- notice gap of root view controller's background color of about 10 pixels high beneath the Navigation title bar and the Navigation content view. 5) click tab 1 6) click tab 2 And the gap is gone! From my real application, I see that the gap remains during all VC push and pops while the NavigationController tab is active. Switching away to a different tab and back to the Nav tab clears up the gap. What am I doing wrong? I'm running on SDK 3.1.3, this happens both on the simulator and on the device. Except for this particular sequence, everything seems to work fine. Help!

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