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  • How to set Camera View as background with views over it?

    - by Android Student
    So, I'm trying to make the background to one of my apps look "futuristic." I thought of an idea to make the screen look almost transparent yet have views over it. So, it would look something like this: I'm thinking that I can use the camera to capture the background of the phone (without taking a picture, just having the real time view in the background) and then, if possible, place a semi-transparent slightly blurred ImageView over that. Finally, on top of that I can place the other views including the ImageButtons. So, my question is how would I go about doing this? I have searched but haven't found anything relevant. It must be possible; its just how to do it? I don't expect you to give me all the code as an answer, just if you have any ideas that can help or links or code that can point me in the right direction, it would be greatly appreciated! Thanks!

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  • Android - How to circular zoom/magnify part of image?

    - by IZI_Shadow_IZI
    I am trying to allow the user to touch the image and then basically a cirular magnifier will show that will allow the user to better select a certain area on the image. When the user releases the touch the magnified portion will dissapear. This is used on several photo editing apps and I am trying to implement my own version of it. The code I have below does magnify a circular portion of the imageview but does not delete or clear the zoom once I release my finger. I currently set a bitmap to a canvas using canvas = new Canvas(bitMap); and then set the imageview using takenPhoto.setImageBitmap(bitMap); I am not sure if I am going about it the right way. The onTouch code is below: zoomPos = new PointF(0,0); takenPhoto.setOnTouchListener(new OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { int action = event.getAction(); switch (action) { case MotionEvent.ACTION_DOWN: zoomPos.x = event.getX(); zoomPos.y = event.getY(); matrix.reset(); matrix.postScale(2f, 2f, zoomPos.x, zoomPos.y); shader.setLocalMatrix(matrix); canvas.drawCircle(zoomPos.x, zoomPos.y, 20, shaderPaint); takenPhoto.invalidate(); break; case MotionEvent.ACTION_MOVE: zoomPos.x = event.getX(); zoomPos.y = event.getY(); matrix.reset(); matrix.postScale(2f, 2f, zoomPos.x, zoomPos.y); canvas.drawCircle(zoomPos.x, zoomPos.y, 20, shaderPaint); takenPhoto.invalidate(); break; case MotionEvent.ACTION_UP: //clear zoom here? break; case MotionEvent.ACTION_CANCEL: break; default: break; } return true; } });

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  • Why do apps from Android 2.1 stop working with 2.2?

    - by poeschlorn
    Hi guys, I've just updated my nexus one to 2.2. Now all of my (own and some from the market) apps throw exceptions and were closed. It's weird, in the app I'm developing atm, there it displays only my start page with buttons, but when I tap on one button to fire an intent to another activity my app gets closed with an exception. Yesterday before the update everything worked fine. The same thing in my emulator: I have two devices, one with API level 7 and one with level 8. Level 7 worked fine, but level 8 killed my app :( What is the problem and how can I solve this? I'm desperatly trying to get it working again :( I hope someone can help me fixing this

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  • Xobni Free Powers Up Outlook’s Search and Contacts

    - by Matthew Guay
    Want to find out more about your contacts, discover email trends, and even sync Yahoo! email accounts in Outlook?  Here’s how you can do this and more with Xobni Free. Email is one of the most important communications mediums today, but even with all of the advances in Outlook over the years it can still be difficult to keep track of conversations, files, and contacts.  Xobni makes it easy by indexing your emails and organizing them by sender.  You can use its powerful search to quickly find any email, find related messages, and then view more information about that contact with information from social networks.  And, to top it off, it even lets you view your Yahoo! emails directly in Outlook without upgrading to a Yahoo! Plus account.  Xobni runs in Outlook 2003, 2007, and 2010, including the 64 bit version of Outlook 2010, and users of older versions will especially enjoy the new features Xobni brings for free. Getting started Download the Xobni Free installer (link below), and run to start the installation.  Make sure to exit Outlook before installing.  Xobni may need to download additional files which may take a few moments. When the download is finished, proceed with the install as normal.  You can opt out of the Product Improvement Program at the end of the installation by unchecking the box.  Additionally, you are asked to share Xobni with your friends on social networks, but this is not required.   Next time you open Outlook, you’ll notice the new Xobni sidebar in Outlook.  You can choose to watch an introduction video that will help you quickly get up to speed on how Xobni works. While this is playing, Xobni is working at indexing your email in the background.  Once the first indexing is finished, click Let’s Go! to start using Xobni. Here’s how Xobni looks in Outlook 2010: Advanced Email Information Select an email, and now you can see lots of info about it in your new Xobni sidebar.   On the top of the sidebar, select the graph icon to see when and how often you email with a contact.  Each contact is given an Xobni rank so you can quickly see who you email the most.   You can see all related emails sorted into conversations, and also all attachments in the conversation, not just this email. Xobni can also show you all scheduled appointments and links exchanged with a contact, but this is only available in the Plus version.  If you’d rather not see the tab for a feature you can’t use, click Don’t show this tab to banish it from Xobni for good.   Searching emails from the Xobni toolbar is very fast, and you can preview a message by simply hovering over it from the search pane. Get More Information About Your Contacts Xobni’s coolest feature is its social integration.  Whenever you select an email, you may see a brief bio, picture, and more, all pulled from social networks.   Select one of the tabs to find more information.  You may need to login to view information on your contacts from certain networks. The Twitter tab lets you see recent tweets.  Xobni will search for related Twitter accounts, and will ask you to confirm if the choice is correct.   Now you can see this contact’s recent Tweets directly from Outlook.   The Hoovers tab can give you interesting information about the businesses you’re in contact with. If the information isn’t correct, you can edit it and add your own information.  Click the Edit button, and the add any information you want.   You can also remove a network you don’t wish to see.  Right-click on the network tabs, select Manage Extensions, and uncheck any you don’t want to see. But sometimes online contact just doesn’t cut it.  For these times, click on the orange folder button to request a contact’s phone number or schedule a time with them. This will open a new email message ready to send with the information you want.  Edit as you please, and send. Add Yahoo! Email to Outlook for Free One of Xobni’s neatest features is that it let’s you add your Yahoo! email account to Outlook for free.  Click the gear icon in the bottom of the Xobni sidebar and select Options to set it up. Select the Integration tab, and click Enable to add Yahoo! mail to Xobni. Sign in with your Yahoo! account, and make sure to check the Keep me signed in box. Note that you may have to re-signin every two weeks to keep your Yahoo! account connected.  Select I agree to finish setting it up. Xobni will now download and index your recent Yahoo! mail. Your Yahoo! messages will only show up in the Xobni sidebar.  Whenever you select a contact, you will see related messages from your Yahoo! account as well.  Or, you can search from the sidebar to find individual messages from your Yahoo! account.  Note the Y! logo beside Yahoo! messages.   Select a message to read it in the Sidebar.  You can open the email in Yahoo! in your browser, or can reply to it using your default Outlook email account. If you have many older messages in your Yahoo! account, make sure to go back to the Integration tab and select Index Yahoo! Mail to index all of your emails. Conclusion Xobni is a great tool to help you get more out of your daily Outlook experience.  Whether you struggle to find attachments a coworker sent you or want to access Yahoo! email from Outlook, Xobni might be the perfect tool for you.  And with the extra things you learn about your contacts with the social network integration, you might boost your own PR skills without even trying! Link Download Xobni Similar Articles Productive Geek Tips Speed up Windows Vista Start Menu Search By Limiting ResultsFix for New Contact Group Button Not Displaying in VistaGet Maps and Directions to Your Contacts in Outlook 2007Backup Windows Mail Messages and Contacts in VistaHow to Import Gmail Contacts Into Outlook 2007 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows iFixit Offers Gadget Repair Manuals Online Vista style sidebar for Windows 7 Create Nice Charts With These Web Based Tools Track Daily Goals With 42Goals Video Toolbox is a Superb Online Video Editor Fun with 47 charts and graphs

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  • You Don’t Need to Install a Task Manager: How to Manage Running Apps on Android

    - by Chris Hoffman
    Google Play is full of task managers for Android. These utilities can show you apps running in the background, kill running apps, and otherwise manage your apps — but you don’t need to install any third-party software to do this. We’ll show you how to quickly and easily kill and manage your running apps using only the software included with your Android phone. Third-party task managers are unnecessary and many include harmful features, like task killers.    

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  • Best Platform/Engine for turn based Client/Server Android game

    - by Paradine
    I'm currently designing a turn based game for tablets. Initially for Android with porting to iOS later considered in design. I'm having trouble narrowing down the available technologies to even know where to spend my research time. I am hoping that if I explain what I am trying to achieve someone may be able to suggest a platform and/or engine. I've looked into some of the open source Engines ( http://www.cuteandroid.com/ten-open-source-android-2d-or-3d-game-engine-for-android-developers ) and some appear to handle much of what I might require - although with a higher focus on graphics than i need. Mages looks interesting although development appears to have ceased. If I could somehow leverage GoogleApps that would be excellent. Here is what I am trying to achieve: PvP turn based strategy game over internet - minimal animation and bandwidth required Players match up online using MetaGame system MatchID created on Resolution Server and Game starts Clients have 30 second countdown to select MoveString Clients sends small secure timestamped and MatchIDed MoveString to Resolution server Resolution server looks up Move String for each player, Resolves and Updates Players status in MatchID on Server Resolution server updates Client Views Repeat until victory conditions met - MatchID Closed, Rewards earned in MetaGame There will also need to be a full social and account system and metagame backend - but this could be running on separate system(s) Tablet in Offline mode would be catalog browsing and perhaps single player AI - bum I'm focusing on the Resolution Server at this point I'm not even certain if I would be looking at an Android App or a WebApp at this stage! I want a custom GUI so I guess an app - but maybe as I have little animation a WebApp might also work. Probably some combination of both. There will be very small overhead in data between client server - essentially a small text string every 30 seconds sent to the Resolution server which looks up the Effect and applies it to the Opponents string and determines some results to apply to the match. The client view is updated minimally with the results (only 5 in game Integers tracked) - perhaps triggering small animations/popups on the client to show the end result. e.g Explosion. If you have suggestions for a good technology or platform to best achieving the Resolution Server I'd love to hear. Also if you have experience with open source Engines - and could narrow down which (if any ) might be most suitable that would be a big help. Thanks in advance

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  • Best Platform/Engine for turn based Client/Server Android game

    - by Paradine
    I'm currently designing a turn based game for tablets. Initially for Android with porting to iOS later considered in design. I'm having trouble narrowing down the available technologies to even know where to spend my research time. I am hoping that if I explain what I am trying to achieve someone may be able to suggest a platform and/or engine. I've looked into some of the open source Engines ( http://www.cuteandroid.com/ten-open-source-android-2d-or-3d-game-engine-for-android-developers ) and some appear to handle much of what I might require - although with a higher focus on graphics than i need. Mages looks interesting although development appears to have ceased. If I could somehow leverage GoogleApps that would be excellent. Here is what I am trying to achieve: PvP turn based strategy game over internet - minimal animation and bandwidth required Players match up online using MetaGame system MatchID created on Resolution Server and Game starts Clients have 30 second countdown to select MoveString Clients sends small secure timestamped and MatchIDed MoveString to Resolution server Resolution server looks up Move String for each player, Resolves and Updates Players status in MatchID on Server Resolution server updates Client Views Repeat until victory conditions met - MatchID Closed, Rewards earned in MetaGame There will also need to be a full social and account system and metagame backend - but this could be running on separate system(s) Tablet in Offline mode would be catalog browsing and perhaps single player AI - bum I'm focusing on the Resolution Server at this point I'm not even certain if I would be looking at an Android App or a WebApp at this stage! I want a custom GUI so I guess an app - but maybe as I have little animation a WebApp might also work. Probably some combination of both. There will be very small overhead in data between client server - essentially a small text string every 30 seconds sent to the Resolution server which looks up the Effect and applies it to the Opponents string and determines some results to apply to the match. The client view is updated minimally with the results (only 5 in game Integers tracked) - perhaps triggering small animations/popups on the client to show the end result. e.g Explosion. If you have suggestions for a good technology or platform to best achieving the Resolution Server I'd love to hear. Also if you have experience with open source Engines - and could narrow down which (if any ) might be most suitable that would be a big help. Thanks in advance

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  • Inserting data to database from Android

    - by Angel
    I have to build an application where the requirement is that my clients will send data from their Android device and I have to save that data to a database. I have done the part of coding that inserts data from Android emulator to my XAMPP database on localhost, now I have to implement the real thing. How can I connect the devices where my application will be installed to the XAMPP database I have created so that the data they send can be inserted into it?

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  • android third party libraries

    - by Terrance
    Its hard to believe that there aren't a ton of awesome third party (possibly open source) libraries out on the web for android using java but, I cant say I have found a great many so far but, droid seems like the only notable one I've come across. Any other majorly useful android libraries out there? Sorry in advanced if there is a dupe out there somewhere (seems like there should be) but if there is by all means post it and let me know.

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  • How to Use Quick Toggles on Your Android Phone

    - by Chris Hoffman
    One of the big new features in Apple’s iOS 7 is Control Center, which allows you to quickly access and toggle common setting from anywhere. However, Android phones have had quick toggles for a long time. Android now has its own built-in quick toggles, while popular manufacturer-customized interfaces like Samsung’s TouchWiz have their own quick toggles, which work differently. You can also add custom quick toggles in different places.    

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  • How To Customize Your Android Lock Screen with WidgetLocker

    - by Jason Fitzpatrick
    Wouldn’t it be great to use your Android lock screen to turn on your flashlight, jump to your camera, and otherwise make accessing your phone and information on it lightening fast? Read on as we show you how. How To Customize Your Android Lock Screen with WidgetLocker The Best Free Portable Apps for Your Flash Drive Toolkit How to Own Your Own Website (Even If You Can’t Build One) Pt 3

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  • Share folders between PC and Android

    - by Javi
    I want to know how to share any folders between android and ubuntu. I've got it with WindowsXP. In the Android I've the app ES Explorador. I've created a folder in the PC and it is shared. With the app from cellphone I get to found the folther shared but when I try open this, the app say me '' The account has no permissions'' I don't known how to give this permissions. Sorry for my inglish ^^ I'm lerning now.

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  • How do I handle calls to AudioTrack from jni without crashing?

    - by icecream
    I was trying to write to an AudioTrack from a jni callback, and I get a signal 7 (SIGBUS), fault addr 00000000. I have looked at the Wolf3D example for odroid and they seem to use a android.os.Handler to post a Runnable that will do an update in the correct thread context. I have also tried AttachCurrentThread, but I fail in this case also. It works to play the sound when running from the constructor even if I wrap it in a thread and then post it to the handler. When I do the "same" via a callback from jni it fails. I assume I am braeaking some rules, but I haven't been able to figure out what they are. So far, I haven't found the answer here on SO. So I wonder if anyone knows how this should be done. EDIT: Answered below. The following code is to illustrate the problem. Java: package com.example.jniaudiotrack; import android.app.Activity; import android.media.AudioFormat; import android.media.AudioManager; import android.media.AudioTrack; import android.os.Bundle; import android.os.Handler; import android.util.Log; public class JniAudioTrackActivity extends Activity { AudioTrack mAudioTrack; byte[] mArr; public static final Handler mHandler = new Handler(); /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); mArr = new byte[2048]; for (int i = 0; i < 2048; i++) { mArr[i] = (byte) (Math.sin(i) * 128); } mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, 11025, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_8BIT, 2048, AudioTrack.MODE_STREAM); mAudioTrack.play(); new Thread(new Runnable() { public void run() { mHandler.post(new Runnable() { public void run() { mAudioTrack.write(mArr, 0, 2048); Log.i(TAG, "*** Handler from constructor ***"); } }); } }).start(); new Thread(new Runnable() { public void run() { audioFunc(); } }).start(); } public native void audioFunc(); @SuppressWarnings("unused") private void audioCB() { mHandler.post(new Runnable() { public void run() { mAudioTrack.write(mArr, 0, 2048); Log.i(TAG, "*** audioCB called ***"); } }); } private static final String TAG = "JniAudioTrackActivity"; static { System.loadLibrary("jni_audiotrack"); } } cpp: #include <jni.h> extern "C" { JNIEXPORT void Java_com_example_jniaudiotrack_JniAudioTrackActivity_audioFunc(JNIEnv* env, jobject obj); } JNIEXPORT void Java_com_example_jniaudiotrack_JniAudioTrackActivity_audioFunc(JNIEnv* env, jobject obj) { JNIEnv* jniEnv; JavaVM* vm; env->GetJavaVM(&vm); vm->AttachCurrentThread(&jniEnv, 0); jclass cls = env->GetObjectClass(obj); jmethodID audioCBID = env->GetMethodID(cls, "audioCB", "()V"); if (!audioCBID) { return; } env->CallVoidMethod(cls, audioCBID); } Trace snippet: I/DEBUG ( 1653): pid: 9811, tid: 9811 >>> com.example.jniaudiotrack <<< I/DEBUG ( 1653): signal 7 (SIGBUS), fault addr 00000000 I/DEBUG ( 1653): r0 00000800 r1 00000026 r2 00000001 r3 00000000 I/DEBUG ( 1653): r4 42385726 r5 41049e54 r6 bee25570 r7 ad00e540 I/DEBUG ( 1653): r8 000040f8 r9 41048200 10 41049e44 fp 00000000 I/DEBUG ( 1653): ip 000000f8 sp bee25530 lr ad02dbb5 pc ad012358 cpsr 20000010 I/DEBUG ( 1653): #00 pc 00012358 /system/lib/libdvm.so

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  • How to handle screen orientation change when progress dialog and background thread active?

    - by Heikki Toivonen
    My program does some network activity in a background thread. Before starting, it pops up a progress dialog. The dialog is dismissed on the handler. This all works fine, except when screen orientation changes while the dialog is up (and the background thread is going). At this point the app either crashes, or deadlocks, or gets into a weird stage where the app does not work at all until all the threads have been killed. How can I handle the screen orientation change gracefully? The sample code below matches roughly what my real program does: public class MyAct extends Activity implements Runnable { public ProgressDialog mProgress; // UI has a button that when pressed calls send public void send() { mProgress = ProgressDialog.show(this, "Please wait", "Please wait", true, true); Thread thread = new Thread(this); thread.start(); } public void run() { Thread.sleep(10000); Message msg = new Message(); mHandler.sendMessage(msg); } private final Handler mHandler = new Handler() { @Override public void handleMessage(Message msg) { mProgress.dismiss(); } }; } Stack: E/WindowManager( 244): Activity MyAct has leaked window com.android.internal.policy.impl.PhoneWindow$DecorView@433b7150 that was originally added here E/WindowManager( 244): android.view.WindowLeaked: Activity MyAct has leaked window com.android.internal.policy.impl.PhoneWindow$DecorView@433b7150 that was originally added here E/WindowManager( 244): at android.view.ViewRoot.<init>(ViewRoot.java:178) E/WindowManager( 244): at android.view.WindowManagerImpl.addView(WindowManagerImpl.java:147) E/WindowManager( 244): at android.view.WindowManagerImpl.addView(WindowManagerImpl.java:90) E/WindowManager( 244): at android.view.Window$LocalWindowManager.addView(Window.java:393) E/WindowManager( 244): at android.app.Dialog.show(Dialog.java:212) E/WindowManager( 244): at android.app.ProgressDialog.show(ProgressDialog.java:103) E/WindowManager( 244): at android.app.ProgressDialog.show(ProgressDialog.java:91) E/WindowManager( 244): at MyAct.send(MyAct.java:294) E/WindowManager( 244): at MyAct$4.onClick(MyAct.java:174) E/WindowManager( 244): at android.view.View.performClick(View.java:2129) E/WindowManager( 244): at android.view.View.onTouchEvent(View.java:3543) E/WindowManager( 244): at android.widget.TextView.onTouchEvent(TextView.java:4664) E/WindowManager( 244): at android.view.View.dispatchTouchEvent(View.java:3198) E/WindowManager( 244): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:857) E/WindowManager( 244): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:857) E/WindowManager( 244): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:857) E/WindowManager( 244): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:857) E/WindowManager( 244): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:857) E/WindowManager( 244): at com.android.internal.policy.impl.PhoneWindow$DecorView.superDispatchTouchEvent(PhoneWindow.java:1593) E/WindowManager( 244): at com.android.internal.policy.impl.PhoneWindow.superDispatchTouchEvent(PhoneWindow.java:1089) E/WindowManager( 244): at android.app.Activity.dispatchTouchEvent(Activity.java:1871) E/WindowManager( 244): at com.android.internal.policy.impl.PhoneWindow$DecorView.dispatchTouchEvent(PhoneWindow.java:1577) E/WindowManager( 244): at android.view.ViewRoot.handleMessage(ViewRoot.java:1140) E/WindowManager( 244): at android.os.Handler.dispatchMessage(Handler.java:88) E/WindowManager( 244): at android.os.Looper.loop(Looper.java:123) E/WindowManager( 244): at android.app.ActivityThread.main(ActivityThread.java:3739) E/WindowManager( 244): at java.lang.reflect.Method.invokeNative(Native Method) E/WindowManager( 244): at java.lang.reflect.Method.invoke(Method.java:515) E/WindowManager( 244): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:739) E/WindowManager( 244): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:497) E/WindowManager( 244): at dalvik.system.NativeStart.main(Native Method) and: W/dalvikvm( 244): threadid=3: thread exiting with uncaught exception (group=0x4000fe68) E/AndroidRuntime( 244): Uncaught handler: thread main exiting due to uncaught exception E/AndroidRuntime( 244): java.lang.IllegalArgumentException: View not attached to window manager E/AndroidRuntime( 244): at android.view.WindowManagerImpl.findViewLocked(WindowManagerImpl.java:331) E/AndroidRuntime( 244): at android.view.WindowManagerImpl.removeView(WindowManagerImpl.java:200) E/AndroidRuntime( 244): at android.view.Window$LocalWindowManager.removeView(Window.java:401) E/AndroidRuntime( 244): at android.app.Dialog.dismissDialog(Dialog.java:249) E/AndroidRuntime( 244): at android.app.Dialog.access$000(Dialog.java:59) E/AndroidRuntime( 244): at android.app.Dialog$1.run(Dialog.java:93) E/AndroidRuntime( 244): at android.app.Dialog.dismiss(Dialog.java:233) E/AndroidRuntime( 244): at MyAct$1.handleMessage(MyAct.java:321) E/AndroidRuntime( 244): at android.os.Handler.dispatchMessage(Handler.java:88) E/AndroidRuntime( 244): at android.os.Looper.loop(Looper.java:123) E/AndroidRuntime( 244): at android.app.ActivityThread.main(ActivityThread.java:3739) E/AndroidRuntime( 244): at java.lang.reflect.Method.invokeNative(Native Method) E/AndroidRuntime( 244): at java.lang.reflect.Method.invoke(Method.java:515) E/AndroidRuntime( 244): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:739) E/AndroidRuntime( 244): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:497) E/AndroidRuntime( 244): at dalvik.system.NativeStart.main(Native Method) I/Process ( 46): Sending signal. PID: 244 SIG: 3 I/dalvikvm( 244): threadid=7: reacting to signal 3 I/dalvikvm( 244): Wrote stack trace to '/data/anr/traces.txt' I/Process ( 244): Sending signal. PID: 244 SIG: 9 I/ActivityManager( 46): Process MyAct (pid 244) has died. I have tried to dismiss the progress dialog in onSaveInstanceState, but that just prevents an immediate crash. The background thread is still going, and the UI is in partially drawn state. Need to kill the whole app before it starts working again.

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  • Android "single top" launch mode and onNewIntent method

    - by Rich
    I read in the Android documentation that by setting my Activity's launchMode property to singleTop OR by adding the FLAG_ACTIVITY_SINGLE_TOP flag to my Intent, that calling startActivity(intent) would reuse a single Activity instance and give me the Intent in the onNewIntent callback. I did both of these things, and onNewIntent never fires and onCreate fires every time. The docs also say that this.getIntent() returns the intent that was first passed to the Activity when it was first created. In onCreate I'm calling getIntent and I'm getting a new one every time (I'm creating the intent object in another activity and adding an extra to it...this extra should be the same every time if it was returning me the same intent object). All this leads me to believe that my activity is not acting like a "single top", and I don't understand why. To add some background in case I'm simply missing a required step, here's my Activity declaration in the manifest and the code I'm using to launch the activity. The Activity itself doesn't do anything worth mentioning in regards to this: in AndroidManifest.xml: <activity android:name=".ArtistActivity" android:label="Artist" android:launchMode="singleTop"> </activity> in my calling Activity: Intent i = new Intent(); i.putExtra(EXTRA_KEY_ARTIST, id); i.setClass(this, ArtistActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_SINGLE_TOP); startActivity(i);

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  • Android: trouble updating to Android SDK Tools, revision 7.

    - by Arhimed
    Currently I have Android SDK 2.1 (+ tools revision 4). I'd like to upgrade to Android SDK 2.2. When I try to do it I'm informed I need to upgrade Android SDK Tools to revision 7 first. So I agree, the process starts and then I get an error: -= warning! =- A folder failed to be renamed or moved. On Windows this typically means that a program Is using that Folder (for example Windows Explorer or your anti-virus software.) Please momentarily deactivate your anti-virus software. Please also close any running programs that may be accessing the directory 'D:\Install\Programming\android-sdk-working-dir\android-sdk_r04-windows\android-sdk-windows\too!s'. When ready, press YES to try again. Downloading Android SDK Tools, revision 7 Installing Android SDK Tools, revision 7 Failed to rename directory D:\Install\Programming\android-sdk-working-dir\android-sdk_r04-windows\android-sdk-windows\tools to D:\Install\Programming\android-sdk-working-dir\android-sdk_r04-windows\android-sdk-windows\temp\ToolPackage.old01. I am aware of http/https and antivirus issues. So I disactivated my AV. I also closed any application that might hold a handle to the folder. Eclipse is also closed (I start the manager via command line). However I still get the same error. Looks like the only app that can hold a handle to the folder is the manager itself, because its starting directory is the one the error complains about ('\tools'). I am on Win XP Pro + SP3. Does anyone have an idea?

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  • How to add Editext and Button to Efficent Adapter which has a Icon and text

    - by jayanthgande
    Hi, I want to create a layout in such a way that on top edittext and button should be there in one row. The search text I enter in editext and click on search button. Then I want to display a custom list view where each row contains image and text.(As per the API demos example list14 I have tried). But when I run the application, button and edittext are being added to each row (i.e., Each row contains a image, text, editext, button. Can Any one guide how to resolve this issue. Below is my xml file: <!-- <FrameLayout android:layout_width="wrap_content" android:layout_height="0dip" android:layout_weight="1"></FrameLayout> --> <ImageView android:id="@+id/icon" android:layout_width="48dip" android:layout_height="48dip" /> <TextView android:id="@+id/text" android:layout_gravity="center_vertical" android:layout_width="0dip" android:layout_weight="1.0" android:layout_height="wrap_content" /> <!-- <EditText android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/prdsearchtb" android:text="@string/tb_prd_search_lbl"></EditText> --> <!-- <TableLayout android:id="@+id/TableLayout01" android:layout_width="fill_parent" android:layout_height="wrap_content"> <TableRow> --> <Button android:id="@+id/prdsrcbutton" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/btn_lbl_prd_search" android:layout_x="2px" android:layout_y="410px"></Button> <!-- </TableRow> </TableLayout> -- and Java File: /** * */ package org.techdata.activity; import android.app.AlertDialog; import android.app.ListActivity; import android.content.Context; import android.content.Intent; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.os.Bundle; import android.util.Log; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.widget.BaseAdapter; import android.widget.Button; import android.widget.EditText; import android.widget.ImageView; import android.widget.ListView; import android.widget.TextView; /** * @author jayanthg * */ public class ProductSearch extends ListActivity { private static class ProductSearchAdapter extends BaseAdapter { private LayoutInflater mInflater; private Bitmap mIcon1; private Bitmap mIcon2; public ProductSearchAdapter(Context context) { mInflater = LayoutInflater.from(context); // Icons bound to the rows. mIcon1 = BitmapFactory.decodeResource(context.getResources(), R.drawable.icon48x48_1); mIcon2 = BitmapFactory.decodeResource(context.getResources(), R.drawable.icon48x48_2); } @Override public int getCount() { return DATA.length; } @Override public Object getItem(int position) { return position; } @Override public long getItemId(int position) { return position; } @Override public View getView(final int position, View convertView, ViewGroup parent) { ViewHolder holder; Button btn=null; if (convertView == null) { convertView = mInflater.inflate(R.layout.productsearch, null); // Creates a ViewHolder and store references to the two children // views // we want to bind data to. holder = new ViewHolder(); holder.text = (TextView) convertView.findViewById(R.id.text); holder.icon = (ImageView) convertView.findViewById(R.id.icon); btn=(Button)convertView.findViewById(R.id.prdsrcbutton); convertView.setTag(holder); } else { // Get the ViewHolder back to get fast access to the TextView // and the ImageView. holder = (ViewHolder) convertView.getTag(); } // Bind the data efficiently with the holder. holder.text.setText(DATA[position]); holder.icon.setImageBitmap((position & 1) == 1 ? mIcon1 : mIcon2); holder.icon.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { Log.i("image", " u clicked on icon Position" + position); } }); holder.text.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { Log.i("Text", " u clicked on text Position" + position); } }); btn.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { Log.i("Button","U clicked on button"); } }); return convertView; } static class ViewHolder { TextView text; ImageView icon; } private static final String[] DATA = { "Abbaye de Belloc", "Abbaye du Mont des Cats" }; } ListView product_search_list; Button srch_btn; EditText srch_text; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setListAdapter(new ProductSearchAdapter(this)); // setContentView(R.layout.productsearch); // getListView().setEmptyView(findViewById(R.id.text)); // srch_text = (EditText)findViewById(R.id.prdsearchtb); // srch_btn = (Button) findViewById(R.id.prdsearchtb); // srch_btn.setOnClickListener(new View.OnClickListener() { // // @Override // public void onClick(View v) { // callProductSearchAdapter(); // // } // }); } void callProductSearchAdapter() { setListAdapter(new ProductSearchAdapter(this)); } private void createDialog(String title, String text, final Intent i) { if (i == null) { AlertDialog ad = new AlertDialog.Builder(this).setIcon( R.drawable.alert_dialog_icon).setPositiveButton("Ok", null) .setTitle(title).setMessage(text).create(); ad.show(); } } } Regards: Jayanth

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  • Google Maps Api android key

    - by Cookie
    Hi, I have some trouble testing my Android application which includes the google maps API. The ooficial API example worked just fine but if I copy the code into my own project it keeps saying: "The application has stopped unexpectedly". I looked up the key in the keystore several times and registered it with google. Even tried reinstalling the SDK. Does anybody know what the problem is? Thanks in advance 05-16 14:31:11.142: ERROR/ActivityThread(662): Failed to find provider info for com.google.settings 05-16 14:31:11.150: ERROR/ActivityThread(662): Failed to find provider info for com.google.settings 05-16 14:31:12.598: ERROR/MediaPlayerService(542): Couldn't open fd for content://settings/system/notification_sound 05-16 14:31:12.624: ERROR/MediaPlayer(562): Unable to to create media player 05-16 14:31:05.098: ERROR/ActivityThread(608): Failed to find provider info for android.server.checkin 05-16 14:31:06.538: ERROR/ActivityThread(608): Failed to find provider info for android.server.checkin 05-16 14:31:06.645: ERROR/ActivityThread(608): Failed to find provider info for android.server.checkin 05-16 14:31:12.803: ERROR/AndroidRuntime(715): ERROR: thread attach failed 05-16 14:31:13.698: ERROR/ActivityThread(723): Failed to find provider info for com.google.settings 05-16 14:31:13.987: ERROR/AndroidRuntime(723): Uncaught handler: thread main exiting due to uncaught exception PS: there are some exceptions following but none pointing to my code, everything in background processes.

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  • preparing SMS app for Android KitKat

    - by Pmsc
    in agreement with the recent post from Android Developers http://android-developers.blogspot.pt/2013/10/getting-your-sms-apps-ready-for-kitkat.html ,I was trying to prepare my app to the new android version, but encountered a problem with the part they suggest to create a dialog to let the user set the app as the default application to handle SMS's : Android Developers Post public class ComposeSmsActivity extends Activity { @Override protected void onResume() { super.onResume(); final String myPackageName = getPackageName(); if (!Telephony.Sms.getDefaultSmsPackage(this).equals(myPackageName)) { // App is not default. // Show the "not currently set as the default SMS app" interface View viewGroup = findViewById(R.id.not_default_app); viewGroup.setVisibility(View.VISIBLE); // Set up a button that allows the user to change the default SMS app Button button = (Button) findViewById(R.id.change_default_app); button.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { Intent intent = new Intent(Telephony.Sms.Intents.ACTION_CHANGE_DEFAULT); intent.putExtra(Telephony.Sms.Intents.EXTRA_PACKAGE_NAME, myPackageName); startActivity(intent); } }); } else { // App is the default. // Hide the "not currently set as the default SMS app" interface View viewGroup = findViewById(R.id.not_default_app); viewGroup.setVisibility(View.GONE); } } } the code itself in pretty much straightforward, but I'm unable to access to Telephony.Sms.getDefaultSmsPackage because it says that Telephony cannot be resolved, and I can't find any import or declaration that would fix that. Can anyone please help? Thanks in advanced.

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  • Logging in "Java Library Code" libs for Android applications

    - by K. Claszen
    I follow the advice to implement Android device (not application!) independent library code for my Android Apps in a seperate "Java Library Code" project. This makes testing easier for me as I can use the standard maven project layout, Spring test support and Continuous Build systems the way I am used to. I do not want to mix this inside my Android App project although this might be possible. I now wonder how to implement logging in this library. As this library will be used on the Android device I would like to go with android.util.Log. I added the followind dependency to my project to get the missing Android packages/classes and dependencies: <dependency> <groupId>com.google.android</groupId> <artifactId>android</artifactId> <version>2.2.1</version> <scope>provided</scope> </dependency> But this library just contains stub method (similar to the android.jar inside the android-sdk), thus using android.util.Log results in java.lang.RuntimeException: Stub! when running my unit tests. How do I implement logging which works on the Android device but does not fail outside (I do not expect it to work, but it must not fail)? Thanks for any advice Klaus For now I am going with the workaround to catch the exception outside android but hope there is a better solution. try { Log.d("me", "hello"); } catch (RuntimeException re) { // ignore failure outside android }

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  • Any way to overwrite (not merge) Outlook contacts when importing from a file?

    - by Dan
    I'm trying to create a contact list for Outlook 2010 that will contain contact information for every person in my company. I intend on keeping the list current, which means I will be manually adding new employees to the contact list, and removing contacts who no longer work here. The contact list will reside in its own subfolder within the Outlook Contacts folder. I want to periodically export this contact list as a .csv file, and allow the other employees in the company to import it into Outlook on their own computer, thus providing them with a comprehensive and up-to-date company contact list. The problem is, Outlook 2010 only wants to merge contact lists, not overwrite them. This means that any contacts who are no longer with the company will not be removed from the contact lists on employee stations. Is there any way to force Outlook 2010 to overwrite the contact list? Oh how I long for the days of Outlook 2003 and its tidy .pab files.

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  • Android - How do I load a contact Photo?

    - by PaulH
    I'm having trouble loading a photo for a contact in Android. I've googled for an answer, but so far have come up empty. Does anyone have an example of querying for a Contact, then loading the Photo? So, given a contactUri which comes from an Activity result called using startActivityForResult(new Intent(Intent.ACTION_PICK,ContactsContract.CommonDataKinds.Phone.CONTENT_URI),PICK_CONTACT_REQUEST) is: content://com.android.contacts/data/1557 The loadContact(..) works fine. However when I call the getPhoto(...) method, I get a null value for the photo InputStream. It is also confusing because the URI values are different. The contactPhotoUri evaluates to: content://com.android.contacts/contacts/1557 See the comments inline in the code below. class ContactAccessor { /** * Retrieves the contact information. */ public ContactInfo loadContact(ContentResolver contentResolver, Uri contactUri) { //contactUri --> content://com.android.contacts/data/1557 ContactInfo contactInfo = new ContactInfo(); // Load the display name for the specified person Cursor cursor = contentResolver.query(contactUri, new String[]{Contacts._ID, Contacts.DISPLAY_NAME, Phone.NUMBER, Contacts.PHOTO_ID}, null, null, null); try { if (cursor.moveToFirst()) { contactInfo.setId(cursor.getLong(0)); contactInfo.setDisplayName(cursor.getString(1)); contactInfo.setPhoneNumber(cursor.getString(2)); } } finally { cursor.close(); } return contactInfo; // <-- returns info for contact } public Bitmap getPhoto(ContentResolver contentResolver, Long contactId) { Uri contactPhotoUri = ContentUris.withAppendedId(Contacts.CONTENT_URI, contactId); // contactPhotoUri --> content://com.android.contacts/contacts/1557 InputStream photoDataStream = Contacts.openContactPhotoInputStream(contentResolver,contactPhotoUri); // <-- always null Bitmap photo = BitmapFactory.decodeStream(photoDataStream); return photo; } public class ContactInfo { private long id; private String displayName; private String phoneNumber; private Uri photoUri; public void setDisplayName(String displayName) { this.displayName = displayName; } public String getDisplayName() { return displayName; } public void setPhoneNumber(String phoneNumber) { this.phoneNumber = phoneNumber; } public String getPhoneNumber() { return phoneNumber; } public Uri getPhotoUri() { return this.photoUri; } public void setPhotoUri(Uri photoUri) { this.photoUri = photoUri; } public long getId() { return this.id; } public void setId(long id) { this.id = id; } } } Clearly, I'm doing something wrong here, but I can't seem to figure out what the problem is. Thanks.

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