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  • Really fast C++ html parser

    - by Alessandro
    Hello to all, I'm doing a html text feature extractor in C++; the program need to be REALLY fast: i need to extract a this features in ms per html page and the memory usage needs to be good and finally unicode encoding well be nice. I know how difficult is to have all of this things, but i want a parser close to these things at least. Somebody have a suggestion?

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  • Initializing a C++ vector to random values... fast

    - by Flamewires
    Hey, id like to make this as fast as possible because it gets called A LOT in a program i'm writing, so is there any faster way to initialize a C++ vector to random values than: double range;//set to the range of a particular function i want to evaluate. std::vector<double> x(30, 0.0); for (int i=0;i<x.size();i++) { x.at(i) = (rand()/(double)RAND_MAX)*range; } EDIT:Fixed x's initializer.

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  • Fast data structure for small sets

    - by thr
    I'm in need for a data structure that can handle small sets (10-20 strings, at most 50, of varying length) very fast. False positives is ok, but false negatives are not. The last requirement makes bloom filters seem like a good fit, but I'm not sure about their speed, any other recommendations?

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  • Best XML Library in C++, Fast Set-Up

    - by Cenoc
    Hello Everyone, I was wondering what is the best XML Library in C++ (I'm using Visual Studio), considering fast set-up is critical. Basically, I want to create a file to save annotations on various .avi files. Thank you in advance.

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  • Php framework for fast developing

    - by nucleartux
    Please advise a php framework for fast developing and for don't digress to write often using code(auth, db/orm,etc..). Requrements: Active community Easy to use simple many to many and many to one relations auth. mechanism RoR like Please sorry for english.

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  • C# - Fast and simple multi dimensional data structures?

    - by Jeremy Rudd
    I need to store multi-dimensional data consisting of numbers in a manner thats easy to work with. I'm capturing data in real time, and once processed I would destroy and GC older data. This data structure must be fast so it won't hit my overall app performance. The faster the better. What are my choices in terms of platform supported data structures? I'm using VS 2010. and .NET 4.

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  • Is mono fast enough for Mac OS X?

    - by prosseek
    I have to use .NET/C# for the next company project. As I've developed my project on Mac, I looked into the mono for development environment/tool. Is the mono for Mac OS X is fast enough? I mean, what about the performance in running the assembly compared to running the same code on .NET under windows machine? Do I have to buy PC laptop for developing C#/.NET in practical sense?

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  • Looking for a fast hash-function.

    - by Julian
    Hello, I'm looking for a special hash-function. Let's say I have a large list of strings, if I order them by their hash-values they should be ordered quasi randomly. The most important point is: it must be super fast. I've tried md5 and sha1 and they're using to much cpu power. Clashes are not a problem. I'm using javascript, so it shouldn't be too complicated to implement.

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  • how can i execute large mysql queries fast

    - by testkhan
    I have 4 mysql tables and have a single query with JOIN on multiple tables and I am requesting it via jquery ajax, but it takes to much long time from about 1-3 minutes while I want to execute them on average 2-5 seconds. is there any special way to execute the quries fast

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  • Fast matrix transposition in Python

    - by psihodelia
    Is there any fast method to make a transposition of a rectangular 2D matrix in Python (non-involving any library import).? Say, if I have an array X=[[1,2,3], [4,5,6]] I need an array Y which should be a transposed version of X, so Y=[[1,4],[2,5],[3,6]].

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  • Sweden Windows Azure Group Meeting in November &amp; Fast with Windows Azure Competition

    - by Alan Smith
    SWAG November Meeting There will be a Sweden Windows Azure Group (SWAG) meeting in Stockholm on Monday 19th November. Chris Klug will be presenting a session on Windows Azure Mobile Services, and I will be presenting a session on Web Site Authentication with Social Identity Providers. Active Solution have been kid enough to host the event, and will be providing food and refreshments. The registration link is here: http://swag14.eventbrite.com If you would like to join SWAG the link is here: http://swagmembership.eventbrite.com Fast with Windows Azure Competition I’ve entered a 3 minute video of rendering a 3D animation using 256 Windows Azure worker roles in the “Fast with Windows Azure” competition. It’s the last week of voting this week, it would be great if you can check out the video and vote for it if you like it. I have not driven a car for about 15 years, so if I win you can expect a hilarious summery of the track day in Vegas. My preparation for the day would be to play Project Gotham Racing for a weekend, and watch a lot of Top Gear.   My video is “Rapid Massive On-Demand Scalability Makes Me Fast!”. The link is here: http://www.meetwindowsazure.com/fast/

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  • After pip installing uWSGI there's no /etc/uwsgi/ directory - how can I use apps-enabled?

    - by orokusaki
    I've been using apt-get install uwsgi to install uWSGI. Today, I realized I needed a feature that's not available until uWSGI 1.1, and Ubuntu 12.04.1 doesn't have anything after 1.0.x, at least according to my apt-get install uwsgi=1.1 attempt. So, I used: pip install http://projects.unbit.it/downloads/uwsgi-lts.tar.gz After doing so, I get a message prescribing the use of /usr/local/bin/uwsgi to launch the program. I'm not a guru when it comes to compiling from source, but my understanding is that when you do so, nothing will be changed in the /etc/ directory. Is this correct? If not, why don't I have a /etc/uwsgi/ directory and, more specifically, a /etc/uwsgi/apps-enabled/ directory? Should I simply create the directories when installing uWSGI from source? I was hesitant to do so, considering there is no mention of this in the docs (I don't want something that accidentally works, etc.).

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  • Update php 5.2.0 to 5.2.4 with aptitude

    - by Kiva
    Hi guy, I would like to update my php 5 in my server. At this moment, I use php 5.2.0 so I want to update it to php 5.2.4 (not php 5.3). I tried to do this: aptitude update aptitude upgrade 63 packets were updated but not php which is always in 5.0 How can I update my php please ? Here is the output of commands asked by David in another post: aptitude search php5 p libapache-mod-php5 - server-side, HTML-embedded scripting langu i A libapache2-mod-php5 - server-side, HTML-embedded scripting langu i php5 - server-side, HTML-embedded scripting langu p php5-apache2-mod-bt - PHP bindings for mod_bt p php5-auth-pam - A PHP5 extension for PAM authentication i php5-cgi - server-side, HTML-embedded scripting langu p php5-clamavlib - PHP ClamAV Lib - ClamAV Interface for PHP5 p php5-cli - command-line interpreter for the php5 scri i A php5-common - Common files for packages built from the p i php5-curl - CURL module for php5 p php5-dev - Files for PHP5 module development i A php5-gd - GD module for php5 p php5-idn - PHP api for the IDNA library p php5-imagick - ImageMagick module for php5 p php5-imap - IMAP module for php5 p php5-interbase - interbase/firebird module for php5 p php5-json - JSON serialiser for PHP5 p php5-ldap - LDAP module for php5 p php5-mapscript - module for php5-cgi to use mapserver p php5-maxdb - PHP extension to access MaxDB databases fo i A php5-mcrypt - MCrypt module for php5 p php5-memcache - memcache extension module for PHP5 p php5-mhash - MHASH module for php5 p php5-ming - Ming module for php5 i A php5-mysql - MySQL module for php5 p php5-odbc - ODBC module for php5 p php5-pgsql - PostgreSQL module for php5 p php5-ps - ps module for PHP 5 p php5-pspell - pspell module for php5 p php5-radius - PECL radius module for PHP 5 p php5-recode - recode module for php5 p php5-snmp - SNMP module for php5 p php5-sqlite - SQLite module for php5 p php5-sqlite3 - SQLite3 module for php5 p php5-sqlrelay - SQL Relay PHP API p php5-suhosin - advanced protection module for php5 p php5-sybase - Sybase / MS SQL Server module for php5 p php5-tidy - tidy module for php5 p php5-uuid - OSSP uuid module for php5 p php5-xapian - Xapian search engine interface for PHP5 p php5-xcache - Fast, stable PHP opcode cacher p php5-xmlrpc - XML-RPC module for php5 p php5-xsl - XSL module for php5 aptitude show php5 | grep Version Version : 5.2.0-8+etch13 aptitude show php5-cgi | grep Version Version : 5.2.0-8+etch13 php5 --version -bash: php5: command not found php-cgi --version PHP 5.2.0-8+etch13 (cgi-fcgi) (built: Oct 2 2008 08:21:17) Copyright (c) 1997-2006 The PHP Group Zend Engine v2.2.0, Copyright (c) 1998-2006 Zend Technologies

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  • 2D colliding n-body simulation (fast Collision Detection for large number of balls)

    - by osgx
    Hello I want to write a program for simulating a motion of high number (N = 1000 - 10^5 and more) of bodies (circles) on 2D plane. All bodies have equal size and the only force between them is elastic collision. I want to get something like but in larger scale, with more balls and more dense filling of the plane (not a gas model as here, but smth like boiling water model). So I want a fast method of detection that ball number i does have any other ball on its path within 2*radius+V*delta_t distance. I don't want to do a full search of collision with N balls for each of i ball. (This search will be N^2.) PS Sorry for loop-animated GIF. Just press Esc to stop it. (Will not work in Chrome).

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  • fast algorithm to sort very small set

    - by aaa
    hello. This is the problem I ran into long time ago. I thought I may ask your for your ideas. assume I have very small set of numbers (integers), 4 or 8 elements, that need to be sorted, fast. what would be the best approach/algorithm? my approach was to use the max/min functions only. At this point it becomes somewhat hardware dependent , so let us assume Intel 64-bit processor with SSE3 . Thanks

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  • Doing a large number of upserts as fast as possible

    - by Jason Swett
    My app (which uses MySQL) is doing a large number of subsequent upserts. Right now my SQL looks like this: INSERT IGNORE INTO customer (name,customer_number,social_security_number,phone) VALUES ('VICTOR H KINDELL','123','123','123') INSERT IGNORE INTO customer (name,customer_number,social_security_number,phone) VALUES ('VICTOR H KINDELL','123','123','123') INSERT IGNORE INTO customer (name,customer_number,social_security_number,phone) VALUES ('VICTOR H KINDELL OR','123','123','123') INSERT IGNORE INTO customer (name,customer_number,social_security_number,phone) VALUES ('TRACY L WALTER PERSONAL REP FOR','123','123','123') INSERT IGNORE INTO customer (name,customer_number,social_security_number,phone) VALUES ('TRACY L WALTER PERSONAL REP FOR','123','123','123') So far I've found INSERT IGNORE to be the fastest way to achieve upserts. Selecting a record to see if it exists and then either updating it or inserting a new one is too slow. Even this is not as fast as I'd like because I need to do a separate statement for each record. Sometimes I'll have around 50,000 of these statements in a row. Is there a way to take care of all of these in just one statement, without deleting any existing records?

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  • Fast permutation -> number -> permutation mapping algorithms

    - by ijw
    I have n elements. For the sake of an example, let's say, 7 elements, 1234567. I know there are 7! = 5040 permutations possible of these 7 elements. I want a fast algorithm comprising two functions: f(number) maps a number between 0 and 5039 to a unique permutation, and f'(permutation) maps the permutation back to the number that it was generated from. I don't care about the correspondence between number and permutation, providing each permutation has its own unique number. So, for instance, I might have functions where f(0) = '1234567' f'('1234567') = 0 The fastest algorithm that comes to mind is to enumerate all permutations and create a lookup table in both directions, so that, once the tables are created, f(0) would be O(1) and f('1234567') would be a lookup on a string. However, this is memory hungry, particularly when n becomes large. Can anyone propose another algorithm that would work quickly and without the memory disadvantage?

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  • fast algorithm implementation to sort very small set

    - by aaa
    hello. This is the problem I ran into long time ago. I thought I may ask your for your ideas. assume I have very small set of numbers (integers), 4 or 8 elements, that need to be sorted, fast. what would be the best approach/algorithm? my approach was to use the max/min functions. I guess my question pertains more to implementation, rather than type of algorithm. At this point it becomes somewhat hardware dependent , so let us assume Intel 64-bit processor with SSE3 . Thanks

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  • Flash "Play" button doesn't play video unless you hit rewind or fast forward

    - by Jack Marchetti
    So I had an IE issue with flash videos continuing to play even when their DIV's display property was set to none ( $('flashdiv').hide(); ) So I was able to solve this problem, by using .detach() and then reinserting the div. This worked great, however the problem now is that the "play" button doesn't work. However, if I hit rewind, or fast forward, it plays, and the play/stop button work fine. The way I'm reinserting the divs is like this: var divid = $('#flashdiv').clone('true'); and then to reinsert: $('#test').html(divid); Any idea why the play button would not work?

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  • UIWebView finishes too fast

    - by Dan Ray
    I'm loading a biggish (and javascript-heavy) page into a UIWebView, and I want to add a UIActivityView to spin while it thinks. Problem is, my - (void)webViewDidFinishLoad:(UIWebView *)webView method gets called quite a while before the rendering actually happens. Enough so that my spinner (which set to hide when stopped) never actually shows up. By the time the UI is even assembled, the spinner has already been stopped and hidden, even though there's enough time to wonder if it's broken before the UIWebView actually gets the goods to the screen. I wish there was a "webViewDidFinishRendering", but that would imply that WebKit is something other than lickedy-split fast... ;-) Thoughts? Perhaps I should toss the thing up and set a timer to come stop it, and unhook that from anything that's actually happening in the WebView?

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  • Fast multi-window rendering with C#

    - by seb
    I've been searching and testing different kind of rendering libraries for C# days for many weeks now. So far I haven't found a single library that works well on multi-windowed rendering setups. The requirement is to be able to run the program on 12+ monitor setups (financial charting) without latencies on a fast computer. Each window needs to update multiple times every second. While doing this CPU needs to do lots of intensive and time critical tasks so some of the burden has to be shifted to GPUs. That's where hardware rendering steps in, in another words DirectX or OpenGL. I have tried GDI+ with windows forms and figured it's way too slow for my needs. I have tried OpenGL via OpenTK (on windows forms control) which seemed decently quick (I still have some tests to run on it) but painfully difficult to get working properly (hard to find/program good text rendering libraries). Recently I tried DirectX9, DirectX10 and Direct2D with Windows forms via SharpDX. I tried a separate device for each window and a single device/multiple swap chains approaches. All of these resulted in very poor performance on multiple windows. For example if I set target FPS to 20 and open 4 full screen windows on different monitors the whole operating system starts lagging very badly. Rendering is simply clearing the screen to black, no primitives rendered. CPU usage on this test was about 0% and GPU usage about 10%, I don't understand what is the bottleneck here? My development computer is very fast, i7 2700k, AMD HD7900, 16GB ram so the tests should definitely run on this one. In comparison I did some DirectX9 tests on C++/Win32 API one device/multiple swap chains and I could open 100 windows spread all over the 4-monitor workspace (with 3d teapot rotating on them) and still had perfectly responsible operating system (fps was dropping of course on the rendering windows quite badly to around 5 which is what I would expect running 100 simultaneous renderings). Does anyone know any good ways to do multi-windowed rendering on C# or am I forced to re-write my program in C++ to get that performance (major pain)? I guess I'm giving OpenGL another shot before I go the C++ route... I'll report any findings here. Test methods for reference: For C# DirectX one-device multiple swapchain test I used the method from this excellent answer: Display Different images per monitor directX 10 Direct3D10 version: I created the d3d10device and DXGIFactory like this: D3DDev = new SharpDX.Direct3D10.Device(SharpDX.Direct3D10.DriverType.Hardware, SharpDX.Direct3D10.DeviceCreationFlags.None); DXGIFac = new SharpDX.DXGI.Factory(); Then initialized the rendering windows like this: var scd = new SwapChainDescription(); scd.BufferCount = 1; scd.ModeDescription = new ModeDescription(control.Width, control.Height, new Rational(60, 1), Format.R8G8B8A8_UNorm); scd.IsWindowed = true; scd.OutputHandle = control.Handle; scd.SampleDescription = new SampleDescription(1, 0); scd.SwapEffect = SwapEffect.Discard; scd.Usage = Usage.RenderTargetOutput; SC = new SwapChain(Parent.DXGIFac, Parent.D3DDev, scd); var backBuffer = Texture2D.FromSwapChain<Texture2D>(SC, 0); _rt = new RenderTargetView(Parent.D3DDev, backBuffer); Drawing command executed on each rendering iteration is simply: Parent.D3DDev.ClearRenderTargetView(_rt, new Color4(0, 0, 0, 0)); SC.Present(0, SharpDX.DXGI.PresentFlags.None); DirectX9 version is very similar: Device initialization: PresentParameters par = new PresentParameters(); par.PresentationInterval = PresentInterval.Immediate; par.Windowed = true; par.SwapEffect = SharpDX.Direct3D9.SwapEffect.Discard; par.PresentationInterval = PresentInterval.Immediate; par.AutoDepthStencilFormat = SharpDX.Direct3D9.Format.D16; par.EnableAutoDepthStencil = true; par.BackBufferFormat = SharpDX.Direct3D9.Format.X8R8G8B8; // firsthandle is the handle of first rendering window D3DDev = new SharpDX.Direct3D9.Device(new Direct3D(), 0, DeviceType.Hardware, firsthandle, CreateFlags.SoftwareVertexProcessing, par); Rendering window initialization: if (parent.D3DDev.SwapChainCount == 0) { SC = parent.D3DDev.GetSwapChain(0); } else { PresentParameters pp = new PresentParameters(); pp.Windowed = true; pp.SwapEffect = SharpDX.Direct3D9.SwapEffect.Discard; pp.BackBufferFormat = SharpDX.Direct3D9.Format.X8R8G8B8; pp.EnableAutoDepthStencil = true; pp.AutoDepthStencilFormat = SharpDX.Direct3D9.Format.D16; pp.PresentationInterval = PresentInterval.Immediate; SC = new SharpDX.Direct3D9.SwapChain(parent.D3DDev, pp); } Code for drawing loop: SharpDX.Direct3D9.Surface bb = SC.GetBackBuffer(0); Parent.D3DDev.SetRenderTarget(0, bb); Parent.D3DDev.Clear(ClearFlags.Target, Color.Black, 1f, 0); SC.Present(Present.None, new SharpDX.Rectangle(), new SharpDX.Rectangle(), HWND); bb.Dispose(); C++ DirectX9/Win32 API test with multiple swapchains and one device code is here: http://pastebin.com/tjnRvATJ It's a modified version from Kevin Harris's nice example code.

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  • GDI fast scroll

    - by genesys
    Hi! I use GDI to create some custom textwidget. I draw directly to the screen, unbuffered. now i'd like to implement some fast scrolling, that simply pixelshifts the respective part of the framebuffer (and only redraws the newly visible lines). I noticed that for example the rich text controls does it like this. If i use some GDI drawing functions to directly draw to the framebuffer, over a rich text control, and then scroll the rich text, it will also scroll my drawing along with the text. so i assume the rich text simply pixelshifts it's part of the framebuffer. I'd like to do the same, but don't know how to do so. Can someone help? (independant of programming language)) thanks!

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  • Fast partial sorting algorithm

    - by trican
    I'm looking for a fast way to do a partial sort of 81 numbers - Ideally I'm looking to extract the lowest 16 values (its not necessary for the 16 to be in the absolutely correct order). The target for this is dedicated hardware in an FPGA - so this slightly complicated matters as I want the area of the resultant implementation as small as possible. I looked at and implemented the odd-even merge sort algorithm, but I'm ideally looking for anything that might be more efficient for my needs (trade algorithm implementation size for a partial sort giving lowest 16, not necessarily in order as opposed to a full sort) Any suggestions would be very welcome Many thanks

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  • Fast rectangle to rectangle intersection

    - by Jeremy Rudd
    What's a fast way to test if 2 rectangles are intersecting? A search on the internet came up with this one-liner (WOOT!), but I don't understand how to write it in Javascript, it seems to be written in an ancient form of C++. struct { LONG left; LONG top; LONG right; LONG bottom; } RECT; bool IntersectRect(const RECT * r1, const RECT * r2) { return ! ( r2->left > r1->right || r2->right left || r2->top > r1->bottom || r2->bottom top ); }

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