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  • UIButton: how to center an image and a text using imageEdgeInsets and titleEdgeInsets?

    - by R31n4ld0_
    Hello, guys. If I put only an image in a button and set the imageEdgeInsets more close to the top, the image stays centered and all works as expected: [button setImage:image forState:UIControlStateNormal]; [button setImageEdgeInsets:UIEdgeInsetsMake(-15.0, 0.0, 0.0, 0.0)]; If I put only a text in a button and set titleEdgeInsets more close to the bottom, the text stays centered and all works as expected: [distractionButton setTitle:title forState:UIControlStateNormal]; [distractionButton setTitleEdgeInsets:UIEdgeInsetsMake(0.0, 0.0, -30, 0.0)]; But, if i put the 4 lines together one interfere with other and both lost the center alignment. All my images has 30 pixels widht, and if i put 30 in the left parameter of UIEdgeInsetMake for setTitleEdgeInsets, the text is centered again. The problem is that the image never gets centered because appears that it is dependent of the button.titleLabel size. I already tried many calculations with button size, image size, titleLabel size and never get both perfectly centered. Someone already have the same problem? Thanks in advance.

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  • How do you rotate a sprite around its center by caclulating a new x and y position?

    - by Sam152
    I'm using Dark GDK and C++ to create a simple 2d game. I'm rotating an object but it rotates from the top left corner of the sprite. I have the following variables available: PlayerX PlayerY PlayerWidth PlayerHeight RotateAngle (360 x 0) Is there an algorithm that will modify the pivot point of the sprite, preferable to the center? Here is a small code sample: void Player::Move( void ) { if ( checkLeft() ) { PlayerX -= PlayerSpeed; if ( PlayerX < 0 ) PlayerX = 0; } if ( checkRight() ) { PlayerX += PlayerSpeed ; if ( PlayerX > 800 - PlayerWidth ) PlayerX = 800 - PlayerWidth; } if ( checkUp()) { PlayerY -= PlayerSpeed; if ( PlayerY < 0 ) PlayerY = 0; } if ( checkDown()) { PlayerY += PlayerSpeed; if ( PlayerY > 600 - PlayerHeight) PlayerY = 600 - PlayerHeight; } RotateAngle += 5; if(RotateAngle > 360) RotateAngle -=360; dbRotateSprite(Handle,RotateAngle); dbSprite ( 1 , PlayerX , PlayerY , Handle ); } Edit I'm considering opening up some reputation for this question, I have yet to be provided with an answer that works for me. If someone can provide an actual code sample that does the job, I'd be very happy. The problem with Blindy's answer is that no matter how much I simply translate it back or forth, the spirte still rotates around the top left hand corner and moving it somewhere rotating around the top left corner, then moving it back to the same position accomplishes nothing. Here is what I believe to be going on: Just so there is no confusion I have created a an image of what is going on. The left shows what is actually happening and the right shows what I need to happen.

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  • How to center list tags inside an unordered list?

    - by Jack
    How can list tags that are given a display:block and are floated left, be centered inside an unordered list. The HTML: <div id="navigation"> <ul> <li>Home</li> <li>About Us</li> <li>Contact</li> <li>News</li> <li>Events</li> <li>Video</li> <li>Photos</li> </ul> </div><!-- navigation --> The CSS: #navigation { border: 3px solid orange; overflow: hidden; } #navigation ul { list-style-type: none; text-align: center; } #navigation ul li { float: left; display: block; padding: 10px 8px; border: 1px solid green; }

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  • How to bring the parent element with floated child elements to the center of the document?

    - by Starx
    I have organized a menu. Its HTML is as follows: <ul class="topmenu"> <li><a href="sample.html">Text 1</a></li> <li><a href="sample.html">Text 2</a></li> <li><a href="sample.html">Text 3</a></li> <li><a href="sample.html">Text 4</a></li> <ul> This is a horizontal menu, so I have floated the list items to left to appear them in a horizontal line. I could have used display:inline to appear them in a single line, but since IE does not support it and I don't know any other way to do so, I used float:left;. It's css is: .topmenu { list-style:none; margin:0; padding:0; } .topmenu li { float:left; } This brings the menu in a perfect horizontal line, but the entire list is floated to the left. I want to bring the .topmenu to appear in the center of the document and keep the listitem inside it floated towards the left. I found that this is achievable by defining width property of the .topmenu, but I dont want to fix its width as the list-items are dynamically generated and thus could increase and decrease. Any one know of any solution?

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  • iPhone SDK: How to center map around a particular point?

    - by buzzappsoftware
    New to MapKit. Having problems centering map around a specified point. Here is the code. Not sure why this is not working. We are expecting to see a map centered around Cincinnati, OH. What we are seeing is the default google map of the world. Any help appreciated. / Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; CLLocationCoordinate2D mapCoords[2]; mapCoords[0].latitude = 39.144057; mapCoords[0].latitude = -84.505484; mapCoords[1].latitude = 39.142984; mapCoords[1].latitude = -84.502534; MKCoordinateSpan span; span.latitudeDelta = 0.2; span.longitudeDelta = 0.2; MKCoordinateRegion region; region.center = mapCoords[0]; region.span = span; [mapView setRegion:region animated:YES]; }

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  • How can I center a CSS background image as if the image had a different width (without cutting the bgimg off)?

    - by henrymb67
    I'm attempting to add a bookmarklet to my wop website. The issue is that I would like to have the bookmarklet (highlighted in red in the picture below) centered as if it did not have the arrow sticking out the side. If I change the width of the bgimage in the css, to be the same as the below indented box thingies, it centers how I would like it to. But, it cuts off a bit of the arrow. So, my question is, how can I center the bookmarklet as if it had the width of the other indented box thingies. bookmarklet CSS: #bookmarklet { background-image:url('images/bookmarklet.png'); width:425px; height:175px; background-repeat: no-repeat; margin-left: auto; margin-right: auto; padding-bottom:8px; } I want the bookmarklet to be centered as if it were(without cutting out the side of the arrow): #resultbg { background-image:url('images/resultbg.png'); width:404px; height:347px; background-repeat: no-repeat; margin-left: auto; margin-right: auto; padding-top:8px; } Any help is greatly appreciated! Thank you(:

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  • [android] How to center buttons on screen horizontally and vertically plus equidistant apart?

    - by marc
    I've been racking my brain (android newbie here, so not hard to do) for awhile trying to figure out how to accomplish this: Desired Layout using a RelativeLayout or something other than AbsoluteLayout which is what this was created with. I'm coming from a Windows programming background where the device adjusts the 'absolute' positioning for you and GUI layout was a non-issue. The first layout works great in the emulator, but doesn't format for my Nexus One or any other screen that differs from the emulator size. I expected this because it's absolutely positioned, but haven't found a solution that will format correctly for different screen sizes. My goal is to have the layout work for different screen sizes and in portrait / landscape. Here's the Code that I'm currently using: [main.xml] <?xml version="1.0" encoding="utf-8"?> <AbsoluteLayout android:layout_width="fill_parent" android:layout_height="fill_parent" xmlns:android="http://schemas.android.com/apk/res/android" > <Button android:id="@+id/Button01" android:layout_width="188px" android:layout_height="100px" android:text="A" android:layout_y="50px" android:layout_x="65px" android:textSize="48sp"/> <Button android:id="@+id/Button02" android:layout_width="188px" android:layout_height="100px" android:text="B" android:layout_y="175px" android:layout_x="65px" android:textSize="48sp"/> <Button android:id="@+id/Button03" android:layout_width="188px" android:layout_height="100px" android:text="C" android:layout_y="300px" android:layout_x="65px" android:textSize="48sp"/> </AbsoluteLayout> Using tidbits from other questions here, I came up with this, it’s closer, but not there yet. <?xml version="1.0" encoding="utf-8"?> <TableLayout android:gravity="center" android:id="@+id/widget49" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" xmlns:android="http://schemas.android.com/apk/res/android" > <Button android:id="@+id/Button01" android:layout_width="0dip" android:layout_weight="1" android:text="A" android:textSize="48sp"/> <Button android:id="@+id/Button02" android:layout_width="0dip" android:layout_weight="1" android:text="B" android:textSize="48sp"/> <Button android:id="@+id/Button03" android:layout_width="0dip" android:layout_weight="1" android:text="C" android:textSize="48sp"/> </TableLayout> Here’s a picture of the TableLayout: Another Attempt Any help / guidance would be greatly appreciated.

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  • Full Screen Video Tumblr

    - by Kodi Lane
    I have a tumblr theme seen on http://www.kodilane.com and i am trying to make my Video Posts full screen. I have tried editing the code but i can only get the pictures to stretch. I have attached the template i have so far, if you can spot the changes that need to be done to make the video posts stretch full screen like the pictures do i would really appreciate it. Thank You - Kodi <!DOCTYPE html> <html lang="en"> <head> <title>{Title} {block:PostSummary}- {PostSummary}{/block:PostSummary}</title> <link rel="shortcut icon" href="{Favicon}"> <link rel="alternate" type="application/rss+xml" href="{RSS}"> {block:Description} <meta name="description" content="{MetaDescription}" /> {/block:Description} <meta http-equiv="content-type" content="text/html; charset=utf-8" /> {block:Posts} <meta name="if:Reverse Description" content="0"/> <meta name="if:Include Attribution" content="1"/> <meta name="image:Background" content="http://static.tumblr.com/ffvtarv/QxLlmnswt/kims4.jpeg"/> <meta name="font:Body" content="Arial, Helvetica, sans"/> <meta name="color:Body Text" content="#fff"/> <meta name="color:Link" content="#d5d5d5"/> <meta name="color:Hover" content="#fff"/> <style type="text/css"> html, body, div, span, applet, object, iframe, h1, h2, h3, h4, h5, h6, p, blockquote, pre, a, abbr, acronym, address, big, cite, code, del, dfn, em, img, ins, kbd, q, s, samp, small, strike, strong, sub, sup, tt, var, b, u, i, center, dl, dt, dd, ol, ul, li, fieldset, form, label, legend, table, caption, tbody, tfoot, thead, tr, th, td, article, aside, canvas, details, embed, figure, figcaption, footer, header, hgroup, menu, nav, output, ruby, section, summary, time, mark, audio, video { margin: 0; padding: 0; border: 0; font-size: 100%; font: inherit; vertical-align: baseline; } /* HTML5 display-role reset for older browsers */ article, aside, details, figcaption, figure, footer, header, hgroup, menu, nav, section { display: block; } body { line-height: 1; font-family: {font:Body}; } ol, ul, .bigcats li { list-style: none; } .main ol{ list-style:decimal; margin-left:25px; margin-bottom:10px; } .main ul{ list-style: disc; margin-left:25px; margin-bottom:10px; } blockquote, q { quotes: none; font-style: italic; padding:7px 7px; display:block; } ol.notes blockquote a{ line-height:22px; } blockquote:before, blockquote:after, q:before, q:after { content: ''; content: none; } table { border-collapse: collapse; border-spacing: 0; } strong{ color:#9d9d9d; font-weight: bold; } em{ font-style: italic; } {block:IfNotReverseDescription} .article{ max-width:420px; position:fixed; bottom:43px; right:0; } {/block:IfNotReverseDescription} {block:IfReverseDescription} .article{ max-width:420px; position:fixed; bottom:43px; left:0; } {/block:IfReverseDescription} h1, h2{ position:absolute; top:-9999px; left:-9999px; } .nav{ width:100%; padding: 10px 0px 10px 0px; text-align:left; z-index: 10; color:{color:Link}; margin-left:5px; } .navwrap{ background-color:#000; position:fixed; width:100%; bottom:0px; clear:both; /* Firefox 3.6+ */ background: -moz-linear-gradient(left, rgba(0, 0, 0, .5), rgba(0, 0, 0, 0.8)); /* Safari 4-5, Chrome 1-9 */ background: -webkit-gradient(linear, left top, right top, from(rgba(0, 0, 0, .5)), to(rgba(0, 0, 0, 0.8))); /* Safari 5.1+, Chrome 10+ */ background: -webkit-linear-gradient(left, rgba(0, 0, 0, .5), rgba(0, 0, 0, 0.8)); /* Opera 11.10+ */ background: -o-linear-gradient(left, rgba(0, 0, 0, .5), rgba(0, 0, 0, 0.8)); padding-bottom:2px; box-shadow:0px 0px 3px #000000; } .nav ul li{ display:inline; font-size:13px; text-transform:uppercase; color:{color:Link}; list-style:none; text-align:center; } .nav li{ list-style: none; } .nav ul li a, .nav ul li a:visited { color:{color:Link}; padding: 10px 10px 3px 10px; } .nav ul li a:hover{ color:{color:Hover}; } a{ text-decoration:none; } .main a{ border-bottom: 1px {color:Link} dotted; color: {color:Link}; padding: 0 1px; } .main a:hover, .main a:focus{ color:{color:Hover}; border-bottom: transparent 1px solid; } a:visited, .main a:visited, { color: {color:Link}; } a:active {outline: none;} ol.notes, ol.notes li{ margin-bottom:2px; line-height:16px; } .audiometa{ padding-bottom:10px; } h3.push{ margin-bottom:10px; } h3{ margin-bottom:10px; } h3 a{ margin-bottom:10px; font-size:16px; color:{color:Hover}; } .main, .tags{ color:{color:Body Text}; display:block; padding: 15px; font-size: 12px; line-height: 16px; text-align: left; /* fallback */ background-color: #000; /* Firefox 3.6+ */ background: -moz-linear-gradient(left, rgba(0, 0, 0, .8), rgba(0, 0, 0, 0.6)); /* Safari 4-5, Chrome 1-9 */ background: -webkit-gradient(linear, left top, right top, from(rgba(0, 0, 0, .8)), to(rgba(0, 0, 0, 0.6))); /* Safari 5.1+, Chrome 10+ */ background: -webkit-linear-gradient(left, rgba(0, 0, 0, .8), rgba(0, 0, 0, 0.6)); /* Opera 11.10+ */ background: -o-linear-gradient(left, rgba(0, 0, 0, .8), rgba(0, 0, 0, 0.6)); margin-top:5px; box-shadow:0px 0px 3px #000000 } .tags{ padding: 5px 15px; padding-bottom:7px; } .main iframe, .main embed{ margin-left:-5px; margin-top:-5px; } a.more-link, .tags a, .meta a{ line-height:18px; font-size:10px; border-bottom: 1px #888 dotted; color: {color:Link}; padding: 0 1px; margin: 0 2px; } p.meta{ margin-bottom:5px; } .tags a:hover, a.more-link:hover{ color:{color:Hover}; border-bottom: 1px #FFF dotted; } .pagination{ color: {color:Body Text}; padding: 10px 15px; font-size: 10px; line-height: 16px; text-align: left; /* fallback */ background-color: #000; /* Firefox 3.6+ */ background: -moz-linear-gradient(left, rgba(0, 0, 0, .8), rgba(0, 0, 0, 0.6)); /* Safari 4-5, Chrome 1-9 */ background: -webkit-gradient(linear, left top, right top, from(rgba(0, 0, 0, .8)), to(rgba(0, 0, 0, 0.6))); /* Safari 5.1+, Chrome 10+ */ background: -webkit-linear-gradient(left, rgba(0, 0, 0, .8), rgba(0, 0, 0, 0.6)); /* Opera 11.10+ */ background: -o-linear-gradient(left, rgba(0, 0, 0, .8), rgba(0, 0, 0, 0.6)); margin-top:5px; box-shadow:0px 0px 3px #000000 } .pagination:hover{ /* Firefox 3.6+ */ background: -moz-linear-gradient(left, rgba(0, 0, 0, .6), rgba(0, 0, 0, 0.8)); /* Safari 4-5, Chrome 1-9 */ background: -webkit-gradient(linear, left top, right top, from(rgba(0, 0, 0, .6)), to(rgba(0, 0, 0, 0.8))); /* Safari 5.1+, Chrome 10+ */ background: -webkit-linear-gradient(left, rgba(0, 0, 0, .6), rgba(0, 0, 0, 0.8)); /* Opera 11.10+ */ background: -o-linear-gradient(left, rgba(0, 0, 0, .6), rgba(0, 0, 0, 0.8)); } #nextslide { width:48%; height:100%; background: url(http://static.tumblr.com/szanjxb/vI6lmo15u/forward.png) no-repeat right center, url(http://static.tumblr.com/ffvtarv/gemlmnsks/next-shadow.png) repeat-y right; position:fixed; top:0; right:0; float:left; opacity:0; filter:alpha(opacity=0); -webkit-transition: opacity .5s ease-out; -moz-transition: opacity .5s ease-out; -o-transition: opacity .5s ease-out; overflow:none; } p{ margin-bottom: 10px; } p:last-child{ margin-bottom: 0px; } #prevslide{ width:48%; float:left; height:100%; background: url(http://static.tumblr.com/szanjxb/MSClmo15g/back.png) no-repeat left center, url(http://static.tumblr.com/ffvtarv/bKulmnsl6/prev-shadow.png) repeat-y left; position:fixed; top: 0; left: 0; opacity:0; filter:alpha(opacity=0); -webkit-transition: opacity .5s ease-out; -moz-transition: opacity .5s ease-out; -o-transition: opacity .5s ease-out; } #nextslide:hover, #prevslide:hover{ filter:alpha(opacity=100); opacity:1.0; -webkit-transition: opacity .2s ease-out; -moz-transition: opacity .2s ease-out; -o-transition: opacity .2s ease-out; } p.time{ padding-bottom:10px; margin-bottom:10px; text-align: right; } .left{ float:left; } .right{ float:right; } .button{ position:fixed; bottom: 9px; right: 15px; line-height:12px; font-size:13px; color:{color:Link}; cursor: pointer; float:left; padding-bottom:1px; border-bottom: 2px solid transparent; } .button:hover{ color:{color:Link}; } .notes{ line-height: 11px; } ol.notes li{ list-style: none; } .clear { clear: both; display: block; overflow: hidden; visibility: hidden; width: 0; height: 0; } .hidden{ display:none; } {block:Photo} body {background: url({PhotoURL-HighRes}) no-repeat center center fixed black; -webkit-background-size: cover; -moz-background-size: cover; -o-background-size: cover; background-size: cover;} {/block:Photo} {block:Text} body {background: url({image:Background}) no-repeat center center fixed black; -webkit-background-size: cover; -moz-background-size: cover; -o-background-size: cover; background-size: cover;} {/block:Text} {block:Video} body {background: url({image:Background}) no-repeat center center fixed black; -webkit-background-size: cover; -moz-background-size: cover; -o-background-size: cover; background-size: cover;} {/block:Video} {block:Quote} body {background: url({image:Background}) no-repeat center center fixed black; -webkit-background-size: cover; -moz-background-size: cover; -o-background-size: cover; background-size: cover;} {/block:Quote} {block:Link} body {background: url({image:Background}) no-repeat center center fixed black; -webkit-background-size: cover; -moz-background-size: cover; -o-background-size: cover; background-size: cover;} {/block:Link} {block:Audio} body {background: url({image:Background}) no-repeat center center fixed black; -webkit-background-size: cover; -moz-background-size: cover; -o-background-size: cover; background-size: cover;} {block:AlbumArt} body{ background: url({AlbumArtURL}) no-repeat center center fixed black; -webkit-background-size: cover; -moz-background-size: cover; -o-background-size: cover; background-size: cover; } {/block:AlbumArt} {/block:Audio} {block:Answer} body {background: url({image:Background}) no-repeat center center fixed black; -webkit-background-size: cover; -moz-background-size: cover; -o-background-size: cover; background-size: cover;} {/block:Answer} {block:Chat} body {background: url({image:Background}) no-repeat center center fixed black; -webkit-background-size: cover; -moz-background-size: cover; -o-background-size: cover; background-size: cover;} {/block:Chat} {CustomCSS} </style> <script src="http://static.tumblr.com/ffvtarv/W6Llmnske/jquery-git.js"></script> <script src="http://static.tumblr.com/ffvtarv/QpUlmnsje/jquery.cookie.js"></script> <script> var uiStatus = $.cookie("uiStatus") $(document).ready(function(){ if(uiStatus == 'hidden') { $(".article,.navwrap").hide() }; $(".button").click(function () { $(".article,.navwrap").fadeToggle("slow", "swing"); if(uiStatus == 'hidden') { $.cookie("uiStatus", "visible"); } else { $.cookie("uiStatus", "hidden"); }; }); }); </script> </head> <h1><a href="/">{Title}</a></h1> <h2>{Description}</h2> <!-- Main Side Navigation --> {block:Pagination} {block:PreviousPage} <a href="{PreviousPage}" title="Next Post"><div id="nextslide"></div></a> {/block:PreviousPage} {block:NextPage} <a href="{NextPage}" title="Previous Post"><div id="prevslide"></div></a> {/block:NextPage} {/block:Pagination} {block:PermalinkPagination} {block:PreviousPost} <a href="{PreviousPost}" title="Previous Post"><div id="prevslide"></div></a> {/block:PreviousPost} {block:NextPost} <a href="{NextPost}" title="Next Post"><div id="nextslide"></div></a> {/block:NextPost} {/block:PermalinkPagination} <div class="article"> {block:Pagination} {block:PreviousPage} <a href="{PreviousPage}" title="Newer Post"><div class="pagination">Newer Post</div></a> {/block:PreviousPage} {block:NextPage} <a href="{NextPage}" title="Older Post"><div class="pagination">Older Post</div></a> {/block:NextPage} {/block:Pagination} {block:PermalinkPagination} {block:NextPost} <a href="{NextPost}" title="Newer Post"><div class="pagination">Newer Post</div></a> {/block:NextPost} {block:PreviousPost} <a href="{PreviousPost}" title="Older Post"><div class="pagination">Older Post</div></a> {/block:PreviousPost} {/block:PermalinkPagination} {block:HasTags} <div class="tags"> {block:Tags} <a href="{TagURL}">{Tag}</a> {/block:Tags} </div> {/block:HasTags} <div class="main"> {block:Photo} {block:Caption} {Caption} {/block:Caption} {/block:Photo} {block:Video} {Video-400} {block:Caption} {Caption} {/block:Caption} {/block:Video} {block:Link} <h3><a href="{URL}" target="{Target}">{Name}</a></h3> {block:Description} {Description} {/block:Description} {/block:Link} {block:Quote} <h3>{Quote}</h3> {block:Source} <strong><p>{Source}</p></strong> {/block:Source} {/block:Quote} {block:Audio} {AudioPlayerBlack} <div class="audiometa"> {block:Artist} {Artist} {/block:Artist} {block:Album} {Album} {/block:Album} {block:TrackName} {TrackName} {/block:TrackName} </div> {block:Caption} {Caption} {/block:Caption} {/block:Audio} {block:Chat} <h3 class="push">{Title}</h3> {block:Lines} <p class="chat {Alt}"><strong>{block:Label}{Label}{/block:Label}</strong> {Line}</p> {/block:Lines} {/block:Chat} {block:Text} {Body} {block:Text} <p class="meta"> <a href="http://tmv.proto.jp/reblog.php?post_url={Permalink};" title="Reblog this" class="more-link left">Reblog</a> <span class="hidden">{block:Photo}{LinkOpenTag}Source{LinkCloseTag}{/block:Photo}</span> <a href="{Permalink}" title="Permalink{PhotoAlt}" class="more-link right notes">{NoteCountWithLabel}</a> </p> <div class="clear"></div> </div> </div> <script type="text/javascript"> document.onkeyup = KeyCheck; function KeyCheck(e) { var KeyID = (window.event) ? event.keyCode : e.keyCode; switch(KeyID) { {block:Pagination} {block:PreviousPage} case 39: window.location = "{PreviousPage}"; break; {/block:PreviousPage} {block:NextPage} case 37: window.location = "{NextPage}"; break; {/block:NextPage} {/block:Pagination} {block:PermalinkPagination} {block:PreviousPost} case 39: window.location = "{NextPost}"; break; {/block:PreviousPost} {block:NextPost} case 37: window.location = "{PreviousPost}"; break; {/block:NextPost} {/block:PermalinkPagination} } } </script> <div class="navwrap"> <div class="nav"> <ul> <li><a href="/" title="{Title}">KODI LANE</a></li> <li><a href="/archive" title="Archive of posts">Archive</a></li> {block:AskEnabled}<li><a href="/ask" title="Ask">{AskLabel}</a></li>{/block:AskEnabled} {block:SubmissionsEnabled}<li><a href="/submit" title="Submit">{SubmitLabel}</a></li>{/block:SubmissionsEnabled} {block:HasPages}{block:Pages}<li><a href="{URL}">{Label}</a></li>{/block:Pages}{/block:HasPages} {block:IfIncludeAttribution}<li><a href="http://jonathanhaggard.com/">Theme by Jon</a></li>{/block:IfIncludeAttribution} </ul> </div> </div> <div class="button">HIDE/SHOW UI</div> {/block:Posts}

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  • Bind Icon depending on Enum in WPF Treeview

    - by phenevo
    Hi, I have at treeeview TextBox, and I want convert my Enum: <TextBlock TextAlignment="Justify" VerticalAlignment="Center" Text="{Binding Path=AcceptationStatusGlobalFlag}" /> public enum AcceptationStatusGlobalFlag { NotReady = 0, Ready = 1, AcceptedByAdmin=2 } To Icons. There will be 3 icons, let say ready.jpg, notready.jpg and AcceptedByAdmin.jpg Country and Region has pool AcceptationStatusGlobalFlag and on both I want to display this enum/Icon <TreeView Name="structureTree" SelectedItemChanged="structureTree_SelectedItemChanged" Grid.Row="0" Grid.Column="0" ItemsSource="{Binding}" Height="413" ScrollViewer.VerticalScrollBarVisibility="Visible" ScrollViewer.HorizontalScrollBarVisibility="Visible" Width="Auto" PreviewMouseRightButtonUp="structureTree_PreviewMouseRightButtonUp" FontFamily="Verdana" FontSize="12"> <TreeView.Resources> <HierarchicalDataTemplate DataType="{x:Type ServiceMy:Country}" ItemsSource="{Binding Path=ListOfRegions}"> <StackPanel Orientation="Horizontal"> <TextBlock TextAlignment="Justify" VerticalAlignment="Center" Text="{Binding Path=Name}"/> <TextBlock TextAlignment="Justify" VerticalAlignment="Center" Text=" H:"/> <TextBlock TextAlignment="Justify" VerticalAlignment="Center" Text="{Binding Path=NumberOfHotels}"/> <TextBlock TextAlignment="Justify" VerticalAlignment="Center" Text=" "/> <TextBlock TextAlignment="Justify" VerticalAlignment="Center" Text=" FG:"/> <TextBlock TextAlignment="Justify" VerticalAlignment="Center" Text="{Binding Path=AcceptationStatusGlobalFlag}" /> <!--<Button Name="BTNAddRegion" Height="20" Content="+" Click="BTNAddRegion_Click"></Button>--> </StackPanel> </HierarchicalDataTemplate> <HierarchicalDataTemplate DataType="{x:Type ServiceMy:Region}" ItemsSource="{Binding Path=ListOfProvinces}"> <StackPanel Orientation="Horizontal"> <TextBlock TextAlignment="Justify" VerticalAlignment="Center" Text="{Binding Path=Name}"/> <TextBlock TextAlignment="Justify" VerticalAlignment="Center" Text=" H:"/> <TextBlock TextAlignment="Justify" VerticalAlignment="Center" Text="{Binding Path=NumberOfHotels}"/> <TextBlock TextAlignment="Justify" VerticalAlignment="Center" Text=" "/> <!--<Button Name="BTNAddProvince" Height="20" Content="+" Click="BTNAddProvince_Click"></Button>--> </StackPanel> </DataTemplate> </TreeView.Resources> </TreeView> </GroupBox> </StackPanel> </Grid>

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  • jQuery .animate() not animating backgroundPosition in IE

    - by mikemike
    I'm trying to animate a background image to move down a set amount of pixels but remain in the center of the page. Upon another click of an element I need it to move back to the top, but still remain in the center. Below is the current code: $(document).ready(function() { $('#email_campaigns').click(function(){ var width = $(window).width(); width = (width / 2) - 700; if($('#email_campaigns_box').css('display') == 'none'){ //$('body').css('background-position','center 119px'); $('body').animate({ backgroundPosition: (width + "px 119px") }, {duration:500}); } else { //$('body').css('background-position','center top'); $('body').animate({ backgroundPosition: (width + "px 0px") }, {duration:500}); } $('#email_campaigns_box').slideToggle("slow"); $('#client_login_box').slideUp("slow"); }); $('#client_login').click(function(){ var width = $(window).width(); width = (width / 2) - 700; alert(width); if($('#client_login_box').css('display') == 'none'){ //$('body').css('background-position','center 119px'); $('body').animate({ backgroundPosition: (width + "px 119px") }, {duration:500}); } else { //$('body').css('background-position','center top'); $('body').animate({ backgroundPosition: (width + "px 0px") }, {duration:500}); } $('#client_login_box').slideToggle("slow"); $('#email_campaigns_box').slideUp("slow"); }); }); I cannot pass 'center', as it will onyl accept numeric values. My goal is to calulate the center of the page in pixels (width = (width / 2) - 700;), and then animate to this rough position (it's normally out by a few pixels due to scrollbars, and then force to the center using a .css() call. The problem is that IE does not want to play ball. IE will not animate at all. Firefox/Safari/Chrome all work as expected. Below is a live example: http://recklessnewmedia.com/new/# (click 'email campaigns' at the top). Thanks

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  • Firefox radial gradient issue

    - by Tural Teyyuboglu
    Trying to set radial gradient to the bg. The problem is, all other browsers shows gradient, on Firefox doesn't. What's wrong? Generated this code on this website http://www.colorzilla.com/gradient-editor/ (with ie9 support) background: rgb(255,255,255); background: url(data:image/svg+xml;base64,PD94bWwgdmVyc2lvbj0iMS4wIiA/Pgo8c3ZnIHhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyIgd2lkdGg9IjEwMCUiIGhlaWdodD0iMTAwJSIgdmlld0JveD0iMCAwIDEgMSIgcHJlc2VydmVBc3BlY3RSYXRpbz0ibm9uZSI+CiAgPHJhZGlhbEdyYWRpZW50IGlkPSJncmFkLXVjZ2ctZ2VuZXJhdGVkIiBncmFkaWVudFVuaXRzPSJ1c2VyU3BhY2VPblVzZSIgY3g9IjUwJSIgY3k9IjUwJSIgcj0iNzUlIj4KICAgIDxzdG9wIG9mZnNldD0iMCUiIHN0b3AtY29sb3I9IiNmZmZmZmYiIHN0b3Atb3BhY2l0eT0iMSIvPgogICAgPHN0b3Agb2Zmc2V0PSIxMDAlIiBzdG9wLWNvbG9yPSIjZWFlYWVhIiBzdG9wLW9wYWNpdHk9IjEiLz4KICA8L3JhZGlhbEdyYWRpZW50PgogIDxyZWN0IHg9Ii01MCIgeT0iLTUwIiB3aWR0aD0iMTAxIiBoZWlnaHQ9IjEwMSIgZmlsbD0idXJsKCNncmFkLXVjZ2ctZ2VuZXJhdGVkKSIgLz4KPC9zdmc+); background: -moz-radial-gradient(center, ellipse cover, rgba(255,255,255,1) 0%, rgba(234,234,234,1) 100%); background: -webkit-gradient(radial, center center, 0px, center center, 100%, color-stop(0%,rgba(255,255,255,1)), color-stop(100%,rgba(234,234,234,1))); background: -webkit-radial-gradient(center, ellipse cover, rgba(255,255,255,1) 0%,rgba(234,234,234,1) 100%); background: -o-radial-gradient(center, ellipse cover, rgba(255,255,255,1) 0%,rgba(234,234,234,1) 100%); background: -ms-radial-gradient(center, ellipse cover, rgba(255,255,255,1) 0%,rgba(234,234,234,1) 100%); background: radial-gradient(center, ellipse cover, rgba(255,255,255,1) 0%,rgba(234,234,234,1) 100%); filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#ffffff', endColorstr='#eaeaea',GradientType=1 );

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  • IPhone SDK help with minigame

    - by Harry
    right basically what ive got is an app which is a ball and bat and its how many bounces you can achieve, it works alright but there is one problem, when the ball hits the side of the bat it throws it off course and its like the frame of the ball is bouncing in the frame of the bat, Here is my code in my mainview.m #import "MainView.h" #define kGameStateRunning 1 @implementation MainView @synthesize paddle, ball; - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:touch.view]; CGPoint xLocation = CGPointMake(location.x,paddle.center.y); paddle.center = xLocation; } -(IBAction) play { pos = CGPointMake(14.0,7.0); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(onTimer) userInfo:nil repeats:YES]; } -(void) onTimer { ball.center = CGPointMake(ball.center.x+pos.x,ball.center.y+pos.y); if(ball.center.x > 320 || ball.center.x < 0) pos.x = -pos.x; if(ball.center.y > 460 || ball.center.y < 0) pos.y = -pos.y; [self checkCollision]; } -(void) checkCollision { if(CGRectIntersectsRect(ball.frame,paddle.frame)) { pos.y = -pos.y; } } @end can anyone work out the problem here? Thanks Harry

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  • View results of affine transform

    - by stckjp
    I am trying to find out the reason why when I apply affine transformations on an image in OpenCV, the result of it is not visible in the preview window, but the entire window is black.How can I find workaround for this problem so that I can always view my transformed image (the result of the affine transform) in the window no matter the applied transformation? Update: I think that this happens because all the transformations are calculated with respect to the origin of the coordinate system (top left corner of the image). While for rotation I can specify the center of the rotation, and I am able to view the result, when I perform scaling I am not able to control where the transformed image goes. Is it possible to somehow move the coordinate system to make the image fit in the window? Update2: I have an image which contains only ROI at some position in it (the rest of the image is black), and I need to apply a set of affine transforms on it. To make things simpler and to see the effect of each individual transform, I applied each transform one by one. What I noticed is that, whenever I move (translate) the image such that the center of the ROI is in the center of the coordinate system (top left corner of the view window), all the affine transforms perform correctly without moving. However, by translating the center of ROI at the center of the coordinate system, the upper and the left part of the ROI remain cut out of the current view window. If I move ROI's central point to another point in the view window (for example the window center), an affine transform of type: A=[a 0 0; 0 b 0] (A is 2x3 matrix, parameter of the warpAffine function) moves the image (ROI), outside of the view window (which doesn't happen if the ROI's center is in the top-left corner). How can I modify the affine transform so the image doesn't move out of its place (behaves the same way as when the ROI center is in the center of the coordinate system)?

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  • Why does my Google maps api v3 and side panel not fill my page upon resizing?

    - by Gavin
    I'm developing a web page and I have a side panel on the left with a search bar and a Google maps api v3 filling the rest of the page to the right. When I make the browser very small vertically, there is a white space between the side panel and the map, and the bottom of the browser. However, the text continues to the bottom of the browser. It looks like: Here's my css code: <style type="text/css"> body {margin:0;} #panel {height:100%; width:300px; position:absolute; padding:0;background-color:#8C95A0;} #header {padding:2px; text-align:center} #address_instruction {position:relative; top:7%; padding:2px; text-align:center} #geocoder {position:relative; top:8%; padding:2px; text-align:center} #toggle_instruction {position:relative; top:22%; padding:2px; text-align:center} #layers {position:relative; top:25%; padding:2px; text-align:center} #layer0 {padding:2px; text-align:center} #layer1 {padding:2px; text-align:center} #layer2 {padding:2px; text-align:center} #link {top:50%; position:relative; padding:2px; text-align:center} #map_canvas {height:100%; left:300px; right:0px; position:absolute; padding:0;} </style> The IDs within #panel refer to the items on the left hand side in the panel. Why don't the side panel background color and map extend to the bottom of the browser?

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  • php link to call another php page

    - by user2086894
    i have a php page which contain this field: Delete i want when i press on the Delete to call the delcat.php and send a categoryid which is in a field in the same table. any one can help me to reach this please? here my complete table code: <table border="0" align='center' class="styled-table"> <tr class="thh"> <th class="thh">Category Code</th> <th class="thh">Category Name </th> <th class="thh">Category IMage </th> <th class="thh">Edit</th> <th class="thh">Delete</th> </tr> <?php for ($counter = 0; $row = mysql_fetch_row ($resultSet); $counter++) { print ("<tr align='center' class='trh'>"); print ("<td align='center' class='tdh'>$row[0]</td>"); print ("<td align='center' class='tdh'>$row[1]</td>"); print ("<td align='center' class='tdh'><img src='$row[2]' width='50' height='50'></td>"); print ("<td align='center' class='tdh' width='50' align='center'><a href src='#'>Edit</a></td>"); print ("<td align='center' class='tdh' width='50' align='center'><a href src='delcat.php'>Delete</a></td>"); print("</tr>"); }

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  • SQLAuthority News – Learning Trip – Traveling to Learn SQL Server

    - by pinaldave
    I am currently traveling to Delhi to learn SQL Server in person from my friend. You can read more details about why am I learning SQL Server.  I have signed up for the course End to End SQL Server Business Intelligence at Koenig Solutions. Yesterday I blogged about my registration experience and today I am going to write about my  experience once I arrived at Delhi. From Ahmedabad to Delhi I stay with my wife and daughter in Bangalore (IT Hub of India), my hometown is Ahmedabad. My parents stay in city nearby Ahmedabad. I decided to spend few days with my folks before I sign up for 3 days of solid learning. I had selected an early morning flight to Delhi. I landed at 8:30 AM in Delhi. As soon as I checked email in my mobile I was really glad that I had received details of my pick up vehicle from Koenig. I walked out of the airport and I noticed that a driver was waiting with a placard with my name and photo associated with it. He was in Koenig uniform so there was no chance to make mistakes. In minutes of landing in Delhi I was in my transport heading to the Koenig Training Center. After the quick introduction driver handed me a bag (to be precise Eco friendly bag). The bag contained following items: My registration form All necessary documents in print which I had received earlier A Printed Book of the course next day INR 1000 (What?) I was glad to receive the bag but I was very confused with the Rs 1000. I decided to figure this out once I reach to the training center. Arriving at Koenig Inn Deluxe Koenig registration fees include all the stay and meals. I had opted for Koenig Inn Deluxe as my stay as it was recommended by my friend as well it was the right economical choice for me. When I reached to my accommodation, they were well aware of my arrival and was immediately led to my spacious room. The room is well equipped with all the amenities (hot water, air condition, coffee table, munching snacks,  and free internet) and the staff is very friendly. I immediately got ready as I had to go to Koenig Training Center to meet Center Head for a quick introduction. Koenig Inn Delux Koenig Training Center The training center is within five minutes of distance from the accommodation. I was lead to center head right away and had a very meaningful conversation with Ms Hema regarding my learning goals. She gave me a quick tour of the training center. I was amazed with the numbers of lab rooms they have in the center. The labs are spacious and give the most needed hand’s on experience to the users. I was led to the lab where I was suppose to learn my class the very next day as well I was provided my trainer’s profile. Mystery of Rs 1000 Well, after all this I have still not forgotten why I was provided Rs 1000 when arrived at the airport. When I asked about that I was told that because many students comes from foreign places and they may not have Indian Currency when they land at airport. This was for their immediate consumption till they arrive at the training center. Later on they can get their currency converted to local currency at Koenig Travel Desk. My curiosity was satisfied but I had not expected this answer. I am amazed at the attention to the details. Koenig Travel Desk When I heard about Koenig Travel Desk, I remembered that I have few friends in Delhi and Gurgaon. I had completed all of the formalities so I had reset of the day on my hand. I requested the travel desk if they can arrange a day cab for me so I can visit my friends in Guragon. Within 10 minutes I was on my way to Gurgaon. Telerik India Office Visit What did I do in Guragaon? I met my friends Abhishek Kant, Dhananjay Kumar and Amit Chowdhary. I visited Telerik India office and we had an excellent conversation on various aspects of technology and community. The Telerik India office is very spacious and Abhishek Kant (Telerik India Country Manager) gave us a quick tour of the office. We had an excellent lunch and dinner. One thing is for sure – the day was well spent. Pinal Dave, Dhananjay Kumar and Abhishek Kant Later evening I returned to my accommodation and decided to read up a few of the topics which I was going to learn next day. In tomorrow’s blog post I will discuss about my learning experience. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQL Training, T SQL, Technology

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  • Can someone explain how this IOS Pan Gesture Recognition works? [on hold]

    - by user79894
    It is ios app using Pan Gesture Recognizer It works great, but I didn't get it. I wanna do some changes if the dragged UIView reaches a specific position it would call another method. Any comments are appreciated. - (IBAction)handlePan1:(UIPanGestureRecognizer *)recognizer { CGPoint translation = [recognizer translationInView:self.view]; recognizer.view.center = CGPointMake(recognizer.view.center.x + translation.x, recognizer.view.center.y + translation.y); [recognizer setTranslation:CGPointMake(0, 0) inView:self.view]; /* [x1 setText:[NSString stringWithFormat: @"%.2f", recognizer.view.center.x]]; [y1 setText:[NSString stringWithFormat: @"%.2f", recognizer.view.center.y]]; [x2 setText:[NSString stringWithFormat: @"%.2f", translation.x]]; [y2 setText:[NSString stringWithFormat: @"%.2f", translation.y]];*/ }

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  • Why html frame behave differently in Firefox and IE8 ?

    - by Frank
    I use html frame on my webiste, it's been running for I while, usually I only use Firefox to surf the net, my site looks and functions ok, but today I suddenly found IE8 has a problem with the frame on my site, if I click on the top menu items, it's supposed to display the content in the lower part of the frame, it does this correctly in Firefox, but in IE8, it displays the content in the upper part of the frame and replaces the menu items. In order to give more details, I'll include a simplified version of my html pages, at the top level there are two items, an index.html page and a file directory, all the pages except the index.html are in the directory, so it looks like this : index.html Dir_Docs 00_Home.html 00_Install_Java.html 00_Top_Menu.html 01_Home_Menu.html 01_Install_Java_Menu.html 10_Home_Welcome.html 10_How_To_Install_Java.html [ index.html ] <Html> <Head><Title>Java Applications : Tv_Panel, Java_Sound, Biz Manager and Web Academy</Title></Head> <Frameset Rows="36,*" Border=5 Bordercolor=#006B9F> <Frame Src=Dir_Docs/00_Top_Menu.html Frameborder=YES Scrolling=no Marginheight=1 Marginwidth=1> <Frame Src=Dir_Docs/00_Home.html Name=lower_frame Marginheight=1 Marginwidth=1> </Frameset> </Html> [ 00_Home.html ] <Html> <Head><Title>NMJava Application Development</Title></Head> <Frameset Cols="217,*" Align=center BorderColor="#006B9F"> <Frame Src=01_Home_Menu.html Frameborder=YES Name=side_menu Marginheight=1 Marginwidth=1> <Frame Src=10_Home_Welcome.html Name=content Marginheight=1 Marginwidth=1> </Frameset> </Html> [ 00_Install_Java.html ] <Html> <Head> <Title>Install Java</Title> </Head> <Frameset Cols="217,*" Align=center BorderColor="#006B9F"> <Frame Src=01_Install_Java_Menu.html Frameborder=YES Name=side_menu Marginheight=1 Marginwidth=1> <Frame Src=10_How_To_Install_Java.html Name=content Marginheight=1 Marginwidth=1> </Frameset> </Html> [ 00_Top_Menu.html ] <Html> <Head>Top Menu</Head> <Body> <Center> <Base target=lower_frame> <Table Border=1 Cellpadding=3 Width=100%> <Tr> <Td Align=Center Bgcolor=#3366FF><A Href=00_Home.html><Font Size=4 Color=White>Home</Font></A></Td> <Td Align=Center Bgcolor=#3366FF><A Href=00_Install_Java.html><Font Size=4 Color=White>Install Java</Font></A></Td> </Tr> </Table> </Center> </Body> </Html> [ 01_Home_Menu.html ] <Html> <Head><Title>Home Menu</Title></Head> <Base Target=content> <Body Bgcolor=#7799DD> <Center> <Table Border=1 Width=100%> <Tr><Td Align=center Bgcolor=#66AAFF><A Href=10_Home_Welcome.html>Welcome</A></Td></Tr> </Table> </Center> </Body> </Html> [ 01_Install_Java_Menu.html ] <Html> <Head><Title>Install Java</Title></Head> <Base Target=content> <Body Bgcolor=#7799DD> <Center> <Table Border=1 Width=100%> <Tr><Td Align=Center Bgcolor=#66AAFF><A Href=10_How_To_Install_Java.html>How To Install Java ?</A></Td></Tr> </Table> </Center> </Body> </Html> [ 10_Home_Welcome.html ] <Html> <Head><Title>NMJava For Software Development</Title></Head> <Body> <Center> <P> <Font Size=5 Color=blue>Welcome To NMJava For Software Development</Font> <P> </Center> </Body> </Html> [ 10_How_To_Install_Java.html ] <Html> <Head> <Title>Install Java</Title> </Head> <Body> <Center> <Br> <Font Size=5 Color=#0022AE><A Href=http://java.com/en/download/index.jsp>How To Install Java ?</A></Font> <Br> <P> <Table Width=90% Cellspacing=5 Cellpadding=5> <Tr><Td><Font Color=#0022AE> You need JRE 6 (Java Runtime Environment) to run the programs on this site. You may or may not have Java already installed on your PC, you can find out by going to the following site, if you don't have the latest version, you can install/upgrade it, it's free from Sun/Oracle at :<Font Size=4> <A Href=http://java.com/en/download/index.jsp>http://java.com/en/download/index.jsp</A></Font>.<P> </Font></Td></Tr> </Table> </Center> </Body> </Html> What's wrong with them, why the two browsers behave differently, and how to fix this ? My site is at : http://nmjava.com , in case you want to see more details. Frank

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  • How to use Devicemotion/Gyroscope to move a dot from center to 8 directions of iphone screen

    - by iSeeker
    I am trying to move a dot at center to 8 directions of iphone screen using Devicemotion such that it moves faster when tilted at a faster rate. Rough sketch is below: I could find a similar implementation in an app called Gyrododge in appstore, i cant figure out how to make it work... Update: This is what i have done so far, but the response is not smooth, and is very jittery.. xdiff and ydiff are the change of device attitude in x and y directions, derived from quatenion implementation. if (currDeviceMotion.rotationRate.x < -2) { NSLog(@"To Top"); if (195+800*ydiff >=193 && 195+800*ydiff <= 197) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (195+800*ydiff >=390 ) { [self.pitchDot setFrame:CGRectMake(150, 390, 20, 20)]; }else if (195+800*ydiff <= 0){ [self.pitchDot setFrame:CGRectMake(150, 0, 20, 20)]; }else if(195+800*ydiff < 194){ [self.pitchDot setFrame:CGRectMake(150, 195+800*ydiff, 20, 20)]; }else if(195+800*ydiff > 196){ [self.pitchDot setFrame:CGRectMake(150, 195+800*ydiff, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.x > 2){ NSLog(@"To Bottom"); if (195+800*ydiff >=193 && 195+800*ydiff <= 197) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (195+800*ydiff >=390 ) { [self.pitchDot setFrame:CGRectMake(150, 390, 20, 20)]; }else if (195+800*ydiff <= 0){ [self.pitchDot setFrame:CGRectMake(150, 0, 20, 20)]; }else if(195+800*ydiff < 194){ [self.pitchDot setFrame:CGRectMake(150, 195+800*ydiff, 20, 20)]; }else if(195+800*ydiff > 196){ [self.pitchDot setFrame:CGRectMake(150, 195+800*ydiff, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.y < -2){ NSLog(@"To Left"); if (150+500*xdiff >= 148 && 150+500*xdiff <=152) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (150+500*xdiff >= 300 ) { [self.pitchDot setFrame:CGRectMake(300, 195, 20, 20)]; }else if (150+500*xdiff <= 0){ [self.pitchDot setFrame:CGRectMake(0, 195, 20, 20)]; }else if(150+500*xdiff < 148){ [self.pitchDot setFrame:CGRectMake(150+500*xdiff, 195, 20, 20)]; }else if(150+500*xdiff > 152){ [self.pitchDot setFrame:CGRectMake(150+500*xdiff, 195, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.y > 2){ NSLog(@"To Right"); if (150+500*xdiff >= 148 && 150+500*xdiff <=152) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (150+500*xdiff >= 300 ) { [self.pitchDot setFrame:CGRectMake(300, 195, 20, 20)]; }else if (150+500*xdiff <= 0){ [self.pitchDot setFrame:CGRectMake(0, 195, 20, 20)]; }else if(150+500*xdiff < 148){ [self.pitchDot setFrame:CGRectMake(150+500*xdiff, 195, 20, 20)]; }else if(150+500*xdiff > 152){ [self.pitchDot setFrame:CGRectMake(150+500*xdiff, 195, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.x < -0.20 && currDeviceMotion.rotationRate.y > 0.20 ){ NSLog(@"To Diagonal Right Top"); if (150+650*xdiff >= 148 && 150+650*xdiff <=152) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (150+650*xdiff >= 300 ) { [self.pitchDot setFrame:CGRectMake(300, 0, 20, 20)]; }else if(150+650*xdiff > 152){ [self.pitchDot setFrame:CGRectMake(150+650*xdiff, 195-1.3*650*xdiff, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.x > 0.20 && currDeviceMotion.rotationRate.y < -0.20 ){ NSLog(@"To Diagonal Left Bottom"); if (150+650*xdiff >= 148 && 150+650*xdiff <=152) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (150+650*xdiff <= 0 ) { [self.pitchDot setFrame:CGRectMake(0, 390, 20, 20)]; }else if(150+650*xdiff < 148){ [self.pitchDot setFrame:CGRectMake(150+650*xdiff, 195-1.3*650*xdiff, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.x < -0.20 && currDeviceMotion.rotationRate.y < -0.20 ){ NSLog(@"To Diagonal Left Top and xdiff is %f",xdiff); if (150+650*xdiff >= 148 && 150+650*xdiff <=152) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (150+650*xdiff <= 0 ) { [self.pitchDot setFrame:CGRectMake(0, 0, 20, 20)]; }else if(150+650*xdiff < 148){ [self.pitchDot setFrame:CGRectMake(150+650*xdiff, 195+1.3*650*xdiff, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.x > 0.20 && currDeviceMotion.rotationRate.y > 0.20 ){ NSLog(@"To Diagonal Right Bottom"); if (150+650*xdiff >= 148 && 150+650*xdiff <=152) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (150+650*xdiff >= 300 ) { [self.pitchDot setFrame:CGRectMake(300, 390, 20, 20)]; }else if(150+650*xdiff > 152){ [self.pitchDot setFrame:CGRectMake(150+650*xdiff, 195+1.3*650*xdiff, 20, 20)]; } } }else if((currDeviceMotion.rotationRate.x < 0.20 && currDeviceMotion.rotationRate.x < -0.20) ||(currDeviceMotion.rotationRate.y < 0.20 && currDeviceMotion.rotationRate.y < -0.20) ||(currDeviceMotion.rotationRate.z < 0.20 && currDeviceMotion.rotationRate.z < -0.20)){ [self.rollDot setFrame:CGRectMake(150, 195, 20, 20)]; [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; } It could be great if i could make it move like the application i have stated above, called Gyrododge This link also addresses a similar question:Link. Any advice or help is greatly appreciated... Thanks.

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  • Simple XNA 2D demo: why is my F# version slower than C# version?

    - by Den
    When running this XNA application it should display a rotated rectangle that moves from top-left corner to bottom-right corner. It looks like my F# version is noticeably much slower. It seems that the Draw method skips a lot of frames. I am using VS 2012 RC, XNA 4.0, .NET 4.5, F# 3.0. I am trying to make it as functional as possible. What could be the reason for poor performance? C#: class Program { static void Main(string[] args) { using (var game = new FlockGame()) { game.Run(); } } } public class FlockGame : Game { private GraphicsDeviceManager graphics; private DrawingManager drawingManager; private Vector2 position = Vector2.Zero; public FlockGame() { graphics = new GraphicsDeviceManager(this); } protected override void Initialize() { drawingManager = new DrawingManager(graphics.GraphicsDevice); this.IsFixedTimeStep = false; } protected override void Update(GameTime gameTime) { position = new Vector2(position.X + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { //this.GraphicsDevice.Clear(Color.Lavender) drawingManager.DrawRectangle(position, new Vector2(100.0f, 100.0f), 0.7845f, Color.Red); base.Draw(gameTime); } } public class DrawingManager { private GraphicsDevice GraphicsDevice; private Effect Effect; public DrawingManager(GraphicsDevice graphicsDevice) { GraphicsDevice = graphicsDevice; this.Effect = new BasicEffect(this.GraphicsDevice) { VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, this.GraphicsDevice.Viewport.Width, this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f) }; } private VertexPositionColor[] GetRectangleVertices (Vector2 center, Vector2 size, float radians, Color color) { var halfSize = size/2.0f; var topLeft = -halfSize; var bottomRight = halfSize; var topRight = new Vector2(bottomRight.X, topLeft.Y); var bottomLeft = new Vector2(topLeft.X, bottomRight.Y); topLeft = Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center; topRight = Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center; bottomRight = Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center; bottomLeft = Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center; return new VertexPositionColor[] { new VertexPositionColor(new Vector3(topLeft, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(topLeft, 0.0f), color) }; } public void DrawRectangle(Vector2 center, Vector2 size, float radians, Color color) { var vertices = GetRectangleVertices(center, size, radians, color); foreach (var pass in this.Effect.CurrentTechnique.Passes) { pass.Apply(); this.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2); } } } F#: namespace Flocking module FlockingProgram = open System open Flocking [<STAThread>] [<EntryPoint>] let Main _ = use g = new FlockGame() g.Run() 0 //------------------------------------------------------------------------------ namespace Flocking open System open System.Diagnostics open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input type public FlockGame() as this = inherit Game() let mutable graphics = new GraphicsDeviceManager(this) let mutable drawingManager = null let mutable position = Vector2.Zero override Game.LoadContent() = drawingManager <- new Rendering.DrawingManager(graphics.GraphicsDevice) this.IsFixedTimeStep <- false override Game.Update gameTime = position <- Vector2(position.X + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds) base.Update gameTime override Game.Draw gameTime = //this.GraphicsDevice.Clear(Color.Lavender) Rendering.DrawRectangle(drawingManager, position, Vector2(100.0f, 100.0f), 0.7845f, Color.Red) base.Draw gameTime //------------------------------------------------------------------------------ namespace Flocking open System open System.Collections.Generic open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input module Rendering = [<AllowNullLiteral>] type DrawingManager (graphicsDevice : GraphicsDevice) = member this.GraphicsDevice = graphicsDevice member this.Effect = new BasicEffect(this.GraphicsDevice, VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, float32 this.GraphicsDevice.Viewport.Width, float32 this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f)) let private GetRectangleVertices (center:Vector2, size:Vector2, radians:float32, color:Color) = let halfSize = size / 2.0f let mutable topLeft = -halfSize let mutable bottomRight = halfSize let mutable topRight = new Vector2(bottomRight.X, topLeft.Y) let mutable bottomLeft = new Vector2(topLeft.X, bottomRight.Y) topLeft <- Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center topRight <- Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center bottomRight <- Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center bottomLeft <- Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center [| new VertexPositionColor(new Vector3(topLeft, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(topLeft, 0.0f), color) |] let DrawRectangle (drawingManager:DrawingManager, center:Vector2, size:Vector2, radians:float32, color:Color) = let vertices = GetRectangleVertices(center, size, radians, color) for pass in drawingManager.Effect.CurrentTechnique.Passes do pass.Apply() drawingManager.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2)

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  • How can you use Windows Backup with a TrueCrypt encrypted backup destination?

    - by Burly
    Background There are numerous backup solutions out there for Windows and they come in many different forms. From a file copy and/or syncing tool like SyncBackSE to whole hard drive backup utilities based on Volume Shadow Copy like Acronis TrueImage or Norton Ghost to block level copy tools like dd. Each of these solutions offers different pros and cons versus the "Windows Backup and Restore Center" feature built-in to Windows Vista and Windows 7. I am not interested in discussing alternative backup solutions here however, as that has already been covered by numerous other questions. Contraints There are two "types" of backup supported by the "Windows Backup and Restore Center"(WBRC): - File backup (which Windows calls "Back Up Files") - Full System Backup (which Windows calls "Complete PC Backup) I am interested in a solution which supports either and/or both types of backup with WBRC. Questions How can you use a TrueCrypt encrypted mount point as the destination for the built-in "Windows Backup and Restore Center" feature in Windows Vista and 7? See-Also Volume Shadow Copy based backup that works with TrueCrypt References Backup and Restore Center Windows Vista - Backup and Restore Center Windows 7 - Backup and Restore Center

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  • Point of contact of 2 OBBs?

    - by Milo
    I'm working on the physics for my GTA2-like game so I can learn more about game physics. The collision detection and resolution are working great. I'm now just unsure how to compute the point of contact when I hit a wall. Here is my OBB class: public class OBB2D { private Vector2D projVec = new Vector2D(); private static Vector2D projAVec = new Vector2D(); private static Vector2D projBVec = new Vector2D(); private static Vector2D tempNormal = new Vector2D(); private Vector2D deltaVec = new Vector2D(); // Corners of the box, where 0 is the lower left. private Vector2D corner[] = new Vector2D[4]; private Vector2D center = new Vector2D(); private Vector2D extents = new Vector2D(); private RectF boundingRect = new RectF(); private float angle; //Two edges of the box extended away from corner[0]. private Vector2D axis[] = new Vector2D[2]; private double origin[] = new double[2]; public OBB2D(float centerx, float centery, float w, float h, float angle) { for(int i = 0; i < corner.length; ++i) { corner[i] = new Vector2D(); } for(int i = 0; i < axis.length; ++i) { axis[i] = new Vector2D(); } set(centerx,centery,w,h,angle); } public OBB2D(float left, float top, float width, float height) { for(int i = 0; i < corner.length; ++i) { corner[i] = new Vector2D(); } for(int i = 0; i < axis.length; ++i) { axis[i] = new Vector2D(); } set(left + (width / 2), top + (height / 2),width,height,0.0f); } public void set(float centerx,float centery,float w, float h,float angle) { float vxx = (float)Math.cos(angle); float vxy = (float)Math.sin(angle); float vyx = (float)-Math.sin(angle); float vyy = (float)Math.cos(angle); vxx *= w / 2; vxy *= (w / 2); vyx *= (h / 2); vyy *= (h / 2); corner[0].x = centerx - vxx - vyx; corner[0].y = centery - vxy - vyy; corner[1].x = centerx + vxx - vyx; corner[1].y = centery + vxy - vyy; corner[2].x = centerx + vxx + vyx; corner[2].y = centery + vxy + vyy; corner[3].x = centerx - vxx + vyx; corner[3].y = centery - vxy + vyy; this.center.x = centerx; this.center.y = centery; this.angle = angle; computeAxes(); extents.x = w / 2; extents.y = h / 2; computeBoundingRect(); } //Updates the axes after the corners move. Assumes the //corners actually form a rectangle. private void computeAxes() { axis[0].x = corner[1].x - corner[0].x; axis[0].y = corner[1].y - corner[0].y; axis[1].x = corner[3].x - corner[0].x; axis[1].y = corner[3].y - corner[0].y; // Make the length of each axis 1/edge length so we know any // dot product must be less than 1 to fall within the edge. for (int a = 0; a < axis.length; ++a) { float l = axis[a].length(); float ll = l * l; axis[a].x = axis[a].x / ll; axis[a].y = axis[a].y / ll; origin[a] = corner[0].dot(axis[a]); } } public void computeBoundingRect() { boundingRect.left = JMath.min(JMath.min(corner[0].x, corner[3].x), JMath.min(corner[1].x, corner[2].x)); boundingRect.top = JMath.min(JMath.min(corner[0].y, corner[1].y),JMath.min(corner[2].y, corner[3].y)); boundingRect.right = JMath.max(JMath.max(corner[1].x, corner[2].x), JMath.max(corner[0].x, corner[3].x)); boundingRect.bottom = JMath.max(JMath.max(corner[2].y, corner[3].y),JMath.max(corner[0].y, corner[1].y)); } public void set(RectF rect) { set(rect.centerX(),rect.centerY(),rect.width(),rect.height(),0.0f); } // Returns true if other overlaps one dimension of this. private boolean overlaps1Way(OBB2D other) { for (int a = 0; a < axis.length; ++a) { double t = other.corner[0].dot(axis[a]); // Find the extent of box 2 on axis a double tMin = t; double tMax = t; for (int c = 1; c < corner.length; ++c) { t = other.corner[c].dot(axis[a]); if (t < tMin) { tMin = t; } else if (t > tMax) { tMax = t; } } // We have to subtract off the origin // See if [tMin, tMax] intersects [0, 1] if ((tMin > 1 + origin[a]) || (tMax < origin[a])) { // There was no intersection along this dimension; // the boxes cannot possibly overlap. return false; } } // There was no dimension along which there is no intersection. // Therefore the boxes overlap. return true; } public void moveTo(float centerx, float centery) { float cx,cy; cx = center.x; cy = center.y; deltaVec.x = centerx - cx; deltaVec.y = centery - cy; for (int c = 0; c < 4; ++c) { corner[c].x += deltaVec.x; corner[c].y += deltaVec.y; } boundingRect.left += deltaVec.x; boundingRect.top += deltaVec.y; boundingRect.right += deltaVec.x; boundingRect.bottom += deltaVec.y; this.center.x = centerx; this.center.y = centery; computeAxes(); } // Returns true if the intersection of the boxes is non-empty. public boolean overlaps(OBB2D other) { if(right() < other.left()) { return false; } if(bottom() < other.top()) { return false; } if(left() > other.right()) { return false; } if(top() > other.bottom()) { return false; } if(other.getAngle() == 0.0f && getAngle() == 0.0f) { return true; } return overlaps1Way(other) && other.overlaps1Way(this); } public Vector2D getCenter() { return center; } public float getWidth() { return extents.x * 2; } public float getHeight() { return extents.y * 2; } public void setAngle(float angle) { set(center.x,center.y,getWidth(),getHeight(),angle); } public float getAngle() { return angle; } public void setSize(float w,float h) { set(center.x,center.y,w,h,angle); } public float left() { return boundingRect.left; } public float right() { return boundingRect.right; } public float bottom() { return boundingRect.bottom; } public float top() { return boundingRect.top; } public RectF getBoundingRect() { return boundingRect; } public boolean overlaps(float left, float top, float right, float bottom) { if(right() < left) { return false; } if(bottom() < top) { return false; } if(left() > right) { return false; } if(top() > bottom) { return false; } return true; } public static float distance(float ax, float ay,float bx, float by) { if (ax < bx) return bx - ay; else return ax - by; } public Vector2D project(float ax, float ay) { projVec.x = Float.MAX_VALUE; projVec.y = Float.MIN_VALUE; for (int i = 0; i < corner.length; ++i) { float dot = Vector2D.dot(corner[i].x,corner[i].y,ax,ay); projVec.x = JMath.min(dot, projVec.x); projVec.y = JMath.max(dot, projVec.y); } return projVec; } public Vector2D getCorner(int c) { return corner[c]; } public int getNumCorners() { return corner.length; } public static float collisionResponse(OBB2D a, OBB2D b, Vector2D outNormal) { float depth = Float.MAX_VALUE; for (int i = 0; i < a.getNumCorners() + b.getNumCorners(); ++i) { Vector2D edgeA; Vector2D edgeB; if(i >= a.getNumCorners()) { edgeA = b.getCorner((i + b.getNumCorners() - 1) % b.getNumCorners()); edgeB = b.getCorner(i % b.getNumCorners()); } else { edgeA = a.getCorner((i + a.getNumCorners() - 1) % a.getNumCorners()); edgeB = a.getCorner(i % a.getNumCorners()); } tempNormal.x = edgeB.x -edgeA.x; tempNormal.y = edgeB.y - edgeA.y; tempNormal.normalize(); projAVec.equals(a.project(tempNormal.x,tempNormal.y)); projBVec.equals(b.project(tempNormal.x,tempNormal.y)); float distance = OBB2D.distance(projAVec.x, projAVec.y,projBVec.x,projBVec.y); if (distance > 0.0f) { return 0.0f; } else { float d = Math.abs(distance); if (d < depth) { depth = d; outNormal.equals(tempNormal); } } } float dx,dy; dx = b.getCenter().x - a.getCenter().x; dy = b.getCenter().y - a.getCenter().y; float dot = Vector2D.dot(dx,dy,outNormal.x,outNormal.y); if(dot > 0) { outNormal.x = -outNormal.x; outNormal.y = -outNormal.y; } return depth; } public Vector2D getMoveDeltaVec() { return deltaVec; } }; Thanks!

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  • Circle to Circle collision, checking each circle against all others

    - by user14861
    I'm currently coding a little circle to circle collision demo but I've got a little stuck. I think I currently have the code to detect collision but I'm not sure how to loop through my list of circles and check them off against one another. Collision check code: public static Vector2 GetIntersectionDepth(Circle a, Circle b) { float xValue = a.Center.X - b.Center.X; float yValue = a.Center.Y - b.Center.Y; Vector2 depth = Vector2.Zero; float distance = Vector2.Distance(a.Center, b.Center); if (a.Radius + b.Radius > distance) { float result = (a.Radius + b.Radius) - distance; depth.X = (float)Math.Cos(result); depth.Y = (float)Math.Sin(result); } return depth; } Loop through code: Vector2 depth = Vector2.Zero; for (int i = 0; i < bounds.Count; i++) for (int j = i+1; j < bounds.Count; j++) { depth = CircleToCircleIntersection.GetIntersectionDepth(bounds[i], bounds[j]); } Clearly I'm a complete newbie, wondering if anyone can give any suggestions or point out my errors, thanks in advance. :)

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  • Pathfinding with MicroPather : costs calculations with sectors and portals

    - by Adan
    Hello, I'm considering using micropather to help me with pathfinding. I'm not using a discrete map : I'm working in 2d with sectors and portales. However, I'm just wondering what is the best way to compute costs with this library in this context. Just to be more clear about geometrical shapes I'm using : sectors are basically convex polygons, and portals are segments that lies on sector's edge. Micropather exposes a pure virtual Graph class that you must inherate and overrides 3 functions. I understand how pathfinding works, so there's no problem in overriding those functions. Right now, my implementation give me results, i.e I'm able to find a path in my map, but I'm not sure I'm using an optimal solution. For the AdjacentCost method : I just take the distance between sector's centers as the cost. I think a better solution should be to use the portal between the two sectors, compute its center, and then the cost should be : distance( sector A center, portal center ) + distance ( sector B center, portal center ). I'm pretty sure the approximation I'm using with just sector's center is enough for most cases, but maybe with thin and long sectors that are perpendicular, this approximation could mislead the A* algorithm. For the LeastCostEstimate method : I just take the midpoint of the two sectors. So, as you understand, I'm always working with sectors' centers, and it's working fine. And I'm pretty sure there's a better way to work. Any suggestions or feedbacks? Thanks in advance!

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  • How to handle circle penetration

    - by Kaertserif
    I've been working on cirlce to circle collision and have gotten the intersection method working correctly, but I'm having problems using the returned values to actually seperate the circles from one another. This is the method which calculates the depth of the circle collision public static Vector2 GetIntersectionDepth(Circle a, Circle b) { float xValue = a.Center.X - b.Center.X; float yValue = a.Center.Y - b.Center.Y; Vector2 depth = Vector2.Zero; float distance = Vector2.Distance(a.Center, b.Center); if (a.Radius + b.Radius > distance) { float result = (a.Radius + b.Radius) - distance; depth.X = (float)Math.Cos(result); depth.Y = (float)Math.Sin(result); } return depth; } This is where I'm trying to apply the values to actually seperate the circles. Vector2 depth = Vector2.Zero; for (int i = 0; i < circlePositions.Count; i++) { for (int j = 0; j < circlePositions.Count; j++) { Circle bounds1 = new Circle(circlePositions[i], circle.Width / 2); Circle bounds2 = new Circle(circlePositions[j], circle.Width / 2); if(i != j) depth = CircleToCircleIntersection.GetIntersectionDepth(bounds1, bounds2); if (depth != Vector2.Zero) { circlePositions[i] = new Vector2(circlePositions[i].X + depth.X, circlePositions[i].Y + depth.Y); } } } If you can offer any help in this I would really appreciate it.

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