Search Results

Search found 3988 results on 160 pages for 'collision resolution'.

Page 40/160 | < Previous Page | 36 37 38 39 40 41 42 43 44 45 46 47  | Next Page >

  • Hit Detection When rotating the camera

    - by SD1990
    This bug/feature has been plaguing me for a while and i want to know the best way to fix it. I'm testing simple hit detection with a wall, like: if (Forward button) if(Inv.w.z < -49 || Inv.w.z > 49) pos.z = 0.0f; else if(Inv.w.x < -49 || Inv.w.x > 49) pos.z = 0.0f; else pos.z = +1.0f; where Inv.w. is the camera positions. Now obviously when i now hit that certain point i can no longer move away from the wall or anywhere in fact. How can i change this code to allow for the camera to be turned away from the wall so therefore i should be allowed to move? for example, the player hits the wall and i cant move until i turn around or to the side? I know its something to do with velocity but im pretty new to this so please bare with me if this is easy.

    Read the article

  • How to find 2D grid cells swept by a moving circle?

    - by Nevermind
    I'm making a game based on a 2D grid, with some cells passable and some not. Dynamic objects can move continuously, independent of the grid, but need to collide with impassable cells. I wrote an algorithm to trace a ray against the grid, that gives me all cells that ray intersects. However, actual object are not point-sized; I'm currently representing them as circles. But I can't figure out an effective algorithm to trace a moving circle. Here's a picture of what I need: The numbers show in what order the circle collides with grid cells. Does anybody know the algorithm to find these collisions? Preferably in C#. Update The circle can be bigger than a single grid cell.

    Read the article

  • Pygame - CollideRect - But How Do They Collide?

    - by Chakotay
    I'm having some trouble figuring out how I can handle collisions that are specifically colliding on the top or bottom a rect. How can specify those collisions? Here's a little code snippet to give you an idea of my approach. As it is now it doesn't matter where it collides. # the ball has hit one of the paddles. send it back in another direction. if paddleRect.colliderect(ballRect) or paddle2Rect.colliderect(ballRect): ballHitPaddle.play() if directionOfBall == 'upleft': directionOfBall = 'upright' elif directionOfBall == 'upright': directionOfBall = 'upleft' elif directionOfBall == 'downleft': directionOfBall = 'downright' elif directionOfBall == 'downright': directionOfBall = 'downleft' Thanks in advance. **EDIT** Paddle rect: top ____ | | | | | | Sides | | ---- bottom I need to know if the ball has hit either the top or the bottom.

    Read the article

  • How would I detect if two 2D arrays of any shape collided?

    - by user2104648
    Say there's two or more moveable objects of any shape in 2D plane, each object has its own 2D boolean array to act as a bounds box which can range from 10 to 100 pixels, the program then reads each pixel from a image that represents it, and appropriatly changes the array to true(pixel has a alpha more then 1) or false(pixel has a alpha less than one). Each time one of these objects moves, what would be the best accurate way to test if they hit another object in Java using as few APIs/libraries as possible?

    Read the article

  • Intersection of player and mesh

    - by Will
    I have a 3D scene, and a player that can move about in it. In a time-step the player can move from point A to point B. The player should follow the terrain height but slow going up cliffs and then fall back, or stop when jumping and hitting a wall and so on. In my first prototype I determine the Y at the player's centre's X,Z by intersecting a ray with every triangle in the scene. I am not checking their path, but rather just sampling their end-point for each tick. Despite this being Javascript, it works acceptably performance-wise. However, because I am modeling the player as a single point, the player can position themselves so that they are half-in a cliff face and so on. I need to model them as as a solid e.g. some cluster of spheres or a even their fuller mesh. I am also concerned that if they were moving faster they might miss the test altogether. How should I solve this?

    Read the article

  • Should my game handle collisions in the Player object?

    - by user1264811
    I'm making a 2D platform game. Right now I'm just working on making a very generic Player class. I'm wondering if it would be more efficient/better practice to have an ActionListener within the Player class to detect collisions with Enemy objects (also have an ActionListener) or to handle all the collisions in the main world. Furthermore, I'm thinking ahead about how I will handle collisions with the platforms themselves. I've looked into the double boolean arrays to see which tiles players can go to and which they can't. I don't understand how to use this class and the player class at the same time.

    Read the article

  • Windows 7 Stopped Using hosts file for DNS Resolution

    - by AJ
    I am running Windows 7 Home Premium 64-bit. Starting today, I noticed that DNS resolution is not reading my %SYSTEMROOT%\System32\drivers\etc\hosts file. I say this because I added two new entries to the file and when I run 'nslookup' on the command line, they don't resolve. Further, just trying to resolve 'localhost' results in my primary DNS server being queried. I've read several threads that suggest that the file might have been corrupted and to move it aside and create a new one. I've done that, and no improvement. Is there some sort of registry key that controls the sequence of resources used for DNS resolution (similar to nsswitch.conf on UNIX)? What else could be causing this? Thanks in advance.

    Read the article

  • How can I get 2560 * 1600 on Win 7 ? MacBook Pro 17 + Dell 30 inch 3008 WFP + Fusion 3

    - by Tarek Demiati
    I run VM Ware Fusion 3 on a Mac Book Pro 17 hooked to a Dell 30 inch screen I CAN manage to get a Resolution of 2560 * 1600 on Mac OS X(MacBook Pro), but can't on Win 7 (on the exact same MacBook Pro) The highest resolution I can get on MS Win 7 is 2048 * 1536 (and I want to be able to set it to 2560 * 1600 to fully enjoy the real estate of my 30 inch screen!) I have searched the KB, and found an article which mentionned that I should add the following lines in the vmx file (which I did) The lines are the very bottom of the vmx file svga.maxWidth = "2560" svga.maxHeight = "1600" svga.vramSize = "16384000" KB Article : http://kb.vmware.com/selfservice/microsites/search.do?cmd=displayKC&docType=kc&externalId=1003&sliceId=1&docTypeID=DT_KB_1_1&dialogID=63746028&stateId=0%200%2066741566 I did the manipulation describe in the KB above however, I rebooted several times, but I still can't get the correct resolution to show in Windows

    Read the article

  • ubuntu 10.04 console resolution

    - by Ove
    I have installed Ubuntu 10.04 on my HP Pavilion dv6000 After I installed it, the text in the console (when I press ALT+F1) was small and the console had a good resolution (I think the same as my LCD, 1280x800). Also, at boot, the "Ubuntu" logo was small and centered in the middle of the screen. That was good. After that, I installed the nVidia driver via the "System-Administration-Hardware drivers" screen. After the driver was installed, the text in the console was larger and more pixelated, and also the "Ubuntu" logo was much larger and looked uglier because it was pixelated. Can anyone help me change the resolution in the console and boot screen back to what it was before I installed the nVidia driver?

    Read the article

  • Dock displays low-resolution icons

    - by squircle
    Recently, I've noticed that the dock has been starting to display low-resolution icons in place of the former high-resolution icons for common apps like Stickies, Word, iTunes and Preview. Looking at the .icns file within each program, all copies of the icon are present within the file (high and low resolutions), but the dock refuses to display them, leaving some programs looking like this: Restarting doesn't stop this behaviour, nor does a killall Dock, nor removing the icon and replacing it in the dock. In Finder, the icons display normally. Does anybody know what may be causing this issue? Thanks!

    Read the article

  • Ubuntu 10.10: getting appropiate monitor resolution for lcd hdtv

    - by lurscher
    I'm running Ubuntu 10.10 x86_64 version, with Nvidia 9800 GT, installed 270.41.06 Nvidia drivers following this guide. I have a LG42LH30FR LCD TV connected with the dvi link - RGB PC input I'm able to get 1024x768 resolution without overscan (I can get 1080i = 1366x768 but there is a lot of hidden screen space to the right and I don't know what to do about it). I want to get full HD I can get full HD (1080p = 1920x1080) on Windows XP 64-bit with custom resolution created with Nvidia Control Panel, from reading over xorg.conf configurations it seems I need to add a certain modeling to the monitor configuration, but I don't know where to get the appropriate options for this task any suggestions?

    Read the article

  • Monitor "forgot" its native resolution overnight

    - by Ben
    I have: Hanns G HW173A monitor NVIDIA GTX 460 graphics card Windows XP SP3. It was working. Suddenly overnight I can no longer use my monitor's native resolution of 1440x900. It's not listed, and if I force it it only shows part of the screen. The only resolution that seems to fit the whole screen is now 1024x768. I have tried reinstalling the NVIDIA drivers as well as disabling and enabling the monitor drivers (for windows XP the monitor uses the microsoft "default monitor" drivers - this is what Hanns G says on their website too). Any ideas? Thanks very much.

    Read the article

  • Resolution of monitor is not supported by motherboard

    - by Sandesh
    I have Desktop with configuration Pentium 4,945 intel chipset board,dual booting with win 7 and ubuntu 10.10 (no graphics card) Recently i purchased Dell IN2020M 20" with native resolution of 1600x900 but my display allow maximum of 1024x768 because of this when i play any video in full screen mode it doesn't play smoothly or frames are refreshed jerkily I have tried updating my VGA driver but its doesn't helping me much. Is there any way to solve this problem ? 1if i want to replace monitor what maximum resolution should i buy ? 2if i want to upgrade(graphics card/motherboard) my desktop what is the minimum configuration to support the current system. Thanks in advance

    Read the article

  • Pixel Perfect Collision Detection in HTML5 Canvas

    - by Armin Ronacher
    Hi, I want to check a collision between two Sprites in HTML5 canvas. So for the sake of the discussion, let's assume that both sprites are IMG objects and a collision means that the alpha channel is not 0. Now both of these sprites can have a rotation around the object's center but no other transformation in case this makes this any easier. Now the obvious solution I came up with would be this: calculate the transformation matrix for both figure out a rough estimation of the area where the code should test (like offset of both + calculated extra space for the rotation) for all the pixels in the intersecting rectangle, transform the coordinate and test the image at the calculated position (rounded to nearest neighbor) for the alpha channel. Then abort on first hit. The problem I see with that is that a) there are no matrix classes in JavaScript which means I have to do that in JavaScript which could be quite slow, I have to test for collisions every frame which makes this pretty expensive. Furthermore I have to replicate something I already have to do on drawing (or what canvas does for me, setting up the matrices). I wonder if I'm missing anything here and if there is an easier solution for collision detection.

    Read the article

  • VPN - local and remote networks IP collision

    - by Guido García
    I have created a VPN connection in Windows using the New Network Connection wizard that comes with Windows. It works without problems in most places, but there is one concrete place where, despite the connection to the remote public IP works fine, it is not able to validate the login/password and establish the VPN connection. In this place, the network is 10.0.0.x (the same I use in other places where I am able to connect). The remote network is 192.168.x.x, so I suspect there is some kind of IP collision, because before connecting, a traceroute to i.e. 192.168.0.40 does not fail. 1 4 ms 1 ms 1 ms LINKSYS [10.0.0.1] 2 5 ms 1 ms 1 ms 172.26.27.1 3 4 ms 5 ms 3 ms 192.168.1.100 ... (more) I can't modify the local network further than the first router (10.0.0.1). That is the only different I've found so far. Any idea about how to solve it? Thank you.

    Read the article

  • VPN - local and remote networks IP collision

    - by Guido García
    I have created a VPN connection in Windows using the New Network Connection wizard that comes with Windows. It works without problems in most places, but there is one concrete place where, despite the connection to the remote public IP works fine, it is not able to validate the login/password and establish the VPN connection. In this place, the network is 10.0.0.x (the same I use in other places where I am able to connect). The remote network is 192.168.x.x, so I suspect there is some kind of IP collision, because before connecting, a traceroute to i.e. 192.168.0.40 does not fail. 1 4 ms 1 ms 1 ms LINKSYS [10.0.0.1] 2 5 ms 1 ms 1 ms 172.26.27.1 3 4 ms 5 ms 3 ms 192.168.1.100 ... (more) I can't modify the local network further than the first router (10.0.0.1). That is the only different I've found so far. Any idea about how to solve it? Thank you.

    Read the article

  • How do I detect the colillison of components?

    - by Coupon22
    How do I detect the collision of components, specifically JLabels (or ImageIcons?)?I have tried this: add(test1); test1.setLocation(x, y); add(test2); test1.setLocation(x1, y1); validate(); if(intersects(test1, test2)) { ehealth-=50; } public boolean intersects(JLabel testa, JLabel testb) { boolean b3 = false; if(testa.contains(testb.getX(), testb.getY())) { b3 = true; } return b3; } When I run this, it does nothing! I used to use rectangle, but it didn't go well with me. I was thinking about an image with a border (using paint.net) and moving an imageicon, but I don't know how to get the x of an imageicon or detect collision. I don't know how to detect collision of a label or increase the location either. I have searched for collision detection with components/ImageIcons, but nothing has came up. I have also searched for getting the x of ImageIcons.

    Read the article

  • My screen flickers at 1280 x 1024

    - by abcdefghijklmnopqrstuvwxyz
    My screen flickers at 1280 x 1024, 75 hertz, 32 bit color, Dell Monitor e190s 19 inch square monitor. This problem only at the above mentioned resolution , it works fine with other resolutions. I just bought this Monitor 2 days back, do you think the Monitor is defective ? Why is this problem occurring , the system says this is the recommended resolution. Can it be due to my graphic Card ATI xpress 200, 256 MB (in built). Pentium 4 Windows 7 32 bit OS

    Read the article

  • 1680x1050 via VGA won't work correctly in Windows 7 32bit

    - by Boldor
    I am trying to connect a Samsung 22" SyncMaster with my laptop running Windows 7 32-bit, an AMD HD 6500 Mobility. Though Catalyst Control Centre as well as Windows identify the correct resolution of 1650x1080, and it is selected, it isn't displayed. Looks more like a lower resolution that's getting stretched over the monitor. The weird part: The monitor worked for years without problems, one day it decided not to work properly anymore. Maybe some update issue, I have no idea.

    Read the article

  • How do I get windows 7 to go full screen in boot camp?

    - by Ryan Michela
    I'm running Windows 7 on an iMac using Bootcamp. At the native resolution of 1290x1200, the desktop fills the entire screen, but when I run games at a lower resolution or reduce the suze of the desktop the visible area is reduced and a large black border surrounds the display. I want to run 1024x768 full screen, not letterboxed. Is there a way to do this? I suspect a problem with the drivers.

    Read the article

  • What advantage does a 2400x600 dpi printer have over a 1200x1200 dpi printer?

    - by Cygon
    I've seen laser printers with a resolutions of 1200x1200 dpi and, strangely, 2400x600 dpi. As the measure is dots per inch, not Kdots on a page or something (where a higher vertical resolution might make sense because paper is rectangular, not square), I'm wondering what the uneven resolution is good for. Why print one square inch with 2400 dots vertically but only 600 horizontally? Does this look more detailed than 1200 by 1200 dots? Or is it better for textile printing or some other special case?

    Read the article

  • nameserver spoiling avahi multicast name resolution of .local domain

    - by Doug Coburn
    After trying to ping a machine on my local network, I noticed that I was trying hit address 66.152.109.24. This is an external public address. Resolution should have occurred via avahi mDNS. I ran dig to see how the name resolution worked and my quest/centurylink name server was retuning results for my .local domain queries! I tried a random name and got the same ip address result. $ dig jakdafj.local ; <<>> DiG 9.8.1-P1-RedHat-9.8.1-3.P1.fc15 <<>> jakdafj.local ;; global options: +cmd ;; Got answer: ;; ->>HEADER<<- opcode: QUERY, status: NOERROR, id: 58410 ;; flags: qr rd ra; QUERY: 1, ANSWER: 2, AUTHORITY: 0, ADDITIONAL: 0 ;; QUESTION SECTION: ;jakdafj.local. IN A ;; ANSWER SECTION: jakdafj.local. 10 IN A 66.152.109.24 jakdafj.local. 10 IN A 204.232.231.46 ;; Query time: 104 msec ;; SERVER: 205.171.3.25#53(205.171.3.25) ;; WHEN: Sat Mar 24 20:40:17 2012 ;; MSG SIZE rcvd: 63 Am I missing something or is my DNS name server at 205.171.3.25 corrupted?

    Read the article

  • GameQuery Collision Detection

    - by Pez Cuckow
    I am having a problem with GameQuery (jQuery) collision detection Tthey just never seem to fire?!? I have checked all the .arrow's exist and the same for the .bot's but it just never seems to call the function I have the below code in my main callback: $(".bot").each(function(){ $(this).collision(".arrow").each(function(){ alert("Test"); }); }); Do you have any idea why this would just simply be doing nothing? The bot walks (has it's x value) moved right over the arrow. Current revision online at http://labs.pezcuckow.com/solveit/game.html (no where near finished) if anyone doesn't mine having a look! Many thanks,

    Read the article

  • How can I fix my vista PCs screen resolution and refresh rate

    - by Antony Scott
    I have a media PC running media portal hooked up to my HDTV via HDMI. The TV is a couple of years old now, so only supports 1080i, which is 1920x1080@25Hz. I've got it connected to my PC via a HDMI compatible AV receiver. If I power up the amp (wait for it to boot fully) followed by the TV| and finally the PC, all is well and I get a picture. If I deviate from that sequence, or don't wait for the amp to book up fully, or even switch the amp to another video input (for example, my PS3). The PC sees this and defaults the screen resolution/refresh rate to 1920x1080@60Hz. So, I end up with a blank screen. To fix this I have to use UltraVNC from a PC and change the refresh rate back to 25Hz. So, is there a way to turn off that auto detection, or to manually define what resolution/refresh rates the monitor can do. I'm using the on-board Radeon 3200 video and do not have any of the AMD software installed as it seems to cause problems with video playback. So, I'm looking for a native vista fix, or possible some 3rd party software.

    Read the article

< Previous Page | 36 37 38 39 40 41 42 43 44 45 46 47  | Next Page >