Search Results

Search found 15087 results on 604 pages for 'copy constructor'.

Page 40/604 | < Previous Page | 36 37 38 39 40 41 42 43 44 45 46 47  | Next Page >

  • Copy + Paste Chinese From Website

    - by icu222much
    I am re-branding a website that has both English & Chinese Traditional text. When I am copying + pasting the Chinese text into notepad++, the characters gets displayed as question marks. I tried changing the language settings within notepad++ to Chinese, but it now displays as squashed rectangles. I also changed my keyboard language setting in Windows 7 to Chinese but it did not work. This is what I see when I right-click in Chrome to copy the Chinese character:

    Read the article

  • Copy all text in a LibreOffice Draw drawing

    - by harbichidian
    I have a large flowchart, created in LibreOffice Draw (3.3.1), that I would like to copy all of the text from. I do not need, nor care about the order or structure, I just need all of the text from within the blocks. I can't seem to find any way to export without turning it into an image, and none of the "Paste Special" options allow me to get unformatted text. Is there a way to do this without retyping everything?

    Read the article

  • Copy/Paste from Word Document to Web

    - by Eric
    Trying to save time and I need an easy way to make sure copied text from word is UTF-8 compatible for the web. Generally I have to copy and paste 4 or 5 pages of text at a time. Going through it and correcting characters individually is a real time waster. Anyone have any ideas? Is there a setting in Microsoft Word I might be missing?

    Read the article

  • .NET Reference "Copy Local" True / False Being Set Based on Contents of GAC

    - by D-Sect
    We had a very interesting problem with a Win Forms project. It's been resolved. We know what happened, but we want to understand why it happened. This may help other people out in the future who have a similar problem. The WinForms project failed on 2 of our client's PCs. The error was an obscure kernel.dll error. The project ran fine on 3 other PCs. We found that a .DLL (log4net.dll - a very popular open-source logging library) was missing from our release folder. It was previously in our release folder. Why was it missing in this latest release? It was missing because I must have installed a program on my Dev box that used log4net.dll and it was added to the Global Assembly Cache. When I checked the solution's references for log4net.dll, they were changed to "copy local=FALSE". They must have changed automatically because log4net.dll was present in my GAC. Here's where my question starts: Why did my reference for log4net.dll get changed from COPY LOCAL = TRUE to COPY LOCAL = FALSE? I suspect it's because it was added to my GAC by another program. How can we prevent this from happening again? As it stands now, if I install a piece of software that uses a common library and it adds it to my GAC, then my SLNs that reference that DLL will change from Copy Local TRUE to FALSE.

    Read the article

  • .NET Reference "Copy Local" True / Fasle Being Set Based on Contents of General Assembly

    - by D-Sect
    Hello All. First question for me here. We had a very interesting problem with a Win Forms project. It's been resolved. We know what happened, but we want to understand why it happened. This may help other people out in the future who have a similar problem. The WinForms project failed on 2 of our client's PCs. The error was an obscure kernel.dll error. The project ran fine on 3 other PCs. We found that a .DLL (log4net.dll - a very popular open-source logging library) was missing from our release folder. It was previously in our release folder. Why was it missing in this latest release? It was missing because I must have installed a program on my Dev box that used log4net.dll and it was added to the general assembly. When I checked the SLN's references for log4net.dll, they were changed to "copy local=FALSE". They must have changed automagicially because log4net.dll was present in my GAC. Here's where my question starts: Why did my reference for log4net.dll get changed from COPY LOCAL = TRUE to COPY LOCAL = FALSE? I suspect it's because it was added to my GAC by another program. How can we prevent this from happening again? As it stands now, if I install a piece of software that uses a common library and it adds it to my GAC, then my SLNs that REF that DLL will change from Copy Local TRUE to FALSE. Thank you so much. I hope this helps people out who have a piece of software that runs in some places, but not in others, when it used to run fine in ALL places.

    Read the article

  • Keyword 'this'(Me) is not available calling the base constructor

    - by serhio
    In the inherited class I use the base constructor, but can't use class's members calling this base constructor. In this example I have a PicturedLabel that knows it's own color and has a image. A TypedLabel : PictureLabel knows it's type but uses the base color. The (base)image that uses TypedLabel should be colored with the (base)color, however, I can't obtain this color: Error: Keyword 'this' is not available in the current context A workaround? /// base class public class PicturedLabel : Label { PictureBox pb = new PictureBox(); public Color LabelColor; public PicturedLabel() { // initialised here in a specific way LabelColor = Color.Red; } public PicturedLabel(Image img) : base() { pb.Image = img; this.Controls.Add(pb); } } public enum LabelType { A, B } /// derived class public class TypedLabel : PicturedLabel { public TypedLabel(LabelType type) : base(GetImageFromType(type, this.LabelColor)) //Error: Keyword 'this' is not available in the current context { } public static Image GetImageFromType(LabelType type, Color c) { Image result = new Bitmap(10, 10); Rectangle rec = new Rectangle(0, 0, 10, 10); Pen pen = new Pen(c); Graphics g = Graphics.FromImage(result); switch (type) { case LabelType.A: g.DrawRectangle(pen, rec); break; case LabelType.B: g.DrawEllipse(pen, rec); break; } return result; } }

    Read the article

  • Member initialization while using delegated constructor

    - by Anton
    I've started trying out the C++11 standard and i found this question which describes how to call your ctor from another ctor in the same class to avoid having a init method or the like. Now i'm trying the same thing with code that looks like this: hpp: class Tokenizer { public: Tokenizer(); Tokenizer(std::stringstream *lines); virtual ~Tokenizer() {}; private: std::stringstream *lines; }; cpp: Tokenizer::Tokenizer() : expected('=') { } Tokenizer::Tokenizer(std::stringstream *lines) : Tokenizer(), lines(lines) { } But this is giving me the error: In constructor ‘config::Tokenizer::Tokenizer(std::stringstream*)’: /path/Tokenizer.cpp:14:20: error: mem-initializer for ‘config::Tokenizer::lines’ follows constructor delegation I've tried moving the Tokenizer() part first and last in the list but that didn't help. What's the reason behind this and how should i fix it? I've tried moving the lines(lines) to the body with this->lines = lines; instead and it works fine. But i would really like to be able to use the initializer list. Thanks in advance!

    Read the article

  • Versions. "Is not a working copy"

    - by bartclaeys
    A little background first: I'm a designer/developer and decided to use subversion for a personal project. I'm the only one working on this project. I've setup a Beanstalk account and installed Versions on Mac. Locally I have MySQL and PHP running through MAMP. What I want to do is develop locally and push code into Beanstalk. I'm not planning on deploying from Beanstalk to my live server at this moment. In Beanstalk I created a repository and imported all my code. I then installed Versions and added a bookmark to the Beanstalk repository. So far so good. Next I guess (this is a wild guess) I need to add a so called 'working copy bookmark' so that Versions can watch my local copy for changes and commit it to my Beanstalk repository. Problem: When I click 'Create working copy bookmark' in Versions and I select a folder on my computer I get the error: '/Applications/MAMP/www_mydomain' is not a working copy' I have no clue what that means and now I'm stuck. How can I tell Versions to keep track of changes of a local folder?

    Read the article

  • How to avoid using this in a constructor

    - by Paralife
    I have this situation: interface MessageListener { void onMessageReceipt(Message message); } class MessageReceiver { MessageListener listener; public MessageReceiver(MessageListener listener, other arguments...) { this.listener = listener; } loop() { Message message = nextMessage(); listener.onMessageReceipt(message); } } and I want to avoid the following pattern: (Using the this in the Client constructor) class Client implements MessageListener { MessageReceiver receiver; MessageSender sender; public Client(...) { receiver = new MessageReceiver(this, other arguments...); sender = new Sender(...); } . . . @Override public void onMessageReceipt(Message message) { if(Message.isGood()) sender.send("Congrtulations"); else sender.send("Boooooooo"); } } The reason why i need the above functionality is because i want to call the sender inside the onMessageReceipt() function, for example to send a reply. But I dont want to pass the sender into a listener, so the only way I can think of is containing the sender in a class that implements the listener, hence the above resulting Client implementation. Is there a way to achive this without the use of 'this' in the constructor? It feels bizare and i dont like it, since i am passing myself to an object(MessageReceiver) before I am fully constructed. On the other hand, the MessageReceiver is not passed from outside, it is constructed inside, but does this 'purifies' the bizarre pattern? I am seeking for an alternative or an assurance of some kind that this is safe, or situations on which it might backfire on me.

    Read the article

  • Copy to clipboard does not work when loaded with ajax call

    - by kylex
    I have the following code which works the way one would expect (click on the button and it copies the text in the input box): <script type="text/javascript" src="ABSOLUTE_LINK/ZeroClipboard.js"></script> <script type="text/javascript"> ZeroClipboard.setMoviePath( 'ABSOLUTE_LINK/ZeroClipboard.swf' ); </script> Copy to Clipboard: <input type="text" id="clip_text" size="40" value="Copy me!"/><br/><br/> <div id="d_clip_button">Copy To Clipboard</div> <script language="JavaScript"> echo "var clip = new ZeroClipboard.Client(); clip.setText( '' ); // will be set later on mouseDown clip.setHandCursor( true ); clip.setCSSEffects( true ); clip.addEventListener( 'load', function(client) { } ); clip.addEventListener( 'complete', function(client, text) { alert("Copied text to clipboard: " + text ); } ); clip.addEventListener( 'mouseOver', function(client) { } ); clip.addEventListener( 'mouseOut', function(client) { } ); clip.addEventListener( 'mouseDown', function(client) { // set text to copy here clip.setText( document.getElementById('clip_text').value ); } ); clip.addEventListener( 'mouseUp', function(client) { } ); clip.glue( 'd_clip_button' ); </script> However, when this code is loaded using an ajax call, the functionality disappears. Is there anything I can do to get this working when it's called via ajax?

    Read the article

  • Script to copy files on CD and not on hard disk to a new directory

    - by John22
    I need to copy files from a set of CDs that have a lot of duplicate content, with each other, and with what's already on my hard disk. The file names of identical files are not the same, and are in sub-directories of different names. I want to copy non-duplicate files from the CD into a new directory on the hard disk. I don't care about the sub-directories - I will sort it out later - I just want the unique files. I can't find software to do that - see my post at SuperUser http://superuser.com/questions/129944/software-to-copy-non-duplicate-files-from-cd-dvd Someone at SuperUser suggested I write a script using GNU's "find" and the Win32 version of some checksum tools. I glanced at that, and have not done anything like that before. I'm hoping something exists that I can modify. I found a good program to delete duplicates, Duplicate Cleaner (it compares checksums), but it won't help me here, as I'd have to copy all the CDs to disk, and each is probably about 80% duplicates, and I don't have room to do that - I'd have to cycle through a few at a time copying everything, then turning around and deleting 80% of it, working the hard drive a lot. Thanks for any help.

    Read the article

  • Copy all files and folder from one directory to another directory PHP

    - by santosh
    Hi, I have directory called "mysourcedir" it has sonme files and folders. so i want to copy all content from this directory to some other "destinationfolder" on Linux server using PHP. function full_copy( $source, $target ) { if ( is_dir( $source ) ) { @mkdir( $target ); $d = dir( $source ); while ( FALSE !== ( $entry = $d->read() ) ) { if ( $entry == '.' || $entry == '..' ) { continue; } $Entry = $source . '/' . $entry; if ( is_dir( $Entry ) ) { $this->full_copy( $Entry, $target . '/' . $entry ); continue; } copy( $Entry, $target . '/' . $entry ); } $d->close(); }else { copy( $source, $target ); } } I am trying this code, but it does some problem, it creates directory "mysourcedir" at destination location. I am expecting to just copy all files and folders at destination,. Please suggest

    Read the article

  • Paste or Drop, copy data and release source?

    - by Harvey
    I have an MFC DocView SDI App that receives data from either the clipboard or drag and drop. The data is in either CF_HDROP or CF_TEXT format. I have a COleDropTarget derived CMyDropTarget member m_dropTarget of my CMainFrame class. I have two member functions of CMyDropTarget; OnDrop(...) and OnPaste() which each call another member function PostData(pDataObject). I want to get a copy of the pDataObject from either CF_... format and PostMessage to my CmainFrame which will call a member of my Doc class. What is a simple way of getting a copy of the global data to pass with the PostMessage() so that I can get the drop source released before I get around to processing the global data? NOTE that they are always treated as a copy of the source data, so there is no need for the source to delete anything when the operation is done. Or perhaps a better way of asking the question is: How can I release the Drop source before processing the global data? Can I pass the HGLOBAL via PostMessage and still release the source without making a copy of it?

    Read the article

  • java - powermock whenNew doesnt seem to work, calls the actual constructor

    - by user1331243
    I have two final classes that are used in my unit test. I am trying to use whenNew on the constructor of a final class, but I see that it calls the actual constructor. The code is @PrepareForTest({A.class, B.class, Provider.class}) @Test public void testGetStatus() throws Exception { B b = mock(B.class); when(b.getStatus()).thenReturn(1); whenNew(B.class).withArguments(anyString()).thenReturn(b); Provider p = new Provider(); int val = p.getStatus(); assertTrue((val == 1)); } public class Provider { public int getStatus() { B b = new B("test"); return b.getStatus(); } } public final class A { private void init() { // ...do soemthing } private static A a; private A() { } public static A getInstance() { if (a == null) { a = new A(); a.init(); } return a; } } public final class B { public B() { } public B(String s) { this(A.getInstance(), s); } public B(A a, String s) { } public int getStatus() { return 0; } } On debug, I find that its the actual class B instance created and not the mock instance that is returned for new usage and assertion fails. Any pointers on how to get this working. Thanks

    Read the article

  • Constructor initializer list: code from the C++ Primer, chapter 16

    - by Alexandros Gezerlis
    Toward the end of Chapter 16 of the "C++ Primer" I encountered the following code (I've removed a bunch of lines): class Sales_item { public: // default constructor: unbound handle Sales_item(): h() { } private: Handle<Item_base> h; // use-counted handle }; My problem is with the Sales_item(): h() { } line. For the sake of completeness, let me also quote the parts of the Handle class template that I think are relevant to my question (I think I don't need to show the Item_base class): template <class T> class Handle { public: // unbound handle Handle(T *p = 0): ptr(p), use(new size_t(1)) { } private: T* ptr; // shared object size_t *use; // count of how many Handles point to *ptr }; I would have expected something like either: a) Sales_item(): h(0) { } which is a convention the authors have used repeatedly in earlier chapters, or b) Handle<Item_base>() if the intention was to invoke the default constructor of the Handle class. Instead, what the book has is Sales_item(): h() { }. My gut reaction is that this is a typo, since h() looks suspiciously similar to a function declaration. On the other hand, I just tried compiling under g++ and running the example code that uses this class and it seems to be working correctly. Any thoughts?

    Read the article

  • Java NullPointerException In the constructor's class

    - by AndreaF
    I have made a Java class where I have defined a constructor and some methods but I get a NullPointer Exception, and I don't know how I could fix It. public class Job { String idJob; int time; int timeRun; Job j1; List<Job> startBeforeStart; List<Job> restricted; Job(String idJob, int time){ this.idJob=idJob; this.time=time; } public boolean isRestricted() { return restricted.size() != 0; } public void startsBeforeStartOf(Job job){ startBeforeStart.add(job); job.restricted.add(this); } public void startsAfterStartOf(Job job){ job.startsBeforeStartOf(this); } public void checkRestrictions(){ if (!isRestricted()){ System.out.println("+\n"); } else{ Iterator<Job> itR = restricted.iterator(); while(itR.hasNext()){ Job j1 = itR.next(); if(time>timeRun){ System.out.println("-\n"); time--; } else { restricted.remove(j1); } } } } @Override public boolean equals(Object obj) { return obj instanceof Job && ((Job) obj).idJob.equals(idJob); } public void run() { timeRun++; } } PS Looking in a forum a user says that to fix the error I should make an ArrayList inside the constructor (without modify the received parameters that should remain String id and int time), but I haven't understand what He mean.

    Read the article

  • useer degined Copy ctor, and copy-ctors further down the chain - compiler bug ? programers brainbug

    - by J.Colmsee
    Hi. i have a little problem, and I am not sure if it's a compiler bug, or stupidity on my side. I have this struct : struct BulletFXData { int time_next_fx_counter; int next_fx_steps; Particle particles[2];//this is the interesting one ParticleManager::ParticleId particle_id[2]; }; The member "Particle particles[2]" has a self-made kind of smart-ptr in it (resource-counted texture-class). this smart-pointer has a default constructor, that initializes to the ptr to 0 (but that is not important) I also have another struct, containing the BulletFXData struct : struct BulletFX { BulletFXData data; BulletFXRenderFunPtr render_fun_ptr; BulletFXUpdateFunPtr update_fun_ptr; BulletFXExplosionFunPtr explode_fun_ptr; BulletFXLifetimeOverFunPtr lifetime_over_fun_ptr; BulletFX( BulletFXData data, BulletFXRenderFunPtr render_fun_ptr, BulletFXUpdateFunPtr update_fun_ptr, BulletFXExplosionFunPtr explode_fun_ptr, BulletFXLifetimeOverFunPtr lifetime_over_fun_ptr) :data(data), render_fun_ptr(render_fun_ptr), update_fun_ptr(update_fun_ptr), explode_fun_ptr(explode_fun_ptr), lifetime_over_fun_ptr(lifetime_over_fun_ptr) { } /* //USER DEFINED copy-ctor. if it's defined things go crazy BulletFX(const BulletFX& rhs) :data(data),//this line of code seems to do a plain memory-copy without calling the right ctors render_fun_ptr(render_fun_ptr), update_fun_ptr(update_fun_ptr), explode_fun_ptr(explode_fun_ptr), lifetime_over_fun_ptr(lifetime_over_fun_ptr) { } */ }; If i use the user-defined copy-ctor my smart-pointer class goes crazy, and it seems that calling the CopyCtor / assignment operator aren't called as they should. So - does this all make sense ? it seems as if my own copy-ctor of struct BulletFX should do exactly what the compiler-generated would, but it seems to forget to call the right constructors down the chain. compiler bug ? me being stupid ? Sorry about the big code, some small example could have illustrated too. but often you guys ask for the real code, so well - here it is :D

    Read the article

  • Calling an Overridden Method from a Parent-Class Constructor

    - by Vaibhav Bajpai
    I tried calling an overridden method from a constructor of a parent class and noticed different behavior across languages. C++ - echoes A.foo() class A{ public: A(){foo();} virtual void foo(){cout<<"A.foo()";} }; class B : public A{ public: B(){} void foo(){cout<<"B.foo()";} }; int main(){ B *b = new B(); } Java - echoes B.foo() class A{ public A(){foo();} public void foo(){System.out.println("A.foo()");} } class B extends A{ public void foo(){System.out.println("B.foo()");} } class Demo{ public static void main(String args[]){ B b = new B(); } } C# - echoes B.foo() class A{ public A(){foo();} public virtual void foo(){Console.WriteLine("A.foo()");} } class B : A{ public override void foo(){Console.WriteLine("B.foo()");} } class MainClass { public static void Main (string[] args) { B b = new B(); } } I realize that in C++ objects are created from top-most parent going down the hierarchy, so when the constructor calls the overridden method, B does not even exist, so it calls the A' version of the method. However, I am not sure why I am getting different behavior in Java and C#.

    Read the article

  • how can I make a "downstream only" copy of a file in TFS

    - by jcollum
    I've got this SQL script that needs to exist in two places in source control. I want to have only one real copy of this file and keep a virtual copy of the file in the other solution. One is needed for a unit test and the other for a development tool. The files, should, by definition, always be the same. If they have differences then there's a problem with our process. In Sourcegear I could make a virtual copy of a specific version of a file and keep it somewhere else in the source tree. That doesn't seem to be possible in TFS. Is it possible in SVN? So what are my options here? Branching/merging -- which is what the TFS team says I should be doing here -- means just another step that I have to remember to do. Plus it isn't automatic and I would prefer that this be automated. Is there some way to run an exe on checkin of a specific file? I'm thinking if I could do that then I could do a checkout-edit-checkin of the downstream copy of the file.

    Read the article

  • Dynamically register constructor methods in an AbstractFactory at compile time using C++ templates

    - by Horacio
    When implementing a MessageFactory class to instatiate Message objects I used something like: class MessageFactory { public: static Message *create(int type) { switch(type) { case PING_MSG: return new PingMessage(); case PONG_MSG: return new PongMessage(); .... } } This works ok but every time I add a new message I have to add a new XXX_MSG and modify the switch statement. After some research I found a way to dynamically update the MessageFactory at compile time so I can add as many messages as I want without need to modify the MessageFactory itself. This allows for cleaner and easier to maintain code as I do not need to modify three different places to add/remove message classes: #include <stdio.h> #include <stdlib.h> #include <string.h> #include <inttypes.h> class Message { protected: inline Message() {}; public: inline virtual ~Message() { } inline int getMessageType() const { return m_type; } virtual void say() = 0; protected: uint16_t m_type; }; template<int TYPE, typename IMPL> class MessageTmpl: public Message { enum { _MESSAGE_ID = TYPE }; public: static Message* Create() { return new IMPL(); } static const uint16_t MESSAGE_ID; // for registration protected: MessageTmpl() { m_type = MESSAGE_ID; } //use parameter to instanciate template }; typedef Message* (*t_pfFactory)(); class MessageFactory· { public: static uint16_t Register(uint16_t msgid, t_pfFactory factoryMethod) { printf("Registering constructor for msg id %d\n", msgid); m_List[msgid] = factoryMethod; return msgid; } static Message *Create(uint16_t msgid) { return m_List[msgid](); } static t_pfFactory m_List[65536]; }; template <int TYPE, typename IMPL> const uint16_t MessageTmpl<TYPE, IMPL >::MESSAGE_ID = MessageFactory::Register( MessageTmpl<TYPE, IMPL >::_MESSAGE_ID, &MessageTmpl<TYPE, IMPL >::Create); class PingMessage: public MessageTmpl < 10, PingMessage > {· public: PingMessage() {} virtual void say() { printf("Ping\n"); } }; class PongMessage: public MessageTmpl < 11, PongMessage > {· public: PongMessage() {} virtual void say() { printf("Pong\n"); } }; t_pfFactory MessageFactory::m_List[65536]; int main(int argc, char **argv) { Message *msg1; Message *msg2; msg1 = MessageFactory::Create(10); msg1->say(); msg2 = MessageFactory::Create(11); msg2->say(); delete msg1; delete msg2; return 0; } The template here does the magic by registering into the MessageFactory class, all new Message classes (e.g. PingMessage and PongMessage) that subclass from MessageTmpl. This works great and simplifies code maintenance but I still have some questions about this technique: Is this a known technique/pattern? what is the name? I want to search more info about it. I want to make the array for storing new constructors MessageFactory::m_List[65536] a std::map but doing so causes the program to segfault even before reaching main(). Creating an array of 65536 elements is overkill but I have not found a way to make this a dynamic container. For all message classes that are subclasses of MessageTmpl I have to implement the constructor. If not it won't register in the MessageFactory. For example commenting the constructor of the PongMessage: class PongMessage: public MessageTmpl < 11, PongMessage > { public: //PongMessage() {} /* HERE */ virtual void say() { printf("Pong\n"); } }; would result in the PongMessage class not being registered by the MessageFactory and the program would segfault in the MessageFactory::Create(11) line. The question is why the class won't register? Having to add the empty implementation of the 100+ messages I need feels inefficient and unnecessary.

    Read the article

  • C++ array initialization without assignment

    - by david
    This question is related to the post here. Is it possible to initialize an array without assigning it? For example, class foo's constructor wants an array of size 3, so I want to call foo( { 0, 0, 0 } ). I've tried this, and it does not work. I'd like to be able to initialize objects of type foo in other objects' constructor initialization lists. Is this possible?

    Read the article

< Previous Page | 36 37 38 39 40 41 42 43 44 45 46 47  | Next Page >