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  • When to use a RAM-Disk?

    - by Ice
    Hi, I know that RAM-Disk are fast, faster than any Disk but they lose their contents on a shutdown of the operating system. The capacity is limited to the RAM. Is there a usefull implementation on a new 64-Bit windows 2008 server? Peace Ice

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  • RunDLL error Hard Disk Drive

    - by stanleyenriquez
    I can't open my hard disk drive. The error box says "RUnDLL, there was a problem starting ~$WCFLPM.FAT32 The specified module could not be found". My HDD has a virus before. My hard disk contains a shortcut and the shortcut contains all files. I don't want to format it just yet because it contains quite many files. I tried troubleshooting it but none of the solutions in the internet helped.

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  • mac external-hard-disk "software update"

    - by Pietro
    When I make a software update, the files are downloaded on my MacBook's internal hard disk. How can I set a different hard disk as default? I suppose the files related to the software update are compressed packages that have to be saved, opened and decompressed. I would like to use the internal HD just to update MacOS, without storing any temporary files. Thank you! Pietro MacBook Pro 2009, 256 GB SSD, MacOSX 10.6.4

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  • Blaze error: No disk in drive

    - by jruday
    Running Blaze on Win 7 64-bit PC and getting the following error: There is not disk in the drive. Please insert a disk into drive\Device\Harddisk2\DR2. View error message here: http://screencast.com/t/ZjQxNDc0NW. Any suggestions would be appreciated. Thanks.

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  • external disk suddenly unmounting

    - by hasen j
    Platform: Ubuntu 9.10 Disk Brand/model: WD My Book The external hard disk suddenly unmounts after a while. I suspect it's due to it "sleeping" to save power. I don't recall the problem having occurred before the upgrade to Karmic. How can this be fixed?

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  • How to clear Windows disk read cache?

    - by Sebastiaan Megens
    For performance testing I need to clear Windows' disk read cache. I tried googling but I couldn't find anything other than rebooting or other manual stuff. Before I give in and do that, I'd like to know if anyone knows of a way to clear Windows disk read cache. I'm testing on Windows 7, but I'm also interested in Windows XP solutions.

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  • IE on Windows 7 not saving files to disk [closed]

    - by Gemini
    I am running Win 7 Build 7100. Since I restored this system I am facing peculiar issues - all effectively rendering this system unusable. The biggest peeve is: Any file downloaded from IE is never saved to disk. IE shows the entire download progress bar and at the end of download, no file is saved anywhere on the disk!

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  • How to make password reset disk windows

    - by Mirage
    I don't have floppy drive on my computer. Is there any way that i can make the password reset disk in a folders so that when i lose my passowrd then i can choose that folder to work as password reset disk. Is there any other option available beside Floppy drive

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  • Disk usage treemap software for headless Linux

    - by CyberShadow
    There are some programs which can display used disk space using a treemap, such as WinDirStat for Windows and KDirStat for KDE/Linux: I'm looking for something similar, but for a headless Linux box. (E.g. run console data collection program on the server, then load the file in a graphical program in a GUI environment.) Alternatively, what are other good ways to get a structured used disk space representation, with just SSH access?

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  • Linux filesystem with inodes close on the disk

    - by pts
    I'd like to make the ls -laR /media/myfs on Linux as fast as possible. I'll have 1 million files on the filesystem, 2TB of total file size, and some directories containing as much as 10000 files. Which filesystem should I use and how should I configure it? As far as I understand, the reason why ls -laR is slow because it has to stat(2) each inode (i.e. 1 million stat(2)s), and since inodes are distributed randomly on the disk, each stat(2) needs one disk seek. Here are some solutions I had in mind, none of which I am satisfied with: Create the filesystem on an SSD, because the seek operations on SSDs are fast. This wouldn't work, because a 2TB SSD doesn't exist, or it's prohibitively expensive. Create a filesystem which spans on two block devices: an SSD and a disk; the disk contains file data, and the SSD contains all the metadata (including directory entries, inodes and POSIX extended attributes). Is there a filesystem which supports this? Would it survive a system crash (power outage)? Use find /media/myfs on ext2, ext3 or ext4, instead of ls -laR /media/myfs, because the former can the advantage of the d_type field (see in the getdents(2) man page), so it doesn't have to stat. Unfortunately, this doesn't meet my requirements, because I need all file sizes as well, which find /media/myfs doesn't print. Use a filesystem, such as VFAT, which stores inodes in the directory entries. I'd love this one, but VFAT is not reliable and flexible enough for me, and I don't know of any other filesystem which does that. Do you? Of course, storing inodes in the directory entries wouldn't work for files with a link count more than 1, but that's not a problem since I have only a few dozen such files in my use case. Adjust some settings in /proc or sysctl so that inodes are locked to system memory forever. This would not speed up the first ls -laR /media/myfs, but it would make all subsequent invocations amazingly fast. How can I do this? I don't like this idea, because it doesn't speed up the first invocation, which currently takes 30 minutes. Also I'd like to lock the POSIX extended attributes in memory as well. What do I have to do for that? Use a filesystem which has an online defragmentation tool, which can be instructed to relocate inodes to the the beginning of the block device. Once the relocation is done, I can run dd if=/dev/sdb of=/dev/null bs=1M count=256 to get the beginning of the block device fetched to the kernel in-memory cache without seeking, and then the stat(2) operations would be fast, because they read from the cache. Is there a way to lock those inodes and/or blocks into memory once they have been read? Which filesystem has such a defragmentation tool?

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  • Removable Disk Drives Not Appearing

    - by user24416
    OS: Vista, SP1 My SD/MMC drive does not appear anywhere (MyComputer, Disk Manager). In My Computer the only available drives ar C:\, D:\ and J:. I can no longer view any removable disk drives. When I put my SD card into its slot, it doesn't get read at all. I can't load pictures from my card to my PC. Any insight would be greatly appreciated. Thanks!

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  • can I consolidate a multi-disk zfs zpool to a single (larger) disk?

    - by rmeden
    I have this zpool: bash-3.2# zpool status dpool pool: dpool state: ONLINE scan: none requested config: NAME STATE READ WRITE CKSUM dpool ONLINE 0 0 0 c3t600601604F021A009E1F867A3E24E211d0 ONLINE 0 0 0 c3t600601604F021A00141D843A3F24E211d0 ONLINE 0 0 0 I would like to replace both of these disks with a single (larger disk). Can it be done? zpool attach allows me to replace one physical disk, but it won't allow me to replace both at once.

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  • linux disk usage report inconsistancy after removing file. cpanel inaccurate disk usage report

    - by brando
    relevant software: Red Hat Enterprise Linux Server release 6.3 (Santiago) cpanel installed 11.34.0 (build 7) background and problem: I was getting a disk usage warning (via cpanel) because /var seemed to be filling up on my server. The assumption would be that there was a log file growing too large and filling up the partition. I recently removed a large log file and changed my syslog config to rotate the log files more regularly. I removed something like /var/log/somefile and edited /etc/rsyslog.conf. This is the reason I was suspicious of the disk usage report warning issued by cpanel that I was getting because it didn't seem right. This is what df was reporting for the partitions: $ [/var]# df -h Filesystem Size Used Avail Use% Mounted on /dev/sda2 9.9G 511M 8.9G 6% / tmpfs 5.9G 0 5.9G 0% /dev/shm /dev/sda1 99M 53M 42M 56% /boot /dev/sda8 883G 384G 455G 46% /home /dev/sdb1 9.9G 151M 9.3G 2% /tmp /dev/sda3 9.9G 7.8G 1.6G 84% /usr /dev/sda5 9.9G 9.3G 108M 99% /var This is what du was reporting for /var mount point: $ [/var]# du -sh 528M . clearly something funky was going on. I had a similar kind of reporting inconsistency in the past and I restarted the server and df reporting seemed to be correct after that. I decided to reboot the server to see if the same thing would happpen. This is what df reports now: $ [~]# df -h Filesystem Size Used Avail Use% Mounted on /dev/sda2 9.9G 511M 8.9G 6% / tmpfs 5.9G 0 5.9G 0% /dev/shm /dev/sda1 99M 53M 42M 56% /boot /dev/sda8 883G 384G 455G 46% /home /dev/sdb1 9.9G 151M 9.3G 2% /tmp /dev/sda3 9.9G 7.8G 1.6G 84% /usr /dev/sda5 9.9G 697M 8.7G 8% /var This looks more like what I'd expect to get. For consistency this is what du reports for /var: $ [/var]# du -sh 638M . question: This is a nuisance. I'm not sure where the disk usage reports issued by cpanel get their info but it clearly isn't correct. How can I avoid this inaccurate reporting in the future? It seems like df reporting wrong disk usage is a strong indicator of the source problem but I'm not sure. Is there a way to 'refresh' the filesystem somehow so that the df report is accurate without restarting the server? Any other ideas for resolving this issue?

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  • PHP Browser Game Question - Pretty General Language Suitability and Approach Question

    - by JimBadger
    I'm developing a browser game, using PHP, but I'm unsure if the way I'm going about doing it is to be encouraged anymore. It's basically one of those MMOs where you level up various buildings and what have you, but, you then commit some abstract fighting entity that the game gives you, to an automated battle with another player (producing a textual, but hopefully amusing and varied combat report). Basically, as soon as two players agree to fight, PHP functions on the "fight.php" page run queries against a huge MySQL database, looking up all sorts of complicated fight moves and outcomes. There are about three hundred thousand combinations of combat stance, attack, move and defensive stances, so obviously this is quite a resource hungry process, and, on the super cheapo hosted server I'm using for development, it rapidly runs out of memory. The PHP script for the fight logic currently has about a thousand lines of code in it, and I'd say it's about half-finished as I try to add a bit of AI into the fight script. Is there a better way to do something this massive than simply having some functions in a PHP file calling the MySQL Database? I taught myself a modicum of PHP a while ago, and most of the stuff I read online (ages ago) about similar games was all PHP-based. but a) am I right to be using PHP at all, and b) am I missing some clever way of doing things that will somehow reduce server resource requirements? I'd consider non PHP alternatives but, if PHP is suitable, I'd rather stick to that, so there's no overhead of learning something new. I think I'd bite that bullet if it's the best option for a better game, though.

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  • Creating the concept of Time

    - by Jamie Dixon
    So I've reached the point in my exploration of gaming where I'd like to impliment the concept of time into my little demo I've been building. What are some common methodologies for creating the concept of time passing within a game? My thoughts so far: My game loop tendes to spend a fair bit of time sitting around waiting or user input so any time system will likely need to be run in a seperate thread. What I've currently done is create a BackgroundWorker passing in a method that contains a loop triggering every second. This is working fine and I can output information to the console from here etc. Inside this loop I have a DateTime object that is incrimented by 1 minute for every realtime second. (the game begins in the year 01/01/01) Is this a standard way of acheiving this result or are there more tried and tested methods? I'm also curious about how to go about performing time based actions (reducing player energy, moving entities around the game board, life/death etc). Thanks for any pointers or advice. I've searched around however I'm not familiar enough with the terms and so my searches are yeilding little result on this one.

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  • Node.js MMO - process and/or map division

    - by Gipsy King
    I am in the phase of designing a mmo browser based game (certainly not massive, but all connected players are in the same universe), and I am struggling with finding a good solution to the problem of distributing players across processes. I'm using node.js with socket.io. I have read this helpful article, but I would like some advice since I am also concerned with different processes. Solution 1: Tie a process to a map location (like a map-cell), connect players to the process corresponding to their location. When a player performs an action, transmit it to all other players in this process. When a player moves away, he will eventually have to connect to another process (automatically). Pros: Easier to implement Cons: Must divide map into zones Player reconnection when moving into a different zone is probably annoying If one zone/process is always busy (has players in it), it doesn't really load-balance, unless I split the zone which may not be always viable There shouldn't be any visible borders Solution 1b: Same as 1, but connect processes of bordering cells, so that players on the other side of the border are visible and such. Maybe even let them interact. Solution 2: Spawn processes on demand, unrelated to a location. Have one special process to keep track of all connected player handles, their location, and the process they're connected to. Then when a player performs an action, the process finds all other nearby players (from the special player-process-location tracking node), and instructs their matching processes to relay the action. Pros: Easy load balancing: spawn more processes Avoids player reconnecting / borders between zones Cons: Harder to implement and test Additional steps of finding players, and relaying event/action to another process If the player-location-process tracking process fails, all other fail too I would like to hear if I'm missing something, or completely off track.

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  • Game Components, Game Managers and Object Properties

    - by George Duckett
    I'm trying to get my head around component based entity design. My first step was to create various components that could be added to an object. For every component type i had a manager, which would call every component's update function, passing in things like keyboard state etc. as required. The next thing i did was remove the object, and just have each component with an Id. So an object is defined by components having the same Ids. Now, i'm thinking that i don't need a manager for all my components, for example i have a SizeComponent, which just has a Size property). As a result the SizeComponent doesn't have an update method, and the manager's update method does nothing. My first thought was to have an ObjectProperty class which components could query, instead of having them as properties of components. So an object would have a number of ObjectProperty and ObjectComponent. Components would have update logic that queries the object for properties. The manager would manage calling the component's update method. This seems like over-engineering to me, but i don't think i can get rid of the components, because i need a way for the managers to know what objects need what component logic to run (otherwise i'd just remove the component completely and push its update logic into the manager). Is this (having ObjectProperty, ObjectComponent and ComponentManager classes) over-engineering? What would be a good alternative?

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  • Empirical evidence for choice of programming paradigm to address a problem

    - by Graham Lee
    The C2 wiki has a discussion of Empirical Evidence for Object-Oriented Programming that basically concludes there is none beyond appeal to authority. This was last edited in 2008. Discussion here seems to bear this out: questions on whether OO is outdated, when functional programming is a bad choice and the advantages and disadvantages of AOP are all answered with contributors' opinions without reliance on evidence. Of course, opinions of established and reputed practitioners are welcome and valuable things to have, but they're more plausible when they're consistent with experimental data. Does this evidence exist? Is evidence-based software engineering a thing? Specifically, if I have a particular problem P that I want to solve by writing software, does there exist a body of knowledge, studies and research that would let me see how the outcome of solving problems like P has depended on the choice of programming paradigm? I know that which paradigm comes out as "the right answer" can depend on what metrics a particular study pays attention to, on what conditions the study holds constant or varies, and doubtless on other factors too. That doesn't affect my desire to find this information and critically appraise it. It becomes clear that some people think I'm looking for a "turn the crank" solution - some sausage machine into which I put information about my problem and out of which comes a word like "functional" or "structured". This is not my intention. What I'm looking for is research into how - with a lot of caveats and assumptions that I'm not going into here but good literature on the matter would - certain properties of software vary depending on the problem and the choice of paradigm. In other words: some people say "OO gives better flexibility" or "functional programs have fewer bugs" - (part of) what I'm asking for is the evidence of this. The rest is asking for evidence against this, or the assumptions under which these statements are true, or evidence showing that these considerations aren't important. There are plenty of opinions on why one paradigm is better than another; is there anything objective behind any of these?

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  • Skanska Builds Global Workforce Insight with Cloud-Based HCM System

    - by HCM-Oracle
    By David Baum - Originally posted on Profit Peter Bjork grew up building things. He started his work life learning all sorts of trades at his father’s construction company in the northern part of Sweden. So in college, it was natural for him to pursue a bachelor’s degree in construction engineering—but he broke new ground when he added a master’s degree in finance to his curriculum vitae. Written on a traditional résumé, Bjork’s current title (vice president of information systems strategies) doesn’t reveal the diversity of his experience—that he’s adept with hammer and nails as well as rows and columns. But a big part of his current job is to work with his counterparts in human resources (HR) designing, building, and deploying the systems needed to get a complete view of the skills and potential of Skanska’s 22,000-strong white-collar workforce. And Bjork believes that complete view is essential to Skanska’s success. “Our business is really all about people,” says Bjork, who has worked with Skanska for 16 years. “You can have equipment and financial resources, but to truly succeed in a business like ours you need to have the right people in the right places. That’s what this system is helping us accomplish.” In a global HR environment that suffers from a paradox of high unemployment and a scarcity of skilled labor, managers need to have a complete understanding of workforce capabilities to develop management skills, recruit for open positions, ensure that staff is getting the training they need, and reduce attrition. Skanska’s human capital management (HCM) systems, based on Oracle Talent Management Cloud, play a critical role delivering that understanding. “Skanska’s philosophy of having great people, encouraging their development, and giving them the chance to move across business units has nurtured a culture of collaboration, but managing a diverse workforce spread across the globe is a monumental challenge,” says Annika Lindholm, global human resources system owner in the HR department at Skanska’s headquarters just outside of Stockholm, Sweden. “We depend heavily on Oracle’s cloud technology to support our HCM function.” Construction, Workers For Skanska’s more than 60,000 employees and contractors, managing huge construction projects is an everyday job. Beyond erecting signature buildings, management’s goal is to build a corporate culture where valuable talent can be sought out and developed, bringing in the right mix of people to support and grow the business. “Of all the companies in our space, Skanska is probably one of the strongest ones, with a laser focus on people and people development,” notes Tom Crane, chief HR and communications officer for Skanska in the United States. “Our business looks like equipment and material, but all we really have at the end of the day are people and their intellectual capital. Without them, second only to clients, of course, you really can’t achieve great things in the high-profile environment in which we work.” During the 1990s, Skanska entered an expansive growth phase. A string of successful acquisitions paved the way for the company’s transformation into a global enterprise. “Today the company’s focus is on profitable growth,” continues Crane. “But you can’t really achieve growth unless you are doing a very good job of developing your people and having the right people in the right places and driving a culture of growth.” In the United States alone, Skanska has more than 8,000 employees in four distinct business units: Skanska USA Building, also known as the Construction Manager, builds everything at ground level and above—hospitals, educational facilities, stadiums, airport terminals, and other massive projects. Skanska USA Civil does everything at ground level and below, such as light rail, water treatment facilities, power plants or power industry facilities, highways, and bridges. Skanska Infrastructure Development develops public-private partnerships—projects in which Skanska adds equity and also arranges for outside financing. Skanska Commercial Development acts like a commercial real estate developer, acquiring land and building offices on spec or build-to-suit for its clients. Skanska's international portfolio includes construction of the new Meadowlands Stadium. Getting the various units to operate collaboratatively helps Skanska deliver high value to clients and shareholders. “When we have this collaboration among units, it allows us to enrich each of the business units and, at the same time, develop our future leaders to be more facile in operating across business units—more accepting of a ‘one Skanska’ approach,” explains Crane. Workforce Worldwide But HR needs processes and tools to support managers who face such business dynamics. Oracle Talent Management Cloud is helping Skanska implement world-class recruiting strategies and generate the insights needed to drive quality hiring practices, internal mobility, and a proactive approach to building talent pipelines. With their new cloud system in place, Skanska HR leaders can manage everything from recruiting, compensation, and goal and performance management to employee learning and talent review—all as part of a single, cohesive software-as-a-service (SaaS) environment. Skanska has successfully implemented two modules from Oracle Talent Management Cloud—the recruiting and performance management modules—and is in the process of implementing the learn module. Internally, they call the systems Skanska Recruit, Skanska Talent, and Skanska Learn. The timing is apropos. With high rates of unemployment in recent years, there have been many job candidates on the market. However, talent scarcity continues to frustrate recruiters. Oracle Taleo Recruiting Cloud Service, one of the applications in the Oracle Talent Management cloud portfolio, enables Skanska managers to create more-intelligent recruiting strategies, pulling high-performer profile statistics to create new candidate profiles and using multitiered screening and assessments to ensure that only the best-suited candidate applications make it to the recruiter’s desk. Tools such as applicant tracking, interview management, and requisition management help recruiters and hiring managers streamline the hiring process. Oracle’s cloud-based software system automates and streamlines many other HR processes for Skanska’s multinational organization and delivers insight into the success of recruiting and talent-management efforts. “The Oracle system is definitely helping us to construct global HR processes,” adds Bjork. “It is really important that we have a business model that is decentralized, so we can effectively serve our local markets, and interact with our global ERP [enterprise resource planning] systems as well. We would not be able to do this without a really good, well-integrated HCM system that could support these efforts.” A key piece of this effort is something Skanska has developed internally called the Skanska Leadership Profile. Core competencies, on which all employees are measured, are used in performance reviews to determine weak areas but also to discover talent, such as those who will be promoted or need succession plans. This global profiling system brings consistency to the way HR professionals evaluate and review talent across the company, with a consistent set of ratings and a consistent definition of competencies. All salaried employees in Skanska are tied to a talent management process that gives opportunity for midyear and year-end reviews. Using the performance management module, managers can align individual goals with corporate goals; provide clear visibility into how each employee contributes to the success of the organization; and drive a strategic, end-to-end talent management strategy with a single, integrated system for all talent-related activities. This is critical to a company that is highly focused on ensuring that every employee has a development plan linked to his or her succession potential. “Our approach all along has been to deploy software applications that are seamless to end users,” says Crane. “The beauty of a cloud-based system is that much of the functionality takes place behind the scenes so we can focus on making sure users can access the data when they need it. This model greatly improves their efficiency.” The employee profile not only sets a competency baseline for new employees but is also integrated with Skanska’s other back-office Oracle systems to ensure consistency in the way information is used to support other business functions. “Since we have about a dozen different HR systems that are providing us with information, we built a master database that collects all the information,” explains Lindholm. “That data is sent not only to Oracle Talent Management Cloud, but also to other systems that are dependent on this information.” Collaboration to Scale Skanska is poised to launch a new Oracle module to link employee learning plans to the review process and recruitment assessments. According to Crane, connecting these processes allows Skanska managers to see employees’ progress and produce an updated learning program. For example, as employees take classes, supervisors can consult the Oracle Talent Management Cloud portal to monitor progress and align it to each individual’s training and development plan. “That’s a pretty compelling solution for an organization that wants to manage its talent on a real-time basis and see how the training is working,” Crane says. Rolling out Oracle Talent Management Cloud was a joint effort among HR, IT, and a global group that oversaw the worldwide implementation. Skanska deployed the solution quickly across all markets at once. In the United States, for example, more than 35 offices quickly got up to speed on the new system via webinars for employees and face-to-face training for the HR group. “With any migration, there are moments when you hold your breath, but in this case, we had very few problems getting the system up and running,” says Crane. Lindholm adds, “There has been very little resistance to the system as users recognize its potential. Customizations are easy, and a lasting partnership has developed between Skanska and Oracle when help is needed. They listen to us.” Bjork elaborates on the implementation process from an IT perspective. “Deploying a SaaS system removes a lot of the complexity,” he says. “You can downsize the IT part and focus on the business part, which increases the probability of a successful implementation. If you want to scale the system, you make a quick phone call. That’s all it took recently when we added 4,000 users. We didn’t have to think about resizing the servers or hiring more IT people. Oracle does that for us, and they have provided very good support.” As a result, Skanska has been able to implement a single, cost-effective talent management solution across the organization to support its strategy to recruit and develop a world-class staff. Stakeholders are confident that they are providing the most efficient recruitment system possible for competent personnel at all levels within the company—from skilled workers at construction sites to top management at headquarters. And Skanska can retain skilled employees and ensure that they receive the development opportunities they need to grow and advance.

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  • Visit the Museum of Endangered Sounds for a Bit of Nostalgic Sound-Based Fun

    - by Asian Angel
    Are you ready for a trip down memory lane? Then you will definitely want to visit the Museum of Endangered Sounds where you can have fun listening to the classic sounds of yesteryear! Enjoy listening to the sound of dial-up, the login sound of Windows 95, that classic Nokia ringtone, and more at the Museum. Click on a picture to play the sound, then click on the picture again to stop it. The sounds will continue to play until you click on the chosen picture… Museum of Endangered Sounds [via Neatorama] Browse on over to another of our ETC posts for more nostalgic sound fun: Hack Your Kindle for Easy Font Customization HTG Explains: What Is RSS and How Can I Benefit From Using It? HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It

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  • State changes in entities or components

    - by GriffinHeart
    I'm having some trouble figuring how to deal with state management in my entities. I don't have trouble with Game state management, like pause and menus, since these are not handled as an entity component system; just with state in entities/components. Drawing from Orcs Must Die as an example, I have my MainCharacter and Trap entities which only have their components like PositionComponent, RenderComponent, PhysicsComponent. On each update the Entity will call update on its components. I also have a generic EventManager with listeners for different event types. Now I need to be able to place the traps: first select the trap and trap position then place the trap. When placing a trap it should appear in front of the MainCharacter, rendered in a different way and following it around. When placed it should just respond to collisions and be rendered in the normal way. How is this usually handled in component based systems? (This example is specific but can help figure out the general way to deal with entities states.)

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