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  • Flash Movie and tiny browser session

    - by jasmine
    I have created a flash movie and publish as html and swf. I have activated tiny browser session values. The intro not working now. Its also not working with disabling sessions in tinybrowser. How can I solve this. Thanks in advance

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  • Flex Overwriting my .HTML wrapper

    - by brett
    When I make changes to a Flex project and rerun the project, it seems that FlashBuilder4 rewrites my html wrapper that embeds the SWF. But I have additional javascript code in the html wrapper and don't want to keep losing my code. I had to re-write the code once and it was a pain in the neck. How do I stop it from re-writing the html. And the related question: how do I stop it from deleting the html during a clean? I basically need to exclude the html from its processing once it's been created the first time. P.S. I'm using Flash Builder 4, but I suppose it's the same in Flex Builder 3.

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  • Does Flash10 + p2p really work?

    - by snitko
    I've been googling around and I still can't get it. Some people say: here you go, just use it. Others claim it has certain restrictions that does not allow you to use p2p the way you want it in Flash. So, here's a simple question: is it possible to implement a Flash10 application, that uses some of the existing torrent files to stream video/audio right into the user's browser? If no - why? Is there any possible workaround for this 'no'? If yes - what are the difficulties of the implementation and why have no one actually done it yet?

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  • Shared library to minimise size of FLA file

    - by Dmitry
    In a project we use large flash FLA file with lots of graphic assets, but the actual data that is changed is just in a few symbols. Sometimes it is not very efficient to transfer the whole FLA file that comes up to 20MB now. I was thinking about using Shared Libraries, but it seems that, even if you import external library, it still copies the whole assets into the destination file, but does not link it from external file. Consequently, size of the FLA file still remains the same. Is there any way to split FLA files into few separate in order to minimise size of the most frequently updated file and keep all unchanged data in another file?

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  • Problem: Movie Clip contains just one frame

    - by Doug
    I'm a newbie at Flash, so started playing with a pretty standard code sample: one layer contains a movie clip with a flying rectangle, another layer has a button to control it. All script code is in Main.as file. The rectangle was named square1 through the Property window. Here is the problem: the constructor for Main has a line: square1.stop(); to prevent clip from playing, but it doesn't help - it plays. I know the constructor fires, because it has trace("stuff") in it. The code does check that the stage has been created. What strange is that square1.currentFrame always returns 1, and square1.totalFrames returns 1 as well. The layer has 24 frames on the timeline. I tried a tween with just 2 keyframes, then converted whole tween into frames - same result. I mean, the thing is flying before my eyes, how can it be 1 frame??? I even added a listener: square1.addEventListener(Event.ENTER_FRAME, onFrameChange); The event fires all the time, i.e. the frames change, but currentFrame is still 1. Also, tried to name individual frames and use square1.gotoAndStop("begin") and stuff like that. Nothing helps. I am really stuck with this stupid problem.

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  • Creating a function within a loop (pointers?)

    - by user352151
    Im trying to create a simple loop that creates 50 buttons, adds them to screen and then when a button is pressed, it traces out that number. I can get it to work by doing stuff I consider hacky (such as using the buttons X/Y location to determine its value), but I'd rather just be able to hold a single value in the function. The code itself is: for (var a:int = 0; a < 5; a++) { for (var b:int = 0; b < 10; b++) { var n = (a * 10) + b + 1; var btt:SimpleButton = new BasicGameButton(); btt.x = 20 + b * 50; btt.y = 50 + a * 80; addChild(btt); btt.addEventListener(MouseEvent.CLICK, function f() { trace(n); } ); } } At the moment, whenever a button is pressed, it simply outputs "50". Is there a way of "freezing" the value of n when the function is created, for that function? (BasicGameButton is just a square button, created in the flash library) Many thanks.

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  • AS3 Components in Flash Designer

    - by Jack Voight
    In an ActionScript 2 project I can create a new MovieClip, right-click on it on the library and select "Component Definition" to add parameters that can be referenced inside the MovieClip. This parameters can be easily changed in the MovieClips's properties. Now, I'm working on an ActionScript 3 project but haven't been able to figure out a way to obtain the values passed in those parameters. I defined a parameter named "textToDisplay" but when I write the following in the Actions for the first frame I get an error: trace(textToDisplay); This is the error: 1120: Access of undefined property textToDisplay. Do you know how to capture the value of that parameter? Thanks PS: I'm using Adobe Flash CS3 Professional on Windows XP

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  • Application icons for Flex mobile app targeting Android and iOS

    - by Alexander Farber
    The Adobe doc Developing AIR applications for mobile devices lists quite a few icons to be declared in an application descriptor file. But when I try Export Release Build with the following myApp-app.xml: <icon> <image16x16>assets/icons/16x16.png</image16x16> <image29x29>assets/icons/29x29.png</image29x29> <image32x32>assets/icons/32x32.png</image32x32> <image36x36>assets/icons/36x36.png</image36x36> <image48x48>assets/icons/48x48.png</image48x48> <image57x57>assets/icons/57x57.png</image57x57> <image72x72>assets/icons/72x72.png</image72x72> <image114x114>assets/icons/114x114.png</image114x114> <image128x128>assets/icons/128x128.png</image128x128> <image512x512>assets/icons/512x512.png</image512x512> <!-- <image50x50>assets/icons/50x50.png</image50x50> <image58x58>assets/icons/58x58.png</image58x58> <image100x100>assets/icons/100x100.png</image100x100> <image144x144>assets/icons/144x144.png</image144x144> <image1024x1024>assets/icons/1024x1024.png</image1024x1024> --> </icon> I get the error message (regardless if deploying for Android or iOS) unless I comment the 5 lines as above: error 103: application.icon.image50x50 is an unexpected element/attribute error 103: application.icon.image58x58 is an unexpected element/attribute error 103: application.icon.image100x100 is an unexpected element/attribute error 103: application.icon.image1024x1024 is an unexpected element/attribute error 103: application.icon.image144x144 is an unexpected element/attribute My question is what to do here? Moving those 5 icons underneath <android>....</android> or <iphone>....</iphone> doesn't help either. Using Flash Builder 4.7 beta under Windows 7 / 64 bit.

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  • Trouble adding video controls to video selected by XML comboBox

    - by user560128
    Hello, it's been a few years since I've touched flash, so perhaps I'm just overlooking something. If anyone could look at the code and offer any suggestions that would be awesome. What's working, I select a video from a combobox that is populated from an XML file, pick the video and it plays. I've been trying to add pause/play, stop, forward and reverse functionality, once I get that to work I also want to add a video scrubber(slider), and previous/next buttons to go to the previous/next video as listed in the xml file. At the moment I have a component button on the stage called playButton, which I'm trying to use for pause/play functionality. Below is my code, the player control is at the very bottom. Thanks. import fl.data.DataProvider; var nc:NetConnection = new NetConnection(); nc.connect(null); var ns:NetStream = new NetStream(nc); var videosXML:XML = new XML(); var loader:URLLoader = new URLLoader(); var request:URLRequest= new URLRequest("xml/videos.xml"); var videos:Array = new Array({label:"Select a Video",data:""}); var client:Object = new Object(); theVideo.attachNetStream(ns); ns.client = client; loader.addEventListener(Event.COMPLETE,loaderOnComplete); loader.load (request); function loaderOnComplete(event:Event):void{ videosXML = new XML(event.target.data); for each (var video:XML in videosXML.video){ videos.push({label:video.name.toString(),data:video.url.toString()}); } moviesCB.dataProvider = new DataProvider(videos); } moviesCB.addEventListener(Event.CHANGE, changeHandler); function changeHandler(event:Event):void { if(ComboBox(event.target).selectedItem.data != ""){ ns.play(ComboBox(event.target).selectedItem.data); } }; client.onMetaData = metadataHandler; function metadataHandler(md:Object):void{ } //player controls playButton.onRelease = function() { ns.pause(); }

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  • ActionScript : Applying frame to a image / background?

    - by Jay
    I am editing a custom calendar application in flash. The purpose of this app is to let you select your own images, and create a calendar out of it. You can basically, drag and drop images of your choice and they apply frame/borders, or drag and drop embellishments. Here is the piece of code that draws a border/frame on the embellishment/image of your choice. tempListener.onLoadInit = function(target_mc:MovieClip) { var mcName = target_mc._name.substring(0, target_mc._name.indexOf("@", 0)); if(mcName == "frame_Image") { target_mc.onPress = function() { if(_root.selectedImage != null) { var index = this._name.substring(this._name.indexOf("@",0)+1, this._name.length); var objPath = nodesFrames.childNodes[index-1].attributes.image; if(_root.selectedImage._name.split("@")[0] == "image") { var mask = _root.selectedImage[_root.selectedImage._parent._name + "_" + _root.selectedImage._name + "_maskMc"]; frameImageWidth = mask._width; frameImageHeight = mask._height; frameImageXScale = -1; frameImageYScale = -1; } else { frameImageXScale = _root.selectedImage._xscale; frameImageYScale = _root.selectedImage._yscale; _root.selectedImage._xscale = 100; _root.selectedImage._yscale = 100; frameImageWidth = _root.selectedImage._width; frameImageHeight = _root.selectedImage._height; } if(_root.selectedImage["frame"]) {} else { _root.selectedImage.createEmptyMovieClip("frame", _root.selectedImage.getNextHighestDepth()); } var image_mcl1:MovieClipLoader = new MovieClipLoader(); image_mcl1.addListener(_root.mclFrameListener); image_mcl1.loadClip("Images/" + objPath, _root.selectedImage["frame"]); } } } I need to somehow apply the chosen frame image, to the entire background - not just to the embellishment or image. How do I go about this? Thanks in advance for your inputs. Please let me know if the question doesn't make sense, I will attach some images that can help you with the context.

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  • Stage shifts when using addChild?

    - by josh
    I'm having a very odd bug with ActionScript 3 in Flash CS4. I am adding movie clips to a stage in a for loop and then moving them out of view so that I can pull them in and remove them when I need them. I've narrowed down the issue to a point that I know that every time one of the movie clips are added to the stage using addChild(), the stage shifts to the right by one pixel. I know that sounds odd, but it's literally true... the 0 line on the y axis is shifted to the right one pixel every time the movie clip is added. I have no idea how this could be happening. Here's the code that is doing the work: private function setupSlides():void { for(x = 0; x < TOTAL_SLIDES; x++) { var ClassReference:Class = getDefinitionByName("Slide" + (x+1)) as Class; var s:MovieClip = new ClassReference() as MovieClip; s.x = 9999; s.y = 9999; addChild(s); slides[x] = s; } } Any thoughts?

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  • How to install/configure ffmpeg to compress mp4 videos for flash player delivery?

    - by Andrew Fulton
    We have a flash web-app that created interactive video, and are using ffmpeg to do some compression/resizing when a user "publishes" their project. The user can upload flv files and mp4 files, both of which play fine in the Flash UI before publishing. After publishing the flv files work fine, but the mp4 files will not play in the flash player: Audio will play but video won't. The mp4 files will play fine if I download them and play them in the Quicktime player but if I attempt to open them in the Adobe Media Player it reports "The media file does not contain a supported video track". If I open the Movie inspector in quicktime it tells me that the original file is an "h264" video and the ffmpeg-processed ones are "mpeg-4". I have tried forcing it to h264 by adding flags like -f h264 and -vcodec h264 but I get a screenfull of errors (no frame, illegal POC type, sps_id out of range) ending with Could not find codec parameters (Video: h264) h264 will show up if I run ffmpeg -formats and ffmpeg -codecs, and as I said it will play fine in Quicktime. Is there anything else I need to do to convince the flash player to play them? Is there anything else I need to tell you about the server that will help?

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  • Problem parsing XML data to Multi dimensional array

    - by Cam
    Hi there, i'm still transitioning from as2 to as3, i'm having trouble with parsing XML data to Multi dimensional array, below is the onComplete handler which is succesfully tracing 'event.target.data' but outputs 'A term is undefined and has no properties' when tracing _vein_data[0][0].xPos . I'm guessing there is a easier way to approach it than this attempt private function on_xml_completed(event:Event):void { var XMLPoints:XML = new XML(event.target.data); for ( var i:int = 0; i < XMLPoints.shape.length(); i++ ) { var shapeArray:Array = new Array(); _vein_data.push(shapeArray); for ( var j:int = 0; j < 4; i++ ) { _vein_data[i].push({'xPos':XMLPoints.shape[i].point[j].@xPos, 'yPos':XMLPoints.shape[i].point[j].@yPos}); } } trace(_vein_data[0][0].xPos) loadAsset(); } here's a portion of my XML; <items> <shape> <point xPos="60" yPos="23" /> <point xPos="65" yPos="23" /> <point xPos="93" yPos="85" /> <point xPos="88" yPos="87" /> </shape> <shape> <point xPos="88" yPos="87" /> <point xPos="92" yPos="83" /> <point xPos="145" yPos="174" /> <point xPos="138" yPos="175" /> </shape> <shape> <point xPos="138" yPos="175" /> <point xPos="143" yPos="171" /> <point xPos="147" yPos="211" /> <point xPos="141" yPos="212" /> </shape> </items> thank you in advance for any guidance on this Cam

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  • Enabling a trace spec on Glassfish v2

    - by Kiran
    Hi Guys, I guess this might be answered previously but I dont seem to find one answered . Can anyone please lemme know hot to add a trace spec in Glassfish v2. Am very much new to this so not much aware of this. I need to enable a security trace string and orb trace string on Glassfish v2 .On Glassfish v3 I see a file called logging.properties where all the trace string been given , is there any such file on v2 to work with or we need to add a property to domain.xml. Thanks in advance.

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  • Fill a Flash Drive with Portable Software using Lupo PenSuite

    - by Asian Angel
    A flash drive full of portable software is helpful to have along wherever you go. The Lupo PenSuite lets you choose from three different versions to get the best fit for your everyday needs. Note: If running the full version you will need a 512 MB USB flash drive or larger. Using Lupo PenSuite The one window to watch for during the setup process is where you have the opportunity to add a specific language pack if needed. Outside of that all that you need to do is sit back and wait for the suite to be extracted. Note: Extraction times will vary based on version and extraction location. Here we browsed to our flash drive to extract it to… Once the setup process is complete locate and double click the Lupo_PenSuite.exe file. This one time window will present you the opportunity to start using the suite immediately, or go directly into the options. When the suite is active you will have a new system tray icon that operates as a start menu button. At the bottom you can monitor the remaining room on your flash drive, and use the close button to exit the suite (may display as a power button based on menu theme). A quick look at the set up inside the suite. There is a pre-configured area for organizing and storing your personal files. Prefer a classic style menu? Just select for it in the options (various tab) and enjoy a smaller streamlined look. Note: You can also change the theme for the regular menu and add a user pic. The suite provides access to your portable software and online sites. You get to enjoy the best of both as shown in the following examples. Websites will open using the suite’s portable Firefox install. VLC is ready to play your downloaded videos. The suite also has some very nice photo editing programs added in. Installing Additional Apps If one of your favorite programs is not included in the suite version, it only takes a few minutes to add it in. Go to the Additional Apps webpage, download the app(s), and extract them onto your hard-drive. Note: Link for additional apps webpage provided below. Add the extracted app(s) to the MyApps folder in the suite’s folder hierarchy. Click on ASuite in the suite’s start menu. Drag and drop the portable app’s exe file into the MyApps section in the ASuite window. Your new software’s shortcut should display as shown here. Close this window when finished. Checking the suite’s start menu will show your new software ready to be used. Conclusion If you need a good portable software collection to carry with you on a flash drive then Lupo PenSuite is definitely worth taking a look at. We tested Lupo PenSuite on XP, Vista, and Windows 7 and it works great on all three. Another popular choice is PortableApps and you can check out our Review of that too they are essentially the same thing, each is just packaged differently. Links Download Lupo PenSuite (Full, Lite, & Zero versions) *Download links approximately one-third down the page. Download Additional Apps for Lupo PenSuite Download Additional Skins for Lupo PenSuite Start Menu View Video Tutorials *Has tutorial for easy updating of entire suite. Similar Articles Productive Geek Tips Install and Run Applications from Your iPod, Flash Drive or Mp3 PlayerRebit Backup Software [Review]BitLocker To Go Encrypts Portable Flash Drives in Windows 7Create a Bootable Ubuntu USB Flash Drive the Easy WaySpeed up Your Windows Vista Computer with ReadyBoost TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 VMware Workstation 7 Google TV The iPod Revolution Ultimate Boot CD can help when disaster strikes Windows Firewall with Advanced Security – How To Guides Sculptris 1.0, 3D Drawing app AceStock, a Tiny Desktop Quote Monitor

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  • How to suppress Flash migration warnings (1090)

    - by aaaidan
    I get "migration issue" warnings when I use mouse/keyboard input handler names such as onMouseDown, onKeyUp, etc. These names are perfectly legal, but sensibly, we are now warned that their use is no longer automatic in ActionScript 3. I want to suppress these warnings, but without suppressing all other warnings, which I find useful. E.g., when I use code like this: protected override function onMouseDown(e:MouseEvent):void { I get an annoying warning like this: Warning: 1090: Migration issue: The onMouseDown event handler is not triggered automatically by Flash Player at run time in ActionScript 3.0. You must first register this handler for the event using addEventListener ( 'mouseDown', callback_handler). There are flex compiler (mxmlc) flags which can suppress actionscript warnings, or all warnings, but I don't want that. That's to general. Ideally I could suppress a specific error/warning number (Warning #1090). Halp?

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  • php html flash website design tools for beginner

    - by LikeToCode
    I have 5 years of C#, Perl and SQL programming experience but I've just found a web designer and developer job. I dont know anything about it but need to design a website using PHP, flash and HTML, whatever it is. Can you give me pointers on where to start to learn it all ASAP and start designing the website? I downloaded WAMP and learned to configure it. Other then that I dont know what to do next. They gave me a few pictures to incorporate, but I dont know how :)

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  • Macromedia Flash 8 - Ireland Map, on mouseover dublin, dublin expands

    - by DJDonaL3000
    Macromedia Flash 8 Question: I have a map of Ireland, just a gif, and there are several small buttons representing various point of interest around Ireland, which are scattered across the map. This part works fine. THE PROBLEM: Dublin is too small to contain all of its points of interest (approx 20). THE SOLUTION OnMouseOver Dublin, I would like Dublin to expand to perhaps 5 or 6 times its original size, and I would like to be able to have Dublins Points Of Interests now displayed within this larger dublin area, which sits on top of the Ireland map. OnMouseOut Dublin, this enlarged Dublin region now shrinks back to its original size. MY QUESTION: How do I implement Dublin?? REQUIREMENTS: 1) The expanded Dublin region shud NOT be clickable, it shud simply be a dublin image on a black background. 2) It must be possible to add additional buttons within this expanded Dublin region. Any help or assistance greatly appreciated...

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  • Flash swf to play PCM WAV files?

    - by Geuis
    I am in need of a Flash swf that is capable of loading PCM WAV files via a url passed to it. An example of the file can be found here: http://msdn.microsoft.com/en-us/library/ff512405.aspx The swf does not need a visible interface, as it is meant for audio playing only and not user interaction. The swf should have a simple javascript interface for page-level interactions. These include: load(url): loads a PCM WAV file over the internet using the url that is passed through it. play(): Should play the PCM WAV file that was loaded stop(): Should stop playing the current file. I can provide a sample audio file that matches the specifications if the developer is unable to obtain a url from the link posted above.

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  • Adding video and flash functionality to the Ajax Control Toolkit HTMLEditor

    - by Beerdude26
    Greetings, I'm looking for a way to extend the functionality of the HTMLEditor control that the Ajax Control Toolkit supplies for ASP.net. I would like to add video and flash functionality to the editor (buttons, allowed tags, etc). To my knowledge, this is rather easy: plop in an tag with the correct parameters and it just works; I have videos running in the preview window of the editor. Unfortunately, the tag is stripped away when saving the HTML-code and updating it in the database. Hence, I would like to ask if there is any way of adding this functionality apart from manually adding the changes in the source control repository of the Ajax Control Toolkit and recompiling it. If this is not possible, but can offer some help concerning the implementation of this in the source code, it would also be much appreciated. Thank you for your time :)

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  • External SWF to External SWF Timeline Communication, Flash, AS2

    - by jecca411
    Flash CS4, AS2 I have made an interactive tour. It can be seen here: http://www.92YTribeca.org/Tour click on the bottom image Each of the 4 sections are external swf and loaded on level 1. I want a button on one swf (floorplan) to load another swf (facility rentals) AND pinpoint a specific frame on the swf's timeline. I have tried many different ways, all end up loading the swf at the first frame and ignore the rest of the code talking about the timeline. I know I could split this swf up into more external swfs and get the result I want, but I would rather use code if I can. Is what I want to do possible? If so, how do I write the code? Thanks!

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