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  • openGL textures in bitmap mode

    - by evenex_code
    For reasons detailed here I need to texture a quad using a bitmap (as in, 1 bit per pixel, not an 8-bit pixmap). Right now I have a bitmap stored in an on-device buffer, and am mounting it like so: glBindBuffer(GL_PIXEL_UNPACK_BUFFER, BFR.G[(T+1)%2]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, W, H, 0, GL_COLOR_INDEX, GL_BITMAP, 0); The OpenGL spec has this to say about glTexImage2D: "If type is GL_BITMAP, the data is considered as a string of unsigned bytes (and format must be GL_COLOR_INDEX). Each data byte is treated as eight 1-bit elements..." Judging by the spec, each bit in my buffer should correspond to a single pixel. However, the following experiments show that, for whatever reason, it doesn't work as advertised: 1) When I build my texture, I write to the buffer in 32-bit chunks. From the wording of the spec, it is reasonable to assume that writing 0x00000001 for each value would result in a texture with 1-px-wide vertical bars with 31-wide spaces between them. However, it appears blank. 2) Next, I write with 0x000000FF. By my apparently flawed understanding of the bitmap mode, I would expect that this should produce 8-wide bars with 24-wide spaces between them. Instead, it produces a white 1-px-wide bar. 3) 0x55555555 = 1010101010101010101010101010101, therefore writing this value ought to create 1-wide vertical stripes with 1 pixel spacing. However, it creates a solid gray color. 4) Using my original 8-bit pixmap in GL_BITMAP mode produces the correct animation. I have reached the conclusion that, even in GL_BITMAP mode, the texturer is still interpreting 8-bits as 1 element, despite what the spec seems to suggest. The fact that I can generate a gray color (while I was expecting that I was working in two-tone), as well as the fact that my original 8-bit pixmap generates the correct picture, support this conclusion. Questions: 1) Am I missing some kind of prerequisite call (perhaps for setting a stride length or pack alignment or something) that will signal to the texturer to treat each byte as 8-elements, as it suggests in the spec? 2) Or does it simply not work because modern hardware does not support it? (I have read that GL_BITMAP mode was deprecated in 3.3, I am however forcing a 3.0 context.) 3) Am I better off unpacking the bitmap into a pixmap using a shader? This is a far more roundabout solution than I was hoping for but I suppose there is no such thing as a free lunch.

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  • Ubuntu 13.04 can only work in recovery mode

    - by zhangyangyu
    I have just updated my 12.10 to 13.04. Everything is updated. But I can only boot to a black screen. I mean after the GRUB interface and purple screen. And I can hear the voice of the password interface. But it is only the black screen. It all works OK in 12.10. But it can work in the recovery mode. I mean go into the recovery mode and choose resume. And then everything is OK. But when loading kernel, the screen is dirty. I don't know why and I have Googled a lot. But no resolutions works. My graphics card is Intel GMA HD 4000, tested as VESA: Intel® Sandybridge/Ivybridge Graphics. I have been trapped in this for a whole day. I do need help. Hope someone can help me. By the way, the kernel is 3.8.0-19 if it helps.

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  • How do you disable the Windows Phone 7 splash screen?

    - by Zain
    Hi, Is there any way to disable the WP7 splash screen and just show a blank screen? My splash screen only stays on for less than half a second, leaving the user with a rather jarring sensation. I'd rather they not see any splash screen at all. I would have simply used a plain black image as my splash screen, but then that would result in an ugly experience for people using a light theme (since my app's background is white on light themes and black on dark themes) Thanks!

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  • How do I get windows 7 to go full screen in boot camp?

    - by Ryan Michela
    I'm running Windows 7 on an iMac using Bootcamp. At the native resolution of 1290x1200, the desktop fills the entire screen, but when I run games at a lower resolution or reduce the suze of the desktop the visible area is reduced and a large black border surrounds the display. I want to run 1024x768 full screen, not letterboxed. Is there a way to do this? I suspect a problem with the drivers.

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  • How to update off screen bitmap in a surfaceview thread

    - by DKDiveDude
    I have a Surfaceview thread and an off canvas texture bitmap that is being generated (changed), first row (line), every frame and then copied one position (line) down on regular surfaceview bitmap to make a scrolling effect, and I then continue to draw other things on top of that. Well that is what I really want, however I can't get it to work even though I am creating a separate canvas for off screen bitmap. It is just not scrolling at all. I other words I have a memory bitmap, same size as Surfaceview canvas, which I need to scroll (shift) down one line every frame, and then replace top line with new random texture, and then draw that on regular Surfaceview canvas. Here is what I thought would work; My surfaceChanged where I specify bitmap and canvasses and start thread: @Override public void surfaceCreated(SurfaceHolder holder) { intSurfaceWidth = mSurfaceView.getWidth(); intSurfaceHeight = mSurfaceView.getHeight(); memBitmap = Bitmap.createBitmap(intSurfaceWidth, intSurfaceHeight, Bitmap.Config.ARGB_8888); memCanvas = new Canvas(memCanvas); myThread = new MyThread(holder, this); myThread.setRunning(true); blnPause = false; myThread.start(); } My thread, only showing essential middle running part: @Override public void run() { while (running) { c = null; try { // Lock canvas for drawing c = myHolder.lockCanvas(null); synchronized (mSurfaceHolder) { // First draw off screen bitmap to off screen canvas one line down memCanvas.drawBitmap(memBitmap, 0, 1, null); // Create random one line(row) texture bitmap memTexture = Bitmap.createBitmap(imgTexture, 0, rnd.nextInt(intTextureImageHeight), intSurfaceWidth, 1); // Now add this texture bitmap to top of off screen canvas and hopefully bitmap memCanvas.drawBitmap(textureBitmap, intSurfaceWidth, 0, null); // Draw above updated off screen bitmap to regular canvas, at least I thought it would update (save changes) shifting down and add the texture line to off screen bitmap the off screen canvas was pointing to. c.drawBitmap(memBitmap, 0, 0, null); // Other drawing to canvas comes here } finally { // do this in a finally so that if an exception is thrown // during the above, we don't leave the Surface in an // inconsistent state if (c != null) { myHolder.unlockCanvasAndPost(c); } } } } For my game Tunnel Run. Right now I have a working solution where I instead have an array of bitmaps, size of surface height, that I populate with my random texture and then shift down in a loop for each frame. I get 50 frames per second, but I think I can do better by instead scrolling bitmap.

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  • OBIEE 11.1.1 - OBIEE 11g Full Sample App on VMware Player 4

    - by user809526
    The Full Sample App is designed to run on Virtual Box. Let's describe how to run it on VMware Player 4. Open Virtualization Format Tool http://communities.vmware.com/community/vmtn/server/vsphere/automationtools/ovf VMware Player Documentation https://www.vmware.com/support/pubs/player_pubs.html Full Sample App Deployment Guide sampleapp107-vbimage-deployguide-453583.pdf INSTALL VMplayer 4.0.0 as root LINUX # sh VMware-Player-4.0.0-471780.x86_64.bundle (A new VM is not needed and can be deleted later after that installation is completed. "I will install OS later" - blank hard disk Guest: linux, Red Hat Enterprise Linux 5-64bits => rename to RHEL target: eg /a/root/vmware/ Max disk size: 5 GB (will be deleted) Disk: Single file Dummy RHEL.vmk, RHEL.vmdk is generated. "Delete VM from Disk" in VM Player.) Copy Full Sample App files to target /a/root/vmware/ WARNING: Select a target eg /a/root/vmware/ with lots of free space, 95 GB. Check checksums (md5sum). Please do it! ff85c7eacf7fb8c382e98da875e879e1  Sampleapp_v107_GA-disk1.vmdk 973258cb3c7d64ab03ae853278cf2233  Sampleapp_v107_GA-disk2.vmdk e576be16e36d810479736bfb15d050f5  Sampleapp_v107_GA-disk3.vmdk 3455df77279e53e07d5fee6712f1597d  Sampleapp_v107_GA-disk4.vmdk OVF FILE   Sampleapp_v107_GA.ovf CONVERSION $ cd /a/root/vmware/ LINUX $ /usr/bin/ovftool -tt=ovf --compress=1 -dm=monolithicSparse Sampleapp_v107_GA.ovf .  [dot] Opening OVF source: Sampleapp_v107_GA.ovf Warning: No manifest file Opening OVF target: . Writing OVF package: Sampleapp_v107_GA/Sampleapp_v107_GA.ovf Disk Transfer Completed                   Completed successfully WINDOWS CYGWIN $ /cygdrive/c/VMwarePlayer/OVFTool/ovftool.exe -tt=ovf --compress=1 -dm=monolithicSparse Sampleapp_v107_GA.ovf .  [dot] Opening OVF source: Sampleapp_v107_GA.ovf Warning: No manifest file Opening OVF target: . Writing OVF package: Sampleapp_v107_GA\Sampleapp_v107_GA.ovf Disk Transfer Completed Completed successfully /a/root/vmware$ du -sk 49095328    .   [50 GB already occupied] IMPORT - First start of VM Player 4: /usr/bin/vmplayer "Open a Virtual Machine" Browse to /a/root/vmware/Sampleapp_v107_GA/Sampleapp_v107_GA.ovf [the new generated .ovf] "Import Virtual Machine" dialog Name: Sampleapp_v107_GA Location: /a/root/vmware/Sampleapp_v107_GA/storage [was /home/tdubois/vmware/Sampleapp_v107_GA] "Import" "The import failed because /a/root/vmware/Sampleapp_v107_GA/Sampleapp_v107_GA.ovf did not pass OVF specification conformance or virtual hardware compliance checks. Click Retry to relax OVF specification..." "Retry" ; Long import /a/root/vmware/Sampleapp_v107_GA/storage/Sampleapp_v107_GA.vmx and new .vmdk files are created. /a/root/vmware$ du -sk 95551384    .   [95 GB occupied] Full Sample App GUEST SETUP "Edit VM settings" min 3GB, 2+ processors, network bridged. For OBIEE + Essbase testing use 8 GB RAM hardware. At first time lauch of Full Sample App, leave OEL booting for several minutes undisturbed. Problem with X display server may occur [/usr/bin/Xorg ; man Xorg]. "Failed to start the X server.... Would you like to view the X server output to diagnose the problem?" "No" [tab key] "Would you like to try to configure the X server? Note that you will need the root password for this." "Yes" [oracle] X Display Settings 800x600 saved in /etc/X11/xorg.conf "Trying to restart the X server" Login as root/oracle in guest OEL. In guest OEL, Virtual Machine > Install VMware Tools... Extract archive VMwareTools-8.8.0-471268.tar.gz all files in writable local directory eg /root In Terminal run Perl script # cd /root/vmware-tools-distrib ; ./vmware-install.pl [keep all default answers] Set keyboard layout System > Preferences > Keyboard > Layouts Restart X server eg System > Log Out root... , relogin Modify X resolution System > Preferences > Screen Resolution Full Sample App OEL login: oracle/oracle ; root/oracle [default US keyboard layout] Credentials are described in the 'sampleapp107-vbimage-deployguide-453583.pdf' The large files in /a/root/vmware/ /a/root/vmware/Sampleapp_v107_GA/ may be removed. FAILURE REMARK: Adding the 4 original Sampleapp_v107_GA-disks[1234].vmdk to VM Player does NOT work as described below. "Edit VM settings" "Remove" "Hard Disk" "Edit VM settings" "Add" "Hard Disk" "Next" "Use an existing virtual disk" "Browse" "Finish" "Keep existing format" "Ok" for each 4 disks settings one by one. Start VM Player 4. "You do not have write access to a partition" Allow all Sampleapp_v107 OEL linux launches. OEL stalls silently after 'Checking filesystems'.

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  • Using XNA ContentPipeline to export a file in a machine without full XNA GS

    - by krolth
    My game uses the Content Pipeline to load the spriteSheet at runtime. The artist for the game sends me the modified spritesheet and I do a build in my machine and send him an updated project. So I'm looking for a way to generate the xnb files in his machine (this is the output of the content pipeline) without him having to install the full XNA Game studio. 1) I don't want my artist to install VS + Xna (I know there is a free version of VS but this won't scale once we add more people to the team). 2) I'm not interested in running this editor/tool in Xbox so a Windows only solution works. 3) I'm aware of MSBuild options but they require full XNA I researched Shawn's blog and found the option of using Msbuild Sample or a new option in XNA 4.0 that looked promising here but seems like it has the same restriction: Need to install full XNA GS because the ContentPipeline is not part of the XNA redist. So has anyone found a workaround for this?

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  • 8 Mac System Features You Can Access in Recovery Mode

    - by Chris Hoffman
    A Mac’s Recovery Mode is for more than just reinstalling Mac OS X. You’ll find many other useful troubleshooting utilities here — you can use these even if your Mac can’t boot normally. To access Recovery Mode, restart your Mac and press and hold the Command + R keys during the boot-up process. This is one of several hidden startup options on a Mac. Reinstall Mac OS X Most people know Recovery Mode as the place you go to reinstall OS X on your Mac. Recovery Mode will download the OS X installer files from teh Intenret if you don’t have them locally, so they don’t take up space on your disk and you’ll never have to hunt for an opearign system disc. Better yet, it will download up-to-date installation files so you don’t have to spend hours installing operating system updates later. Microsoft could learn a lot from Apple here. Restore From a Time Machine Backup Instead of reinstalling OS X, you can choose to restore your Mac from a time machine backup. This is like restoring a system image on another operating system. You’ll need an external disk containing a backup image created on the current computer to do this. Browse the Web The Get Help Online link opens the Safari web browser to Apple’s documentation site. It’s not limited to Apple’s website, though — you can navigate to any website you like. This feature allows you to access and use a browser on your Mac even if it isn’t booting properly. It’s ideal for looking up troubleshooting information. Manage Your Disks The Disk Utility option opens the same Disk Utility you can access from within Mac OS X. It allows you to partition disks, format them, scan disks for problems, wipe drives, and set up drives in a RAID configuration. If you need to edit partitions from outside your operating system, you can just boot into the recovery environment — you don’t have to download a special partitioning tool and boot into it. Choose the Default Startup Disk Click the Apple menu on the bar at the top of your screen and select Startup Disk to access the Choose Startup Disk tool. Use this tool to choose your computer’s default startup disk and reboot into another operating system. For example, it’s useful if you have Windows installed alongside Mac OS X with Boot Camp. Add or Remove an EFI Firmware Password You can also add a firmware password to your Mac. This works like a BIOS password or UEFI password on a Windows or Linux PC. Click the Utilities menu on the bar at the top of your screen and select Firmware Password Utility to open this tool. Use the tool to turn on a firmware password, which will prevent your computer from starting up from a different hard disk, CD, DVD, or USB drive without the password you provide. This prevents people form booting up your Mac with an unauthorized operating system. If you’ve already enabled a firmware password, you can remove it from here. Use Network Tools to Troubleshoot Your Connection Select Utilities > Network Utility to open a network diagnostic tool. This utility provides a graphical way to view your network connection information. You can also use the netstat, ping, lookup, traceroute, whois, finger, and port scan utilities from here. These can be helpful to troubleshoot Internet connection problems. For example, the ping command can demonstrate whether you can communicate with a remote host and show you if you’re experiencing packet loss, while the traceroute command can show you where a connection is failing if you can’t connect to a remote server. Open a Terminal If you’d like to get your hands dirty, you can select Utilities > Terminal to open a terminal from here. This terminal allows you to do more advanced troubleshooting. Mac OS X uses the bash shell, just as typical Linux distributions do. Most people will just need to use the Reinstall Mac OS X option here, but there are many other tools you can benefit from. If the Recovery Mode files on your Mac are damaged or unavailable, your Mac will automatically download them from Apple so you can use the full recovery environment.

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  • Standby Problem, PC can not enter Standby mode

    - by Leon95
    I have a problem with the Standby function: My Computer does not enter the Standby mode with Ubuntu 14.04LTS. If I remeber me right it, works with Ubuntu 13.10 but this Version was not long installed on this PC. Now when i press Standby in the menu or on my Keyboard the Display turns black for a few seconds, then some messages appear for a very short moment on the screen. After that, the the log-in screen appear. Two times I was able to enter Standby but the other times it fails. Tecnical Data about my PC: Ubuntu 14.04 with all Updates main storage: 3,8GiBprocessor: Intel® Core™ i3-2330M CPU @ 2.20GHz × 4 graphic: Intel® Sandybridge Mobile graphic board: NVIDA GEFORCE GT 555M CUDA 1GB Dual Boot System with win7 x64Bit Medion P6812 Laptop Here is the message output: Usally I got only a half of the screen filled with messages like that. When I filmed it it was much more. I dont know, maybe this is a Bug.

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  • Force full-screen game to one monitor?

    - by Joachim Pileborg
    I have two monitors, one 1920x1200 and the other 1920x1080, and in 10.10 they were "separate". As in when I opened the display preferences they were shown as separate screens. Since installing (from scratch) 11.04 I instead have one giant 3840x1200 screen spread over the two monitors. Not a problem per se, except when I want to play full-screen games! When playing games I want them to be on the primary (1920x1200) monitor, but since the game only detects one screen I cant do that, even if I lower the resolution in-game. I have a nVidia GTS 250 card, using nvidia-current driver (version 270.41.06), even though "Additional Drivers" reports the driver is "activated but not currently in use". Is there a way to force the game to use only one of the monitors? Or make the game detect both monitors?

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  • New Java ME security app, Rapid Tracker, is now full version

    - by hinkmond
    Rapid Protect has updated it's Java ME security app to be the full version now instead of a dumbed down version that ran on feature phones. Now, that's progress! See: Full Rapid Tracker on Java ME Here's a quote: Rapid Protect, a leading company focused on mobile based safety, security and collaboration space announces major feature enhancements to its award winning "Rapid Tracker" mobile applications. In addition to many new features, it announced availability of Full Rapid Tracker application on J2ME non-smart feature phones. Hmmm... "on J2ME non-smart feature phones". I wonder if by "non-smart" they mean another word... Perhaps, "non-iDrone-Anphoid"? Hinkmond

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  • Graphical Mode breaks after suspend/ returning from Console

    - by Jack G
    When I try to go to a virtual console (ctrl alt f1) and return to f7, my screen freaks out. Its black with frequent white 'lightning bolts' flashing across the screen. Nothing works, but to force shutdown. Same when trying to resume from suspend. This doesnt happen every time, but very often. I dont know what information might be useful but: Ubuntu 12.10 ATI RS880M [Mobility Radeon HD 4200 Series] Gallium 0.4 on AMD RS880 this line in xsession-errors might be pertinent: (gnome-settings-daemon:1825): color-plugin-WARNING **: Done switch to new account, reload devices p.s. Ive tried the fglrx drivers but need the legacy drivers as described here, but nothing past a black screen.

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  • A good web data extraction/screen scraper program?

    - by Taylor
    I need to capture product data from a site on a regular basis and wondered if any one knows of a good software program? I've trialed Mozenda but its a monthly subscription and pricey in the long term. Obviously something thats free would be best but I don't mind paying either. Just need a decent program thats reliable and doesn't require much programming knowledge.

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  • Screen scrape a web page that uses javaScript and frames

    - by Mello
    Hi, I want to scrape data from www.marktplaats.nl . I want to analyze the scraped description, price, date and views in Excel/Access. I tried to scrape data with Ruby (nokogiri, scrapi) but nothing worked. (on other sites it worked well) The main problem is that for example selectorgadget and the add-on firebug (Firefox) don’t find any css I can use to scrape the page. On other sites I can extract the css with selectorgadget or firebug and use it with nokogiri or scrapi. Due to lack of experience it is difficult to identify the problem and therefore searching for a solution isn’t easy. Can you tell me where to start solving this problem and where I maybe can find more info about a similar scraping process? Thanks in advance!

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  • Capturing WPF Vector Information BEFORE it Renders to Screen

    - by user273722
    I'm trying to "capture" or record the vector display information of a WPF (maybe Silverlight) application and play it back. However, instead of capturing bitmaps of what is rendered, I would like to capture the vector information BEFORE it gets rendered so that I can play it back at different resolutions without loss of quality. Ideally, I'd like to do this without having to add assemblies into my app (but willing to do so if necessary). I've looked into the WPF rendering pipeline and cannot find an appropriate starting point (or, stated differently, I couldn't figure it out). Maybe the VisualTreeHelper class?

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  • android drawable changes sizes on screen when reading image from file

    - by Daniel Benedykt
    Hi I have an image on a private file. I read the file, create the drawable, and assign it to an ImageView. The ImageView has WRAP_CONTENT so the size is automatic. On 320x480 screens, the image looks good But on screens with more resolution and high density 480x800 or 480x854 (N1, droid) , when the image is for example 150x150, I see the image as 100x100. Of course it has something to do with the density but not sure how should I resolve this. This is my code: FileInputStream fis = this.openFileInput("icon.png"); icon = Drawable.createFromStream(fis, "icon"); fis.close(); imageView.setImageDrawable(icon); thanks

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  • What does 1024x768X24 mean?

    - by emersonhsieh
    I was planning to change the Plymouth screen resolution(Blame Fglrx!). When I went to GRUB-Customizer(info for that), the screen resolution menu shows (as usual) 800x600, 1024x678, 600x400, and a bunch of other things. But after I scrolled down, I saw weird screen resolutions like 1024x768 x8, 1024x768 x16, 1024x768 x24, etc. Computer screens shape like a rectangle, not a cube, so what does those extra numbers mean? Or is there a secret dimension in every computer screen that I ignored?

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  • Mysql: Disk is full writing

    - by elma
    Hi there, I'm having some problems with my mysql server lately, so I've decided to check the error logs: [root@LSN-D1179 log]# tail -10 mysqld.log 100325 19:30:03 [ERROR] /usr/libexec/mysqld: Table './lfe/actions' is marked as crashed and should be repaired 100325 19:30:03 [ERROR] /usr/libexec/mysqld: Table './lfe/actions' is marked as crashed and should be repaired 100325 19:30:18 [ERROR] /usr/libexec/mysqld: Disk is full writing './omuz/ibf_task_logs.MYD' (Errcode: 122). Waiting for someone to free space... Retry in 60 secs 100325 19:34:34 [ERROR] /usr/libexec/mysqld: Disk is full writing './omuz/ibf_profile_portal_views.MYD' (Errcode: 122). Waiting for someone to free space... Retry in 60 secs 100325 19:39:46 [ERROR] /usr/libexec/mysqld: Disk is full writing './omuz/ibf_posts.TMD' (Errcode: 122). Waiting for someone to free space... Retry in 60 secs 100325 19:40:18 [ERROR] /usr/libexec/mysqld: Disk is full writing './omuz/ibf_task_logs.MYD' (Errcode: 122). Waiting for someone to free space... Retry in 60 secs 100325 19:44:34 [ERROR] /usr/libexec/mysqld: Disk is full writing './omuz/ibf_profile_portal_views.MYD' (Errcode: 122). Waiting for someone to free space... Retry in 60 secs 100325 19:49:46 [ERROR] /usr/libexec/mysqld: Disk is full writing './omuz/ibf_posts.TMD' (Errcode: 122). Waiting for someone to free space... Retry in 60 secs 100325 19:50:18 [ERROR] /usr/libexec/mysqld: Disk is full writing './omuz/ibf_task_logs.MYD' (Errcode: 122). Waiting for someone to free space... Retry in 60 secs 100325 19:54:34 [ERROR] /usr/libexec/mysqld: Disk is full writing './omuz/ibf_profile_portal_views.MYD' (Errcode: 122). Waiting for someone to free space... Retry in 60 secs And here's is my df -h output [root@LSN-D1179 log]# df -h Filesystem Size Used Avail Use% Mounted on /dev/mapper/VolGroup00-LogVol00 143G 6.2G 129G 5% / /dev/sda1 99M 12M 83M 13% /boot tmpfs 490M 0 490M 0% /dev/shm As you can see, I have plenty of free space; so I couldn't figure out these "Disk is full" errors in mysqld.log. Does anyone know what should I do to fix this? Ugur

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  • Change DPI setting in Windows 8.1 for the Logon Screen

    - by jmc302005
    How can the DPI setting be changed for the Logon Screen in Windows 8.1? Microsoft has added per-user DPI settings. But this means that there is no adjustable DPI setting for the Lock/Logon screen. You can change the DPI setting to be the same across all displays and this does affect the icons and font on the lock/logon screen. However, it does not affect any app/program that can run on the lock/logon screen. Ex. I use a 44" flat screen TV for my monitor on my desktop. Big enough for me to sit in my recliner and use my computer. I use the on-screen keyboard most of the time. (I don't want to keep a keyboard next to me.) The problem is that with the new DPI setup the on-screen keyboard takes up nearly half the screen, which is too big. I tried looking through the registry to see if I could find a setting for it. In the key HKEY_USERS\.DEFAULT\Control Panel\Desktop there is a string value named LogicalDPIOverride with a value of -1. I have a feeling this is where I can fix the issue. I tried changing the value to 0 and to 1 with no change in the result. Instead I noticed that after logging out and back in the -1 value was back in the registry. How can I change this default DPI? Can I use the LogPixels string that worked for DPI in Windows 7? Here are two Screen shots, one of the Lock Screen and one of the Logon Screen:

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