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  • Problem with adding and removing classes with jQuery when hovering over a list item.

    - by Andrew
    I want to add a class to a list item when I hover over it, and then remove it and add it to a different list item if a different list item is hovered over. Here's what I tried: jQuery - $(document).ready(function() { $("#results").text("Tournaments"); $("#Tournaments").addClass("box-active"); $("#box ul li").hover(function() { var show = $(this).attr('id'); $("#results").text(show); $("#box ul li").each(function() { $(this).removeClass("box-active"); }); $("#box ul li#" + show).addClass("box-active"); }); }); HTML - <div id="box"> <ul> <li id="Tournaments">Tournaments</li> <li id="Join">Join</li> <li id="Forums">Forums</li> <li id="GameBattles">GameBattles</li> <li id="Practice">Practice</li> </ul> <p>Hovering over: <span id="results"></span></p> </div> When I hover over an item, it changes the class, but if I hover over I different one it removes the class over the item I first hovered over, but doesn't add the class to the new item I'm hovering over. Not sure why, and any help would be appreciated.

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  • How can i iterate through QListWidget items and work with each item?

    - by Hossein
    In CSharp its as simple as writting : listBox1.Items.Add("Hello"); listBox1.Items.Add("There"); foreach (string item in listBox1.Items ) { MessageBox.Show(item.ToString()); } and i can easily add different objects to a list box and then retrieve them using foreach. I tried the same approach in Qt 4.8.2 but it seems they are different.though they look very similar at first.I found that Qt supports foreach so i went on and tried something like : foreach(QListWidgetItem& item,ui->listWidget->items()) { item.setTextColor(QColor::blue()); } which failed clearly.It says the items() needs a parameter which confuses me.I am trying to iterate through the ListBox itself, so what does this mean? I tried passing the ListBox object as the parameter itself this again failed too: foreach(QListWidgetItem& item,ui->listWidget->items(ui->listWidget)) { item.setTextColor(QColor::blue()); } So here are my questions: How can I iterate through a QListWidget items in Qt? Can i store objects as items in QListWidgets like C#? How can i convert an object in QListWidgets to string(C#s ToString counter part in Qt) ? (suppose i want to use a QMessagBox instead of that setTextColor and want to print out all string items in the QlistWidget.)

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  • Why am I needing to click twice on a WPF listbox item in order to fire a command?

    - by Donal
    Hi, I'm trying to make a standard WPF listbox be dynamically filled, and for each item in the list box to launch a command when clicked. Currently I have a working listbox, which can be filled and each item will fire the correct command, but in order to fire the command I have to click the list item twice. i.e, Click once to select the item, then click on the actual text to fire the command. As the list is dynamically created, I had to create a data template for the list items: <ListBox.ItemTemplate> <DataTemplate> <TextBlock Margin="4,2,4,2"> <Hyperlink TextDecorations="None" Command="MyCommands:CommandsRegistry.OpenPanel"> <TextBlock Text="{Binding}" Margin="4,2,4,2"/> </Hyperlink> </TextBlock> </DataTemplate> </ListBox.ItemTemplate> Basically, how do I remove the need to click twice? I have tried to use event triggers to fire the click event on the hyperlink element when the list box item is selected, but I can't get it to work. Or, is there a better approach to dynamically fill a listbox and attach commands to each list item? Thanks

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  • ASP.NET List Control

    - by Ricardo Peres
    Today I developed a simple control for generating lists in ASP.NET, something that the base class library does not contain; it allows for nested lists where the list item types and images can be configured on a list by list basis. Since it was a great fun to develop, I'd like to share it here. Here is the code: [ParseChildren(true)] [PersistChildren(false)] public class List: WebControl { public List(): base("ul") { this.Items = new List(); this.ListStyleType = ListStyleType.Auto; this.ListStyleImageUrl = String.Empty; this.CommonCssClass = String.Empty; this.ContainerCssClass = String.Empty; } [DefaultValue(ListStyleType.Auto)] public ListStyleType ListStyleType { get; set; } [DefaultValue("")] [UrlProperty("*.png;*.gif;*.jpg")] public String ListStyleImageUrl { get; set; } [DefaultValue("")] [CssClassProperty] public String CommonCssClass { get; set; } [DefaultValue("")] [CssClassProperty] public String ContainerCssClass { get; set; } [Browsable(false)] [PersistenceModeAttribute(PersistenceMode.InnerProperty)] public List Items { private set; get; } protected override void Render(HtmlTextWriter writer) { String cssClass = String.Join(" ", new String [] { this.CssClass, this.ContainerCssClass }); if (cssClass.Trim().Length != 0) { this.CssClass = cssClass; } if (String.IsNullOrEmpty(this.ListStyleImageUrl) == false) { this.Style[ HtmlTextWriterStyle.ListStyleImage ] = String.Format("url('{0}')", this.ResolveClientUrl(this.ListStyleImageUrl)); } if (this.ListStyleType != ListStyleType.Auto) { switch (this.ListStyleType) { case ListStyleType.Circle: case ListStyleType.Decimal: case ListStyleType.Disc: case ListStyleType.None: case ListStyleType.Square: this.Style [ HtmlTextWriterStyle.ListStyleType ] = this.ListStyleType.ToString().ToLower(); break; case ListStyleType.LowerAlpha: this.Style [ HtmlTextWriterStyle.ListStyleType ] = "lower-alpha"; break; case ListStyleType.LowerRoman: this.Style [ HtmlTextWriterStyle.ListStyleType ] = "lower-roman"; break; case ListStyleType.UpperAlpha: this.Style [ HtmlTextWriterStyle.ListStyleType ] = "upper-alpha"; break; case ListStyleType.UpperRoman: this.Style [ HtmlTextWriterStyle.ListStyleType ] = "upper-roman"; break; } } base.Render(writer); } protected override void RenderChildren(HtmlTextWriter writer) { foreach (ListItem item in this.Items) { this.writeItem(item, this, 0); } base.RenderChildren(writer); } private void writeItem(ListItem item, Control control, Int32 depth) { HtmlGenericControl li = new HtmlGenericControl("li"); control.Controls.Add(li); if (String.IsNullOrEmpty(this.CommonCssClass) == false) { String cssClass = String.Join(" ", new String [] { this.CommonCssClass, this.CommonCssClass + depth }); li.Attributes [ "class" ] = cssClass; } foreach (String key in item.Attributes.Keys) { li.Attributes[key] = item.Attributes [ key ]; } li.InnerText = item.Text; if (item.ChildItems.Count != 0) { HtmlGenericControl ul = new HtmlGenericControl("ul"); li.Controls.Add(ul); if (String.IsNullOrEmpty(this.ContainerCssClass) == false) { ul.Attributes["class"] = this.ContainerCssClass; } if ((item.ListStyleType != ListStyleType.Auto) || (String.IsNullOrEmpty(item.ListStyleImageUrl) == false)) { if (String.IsNullOrEmpty(item.ListStyleImageUrl) == false) { ul.Style[HtmlTextWriterStyle.ListStyleImage] = String.Format("url('{0}');", this.ResolveClientUrl(item.ListStyleImageUrl)); } if (item.ListStyleType != ListStyleType.Auto) { switch (this.ListStyleType) { case ListStyleType.Circle: case ListStyleType.Decimal: case ListStyleType.Disc: case ListStyleType.None: case ListStyleType.Square: ul.Style[ HtmlTextWriterStyle.ListStyleType ] = item.ListStyleType.ToString().ToLower(); break; case ListStyleType.LowerAlpha: ul.Style [ HtmlTextWriterStyle.ListStyleType ] = "lower-alpha"; break; case ListStyleType.LowerRoman: ul.Style [ HtmlTextWriterStyle.ListStyleType ] = "lower-roman"; break; case ListStyleType.UpperAlpha: ul.Style [ HtmlTextWriterStyle.ListStyleType ] = "upper-alpha"; break; case ListStyleType.UpperRoman: ul.Style [ HtmlTextWriterStyle.ListStyleType ] = "upper-roman"; break; } } } foreach (ListItem childItem in item.ChildItems) { this.writeItem(childItem, ul, depth + 1); } } } } [Serializable] [ParseChildren(true, "ChildItems")] public class ListItem: IAttributeAccessor { public ListItem() { this.ChildItems = new List(); this.Attributes = new Dictionary(); this.Text = String.Empty; this.Value = String.Empty; this.ListStyleType = ListStyleType.Auto; this.ListStyleImageUrl = String.Empty; } [DefaultValue(ListStyleType.Auto)] public ListStyleType ListStyleType { get; set; } [DefaultValue("")] [UrlProperty("*.png;*.gif;*.jpg")] public String ListStyleImageUrl { get; set; } [DefaultValue("")] public String Text { get; set; } [DefaultValue("")] public String Value { get; set; } [Browsable(false)] public List ChildItems { get; private set; } [Browsable(false)] public Dictionary Attributes { get; private set; } String IAttributeAccessor.GetAttribute(String key) { return (this.Attributes [ key ]); } void IAttributeAccessor.SetAttribute(String key, String value) { this.Attributes [ key ] = value; } } [Serializable] public enum ListStyleType { Auto = 0, Disc, Circle, Square, Decimal, LowerRoman, UpperRoman, LowerAlpha, UpperAlpha, None } SyntaxHighlighter.config.clipboardSwf = 'http://alexgorbatchev.com/pub/sh/2.0.320/scripts/clipboard.swf'; SyntaxHighlighter.brushes.CSharp.aliases = ['c#', 'c-sharp', 'csharp']; SyntaxHighlighter.all();

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  • Keyboard selecting nested li's with jquery

    - by Joel
    I have a load of nested <ul>'s and <li>'s and I would like to be able to have a hover / selected class on an <li>, and use the keyboard up and down buttons to select up and down on the <li>s.. however they are nested and need to jump across <ul>s if necessary. For instance: <ul> <li class='cat'> cat 1 <ul> <li class='hover'>item 1</li> <li>item 2</li> <li>item 3</li> <li>item 4</li> </ul> </li> <li class='cat'> cat 2 <ul> <li>item 5</li> <li>item 6</li> <li>item 7</li> <li>item 8</li> </ul> <ul class='subcat'> <li class='cat'> Cat 3 <ul> <li>item 9</li> <li>item 10</li> <li>item 11</li> <li>item 12</li> </ul> </li> </ul> </li> <li class='cat'> cat 4 <ul> <li>item 13</li> <li>item 14</li> <li>item 15</li> <li>item 16</li> </ul> </li> </ul> As I press the down key I wish the items to be selected in numerical order (they do not have numerical order IDs and sometimes some of them are hidden so they should be ignored. But it needs to go to the next <li> that isn't a category and set that as hover.

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  • What is wrong with this Anonymous Object Initializate Syntax?

    - by Ramiz Uddin
    What is wrong with this Anonymous Object Initialize syntax? If (Not row Is Nothing) Then Dim info As New CultureInfo(Conversions.ToString(row.Item("cultureId"))) With { _ .NumberFormat = New With {.CurrencySymbol = Conversions.ToString(row.Item("symbol")), .CurrencyGroupSeparator = Conversions.ToString(row.Item("thousSep")), .CurrencyDecimalSeparator = Conversions.ToString(row.Item("thousSep")), .CurrencyDecimalDigits = Conversions.ToInteger(row.Item("decimals")), .NumberGroupSeparator = Conversions.ToString(row.Item("thousSep")), .NumberDecimalSeparator = Conversions.ToString(row.Item("thousSep")), .NumberDecimalDigits = Conversions.ToInteger(row.Item("decimals"))}} } hashtable.Add(key, info) End If It is a syntax error or object initialization type casting issue. Thanks.

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  • Insertions into Zipper trees on XML files in Clojure

    - by ivar
    I'm confused as how to idiomatically change a xml tree accessed through clojure.contrib's zip-filter.xml. Should be trying to do this at all, or is there a better way? Say that I have some dummy xml file "itemdb.xml" like this: <itemlist> <item id="1"> <name>John</name> <desc>Works near here.</desc> </item> <item id="2"> <name>Sally</name> <desc>Owner of pet store.</desc> </item> </itemlist> And I have some code: (require '[clojure.zip :as zip] '[clojure.contrib.duck-streams :as ds] '[clojure.contrib.lazy-xml :as lxml] '[clojure.contrib.zip-filter.xml :as zf]) (def db (ref (zip/xml-zip (lxml/parse-trim (java.io.File. "itemdb.xml"))))) ;; Test that we can traverse and parse. (doall (map #(print (format "%10s: %s\n" (apply str (zf/xml-> % :name zf/text)) (apply str (zf/xml-> % :desc zf/text)))) (zf/xml-> @db :item))) ;; I assume something like this is needed to make the xml tags (defn create-item [name desc] {:tag :item :attrs {:id "3"} :contents (list {:tag :name :attrs {} :contents (list name)} {:tag :desc :attrs {} :contents (list desc)})}) (def fred-item (create-item "Fred" "Green-haired astrophysicist.")) ;; This disturbs the structure somehow (defn append-item [xmldb item] (zip/insert-right (-> xmldb zip/down zip/rightmost) item)) ;; I want to do something more like this (defn append-item2 [xmldb item] (zip/insert-right (zip/rightmost (zf/xml-> xmldb :item)) item)) (dosync (alter db append-item2 fred-item)) ;; Save this simple xml file with some added stuff. (ds/spit "appended-itemdb.xml" (with-out-str (lxml/emit (zip/root @db) :pad true))) I am unclear about how to use the clojure.zip functions appropriately in this case, and how that interacts with zip-filter. If you spot anything particularly weird in this small example, please point it out.

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  • Use Shakespeare-text and external file

    - by Adam
    How can I convert the below example to use an external file instead of the embedded lazy text quasi quotes? {-# LANGUAGE QuasiQuotes, OverloadedStrings #-} import Text.Shakespeare.Text import qualified Data.Text.Lazy.IO as TLIO import Data.Text (Text) import Control.Monad (forM_) data Item = Item { itemName :: Text , itemQty :: Int } items :: [Item] items = [ Item "apples" 5 , Item "bananas" 10 ] main :: IO () main = forM_ items $ \item -> TLIO.putStrLn [lt|You have #{show $ itemQty item} #{itemName item}.|] This is from the yesod online book.

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  • No persister for: <ClassName> issue with Fluent NHibernate

    - by Amit
    I have following code: //AutoMapConfig.cs using System; using FluentNHibernate.Automapping; namespace SimpleFNH.AutoMap { public class AutoMapConfig : DefaultAutomappingConfiguration { public override bool ShouldMap(Type type) { return type.Namespace == "Examples.FirstAutomappedProject.Entities"; } } } //CascadeConvention.cs using FluentNHibernate.Conventions; using FluentNHibernate.Conventions.Instances; namespace SimpleFNH.AutoMap { public class CascadeConvention : IReferenceConvention, IHasManyConvention, IHasManyToManyConvention { public void Apply(IManyToOneInstance instance) { instance.Cascade.All(); } public void Apply(IOneToManyCollectionInstance instance) { instance.Cascade.All(); } public void Apply(IManyToManyCollectionInstance instance) { instance.Cascade.All(); } } } //Item.cs namespace SimpleFNH.Entities { public class Item { public virtual long ID { get; set; } public virtual string ItemName { get; set; } public virtual string Description { get; set; } public virtual OrderItem OrderItem { get; set; } } } //OrderItem.cs namespace SimpleFNH.Entities { public class OrderItem { public virtual long ID { get; set; } public virtual int Quantity { get; set; } public virtual Item Item { get; set; } public virtual ProductOrder ProductOrder { get; set; } public virtual void AddItem(Item item) { item.OrderItem = this; } } } using System; using System.Collections.Generic; //ProductOrder.cs namespace SimpleFNH.Entities { public class ProductOrder { public virtual long ID { get; set; } public virtual DateTime OrderDate { get; set; } public virtual string CustomerName { get; set; } public virtual IList<OrderItem> OrderItems { get; set; } public ProductOrder() { OrderItems = new List<OrderItem>(); } public virtual void AddOrderItems(params OrderItem[] items) { foreach (var item in items) { OrderItems.Add(item); item.ProductOrder = this; } } } } //NHibernateRepo.cs using FluentNHibernate.Cfg; using FluentNHibernate.Cfg.Db; using NHibernate; using NHibernate.Criterion; using NHibernate.Tool.hbm2ddl; namespace SimpleFNH.Repository { public class NHibernateRepo { private static ISessionFactory _sessionFactory; private static ISessionFactory SessionFactory { get { if (_sessionFactory == null) InitializeSessionFactory(); return _sessionFactory; } } private static void InitializeSessionFactory() { _sessionFactory = Fluently.Configure().Database( MsSqlConfiguration.MsSql2008.ConnectionString( @"server=Amit-PC\SQLEXPRESS;database=SimpleFNH;Trusted_Connection=True;").ShowSql()). Mappings(m => m.FluentMappings.AddFromAssemblyOf<Order>()).ExposeConfiguration( cfg => new SchemaExport(cfg).Create(true, true)).BuildSessionFactory(); } public static ISession OpenSession() { return SessionFactory.OpenSession(); } } } //Program.cs using System; using System.Collections.Generic; using System.Linq; using SimpleFNH.Entities; using SimpleFNH.Repository; namespace SimpleFNH { class Program { static void Main(string[] args) { using (var session = NHibernateRepo.OpenSession()) { using (var transaction = session.BeginTransaction()) { var item1 = new Item { ItemName = "item 1", Description = "test 1" }; var item2 = new Item { ItemName = "item 2", Description = "test 2" }; var item3 = new Item { ItemName = "item 3", Description = "test 3" }; var orderItem1 = new OrderItem { Item = item1, Quantity = 2 }; var orderItem2 = new OrderItem { Item = item2, Quantity = 4 }; var orderItem3 = new OrderItem { Item = item3, Quantity = 5 }; var productOrder = new ProductOrder { CustomerName = "Amit", OrderDate = DateTime.Now, OrderItems = new List<OrderItem> { orderItem1, orderItem2, orderItem3 } }; productOrder.AddOrderItems(orderItem1, orderItem2, orderItem3); session.Save(productOrder); transaction.Commit(); } } using (var session = NHibernateRepo.OpenSession()) { // retreive all stores and display them using (session.BeginTransaction()) { var orders = session.CreateCriteria(typeof(ProductOrder)) .List<ProductOrder>(); foreach (var item in orders) { Console.WriteLine(item.OrderItems.First().Quantity); } } } } } } I tried many variations to get it working but i get an error saying No persister for: SimpleFNH.Entities.ProductOrder Can someone help me get it working? I wanted to create a simple program which will set a pattern for my bigger project but it is taking quite a lot of time than expected. It would be rally helpful if you can explain in simple terms on any template/pattern that i can use to get fluent nHibernate working. The above code uses auto mapping, which i tried after i tried with fluent mapping.

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  • How to implement a component based system for items in a web game.

    - by Landstander
    Reading several other questions and answers on using a component based system to define items I want to use one for the items and spells in a web game written in PHP. I'm just stuck on the implementation. I'm going to use a DB schema suggested in this series (part 5 describes the schema); http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/ This means I'll have an items table with generic item properties, a table listing all of the components for an item and finally records in each component table used to make up the item. Assuming I can select the first two together in a single query, I'm still going to do N queries for each component type. I'm kind of fine with this because I can cache the data into memcache and check there first before doing any queries. I'll need to build up the items on every request they are used in so the implementation needs to be on the lean side even if they're pulled from memcache. But right there is where I feel confident about implementing a component system for my items ends. I figure I'd need to bring attributes and behaviors into the container from each component it uses. I'm just not sure how to do that effectively and not end up writing a lot of specialized code to deal with each component. For example an AttackComponent might need to know how to filter targets inside of a battle context and also maybe provide an attack behavior. That same item might also have a UsableComponent which allows the item to be used and apply some effect onto a different set of targets filtered differently from the same battle context. Then not every part of an item is an active part, an AttributeBonusComponent might need to only kick in when the item is in an equipped state or when displaying the item details page. Ultimately, how should I bring all of the components together into the container so when I use an item as a weapon I get the correct list of targets? Know when a weapon can also be used as an item? Or to apply the bonuses the item provides to a character object? I feel like I've gone too far down the rabbit hole and I can't grasp onto the simple solution in front of me. (If that makes any sense at all.) Likewise if I were to implement the best answer from here I feel like I'd have a lot of the same questions. How to model multiple "uses" (e.g. weapon) for usable-inventory/object/items (e.g. katana) within a relational database.

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  • Error using eclipse for Android - No resource found that matches the given name.

    - by Kenny
    Common problem I'm sure, but I can't figure it out. In my AndroidManifest.xml and main.xml I'm getting the no resource found that matches the given name. I've double checked for typos and it used to work, but now I'm popping up with all these errors saying it can't find my strings in my strings.xml. These are the ones I'm getting errors for in my main.xml. <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_marginTop="10dip" android:text="@string/instructions" /> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_marginTop="10dip" android:text="@string/level_prompt" /> <Spinner android:id="@+id/spinner" android:layout_width="fill_parent" android:layout_height="wrap_content" android:prompt="@string/level_array" /> These are the ones I'm getting for my androidmanifest.xml. <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".HelloFormStuff" android:label="@string/title"> This is what my strings.xml looks like. <string name="title">Title</string> <string name="app_name">Application name</string> <string name="instructions">Enter instructions here.</string> <string name="level_prompt">Choose an item</string> <string-array name="level_array"> <item>Item One</item> <item>Item Two</item> <item>Item Three</item> <item>Item Four</item> </string-array> Any ideas? Any help would be appreciated!!

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  • Converting QXmlItem to QtDomElement or similar?

    - by EightyEight
    Hello everyone. I'm parsing a fairly complicated XML file of the following structure: <root> ... ... <item> <subitem id="1"/> <text> text1 </text> </item> <item> <subitem id="2"/> <text> text2 </text> </item> ... <item> ... </item> ...</root> It's pretty crude but you get my drift I hope. I'm primarily interested in "item" nodes. So I wrote the following code (directly out of the Qt's online manual): QXmlQuery query; query.setQuery("//item/"); QXmlResultItems result; query.evaluateTo(&result); QXmlItem item(result.next()); while (!item.isNull()) { if (item.isNode()) { // WHAT DO I DO NOW? } item = result.next(); } Now, QXmlItem appears to represent two concepts, a literal value (like a string) or a Node, (which is what item.isNode() is doing). Unfortunately, I can't grasp how to convert the QXmlItem to something that will query-able again. In particular from the example above I'd like to grab the "id" attribute, and the text element. Can I do this using the XQuery approach, or am I way off base here? Any advice? Thanks!

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  • Land of Lisp example question

    - by cwallenpoole
    I've read a lot of good things about Land of Lisp so I thought that I might go through it to see what there was to see. (defun tweak-text (lst caps lit) (when lst (let ((item (car lst)) (rest (cdr lst))) (cond ; If item = space, then call recursively starting with ret ; Then, prepend the space on to the result. ((eq item #\space) (cons item (tweak-text rest caps lit))) ; if the item is an exclamation point. Make sure that the ; next non-space is capitalized. ((member item '(#\! #\? #\.)) (cons item (tweak-text rest t lit))) ; if item = " then toggle whether we are in literal mode ((eq item #\") (tweak-text rest caps (not lit))) ; if literal mode, just add the item as is and continue (lit (cons item (tweak-text rest nil lit))) ; if either caps or literal mode = true capitalize it? ((or caps lit) (cons (char-upcase item) (tweak-text rest nil lit))) ; otherwise lower-case it. (t (cons (char-downcase item) (tweak-text rest nil nil))))))) (the comments are mine) (FYI -- the method signature is (list-of-symbols bool-whether-to-caps bool-whether-to-treat-literally) but the author shortened these to (lst caps lit).) But anyway, here's the question: This has (cond... (lit ...) ((or caps lit) ...)) in it. My understanding is that this would translate to if(lit){ ... } else if(caps || lit){...} in a C style syntax. Isn't the or statement redundant then? Is there ever a condition where the (or caps lit) condition will be called if caps is nil?

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  • '$.fn' is null or not an object

    - by metal-gear-solid
    Problem 1 Error: Microsoft JScript runtime error: '$.fn' is null or not an object Error area: $.fn.apply=function(item,content,header){ $(".featureBox"+item).css('z-index', "1000"); $("img.featureBox" + item +"top").attr("src",basepath + "box-big-top.jpg"); $("img.featureBox" + item +"imgcut").attr("src",basepath + "box-big-img"+item+".jpg"); featureboxcont[item].attr("src",basepath + "box-big-cont.jpg"); $("img.featureBox" + item +"foot").attr("src",basepath + "box-big-bot2.jpg"); //$("#NoteModalDialog > #x-dlg-bd > #x-dlg-tab > #acc-ct") $("#box"+item+"headtext > .h2div > h2").text(header); $("#box"+item+"bottext").css({"top":"181px","width":"205px","font-size":"12px","color":"#ffffff","left":"10"}); $("#box"+item+"foottext").css({"top":footheight+"px","width":"215px","left":"20"}); $("#box"+item+"hidden").css({"display":"block"}); $("#box"+item+"bottext").text(content); $("#box"+item+"headtext > .h2div > h2").removeClass("sIFR-replaced"); callsIFR(); } Problem 2 Error : Microsoft JScript runtime error: 'null' is null or not an object Error area : $("#innerWrapper").addClass("js-version"); I'm also using protoype.js on page.

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  • How do I get column names to print in this C# program?

    - by Kevin
    I've cobbled together a C# program that takes a .csv file and writes it to a datatable. Using this program, I can loop through each row of the data table and print out the information contained in the row. The console output looks like this: --- Row --- Item: 1 Item: 545 Item: 507 Item: 484 Item: 501 I'd like to print the column name beside each value, as well, so that it looks like this: --- Row --- Item: 1 Hour Item: 545 Day1 KW Item: 507 Day2 KW Item: 484 Day3 KW Item: 501 Day4 KW Can someone look at my code and tell me what I can add so that the column names will print? I am very new to C#, so please forgive me if I've overlooked something. Here is my code: // Write load_forecast data to datatable. DataTable loadDT = new DataTable(); StreamReader sr = new StreamReader(@"c:\load_forecast.csv"); string[] headers = sr.ReadLine().Split(','); foreach (string header in headers) { loadDT.Columns.Add(header); // I've added the column headers here. } while (sr.Peek() > 0) { DataRow loadDR = loadDT.NewRow(); loadDR.ItemArray = sr.ReadLine().Split(','); loadDT.Rows.Add(loadDR); } foreach (DataRow row in loadDT.Rows) { Console.WriteLine("--- Row ---"); foreach (var item in row.ItemArray) { Console.Write("Item:"); Console.WriteLine(item); // Can I add something here to also print the column names? } }

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  • Linq Select: Using a value from a list if available

    - by musefan
    I am going to use some basic stripped down examples to illustrate my problem. I have a class: class Item { int ID; bool Selected; } Now lets say I have two lists of the Item class: List<Item> ListA = GetListA(); List<Item> ListB = GetListB(); Now I want to create a third list that has all the items from ListB. The important thing is that if a match (same ID) if found in ListA then I want to use that Selected value, otherwise I want to keep the Selected value of the item that is in ListB. I am creating the third list as follows: List<Item> ListC = from item in ListB select new Item { ID = item.ID, Selected = item.Selected// <-- should use value form ListA if available }; Important: I don't want to seem ignorant, but I do not want to change the way ListC is created. By that I mean I want to use the "linq select" method, and I want to use a "one liner" that assigns the Selected value... I know there are other ways to create the list which will work just fine, but then I won't learn anything new. I have tried a couple of things so far... I know this will work, but I don't want to query ListA twice: Selected = ListA.Any(x => x.ID == item.ID) ? ListA.First(x => x.ID == item.ID).Selected : item.Selected and I also tried using DeafultIfEmpty but I don't think that is the right think for this situation... because it didn't work, and it seems it is more use if ListA was empty (which I don't care about)

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  • jQuery Treeview – Expand and Collapse All Without the TreeControl

    - by Ben Griswold
    The jQuery Treeview Plugin provides collapse all, expand all and toggle all support with very little effort on your part. Simply add a treecontrol with three links, and the treeview, to your page…   <div id="treecontrol">     <a title="Collapse the entire tree below" href="#"><img src="../images/minus.gif" /> Collapse All</a>     <a title="Expand the entire tree below" href="#"><img src="../images/plus.gif" /> Expand All</a>     <a title="Toggle the tree below, opening closed branches, closing open branches" href="#">Toggle All</a> </div> <ul id="treeview" class="treeview-black">     <li>Item 1</li>     <li>         <span>Item 2</span>         <ul>             <li>                 <span>Item 2.1</span>                   <ul>                     <li>Item 2.1.1</li>                     <li>Item 2.1.2</li>                 </ul>             </li>             <li>Item 2.2</li>             <li class="closed">                   <span>Item 2.3 (closed at start)</span>                 <ul>                     <li>Item 2.3.1</li>                     <li>Item 2.3.2</li>                 </ul>             </li>         </ul>     </li> </ul> …and then associate the control to the treeview when defining the treeview settings. $("#treeview").treeview({     control: "#treecontrol",     persist: "cookie",     cookieId: "treeview-black" }); It really couldn’t be easier and it works great! But the plugin doesn’t offer a lot of flexibility when it comes to layout.  For example, the plugin assumes your treecontrol will include links.  If you want buttons or images or whatever, you are out of luck.  The plugin also assumes a set number of links and the collapse all handler is associated with the first link inside of the treecontrol, a:eq(0), the expand all handler is associated with the second link and so on.  So you really can’t incorporate the toggle all link by itself unless you manually hide the other options. Which brings me to the point of this post – making the collapse/expand/toggle layout more flexible without modifying the plugin’s source code. We will continue to use the treecontrol actions but we’re not going to use them directly. In fact, our custom collapse, expand and toggle links will trigger the actions for us.  So, hide the treecontrol links and associate the treecontrol click events with the click events of other controls.  Finally, render the treeview with the same setting definitions as usual. $(document).ready(function() {     // The plugin shows the treecontrol after the     // collapse, expand and toggle events are hooked up     // Just hide the links.     $('#treecontrol a').hide();       // On click of your custom links, button, etc     // Trigger the appropriate treecontrol click     $('#expandAll').click(function() {                 $('#treecontrol a:eq(1)').click();         });          $('#collapseAll').click(function() {         $('#treecontrol a:eq(0)').click();             });       // Render the treeview per usual.         $("#treeview").treeview({         control: "#treecontrol",         persist: "cookie",         cookieId: "treeview-black"     }); }); Since I’m not using the treecontrol directly, I move it to the bottom of the page but it doesn’t really matter where the treecontrol goes. <div>     <a id="collapseAll" href="#">Collapse All Outside of TreeControl</a> </div>   <ul id="treeview" class="treeview-black">     <li>Item 1</li>     <li>         <span>Item 2</span>         <ul>             <li>                 <span>Item 2.1</span>                 <ul>                     <li>Item 2.1.1</li>                     <li>Item 2.1.2</li>                 </ul>             </li>             <li>Item 2.2</li>             <li class="closed">                 <span>Item 2.3 (closed at start)</span>                 <ul>                     <li>Item 2.3.1</li>                     <li>Item 2.3.2</li>                 </ul>             </li>         </ul>     </li> </ul>   <div>     <input type="button" id="expandAll" value="Expand All Outside of TreeControl"/> </div>   <div id="treecontrol">     <a href="#"></a><a href="#"></a><a href="#"></a> </div> The above jQuery and Html snippets generate the following ugly output which shows the separated collapse/expand elements. If you want the toggle all option, I bet you can figure out how to put it in place.  I’ve made the source available below if you’re interested. Download jQuery Treeview Expand and Collapse Super Code

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  • How should I implement Transaction database EJB 3.0

    - by JamesBoyZ
    In the CustomerTransactions entity, I have the following field to record what the customer bought: @ManyToMany private List<Item> listOfItemsBought; When I think more about this field, there's a chance it may not work because merchants are allowed to change item's information (e.g. price, discount, etc...). Hence, this field will not be able to record what the customer actually bought when the transaction occurred. At the moment, I can only think of 2 ways to make it work. I will record the transaction details into a String field. I feel that this way would be messy if I need to extract some information about the transaction later on. Whenever the merchant changes an item's information, I will not update directly to that item's fields. Instead, I will create another new item with all the new information and keep the old item untouched. I feel that this way is better because I can easily extract information about the transaction later on. However, the bad side is that my Item table may contain a lot of rows. I'd be very grateful if someone could give me an advice on how I should tackle this problem. UPDATE: I'd like to add more information about the current design. public class Customer implements Serializable { @OneToMany private List<CustomerTransactions> listOfTransactions; } public class CustomerTransactions implements Serializable { @ManyToMany private List<Item> listOfItemsBought; } public class Merchant implements Serializable { @OneToMany private List<Item> listOfSellingItems; }

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  • What is causing Null Pointer Exception in the following code in java? [migrated]

    - by Joe
    When I run the following code I get Null Pointer Exception. I cannot figure out why that is happening. Need Help. public class LinkedList<T> { private Link head = null; private int length = 0; public T get(int index) { return find(index).item; } public void set(int index, T item) { find(index).item = item; } public int length() { return length; } public void add(T item) { Link<T> ptr = head; if (ptr == null) { // empty list so append to head head = new Link<T>(item); } else { // non-empty list, so locate last link while (ptr.next != null) { ptr = ptr.next; } ptr.next = new Link<T>(item); } length++; // update length cache } // traverse list looking for link at index private Link<T> find(int index) { Link<T> ptr = head; int i = 0; while (i++ != index) { if(ptr!=null) { ptr = ptr.next; } } return ptr; } private static class Link<S> { public S item; public Link<S> next; public Link(S item) { this.item = item; } } public static void main(String[] args) { new LinkedList<String>().get(1); } }

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  • Is there a jquery List plugin that will auto-sort items and has robust add/remove methods?

    - by Breadtruck
    I have been googling for hours looking for something to handle my situation. I am not skilled enough to write my own jquery plugin ..YET!! The plugin should auto-sort the list, not as important as being able to add/remove items from the list easily. Themeroller capable would be a plus. I would basically use anything as long as I could add a item to the list (or any other container for that matter), item is coming from a modal popup that is using ajax to search for the item. Once the item is found I want to click that item and have it added to the list and it would put it into the correct order based on alphabetic sort. I think where I am losing sight is the complexity of the item and needing to have the item contain: The name of the item a hidden value, [the int id of the item], one or two checkboxes for turning on/off a feature for that item. I am really open to any ideas, suggestions on a better process, or a pointer to a plugin that might get me close.

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  • C#/.NET Little Wonders: The ConcurrentDictionary

    - by James Michael Hare
    Once again we consider some of the lesser known classes and keywords of C#.  In this series of posts, we will discuss how the concurrent collections have been developed to help alleviate these multi-threading concerns.  Last week’s post began with a general introduction and discussed the ConcurrentStack<T> and ConcurrentQueue<T>.  Today's post discusses the ConcurrentDictionary<T> (originally I had intended to discuss ConcurrentBag this week as well, but ConcurrentDictionary had enough information to create a very full post on its own!).  Finally next week, we shall close with a discussion of the ConcurrentBag<T> and BlockingCollection<T>. For more of the "Little Wonders" posts, see the index here. Recap As you'll recall from the previous post, the original collections were object-based containers that accomplished synchronization through a Synchronized member.  While these were convenient because you didn't have to worry about writing your own synchronization logic, they were a bit too finely grained and if you needed to perform multiple operations under one lock, the automatic synchronization didn't buy much. With the advent of .NET 2.0, the original collections were succeeded by the generic collections which are fully type-safe, but eschew automatic synchronization.  This cuts both ways in that you have a lot more control as a developer over when and how fine-grained you want to synchronize, but on the other hand if you just want simple synchronization it creates more work. With .NET 4.0, we get the best of both worlds in generic collections.  A new breed of collections was born called the concurrent collections in the System.Collections.Concurrent namespace.  These amazing collections are fine-tuned to have best overall performance for situations requiring concurrent access.  They are not meant to replace the generic collections, but to simply be an alternative to creating your own locking mechanisms. Among those concurrent collections were the ConcurrentStack<T> and ConcurrentQueue<T> which provide classic LIFO and FIFO collections with a concurrent twist.  As we saw, some of the traditional methods that required calls to be made in a certain order (like checking for not IsEmpty before calling Pop()) were replaced in favor of an umbrella operation that combined both under one lock (like TryPop()). Now, let's take a look at the next in our series of concurrent collections!For some excellent information on the performance of the concurrent collections and how they perform compared to a traditional brute-force locking strategy, see this wonderful whitepaper by the Microsoft Parallel Computing Platform team here. ConcurrentDictionary – the fully thread-safe dictionary The ConcurrentDictionary<TKey,TValue> is the thread-safe counterpart to the generic Dictionary<TKey, TValue> collection.  Obviously, both are designed for quick – O(1) – lookups of data based on a key.  If you think of algorithms where you need lightning fast lookups of data and don’t care whether the data is maintained in any particular ordering or not, the unsorted dictionaries are generally the best way to go. Note: as a side note, there are sorted implementations of IDictionary, namely SortedDictionary and SortedList which are stored as an ordered tree and a ordered list respectively.  While these are not as fast as the non-sorted dictionaries – they are O(log2 n) – they are a great combination of both speed and ordering -- and still greatly outperform a linear search. Now, once again keep in mind that if all you need to do is load a collection once and then allow multi-threaded reading you do not need any locking.  Examples of this tend to be situations where you load a lookup or translation table once at program start, then keep it in memory for read-only reference.  In such cases locking is completely non-productive. However, most of the time when we need a concurrent dictionary we are interleaving both reads and updates.  This is where the ConcurrentDictionary really shines!  It achieves its thread-safety with no common lock to improve efficiency.  It actually uses a series of locks to provide concurrent updates, and has lockless reads!  This means that the ConcurrentDictionary gets even more efficient the higher the ratio of reads-to-writes you have. ConcurrentDictionary and Dictionary differences For the most part, the ConcurrentDictionary<TKey,TValue> behaves like it’s Dictionary<TKey,TValue> counterpart with a few differences.  Some notable examples of which are: Add() does not exist in the concurrent dictionary. This means you must use TryAdd(), AddOrUpdate(), or GetOrAdd().  It also means that you can’t use a collection initializer with the concurrent dictionary. TryAdd() replaced Add() to attempt atomic, safe adds. Because Add() only succeeds if the item doesn’t already exist, we need an atomic operation to check if the item exists, and if not add it while still under an atomic lock. TryUpdate() was added to attempt atomic, safe updates. If we want to update an item, we must make sure it exists first and that the original value is what we expected it to be.  If all these are true, we can update the item under one atomic step. TryRemove() was added to attempt atomic, safe removes. To safely attempt to remove a value we need to see if the key exists first, this checks for existence and removes under an atomic lock. AddOrUpdate() was added to attempt an thread-safe “upsert”. There are many times where you want to insert into a dictionary if the key doesn’t exist, or update the value if it does.  This allows you to make a thread-safe add-or-update. GetOrAdd() was added to attempt an thread-safe query/insert. Sometimes, you want to query for whether an item exists in the cache, and if it doesn’t insert a starting value for it.  This allows you to get the value if it exists and insert if not. Count, Keys, Values properties take a snapshot of the dictionary. Accessing these properties may interfere with add and update performance and should be used with caution. ToArray() returns a static snapshot of the dictionary. That is, the dictionary is locked, and then copied to an array as a O(n) operation.  GetEnumerator() is thread-safe and efficient, but allows dirty reads. Because reads require no locking, you can safely iterate over the contents of the dictionary.  The only downside is that, depending on timing, you may get dirty reads. Dirty reads during iteration The last point on GetEnumerator() bears some explanation.  Picture a scenario in which you call GetEnumerator() (or iterate using a foreach, etc.) and then, during that iteration the dictionary gets updated.  This may not sound like a big deal, but it can lead to inconsistent results if used incorrectly.  The problem is that items you already iterated over that are updated a split second after don’t show the update, but items that you iterate over that were updated a split second before do show the update.  Thus you may get a combination of items that are “stale” because you iterated before the update, and “fresh” because they were updated after GetEnumerator() but before the iteration reached them. Let’s illustrate with an example, let’s say you load up a concurrent dictionary like this: 1: // load up a dictionary. 2: var dictionary = new ConcurrentDictionary<string, int>(); 3:  4: dictionary["A"] = 1; 5: dictionary["B"] = 2; 6: dictionary["C"] = 3; 7: dictionary["D"] = 4; 8: dictionary["E"] = 5; 9: dictionary["F"] = 6; Then you have one task (using the wonderful TPL!) to iterate using dirty reads: 1: // attempt iteration in a separate thread 2: var iterationTask = new Task(() => 3: { 4: // iterates using a dirty read 5: foreach (var pair in dictionary) 6: { 7: Console.WriteLine(pair.Key + ":" + pair.Value); 8: } 9: }); And one task to attempt updates in a separate thread (probably): 1: // attempt updates in a separate thread 2: var updateTask = new Task(() => 3: { 4: // iterates, and updates the value by one 5: foreach (var pair in dictionary) 6: { 7: dictionary[pair.Key] = pair.Value + 1; 8: } 9: }); Now that we’ve done this, we can fire up both tasks and wait for them to complete: 1: // start both tasks 2: updateTask.Start(); 3: iterationTask.Start(); 4:  5: // wait for both to complete. 6: Task.WaitAll(updateTask, iterationTask); Now, if I you didn’t know about the dirty reads, you may have expected to see the iteration before the updates (such as A:1, B:2, C:3, D:4, E:5, F:6).  However, because the reads are dirty, we will quite possibly get a combination of some updated, some original.  My own run netted this result: 1: F:6 2: E:6 3: D:5 4: C:4 5: B:3 6: A:2 Note that, of course, iteration is not in order because ConcurrentDictionary, like Dictionary, is unordered.  Also note that both E and F show the value 6.  This is because the output task reached F before the update, but the updates for the rest of the items occurred before their output (probably because console output is very slow, comparatively). If we want to always guarantee that we will get a consistent snapshot to iterate over (that is, at the point we ask for it we see precisely what is in the dictionary and no subsequent updates during iteration), we should iterate over a call to ToArray() instead: 1: // attempt iteration in a separate thread 2: var iterationTask = new Task(() => 3: { 4: // iterates using a dirty read 5: foreach (var pair in dictionary.ToArray()) 6: { 7: Console.WriteLine(pair.Key + ":" + pair.Value); 8: } 9: }); The atomic Try…() methods As you can imagine TryAdd() and TryRemove() have few surprises.  Both first check the existence of the item to determine if it can be added or removed based on whether or not the key currently exists in the dictionary: 1: // try add attempts an add and returns false if it already exists 2: if (dictionary.TryAdd("G", 7)) 3: Console.WriteLine("G did not exist, now inserted with 7"); 4: else 5: Console.WriteLine("G already existed, insert failed."); TryRemove() also has the virtue of returning the value portion of the removed entry matching the given key: 1: // attempt to remove the value, if it exists it is removed and the original is returned 2: int removedValue; 3: if (dictionary.TryRemove("C", out removedValue)) 4: Console.WriteLine("Removed C and its value was " + removedValue); 5: else 6: Console.WriteLine("C did not exist, remove failed."); Now TryUpdate() is an interesting creature.  You might think from it’s name that TryUpdate() first checks for an item’s existence, and then updates if the item exists, otherwise it returns false.  Well, note quite... It turns out when you call TryUpdate() on a concurrent dictionary, you pass it not only the new value you want it to have, but also the value you expected it to have before the update.  If the item exists in the dictionary, and it has the value you expected, it will update it to the new value atomically and return true.  If the item is not in the dictionary or does not have the value you expected, it is not modified and false is returned. 1: // attempt to update the value, if it exists and if it has the expected original value 2: if (dictionary.TryUpdate("G", 42, 7)) 3: Console.WriteLine("G existed and was 7, now it's 42."); 4: else 5: Console.WriteLine("G either didn't exist, or wasn't 7."); The composite Add methods The ConcurrentDictionary also has composite add methods that can be used to perform updates and gets, with an add if the item is not existing at the time of the update or get. The first of these, AddOrUpdate(), allows you to add a new item to the dictionary if it doesn’t exist, or update the existing item if it does.  For example, let’s say you are creating a dictionary of counts of stock ticker symbols you’ve subscribed to from a market data feed: 1: public sealed class SubscriptionManager 2: { 3: private readonly ConcurrentDictionary<string, int> _subscriptions = new ConcurrentDictionary<string, int>(); 4:  5: // adds a new subscription, or increments the count of the existing one. 6: public void AddSubscription(string tickerKey) 7: { 8: // add a new subscription with count of 1, or update existing count by 1 if exists 9: var resultCount = _subscriptions.AddOrUpdate(tickerKey, 1, (symbol, count) => count + 1); 10:  11: // now check the result to see if we just incremented the count, or inserted first count 12: if (resultCount == 1) 13: { 14: // subscribe to symbol... 15: } 16: } 17: } Notice the update value factory Func delegate.  If the key does not exist in the dictionary, the add value is used (in this case 1 representing the first subscription for this symbol), but if the key already exists, it passes the key and current value to the update delegate which computes the new value to be stored in the dictionary.  The return result of this operation is the value used (in our case: 1 if added, existing value + 1 if updated). Likewise, the GetOrAdd() allows you to attempt to retrieve a value from the dictionary, and if the value does not currently exist in the dictionary it will insert a value.  This can be handy in cases where perhaps you wish to cache data, and thus you would query the cache to see if the item exists, and if it doesn’t you would put the item into the cache for the first time: 1: public sealed class PriceCache 2: { 3: private readonly ConcurrentDictionary<string, double> _cache = new ConcurrentDictionary<string, double>(); 4:  5: // adds a new subscription, or increments the count of the existing one. 6: public double QueryPrice(string tickerKey) 7: { 8: // check for the price in the cache, if it doesn't exist it will call the delegate to create value. 9: return _cache.GetOrAdd(tickerKey, symbol => GetCurrentPrice(symbol)); 10: } 11:  12: private double GetCurrentPrice(string tickerKey) 13: { 14: // do code to calculate actual true price. 15: } 16: } There are other variations of these two methods which vary whether a value is provided or a factory delegate, but otherwise they work much the same. Oddities with the composite Add methods The AddOrUpdate() and GetOrAdd() methods are totally thread-safe, on this you may rely, but they are not atomic.  It is important to note that the methods that use delegates execute those delegates outside of the lock.  This was done intentionally so that a user delegate (of which the ConcurrentDictionary has no control of course) does not take too long and lock out other threads. This is not necessarily an issue, per se, but it is something you must consider in your design.  The main thing to consider is that your delegate may get called to generate an item, but that item may not be the one returned!  Consider this scenario: A calls GetOrAdd and sees that the key does not currently exist, so it calls the delegate.  Now thread B also calls GetOrAdd and also sees that the key does not currently exist, and for whatever reason in this race condition it’s delegate completes first and it adds its new value to the dictionary.  Now A is done and goes to get the lock, and now sees that the item now exists.  In this case even though it called the delegate to create the item, it will pitch it because an item arrived between the time it attempted to create one and it attempted to add it. Let’s illustrate, assume this totally contrived example program which has a dictionary of char to int.  And in this dictionary we want to store a char and it’s ordinal (that is, A = 1, B = 2, etc).  So for our value generator, we will simply increment the previous value in a thread-safe way (perhaps using Interlocked): 1: public static class Program 2: { 3: private static int _nextNumber = 0; 4:  5: // the holder of the char to ordinal 6: private static ConcurrentDictionary<char, int> _dictionary 7: = new ConcurrentDictionary<char, int>(); 8:  9: // get the next id value 10: public static int NextId 11: { 12: get { return Interlocked.Increment(ref _nextNumber); } 13: } Then, we add a method that will perform our insert: 1: public static void Inserter() 2: { 3: for (int i = 0; i < 26; i++) 4: { 5: _dictionary.GetOrAdd((char)('A' + i), key => NextId); 6: } 7: } Finally, we run our test by starting two tasks to do this work and get the results… 1: public static void Main() 2: { 3: // 3 tasks attempting to get/insert 4: var tasks = new List<Task> 5: { 6: new Task(Inserter), 7: new Task(Inserter) 8: }; 9:  10: tasks.ForEach(t => t.Start()); 11: Task.WaitAll(tasks.ToArray()); 12:  13: foreach (var pair in _dictionary.OrderBy(p => p.Key)) 14: { 15: Console.WriteLine(pair.Key + ":" + pair.Value); 16: } 17: } If you run this with only one task, you get the expected A:1, B:2, ..., Z:26.  But running this in parallel you will get something a bit more complex.  My run netted these results: 1: A:1 2: B:3 3: C:4 4: D:5 5: E:6 6: F:7 7: G:8 8: H:9 9: I:10 10: J:11 11: K:12 12: L:13 13: M:14 14: N:15 15: O:16 16: P:17 17: Q:18 18: R:19 19: S:20 20: T:21 21: U:22 22: V:23 23: W:24 24: X:25 25: Y:26 26: Z:27 Notice that B is 3?  This is most likely because both threads attempted to call GetOrAdd() at roughly the same time and both saw that B did not exist, thus they both called the generator and one thread got back 2 and the other got back 3.  However, only one of those threads can get the lock at a time for the actual insert, and thus the one that generated the 3 won and the 3 was inserted and the 2 got discarded.  This is why on these methods your factory delegates should be careful not to have any logic that would be unsafe if the value they generate will be pitched in favor of another item generated at roughly the same time.  As such, it is probably a good idea to keep those generators as stateless as possible. Summary The ConcurrentDictionary is a very efficient and thread-safe version of the Dictionary generic collection.  It has all the benefits of type-safety that it’s generic collection counterpart does, and in addition is extremely efficient especially when there are more reads than writes concurrently. Tweet Technorati Tags: C#, .NET, Concurrent Collections, Collections, Little Wonders, Black Rabbit Coder,James Michael Hare

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  • Renderpartial or renderaction

    - by femi
    have an action that generates active vacancies. The code is below; public ViewResult OpenVacancies() { var openvacancies = db.GetActiveVacancies(); return View(openvacancies); } I want to use this list on several pages so i guess the best thing to use is html.renderaction (please correct me if i am wrong here). Please note that the view and .ascx control are in an Area. I then created a view by right clicking inside the action and create a .ascx and a strongly typed view of Vacancy. I chose a view content of "List". I then added this line to the required page; <% Html.RenderAction("OpenVacancies"); % Please note that the view and .ascx control are in an Area. The error i got is; The type or namespace name 'Vacancy' could not be found (are you missing a using directive or an assembly reference?) the .ascx code is below; <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl" % <table> <tr> <th></th> <th> VacancyID </th> <th> JobTitle </th> <th> PositionID </th> <th> LocationID </th> <th> JobDescription </th> <th> JobConditions </th> <th> Qualifications </th> <th> RequiredSkills </th> <th> Certifications </th> <th> AdvertDate </th> <th> AdvertExpiryDate </th> <th> Status </th> <th> StaffLevel </th> <th> LineManagerEmail </th> <th> ApprovalFlag </th> <th> RequisitionDate </th> </tr> <% foreach (var item in Model) { %> <tr> <td> <%= Html.ActionLink("Edit", "Edit", new { id=item.VacancyID }) %> | <%= Html.ActionLink("Details", "Details", new { id=item.VacancyID })%> | <%= Html.ActionLink("Delete", "Delete", new { id=item.VacancyID })%> </td> <td> <%= Html.Encode(item.VacancyID) %> </td> <td> <%= Html.Encode(item.JobTitle) %> </td> <td> <%= Html.Encode(item.PositionID) %> </td> <td> <%= Html.Encode(item.LocationID) %> </td> <td> <%= Html.Encode(item.JobDescription) %> </td> <td> <%= Html.Encode(item.JobConditions) %> </td> <td> <%= Html.Encode(item.Qualifications) %> </td> <td> <%= Html.Encode(item.RequiredSkills) %> </td> <td> <%= Html.Encode(item.Certifications) %> </td> <td> <%= Html.Encode(String.Format("{0:g}", item.AdvertDate)) %> </td> <td> <%= Html.Encode(String.Format("{0:g}", item.AdvertExpiryDate)) %> </td> <td> <%= Html.Encode(item.Status) %> </td> <td> <%= Html.Encode(item.StaffLevel) %> </td> <td> <%= Html.Encode(item.LineManagerEmail) %> </td> <td> <%= Html.Encode(item.ApprovalFlag) %> </td> <td> <%= Html.Encode(String.Format("{0:g}", item.RequisitionDate)) %> </td> </tr> <% } %> </table> <p> <%= Html.ActionLink("Create New", "Create") %> </p>

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  • jquery sortable item cached? #sortable items: '.class1' filter is not working when class is changed

    - by liz
    hello everyone, i came across a weird problem today: i created a sortable list of divs. each div has a class="class1" and items is set to 'class1' (see below simplified code). each div has an a href link that calls a function toggleLock. this function replaces class="class1" with class="locked" for that div. for example: will become the problem is: even though #sortable is set to "make" only items with class="class1" sortable, replacing the class still allows to be sortable. seems like item class is cached at some point. i've tried to refresh #sortable ($('#sortable').sortable("refreshPosition") and $('#sortable').sortable("");), but that didn't work. i've tried both ways of replacing the class: attr('class','lock') and removeClass(), then addClass(). still is sortable. if class is not changed dynamically, but loads into DOM as , then it's not sortable as expected. why wouldn't replacement of the class from class1 to locked prevent that div from being sortable? am i missing something? sample code: <div id="sortable"> <div class="class1" id="1"> <div class="sortHandle">....</div> <href="javascript:void(null);" onclick="toggleLock($(this).attr('id').replace('R',''));" id="R1">lock</a> <p>This is item 1</p> </div> <div class="class1" id="2"> <div class="sortHandle"></div> <href="javascript:void(null);" onclick="toggleLock($(this).attr('id').replace('R',''));" id="R2">lock</a> <p>This is item 2</p> </div> <div class="class1" id="3"> <div class="sortHandle"></div> <href="javascript:void(null);" onclick="toggleLock($(this).attr('id').replace('R',''));" id="R3">lock</a> <p>This is item 3</p> </div> </div> js: $(function() { $("#sortable").sortable({ items: '.class1', handle: '.sortHandle', cursor: 'move', start: function(e,ui) { el = e.target; startPos = ui.item.prevAll().length+1; }, update: function(event, ui) { data = $('.class1').sortable('toArray'); newPos = ui.item.prevAll().length+1; alert("position: "+startPos+"; newposition: "+newPos); } }).disableSelection(); });

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  • Racket list in struct

    - by Tim
    I just started programming with Racket and now I have the following problem. I have a struct with a list and I have to add up all prices in the list. (define-struct item (name category price)) (define some-items (list (make-item "Book1" 'Book 40.97) (make-item "Book2" 'Book 5.99) (make-item "Book3" 'Book 20.60) (make-item "Item" 'KitchenAccessory 2669.90))) I know that I can return the price with: (item-price (first some-items)) or (item-price (car some-items)). The problem is, that I dont know how I can add up all Items prices with this. Answer to Óscar López: May i filled the blanks not correctly, but Racket mark the code black when I press start and don't return anything. (define (add-prices items) (if (null? items) (+ 0 items) ; Here I don't really know what to write for a 0. ; I tried differnt thnigs like null and this version. (+ (item-price (first some-items)) (add-prices (item-price (rest some-items))))))

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  • Parse XML and populate in List Box

    - by cedar715
    I've posted the same question here and I've also got couple of good answers as well. While I was trying the same answers, I was getting compilation errors. Later I got to know that we are using .NET 2.0 and our existing application has no references to LINQ files. After searching in SO, i tried to figured out partly: public partial class Item { public object CHK { get; set; } public int SEL { get; set; } public string VALUE { get; set; } } Parsing: XmlDocument doc = new XmlDocument(); doc.LoadXml("<LISTBOX_ST> <item><CHK></CHK><SEL>00001</SEL><VALUE>val01</VALUE></item> <item><CHK></CHK><SEL>00002</SEL><VALUE>val02</VALUE></item> <item><CHK></CHK><SEL>00003</SEL><VALUE>val03</VALUE></item> <item><CHK></CHK><SEL>00004</SEL><VALUE>val04</VALUE></item> <item><CHK></CHK><SEL>00005</SEL><VALUE>val05</VALUE></item> </LISTBOX_ST>"); List<Item> _lbList = new List<Item>(); foreach (XmlNode node in doc.DocumentElement.ChildNodes) { string text = node.InnerText; //or loop through its children as well //HOW - TO - POPULATE THE ITEM OBJECT ?????? } listBox1.DataSource = _lbList; listBox1.DisplayMember = "VALUE"; listBox1.ValueMember = "SEL"; How to read two child nodes - SEL and VALUE of node and populate the same in the new Item DTO??

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