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  • Diverting sound output of MCE to SPDIF

    - by Saxtus
    I have an ASUS SupremeFX II audio card (which in fact is an onboard audio riser slot) with the default drivers that are pre-installed by Windows 7 x64 for this card. I am able to manually switch between analog output and SPDIF output by the means of control panel (or external utilities like STADS), a change that affects all applications. The problem is that by doing that every time I am about to launch Windows Media Center, except that it's not that elegant, also makes all other Windows application's sounds to pass through SPDIF too, bypassing analog output completely, blending with what I am watching at Windows Media Center. Is there a way to make SPDIF as the default playback device for Windows Media Center? I know other programs that have a setting like that (foobar2000 for example) working like charm, allowing me to even have different outputs working at the same time (tested with my current card successfully). But when comes to Windows Media Center... it just use what the default playback device is all the time. The only setting that I know of, is under: Settings General Windows Media Center Setup Set Up Your Speakers and what it does is to just change the default playback device for entire system. Please help!

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  • View scheduled recordings remotely

    - by Scott
    I have one computer which is equipped with a TV tuner card. The Recorded TV folder is shared so that other computers on the network can watch recordings. Now that I am upgrading my computers to Windows 7, they have Media Center, which makes for a nicer viewing experience than a Windows Explorer folder view. I have set up Media Center on my laptop to considering the Recorded TV folder on the tuner-equipped PC as an extended library location, so now I can view all the recordings from within Media Center on the laptop. To make this experience even better, is there a way to view the list of scheduled recordings on the tuner-equipped PC from within Media Center on my laptop?

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  • ffdshow equivalent for the Mac

    - by Kit
    When I was still on Windows XP, I used ffdshow to take care of all my video and audio codecs needs (with fully customizable subtitles). I did not need any other video player except Windows Media Player. Is there an ffdshow equivalent for the Mac? The objective is the same: that I shouldn't have to install any other video player, not even VLC, or the trial-bloatware-ridden DivX. I'm on Snow Leopard.

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  • Calculate new position of player

    - by user1439111
    Edit: I will summerize my question since it is very long (Thanks Len for pointing it out) What I'm trying to find out is to get a new position of a player after an X amount of time. The following variables are known: - Speed - Length between the 2 points - Source position (X, Y) - Destination position (X, Y) How can I calculate a position between the source and destion with these variables given? For example: source: 0, 0 destination: 10, 0 speed: 1 so after 1 second the players position would be 1, 0 The code below works but it's quite long so I'm looking for something shorter/more logical ====================================================================== I'm having a hard time figuring out how to calculate a new position of a player ingame. This code is server sided used to track a player(It's a emulator so I don't have access to the clients code). The collision detection of the server works fine I'm using bresenham's line algorithm and a raycast to determine at which point a collision happens. Once I deteremined the collision I calculate the length of the path the player is about to walk and also the total time. I would like to know the new position of a player each second. This is the code I'm currently using. It's in C++ but I am porting the server to C# and I haven't written the code in C# yet. // Difference between the source X - destination X //and source y - destionation Y float xDiff, yDiff; xDiff = xDes - xSrc; yDiff = yDes - ySrc; float walkingLength = 0.00F; float NewX = xDiff * xDiff; float NewY = yDiff * yDiff; walkingLength = NewX + NewY; walkingLength = sqrt(walkingLength); const float PI = 3.14159265F; float Angle = 0.00F; if(xDes >= xSrc && yDes >= ySrc) { Angle = atanf((yDiff / xDiff)); Angle = Angle * 180 / PI; } else if(xDes < xSrc && yDes >= ySrc) { Angle = atanf((-xDiff / yDiff)); Angle = Angle * 180 / PI; Angle += 90.00F; } else if(xDes < xSrc && yDes < ySrc) { Angle = atanf((yDiff / xDiff)); Angle = Angle * 180 / PI; Angle += 180.00F; } else if(xDes >= xSrc && yDes < ySrc) { Angle = atanf((xDiff / -yDiff)); Angle = Angle * 180 / PI; Angle += 270.00F; } float WalkingTime = (float)walkingLength / (float)speed; bool Done = false; float i = 0; while(i < walkingLength) { if(Done == true) { break; } if(WalkingTime >= 1000) { Sleep(1000); i += speed; WalkTime -= 1000; } else { Sleep(WalkTime); i += speed * WalkTime; WalkTime -= 1000; Done = true; } if(Angle >= 0 && Angle < 90) { float xNew = cosf(Angle * PI / 180) * i; float yNew = sinf(Angle * PI / 180) * i; float NewCharacterX = xSrc + xNew; float NewCharacterY = ySrc + yNew; } I have cut the last part of the loop since it's just 3 other else if statements with 3 other angle conditions and the only change is the sin and cos. The given speed parameter is the speed/second. The code above works but as you can see it's quite long so I'm looking for a new way to calculate this. btw, don't mind the while loop to calculate each new position I'm going to use a timer in C# Thank you very much

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  • how to check the read write status of storing media in python

    - by mukul sharma
    Hi All, How can i check the read/ write permission of the file storing media? ie assume i have to write some file inside a directory and that directory may be available on read only media like (cd or dvd)or etc. So how can i check that storing media ( cd, hard disk) having a read only or read write both permission. I am using windows xp os. Thanks.

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  • django handling file uploads - target different than media folder

    - by Tom Tom
    Hi, I want to enable the user to upload media which will not be saved in the media folder. When I use the following line of code data will be uploaded to media/upload/logo . logo_img = models.FileField(upload_to='upload/logo', blank=True) I'm wondering how I can change this behaviour. I would try to write a custom FileField and a view that serves the data based on the database entries. I do not want to place the data the user uploads to the media folder, since it is no public data. Is this approach correct? Are there solutions out there which do exactly what I want and I would reinvent the wheel with implementing this by myself? Would appreciate any help!

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  • Read media stream from servlet in a webpage?

    - by khue
    Hi, I have a servlet that construct response to a media file request by reading the file from server: File uploadFile = new File("C:\TEMP\movie.mov"); FileInputStream in = new FileInputStream(uploadFile); Then write that stream to the response stream. My question is how do I play the media file in the webpage using or tag to read the media stream from the response. Thank you very much. Regards K.

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  • Simple thruster like behaviour when rotating sprite

    - by ensamgud
    I'm prototyping some 2D game concepts with XNA and have added some basic keyboard inputs to control a triangle sprite. When I press key up the sprite accelerates in it's current facing direction, when I release the key it brakes down. For rotation, when I press left/right keys I rotate the sprite. Currently the sprite immedately changes direction when I rotate it. What I want is for it to keep moving in the same direction when I rotate, until I hit key up, adding thrust in whatever direction the sprite is pointing at. This would simulate thrusters on a classic space shooter like Asteroids. I'm adding an image to describe the behaviour I'm after and some code samples of how I'm doing things at the moment. This is my player struct, holding information of the sprite. public struct PlayerData { public Vector2 Position; // where to draw the sprite public Vector2 Direction; // travel direction of sprite public float Angle; // rotation of sprite public float Velocity; public float Acceleration; public float Decelleration; public float RotationAcceleration; public float RotationDecceleration; public float TopSpeed; public float Scale; } This is how I'm currently handling thrusting / braking (when pressing/releasing key up) (simplified, removed some bounds checking etc): player.Velocity += player.Acceleration * 0.1f; player.Velocity -= player.Acceleration * 0.1f; And when I rotate the sprite left and right: player.Angle -= player.RotationAcceleration * 0.1f; player.Angle += player.RotationAcceleration * 0.1f; This runs in the update loop, keeps the direction updated and updates the position: Vector2 up = new Vector2(0f, -1f); Matrix rotMatrix = Matrix.CreateRotationZ(player.Angle); player.Direction = Vector2.Transform(up, rotMatrix); player.Direction *= player.Velocity; player.Position += player.Direction; I am following along various beginner tutorials and haven't found any describing this, but I have tried some on my own without success. Do I need to change my velocity and acceleration fields to Vectors instead of floats to accomplish this type of movement? I realise my Angle and the Direction vector is currently tied together and I need to disconnect these somehow to be able to rotate freely without changing the direction of the movement, but I can't quite figure out how to do this while keeping the acceleration/decceleration functional. Would appreciate an explanation rather than pure code samples. Thanks,

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  • Enable Media Volume Slider in Android application.

    - by user300972
    Some Android programs trigger the "media volume" slider when the hardware volume up/down buttons are pressed. My application seems to set the ringer volume when the hardware buttons are pressed. How would I enable the media volume slider? I would hate for users to have to go into their settings to change the media volume when they use my application.

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  • How can I add a character and enemies to a game that uses Parallax Scrolling? [on hold]

    - by Homer_Simpson
    I use the following code to create Parallax Scrolling: http://www.david-gouveia.com/portfolio/2d-camera-with-parallax-scrolling-in-xna/ Parallax Scrolling is working but I don't know how to add the player and the enemies. I tried to add a player class to the existing code, but if the player moves, then the camera isn't pointing at the player. The player leaves the camera viewport after a few seconds. I use the following code(as described in the tutorial), but it's not working: // Updates my camera to lock on the character _camera.LookAt(player.Playerposition); What can I do so that the player is always the center of the camera? How should I add the character and the enemies to the game? Should I create a layer for the character and the enemies? For example: new Layer(_camera) { Parallax = new Vector2(0.9f, 1.0f) } At the moment, I don't use a layer for the player and I don't have implemented the enemies because I don't know how to do that. My player class: public class Player { Texture2D Playertex; public Vector2 Playerposition = new Vector2(400, 240); private Game1 game1; public Player(Game1 game) { game1 = game; } public void Load(ContentManager content) { Playertex = content.Load<Texture2D>("8bitmario"); TouchPanel.EnabledGestures = GestureType.HorizontalDrag; } public void Update(GameTime gameTime) { while (TouchPanel.IsGestureAvailable) { GestureSample gs = TouchPanel.ReadGesture(); switch (gs.GestureType) { case GestureType.HorizontalDrag: Playerposition.X += 3f; break; } } } public void Render(SpriteBatch batch) { batch.Draw(Playertex, new Vector2(Playerposition.X - Playertex.Width / 2, Playerposition.Y - Playertex.Height / 2), Color.White); } } In Game1, I update the player and camera class: protected override void Update(GameTime gameTime) { // Updates my character's position player.Update(gameTime); // Updates my camera to lock on the character _camera.LookAt(player.Playerposition); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); foreach (Layer layer in _layers) layer.Draw(spriteBatch); spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, null, null, _camera.GetViewMatrix(new Vector2(0.0f, 0.0f))); player.Render(spriteBatch); spriteBatch.End(); base.Draw(gameTime); }

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  • Ubuntu 11.04 VM shows a black screen in VMware Player

    - by Roel Veldhuizen
    I have a Ubuntu Server 11.04 64 bit VM running on VMware Player 3.1.4 that only shows a black screen. No matter what I try, the screen remains black. The VM has worked the first time. When I reset the machine, it shows the VMware loader and a flickering _ for about a second. Then the screen turns black again. VM settings: Memory: 512MB Processors: 1 HD: 20GB CD: auto detect Floppy: auto detect Network adapter: NAT USB controller: present soundcard: auto detect printer: present display: auto detect I just created a fresh VM and the same happens, so it seems that the problem is consistent.

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  • MP3 player no longer syncing

    - by zildjohn01
    I recently installed third-party drivers for the (Sony) PS3 controller on my friend's PC (Windows XP). I found out a few days later that his MP3 player (also Sony) is no longer recognized by Windows. He gets the "connect device" sound, and about 250ms later, the "disconnect device" sound. I figured the controller driver took over the Walkman's device ID, so I went through the registry and C:\Windows\inf removing all references to Sony's VID (054C), but I haven't had any luck. What would you do in this situation?

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  • Mac OSX: Adobe Flash player 10.1.85.3 text issue

    - by sparkey
    Running Flash Player 10.1.85.3. on OS-X 10.6.4 I've run into a very strange issue with Adobe/Macromedia Flash. Text in dialogs sometimes is not displayed, and the containing boxes are distorted. It occurs in all browsers. This is best demonstrated on YouTube in some of their ads, as well as in Google Analytics overlays on graphs. You can see the issue here: As you can see, where I have moused over the high point, there should be a dialog with some text, but instead it is quite broken. I've tried uninstalling and reinstalling the Flash plugin several times, reinstalling Google Chrome, validating my fonts with FontBook (removed all dupes/ fonts with warnings). Also as a last resort I checked/ repaired perms on my disk. What should I do?

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  • Applescript save command for QuickTime Player

    - by Frost Shadow
    I've installed the Perian addon for Quicktime so it can open .flv files, and then I can save them as .m4v or .mov. I'm trying to make an Applescript to convert from .flv to .m4v automatically by using this tutorial and butchering their example applescript file, which normally converts ChemDraw files (.cdx, .cml, .mol) to .tiff, so that it instead uses Quicktime to save the .flv files as .m4v. When I try to use it, though, I get an error "QuickTime Player got an error: document 1 doesn't understand the save message". My save message is currently: save first document in target_path as ".m4v" which looks like the QuickTime dictionary's instructions: save specifier : The document(s) or window(s) to save. [as saveable file format] : The file format to use. I've also tried "m4v", without the period, and still get the error. Is my Save direction wrong, or is it probably an error from trying to use Quicktime instead of the original ChemDraw? I tried to change references to .cdx, .cml, .mol, .tiff, and ChemDraw to .flv, .m4v, and QuickTime respectively, but maybe it's more complicated than that?

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  • MP3 player no longer syncs after installing Sixaxis drivers

    - by zildjohn01
    I recently installed third-party drivers for the (Sony) PS3 controller on my friend's PC (Windows XP). I found out a few days later that his MP3 player (also Sony) is no longer recognized by Windows. He gets the "connect device" sound, and about 250ms later, the "disconnect device" sound. I figured the controller driver took over the Walkman's device ID, so I went through the registry and C:\Windows\inf removing all references to Sony's VID (054C), but I haven't had any luck. What would you do in this situation?

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  • How to install vmware in Ubuntu 10.04

    - by piemesons
    I need to install minix3 in vmware. I m using ubuntu 10.04. i downlaoded vmware and now i am trying to install it using:-- sudo apt-get install build-essential linux-headers-`uname -r` chmod +x VMware-Player*.bundle gksudo bash ./VMware-Player*.bundle VM Player Installer window popped up Clicked on the ‘Install’ button The progress bar started going; above the bar, it says that the installer is ‘Configuring’ This is was more than 15 minutes ago and still going. Nothing else is running on the system (consuming CPU, mem, …) Is the ‘Configuring’ step supposed to take this long? Seems to me it might be hung. Question: Did i do something wrong? Is there a log some place that can help me to debug this?

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  • Error - installing Adobe Flash Player: "The installer you are trying to use is corrupted or incomple

    - by imageree
    I am using Windows 7 64 bits and Chrome browser. When I try to install Adobe Flash player I get this error: "NSIS Error The installer you are trying to use is corrupted or incomplete. This could be the result of a damaged disk, a failed download or a virus. You may want to contact the author of this installer to obtain a new copy. It may be possible to skip this check using the /NCRC command line switch (NOT RECOMMENDED)." Any idea what is the problem?

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  • What virtualization solution should I try next, after hitting problems w/ VMWare Player in dual-netw

    - by Alex R
    I have been using VMWare Player 2.5 for a while (Ubuntu guest on Vista host, 32-bit). VMWare had worked great until now but then I hit a brick wall: Due to some reorganization of my home network, the host machine now has to use a wireless connection to reach the Internet, while the printer, fileserver, and other important stuff are attached to a local gigabit hub. I have tried several tricks, such as editing the .vmx file, changing settings in vmnetcfg, etc, but I'm still unable to get the virtual Ubuntu box to connect each of the two virtual NICs to different networks (I did get it to recognize two NICs, but both DHCP'd onto the gigabit LAN). So, I'm ready to dump vmware for something with a little more low-level control of network settings. Virtualization is such a crowded space, I could spend months evaluating every product out there. I'm hoping for a shortcut... Can anyone recommend the best VM for my situation described above? Thanks

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  • Problem with screen redrawing at DOS app in VmWare Player

    - by MicTech
    I have very old DOS Application (CadSoft Eagle - PCB Designer) and I want to work with it on my workstation with Windows 7. Then I install Windows 98 and that software into VmWare Player. But that software has serious problem with redrawing screen. It's very slow in comparison with my Intel Celeron 333MHz with Windows 98. I have same problem if I try to use DOSBox on Windows XP (same Celeron 333MHz). I also trying run this application directly on Windows XP (same Celeron 333MHz) with compatibility mod set to "Windows 98", but I get "(0Dh): General Protection Fault". Can someone give me good advice how I solve that?

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  • Frame rate upsampling codec/player/software?

    - by djechelon
    Hello, I recently noticed that when I play both HD and SD videos on my HDMI TV at 1080p 60Hz from my computer, the motion is not fluid as I would expect. As far as I know, it could be because the 24fps video needs to be upsampled by the codec to match the 60Hz output of the monitor. But, as far as I know, the upsampling is done by simply repeating each photogram for a certain amount of frames. I usually play MKV videos with VLC. Do you know if there is a player or codec that performs the upsampling by interpolation like some 100Hz TVs do? I recently saw an LG led TV play a 24fps 720p video at 100Hz with an incredible motion fluidity, and I simply wonder why can't my computer do! I have an NVidia card. Does PureVideo help? I'm a noob with these things. Thank you.

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  • Problem with screen redrawing at DOS app in VmWare Player

    - by MicTech
    I have very old DOS Application (CadSoft Eagle - PCB Designer) and I want to work with it on my workstation with Windows 7. Then I install Windows 98 and that software into VmWare Player. But that software has serious problem with redrawing screen. It's very slow in comparison with my Intel Celeron 333MHz with Windows 98. I have same problem if I try to use DOSBox. I also trying run this application directly on Windows XP with compatibility mod set to "Windows 98", but I get "(0Dh): General Protection Fault". Can someone give me good advice how I solve that?

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  • Flash Player is creating thousands of .tmp files

    - by Ed Manet
    We have seen a number of machines in our environment (XP Pro SP3) that have been running out of disk space because of .TMP files in the windows\temp folder. One machine had 6GB of .TMP files on it starting from around August 2010. The files are all 305kb in size and they seem to get created every 10 minutes. The files appear to be either .EXEs or .DLLs when opened in a hex editor. The words "this program can not be run in DOS mode" are at the beginning of the file and the words "Adobe Flash Player" are scattered all over the end of the file (probably the string table). While it's easy enough to clean them up, I'd like to find root cause for the issue. Has anybody else seen this?

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  • Nautilus and file command in 11.04 don't show metadata for WebM files

    - by Pili
    The file-name extension .webm is used for media files using the WebM multimedia format, which consists of the WebM container (a subset of the Matroska container) and audio and video streams with independet enconding and quality settings. Description of the issue: For files in the WebM format, the program file says that files are raw data, instead of determining and displaying the real file-format, which is WebM. Besides, Nautilus doesn't display the technical metadata of files in this format. Why is the file program not displaying the file format for WebM files?

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  • From where does the game engines add location of an object?

    - by Player
    I have started making my first game( a pong game )with ruby (Gosu). I'm trying to detect the collision of two images using their location by comparing the location of the object (a ball) to another one(a player). For example: if (@player.x - @ball.x).abs <=184 && (@player.y - @ball.y).abs <= 40 @ball.vx = [email protected] @ball.vy = [email protected] But my problem is that with these numbers, the ball collides near the player sometimes, even though the dimensions of the player are correct. So my question is from where does the x values start to count? Is it from the center of gravity of the image or from the beginning of the image? (i.e When you add the image on a specific x,y,z what are these values compared to the image?

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