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  • Redirecting to Subdomain [on hold]

    - by user1995267
    I have my website, we'll say it's "www.mysite.com" and I want to redirect it to my mobile site, which I am going to set up at "www.mobile.mysite.com." Both sites are with the same account at 1and1.com. I don't know what I am doing wrong. It says I have too many redirect loops. I put the javascript code in my head tag of my index.html home page that detects the screen size and I put in the URL of "www.mobile.mysite.com" and it gives me the redirect error.

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  • Dual screen with JUST extended desktop

    - by c001os
    Im using a dual monitor set-up a lot, but i have a problem. I need to forbid to clone the dektop, i want to use just the extended desktop feature. Can it be done somehow? It's a problem because, when is start my system with two monitor it starts automaticaly with cloned desktop. When i use the hotkey to switch beatween monitors the same problem occours. Always going to the screen resolution options is pain in the *. I have a intel hd3000 videocard (sandy bridge) Thanx a lot

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  • 12.10 Quantal display issues using nvidiaXineramaInfoOverride

    - by AvatarKava
    After updating to 12.10 today, my xorg.conf doesn't seem to be respected by Quantal. Not sure if this is a 'bug' or whether it's just an adjustment I have to make due to changes in the OS. When logging in, it seems Ubuntu is now recognizing only one 3840x1080 screen named "Matrox" and maximizing windows spans them across both screens. In 12.04, this configuration file successfully allowed me to override the data provided by my TripleHead2Go and maximize windows to a single monitor. Any ideas or where to start on trying to debug this? After a bit of searching, I tried to make changes according to the update here: http://www.phoronix.com/scan.php?page=news_item&px=MTEyMDk Here's where the config file sits currently: Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 0 0 InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "0" EndSection Section "Files" EndSection Section "InputDevice" Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" # HorizSync source: edid, VertRefresh source: edid Identifier "Monitor0" VendorName "Unknown" ModelName "Matrox" HorizSync 31.5 - 80.0 VertRefresh 59.9 - 75.0 Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 260M" EndSection Section "Screen" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "nvidiaXineramaInfo" "true" Option "nvidiaXineramaInfoOrder" "CRT-0" #Option "metamodes" "CRT: nvidia-auto-select +0+0" Option "nvidiaXineramaInfoOverride" "1920x1080 +0+0, 1920x1080 +1920+0" Option "Stereo" "0" SubSection "Display" Depth 24 EndSubSection EndSection

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  • C programming multiple storage backends

    - by ahjmorton
    I am starting a side project in C which requires multiple storage backends to be driven by a particular piece of logic. These storage backends would each be linked with the decision of which one to use specified at runtime. So for example if I invoke my program with one set of parameters it will perform the operations in memory but if I change the program configuration it would write to disk. The underlying idea is that each storage backend should implement the same protocol. In other words the logic for performing operations should need to know which backend it is operating on. Currently the way I have thought to provide this indirection is to have a struct of function pointers with the logic calling these function pointers. Essentially the struct would contain all the operations needed to implement the higher level logic E.g. struct Context { void (* doPartOfDoOp)(void) int (* getResult)(void); } //logic.h void doOp(Context * context) { //bunch of stuff context->doPartOfDoOp(); } int getResult(Context * context) { //bunch of stuff return context->getResult(); } My questions is if this way of solving the problem is one a C programmer would understand? I am a Java developer by trade but enjoy using C/++. Essentially the Context struct provides an interface like level of indirection. However I would like to know if there is a more idiomatic way of achieving this.

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  • Nitrogen [Apply] seems to be sent to background. Dual monitors, two wallpapers.

    - by schomper
    I'm trying to get two separate wallpapers for my two monitor set up. I've installed nitrogen which I heard is able to do this. However when I press apply in the nitrogen GUI nothing happens on my screens and the old wallpaper is left up. When I log out I can briefly see the wallpaper set up I designed with nitrogen but then it goes back to the old wallpaper. I feel like something is overriding the nitrogen settings. Any help with how to change this will be greatly appreciated. Thank you.

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  • Using multiple column layout with HTML 5 and CSS 3

    - by nikolaosk
    This is going to be the fourth post in a series of posts regarding HTML 5. You can find the other posts here , here and here.In this post I will provide a hands-on example with HTML 5 and CSS 3 on how to create a page with multiple columns and proper layout.I will show you how to use CSS 3 to create columns much easier than relying on DIV elements and the float CSS rule.I will also show you how to use browser-specific prefix rules (-ms for Internet Explorer and -moz for Firefox ) for browsers that do not fully support CSS 3.In order to be absolutely clear this is not (and could not be) a detailed tutorial on HTML 5. There are other great resources for that.Navigate to the excellent interactive tutorials of W3School.Another excellent resource is HTML 5 Doctor.Two very nice sites that show you what features and specifications are implemented by various browsers and their versions are http://caniuse.com/ and http://html5test.com/. At this times Chrome seems to support most of HTML 5 specifications.Another excellent way to find out if the browser supports HTML 5 and CSS 3 features is to use the Javascript lightweight library Modernizr.In this hands-on example I will be using Expression Web 4.0.This application is not a free application. You can use any HTML editor you like.You can use Visual Studio 2012 Express edition. You can download it here.I will create a simple page with information about HTML 5, CSS 3 and JQuery. This is the full HTML 5 code. <!DOCTYPE html><html lang="en">  <head>    <title>HTML 5, CSS3 and JQuery</title>    <meta http-equiv="Content-Type" content="text/html;charset=utf-8" >    <link rel="stylesheet" type="text/css" href="style.css">       </head>  <body>    <div id="header">      <h1>Learn cutting edge technologies</h1>      <p>HTML 5, JQuery, CSS3</p>    </div>    <div id="main">      <div id="mainnews">        <div>          <h2>HTML 5</h2>        </div>        <div>          <p>            HTML5 is the latest version of HTML and XHTML. The HTML standard defines a single language that can be written in HTML and XML. It attempts to solve issues found in previous iterations of HTML and addresses the needs of Web Applications, an area previously not adequately covered by HTML.          </p>          <div class="quote">            <h4>Do More with Less</h4>            <p>             jQuery is a fast and concise JavaScript Library that simplifies HTML document traversing, event handling, animating, and Ajax interactions for rapid web development.             </p>            </div>          <p>            The HTML5 test(html5test.com) score is an indication of how well your browser supports the upcoming HTML5 standard and related specifications. Even though the specification isn't finalized yet, all major browser manufacturers are making sure their browser is ready for the future. Find out which parts of HTML5 are already supported by your browser today and compare the results with other browsers.                      The HTML5 test does not try to test all of the new features offered by HTML5, nor does it try to test the functionality of each feature it does detect. Despite these shortcomings we hope that by quantifying the level of support users and web developers will get an idea of how hard the browser manufacturers work on improving their browsers and the web as a development platform.</p>        </div>      </div>              <div id="CSS">        <div>          <h2>CSS 3 Intro</h2>        </div>        <div>          <p>          Cascading Style Sheets (CSS) is a style sheet language used for describing the presentation semantics (the look and formatting) of a document written in a markup language. Its most common application is to style web pages written in HTML and XHTML, but the language can also be applied to any kind of XML document, including plain XML, SVG and XUL.          </p>        </div>      </div>            <div id="CSSmore">        <div>          <h2>CSS 3 Purpose</h2>        </div>        <div>          <p>            CSS is designed primarily to enable the separation of document content (written in HTML or a similar markup language) from document presentation, including elements such as the layout, colors, and fonts.[1] This separation can improve content accessibility, provide more flexibility and control in the specification of presentation characteristics, enable multiple pages to share formatting, and reduce complexity and repetition in the structural content (such as by allowing for tableless web design).          </p>        </div>      </div>                </div>    <div id="footer">        <p>Feel free to google more about the subject</p>      </div>     </body>  </html>  The markup is very easy to follow. I have used some HTML 5 tags and the relevant HTML 5 doctype.The CSS code (style.css) follows  body{        line-height: 30px;        width: 1024px;        background-color:#eee;      }            p{        font-size:17px;    font-family:"Comic Sans MS"      }      p,h2,h3,h4{        margin: 0 0 20px 0;      }            #main, #header, #footer{        width: 100%;        margin: 0px auto;        display:block;      }            #header{        text-align: center;         border-bottom: 1px solid #000;         margin-bottom: 30px;      }            #footer{        text-align: center;         border-top: 1px solid #000;         margin-bottom: 30px;      }            .quote{        width: 200px;       margin-left: 10px;       padding: 5px;       float: right;       border: 2px solid #000;       background-color:#F9ACAE;      }            .quote :last-child{        margin-bottom: 0;      }            #main{        column-count:2;        column-gap:20px;        column-rule: 1px solid #000;        -moz-column-count: 2;        -webkit-column-count: 2;        -moz-column-gap: 20px;        -webkit-column-gap: 20px;        -moz-column-rule: 1px solid #000;        -webkit-column-rule: 1px solid #000;      }       All the rules in the css code are pretty simple. The layout is achieved with that CSS rule #main{        column-count:2;        column-gap:20px;        column-rule: 1px solid #000;        -moz-column-count: 2;        -webkit-column-count: 2;        -moz-column-gap: 20px;        -webkit-column-gap: 20px;        -moz-column-rule: 1px solid #000;        -webkit-column-rule: 1px solid #000; Do note the column-count,column-gap and column-rule properties. These properties make the two column layout possible.Please have a look at the picture below to see why I used prefixes for Chrome (webkit) and Firefox(moz).It clearly indicates that the CSS 3 column layout are not supported from Firefox and Chrome.   Finally I test my simple HTML 5 page using the latest versions of Firefox,Internet Explorer and Chrome. In my machine I have installed Firefox 15.0.1.Have a look at the picture below to see how the page looks  I have installed Google Chrome 21.0 in my machine.Have a look at the picture below to see how the page looks Have a look at the picture below to see how my page looks in IE 10.  My page looks the same in all browsers. Hope it helps!!!

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  • Dynamic Multiple Choice (Like a Wizard) - How would you design it? (e.g. Schema, AI model, etc.)

    - by henry74
    This question can probably be broken up into multiple questions, but here goes... In essence, I'd like to allow users to type in what they would like to do and provide a wizard-like interface to ask for information which is missing to complete a requested query. For example, let's say a user types: "What is the weather like in Springfield?" We recognize the user is interested in weather, but it could be Springfield, Il or Springfield in another state. A follow-up question would be: What Springfield did you want weather for? 1 - Springfield, Il 2 - Springfield, Wi You can probably think of a million examples where a request is missing key data or its ambiguous. Make the assumption the gist of what the user wants can be understood, but there are missing pieces of data required to complete the request. Perhaps you can take it as far back as asking what the user wants to do and "leading" them to a query. This is not AI in the sense of taking any input and truly understanding it. I'm not referring to having some way to hold a conversation with a user. It's about inferring what a user wants, checking to see if there is an applicable service to be provided, identifying the inputs needed and overlaying that on top of what's missing from the request, then asking the user for the remaining information. That's it! :-) How would you want to store the information about services? How would you go about determining what was missing from the input data? My thoughts: Use regex expressions to identify clear pieces of information. These will be matched to the parameters of a service. Figure out which parameters do not have matching data and look up the associated question for those parameters. Ask those questions and capture answers. Re-run the service passing in the newly captured data. These would be more free-form questions. For multiple choice, identify the ambiguity and search for potential matches ranked in order of likelihood (add in user history/preferences to help decide). Provide the top 3 as choices. Thoughts appreciated. Cheers, Henry

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  • Dividing web.config into multiple files in asp.net

    - by Jalpesh P. Vadgama
    When you are having different people working on one project remotely you will get some problem with web.config, as everybody was having different version of web.config. So at that time once you check in your web.config with your latest changes the other people have to get latest that web.config and made some specific changes as per their local environment. Most of people who have worked things from remotely has faced that problem. I think most common example would be connection string and app settings changes. For this kind of situation this will be a best solution. We can divide particular section of web.config into the multiple files. For example we could have separate ConnectionStrings.config file for connection strings and AppSettings.config file for app settings file. Most of people does not know that there is attribute called ‘configSource’ where we can  define the path of external config file and it will load that section from that external file. Just like below. <configuration> <appSettings configSource="AppSettings.config"/> <connectionStrings configSource="ConnectionStrings.config"/> </configuration> And you could have your ConnectionStrings.config file like following. <connectionStrings> <add name="DefaultConnection" connectionString="Data Source=(LocalDb)\v11.0;Initial Catalog=aspnet-WebApplication1-20120523114732;Integrated Security=True" providerName="System.Data.SqlClient" /> </connectionStrings> Same way you have another AppSettings.Config file like following. <appSettings> <add key="aspnet:UseTaskFriendlySynchronizationContext" value="true" /> <add key="ValidationSettings:UnobtrusiveValidationMode" value="WebForms" /> </appSettings> That's it. Hope you like this post. Stay tuned for more..

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  • SQL Developer Database Diff – Compare Objects From Multiple Schemas

    - by thatjeffsmith
    Ever wonder why Database Diff isn’t called Schema Diff? One reason is because SQL Developer allows you select objects from more than one schema in the ‘Source’ connection for the compare. Simply use the ‘More’ dialog view and select as many tables from as many different schemas as you require Now, before you get around to testing this – as you should never believe what I say, trust but verify – two things you need to know: I’m using SQL Developer version 3.2 On the initial screen you need to use the ‘Maintain’ option Maintain tells SQL Developer to use the schema designation in the source connection to find the same corresponding object in the destination schema. Choose ‘maintain’ if you want to compare objects in the same schema in the destination but don’t have the user login for that schema. So after you’ve selected your databases, your diff preferences, and your objects – you’re ready to perform the compare and review your results. The DIFF Report Notice the highlighted text, SQL Developer is ‘maintaining’ the Schema context from the two databases. Short and sweet. That’s pretty much all there is to doing a compare with SQL Developer with multiple schemas involved. You may have noticed in some posts lately that my editor screenshots had a ‘green screen’ look and feel to them. What’s with the black background in your editors? In the SQL Developer preferences, you can set your editor color schemes. I started with the ‘Twilight’ scheme (team Jacob in case you’re wondering) and then customized it further by going with a default green font color. You could go pretty crazy in here, and I’m assuming 90% of you could care less and will just stick with the original. But for those of you who are particular about your IDE styling – go crazy! SQL Developer Editor Display Preferences

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  • Running Multiple Queries in Oracle SQL Developer

    - by thatjeffsmith
    There are two methods for running queries in SQL Developer: Run Statement Run Statement, Shift+Enter, F9, or this button Run Script No grids, just script (SQL*Plus like) ouput is fine, thank you very much! What’s the Difference? There are some obvious differences between the two features, the most obvious being the format of the output delivered. But there are some other, more subtle differences here, primarily around fetching. What is Fetch? After you run send your query to Oracle, it has to do 3 things: Parse Execute Fetch Technically it has to do at least 2 things, and sometimes only 1. But, to get the data back to the user, the fetch must occur. If you have a 10 row query or a 1,000,000 row query, this can mean 1 or many fetches in groups of records. Ok, before I went on the Fetch tangent, I said there were two ways to run statements in SQL Developer: Run Statement Run statement brings your query results to a grid with a single fetch. The user sees 50, 100, 500, etc rows come back, but SQL Developer and the database know that there are more rows waiting to be retrieved. The process on the server that was used to execute the query is still hanging around too. To alleviate this, increase your fetch size to 500. Every query ran will come back with the first 500 rows, and rows will be continued to be fetched in 500 row increments. You’ll then see most of your ad hoc queries complete with a single fetch. Scroll down, or hit Ctrl+End to force a full fetch and get all your rows back. Run Script Run Script runs the contents of the worksheet (or what’s highlighted) as a ‘script.’ What does that mean exactly? Think of this as being equivalent to running this in SQL*Plus: @my_script.sql; Each statement is executed. Also, ALL rows are fetched. So once it’s finished executing, there are no open cursors left around. The more obvious difference here is that the output comes back formatted as plain old text. Run one or more commands plus SQL*Plus commands like SET and SPOOL The Trick: Run Statement Works With Multiple Statements! It says ‘run statement,’ but if you select more than one with your mouse and hit the button – it will run each and throw the results to 1 grid for each statement. If you mouse hover over the Query Result panel tab, SQL Developer will tell you the query used to populate that grid. This will work regardless of what you have this preference set to: DATABASE – WORKSHEET – SHOW QUERY RESULTS IN NEW TABS Mind the fetch though! Close those cursors by bring back all the records or closing the grids when you’re done with them.

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  • Draw multiple objects with textures

    - by Simplex
    I want to draw cubes using textures. void OperateWithMainMatrix(ESContext* esContext, GLfloat offsetX, GLfloat offsetY, GLfloat offsetZ) { UserData *userData = (UserData*) esContext->userData; ESMatrix modelview; ESMatrix perspective; //Manipulation with matrix ... glVertexAttribPointer(userData->positionLoc, 3, GL_FLOAT, GL_FALSE, 0, cubeFaces); //in cubeFaces coordinates verticles cube glVertexAttribPointer(userData->normalLoc, 3, GL_FLOAT, GL_FALSE, 0, cubeFaces); //for normals (use in fragment shaider for textures) glEnableVertexAttribArray(userData->positionLoc); glEnableVertexAttribArray(userData->normalLoc); // Load the MVP matrix glUniformMatrix4fv(userData->mvpLoc, 1, GL_FALSE, (GLfloat*)&userData->mvpMatrix.m[0][0]); //Bind base map glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_CUBE_MAP, userData->baseMapTexId); //Set the base map sampler to texture unit to 0 glUniform1i(userData->baseMapLoc, 0); // Draw the cube glDrawArrays(GL_TRIANGLES, 0, 36); } (coordinates transformation is in OperateWithMainMatrix() ) Then Draw() function is called: void Draw(ESContext *esContext) { UserData *userData = esContext->userData; // Set the viewport glViewport(0, 0, esContext->width, esContext->height); // Clear the color buffer glClear(GL_COLOR_BUFFER_BIT); // Use the program object glUseProgram(userData->programObject); OperateWithMainMatrix(esContext, 0.0f, 0.0f, 0.0f); eglSwapBuffers(esContext->eglDisplay, esContext->eglSurface); } This work fine, but if I try to draw multiple cubes (next code for example): void Draw(ESContext *esContext) { ... // Use the program object glUseProgram(userData->programObject); OperateWithMainMatrix(esContext, 2.0f, 0.0f, 0.0f); OperateWithMainMatrix(esContext, 1.0f, 0.0f, 0.0f); OperateWithMainMatrix(esContext, 0.0f, 0.0f, 0.0f); OperateWithMainMatrix(esContext, -1.0f, 0.0f, 0.0f); OperateWithMainMatrix(esContext, -2.0f, 0.0f, 0.0f); eglSwapBuffers(esContext->eglDisplay, esContext->eglSurface); } A side faces overlapes frontal face. The side face of the right cube overlaps frontal face of the center cube. How can i remove this effect and display miltiple cubes without it?

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  • Drawing multiple objects from one Vertex Buffer Object in OpenGL/OpenTK

    - by stoney78us
    I am trying to experimenting drawing method using VBO in OpenGL. Many people normally use 1 vbo to store one object data array. I was trying to do something quite opposite which is storing multiple object data into 1 vbo then drawing it. There is story behind why i want to do this. I want to group many of objects as a single object sometime. However my code doesn't do the justice. Following is my pseudo code: //Data double[] vertices = {line strip 1, line strip 2, line strip 3}; //series of vertices int linestrip1offset = index of the first vertex in line strip 1; int linestrip2offset = index of the first vertex in line strip 2; int linestrip3offset = index of the first vertex in line strip 3; int linestrip1VertexNum = number of vertices in linestrip 1; int linestrip2VertexNum = number of vertices in linestrip 2; int linestrip3VertexNum = number of vertices in linestrip 3; //Setting Up void init() { int[] vBO = new int[1]; GL.GenBuffer(1, vBO); GL.BindBuffer(BufferTarget.ArrayBuffer, vBO[0]); GL.BufferData(BufferTarget.ArrayBuffer, new IntPtr(_vertices.Length * sizeof(double)), _vertices, BufferUsageHint.StaticDraw); GL.EnableClientState(Array.VertexArray); } //Drawing void draw() { GL.BindBuffer(BufferTarget.ArrayBuffer, vBO[0]); GL.EnableClientState(ArrayCap.VertexArray); GL.VertexPointer(3, VertexPointerType.Double, 0, linestrip1offset); //drawing first linestrip GL.DrawArrays(drawMode, linestrip1offset , linestrip1VertexNum ); GL.VertexPointer(3, VertexPointerType.Double, 0, linestrip2offset); //drawing second linestrip GL.DrawArrays(drawMode, linestrip2offset , linestrip2VertexNum ); GL.VertexPointer(3, VertexPointerType.Double, 0, linestrip3offset); //drawing third linestrip GL.DrawArrays(drawMode, linestrip3offset , linestrip3VertexNum ); GL.DisableClientState(ArrayCap.VertexArray); GL.BindBuffer(BufferTarget.ArrayBuffer, 0); } I don't know what i did wrong but i think technically it should work where we can tell OpenGL which part of the data in the vBO to be drawn.

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  • How to send multiple MVP matrices to a vertex shader in OpenGL ES 2.0

    - by Carbon Crystal
    I'm working my way through optimizing the rendering of sprites in a 2D game using OpenGL ES and I've hit the limit of my knowledge when it comes to GLSL and vertex shaders. I have two large float buffers containing my vertex coordinates and texture coordinates (eventually this will be one buffer) for multiple sprites in order to perform a single glDrawArrays call. This works but I've hit a snag when it comes to passing the transformation matrix into the vertex shader. My shader code is: uniform mat4 u_MVPMatrix; attribute vec4 a_Position; attribute vec2 a_TexCoordinate; varying vec2 v_TexCoordinate; void main() { v_TexCoordinate = a_TexCoordinate; gl_Position = u_MVPMatrix * a_Position; } In Java (Android) I am using a FloatBuffer to store the vertex/texture data and this is provided to the shader like so: mGlEs20.glVertexAttribPointer(mVertexHandle, Globals.GL_POSITION_VERTEX_COUNT, GLES20.GL_FLOAT, false, 0, mVertexCoordinates); mGlEs20.glVertexAttribPointer(mTextureCoordinateHandle, Globals.GL_TEXTURE_VERTEX_COUNT, GLES20.GL_FLOAT, false, 0, mTextureCoordinates); (The Globals.GL_POSITION_VERTEX_COUNT etc are just integers with the value of 2 right now) And I'm passing the MVP (Model/View/Projection) matrix buffer like this: GLES20.glUniformMatrix4fv(mMVPMatrixHandle, 1, false, mModelCoordinates); (mModelCoordinates is a FloatBuffer containing 16-float sequences representing the MVP matrix for each sprite) This renders my scene but all the sprites share the same transformation, so it's obviously only picking the first 16 elements from the buffer which makes sense since I am passing in "1" as the second parameter. The documentation for this method says: "This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices." So I tried modifying the shader with a fixed size array large enough to accomodate most of my scenarios: uniform mat4 u_MVPMatrix[1000]; But this lead to an error in the shader: cannot convert from 'uniform array of 4X4 matrix of float' to 'Position 4-component vector of float' This just seems wrong anyway as it's not clear to me how the shader would know when to transition to the next matrix anyway. Anyone have an idea how I can get my shader to pick up a different MVP matrix (i.e. the NEXT 16 floats) from my MVP buffer for every 4 vertices it encounters? (I am using GL_TRIANGLE_STRIP so each sprite has 4 vertices). Thanks!

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  • Efficient way to find unique elements in a vector compared against multiple vectors

    - by SyncMaster
    I am trying find the number of unique elements in a vector compared against multiple vectors using C++. Suppose I have, v1: 5, 8, 13, 16, 20 v2: 2, 4, 6, 8 v3: 20 v4: 1, 2, 3, 4, 5, 6, 7 v5: 1, 3, 5, 7, 11, 13, 15 The number of unique elements in v1 is 1 (i.e. number 16). I tried two approaches. Added vectors v2,v3,v4 and v5 into a vector of vector. For each element in v1, checked if the element is present in any of the other vectors. Combined all the vectors v2,v3,v4 and v5 using merge sort into a single vector and compared it against v1 to find the unique elements. Note: sample_vector = v1 and all_vectors_merged contains v2,v3,v4,v5 //Method 1 unsigned int compute_unique_elements_1(vector<unsigned int> sample_vector,vector<vector<unsigned int> > all_vectors_merged) { unsigned int duplicate = 0; for (unsigned int i = 0; i < sample_vector.size(); i++) { for (unsigned int j = 0; j < all_vectors_merged.size(); j++) { if (std::find(all_vectors_merged.at(j).begin(), all_vectors_merged.at(j).end(), sample_vector.at(i)) != all_vectors_merged.at(j).end()) { duplicate++; } } } return sample_vector.size()-duplicate; } // Method 2 unsigned int compute_unique_elements_2(vector<unsigned int> sample_vector, vector<unsigned int> all_vectors_merged) { unsigned int unique = 0; unsigned int i = 0, j = 0; while (i < sample_vector.size() && j < all_vectors_merged.size()) { if (sample_vector.at(i) > all_vectors_merged.at(j)) { j++; } else if (sample_vector.at(i) < all_vectors_merged.at(j)) { i++; unique ++; } else { i++; j++; } } if (i < sample_vector.size()) { unique += sample_vector.size() - i; } return unique; } Of these two techniques, I see that Method 2 gives faster results. 1) Method 1: Is there a more efficient way to find the elements than running std::find on all the vectors for all the elements in v1. 2) Method 2: Extra overhead in comparing vectors v2,v3,v4,v5 and sorting them. How can I do this in a better way?

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  • Android multiple email attachment using Intent question

    - by yyyy1234
    Hi, I've been working on Android program to send email with attachment (image file , audio file , etc) using Intent with (ACTION_SEND) . THe program is working when email has a single attachment. I used Intent.putExtra( android.content.Intent.EXTRA_STREAM, uri) to attach the designated image file to the mail and it is wokring fine , the mail can be delivered through Gmail . However, when I tried to have multiple images attached to the same mail by calling Intent.putExtra( android.content.Intent.EXTRA_STREAM, uri) multiple times, it failed to work. None of the attachment show up in the email . I searched the SDK documentation and Android programming user group about email attachment but cannot find any related info. However, I've discovered that there's another intent constnat ACTION_SEND_MULTIPLE (available since API level 4 ) which might meet my requirement. Based on SDK documentation, it simply states that it deliver multiple data to someone else , it works like ACTION_SEND , excpet the data is multiple. But I still could not figure out the correct usage for this command. I tried to delcare intent with ACTION_SEND_MULTIPLE , then call putExtra(EXTRA_STREAM, uri) multiple times to attach multiple images , but I got the same errnoenous result just like before, none of the attachment show up in the email. Has anyone tried with ACTION_SEND_MULTIPLE and got it working with multiple email attachment ? Thanks very much for your help. Regards, yyyy1234

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  • SharpDX: best practice for multiple RenderForms?

    - by Rob Jellinghaus
    I have an XNA app, but I really need to add multiple render windows, which XNA doesn't do. I'm looking at SharpDX (both for multi-window support and for DX11 / Metro / many other reasons). I decided to hack up the SharpDX DX11 MultiCubeTexture sample to see if I could make it work. My changes are pretty trivial. The original sample had: [STAThread] private static void Main() { var form = new RenderForm("SharpDX - MiniCubeTexture Direct3D11 Sample"); ... I changed this to: struct RenderFormWithActions { internal readonly RenderForm Form; // should just be Action but it's not in System namespace?! internal readonly Action RenderAction; internal readonly Action DisposeAction; internal RenderFormWithActions(RenderForm form, Action renderAction, Action disposeAction) { Form = form; RenderAction = renderAction; DisposeAction = disposeAction; } } [STAThread] private static void Main() { // hackity hack new Thread(new ThreadStart(() = { RenderFormWithActions form1 = CreateRenderForm(); RenderLoop.Run(form1.Form, () = form1.RenderAction(0)); form1.DisposeAction(0); })).Start(); new Thread(new ThreadStart(() = { RenderFormWithActions form2 = CreateRenderForm(); RenderLoop.Run(form2.Form, () = form2.RenderAction(0)); form2.DisposeAction(0); })).Start(); } private static RenderFormWithActions CreateRenderForm() { var form = new RenderForm("SharpDX - MiniCubeTexture Direct3D11 Sample"); ... Basically, I split out all the Main() code into a separate method which creates a RenderForm and two delegates (a render delegate, and a dispose delegate), and bundles them all together into a struct. I call this method twice, each time from a separate, new thread. Then I just have one RenderLoop on each new thread. I was thinking this wouldn't work because of the [STAThread] declaration -- I thought I would need to create the RenderForm on the main (STA) thread, and run only a single RenderLoop on that thread. Fortunately, it seems I was wrong. This works quite well -- if you drag one of the forms around, it stops rendering while being dragged, but starts again when you drop it; and the other form keeps chugging away. My questions are pretty basic: Is this a reasonable approach, or is there some lurking threading issue that might make trouble? My code simply duplicates all the setup code -- it makes a duplicate SwapChain, Device, Texture2D, vertex buffer, everything. I don't have a problem with this level of duplication -- my app is not intensive enough to suffer resource issues -- but nonetheless, is there a better practice? Is there any good reference for which DirectX structures can safely be shared, and which can't? It appears that RenderLoop.Run calls the render delegate in a tight loop. Is there any standard way to limit the frame rate of RenderLoop.Run, if you don't want a 400FPS app eating 100% of your CPU? Should I just Thread.Sleep(30) in the render delegate? (I asked on the sharpdx.org forums as well, but Alexandre is on vacation for two weeks, and my sister wants me to do a performance with my app at her wedding in three and a half weeks, so I'm mighty incented here! http://robjsoftware.org for details of what I'm building....)

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  • Running Multiple WebLogic and OSB Domains

    - by jeff.x.davies
    I have any number of OSB domain created on my machine at any point in time. For example, I have different domains for different version of Oracle Service Bus and Oracle SOA Suite. I also have different domains for different purposes. I have a demo domain and another domain for the projects in my blog. Starting with OSB 11g and the Apache Derby server, there is a small "gotcha" if you want to create multiple domains on a devevelopment machine. When you create a new domain for OSB 11g it will use the same database info for all databases and this will cause an error when starting the admin server of the second domain (the first domain doesn't have to be running for this error to occur). Here is an example of the error message in the server console: ####<Mar 8, 2011 2:58:48 PM PST> <Critical> <JTA> <jeff-laptop> <AdminServer> <[ACTIVE] ExecuteThread: '0' for queue: 'weblogic.kernel.Default (self-tuning)'> <<WLS Kernel>> <> <> <1299625128464> <BEA-110482> <A logging last resource failed during initialization. The server cannot boot unless all configured logging last resources (LLRs) initialize. Failing reason: weblogic.transaction.loggingresource.LoggingResourceException: java.sql.SQLException: JDBC LLR, table verify failed for table 'WL_LLR_ADMINSERVER', row 'JDBC LLR Domain//Server' record had unexpected value 'osb11gR1PS3//AdminServer' expected 'OSBCIM//AdminServer'*** ONLY the original domain and server that creates an LLR table may access it *** The solution is to create a database instance for each of your domains and this is very simple to do. After you create a domain using the Configuration Wizard, locate the wlsbjmsrpDataSource-jdbc.xml file that is found under the DOMAIN_HOME/config/jdbc directory. Near the top of the file you will see the following entry: <url>jdbc:derby://localhost:1527/osbexamples;create=true;ServerName=localhost;databaseName=osbexamples</url> You need to modify this entry with a different and unique database name. The easiest way to do this is to substiture the name of your domain. For example: <url>jdbc:derby://localhost:1527/mydomain;create=true;ServerName=localhost;databaseName=mydomain</url> will create a database named mydomain . Now, when you restart the admin server for the domain, it will create the new database for you. Do this for each domain you create on your development machine and you'll have no troubles. The process is much simpler if you are creating a domain using the Configuration Wizard. Simply name the database when you get to the Configure JDBC Component Schema step of the Configuration Wizard, select the OSB JMS Reporting Provider and set the name in the DBMS/Service field to whatever name you like, as shown in Figure 1 below. Figure 1 – Configuring the JDBC Component Schema That is all there is to it. Now you can create as many domains on your leptop or development machine as you like and not have to worry about them conflicting with each other.

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  • Entity Framework - Single EMDX Mapping Multiple Database

    - by michaelalisonalviar
    Because of my recent craze on Entity Framework thanks to Sir Humprey, I have continuously searched the Internet for tutorials on how to apply it to our current system. So I've come to learn that with EF, I can eliminate the numerous coding of methods/functions for CRUD operations, my overly used assigning of connection strings, Data Adapters or Data Readers as Entity Framework will map my desired database and will do its magic to create entities for each table I want (using EF Powertool) and does all the methods/functions for my Crud Operations. But as I begin applying it to a new project I was assigned to, I realized our current server is designed to contain each similar entities in different databases. For example Our lookup tables are stored in LookupDb, Accounting-related tables are in AccountingDb, Sales-related tables in SalesDb. My dilemma is I have to use an existing table from LookupDB and use it as a look-up for my new table. Then I have found Miss Rachel's Blog (here)Thank You Miss Rachel!  which enables me to let EF think that my TableLookup1 is in the AccountingDB using the following steps. Im on VS 2010, I am using C# , Using Entity Framework 5, SQL Server 2008 as our DB ServerStep 1:Creating A SQL Synonym. If you want a more detailed discussion on synonyms, this was what i have read -> (link here). To simply put it, A synonym enabled me to simplify my query for the Look-up table when I'm using the AccountingDB fromSELECT [columns] FROM LookupDB.dbo.TableLookup1toSELECT [columns] FROM TableLookup1Syntax: CREATE SYNONYM  TableLookup1(1) FOR LookupDB.dbo.TableLookup1 (2)1. What you want to call the table on your other DB2. DataBaseName.schema.TableNameStep 2: We will now follow Miss Rachel's steps. you can either visit the link on the original topic I posted earlier or just follow the step I made.1. I created a Visual Basic Solution that will contain the 4 projects needed to complete the merging2. First project will contain the edmx file pointing to the AccountingDB3. Second project will contain the edmx file pointing to the LookupDB4. Third Project will will be our repository of the merged edmx file. Create an edmx file pointing To AccountingDB as this the database that we created the Synonym on.Reminder: Aside from using the same name for the Entities, please make sure that you have the same Model Namespace for all your Entities  5. Fourth project that will contain the beautiful EDMX merger that Miss Rachel created that will free you from Hard coding of the merge/recoding the Edmx File of the third project everytime a change is done on either one of the first two projects' Edmx File.6. Run the solution, but make sure that on the solutions properties Single startup project is selected and the project containing the EDMX merger is selected.7. After running the solution, double click on the EDMX file of the 3rd project and set Lazy Loading Enabled = False. This will let you use the tables/entities that you see in that EDMX File.8. Feel free to do your CRUD Operations.I don't know if EF 5 already has a feature to support synonyms as I am still a newbie on that aspect but I have seen a linked where there are supposed suggestions on Entity Framework upgrades and one is the "Support for multiple databases"  So that's it! Thanks for reading!

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  • Multidimensional multiple-choice knapsack problem: find a feasible solution

    - by Onheiron
    My assignment is to use local search heuristics to solve the Multidimensional multiple-choice knapsack problem, but to do so I first need to find a feasible solution to start with. Here is an example problem with what I tried so far. Problem R1 R2 R3 RESOUCES : 8 8 8 GROUPS: G1: 11.0 3 2 2 12.0 1 1 3 G2: 20.0 1 1 3 5.0 2 3 2 G3: 10.0 2 2 3 30.0 1 1 3 Sorting strategies To find a starting feasible solution for my local search I decided to ignore maximization of gains and just try to fit the resources requirements. I decided to sort the choices (strategies) in each group by comparing their "distance" from the multidimensional space origin, thus calculating SQRT(R1^2 + R2^2 + ... + RN^2). I felt like this was a keen solution as it somehow privileged those choices with resouce usages closer to each other (e.g. R1:2 R2:2 R3:2 < R1:1 R2:2 R3:3) even if the total sum is the same. Doing so and selecting the best choice from each group proved sufficent to find a feasible solution for many[30] different benchmark problems, but of course I knew it was just luck. So I came up with the problem presented above which sorts like this: R1 R2 R3 RESOUCES : 8 8 8 GROUPS: G1: 12.0 1 1 3 < select this 11.0 3 2 2 G2: 20.0 1 1 3 < select this 5.0 2 3 2 G3: 30.0 1 1 3 < select this 10.0 2 2 3 And it is not feasible because the resources consmption is R1:3, R2:3, R3:9. The easy solution is to pick one of the second best choices in group 1 or 2, so I'll need some kind of iteration (local search[?]) to find the starting feasible solution for my local search solution. Here are the options I came up with Option 1: iterate choices I tried to find a way to iterate all the choices with a specific order, something like G1 G2 G3 1 1 1 2 1 1 1 2 1 1 1 2 2 2 1 ... believeng that feasible solutions won't be that far away from the unfeasible one I start with and thus the number of iterations will keep quite low. Does this make any sense? If yes, how can I iterate the choices (grouped combinations) of each group keeping "as near as possibile" to the previous iteration? Option 2: Change the comparation term I tried to think how to find a better variable to sort the choices on. I thought at a measure of how "precious" a resource is based on supply and demand, so that an higer demand of a more precious resource will push you down the list, but this didn't help at all. Also I thought there probably isn't gonna be such a comparsion variable which assures me a feasible solution at first strike. I there such a variable? If not, is there a better sorting criteria anyways? Option 3: implement any known sub-optimal fast solving algorithm Unfortunately I could not find any of such algorithms online. Any suggestion?

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  • Multiple Zend application code organisation

    - by user966936
    For the past year I have been working on a series of applications all based on the Zend framework and centered on a complex business logic that all applications must have access to even if they don't use all (easier than having multiple library folders for each application as they are all linked together with a common center). Without going into much detail about what the project is specifically about, I am looking for some input (as I am working on the project alone) on how I have "grouped" my code. I have tried to split it all up in such a way that it removes dependencies as much as possible. I'm trying to keep it as decoupled as I logically can, so in 12 months time when my time is up anyone else coming in can have no problem extending on what I have produced. Example structure: applicationStorage\ (contains all applications and associated data) applicationStorage\Applications\ (contains the applications themselves) applicationStorage\Applications\external\ (application grouping folder) (contains all external customer access applications) applicationStorage\Applications\external\site\ (main external customer access application) applicationStorage\Applications\external\site\Modules\ applicationStorage\Applications\external\site\Config\ applicationStorage\Applications\external\site\Layouts\ applicationStorage\Applications\external\site\ZendExtended\ (contains extended Zend classes specific to this application example: ZendExtended_Controller_Action extends zend_controller_Action ) applicationStorage\Applications\external\mobile\ (mobile external customer access application different workflow limited capabilities compared to full site version) applicationStorage\Applications\internal\ (application grouping folder) (contains all internal company applications) applicationStorage\Applications\internal\site\ (main internal application) applicationStorage\Applications\internal\mobile\ (mobile access has different flow and limited abilities compared to main site version) applicationStorage\Tests\ (contains PHP unit tests) applicationStorage\Library\ applicationStorage\Library\Service\ (contains all business logic, services and servicelocator; these are completely decoupled from Zend framework and rely on models' interfaces) applicationStorage\Library\Zend\ (Zend framework) applicationStorage\Library\Models\ (doesn't know services but is linked to Zend framework for DB operations; contains model interfaces and model datamappers for all business objects; examples include Iorder/IorderMapper, Iworksheet/IWorksheetMapper, Icustomer/IcustomerMapper) (Note: the Modules, Config, Layouts and ZendExtended folders are duplicated in each application folder; but i have omitted them as they are not required for my purposes.) For the library this contains all "universal" code. The Zend framework is at the heart of all applications, but I wanted my business logic to be Zend-framework-independent. All model and mapper interfaces have no public references to Zend_Db but actually wrap around it in private. So my hope is that in the future I will be able to rewrite the mappers and dbtables (containing a Models_DbTable_Abstract that extends Zend_Db_Table_Abstract) in order to decouple my business logic from the Zend framework if I want to move my business logic (services) to a non-Zend framework environment (maybe some other PHP framework). Using a serviceLocator and registering the required services within the bootstrap of each application, I can use different versions of the same service depending on the request and which application is being accessed. Example: all external applications will have a service_auth_External implementing service_auth_Interface registered. Same with internal aplications with Service_Auth_Internal implementing service_auth_Interface Service_Locator::getService('Auth'). I'm concerned I may be missing some possible problems with this. One I'm half-thinking about is a config.ini file for all externals, then a separate application config.ini overriding or adding to the global external config.ini. If anyone has any suggestions I would be greatly appreciative. I have used contextswitching for AJAX functions within the individual applications, but there is a big chance both external and internal will get web services created for them. Again, these will be separated due to authorization and different available services. \applicationstorage\Applications\internal\webservice \applicationstorage\Applications\external\webservice

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  • Programmatically use a server as the Build Server for multiple Project Collections

    Important: With this post you create an unsupported scenario by Microsoft. It will break your support for this server with Microsoft. So handle with care. I am the administrator an a TFS environment with a lot of Project Collections. In the supported configuration of Microsoft 2010 you need one Build Controller per Project Collection, and it is not supported to have multiple Build Controllers installed. Jim Lamb created a post how you can modify your system to change this behaviour. But since I have so many Project Collections, I automated this with the API of TFS. When you install a new build server via the UI, you do the following steps Register the build service (with this you hook the windows server into the build server environment) Add a new build controller Add a new build agent So in pseudo code, the code would look like foreach (projectCollection in GetAllProjectCollections) {       CreateNewWindowsService();       RegisterService();       AddNewController();       AddNewAgent(); } The following code fragements show you the most important parts of the method implementations. Attached is the full project. CreateNewWindowsService We create a new windows service with the SC command via the Diagnostics.Process class:             var pi = new ProcessStartInfo("sc.exe")                         {                             Arguments =                                 string.Format(                                     "create \"{0}\" start= auto binpath= \"C:\\Program Files\\Microsoft Team Foundation Server 2010\\Tools\\TfsBuildServiceHost.exe              /NamedInstance:{0}\" DisplayName= \"Visual Studio Team Foundation Build Service Host ({1})\"",                                     serviceHostName, tpcName)                         };            Process.Start(pi);             pi.Arguments = string.Format("failure {0} reset= 86400 actions= restart/60000", serviceHostName);            Process.Start(pi); RegisterService The trick in this method is that we set the NamedInstance static property. This property is Internal, so we need to set it through reflection. To get information on these you need nice Microsoft friends and the .Net reflector .             // Indicate which build service host instance we are using            typeof(BuildServiceHostUtilities).Assembly.GetType("Microsoft.TeamFoundation.Build.Config.BuildServiceHostProcess").InvokeMember("NamedInstance",              System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.SetProperty | System.Reflection.BindingFlags.Static, null, null, new object[] { serviceName });             // Create the build service host            serviceHost = buildServer.CreateBuildServiceHost(serviceName, endPoint);            serviceHost.Save();             // Register the build service host            BuildServiceHostUtilities.Register(serviceHost, user, password); AddNewController and AddNewAgent Once you have the BuildServerHost, the rest is pretty straightforward. There are methods on the BuildServerHost to modify the controllers and the agents                 controller = serviceHost.CreateBuildController(controllerName);                 agent = controller.ServiceHost.CreateBuildAgent(agentName, buildDirectory, controller);                controller.AddBuildAgent(agent); You have now seen the highlights of the application. If you need it and want to have sample information when you work in this area, download the app TFS2010_RegisterBuildServerToTPCs

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  • Integration with Multiple Versions of BizTalk HL7 Accelerator Schemas

    - by Paul Petrov
    Microsoft BizTalk Accelerator for HL7 comes with multiple versions of the HL7 implementation. One of the typical integration tasks is to receive one format and transmit another. For example, system A works HL7 v2.4 messages, system B with v2.3, and system C with v2.2. The system A is exchanging messages with B and C. The logical solution is to create schemas in separate namespaces for each system and assign maps on send ports. Schematic diagram of the messaging solution is shown below:   Nothing is complex about that conceptually. On the implementation level things can get nasty though because of the elaborate nature of HL7 schemas and sheer amount of message types involved. If trying to implement maps directly in BizTalk Map Editor one would quickly get buried by thousands of links between subfields of HL7 segments. Since task is repetitive because HL7 segments are reused between message types it's natural to take advantage of such modular structure and reduce amount of work through reuse. Here's where it makes sense to switch from visual map editor to old plain XSLT. The implementation is done in three steps. First, create XSL templates to map from segments of one version to another. This can be done using BizTalk Map Editor subsequently copying and modifying generated XSL code to create one xsl:template per segment. Group all segments for format mapping in one XSL file (we call it SegmentTemplates.xsl). Here's how template for the PID segment (Patient Identification) would look like this: <xsl:template name="PID"> <PID_PatientIdentification> <xsl:if test="PID_PatientIdentification/PID_1_SetIdPatientId"> <PID_1_SetIdPid> <xsl:value-of select="PID_PatientIdentification/PID_1_SetIdPatientId/text()" /> </PID_1_SetIdPid> </xsl:if> <xsl:for-each select="PID_PatientIdentification/PID_2_PatientIdExternalId"> <PID_2_PatientId> <xsl:if test="CX_0_Id"> <CX_0_Id> <xsl:value-of select="CX_0_Id/text()" /> </CX_0_Id> </xsl:if> <xsl:if test="CX_1_CheckDigit"> <CX_1_CheckDigitSt> <xsl:value-of select="CX_1_CheckDigit/text()" /> </CX_1_CheckDigitSt> </xsl:if> <xsl:if test="CX_2_CodeIdentifyingTheCheckDigitSchemeEmployed"> <CX_2_CodeIdentifyingTheCheckDigitSchemeEmployed> <xsl:value-of select="CX_2_CodeIdentifyingTheCheckDigitSchemeEmployed/text()" /> </CX_2_CodeIdentifyingTheCheckDigitSchemeEmployed> . . . // skipped for brevity This is the most tedious and time consuming part. Templates can be created for only those segments that are used in message interchange. Once this is done the rest goes much easier. The next step is to create message type specific XSL that references (imports) segment templates XSL file. Inside this file simple call segment templates in appropriate places. For example, beginning of the mapping XSL for ADT_A01 message would look like this:   <xsl:import href="SegmentTemplates_23_to_24.xslt" />  <xsl:output omit-xml-declaration="yes" method="xml" version="1.0" />   <xsl:template match="/">    <xsl:apply-templates select="s0:ADT_A01_23_GLO_DEF" />  </xsl:template>   <xsl:template match="s0:ADT_A01_23_GLO_DEF">    <ns0:ADT_A01_24_GLO_DEF>      <xsl:call-template name="EVN" />      <xsl:call-template name="PID" />      <xsl:for-each select="PD1_PatientDemographic">        <xsl:call-template name="PD1" />      </xsl:for-each>      <xsl:call-template name="PV1" />      <xsl:for-each select="PV2_PatientVisitAdditionalInformation">        <xsl:call-template name="PV2" />      </xsl:for-each> This code simply calls segment template directly for required singular elements and in for-each loop for optional/repeating elements. And lastly, create BizTalk map (btm) that references message type specific XSL. It is essentially empty map with Custom XSL Path set to appropriate XSL: In the end, you will end up with one segment templates file that is referenced by many message type specific XSL files which in turn used by BizTalk maps. Once all segment maps are created they are widely reusable and all the rest work is very simple and clean.

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  • Making your WCF Web Apis to speak in multiple languages

    - by cibrax
    One of the key aspects of how the web works today is content negotiation. The idea of content negotiation is based on the fact that a single resource can have multiple representations, so user agents (or clients) and servers can work together to chose one of them. The http specification defines several “Accept” headers that a client can use to negotiate content with a server, and among all those, there is one for restricting the set of natural languages that are preferred as a response to a request, “Accept-Language”. For example, a client can specify “es” in this header for specifying that he prefers to receive the content in spanish or “en” in english. However, there are certain scenarios where the “Accept-Language” header is just not enough, and you might want to have a way to pass the “accepted” language as part of the resource url as an extension. For example, http://localhost/ProductCatalog/Products/1.es” returns all the descriptions for the product with id “1” in spanish. This is useful for scenarios in which you want to embed the link somewhere, such a document, an email or a page.  Supporting both scenarios, the header and the url extension, is really simple in the new WCF programming model. You only need to provide a processor implementation for any of them. Let’s say I have a resource implementation as part of a product catalog I want to expose with the WCF web apis. [ServiceContract][Export]public class ProductResource{ IProductRepository repository;  [ImportingConstructor] public ProductResource(IProductRepository repository) { this.repository = repository; }  [WebGet(UriTemplate = "{id}")] public Product Get(string id, HttpResponseMessage response) { var product = repository.GetById(int.Parse(id)); if (product == null) { response.StatusCode = HttpStatusCode.NotFound; response.Content = new StringContent(Messages.OrderNotFound); }  return product; }} The Get method implementation in this resource assumes the desired culture will be attached to the current thread (Thread.CurrentThread.Culture). Another option is to pass the desired culture as an additional argument in the method, so my processor implementation will handle both options. This method is also using an auto-generated class for handling string resources, Messages, which is available in the different cultures that the service implementation supports. For example, Messages.resx contains “OrderNotFound”: “Order Not Found” Messages.es.resx contains “OrderNotFound”: “No se encontro orden” The processor implementation bellow tackles the first scenario, in which the desired language is passed as part of the “Accept-Language” header. public class CultureProcessor : Processor<HttpRequestMessage, CultureInfo>{ string defaultLanguage = null;  public CultureProcessor(string defaultLanguage = "en") { this.defaultLanguage = defaultLanguage; this.InArguments[0].Name = HttpPipelineFormatter.ArgumentHttpRequestMessage; this.OutArguments[0].Name = "culture"; }  public override ProcessorResult<CultureInfo> OnExecute(HttpRequestMessage request) { CultureInfo culture = null; if (request.Headers.AcceptLanguage.Count > 0) { var language = request.Headers.AcceptLanguage.First().Value; culture = new CultureInfo(language); } else { culture = new CultureInfo(defaultLanguage); }  Thread.CurrentThread.CurrentCulture = culture; Messages.Culture = culture;  return new ProcessorResult<CultureInfo> { Output = culture }; }}   As you can see, the processor initializes a new CultureInfo instance with the value provided in the “Accept-Language” header, and set that instance to the current thread and the auto-generated resource class with all the messages. In addition, the CultureInfo instance is returned as an output argument called “culture”, making possible to receive that argument in any method implementation   The following code shows the implementation of the processor for handling languages as url extensions.   public class CultureExtensionProcessor : Processor<HttpRequestMessage, Uri>{ public CultureExtensionProcessor() { this.OutArguments[0].Name = HttpPipelineFormatter.ArgumentUri; }  public override ProcessorResult<Uri> OnExecute(HttpRequestMessage httpRequestMessage) { var requestUri = httpRequestMessage.RequestUri.OriginalString;  var extensionPosition = requestUri.LastIndexOf(".");  if (extensionPosition > -1) { var extension = requestUri.Substring(extensionPosition + 1);  var query = httpRequestMessage.RequestUri.Query;  requestUri = string.Format("{0}?{1}", requestUri.Substring(0, extensionPosition), query); ;  var uri = new Uri(requestUri);  httpRequestMessage.Headers.AcceptLanguage.Clear();  httpRequestMessage.Headers.AcceptLanguage.Add(new StringWithQualityHeaderValue(extension));  var result = new ProcessorResult<Uri>();  result.Output = uri;  return result; }  return new ProcessorResult<Uri>(); }} The last step is to inject both processors as part of the service configuration as it is shown bellow, public void RegisterRequestProcessorsForOperation(HttpOperationDescription operation, IList<Processor> processors, MediaTypeProcessorMode mode){ processors.Insert(0, new CultureExtensionProcessor()); processors.Add(new CultureProcessor());} Once you configured the two processors in the pipeline, your service will start speaking different languages :). Note: Url extensions don’t seem to be working in the current bits when you are using Url extensions in a base address. As far as I could see, ASP.NET intercepts the request first and tries to route the request to a registered ASP.NET Http Handler with that extension. For example, “http://localhost/ProductCatalog/products.es” does not work, but “http://localhost/ProductCatalog/products/1.es” does.

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  • WIF, ADFS 2 and WCF&ndash;Part 6: Chaining multiple Token Services

    - by Your DisplayName here!
    See the previous posts first. So far we looked at the (simpler) scenario where a client acquires a token from an identity provider and uses that for authentication against a relying party WCF service. Another common scenario is, that the client first requests a token from an identity provider, and then uses this token to request a new token from a Resource STS or a partner’s federation gateway. This sounds complicated, but is actually very easy to achieve using WIF’s WS-Trust client support. The sequence is like this: Request a token from an identity provider. You use some “bootstrap” credential for that like Windows integrated, UserName or a client certificate. The realm used for this request is the identifier of the Resource STS/federation gateway. Use the resulting token to request a new token from the Resource STS/federation gateway. The realm for this request would be the ultimate service you want to talk to. Use this resulting token to authenticate against the ultimate service. Step 1 is very much the same as the code I have shown in the last post. In the following snippet, I use a client certificate to get a token from my STS: private static SecurityToken GetIdPToken() {     var factory = new WSTrustChannelFactory(         new CertificateWSTrustBinding(SecurityMode.TransportWithMessageCredential,         idpEndpoint);     factory.TrustVersion = TrustVersion.WSTrust13;       factory.Credentials.ClientCertificate.SetCertificate(         StoreLocation.CurrentUser,         StoreName.My,         X509FindType.FindBySubjectDistinguishedName,         "CN=Client");       var rst = new RequestSecurityToken     {         RequestType = RequestTypes.Issue,         AppliesTo = new EndpointAddress(rstsRealm),         KeyType = KeyTypes.Symmetric     };       var channel = factory.CreateChannel();     return channel.Issue(rst); } To use a token to request another token is slightly different. First the IssuedTokenWSTrustBinding is used and second the channel factory extension methods are used to send the identity provider token to the Resource STS: private static SecurityToken GetRSTSToken(SecurityToken idpToken) {     var binding = new IssuedTokenWSTrustBinding();     binding.SecurityMode = SecurityMode.TransportWithMessageCredential;       var factory = new WSTrustChannelFactory(         binding,         rstsEndpoint);     factory.TrustVersion = TrustVersion.WSTrust13;     factory.Credentials.SupportInteractive = false;       var rst = new RequestSecurityToken     {         RequestType = RequestTypes.Issue,         AppliesTo = new EndpointAddress(svcRealm),         KeyType = KeyTypes.Symmetric     };       factory.ConfigureChannelFactory();     var channel = factory.CreateChannelWithIssuedToken(idpToken);     return channel.Issue(rst); } For this particular case I chose an ADFS endpoint for issued token authentication (see part 1 for more background). Calling the service now works exactly like I described in my last post. You may now wonder if the same thing can be also achieved using configuration only – absolutely. But there are some gotchas. First of all the configuration files becomes quite complex. As we discussed in part 4, the bindings must be nested for WCF to unwind the token call-stack. But in this case svcutil cannot resolve the first hop since it cannot use metadata to inspect the identity provider. This binding must be supplied manually. The other issue is around the value for the realm/appliesTo when requesting a token for the R-STS. Using the manual approach you have full control over that parameter and you can simply use the R-STS issuer URI. Using the configuration approach, the exact address of the R-STS endpoint will be used. This means that you may have to register multiple R-STS endpoints in the identity provider. Another issue you will run into is, that ADFS does only accepts its configured issuer URI as a known realm by default. You’d have to manually add more audience URIs for the specific endpoints using the ADFS Powershell commandlets. I prefer the “manual” approach. That’s it. Hope this is useful information.

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  • Multiple enemy array in LibGDX

    - by johnny-b
    I am trying to make a multiple enemy array, where every 30 secods a new bullet comes from a random point. And if the bullet is clicked it should disapear and a pop like an explosion should appear. And if the bullet hits the ball then the ball pops. so the bullet should change to a different sprite or texture. same with the ball pop. But all that happens is the bullet if touched pops and nothing else happens. And if modified then the bullet keeps flashing as the update is way too much. I have added COMMENTS in the code to explain more on the issues. below is the code. if more code is needed i will provide. Thank you public class GameRenderer { private GameWorld myWorld; private OrthographicCamera cam; private ShapeRenderer shapeRenderer; private SpriteBatch batcher; // Game Objects private Ball ball; private ScrollHandler scroller; private Background background; private Bullet bullet1; private BulletPop bPop; private Array<Bullet> bullets; // This is for the delay of the bullet coming one by one every 30 seconds. /** The time of the last shot fired, we set it to the current time in nano when the object is first created */ double lastShot = TimeUtils.nanoTime(); /** Convert 30 seconds into nano seconds, so 30,000 milli = 30 seconds */ double shotFreq = TimeUtils.millisToNanos(30000); // Game Assets private TextureRegion bg, bPop; private Animation bulletAnimation, ballAnimation; private Animation ballPopAnimation; public GameRenderer(GameWorld world) { myWorld = world; cam = new OrthographicCamera(); cam.setToOrtho(true, 480, 320); batcher = new SpriteBatch(); // Attach batcher to camera batcher.setProjectionMatrix(cam.combined); shapeRenderer = new ShapeRenderer(); shapeRenderer.setProjectionMatrix(cam.combined); // This is suppose to produce 10 bullets at random places on the background. bullets = new Array<Bullet>(); Bullet bullet = null; float bulletX = 00.0f; float bulletY = 00.0f; for (int i = 0; i < 10; i++) { bulletX = MathUtils.random(-10, 10); bulletY = MathUtils.random(-10, 10); bullet = new Bullet(bulletX, bulletY); AssetLoader.bullet1.flip(true, false); AssetLoader.bullet2.flip(true, false); bullets.add(bullet); } // Call helper methods to initialize instance variables initGameObjects(); initAssets(); } private void initGameObjects() { ball = GameWorld.getBall(); bullet1 = myWorld.getBullet1(); bPop = myWorld.getBulletPop(); scroller = myWorld.getScroller(); } private void initAssets() { bg = AssetLoader.bg; ballAnimation = AssetLoader.ballAnimation; bullet1Animation = AssetLoader.bullet1Animation; ballPopAnimation = AssetLoader.ballPopAnimation; } // This is to take the bullet away when clicked or touched. public void onClick() { for (int i = 0; i < bullets.size; i++) { if (bullets.get(i).getBounds().contains(0, 0)) bullets.removeIndex(i); } } private void drawBackground() { batcher.draw(bg1, background.getX(), background.getY(), background.getWidth(), backgroundMove.getHeight()); } public void render(float runTime) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL30.GL_COLOR_BUFFER_BIT); batcher.begin(); // Disable transparency // This is good for performance when drawing images that do not require // transparency. batcher.disableBlending(); drawBackground(); batcher.enableBlending(); // when the bullet hits the ball, it should be disposed or taken away and a ball pop sprite/texture should be put in its place if (bullet1.collides(ball)) { // draws the bPop texture but the bullet does not go just keeps going around, and the bPop texture goes. batcher.draw(AssetLoader.bPop, 195, 273); } batcher.draw(AssetLoader.ballAnimation.getKeyFrame(runTime), ball.getX(), ball.getY(), ball.getWidth(), ball.getHeight()); // this is where i am trying to make the bullets come one by one, and if removed via the onClick() then bPop animation // should play but does not??? if(TimeUtils.nanoTime() - lastShot > shotFreq){ // Create your stuff for (int i = 0; i < bullets.size; i++) { bullets.get(i); batcher.draw(AssetLoader.bullet1Animation.getKeyFrame(runTime), bullet1.getX(), bullet1.getY(), bullet1.getOriginX(), bullet1.getOriginY(), bullet1.getWidth(), bullet1.getHeight(), 1.0f, 1.0f, bullet1.getRotation()); if (bullets.removeValue(bullet1, false)) { batcher.draw(AssetLoader.ballPopAnimation.getKeyFrame(runTime), bPop1.getX(), bPop1.getY(), bPop1.getWidth(), bPop1.getHeight()); } } /* Very important to set the last shot to now, or it will mess up and go full auto */ lastShot = TimeUtils.nanoTime(); } // End SpriteBatch batcher.end(); } } Thank you

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