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  • Dynamically generated PDF files working in most readers except Adobe Reader

    - by Shane
    I'm trying to dynamically generate PDFs from user input, where I basically print the user input and overlay it on an existing PDF that I did not create. It works, with one major exception. Adobe Reader doesn't read it properly, on Windows or on Linux. QuickOffice on my phone doesn't read it either. So I thought I'd trace the path of me creating the files - 1 - Original PDF of background PDF 1.2 made with Adobe Distiller with the LZW encoding. I didn't make this. 2 - PDF of background PDF 1.4 made with Ghostscript. I used pdf2ps then ps2pdf on the above to strip LZW so that the reportlab and pyPDF libraries would recognize it. Note that this file looks "fuzzy," like a bad scan, in Adobe Reader, but looks fine in other readers. 3 - PDF of user-input text formatted to be combined with background PDF 1.3 made with Reportlab from user input. Opens properly and looks good in every reader I've tried. 4 - Finished PDF PDF 1.3 made from PyPDF's mergePage() function on 2 and 3. Does not open in: Adobe Reader for Windows Adobe Reader for Linux QuickOffice for Android Opens perfectly in: Google Docs' PDF viewer on the web evince for linux ghostscript viewer for linux Foxit reader for Windows Preview for Mac Are there known issues that I should know about? I don't know exactly what "flate" is, but from the internet I gather that it's some sort of open source alternative to LZW for PDF compression? Could that be causing my problem? If so, are there any libraries I could use to fix the cause in my code?

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  • Google Maps inside custom PODS page

    - by Sharath
    I have a custom pods page called addstory.php which uses a public form to display some input fields. For one of the fields, i have a input helper that displays a google map location which I can use to pick out a location which is stored in comma separated variable. Here is the input helper code... <div class="form pick <?php echo $location; ?>"> <div id="map" style="width:500; height:500"> </div> <script type="text/javascript"> $(function() { map=new GMap(document.getElementById("map")); map.centerAndZoom(new GPoint(77.595062,13.043359),6); map.setUIToDefault(); GEvent.addListener(map,"click",function(overlay,latlng) { map.clearOverlays(); var marker = new GMarker(latlng); map.addOverlay(marker); //Extra stuff here.. } ); }); </script> </div> And this is the code inside my addstory.php <?php get_header(); $rw = new Pod('rainwater'); $fields=array( 'name', 'email', 'location'=>array('input_helper'=>'gmap_location'), ); echo $rw->publicForm($fields); ?> I get the following error...and the google map doesn't load. a is null error source line: [Break on this error] function Qd(a){for(var b;b=a.firstChild;){Rg(b);a.removeChild(b)}}

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  • Adding a decal using multitexturing on an iPhone

    - by Axis
    I'm trying to overlay one image on top of another onto a simple quad. I set my bottom image as texture unit 0, and then my top image (which has a variable alpha) as texture unit 1. Unit 2 has mode GL_DECAL, which means the bottom texture should show up when the alpha is 0, and the top texture should show when the alpha is 1. But, only the top texture shows up and the bottom one doesn't appear at all. It's just white where the bottom texture should show through. glGetError() doesn't report any problems. Any help is appreciated. Thanks! glVertexPointer(3, GL_FLOAT, 0, boxVertices); glEnableClientState(GL_VERTEX_ARRAY); glClientActiveTexture(GL_TEXTURE0); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glTexCoordPointer(2, GL_FLOAT, 0, boxTextureCoords); glClientActiveTexture(GL_TEXTURE1); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glTexCoordPointer(2, GL_FLOAT, 0, boxTextureCoords); glClientActiveTexture(GL_TEXTURE0); glEnable(GL_TEXTURE_2D); glClientActiveTexture(GL_TEXTURE1); glEnable(GL_TEXTURE_2D); glClientActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, one.texture); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glClientActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_2D, two.texture); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); glDrawArrays(GL_TRIANGLE_FAN, 0, 4);

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  • Changing an image's ALT value with jQuery

    - by NightMICU
    Hi all, I have a modal form that changes the caption of a photo (paragraph under the image) and I am also trying to change the image's ALT attribute but cannot seem to. Here is the jQuery I am trying to make work $(".edit").click(function() { var parent = $(this).parents('.item'); var caption = $(parent).find('.labelCaption').html(); $("#photoCaption").val(caption); $("#editCaptionDialog").dialog({ width: 450, bgiframe: true, resizable: false, modal: true, title: 'Edit Caption', overlay: { backgroundColor: '#000', opacity: 0.5 }, buttons: { 'Edit': function() { var newCaption = $("#photoCaption").val(); $(parent).find(".labelCaption").html(newCaption); $(parent).find('img').attr('alt', newCaption); } } }); return false; }); And the HTML <li class="item ui-corner-all" id="photo<? echo $images['id'];?>"> <div> <a href="http://tapp-essexvfd.org/gallery/photos/<?php echo $images['filename'];?>.jpg" class="lightbox" title="<?php echo $images['caption'];?>"> <img src="http://tapp-essexvfd.org/gallery/photos/thumbs/<?php echo $images['filename'];?>.jpg" alt="<?php echo $images['caption'];?>" class="photo ui-corner-all"/></a><br/> <p><span class="labelCaption"><?php echo $images['caption'];?> </span></p> <p><a href="edit_photo.php?filename=<?php echo $images['filename'];?>" class="button2 edit ui-state-default ui-corner-all">Edit</a></p> </div> </li> The caption is changing like it should. Thanks

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  • iPhone Adding Controls (UIButton, UILabel etc.) on a Playing Video!

    - by Taimur Hamza
    I have been assigned an 'easy' task of adding a button over a playing video. I m terming it easy as i have got the sample code downloaded from Apple's sample code. http://rapidshare.com/files/393248642/MoviePlayer_iPhone.zip Anybody who wants to reply to my query and intends to help should download this project and run it otherwise it wudnt be easy to understand my problem. Thanks! And now the weird problem i am facing is: In the sample project developer has added the view ( UILabel and UIButton ) in the Appdelegate. And i want it other xib files not the App delegate . Fine i added a view 'myButtonABC' instead of 'My Overlay View'. And added this code in my xib file's implementation file. (void)viewDidLoad { TaimurAppDelegate *appDelegate = (TaimurAppDelegate *)[[UIApplication sharedApplication] delegate]; [appDelegate initAndPlayMovie:[self localMovieURL]]; NSArray *windows = [[UIApplication sharedApplication] windows]; if ([windows count] 1) { UIWindow *moviePlayerWindow = [[UIApplication sharedApplication] keyWindow]; [moviePlayerWindow addSubview:self.myABC]; } } Now my question is do i need to declare a UIWindow object in the header file here. As i am not working in the app delegate class. As i said previously i have to add this button over a video in other screen and not on the main screen. The third question is can anyone, which in fact is the most imp of all. In my view , if i am able to do this one my problem would be solved. As i have spend considerable amount of time on this task so far. The question is " How can i connect myABCButton (which is a view added to my xib file ) to the File's Owner. Thanks for your patience. Replies Appreciated ! Taimur

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  • Suggestions on implementing an iPad magazine app

    - by alku83
    I've been tasked with creating a magazine style app for iPad. Ideally it would look a little something like the Zinio app: http://www.zinio.com/ipad/ . This app is effectively a shell, allowing you to sample magazines (eg. read the first few pages) and select them for download. The magazines appear to have some sort of overlay, allowing you to interact with some things (eg. tap to watch a video). A few questions that come to mind: How would I go about delivering content to the user? In-app purchases aren't really an option, as some content will need to be delivered for free. Is it possible to download a package and make this available within the application? What format would be suitable for displaying the magazine? Sequential images, PDF, ebook? I'll need to have some form of interactivity. I guess I could have some form of lookup table, which would include information such as if the user taps on this page, within these coordinates, then launch this item. Anyone dealt with any similar issues?

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  • managing html rich text selections

    - by swami
    Hi, I am writing a component for a web app which will display some html, and let me capture and manipulate the selection boundaries (of the text selected by the user). I have done this successfully (for Mozilla) with a simple div element using window.getSelection(). However, the browser selection API is different for IE. If I were to use a textarea instead (for interacting with the selection api), is there a uniform API across the browsers? Then I would need to overlay a DIV on top of this to display the styled text, and presumably I'd need to manage the cursor etc... Basically I want a rich text editor - but without editing. Does anyone have any advice on the best way to go about this, which is quick, simple and cross browser compatible. I don't want to spend ages reinventing the wheel... (If anyone's interested - this is for an online xml editor. I capture the users selection on a html version of the xml doc and then send the selection offsets info to the server, where the real xml doc gets marked up). Kind Regards Swami

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  • Can I add a portrait layout on top of a landscape Camera SurfaceView?

    - by Uwe Krass
    My application should hold a camera preview surface. The camera is fixed to landscape view via AndroidMainfest.xml <application android:icon="@drawable/icon" android:label="Camera"> <uses-library android:name="com.google.android.maps" /> <uses-feature android:name="android.hardware.camera" /> <uses-feature android:name="android.hardware.camera.autofocus" /> <activity android:name=".CameraPreview" android:label="Camera" android:screenOrientation="landscape"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> If there is another way to get the camera preview itself to behave correctly, please let me know. Now I need to have an overlay that holds a bunch of buttons. Due to usability, the user interface should be set to portrait view (or even better orientation aware). Is there a way to have a transparent layout (for buttons and other GUI elements) in portrait orientation? I tried to write a special rotated layout by extending a RelativeLayout, but the onDraw method isn't called at anytime. public class RotatedOverlay extends RelativeLayout { private static final String TAG = "RotatedOverlay"; public RotatedOverlay(Context context, AttributeSet attrs ) { super(context, attrs); } @Override protected void onDraw(Canvas canvas) { canvas.rotate(90); super.onDraw(canvas); } I am quite new to the Android plattform programming. Of course I dont know much about the programming tricks and workarounds yet. I did a lot of research over the last two weeks (even studied the native Camera implementation), but couldnt find a good solution so far. Maybe it works with two seperate Activities, but I dont think, that this can the right solution.

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  • jQuery weirdness. Div becomes attached to chained element markup?

    - by Scott B
    I've got a div in my app that is displayed each time my theme options panel is "saved". The markup is... <form method="post"> <?php if ( $_REQUEST['saved']) { ?> <div id="message" class="updated fade"><p>Sweet! The settings were saved :)</p></div> <script type="text/javascript"> $('#message').delay(3000).fadeOut(3000);</script> <?php }?> This has the effect of showing the div (which is absolutely positioned to overlay the interface). I'm also using jQuery to fade the message offscreen after 3 seconds. This works fine, however, when I add a bit of script to my jQuery chain (see the commented out block below), the message div is only visible when the jPicker popup appears. $(function() { $("#carousel").jCarouselLite ( { btnNext: ".next", btnPrev: ".prev", visible: 6, speed: 700 } ); $('#carousel').show(); $('#myTheme').change ( function() { var myImage = $('#myTheme :selected').text(); $('.selectedImage img').attr('src','../wp-content/themes/myTheme/styles/'+myImage+'/screenshot.jpg'); } ); $('#carousel ul li').click ( function(e) { var myOption = $(this).children('img').attr('title'); $("#myTheme option[value='"+myOption+"']").attr('selected', 'selected'); $("#myTheme").css('backgroundColor', '#A9A9A9').animate({backgroundColor: "#ffffff"}, 'slow'); } ); $('#carousel ul li').hover ( function(e) { var img_src = $(this).children('img').attr('src'); $('.selectedImage img').attr('src',img_src); } ,function() { $('.selectedImage img').attr('src', '<?php echo $selectedThumb; ?>'); } ); /* $('#myTheme_sidebar_color').jPicker ( {}, function(color) { $(this).val(color.get_Hex()); }, function(color) { $(this).val(color.get_Hex()); } ); */ });

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  • Offline Mapping API

    - by Aaron M
    Are there any services available that allow me to manipulate maps in an offline setting? I am working on a project that requires me to take a map and based on features on the map, generate a game world. I have looked at a few of the API's for different providers: Google, ms, etc. The API's I looked seem to be strictly showing a user a map. I am looking for something that allows me to create a derivative of a map (the Gameworld), that will never be seen by the public, and is only used by the game engine. However one caveat is that I would like to be able to link the derivative created for use by the game engine, with something I can show the user. As an example. Think of a cross country racing sim. Users cannot control the vehicles directly in this game, they can only control the cars setup, driver, etc. I create a gameworld from a map. The gameworld data (driver position, etc) is overlayed onto a real map. A race might last several days. The only interaction users have with the real map is viewing their position on the map, and where they are in relation to the others. I don't want to violate the terms of the API here. I read Googles API TOS, and it seems to me that creating the gameworld would violdate their TOS. The features I really need are the following The ability to locate a specific place on the map by lat/long The ability/rights to grab those maps and save them as an image file temporarily for processing The ability/rights to store a gameworld that is based on the real map The ability to show a user a map with an overlay (this is optional. I can use googles API, or any other one that supports lat/long.)

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  • What is the best way to identify which form has been submitted?

    - by Rupert
    Currently, when I design my forms, I like to keep the name of the submit button equal to the id of the form. Then, in my php, I just do if(isset($_POST['submitName'])) in order to check if a form has been submitted and which form has been submitted. Firstly, are there any security problems or design flaws with this method? One problem I have encountered is when I wish to overlay my forms with javascript in order to provide faster validation to the user. For example, whilst I obviously need to retain server side validation, it is more convenient for the user if an error message is displayed inline, upon blurring an input. Additionally, it would be good to provide entire form validation, upon clicking the submit button. Therefore, when the user clicks on the form's submit button, I am stopping the default action, doing my validation, and then attempting to renable the traditional submit functionality, if the validation passes. In order to do this, I am using the form.submit() method but, unfortunately, this doesn't send the submit button variable (as it should be as form.submit() can be called without any button being clicked). This means my PHP script fails to detect that the form has been submitted. What is the correct way to work around this? It seems like the standard solution is to add a hidden field into the form, upon passing validation, which has the name of form's id. Then when form.submit() is called, this is passed along in place of the submit button. However, this solution seems very ungraceful to me and so I am wondering whether I should: a) Use an alternative method to detect which form has been submitted which doesn't rely rely on passing the submit button. If so what alternative is there? Obviously, just having an extra hidden field from the start isn't any better. b) Use an alternative Javascript solution which allows me to retain my non-Javascript design. For example, is there an alternative to form.submit() which allows me to pass in extra data? c) Suck it up and just insert a hidden field using Javascript.

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  • Make an element visible to the user but invisible to events

    - by Acorn
    I'm not quite sure how to describe what I'm looking to do, but I'll do my best. At the moment I have a parent <div>, with absolutely positioned child <div>s within it, and I'm tracking the mouse pointer location coordinates relative to the element your mouse is over. At the moment, when I mouse over my child <div>s, I get the mouse location relative to them, but I want the coordinates to be relative the the parent <div> even when mousing over the child elements. So I basically want the child elements to be visible, but transparent to the mousemove, so I want the mousemove to go straight through to the parent element. How would I do this? Do I maybe need to somehow make the parent <div> be in the forground but still have the child <div>s show through? or make a transparent <div> overlay just to get the mouse coordinates? Here's a link to the page I'm experimenting on: http://acorn.host22.com/mouse.html

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  • loading google maps drawing manager object

    - by psychok7
    So i am using Google Maps Drawing Manager to draw some polygons and i am saving the lat e long coordinates to my database. Now my question is, after i load that to my array, how can i rebuild the saved polygon back into my map? I can't seem to find a code to understand that. this is what i have now : window.initialize_2 = function () { var mapOptions = { center: new google.maps.LatLng(-34.397, 150.644), zoom: 8, mapTypeId: google.maps.MapTypeId.ROADMAP }; var map = maplimits; var drawingManager = new google.maps.drawing.DrawingManager({ drawingMode: google.maps.drawing.OverlayType.MARKER, drawingControl: true, drawingControlOptions: { position: google.maps.ControlPosition.TOP_CENTER, drawingModes: [ google.maps.drawing.OverlayType.POLYGON] }, markerOptions: { icon: 'images/beachflag.png' }, polygonOptions: { fillColor: '#ffff00', fillOpacity: 10, strokeWeight: 5, clickable: true, editable: true, zIndex: 1 } }); var coord_listener = google.maps.event.addListener(drawingManager, 'polygoncomplete', function (polygon) { var coordinates = (polygon.getPath().getArray()); console.log(coordinates); window.poly = polygon; }); //delete shape google.maps.event.addListener(drawingManager, 'overlaycomplete', function (e) { if (e.type != google.maps.drawing.OverlayType.MARKER) { // Switch back to non-drawing mode after drawing a shape. drawingManager.setDrawingMode(null); // Add an event listener that selects the newly-drawn shape when the user // mouses down on it. var newShape = e.overlay; newShape.type = e.type; google.maps.event.addListener(newShape, 'click', function () { setSelection(newShape); }); setSelection(newShape); } }); // Clear the current selection when the drawing mode is changed, or when the // map is clicked. google.maps.event.addListener(drawingManager, 'drawingmode_changed', clearSelection); google.maps.event.addListener(map, 'click', clearSelection); drawingManager.setMap(map); }

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  • iPhone OpenGL ES Texture2D Masking

    - by Robert Neagu
    What's the best choice when trying to mask a texture like ColorSplash or other apps like iSteam, etc? I started learning OPENGL ES like... 4 days ago (I'm a total rookie) and tried the following approach: 1) I created a colored texture2D, a grayscale version of the first texture and a third texture2D called mask 2) I also created a texture2D for the brush... which is grayscale and it's opaque (brush = black = 0,0,0,1 and surroundings = white = 1,1,1,1). My intention was to create an antialiased brush with smooth edges but i'm fine with a normal one right now 3) I searched for masking techniques on the internet and found this tutorial ZeusCMD - Design and Development Tutorials : OpenGL ES Programming Tutorials - Masking about masking. The tutorial tells me to use blending to achieve masking... first draw colored, then mask with glBlendFunc(GL_DST_COLOR, GL_ZERO) and then grayscale with glBlendFunc(GL_ONE, GL_ONE) ... and this gives me something close to what i want... but not exactly what i want. The result is masked but it's somehow overbright-ed 4) For drawing to the mask texture i used an extra frame buffer object (FBO) I'm not really happy with the resulting image (overbright-ed picture) nor with the speed achieved with this method. I think the normal way was to draw directly to the grayscale (overlay) texture2D affecting only it's alpha channel in the places where the brush hits. Is there a fast way to achieve this? I have searched a lot and never got an answer that's clear and understandable. Then, in the main draw loop I could only draw the colored texture and then blend the grayscale ontop with glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA). I just want to learn to use OPENGL ES and it's driving me nuts because i can't get it to work properly. An advice, a link to a tutorial would be much appreciated.

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  • Pygame Sprite/Font rendering issues

    - by Grimless
    Hey guys. Here's my problem: I have a game class that maintains a HUD overlay that has a bunch of elements, including header and footer background sprites. Everything was working fine until I added a 1024x128 footer sprite. Now two of my text labels will not render, despite the fact that they DO exist in my Group and self.elements array. Is there something I'm missing? When I take out the footerHUDImage line, all of the labels render correctly and everything works fine. When I add the footerHUDImage, two of the labels (the first two) no longer render and the third only sometimes renders. HELP PLEASE! Here is the code: class AoWHUD (object): def __init__(self, screen, delegate, dataSource): self.delegate = delegate self.dataSource = dataSource self.elements = [] headerHudImage = KJRImage("HUDBackground.png") self.elements.append(headerHudImage) headerHudImage.userInteractionEnabled = True footerHUDImage = KJRImage("ControlsBackground.png") self.elements.append(footerHUDImage) footerHUDImage.rect.bottom = screen.get_rect().height footerHUDImage.userInteractionEnabled = True lumberMessage = "Lumber: " + str(self.dataSource.lumber) lumberLabel = KJRLabel(lumberMessage, size = 48, color = (240, 200, 10)) lumberLabel.rect.topleft = (_kSpacingMultiple * 0, 0) self.elements.append(lumberLabel) stoneMessage = "Stone: " + str(self.dataSource.stone) stoneLabel = KJRLabel(stoneMessage, size = 48, color = (240, 200, 10)) stoneLabel.rect.topleft = (_kSpacingMultiple * 1, 0) self.elements.append(stoneLabel) metalMessage = "Metal: " + str(self.dataSource.metal) metalLabel = KJRLabel(metalMessage, size = 48, color = (240, 200, 10)) metalLabel.rect.topleft = (_kSpacingMultiple * 2, 0) self.elements.append(metalLabel) foodMessage = "Food: " + str(len(self.dataSource.units)) + "/" + str(self.dataSource.food) foodLabel = KJRLabel(foodMessage, size = 48, color = (240, 200, 10)) foodLabel.rect.topleft = (_kSpacingMultiple * 3, 0) self.elements.append(foodLabel) self.selectionSprites = {32 : pygame.image.load("Selected32.png").convert_alpha(), 64 : pygame.image.load("Selected64.png")} self._sprites_ = pygame.sprite.Group() for e in self.elements: self._sprites_.add(e) print self.elements def draw(self, screen): if self.dataSource.resourcesChanged: lumberMessage = "Lumber: " + str(self.dataSource.lumber) stoneMessage = "Stone: " + str(self.dataSource.stone) metalMessage = "Metal: " + str(self.dataSource.metal) foodMessage = "Food: " + str(len(self.dataSource.units)) + "/" + str(self.dataSource.food) self.elements[2].setText(lumberMessage) self.elements[2].rect.topleft = (_kSpacingMultiple * 0, 0) self.elements[3].setText(stoneMessage) self.elements[3].rect.topleft = (_kSpacingMultiple * 1, 0) self.elements[4].setText(metalMessage) self.elements[4].rect.topleft = (_kSpacingMultiple * 2, 0) self.elements[5].setText(foodMessage) self.elements[5].rect.topleft = (_kSpacingMultiple * 3, 0) self.dataSource.resourcesChanged = False self._sprites_.draw(screen) if self.delegate.selectedUnit: theSelectionSprite = self.selectionSprites[self.delegate.selectedUnit.rect.width] screen.blit(theSelectionSprite, self.delegate.selectedUnit.rect)

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  • Add 2 titles styles in Nivo Lightbox Jquery

    - by user2984054
    I need to add 2 different titles to customize each one of them in the Nivo Lightbox Example: http://prntscr.com/23o766 But it's look like is not possible, is there a way to put 2 titles on 1 image? Or anyway to resolve this? also, I would love to be able to use the title as a link, but there are a lot of limitations. thanks. Code: <a class="image image-full" data-lightbox-gallery="gallery1" href="nivo-lightbox/img/b/grey_antique_q_white_mortar_concave_finish_technique_view_b.jpg" title="Grey Antique Q White Mortar Concave Finish Technique View B"> <img id="sample_board_image" src="nivo-lightbox/img/s/grey_antique_q_white_mortar_concave_finish_technique_view_b.jpg" alt="Grey Antique Q White Mortar Concave Finish Technique View B"></img> </a> There's must be a way to add more than 1 style in the title or any other way to add that text in the overlay in the Lightbox. I actually already tried the insertion of another html on the nivo lightbox, but it gives me a lot of trouble, the content is not showing properly, is there a way the content fits on the lightbox? http://prntscr.com/23qm97

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  • How to display a busy message over a wpf screen

    - by dave
    Hey, I have a WPF application based on Prism4. When performing slow operations, I want to show a busy screen. I will have a large number of screens, so I'm trying to build a single solution into the framework rather than adding the busy indicator to each screen. These long running operations run in a background thread. This allows the UI to be updated (good) but does not stop the user from using the UI (bad). What I'd like to do is overlay a control with a spinning dial sort of thing and have that control cover the entire screen (the old HTML trick with DIVs). When the app is busy, the control would display thus block any further interaction as well as showing the spinny thing. To set this up, I thought I could just have my app screen in a canvas along with the spinny thing (with a greater ZIndex) then just make the spinny thing visible as required. This, however, is getting hard. Canvases do not seem well set up for this and I think I might be barking up the wrong tree. I would appreciate any help. Thanks.

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  • Firefox add-on development: Register global dynamic custom keyboard shortcuts

    - by dezwart
    I have been tasked with developing a Firefox add-on that is capable of registering global keyboard shortcuts (ones that will work throughout all areas of Firefox) that will open up the side-bar and execute an XMLRPC request based on previously recorded input. The idea here is that there will be many potential XMLRPC requests that the user will want to execute via a keyboard shortcut. Currently, the add-on is capable of handling pre-defined static keyboard shortcuts via the Firefox overlay. What I would like to achieve, is to allow the user to register their own dynamic custom keyboard shortcut. There is an add-on that currently has some of this functionality, called Keyconfig. I'm not keen on having to ask users to install a second add-on to define their own shortcuts. It also seems that using the dynamic keyboard shortcut registration method in Keyconfig would require the user to close all Firefox windows before the dynamic shortcut is made available. What I would like to know is: Is an XPCOM component the best way to register dynamic keyboard shortcuts from within a Firefox add-on? Is there a way to register the keyboard shortcut so that it is immediately available to all Firefox windows, without having to close the windows beforehand?

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  • Android: SurfaceView and Z-Level Question

    - by JimBadger
    I have a FrameLayout containint first a SurfaceView, and second a RelativeLayout which in turn contians various Buttons and TextViews. Upon the canvas of the SurfaceView I am drawing numerous Bitmaps, and, via Touch and Motion Events am allowing the user to drag them around. These Bitmaps, when dragged around pass underneath the Buttons etc that are inside the RelativeLayout. Now, it's my (possibly mistaken) understanding that the "Z-level" of the SurfaceView, or whatever it has that passes for it, is entirely unrelated to the actual Z-level of the rest of the Layout. Is this the case? If so, how may I get around it, so that dragged Bitmaps are drawn ontop of other Views? Or what other way can I implement a full-screen canvas and yet not have my buttons etc act like the controls of an overlay. I guess what I actually need is an underlay, where touch events can still be picked up by the Buttons etc underneath. But I don't know how to achieve this, as, when redrawing my Canvas, I have to also redraw the background. Can I swap the order of the RelativeLayout and the SurfaceView inside the FrameLayout, and then make the background of the Canvas transparent? If so how? Will touch events still "fall through" to the buttons underneath? Thanks for bearing with me, I know I'm a bit of a waffler.

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  • jquery lightbox multiple items to look like mac dashboard

    - by Don
    Hope the title says it all... I'm wondering if it's possible in any existing lightbox to pop up a look similar to the mac dashboard where multiple divs could be "on" in the front with the main webpage with a gray overlay. Basically something where a user clicks an icon on the main webpage to call, and then 4 separate content boxes are popped on top, but not in a window like a gallery. I'm thinking the top background used could be set to transparent and the individual items could be divs on the popped area, but before I reinvent the wheel, I thought I'd see if there's something like this that I just haven't found in my searches. UPDATE: 1/7/2011 I ended up using colorbox with a background behind my divs. It doesn't look like the mac with items having the bg behind them showing between them, but after talking to the designer I'm working with, that wasn't something they really needed anyhow. I think it MAY be possible changing some of the CSS though for the bg of the "popped" window. Colorbox seems to be pretty nice about making it clear what the CSS is doing and there are multiple example skins. Just my $0.02...

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  • camera picturecallback intent not work

    - by Simon
    After I take the photo, the program automatically goes back like onBackPressed(). When I remove the putExtra, the intent runs. When I put startActivity() after takePicture(), it transfers null data.... I just want to put the image data to another activity to have other use. How can it be achieved? private PictureCallback picture = new PictureCallback(){ @Override public void onPictureTaken(byte[] data, Camera camera) { // TODO Auto-generated method stub Intent intent = new Intent(CameraFilming.this, PhotoPreview.class); intent.putExtra("imageByte", data); //Picture data transfer to next activity startActivity(intent); } }; //take photo by pressing button private class captureBtnListener implements View.OnClickListener{ @Override public void onClick(View v){ capture.setOnClickListener(null); CountDownTimer timer = new CountDownTimer(10000, 1000){ @Override public void onTick(long millisUntilFinished) { // TODO Auto-generated method stub countdown.setText(millisUntilFinished/1000+""); } @Override public void onFinish() { // TODO Auto-generated method stub countdown.setText("0"); camera.takePicture(null, null, picture); } }; timer.start(); } } public class PhotoPreview extends Activity{ private RelativeLayout layout; private ImageView overlay, texture, face1, face2; @Override public void onCreate (Bundle savedInstanceState){ super.onCreate(savedInstanceState); setContentView(R.layout.photo_preview); layout = (RelativeLayout)findViewById(R.id.preview_layout); byte[] data = getIntent().getByteArrayExtra("imageByte"); if (data == null){ Log.d("PhotoPreview", "no image data"); finish(); } Bitmap rawPhotoBitmap = BitmapFactory.decodeByteArray(data, 0, data.length); ImageProcess imgProcess = new ImageProcess(this); Bitmap resizedFace = imgProcess.scaleAccordingWidth(imgProcess.cropImage(rawPhotoBitmap, 840, 125, 440, 560), 77); face1 = new ImageView(this); face1.setImageBitmap(resizedFace); Log.d("testing", "testing"); } }

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  • How does the NY Times iPhone app do this?

    - by ArgMan
    Alright, I have an RSS feed that gets arranged in a UITableView and then the user selects a story and it loads in a UIWebView. However, I'd like to stop using the UIWebView and just use a UITextView or UILabel. This png is what I am trying to do (just display the various text aspects of a news story): http://img411.imageshack.us/img411/2449/screenshot20100315at120.png Let me start off by saying that I have tried to use the usualNSString *myText = [webView stringByEvaluatingJavaScriptFromString:@"document.documentElement.textContent"]; and assign it to a UILabel, but it doesn't work the way that I am implementing it (in webViewDidFinishLoad--is that not correct?) and I get a blank textView and normal webView. If I overlay a UITextView on top of a UIWebView on its own (that is, a webView that just loads one page), the code posted above works fine to display the text I require, but the problem arises when the RSS feed is added into the mix. Ideas and/or help, guys? I've been stuck wondering why this doesn't work as it should for a few days now. If you have a better, more efficient way of doing it then placing the code in webViewDidFinishLoad, please let me know! Does it go in my didSelectRowAtIndexPath? I'm lost here, guys. Thank you very much in advance!

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  • R plotting multiple histograms on single plot to .pdf as a part of R batch script

    - by Bryce Thomas
    I am writing R scripts which play just a small role in a chain of commands I am executing from a terminal. Basically, I do much of my data manipulation in a Python script and then pipe the output to my R script for plotting. So, from the terminal I execute commands which look something like $python whatever.py | R CMD BATCH do_some_plotting.R. This workflow has been working well for me so far, though I have now reached a point where I want to overlay multiple histograms on the same plot, inspired by this answer to another user's question on Stackoverflow. Inside my R script, my plotting code looks like this: pdf("my_output.pdf") plot(hist(d$original,breaks="FD",prob=TRUE), col=rgb(0,0,1,1/4),xlim=c(0,4000),main="original - This plot is in beta") plot(hist(d$minus_thirty_minutes,breaks="FD",prob=TRUE), col=rgb(1,0,0,1/4),add=T,xlim=c(0,4000),main="minus_thirty_minutes - This plot is in beta") Notably, I am using add=T, which is presumably meant to specify that the second plot should be overlaid on top of the first. When my script has finished, the result I am getting is not two histograms overlaid on top of each other, but rather a 3-page PDF whose 3 individual plots contain the titles: i) Histogram of d$original ii) original - This plot is in beta iii) Histogram of d$minus_thirty_minutes So there's two points here I'm looking to clarify. Firstly, even if the plots weren't overlaid, I would expect just a 2-page PDF, not a 3-page PDF. Can someone explain why I am getting a 3-page PDF? Secondly, is there a correction I can make here somewhere to get just the two histograms plotted, and both of them on the same plot (i.e. 1-page PDF)? The other Stackoverflow question/answer I linked to in the first paragraph did mention that alpha-blending isn't supported on all devices, and so I'm curious whether this has anything to do with it. Either way, it would be good to know if there is a R-based solution to my problem or whether I'm going to have to pipe my data into a different language/plotting engine.

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  • Creating transparent gridlines

    - by Rob Penridge
    I'm trying to get the chart's gridlines to be transparent but it doesn't seem to be supported: http://support.sas.com/documentation/cdl/en/grstatug/63302/HTML/default/viewer.htm#n1f71f6e9v037an1jy274v66z4r1.htm I'm doing to try and blend the gridlines with the chart background color (which in my code can change between colors) which would make the gridlines subtle rather than jarring when background colors change. Here is my code: ** ** TAKE THE DEFAULT STYLE BEING USED. MODIFY IT SO THAT ** GRAPH GRIDLINES WILL BE GREEN AND MOSTLY TRANSPARENT *; proc template; define style my_style; parent = styles.default; style GraphGridLines from GraphGridLines / contrastcolor=green transparency=.05; end; run; ** ** LAYOUT TEMPLATE FOR A SIMPLE SERIES CHART *; proc template; define statgraph mychart; begingraph; layout overlay / wallcolor=black xaxisopts=(display=(line) griddisplay=on) yaxisopts=(display=(line)) ; seriesplot x=name y=height / lineattrs=(color=white); endlayout; endgraph; end; run; ** ** PLOT SAMPLE DATA USING CUSTOM STYLE AND CHART LAYOUT WE JUST DEFINED *; ods graphics / width=640 height=640 ; ods html style=my_style; proc sgrender data=sashelp.class template=mychart; run; ods html close; Is there another way to achieve this effect by blending the green color with the background color?

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  • Listen to Response on HTML Form embedded in GWT View?

    - by confile
    I have a HTML like the following: <div> <form> <input type="text" /> <button class="sendForm" value="Send form" /> </form> </div> <script> // post the form with Jquery post // register a callback that handles the response </script> I use this type of form a lot with a JavaScript/JQuery overlay that displays the form. That could be handled for example with plugins like FancyBox. I also want to use this form embedded into a GWT view. Lets assume that the for cannot be created on client side because it has some server based markup language inside to set up some model data. If I want to use this form in GWT I have to do the following. Tell GWT the form request url and use a RequestBuilder to query the html content of this form. Then I can insert it into a div generated by GWT. So far so good. Problem: When the user hits the send button the response is handled my the JQuery callback that is inside the script under the form. Is there a way to access this callback from within GWT? Is there a way to overwrite the JQuery send action? Since, the code is HTML and comes from the server I cannot place ui-binder UiFields inside to get access to these DOM elements. I need to get the response if the submitted form accessible to GWT. Is there a way how I can achieve this with JSNI?

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