Search Results

Search found 4165 results on 167 pages for 'pulse audio'.

Page 40/167 | < Previous Page | 36 37 38 39 40 41 42 43 44 45 46 47  | Next Page >

  • Software that will extract the individual audio channels from a WMA file

    - by typoknig
    I have a 6 channel WMA file and I would like to extract each of those 6 channels into its own mono WAV file. This is a simple task with AC-3 audio files, but apparently not with WMA. I could re-encode the WMA as an AC-3 then extract the streams, but I want lossless solution. Please only confirmed solutions. I have put a lot of time into searching for a solution and have had my fill of "try this" and "this might work".

    Read the article

  • good player to use for audio books

    - by doug
    Hi there i just find that is useful to listen audio books, but when it is about tacking notices, the play/pause, adding bookmarks is impossible with the regular players(windows media player, vlc, bsplayer, winamp). Do you know a better alternative to that?

    Read the article

  • Dvd flick audio out of sync problem?

    - by DvDfLiCk
    When I burn a .avi or any other type of file sometimes the audio is out of sync. How can I fix this problem should I burn it at a slow or faster speed. Please leave a couple of suggestions on how to fix this problem. Now before you ask the files where already in sync before burning with DVD flick.

    Read the article

  • Streaming audio/video in a publicly-hosted server increases bandwith usage

    - by Eka
    I have a website hosted in a public server (withoud any streaming content) ,using public hosting instead of private because its cheaper. But in public hosting their are limitations when compared to private hosting such as monthly bandwidth usage (1 GB), disk space, cpu usage etc. I am planning to embedd videos and audios (from other websites like youtube) to my already existing website. My question is if a client streams a embedded video/audio (hosted in another website) from my website any change in bandwidth occurs.

    Read the article

  • How to right click and play audio folder on Windows Media Player 12

    - by Mehper C. Palavuzlar
    It's always been hard for me to add a music folder with subfolders to Windows Media Player's playlist. I double click a file in the folder (or click on WMP shortcut), WMP opens, and I drag the other files or folders manually to the playlist. Isn't there an option to add a right-click context menu item that can automatically add all audio contents in a folder (with subfolders) to WMP playlist?

    Read the article

  • Is there an equivalent to Airfoil available for Linux?

    - by Chris Adams
    Hi there, I just stumbled across this Airfoil on Mac OS X, which lets me 'throw' music from my laptop to any other linux machine, iPhone or other device hooked up to a better set of speakers than my laptop - here's the page below: http://www.rogueamoeba.com/airfoil/mac/ What tools would I use to recreate this functionality on a linux box - are there any nice GUI interfaces to something like pulse audio (which is what I imagine I'd use ) for doing this? Thanks

    Read the article

  • Any screen capture software that captures webcam, microphone inputs too ?

    - by mohanr
    I am going to conduct a user study. Apart from capturing the screen while the user is interacting with the system, I also want to capture the video/audio of the user. Is there any software that in addition to capturing the screen also overlays it with the webcam/microphone inputs. The goal is to capture the complete experience of the user: key/mouse interactions with the system along with their facial/vocal responses. I know that I can maybe run a screen-capture software and also run a software for capturing webcam audio/video alongside and try to sync/overlay both these streams with timestamps. But I am going to be dealing with probably several hundred hours of data. So I am looking for a tool that can streamline the process for me amap and help me keep my sanity at end of the process. Thanks,

    Read the article

  • How do I set up live audio streams to a DLNA compliant device?

    - by Takkat
    Is there a way to stream the live output of the soundcard from our 12.04.1 LTS amd64 desktop to a DLNA-compliant external device in our network? Selecting media content in shared directories using Rygel, miniDLNA, and uShare is always fine - but so far we completely failed to get a live audio stream to a client via DLNA. Pulseaudio claims to have a DLNA/UPnP media server that together with Rygel is supposed to do just this. But we were unable to get it running. We followed the steps outlined in live.gnome.org, this answer here, and also in another similar guide. As soon as we select the local audio device, or our GST-Launch stream in the DLNA client Rygel displays the following message and the client states it reached the end of the playlist: (rygel:7380): Rygel-WARNING **: rygel-http-request.vala:97: Invalid seek request This is how we configured GST-Launch in rygel.conf: [GstLaunch] enabled=true launch-items=mypulseaudiosink mypulseaudiosink-title=Audio on @HOSTNAME@ mypulseaudiosink-mime=audio/x-wav mypulseaudiosink-launch=pulsesrc device=<device> ! wavpackenc For <device> we tried with the default sink name, this name appended with .monitor, and in addition with upnp-sink and upnp.monitor that was created when we selected DLNA media server from paprefs. We also tried to encode using lamemp3enc with no luck. These are our pulseaudio modules: http://paste.ubuntu.com/1202913/ These are our sinks: http://paste.ubuntu.com/1202916/ Did we miss any other additional configuration needed to get this running? Are there any other alternatives for sending the audio of our soundcard as live stream to a DLNA client?

    Read the article

  • How do you play or record audio (to .WAV) on Linux in C++? [closed]

    - by Jacky Alcine
    Hello, I've been looking for a way to play and record audio on a Linux (preferably Ubuntu) system. I'm currently working on a front-end to a voice recognition toolkit that'll automate a few steps required to adapt a voice model for PocketSphinx and Julius. Suggestions of alternative means of audio input/output are welcome, as well as a fix to the bug shown below. Here is the current code I've used so far to play a .WAV file: void Engine::sayText ( const string OutputText ) { string audioUri = "temp.wav"; string requestUri = this->getRequestUri( OPENMARY_PROCESS , OutputText.c_str( ) ); int error , audioStream; pa_simple *pulseConnection; pa_sample_spec simpleSpecs; simpleSpecs.format = PA_SAMPLE_S16LE; simpleSpecs.rate = 44100; simpleSpecs.channels = 2; eprintf( E_MESSAGE , "Generating audio for '%s' from '%s'..." , OutputText.c_str( ) , requestUri.c_str( ) ); FILE* audio = this->getHttpFile( requestUri , audioUri ); fclose(audio); eprintf( E_MESSAGE , "Generated audio."); if ( ( audioStream = open( audioUri.c_str( ) , O_RDONLY ) ) < 0 ) { fprintf( stderr , __FILE__": open() failed: %s\n" , strerror( errno ) ); goto finish; } if ( dup2( audioStream , STDIN_FILENO ) < 0 ) { fprintf( stderr , __FILE__": dup2() failed: %s\n" , strerror( errno ) ); goto finish; } close( audioStream ); pulseConnection = pa_simple_new( NULL , "AudioPush" , PA_STREAM_PLAYBACK , NULL , "openMary C++" , &simpleSpecs , NULL , NULL , &error ); for (int i = 0;;i++ ) { const int bufferSize = 1024; uint8_t audioBuffer[bufferSize]; ssize_t r; eprintf( E_MESSAGE , "Buffering %d..",i); /* Read some data ... */ if ( ( r = read( STDIN_FILENO , audioBuffer , sizeof (audioBuffer ) ) ) <= 0 ) { if ( r == 0 ) /* EOF */ break; eprintf( E_ERROR , __FILE__": read() failed: %s\n" , strerror( errno ) ); if ( pulseConnection ) pa_simple_free( pulseConnection ); } /* ... and play it */ if ( pa_simple_write( pulseConnection , audioBuffer , ( size_t ) r , &error ) < 0 ) { fprintf( stderr , __FILE__": pa_simple_write() failed: %s\n" , pa_strerror( error ) ); if ( pulseConnection ) pa_simple_free( pulseConnection ); } usleep(2); } /* Make sure that every single sample was played */ if ( pa_simple_drain( pulseConnection , &error ) < 0 ) { fprintf( stderr , __FILE__": pa_simple_drain() failed: %s\n" , pa_strerror( error ) ); if ( pulseConnection ) pa_simple_free( pulseConnection ); } } NOTE: If you want the rest of the code to this file, you can download it here directly from Launchpad.

    Read the article

  • Voices disappear when using headphones.

    - by James
    How do I declare a variable in C? P.S. I have a pair of SteelSeries Siberia headphones. I've noticed that when watching some films the voices are completely silent, yet when I unplug the headset and listen through my speakers they are there and sound normal. I have no other software that could be interfering with it and it happens regardless of the software I use for playback (I've tried VLC, WMP and Quicktime). It is so strange, and it almost sounds deliberate - the rest of the audio is untouched but voices disappear. The films only have single audio tracks, and it doesn't happen with every film. Can anyone give me any hints as to what could possibly cause this? I am stumped!

    Read the article

  • WinXP keyboard input repeat rate problem

    - by Victor Sorokin
    I have problem similar to http://superuser.com/questions/33981/problems-with-kvm-switch-and-keyboard-repeat-rate-on-windows-xp: When I press and hold some key it's repeated random number of times, after that repeat stops and I need to release key and press it again to make repeat continue. If there's simultaneous sound playback and repeat is stopped, sound's stuck while I hold key with unpleasant drumming as if there's some audio problem. This issue is reproducible in WinXP Safe Mode. On the same config under Linux there's no issue. My config: List item PS/2 Logitech Keyboard USB Mouse MB M3A/H-HDMI WinXP Pro English SP2 with added Russian layout (WinXP loads via GRUB2) Realtek audio drivers for AC97 Thanks for your suggestions J

    Read the article

  • Are there any free voice transcription software?

    - by netvope
    I have some 1-hour-long voice recordings containing useful information that I may need to look up in the future. Instead of transcribing them myself (which will take me many hours), I want to automate it using software. I don't need an accurate transcription; it's OK as long as I can get an idea of what was being talked about by skimming over the transcription. With this, I can quickly figure out which part of the audio contains the information I need, and is much more convenient than seeking randomly. In theory I could write a program to split the audio into 3 minutes chucks and pipe them into Google Voice's free voicemail transcription service... But I hope there are better solutions. Do you know any free voice transcription software? Note: Free trials are also acceptable

    Read the article

  • Fuzzy Sound / Crackling

    - by Walter White
    Whenever I play music through my headphones on my laptop, I get a little bit of fuzz or cracking that is noticeable at lower volumes. When I listen through my phone, the sound is much clearer, both when music is playing and nothing is playing. The noise is more noticeable with my Sennheiser 280 PRO headphones than with earbuds. Is there anything I can do to improve audio playback on my laptop? I am surprised that the audio quality is better on my phone than my laptop which should have better hardware.

    Read the article

  • Turtle Beach Headset Chat Volume Wheel on Windows

    - by Todd Freed
    I have this headset http://www.turtlebeach.com/product-detail/headsets-legacy/ear-force-x11/235 I am using it with a Windows 8.1 PC using digital audio out on my motherboard (no dedicated sound card). The cable has 2 volume wheels labelled "Game" and "Chat". I would like to be able to control, say Google Hangouts or Skype volume with the chat wheel, and all other audio with the other wheel. Is this possible? The closest thing I can find is "Communications Device" vs "Device" under the Sound control panel in Windows.

    Read the article

  • Video conferencing software that allows a participant to mute individual users

    - by Chris Dutrow
    Have a few people working in an office and then a few more people working from home. We would all like to video chat skype-style, but for the people in the office, everything that is said by someone in the same room "echos". The echo is because the hear it one time through the actual air, and then again through their headphones or speakers: Unsure of the best way to solve this problem, but one way seems to be to use an application that enables the user to mute audio from another participant. Then the people in the office could mute all audio from other people in the same room, thus removing the echo effect. Any suggestions or ideas? Thanks so much!

    Read the article

  • How do I relay output from a soundboard into input on skype?

    - by Anthony
    I'm trying to find a way to play audio from flash soundboards to people on skype. I apparently do not have Wave/Stereo mix/What u hear supported on my soundcard (I have windows 7 professional). I only have one soundcard, and I'm usually using headset. However, I have another laptop with windows vista on it that does have stereo mix available. The problem is, it still doesn't work. When I click an audio bit it just doesn't do anything. It plays on my end, but not to the person on the other end. Is there a way to do this? What am I missing?

    Read the article

  • HDMI Sound for HTPC

    - by Brent Arias
    I have the (perhaps) the same problem as stated in this other HDMI sound to HTPC question. I tried the advice of clicking on the speaker in the system tray. I can see the HDMI audio device I want to use. That device claims to be functioning properly. But there is no sound, and it won't let me select it as the active audio device. When I click on the troubleshooter, it says that there are no speakers connected. I would think this is because my computer us unable to pipe sound through the video card (preventing the HDMI from carrying it), except that it truly claims that it has an HDMI sound device that is working correctly. So I'm not sure what is wrong at this point. Thoughts? My system is Windows 7 x64. In case it makes a difference, the video card I'm using is this GeForce GTX 560

    Read the article

  • On Windows 7, how can I tell if a recording is multi-channel without third party tools? [migrated]

    - by engineerchuan
    A customer has an audio that is confidential and can't send it to me. He also would not like to install other tools. He has a basic Windows 7 install. Is there any way to tell whether the recording is one channel or two channel? Normally, I would just get the audio and soxi it. Or, I would tell him to install Audacity or equivalent sound editor and open it up. I also thought that if you right clicked and looked at the size, bit rate, and length, you could get number of channels but bit rate already factors in number of channels. Sorry I'm not giving you a lot to work with.

    Read the article

  • On Windows 7, how can I tell if a recording is multi-channel without third party tools?

    - by engineerchuan
    A customer has an audio that is confidential and can't send it to me. He also would not like to install other tools. He has a basic Windows 7 install. Is there any way to tell whether the recording is one channel or two channel? Normally, I would just get the audio and soxi it. Or, I would tell him to install Audacity or equivalent sound editor and open it up. I also thought that if you right clicked and looked at the size, bit rate, and length, you could get number of channels but bit rate already factors in number of channels. Sorry I'm not giving you a lot to work with.

    Read the article

  • Catch headset pause/play keypresses in Windows

    - by akshay2000
    I have a new Ultrabook which has single audio jack for input and output instead for separate 3.5 mm jacks we used to have on older machines. The jack is probably similar to American Audio Jack specification or like the one found on Macbook Pro. I have tried to use it with the Apple, HTC, Nokia earphones which ship with most of the smartphones. Microphone on the headset works the way it should. Thing is that the headsets also come with remote controls to control volume and playback. I am sure that those key presses are sent to the Windows. I was hoping to catch those events and bind those to actual media keys so that I can control music playback. I guess this happens on Macs. I want to do the similar thing on the Windows. I'm just not sure where I can catch the events. Driver level? Application level?

    Read the article

  • Increase Volume of an MKV Video from Linux Terminal

    - by The How-To Geek
    I've got a large amount of .MKV video files which seem to all play at a very low volume - I end up having to turn the TV up all the way to hear them, which is really irritating when I switch to another channel and wake the dead because it's so loud. What I'm looking for is a command-line method to increase the volume (so I can run it on all of them quickly) that would hopefully work regardless of the audio codec in use in the particular file. (I don't mind hard-coding the output audio though). For reference, I'm using Ubuntu 9.04 on my server, and the files are being played back with Boxee on a Mac Mini, but the volume problem is the same on Windows too.

    Read the article

  • How do I fix the audio on my laptop. model Fujitsu B6220

    - by user89756
    I reinstalled Ubuntu 12.04 on my laptop because the Unity desktop was freezing. Reinstalling 12.04 seems to have fixed the freezing problem, but now the audio does not work. When I go to SettingsAudio and under the Output tab it only has the option for Digital Output. There is no option for Analog Output. The sound card show up under lspci as: "00:1b.0 Audio device: Intel Corporation N10/ICH 7 Family High Definition Audio Controller (rev 02)" What would be the command to reinstall the audio subsystem? If that would fix it...

    Read the article

< Previous Page | 36 37 38 39 40 41 42 43 44 45 46 47  | Next Page >