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  • Manipulating Human Tasks (for testing) by Mark Nelson

    - by JuergenKress
    A few months ago, while working on a BPM migration, I had the need to look at the status of human tasks, and to manipulate them – essentially to just have a single user take random actions on them at some interval, to help drive a set of processes that were being tested. To do this, I wrote a little utility called httool.  It reuses some of the core domain classes from my custom worklist sample (with minimal changes to make it a remote client instead of a local one). I have not got around to documenting it yet, but it is pretty simple and fairly self explanatory.  So I thought I would go ahead and share it with folks, in case anyone is interested in playing with it. You can get the code from my ci-samples repository on java.net: git clone git://java.net/ci4fmw~ci-samples It is in the httool directory. I do plan to get back to this “one day” and enhance it to be more intelligent – target particular task types, update the payload, follow a set of “rules” about what action to take – so that I can use it for more driving more interesting test scenarios.  If anyone is feeling generous with their time, and interested, please feel free to join the java.net project and hack away to your heart’s content. SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Facebook Wiki Technorati Tags: Mark Nelson,Human Task,SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

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  • A Reusable Builder Class for Ruby Testing

    - by Liam McLennan
    My last post was about a class for building test data objects in C#. This post describes the same tool, but implemented in Ruby. The C# version was written first but I originally came up with the solution in my head using Ruby, and then I translated it to C#. The Ruby version was easier to write and is easier to use thanks to Ruby’s dynamic nature making generics unnecessary.  Here are my example domain classes: class Person attr_accessor :name, :age def initialize(name, age) @name = name @age = age end end class Property attr_accessor :street, :manager def initialize(street, manager) @street = street @manager = manager end end and the test class showing what the builder does: class Test_Builder < Test::Unit::TestCase def setup @build = Builder.new @build.configure({ Property => lambda { Property.new '127 Creek St', @build.a(Person) }, Person => lambda { Person.new 'Liam', 26 } }) end def test_create assert_not_nil @build end def test_can_get_a_person @person = @build.a(Person) assert_not_nil @person assert_equal 'Liam', @person.name assert_equal 26, @person.age end def test_can_get_a_modified_person @person = @build.a Person do |person| person.age = 999 end assert_not_nil @person assert_equal 'Liam', @person.name assert_equal 999, @person.age end def test_can_get_a_different_type_that_depends_on_a_type_that_has_not_been_configured_yet @my_place = @build.a(Property) assert_not_nil @my_place assert_equal '127 Creek St', @my_place.street assert_equal @build.a(Person).name, @my_place.manager.name end end Finally, the implementation of Builder: class Builder # defaults is a hash of Class => creation lambda def configure defaults @defaults = defaults end def a(klass) temp = @defaults[klass].call() yield temp if block_given? temp end end

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  • Testing for Auto Save and Load Game

    - by David Dimalanta
    I'm trying to make a simple app that will test the save and load state. Is it a good idea to make an app that has an auto save and load game every time the newbies open the first app then continues it on the other day? I'm trying to make a simple app with a simple moving block sprite, starting at the center coordinate. Once I moved the sprite to the top by touch n' drag, I touch the back key to close the app. I expected that once I re-open the app and the block sprite is still at the top. But instead, it goes back to the center instead. Where can I find more ways to use the preferences or manipulating by telling the dispose method to dispose only specific wastes but not the important records (fastest time, last time where the sprite is located via coordinates, etc.). Is there really an easy way or it has no shortcuts but most effective way? I need help to expand more ideas. Thank you. Here are the following links that I'm trying to figure it out how to use them: http://www.youtube.com/watch?v=gER5GGQYzGc http://www.badlogicgames.com/wordpress/?p=1585 http://www.youtube.com/watch?v=t0PtLexfBCA&feature=relmfu Take note that these links above are codes. But I'm not looking answers for code but to look how to start or figure it out how to use them. Tell me if I'm wrong.

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  • Unit testing internal methods in a strongly named assembly/project

    - by Rohit Gupta
    If you need create Unit tests for internal methods within a assembly in Visual Studio 2005 or greater, then we need to add an entry in the AssemblyInfo.cs file of the assembly for which you are creating the units tests for. For e.g. if you need to create tests for a assembly named FincadFunctions.dll & this assembly contains internal/friend methods within which need to write unit tests for then we add a entry in the FincadFunctions.dll’s AssemblyInfo.cs file like so : 1: [assembly: System.Runtime.CompilerServices.InternalsVisibleTo("FincadFunctionsTests")] where FincadFunctionsTests is the name of the Unit Test project which contains the Unit Tests. However if the FincadFunctions.dll is a strongly named assembly then you will the following error when compiling the FincadFunctions.dll assembly :      Friend assembly reference “FincadFunctionsTests” is invalid. Strong-name assemblies must specify a public key in their InternalsVisibleTo declarations. Thus to add a public key token to InternalsVisibleTo Declarations do the following: You need the .snk file that was used to strong-name the FincadFunctions.dll assembly. You can extract the public key from this .snk with the sn.exe tool from the .NET SDK. First we extract just the public key from the key pair (.snk) file into another .snk file. sn -p test.snk test.pub Then we ask for the value of that public key (note we need the long hex key not the short public key token): sn -tp test.pub We end up getting a super LONG string of hex, but that's just what we want, the public key value of this key pair. We add it to the strongly named project "FincadFunctions.dll" that we want to expose our internals from. Before what looked like: 1: [assembly: System.Runtime.CompilerServices.InternalsVisibleTo("FincadFunctionsTests")] Now looks like. 1: [assembly: System.Runtime.CompilerServices.InternalsVisibleTo("FincadFunctionsTests, 2: PublicKey=002400000480000094000000060200000024000052534131000400000100010011fdf2e48bb")] And we're done. hope this helps

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  • Visual Web Developer 2010 Express, automated testing, and SVN

    - by Mr. Jefferson
    We have an HTML designer who is not a developer but needs to modify .aspx files from our ASP.NET 2.0 projects from time to time in order to get CSS to work properly with them. Currently, this involves giving her the .aspx page by itself, which she opens and edits via Visual Studio 2008 (her computer used to be a developer's). I'm considering getting her set up with Visual Web Developer 2010 Express and Subversion access so she can be more independent, but I wanted to make sure VS Express will work properly with what we do. So: Does VWD 2010 Express support automated tests? If no to the above, what happens when it opens a solution file that includes a test project, modifies it, and saves it? Are there any potential snags with setting up AnkhSVN with VWD 2010 Express?

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  • Web Development Services - Contribution of Programming and Testing

    Web Development Services include development of basic websites to highly complex and structured websites. Earlier local personal computer revolutionized the market and started offering application to cater all user needs but their mission and vision lacked the flexibility. Hence loop was filled after World Wide Web invented.

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  • Gradual approaches to dependency injection

    - by JW01
    I'm working on making my classes unit-testable, using dependency injection. But some of these classes have a lot of clients, and I'm not ready to refactor all of them to start passing in the dependencies yet. So I'm trying to do it gradually; keeping the default dependencies for now, but allowing them to be overridden for testing. One approach I'm conisdering is just moving all the "new" calls into their own methods, e.g.: public MyObject createMyObject(args) { return new MyObject(args); } Then in my unit tests, I can just subclass this class, and override the create functions, so they create fake objects instead. Is this a good approach? Are there any disadvantages? More generally, is it okay to have hard-coded dependencies, as long as you can replace them for testing? I know the preferred approach is to explicitly require them in the constructor, and I'd like to get there eventually. But I'm wondering if this is a good first step.

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  • Should devs, testers and business users have one unified test script?

    - by Carlos Jaime C. De Leon
    In development, I would normally have my own test scripts that would document the data, scenarios and execution steps that I plan to test; this is my dev test plan. When the functionality has been deployed to Test, testers test it using their own test script that they wrote. In UAT, the business user then tests using their own test plan. In retrospect, it looks like this provides a better coverage, with dev tests having a mix of black and white box testing, while testers and business users focus on black box testing. But on the other hand, this brings up distinct test cases that only are executed per stage (ie. some cases which testers thought of are only executed on Test stage) and it would like the dev missed it, which makes it a finding/bug. Is it worth consolidating the test scripts from the start? Thus using one unified test script, or is it abit difficult to do this upfront?

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  • Questions to ask interviewer in an Interview

    - by chota
    Hello All, I have an SDET interview upcoming week. I have been preparing since long. It is a good company. I am working as SDET since two year. I wonder what questions should i ask to my interviewer regarding testing and other thing. I would appreciate your help if you give me some sample questions that i should ask to my interviewer during the interview. Some of them i thoughts are a) What type of testing methodologies do you use? Do you have triage meeting everyday? What percentage of code coverage is done by unit tests? I do not find these questions to be more effective, i would appreciate if somebody could help me out in coming out with better question?

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  • Installing, Configuring, and Testing WebLogic Server 12c Developer Zip Distribution in NetBeans

    - by JuergenKress
    This tutorial covers how to install Oracle WebLogic Server 12c (12.1.1) developer zip file distribution on Windows and configure it as a Java EE Application Server in NetBeans. Also covers how to test the WebLogic Server installation by deploying a Web application based on JSF and JPA entities. WebLogic Partner Community For regular information become a member in the WebLogic Partner Community please visit: http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. BlogTwitterLinkedInMixForumWiki Technorati Tags: WebLogic installation,Netbeans,Developer zip,WebLogic Community,Oracle,OPN,Jürgen Kress

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  • Should testers approve releases, or just report on tests?

    - by Ernest Friedman-Hill
    Does it make sense to give signoff authority to testers? Should a test team Just test features, issues, etc, and simply report on a pass/fail basis, leaving it up to others to act on those results, or Have authority to hold up releases themselves based on those results? In other words, should testers be required to actually sign off on releases? The testing team I'm working with feels that they do, and we're having an issue with this because of "testing scope creep" -- the refusal to approve releases is sometimes based on issues explicitly not addressed by the release in question.

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  • Why IBM DB2 DBAs Love Load Testing

    A load test gives the database administrator quite a lot of valuable information and may make the difference between poor and acceptable application performance. Here are some proactive tips to make your IBM DB2 production implementation a success.

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  • MEF, IServiceProvider and Testing Visual Studio Extensions

    - by Daniel Cazzulino
    In the latest and greatest version of Visual Studio, MEF plays a critical role, one that makes extending VS much more fun than it ever was. So typically, you just [Export] something, and then someone [Import]s it and that's it. MEF in all its glory kicks in and gets all your dependencies satisfied. Cool, you say, so let's now import ITextTemplating and have some T4-based codegen going! Ah, if only it was that easy. Turns out by default, none of the VS built-in services are exposed to MEF, apparently because there wasn't enough time to analyze the lifetime, initialization, dependencies, etc. for each one before launch, which makes perfect sense. You don't want to blindly export everything now just in case. There's also the whole VS package initialization thing which in this version of VS is not so transparently integrated with the MEF publishing side (i.e. a MEF export from a package can get instantiated before its owning package, and in fact, the package can remain unloaded forever and the export will continue to be visible to anyone)....Read full article

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  • Long delays in Unity3D substance generation

    - by Josh Buhler
    Currently working on an iOS/Android project in Unity3d, and we're seeing some incredibly long times for generating substances between testing runs. We can run the game, but once we shut down the playback, Unity begins to re-import all off the substances built using Substance Designer. As we've got a lot of these in our game, it's starting to lead to 5 minute delays between testing runs just to test a small change. Any suggestions or parameters we should check that could possibly prevent Unity from needing to regenerate these substances every time? Shouldn't it be caching these things somewhere?

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  • Returning JsonResult From ASP.NET MVC 2.0 Controller and Unit Testing

    This post will show how to return a simple Json result from an ASP.NET MVC 2.0 web project.  It will show how to test that result inside a unit test and essentially pick apart the Json, just like a JavaScript (or other client) would do.  It seems like it should be very simple (and indeed, [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Returning JsonResult From ASP.NET MVC 2.0 Controller and Unit Testing

    This post will show how to return a simple Json result from an ASP.NET MVC 2.0 web project.  It will show how to test that result inside a unit test and essentially pick apart the Json, just... This site is a resource for asp.net web programming. It has examples by Peter Kellner of techniques for high performance programming...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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