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  • Collision detection in 3D space

    - by dreta
    I've got to write, what can be summed up as, a compelte 3D game from scratch this semester. Up untill now i have only programmed 2D games in my spare time, the transition doesn't seem tough, the game's simple. The only issue i have is collision detection. The only thing i could find was AABB, bounding spheres or recommendations of various physics engines. I have to program a submarine that's going to be moving freely inside of a cave system, AFAIK i can't use physics libraries, so none of the above solves my problem. Up untill now i was using SAT for my collision detection. Are there any similar, great algorithms, but crafted for 3D collision? I'm not talking about octrees, or other optimalizations, i'm talking about direct collision detection of one set of 3D polygons with annother set of 3D polygons. I thought about using SAT twice, project the mesh from the top and the side, but then it seems so hard to even divide 3D space into convex shapes. Also that seems like far too much computation even with octrees. How do proffessionals do it? Could somebody shed some light.

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  • System boots in console + login loop

    - by Imagicien
    I messed up my system while trying to fix permission problems for setting up a LAMP local server. I tried this solution: How to avoid using sudo when working in /var/www? without success. Then I saw this solution: Permissions issue: how can Apache access files in my Home directory? I understood that I had to change the permissions of my root directory (among others), so I executed: sudo chmod 710 / I also changed the user group on / to www-data. I also did these operations on /home. I'm pretty sure one of those commands broke something, because it's the last commands I executed, and after that, my system showed strange/broken behavior: Firefox stopped showing pages Some icons got replaced by an red X icon (meaning "Icon not found" I guess) Applications refused to launch (no reaction) After rebooting: I got a strange graphical message talking about not being able to mount something, asking me if I wanted to wait, and talking about /tmp (I forgot the message since I was in shock) My system now boots in console, and when I login, it flashes unsignificant stuff* before re-asking me to login. My important data is on Ubuntu One. I'd prefer not having to reinstall from scratch. Is there a way to regain access to my system? Thanks a lot for your help. *Looks like a terminal header with the name of the OS and other info. Doesn't seem important.

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  • Adaptive Case Management Modeling with CMMN by Jessica Ray

    - by JuergenKress
    A new version of Oracle BPM Suite 11.1.1.7 with Adaptive Case Management (ACM) is now available, so what will that mean for requirements gathering? BPM project requirements can be documented using Business Process Model and Notation (BPMN 2.0). For ACM, there is a new notation in the works. It is called Case Management Model and Notation (CMMN). For now, this notation isn’t included as a modeling tool in the new version of Oracle BPM Suite 11.1.1.7 with ACM, but it is possible that a modeling tool could be included in a future release. What is CMMN? CMMN is a standard intended to capture the common elements that Case Management Products use, the same way that BPMN is a standard for BPM products (such as Oracle BPM). CMMN is created by the Object Management Group (OMG) and is still in the beta version. In April 2014, OMG released the second beta version the CMMN 1.0, and the most recent version is available here. CMMN captures some of the elements that are commonly used when talking about ACM such as Cases, Milestones, and Tasks. It also introduces some elements that you may not automatically hear when talking about ACM such as Stages, Events, and Decorators. Here is a quick summary at a few (but not all) of the elements of CMMN taken from the CMMN spec. A Few CMMN Elements Read the complete article here SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Facebook Wiki Technorati Tags: Jessica Ray,Avio,Adaptive Case Management,ACM,CMMN,SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

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  • How do you explain to an "agile" team that they still need to plan the software they write?

    - by user23157
    This week at work I got agiled yet again. Having gone through the standard agile, TDD, shared ownership, ad hoc development methodology of never planning anything beyond a few user stories on a piece of card, verbally chewing the cud over the technicallities of a 3rd party integration ad nauseam without ever doing any real thinking or due dilligence and architecturally coupling all production code to the first test that comes into anyone's head for the past few months we reach the end of a release cycle and lo and behold the main externally visible feature that we have been developing is too slow to use, buggy, becoming labyrinthinly complex and completely inflexible. During this process "spikes" were done but never documented and not a single architectural design was ever produced (there was no FS, so what the hell eh, if you don't know what you are developing, how can you plan or research it?) - the project passed from pair to pair, each of whom only ever focused on a single user story at a time and well the result was inevitable. To resolve this I went off the radar, went (the dreaded) waterfall, planned, coded and basically didn't swap off the pair and tried as much as I could to work alone - focusing on solid architecture and specifications rather than unit tests which will come later once everything is pinned down. The code is now much better and is actually totally usable, flexible and fast. Certain people seem to have really resented me doing this and have gone out of their way to sabotage my efforts (possibly unconsciously) because it goes against the holy process of agile. So how do you, as a developer, explain to the team that it is not "un-agile" to plan their work, and how do you fit planning into the agile process? (I'm not talking about the IPM; I'm talking about sitting down with a problem and sketching out an end-to-end design that says how a problem should be solved in sufficient detail that anyone who works on the problem knows what architecture and patterns they should be using and where the new code should integrate into existing code)

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  • Office arangement - comfort vs. teamwork?

    - by finrod
    Our team works in an open-space office. Luckily the cubicles are quite big (L shaped tables for everyone!), there is quite a lot of space so we are not sandwiched. Without going into further detail, there are comfortable spots (window), normal spots and stupid spots (near the corridor). Until recently, the development team of twelve engineers was seated so that all types of spots were occupied and we were all close together. In the old arrangement, verbal communication was very easy - half of the team was withing talking distance. The other half was like ten steps away. Often times I could ask, discuss, solve problems without leaving the cube. Most of the communication is work related, no bullshit or mental masturbation that would unnecessarily distract others. Now we have moved to another part of the building and have larger space to occupy. At this point, everyone could pick their spot. Naturally all stupid spots are left empty (for the poor newcomers to occupy bwehaha). In the new arrangement, the development team is stretched across the floor and some of the key engineers are seated 'far' from each other - definitely not within talking distance. I have yet to experience how this works out but am getting concerned that team work and communication may have been traded for personal comfort. Finally the questions... What do you think is better office arrangement? Such that allows for free verbal communication but trading for some developer's comfort, or such that potentially hinders verbal communication but makes developer's more comfortable in their spot? Or maybe it does not matter at all and we will evolve to be efficient in any arrangement? What is your personal experience? Note - yes I read books and posts how workplace is important in our job. However in this case - we are all still in open space and the difference between the different spots are not really groundbreaking. So I'm thinking the little comfort that few developers gain is not worth the loss of easy communication.

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  • JavaOne Russia: Great Line Up

    - by Geertjan
    I'm (we're) in New York, a week of vacation. (Growing list of photos can be found here.) A week in Brooklyn, and around, flea markets, book stores, museums, music. One of several highlights will be seeing "Death of a Salesman" with Philip Seymour Hoffman in the main role, tomorrow. However, mentally, at least partly, I'm in Moscow, at JavaOne Moscow, 17 & 18 April. http://www.oracle.com/javaone/ru-en/index.html I'm doing two items there, thankfully on the first day, I always think the sooner the better: Tuesday 12:30 - 13:15 -- Unlocking the Java EE 6 Platform (in the Keynote Hall) Tuesday 16:30 - 18:15 -- Rapid Corporate Desktop Development (in HOL Room) Several speakers I'm looking forward to seeing there include Bert Ertman who will be talking about Spring/Java EE 6 migration, Dalibor Topic talking about Lambda expressions in JDK 8, Arun Gupta with his Java EE 6 HOL (appears to be a partial overlap with my session), and various others. And I hope I will make it to Angela Caicedo's HOL on JavaFX. The whole program, which is available via the link above, indicates that many (dare I say "most"?) of the sessions will be using NetBeans in one way or another. Looks like it will be a great conference.

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  • GPU based procedual terrain borders?

    - by OnePie
    I'm working on a game that preferibly should feature a combination of designed and procedually generated terrain where the designer specifies in somewhat detailed terms what type of terrain a given area will have (grasslands, forest etc...) and then a precedual algorithm takes care of the rest. I'm not talking about minecraft style biomoes, but rather the game map for a strategy game. Each 'area' will not take up that much of the screen, and thus be more akin to a tile whose texture is procedually generated. While procedually generating terrain textures on the GPU are not that difficult, the hard part is making the borders between them look good. Currently, the 'tiles' are large enough to be visible (due to memory constraints mainly, we are talking planetary sized textures for a game taking place in space and on a continental ground view with seamless transitions between them) and creating good borders between them with an algorithm that is fast enough to be useful has proven difficult. Sampling the n-surrounding pixels and using the combiened result did not yield very good borders and was fairly slow on the GPU to boot (ca 12ms for me, that is without any lighning or shading and with very simple terrain texture shaders). So are there any practical known methods to solve this problem?

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  • Prefer class members or passing arguments between internal methods?

    - by geoffjentry
    Suppose within the private portion of a class there is a value which is utilized by multiple private methods. Do people prefer having this defined as a member variable for the class or passing it as an argument to each of the methods - and why? On one hand I could see an argument to be made that reducing state (ie member variables) in a class is generally a good thing, although if the same value is being repeatedly used throughout a class' methods it seems like that would be an ideal candidate for representation as state for the class to make the code visibly cleaner if nothing else. Edit: To clarify some of the comments/questions that were raised, I'm not talking about constants and this isn't relating to any particular case rather just a hypothetical that I was talking to some other people about. Ignoring the OOP angle for a moment, the particular use case that I had in mind was the following (assume pass by reference just to make the pseudocode cleaner) int x doSomething(x) doAnotherThing(x) doYetAnotherThing(x) doSomethingElse(x) So what I mean is that there's some variable that is common between multiple functions - in the case I had in mind it was due to chaining of smaller functions. In an OOP system, if these were all methods of a class (say due to refactoring via extracting methods from a large method), that variable could be passed around them all or it could be a class member.

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  • What are the most necessary non-language specific things a programmer needs to know?

    - by Josh
    I've been thinking about this a lot lately. Right now I work at a little web company, am almost done with school, and have written an iPhone app, but I'm not sure what else I need to focus my learning energies on. I've decided I want to do software programming, so I've been actively reading everything I can get my hands on that deals with Objective-C / C++ (Cocoa, OpenGL, etc). But those are not the things I'm talking about. I know I need to "master" a language or two. What I'm talking about are the other "things". Things such as learning and using source control, design patterns, etc. What thing (or things, just one per response), would you say I should concurrently be focusing on? You can consider in your answer that I'm wanting to do the aforementioned career path, but you don't have to. I just want a nice list of things to research, and actually use in my career. Also, can someone help me with tagging this? I'm not sure what exactly would be a good tag for such a question.

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  • Getting "Using two-stage rotation animation" warning with UIImagePickerController

    - by Kay
    Hi, I wrote simple code to test UIImagePickerController: @implementation ProfileEditViewController - (void)viewDidLoad { [super viewDidLoad]; photoTaker_ = [[UIImagePickerController alloc] init]; photoTaker_.delegate = self; photoTaker_.sourceType = UIImagePickerControllerSourceTypeCamera; photoTaker_.showsCameraControls = NO; } - (void)viewDidAppear: (BOOL)animated { [self presentModalViewController: photoTaker_ animated: NO]; } @end And I'm getting strange warnings like the following: 2010-05-20 17:53:13.838 TestProj[2814:307] Using two-stage rotation animation. To use the smoother single-stage animation, this application must remove two-stage method implementations. 2010-05-20 17:53:13.849 TestProj[2814:307] Using two-stage rotation animation is not supported when rotating more than one view controller or view controllers not the window delegate Got any idea what this is about? Thanks a lot in advance!

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  • popView from UITabBarController inside UINavigationController

    - by Manu
    Hi, I'm building an application based on the Utility template from Xcode, to which I have added some more views. My application structure would be as follows: MainView (the app menu) Flip-side view (a calculator) UINavigationController Settings view viewDiDLoad: UITabBarController - Tab1 view (options) - Tab2 view (information text) I can navigate correctly from my MainView to my Flip-side view, which is also the root view of the Navigation Controller. From my Flip-side view, I push a second view of my Navigation Controller (Settings view) that is configured to show an UITabBarController, with two tabs, as soon as it loads (with viewDidLoad). If I remove the UITabBarController, I can return with no problems to my Flip-side view using "popViewController" from my Settings view. The problem comes if I load the UITabBarController in viewDiDLoad in my Settings view... the tabs work perfectly, but I'm not able to return to my Flip-side view (root view of the Navigation Controller) anymore. I CAN return if I use the Navigation Bar of the Navigation Controller, but I want to configure my own buttons and have the Navigation Bar hidden. So far I've tried the following methods: [self.navigationController popViewControllerAnimated:YES]; [self.navigationController popToRootViewControllerAnimated:YES]; [self.navigationController popToViewController:FlipSideViewController animated:YES]; But they don't seem to work. The first two just do nothing (the screen remains as it was), and the third one does not recognize the "FlipsideViewController" (maybe because it's a delegate of the MainViewController?). Is there a way to check what is exactly doing the "back" button of the Navigation Bar if I activate it? Should I be using delegates? Can I call a popViewController method in my Settings view from any of the two Tab views? This is my Flip-side view: - (IBAction)showSettingsView { SettingsViewController *controller = [[SettingsViewController alloc] initWithNibName:@"SettingsView" bundle:nil]; controller.title = @"Settings"; [self.navigationController pushViewController:controller animated:YES]; [controller release]; } This is my Settings view: - (void)viewDidLoad { [super viewDidLoad]; tabBarController = [[UITabBarController alloc] init]; Tab1ViewController* vc1 = [[Tab1ViewController alloc] init]; Tab2ViewController* vc2 = [[Tab2ViewController alloc] init]; NSArray* controllers = [NSArray arrayWithObjects:vc1, vc2, nil]; tabBarController.viewControllers = controllers; [self.view addSubview:tabBarController.view]; } And the method to return in one of the Tab views: - (IBAction)backFromTab1View { [self.navigationController popToViewController:FlipSideViewController animated:YES]; } Thanks very much and sorry if the question is too basic!

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  • IPhone like scrolling on Silverlight ListBox

    - by Larsi
    Hi! I need a listbox with IPhone-like functionality for Silverlight. That is, animated scrolling, and click and drag to scroll. Scrolling will continue a bit after the mouse up event based on the "speed" of the dragging. I've search and found no control vendors providing this. So question is how should I build it? I need some hints to get started. There's two parts to this question: Part 1, How to get the animated scrolling of the listbox. Part 2, How to build a "draggable" scrolling, I guess I should put a canvas on top and track the mouseevent, and simulate some physics. Some hints here would have been great. Thanks Larsi.

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  • Center content of UISCrollView when smaller

    - by hgpc
    I have an UIImageView inside a UIScrollView which I use for zooming and scrolling. If the image/content of the scroll view if bigger than the scroll view everything works fine. However, when the image becomes smaller than the scroll view, it sticks to the top left corner of the scroll view. I would like to keep it centered, like the Photos app. Any ideas or examples about keeping the content of the UIScrollView centered when smaller? I am working with iPhone 3.0. The following code almost works. The image returns to the top left corner if I pinch it after reaching the minimum zoom level. - (void)loadView { [super loadView]; // set up main scroll view imageScrollView = [[UIScrollView alloc] initWithFrame:[[self view] bounds]]; [imageScrollView setBackgroundColor:[UIColor blackColor]]; [imageScrollView setDelegate:self]; [imageScrollView setBouncesZoom:YES]; [[self view] addSubview:imageScrollView]; UIImageView *imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"WeCanDoIt.png"]]; [imageView setTag:ZOOM_VIEW_TAG]; [imageScrollView setContentSize:[imageView frame].size]; [imageScrollView addSubview:imageView]; CGSize imageSize = imageView.image.size; [imageView release]; CGSize maxSize = imageScrollView.frame.size; CGFloat widthRatio = maxSize.width / imageSize.width; CGFloat heightRatio = maxSize.height / imageSize.height; CGFloat initialZoom = (widthRatio heightRatio) ? heightRatio : widthRatio; [imageScrollView setMinimumZoomScale:initialZoom]; [imageScrollView setZoomScale:1]; float topInset = (maxSize.height - imageSize.height) / 2.0; float sideInset = (maxSize.width - imageSize.width) / 2.0; if (topInset < 0.0) topInset = 0.0; if (sideInset < 0.0) sideInset = 0.0; [imageScrollView setContentInset:UIEdgeInsetsMake(topInset, sideInset, -topInset, -sideInset)]; } - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { return [imageScrollView viewWithTag:ZOOM_VIEW_TAG]; } /************************************** NOTE **************************************/ /* The following delegate method works around a known bug in zoomToRect:animated: */ /* In the next release after 3.0 this workaround will no longer be necessary */ /**********************************************************************************/ - (void)scrollViewDidEndZooming:(UIScrollView *)scrollView withView:(UIView *)view atScale:(float)scale { [scrollView setZoomScale:scale+0.01 animated:NO]; [scrollView setZoomScale:scale animated:NO]; // END Bug workaround CGSize maxSize = imageScrollView.frame.size; CGSize viewSize = view.frame.size; float topInset = (maxSize.height - viewSize.height) / 2.0; float sideInset = (maxSize.width - viewSize.width) / 2.0; if (topInset < 0.0) topInset = 0.0; if (sideInset < 0.0) sideInset = 0.0; [imageScrollView setContentInset:UIEdgeInsetsMake(topInset, sideInset, -topInset, -sideInset)]; }

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  • autoscrolling for UIScrollView

    - by thndrkiss
    Hi, I used the setContentOffset method to scroll to a particular point automatically without user interaction. [menuScrollView setContentOffset:CGPointMake(600.0,0) animated:YES] but when i try to call the same method in a looping fashion inorder to slow down the speed of scrolling the scrolling never happens for (int i = 1; i<=30; i++) { [menuScrollView setContentOffset:CGPointMake(600.0-i*10,0.0) animated:YES]; NSLog(@"%f",600.0-i*10); } During the above piece of code the scrolling of UIScrollview happens only once (1st iteration( and it does not scroll for remaining 29 interations. What is the problem here ?

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  • networkActivityIndicatorVisible on iOS 4

    - by user365660
    Hi, I just downloaded xcode 3.2.3 (seperate directory installation) and ios 4 to my iphone. I'm having a problem with networkActivityIndicatorVisible. This works on 3.1.3, both phone and simulator. My code is (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; UIApplication* app2 = [UIApplication sharedApplication]; app2.networkActivityIndicatorVisible = YES; [self loadSources]; // Loads data in table view app2.networkActivityIndicatorVisible = NO; } I get the same effect in the simulator and on the phone both with ios 4.o The networkActivity indicator becomes visible for a fraction of a second and then invisible and this is done after loading the data for the tableView. Has something changed with this? Teo

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  • What are good sites that provide free media resources for hobby game development?

    - by m_oLogin
    Please redirect me if this is a duplicate. I haven't been able to find a suitable question. I really suck at graphics / music / 3D modeling / animation and it's a must-have when you have a hundred hobby game development projects you're working on. I'm looking for different quality sources on the web that provide free resources. [EDIT] Some resources given by the answers: (I'll complete it with time) MUSIC Jamendo (need to ask for permission for uses) OpSound SOUND EFFECTS FreeSound StoneWashed SPRITES LostGarden The protagonist domain Reiner's Tilesets (also contains a couple of 3D models OpenGameArt (beta, not many resources but promising) Flying Yogi ANIMATED SPRITES The Spriters Resource MODELS archive3d TurboSquid 3Dvia Google Sketchup ShareCG Gamasutraexchange.com ANIMATED MODELS TurboSquid TEXTURES CG Textures OpenFrag Other precompiled lists FreeGameDev.net

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  • How do I replace a modal view controller?

    - by Theory
    I'm using a modal view controller to allow a user to select an address book entry and email address. The ABPeoplePickerNavigationController object is displayed via presentModalViewController:animated: [self presentModalViewController:picker animated:YES]; What I want to do is keep the modal dialog up, but when the user selects the email address, it should cross-fade to a different controller that displays a message composition window. I've tried various approaches in peoplePickerNavigationController:shouldContinueAfterSelectingPerson:property:identifier: to dismiss the picker and set my custom composition controller as the modal view. I can do it any number of ways, but never does it fade smoothly from the picker to the composition controller -- unless I make the composition controller a modal dialog of the picker, in which case the picker re-appears when I dismiss the composition controller. I don't want that, either. There must be some way to smoothly replace one controller and its view with another controller and its view, all within the context of a modal dialog, and preferably with a cross fade. Suggestions greatly appreciated.

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  • Animating a CALayer's mask size change

    - by Alexander Repty
    I have a UIView subclass which uses a CAShapeLayer mask on its CALayer. The mask uses a distinct shape, with three rounded corners and a cut out rectangle in the remaining corner. When I resize my UIView using a standard animation block, the UIView itself and its CALayer resize just fine. The mask, however, is applied instantly, which leads to some drawing issues. I've tried animating the mask's resizing using a CABasicAnimation but didn't have any luck getting the resizing animated. Can I somehow achieve an animated resizing effect on the mask? Do I need to get rid of the mask, or will I have to change something about the way I currently draw the mask (using - (void)drawInContext:(CGContextRef)ctx). Cheers, Alex

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  • Pushing a ABUnknownPersonViewController onto a navigation controller results in having no Navigation

    - by dermdaly
    Hi There, I'm working with the Address Book UI API on iPhone SDK 3.0. I want to present to the user the ability to create a new user, or add to an existing one, so I am using the ABUnknownPersonViewController. I have an existing navigation stack (with only 2 other views on it). Trouble is when I push the ABUnknownPersonViewController onto it, it shows up animated, etc. But there is no navigation bar, so no way to cancel. My code snippet is as follows newPersonViewController = [[ABUnknownPersonViewController alloc] init]; newPersonViewController.unknownPersonViewDelegate = self; newPersonViewController.displayedPerson = person; newPersonViewController.allowsAddingToAddressBook = YES; newPersonViewController.allowsActions = NO; [[self navigationController] pushViewController:newPersonViewController animated:YES]; Note: the current view controller does have a title, so that's not the issue. Any ideas what I am missing?

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  • customize uipopovercontroller in ipad

    - by Jaimin
    i want to change the image of popover. it is having blue tint at the top so i want it to be of different color. how can i do it... - (void)presentPopoverFromRect:(CGRect)rect inView:(UIView *)view permittedArrowDirections:(UIPopoverArrowDirection)arrowDirections animated:(BOOL)animated can i do it with this method.. make my own view and place a image in that view. i read in some posts that it is not possible to change color and also i didnt fine any instance method of UIPopOverController class to do this.. thanks in advance.

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  • UITableView having one Cell with multiple UITextFields (some of them in one row) scrolling crazy

    - by Allisone
    I have a UITableView (grouped). In that tableview I have several UITableViewCells, some custom with nib, some default. One Cell (custom) with nib has several UITextfields for address information, thus also one row has zip-code and city in one row. When I get the keyboard the tableview size seems to be adjusted automatically (vs. another viewController in the app with just a scrollview where I had to code this functionality on my own) so that i can scroll to the bottom of my tableview (and see it) even though the keyboard is up. That's good. BUT when I click on a textfield the tableview gets either scrolled up, or down, I can't figure out the logic. It seems to be rather random up/down scrolling / contentOffset setting. So I have bound the Editing Did Begin events of the textfields to a function that has this code. - (IBAction)textFieldDidBeginEditing:(UITextField *)textField { CGPoint pt; CGRect rc = [textField bounds]; rc = [textField convertRect:rc toView:self.tableView]; pt = rc.origin; pt.x = 0; [self.tableView setContentOffset:pt animated:YES]; ... } This, well, it seems to work most of the time, BUT it doesn't work if I click the first textfield (the view jumps so that the second row gets to the top and the first row is out of the current visible view frame) AND it also doesn't work if I first select the zip textfield and next the city textfield (both in one row) or vice versa. If I do so, the tableview seems to jump to the (grouped tableview) top of my viewForHeaderInSection(this section with this mentioned cell with all my textfields) What is is going on ? Why is this happening ? How to fix this ? Edit This on the other hand behaves as expected (for the two Textviews wit same origin.y) if (self.tableView.contentOffset.y == pt.y) { pt.y = pt.y + 1; [self.tableView setContentOffset:pt animated:YES]; }else { [self.tableView setContentOffset:pt animated:YES]; } But this is a stupid solution. I wouldn't like to keep it that way. And this also doesn't fix the wrong jumping, when clicking the first textfield at first.

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  • iPhone UIScrollView - How to animate scrolling with steady contents?

    - by timbos
    Hi all, I'm wondering if anyone knows how to prevent the contents of a uiscrollview from moving unsteadily when scrolling manually by setting the content offset. When scrolling by touch the text remains clear and steady. I would like to recreate this by animating with the animated option set to false. I'm using a timer to scroll at a given interval. The text is being drawn to a view in the contents, but it vibrates and it becomes more difficult to read clearly when animating at a greater speed. The speed varies and the scrolling must respond to changes in speed quickly. Here's some code - - (void) scrollIncrAmt:(float) amt { _currentSpeedIncr = amt; NSArray* arr = [SharedTickerInfo sharedTickerInfo].sDataArray; DataObj* tdObj = [arr objectAtIndex:_row]; if ( ![tdObj isDirLeft] ) { amt = -amt; } float scrollTo = self.scrollView.contentOffset.x + amt; [scrollView setContentOffset:CGPointMake(scrollTo, 0.0f) animated:NO]; }

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  • Issit possible to load a UIVIewcontroller from uiview of another UIViewController

    - by chako89
    Guys, need your advise here. I have: an UIViewController A UIView B: I added subview which is a UIView to the UIViewController A an UIViewController C What I did is: in UIViewController A's viewDidLoad's method, I call this: UIView *subviewB = [[Subview alloc] initWithFrame:CGRectMake(0, 0, 1024, 768)]; [subviewB subviewBMethod]; // [self.view addSubview:rsubviewB]; SubviewBMethod code is to create an view, inside this view have a button. Once this button is clicked, it will change to UIViewController C. I tried this: [self presentModalViewController:self.UIViewControllerC animated:YES]; And I got this error message: warning: incompatible Objective-C types 'struct UIViewControllerC *', expected 'struct UIViewController *' when passing argument 1 of 'presentModalViewController:animated:' from distinct Objective-C type When I run the app, it terminates immediately when I click the button, I opened the console bug, there is no any error message. My method must be wrong, thus my question is: Issit possible to load a UIVIewcontroller from uiview of another UIViewController? If: Yes: How to do it? No: What should I do? THank you =)

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  • UIPickerView selectedRowInComponent: returns stale data after code adjusts it

    - by Eric Lloyd
    I have a UIPickerView with multiple components. Some values are grayed out, and my pickerView:didSelectRow:inComponent honors this by shifting the picker component in question to the nearest valid value, much as UIDatePicker moves from "30" to "28" when you select "February". Then it calls a delegate method to announce the adjusted value. When my adjuster method calls my UIPickerView's selectRow:inComponent:animated:YES, the value on screen is correct, but the values from selectedRowInComponent: are stale (from before the adjustment for gray values). However, if I call selectRow:inComponent:animated:NO, the returned values are correct, but the lack of animation is jarring. I've tried wrapping the adjustment in a beginAnimations:/commitAnimations block and catching the values in UIView's +animationDidStopSelector, but I still get stale values. Has anyone run into this before?

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  • iPad: Show view as Model View

    - by a111
    hi all, i want to show my view as a model view. In iPad there are four method to show the view as modal which is listed 1. Full Screen 2. Page Sheet 3. Form sheet 4. Current Context i use following code to display the view as model -(void)OpenContactPicker { ABPeoplePickerNavigationController *ContactPicker = [[ABPeoplePickerNavigationController alloc] init]; ContactPicker.peoplePickerDelegate = self; [self presentModalViewController:ContactPicker animated:YES]; //[self.modalViewController presentModalViewController:ContactPicker animated:YES]; [ContactPicker release]; } above code open the view in full screen mode but i want to some different. Please suggest how can i show this view as Page Sheet or Form sheet or Current Context

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