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  • Deadlock Analysis in NetBeans 8

    - by Geertjan
    Lock contention profiling is very important in multi-core environments. Lock contention occurs when a thread tries to acquire a lock while another thread is holding it, forcing it to wait. Lock contentions result in deadlocks. Multi-core environments have even more threads to deal with, causing an increased likelihood of lock contentions. In NetBeans 8, the NetBeans Profiler has new support for displaying detailed information about lock contention, i.e., the relationship between the threads that are locked. After all, whenever there's a deadlock, in any aspect of interaction, e.g., a political deadlock, it helps to be able to point to the responsible party or, at least, the order in which events happened resulting in the deadlock. As an example, let's take the handy Deadlock sample code from the Java Tutorial and look at the tools in NetBeans IDE for identifying and analyzing the code. The description of the deadlock is nice: Alphonse and Gaston are friends, and great believers in courtesy. A strict rule of courtesy is that when you bow to a friend, you must remain bowed until your friend has a chance to return the bow. Unfortunately, this rule does not account for the possibility that two friends might bow to each other at the same time. To help identify who bowed first or, at least, the order in which bowing took place, right-click the file and choose "Profile File". In the Profile Task Manager, make the choices below: When you have clicked Run, the Threads window shows the two threads are blocked, i.e., the red "Monitor" lines tell you that the related threads are blocked while trying to enter a synchronized method or block: But which thread is holding the lock? Which one is blocked by the other? The above visualization does not answer these questions. New in NetBeans 8 is that you can analyze the deadlock in the new Lock Contention window to determine which of the threads is responsible for the lock: Here is the code that simulates the lock, very slightly tweaked at the end, where I use "setName" on the threads, so that it's even easier to analyze the threads in the relevant NetBeans tools. Also, I converted the anonymous inner Runnables to lambda expressions. package org.demo; public class Deadlock { static class Friend { private final String name; public Friend(String name) { this.name = name; } public String getName() { return this.name; } public synchronized void bow(Friend bower) { System.out.format("%s: %s" + " has bowed to me!%n", this.name, bower.getName()); bower.bowBack(this); } public synchronized void bowBack(Friend bower) { System.out.format("%s: %s" + " has bowed back to me!%n", this.name, bower.getName()); } } public static void main(String[] args) { final Friend alphonse = new Friend("Alphonse"); final Friend gaston = new Friend("Gaston"); Thread t1 = new Thread(() -> { alphonse.bow(gaston); }); t1.setName("Alphonse bows to Gaston"); t1.start(); Thread t2 = new Thread(() -> { gaston.bow(alphonse); }); t2.setName("Gaston bows to Alphonse"); t2.start(); } } In the above code, it's extremely likely that both threads will block when they attempt to invoke bowBack. Neither block will ever end, because each thread is waiting for the other to exit bow. Note: As you can see, it really helps to use "Thread.setName", everywhere, wherever you're creating a Thread in your code, since the tools in the IDE become a lot more meaningful when you've defined the name of the thread because otherwise the Profiler will be forced to use thread names like "thread-5" and "thread-6", i.e., based on the order of the threads, which is kind of meaningless. (Normally, except in a simple demo scenario like the above, you're not starting the threads in the same class, so you have no idea at all what "thread-5" and "thread-6" mean because you don't know the order in which the threads were started.) Slightly more compact: Thread t1 = new Thread(() -> { alphonse.bow(gaston); },"Alphonse bows to Gaston"); t1.start(); Thread t2 = new Thread(() -> { gaston.bow(alphonse); },"Gaston bows to Alphonse"); t2.start();

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  • Why does C# thread die?

    - by JackN
    This is my 1st C# project so I may be doing something obviously improper in the code below. I am using .NET, WinForms (I think), and this is a desktop application until I get the bugs out. UpdateGui() uses Invoke((MethodInvoker)delegate to update various GUI controls based on received serial data and sends a GetStatus() command out the serial port 4 times a second. Thread Read() reads the response from serial port whenever it arrives which should be near immediate. SerialPortFixer is a SerialPort IOException Workaround in C# I found at http://zachsaw.blogspot.com/2010/07/serialport-ioexception-workaround-in-c.html. After one or both threads die I'll see something like The thread 0x1288 has exited with code 0 (0x0). in the debug code output. Why do UpdateGui() and/or Read() eventually die? public partial class UpdateStatus : Form { private readonly byte[] Command = new byte[32]; private readonly byte[] Status = new byte[32]; readonly Thread readThread; private static readonly Mutex commandMutex = new Mutex(); private static readonly Mutex statusMutex = new Mutex(); ... public UpdateStatus() { InitializeComponent(); SerialPortFixer.Execute("COM2"); if (serialPort1.IsOpen) { serialPort1.Close(); } try { serialPort1.Open(); } catch (Exception e) { labelWarning.Text = LOST_COMMUNICATIONS + e; labelStatus.Text = LOST_COMMUNICATIONS + e; labelWarning.Visible = true; } readThread = new Thread(Read); readThread.Start(); new Timer(UpdateGui, null, 0, 250); } static void ProcessStatus(byte[] status) { Status.State = (State) status[4]; Status.Speed = status[6]; // MSB Status.Speed *= 256; Status.Speed += status[5]; var Speed = Status.Speed/GEAR_RATIO; Status.Speed = (int) Speed; ... } public void Read() { while (serialPort1 != null) { try { serialPort1.Read(Status, 0, 1); if (Status[0] != StartCharacter[0]) continue; serialPort1.Read(Status, 1, 1); if (Status[1] != StartCharacter[1]) continue; serialPort1.Read(Status, 2, 1); if (Status[2] != (int)Command.GetStatus) continue; serialPort1.Read(Status, 3, 1); ... statusMutex.WaitOne(); ProcessStatus(Status); Status.update = true; statusMutex.ReleaseMutex(); } catch (Exception e) { Console.WriteLine(@"ERROR! Read() " + e); } } } public void GetStatus() { const int parameterLength = 0; // For GetStatus statusMutex.WaitOne(); Status.update = false; statusMutex.ReleaseMutex(); commandMutex.WaitOne(); if (!SendCommand(Command.GetStatus, parameterLength)) { Console.WriteLine(@"ERROR! SendCommand(GetStatus)"); } commandMutex.ReleaseMutex(); } private void UpdateGui(object x) { try { Invoke((MethodInvoker)delegate { Text = DateTime.Now.ToLongTimeString(); statusMutex.WaitOne(); if (Status.update) { if (Status.Speed > progressBarSpeed.Maximum) { Status.Speed = progressBarSpeed.Maximum; } progressBarSpeed.Value = Status.Speed; labelSpeed.Text = Status.Speed + RPM; ... } else { labelWarning.Text = LOST_COMMUNICATIONS; labelStatus.Text = LOST_COMMUNICATIONS; labelWarning.Visible = true; } statusMutex.ReleaseMutex(); GetStatus(); }); } catch (Exception e) { Console.WriteLine(@"ERROR! UpdateGui() " + e); } } }

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  • C# thread functions not properly sharing a static data member

    - by Umer
    I have a class as following public class ScheduledUpdater { private static Queue<int> PendingIDs = new Queue<int>(); private static bool UpdateThreadRunning = false; private static bool IsGetAndSaveScheduledUpdateRunning = false; private static DataTable ScheduleConfiguration; private static Thread updateRefTableThread; private static Thread threadToGetAndSaveScheduledUpdate; public static void ProcessScheduledUpdates(int ID) { //do some stuff // if ( updateRefTableThread not already running) // execute updateRefTableThread = new Thread(new ThreadStart(UpdateSchedulingRefTableInThrear)); // execute updateRefTableThread.Start(); //do some stuff GetAndSaveScheduledUpdate(ID) } private static void UpdateSchedulingRefTableInThrear() { UpdateSchedulingRefTable(); } public static void UpdateSchedulingRefTable() { // read DB and update ScheduleConfiguration string query = " SELECT ID,TimeToSendEmail FROM TBLa WHERE MODE = 'WebServiceOrder' AND BDELETE = false "; clsCommandBuilder commandBuilder = new clsCommandBuilder(); DataSet ds = commandBuilder.GetDataSet(query); if (ds != null && ds.Tables.Count > 0 && ds.Tables[0].Rows.Count > 0) { List<string> lstIDs = new List<string>(); for (int i = 0; i < ds.Tables[0].Rows.Count; i++) { lstIDs.Add(ds.Tables[0].Rows[i]["ID"].ToString()); if (LastEmailSend.Contains(ds.Tables[0].Rows[i]["ID"].ToString())) LastEmailSend[ds.Tables[0].Rows[i]["ID"].ToString()] = ds.Tables[0].Rows[i]["TimeToSendEmail"].ToString(); else LastEmailSend.Add(ds.Tables[0].Rows[i]["ID"].ToString(), ds.Tables[0].Rows[i]["TimeToSendEmail"].ToString()); } if (lstIDs.Count > 0) { string Ids = string.Join(",", lstIDs.ToArray()).Trim(','); dhDBNames dbNames = new dhDBNames(); dbNames.Default_DB_Name = dbNames.ControlDB; dhGeneralPurpose dhGeneral = new dhGeneralPurpose(); dhGeneral.StringDH = Ids; DataSet result = commandBuilder.GetDataSet(dbNames, (object)dhGeneral, "xmlGetConfigurations"); if (result != null && result.Tables.Count > 0) { if (ScheduleConfiguration != null) ScheduleConfiguration.Clear(); ScheduleConfiguration = result.Tables[0]; } } } } public static void GetAndSaveScheduledUpdate(int ID) { //use ScheduleConfiguration if (ScheduleConfiguration == null)[1] UpdateSchedulingRefTable(); DataRow[] result = ScheduleConfiguration.Select("ID = "+ID); //then for each result row, i add this to a static Queue PendingIDs } } The function UpdateSchedulingRefTable can be called any time from outside world (for instance if someone updates the schedule configuration manually) ProcessScheduledUpdates is called from a windows service every other minute. Problem: Datatable ScheduleConfiguration is updated in the UpdateSchedulingRefTable (called from outside world - say manually) but when i try to use Datatable ScheduleConfiguration in GetAndSaveScheduledUpdate, i get the older version of values.... What am I missing in this stuff??? About EDIT: I thought the stuff i have not shown is quite obvious and possibly not desired, perhaps my structure is wrong :) and sorry for incorrect code previously, i made a simple function call as a thread initialization... sorry for my code indentation too because i don't know how to format whole block...

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  • Update UI from an event with a thread

    - by tyrone-tudehope
    Im working on a small application to try out an idea that I have. The idea is to periodically update the UI when event of some sort occurs. In the demo I've created, I'm updating a ProgressDialog every 2 seconds for 15 turns. The problem I am having, which I don't quite understand is that when an event is handled, I send a message to the handler which is supposed to update the message in the ProgressDialog. When this happens however, I get an exception which states that I can't update the UI from that thread. The following code appears in my Activity: ProgressDialog diag; String diagMessage = "Started loading..."; final static int MESSAGE_DATA_RECEIVED = 0; final static int MESSAGE_RECEIVE_COMPLETED = 1; final Handler handler = new Handler(){ @Override public void handleMessage(Message msg){ diag.setMessage(diagMessage); switch(msg.what){ case MESSAGE_DATA_RECEIVED: break; case MESSAGE_RECEIVE_COMPLETED: dismissDialog(); killDialog(); break; } } }; Boolean isRunning = false; /** * Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setupDialog(); if(isRunning){ showDialog(); } setContentView(R.layout.main); } void setupDialog(){ if(diag == null){ diag = new ProgressDialog(ThreadLoading.this); diag.setMessage(diagMessage); } } void showDialog(){ isRunning = true; if(diag != null && !diag.isShowing()){ diag.show(); } } void dismissDialog(){ if(diag != null && diag.isShowing()){ diag.dismiss(); } } void killDialog(){ isRunning = false; } public void onStart(){ super.onStart(); showDialog(); Thread background = new Thread(new Runnable(){ public void run(){ try{ final ThreadRunner tr = new ThreadRunner(); tr.setOnDataReceivedListener(new ThreadRunner.OnDataReceivedListener(){ public void onDataReceived(String message){ diagMessage = message; handler.handleMessage(handler.obtainMessage(MESSAGE_DATA_RECEIVED)); } }); tr.setOnDataDownloadCompletedEventListener(new ThreadRunner.OnDataDownloadCompletedListener(){ public void onDataDownloadCompleted(String message){ diagMessage = message; handler.handleMessage(handler.obtainMessage(MESSAGE_RECEIVE_COMPLETED)); } }); tr.runProcess(); } catch(Throwable t){ throw new RuntimeException(t); } } }); background.start(); } @Override public void onPause(){ super.onPause(); dismissDialog(); } For curiosity sake, here's the code for the ThreadRunner class: public interface OnDataReceivedListener { public void onDataReceived(String message); } public interface OnDataDownloadCompletedListener { public void onDataDownloadCompleted(String message); } private OnDataReceivedListener onDataReceivedEventListener; private OnDataDownloadCompletedListener onDataDownloadCompletedEventListener; int maxLoop = 15; int loopCount = 0; int sleepTime = 2000; public void setOnDataReceivedListener(OnDataReceivedListener onDataReceivedListener){ this.onDataReceivedEventListener = onDataReceivedListener; } public void setOnDataDownloadCompletedEventListener(OnDataDownloadCompletedListener onDataDownloadCompletedListener){ this.onDataDownloadCompletedEventListener = onDataDownloadCompletedListener; } public void runProcess(){ for(loopCount = 0; loopCount < maxLoop; loopCount++){ try{ Thread.sleep(sleepTime); onDataReceivedEventListener.onDataReceived(Integer.toString(loopCount)); } catch(Throwable t){ throw new RuntimeException(t); } } onDataDownloadCompletedEventListener.onDataDownloadCompleted("Download is completed"); } Am I missing something? The logic makes sense to me and it looks like everything should work, I'm using a handler to update the UI like it is recommended. Any help will be appreciated. Thanks, Tyrone P.S. I'm developing for Android 1.5

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  • REST WCF service locks thread when called using AJAX in an ASP.Net site

    - by Jupaol
    I have a WCF REST service consumed in an ASP.Net site, from a page, using AJAX. I want to be able to call methods from my service async, which means I will have callback handlers in my javascript code and when the methods finish, the output will be updated. The methods should run in different threads, because each method will take different time to complete their task I have the code semi-working, but something strange is happening because the first time I execute the code after compiling, it works, running each call in a different threads but subsequent calls blocs the service, in such a way that each method call has to wait until the last call ends in order to execute the next one. And they are running on the same thread. I have had the same problem before when I was using Page Methods, and I solved it by disabling the session in the page but I have not figured it out how to do the same when consuming WCF REST services Note: Methods complete time (running them async should take only 7 sec and the result should be: Execute1 - Execute3 - Execute2) Execute1 -- 2 sec Execute2 -- 7 sec Execute3 -- 4 sec Output After compiling Output subsequent calls (this is the problem) I will post the code...I'll try to simplify it as much as I can Service Contract [ServiceContract( SessionMode = SessionMode.NotAllowed )] public interface IMyService { // I have other 3 methods like these: Execute2 and Execute3 [OperationContract] [WebInvoke( RequestFormat = WebMessageFormat.Json, ResponseFormat = WebMessageFormat.Json, UriTemplate = "/Execute1", Method = "POST")] string Execute1(string param); } [AspNetCompatibilityRequirements(RequirementsMode = AspNetCompatibilityRequirementsMode.Allowed)] [ServiceBehavior( InstanceContextMode = InstanceContextMode.PerCall )] public class MyService : IMyService { // I have other 3 methods like these: Execute2 (7 sec) and Execute3(4 sec) public string Execute1(string param) { var t = Observable.Start(() => Thread.Sleep(2000), Scheduler.NewThread); t.First(); return string.Format("Execute1 on: {0} count: {1} at: {2} thread: {3}", param, "0", DateTime.Now.ToString(), Thread.CurrentThread.ManagedThreadId.ToString()); } } ASPX page <%@ Page EnableSessionState="False" Title="Home Page" Language="C#" MasterPageFile="~/Site.master" AutoEventWireup="true" CodeBehind="Default.aspx.cs" Inherits="RestService._Default" %> <asp:Content ID="HeaderContent" runat="server" ContentPlaceHolderID="HeadContent"> <script type="text/javascript"> function callMethodAsync(url, data) { $("#message").append("<br/>" + new Date()); $.ajax({ cache: false, type: "POST", async: true, url: url, data: '"de"', contentType: "application/json", dataType: "json", success: function (msg) { $("#message").append("<br/>&nbsp;&nbsp;&nbsp;" + msg); }, error: function (xhr) { alert(xhr.responseText); } }); } $(function () { $("#callMany").click(function () { $("#message").html(""); callMethodAsync("/Execute1", "hello"); callMethodAsync("/Execute2", "crazy"); callMethodAsync("/Execute3", "world"); }); }); </script> </asp:Content> <asp:Content ID="BodyContent" runat="server" ContentPlaceHolderID="MainContent"> <input type="button" id="callMany" value="Post Many" /> <div id="message"> </div> </asp:Content> Web.config (relevant) <system.webServer> <modules runAllManagedModulesForAllRequests="true" /> </system.webServer> <system.serviceModel> <serviceHostingEnvironment aspNetCompatibilityEnabled="true" multipleSiteBindingsEnabled="true" /> <standardEndpoints> <webHttpEndpoint> <standardEndpoint name="" helpEnabled="true" automaticFormatSelectionEnabled="true" /> </webHttpEndpoint> </standardEndpoints> </system.serviceModel> Global.asax void Application_Start(object sender, EventArgs e) { RouteTable.Routes.Ignore("{resource}.axd/{*pathInfo}"); RouteTable.Routes.Add(new ServiceRoute("", new WebServiceHostFactory(), typeof(MyService))); }

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  • Java Thread execution on same data

    - by AR89
    first of all here is the code, you can just copy an paste import java.util.ArrayList; public class RepetionCounter implements Runnable{ private int x; private int y; private int[][] matrix; private int xCounter; private int yCounter; private ArrayList<Thread> threadArray; private int rowIndex; private boolean[] countCompleted; public RepetionCounter(int x, int y, int [][]matrix) { this.x = x; this.y = y; this.matrix = matrix; this.threadArray = new ArrayList<Thread>(matrix.length); this.rowIndex = 0; for(int i = 0; i < matrix.length; i++){ threadArray.add(new Thread(this)); } countCompleted = new boolean[matrix.length]; } public void start(){ for (int i = 0; i < threadArray.size(); i++){ threadArray.get(i).start(); this.rowIndex++; } } public void count(int rowIndex) { for(int i = 0; i < matrix[rowIndex].length; i++){ if (matrix[rowIndex][i] == x){ this.xCounter++; } else if (matrix[rowIndex][i] == y){ this.yCounter++; } } } @Override public void run() { count(this.rowIndex); countCompleted[this.rowIndex] = true; } public int getxCounter() { return xCounter; } public void setxCounter(int xCounter) { this.xCounter = xCounter; } public int getyCounter() { return yCounter; } public void setyCounter(int yCounter) { this.yCounter = yCounter; } public boolean[] getCountCompleted() { return countCompleted; } public void setCountCompleted(boolean[] countCompleted) { this.countCompleted = countCompleted; } public static void main(String args[]){ int[][] matrix = {{0,2,1}, {2,3,4}, {3,2,0}}; RepetionCounter rc = new RepetionCounter(0, 2, matrix); rc.start(); boolean ready = false; while(!ready){ for(int i = 0; i < matrix.length; i++){ if (rc.getCountCompleted()[i]){ ready = true; } else { ready = false; } } } if (rc.getxCounter() > rc.getyCounter()){ System.out.println("Thre are more x than y"); } else {System.out.println("There are:"+rc.getxCounter()+" x and:"+rc.getyCounter()+" y"); } } } What I want this code to do: I give to the object a matrix and tow numbers, and I want to know how much times these two numbers occurs in the matrix. I create as many thread as the number of rows of the matrix (that' why there is that ArrayList), so in this object I have k threads (supposing k is the number of rows), each of them count the occurrences of the two numbers. The problem is: if I run it for the first time everything work, but if I try to execute it another time I get and IndexOutOfBoundException, or a bad count of the occurrences, the odd thing is that if I get the error, and modify the code, after that it will works again just for once. Can you explain to me why is this happening?

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  • Is READ UNCOMMITTED / NOLOCK safe in this situation?

    - by Ben Challenor
    I know that snapshot isolation would fix this problem, but I'm wondering if NOLOCK is safe in this specific case so that I can avoid the overhead. I have a table that looks something like this: drop table Data create table Data ( Id BIGINT NOT NULL, Date BIGINT NOT NULL, Value BIGINT, constraint Cx primary key (Date, Id) ) create nonclustered index Ix on Data (Id, Date) There are no updates to the table, ever. Deletes can occur but they should never contend with the SELECT because they affect the other, older end of the table. Inserts are regular and page splits to the (Id, Date) index are extremely common. I have a deadlock situation between a standard INSERT and a SELECT that looks like this: select top 1 Date, Value from Data where Id = @p0 order by Date desc because the INSERT acquires a lock on Cx (Date, Id; Value) and then Ix (Id, Date), but the SELECT acquires a lock on Ix (Id, Date) and then Cx (Date, Id; Value). This is because the SELECT first seeks on Ix and then joins to a seek on Cx. Swapping the clustered and non-clustered index would break this cycle, but it is not an acceptable solution because it would introduce cycles with other (more complex) SELECTs. If I add NOLOCK to the SELECT, can it go wrong in this case? Can it return: More than one row, even though I asked for TOP 1? No rows, even though one exists and has been committed? Worst of all, a row that doesn't satisfy the WHERE clause? I've done a lot of reading about this online, but the only reproductions of over- or under-count anomalies I've seen (one, two) involve a scan. This involves only seeks. Jeff Atwood has a post about using NOLOCK that generated a good discussion. I was particularly interested in a comment by Rick Townsend: Secondly, if you read dirty data, the risk you run is of reading the entirely wrong row. For example, if your select reads an index to find your row, then the update changes the location of the rows (e.g.: due to a page split or an update to the clustered index), when your select goes to read the actual data row, it's either no longer there, or a different row altogether! Is this possible with inserts only, and no updates? If so, then I guess even my seeks on an insert-only table could be dangerous. Update: I'm trying to figure out how snapshot isolation works. It seems to be row-based, where transactions read the table (with no shared lock!), find the row they are interested in, and then see if they need to get an old version of the row from the version store in tempdb. But in my case, no row will have more than one version, so the version store seems rather pointless. And if the row was found with no shared lock, how is it different to just using NOLOCK?

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  • safe dereferencing and deletion

    - by serejko
    Hi, I'm relatively new to C++ and OOP in general and currently trying to make such a class that allows to dereference and delete a dead or invalid pointer without any care of having undefined behavior or program fault in result, and I want to ask you is it a good idea and is there something similar which is already implemented by someone else? or maybe I'm doing something completely wrong? I've just started making it and here is the code I currently have: template<class T> class SafeDeref { public: T& operator *() { hash_set<T*>::iterator it = theStore.find(reinterpret_cast<T*>(ptr)); if (it != theStore.end()) return *this; return theDefaultObject; } T* operator ->() { hash_set<T*>::iterator it = theStore.find(reinterpret_cast<T*>(ptr)); if (it != theStore.end()) return this; return &theDefaultObject; } void* operator new(size_t size) { void* ptr = malloc(size * sizeof(T)); if (ptr != 0) theStore.insert(reinterpret_cast<T*>(ptr)); return ptr; } void operator delete(void* ptr) { hash_set<T*>::iterator it = theStore.find(reinterpret_cast<T*>(ptr)); if (it != theStore.end()) { theStore.erase(it); free(ptr); } } protected: static bool isInStore(T* ptr) { return theStore.find(ptr) != theStore.end(); } private: static T theDefaultObject; static hash_set<T*> theStore; }; The idea is that each class with the safe dereference should be inherited from it like this: class Foo : public SafeDeref<Foo> { void doSomething(); }; So... Any advices? Thanks in advance. P.S. If you're wondering why I need this... well, I'm creating a set of native functions for some scripting environment, and all of them use pointers to internally allocated objects as handles to them and they're able to delete them as well (input data can be wrong), so this is kinda protection from damaging host application's memory And I really sorry for my bad English

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  • Android threading and database locking

    - by Sena Gbeckor-Kove
    Hi, We are using AsyncTasks to access database tables and cursors. Unfortunately we are seeing occasional exceptions regarding the database being locked. E/SQLiteOpenHelper(15963): Couldn't open iviewnews.db for writing (will try read-only): E/SQLiteOpenHelper(15963): android.database.sqlite.SQLiteException: database is locked E/SQLiteOpenHelper(15963): at android.database.sqlite.SQLiteDatabase.native_setLocale(Native Method) E/SQLiteOpenHelper(15963): at android.database.sqlite.SQLiteDatabase.setLocale(SQLiteDatabase.java:1637) E/SQLiteOpenHelper(15963): at android.database.sqlite.SQLiteDatabase.<init>(SQLiteDatabase.java:1587) E/SQLiteOpenHelper(15963): at android.database.sqlite.SQLiteDatabase.openDatabase(SQLiteDatabase.java:638) E/SQLiteOpenHelper(15963): at android.database.sqlite.SQLiteDatabase.openOrCreateDatabase(SQLiteDatabase.java:659) E/SQLiteOpenHelper(15963): at android.database.sqlite.SQLiteDatabase.openOrCreateDatabase(SQLiteDatabase.java:652) E/SQLiteOpenHelper(15963): at android.app.ApplicationContext.openOrCreateDatabase(ApplicationContext.java:482) E/SQLiteOpenHelper(15963): at android.content.ContextWrapper.openOrCreateDatabase(ContextWrapper.java:193) E/SQLiteOpenHelper(15963): at android.database.sqlite.SQLiteOpenHelper.getWritableDatabase(SQLiteOpenHelper.java:98) E/SQLiteOpenHelper(15963): at android.database.sqlite.SQLiteOpenHelper.getReadableDatabase(SQLiteOpenHelper.java:158) E/SQLiteOpenHelper(15963): at com.iview.android.widget.IViewNewsTopStoryWidget.initData(IViewNewsTopStoryWidget.java:73) E/SQLiteOpenHelper(15963): at com.iview.android.widget.IViewNewsTopStoryWidget.updateNewsWidgets(IViewNewsTopStoryWidget.java:121) E/SQLiteOpenHelper(15963): at com.iview.android.async.GetNewsTask.doInBackground(GetNewsTask.java:338) E/SQLiteOpenHelper(15963): at com.iview.android.async.GetNewsTask.doInBackground(GetNewsTask.java:1) E/SQLiteOpenHelper(15963): at android.os.AsyncTask$2.call(AsyncTask.java:185) E/SQLiteOpenHelper(15963): at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:256) E/SQLiteOpenHelper(15963): at java.util.concurrent.FutureTask.run(FutureTask.java:122) E/SQLiteOpenHelper(15963): at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:648) E/SQLiteOpenHelper(15963): at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:673) E/SQLiteOpenHelper(15963): at java.lang.Thread.run(Thread.java:1060) Does anybody have a general example for code which writes to a database from a different thread than the one reading and how can we ensure thread safety. One suggestion I've had is to use a ContentProvider, as this would handle the access of the database from multiple threads. I am going to look at this, but is this the recommended method of handling such a problem? It seems rather heavyweight considering we're talking about in front or behind Thanks in advance.

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  • Python Socket Getting Connection Reset

    - by Ian
    I created a threaded socket listener that stores newly accepted connections in a queue. The socket threads then read from the queue and respond. For some reason, when doing benchmarking with 'ab' (apache benchmark) using a concurrency of 2 or more, I always get a connection reset before it's able to complete the benchmark (this is taking place locally, so there's no external connection issue). class server: _ip = '' _port = 8888 def __init__(self, ip=None, port=None): if ip is not None: self._ip = ip if port is not None: self._port = port self.server_listener(self._ip, self._port) def now(self): return time.ctime(time.time()) def http_responder(self, conn, addr): httpobj = http_builder() httpobj.header('HTTP/1.1 200 OK') httpobj.header('Content-Type: text/html; charset=UTF-8') httpobj.header('Connection: close') httpobj.body("Everything looks good") data = httpobj.generate() sent = conn.sendall(data) def http_thread(self, id): self.log("THREAD %d: Starting Up..." % id) while True: conn, addr = self.q.get() ip, port = addr self.log("THREAD %d: responding to request: %s:%s - %s" % (id, ip, port, self.now())) self.http_responder(conn, addr) self.q.task_done() conn.close() def server_listener(self, host, port): self.q = Queue.Queue(0) sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) sock.bind( (host, port) ) sock.listen(5) for i in xrange(4): #thread count thread.start_new(self.http_thread, (i+1, )) while True: self.q.put(sock.accept()) sock.close() server('', 9999) When running the benchmark, I get totally random numbers of good requests before it errors out, usually between 4 and 500. Edit: Took me a while to figure it out, but the problem was in sock.listen(5). Because I was using apache benchmark with a higher concurrency (5 and up) it was causing the backlog of connections to pile up, at which point the connections started getting dropped by the socket.

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  • Atomic Instructions and Variable Update visibility

    - by dsimcha
    On most common platforms (the most important being x86; I understand that some platforms have extremely difficult memory models that provide almost no guarantees useful for multithreading, but I don't care about rare counter-examples), is the following code safe? Thread 1: someVariable = doStuff(); atomicSet(stuffDoneFlag, 1); Thread 2: while(!atomicRead(stuffDoneFlag)) {} // Wait for stuffDoneFlag to be set. doMoreStuff(someVariable); Assuming standard, reasonable implementations of atomic ops: Is Thread 1's assignment to someVariable guaranteed to complete before atomicSet() is called? Is Thread 2 guaranteed to see the assignment to someVariable before calling doMoreStuff() provided it reads stuffDoneFlag atomically? Edits: The implementation of atomic ops I'm using contains the x86 LOCK instruction in each operation, if that helps. Assume stuffDoneFlag is properly cleared somehow. How isn't important. This is a very simplified example. I created it this way so that you wouldn't have to understand the whole context of the problem to answer it. I know it's not efficient.

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  • synchronizing reads to a java collection

    - by jeff
    so i want to have an arraylist that stores a series of stock quotes. but i keep track of bid price, ask price and last price for each. of course at any time, the bid ask or last of a given stock can change. i have one thread that updates the prices and one that reads them. i want to make sure that when reading no other thread is updating a price. so i looked at synchronized collection. but that seems to only prevent reading while another thread is adding or deleting an entry to the arraylist. so now i'm onto the wrapper approach: public class Qte_List { private final ArrayList<Qte> the_list; public void UpdateBid(String p_sym, double p_bid){ synchronized (the_list){ Qte q = Qte.FindBySym(the_list, p_sym); q.bid=p_bid;} } public double ReadBid(String p_sym){ synchronized (the_list){ Qte q = Qte.FindBySym(the_list, p_sym); return q.bid;} } so what i want to accomplish with this is only one thread can be doing anything - reading or updating an the_list's contents - at one time. am i approach this right? thanks.

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  • Display archived emails in inbox thread? (Gmail + Thunderbird 3.1)

    - by AndyL
    A features that I liked in GMail was that when an email arrived that was a reply to an earlier email, Gmail would display all of the previous emails along with the new one in a single thread in my inbox. Importantly, GMail would display emails in the thread even if they had been previously archived. Now I am using Thunderbird to access GMail. Thunderbird 3.1 supports Gmail-style archiving and threads, but it only dispalys messages in threads if they are in the same folder. If I have an email thread with someone and I archive that thread and then a new message arrives, only the new message appears in my inbox. This is really inconvenient. Before I could archive a thread without worrying that I would lose the contents of the thread should a new email arrive. Now, if an email arrives I must go through the All Mail box and find the rest of the thread. Is there any way to set Thunderbird so that it will automatically show the archived emails in the thread along with the new one? Perhaps there is some way to automatically un-archive the rest of the messages? Maybe this is an add-on waiting to be written?

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  • .NET Process.Kill() in a safe way

    - by Orborde
    I'm controlling a creaky old FORTRAN simulator from a VB.NET GUI, using redirected I/O to communicate with the simulator executable. The GUI pops up a "status" window with a progress bar, estimated time, and a "STOP" button (Button_Stop). Now, I want the Button_Stop to terminate the simulator process immediately. The obvious way to do this is to call Kill() on the Child Process object. This gives an exception if it's done after the process has exited, but I can test whether the process is exited before trying to kill it, right? OK, so I do the following when the button is clicked: If Not Child.HasExited Then Child.Kill() Button_Stop.Enabled = False End If However, what if the process happens to exit between the test and the call to Kill()? In that case, I get an exception. The next thing to occur to me was that I can do Button_Stop.Enabled = False in the Process.Exited event handler, and thus prevent the Child.Kill() call in the Button_Stop.Clicked handler. But since the Process.Exited handler is called on a different thread, that still leaves the following possible interleaving: Child process exits. Process.Exited fires, calls Invoke to schedule the Button_Stop.Enabled = False User clicks on Button_Stop, triggering Child.Kill() Button_Stop.Enabled = False actually happens. An exception would then be thrown on step 3. How do I kill the process without any race conditions? Am I thinking about this entirely wrong?

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  • Thread-safty of boost RNG

    - by Maciej Piechotka
    I have a loop which should be nicely pararellized by insering one openmp pragma: boost::normal_distribution<double> ddist(0, pow(retention, i - 1)); boost::variate_generator<gen &, BOOST_TYPEOF(ddist)> dgen(rng, ddist); // Diamond const std::uint_fast32_t dno = 1 << i - 1; // #pragma omp parallel for for (std::uint_fast32_t x = 0; x < dno; x++) for (std::uint_fast32_t y = 0; y < dno; y++) { const std::uint_fast32_t diff = size/dno; const std::uint_fast32_t x1 = x*diff, x2 = (x + 1)*diff; const std::uint_fast32_t y1 = y*diff, y2 = (y + 1)*diff; double avg = (arr[x1][y1] + arr[x1][y2] + arr[x2][y1] + arr[x2][y2])/4; arr[(x1 + x2)/2][(y1 + y2)/2] = avg + dgen(); } (unless I make an error each execution does not depend on others at all. Sorry that not all of code is inserted). However my question is - are boost RNG thread-safe? They seems to refer to gcc code for gcc so even if gcc code is thread-safe it may not be the case for other platforms.

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  • Can't figure out where race condition is occuring

    - by Nik
    I'm using Valgrind --tool=drd to check my application that uses Boost::thread. Basically, the application populates a set of "Book" values with "Kehai" values based on inputs through a socket connection. On a seperate thread, a user can connect and get the books send to them. Its fairly simple, so i figured using a boost::mutex::scoped_lock on the location that serializes the book and the location that clears out the book data should be suffice to prevent any race conditions. Here is the code: void Book::clear() { boost::mutex::scoped_lock lock(dataMutex); for(int i =NUM_KEHAI-1; i >= 0; --i) { bid[i].clear(); ask[i].clear(); } } int Book::copyChangedKehaiToString(char* dst) const { boost::mutex::scoped_lock lock(dataMutex); sprintf(dst, "%-4s%-13s",market.c_str(),meigara.c_str()); int loc = 17; for(int i = 0; i < Book::NUM_KEHAI; ++i) { if(ask[i].changed > 0) { sprintf(dst+loc,"A%i%-21s%-21s%-21s%-8s%-4s",i,ask[i].price.c_str(),ask[i].volume.c_str(),ask[i].number.c_str(),ask[i].postTime.c_str(),ask[i].status.c_str()); loc += 77; } } for(int i = 0; i < Book::NUM_KEHAI; ++i) { if(bid[i].changed > 0) { sprintf(dst+loc,"B%i%-21s%-21s%-21s%-8s%-4s",i,bid[i].price.c_str(),bid[i].volume.c_str(),bid[i].number.c_str(),bid[i].postTime.c_str(),bid[i].status.c_str()); loc += 77; } } return loc; } The clear() function and the copyChangedKehaiToString() function are called in the datagetting thread and data sending thread,respectively. Also, as a note, the class Book: struct Book { private: Book(const Book&); Book& operator=(const Book&); public: static const int NUM_KEHAI=10; struct Kehai; friend struct Book::Kehai; struct Kehai { private: Kehai& operator=(const Kehai&); public: std::string price; std::string volume; std::string number; std::string postTime; std::string status; int changed; Kehai(); void copyFrom(const Kehai& other); Kehai(const Kehai& other); inline void clear() { price.assign(""); volume.assign(""); number.assign(""); postTime.assign(""); status.assign(""); changed = -1; } }; std::vector<Kehai> bid; std::vector<Kehai> ask; tm recTime; mutable boost::mutex dataMutex; Book(); void clear(); int copyChangedKehaiToString(char * dst) const; }; When using valgrind --tool=drd, i get race condition errors such as the one below: ==26330== Conflicting store by thread 1 at 0x0658fbb0 size 4 ==26330== at 0x653AE68: std::string::_M_mutate(unsigned int, unsigned int, unsigned int) (in /usr/lib/libstdc++.so.6.0.8) ==26330== by 0x653AFC9: std::string::_M_replace_safe(unsigned int, unsigned int, char const*, unsigned int) (in /usr/lib/libstdc++.so.6.0.8) ==26330== by 0x653B064: std::string::assign(char const*, unsigned int) (in /usr/lib/libstdc++.so.6.0.8) ==26330== by 0x653B134: std::string::assign(char const*) (in /usr/lib/libstdc++.so.6.0.8) ==26330== by 0x8055D64: Book::Kehai::clear() (Book.h:50) ==26330== by 0x8094A29: Book::clear() (Book.cpp:78) ==26330== by 0x808537E: RealKernel::start() (RealKernel.cpp:86) ==26330== by 0x804D15A: main (main.cpp:164) ==26330== Allocation context: BSS section of /usr/lib/libstdc++.so.6.0.8 ==26330== Other segment start (thread 2) ==26330== at 0x400BB59: pthread_mutex_unlock (drd_pthread_intercepts.c:633) ==26330== by 0xC59565: pthread_mutex_unlock (in /lib/libc-2.5.so) ==26330== by 0x805477C: boost::mutex::unlock() (mutex.hpp:56) ==26330== by 0x80547C9: boost::unique_lock<boost::mutex>::~unique_lock() (locks.hpp:340) ==26330== by 0x80949BA: Book::copyChangedKehaiToString(char*) const (Book.cpp:134) ==26330== by 0x80937EE: BookSerializer::serializeBook(Book const&, std::string const&) (BookSerializer.cpp:41) ==26330== by 0x8092D05: BookSnapshotManager::getSnaphotDataList() (BookSnapshotManager.cpp:72) ==26330== by 0x8088179: SnapshotServer::getDataList() (SnapshotServer.cpp:246) ==26330== by 0x808870F: SnapshotServer::run() (SnapshotServer.cpp:183) ==26330== by 0x808BAF5: boost::_mfi::mf0<void, RealThread>::operator()(RealThread*) const (mem_fn_template.hpp:49) ==26330== by 0x808BB4D: void boost::_bi::list1<boost::_bi::value<RealThread*> >::operator()<boost::_mfi::mf0<void, RealThread>, boost::_bi::list0>(boost::_bi::type<void>, boost::_mfi::mf0<void, RealThread>&, boost::_bi::list0&, int) (bind.hpp:253) ==26330== by 0x808BB90: boost::_bi::bind_t<void, boost::_mfi::mf0<void, RealThread>, boost::_bi::list1<boost::_bi::value<RealThread*> > >::operator()() (bind_template.hpp:20) ==26330== Other segment end (thread 2) ==26330== at 0x400B62A: pthread_mutex_lock (drd_pthread_intercepts.c:580) ==26330== by 0xC59535: pthread_mutex_lock (in /lib/libc-2.5.so) ==26330== by 0x80546B8: boost::mutex::lock() (mutex.hpp:51) ==26330== by 0x805473B: boost::unique_lock<boost::mutex>::lock() (locks.hpp:349) ==26330== by 0x8054769: boost::unique_lock<boost::mutex>::unique_lock(boost::mutex&) (locks.hpp:227) ==26330== by 0x8094711: Book::copyChangedKehaiToString(char*) const (Book.cpp:113) ==26330== by 0x80937EE: BookSerializer::serializeBook(Book const&, std::string const&) (BookSerializer.cpp:41) ==26330== by 0x808870F: SnapshotServer::run() (SnapshotServer.cpp:183) ==26330== by 0x808BAF5: boost::_mfi::mf0<void, RealThread>::operator()(RealThread*) const (mem_fn_template.hpp:49) ==26330== by 0x808BB4D: void boost::_bi::list1<boost::_bi::value<RealThread*> >::operator()<boost::_mfi::mf0<void, RealThread>, boost::_bi::list0>(boost::_bi::type<void>, boost::_mfi::mf0<void, RealThread>&, boost::_bi::list0&, int) (bind.hpp:253) For the life of me, i can't figure out where the race condition is. As far as I can tell, clearing the kehai is done only after having taken the mutex, and the same holds true with copying it to a string. Does anyone have any ideas what could be causing this, or where I should look? Thank you kindly.

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  • Is this a SEO SAFE anchor link

    - by Mayhem
    so... Is this a safe way to use internal links on your site.. By doing this i have the index page generating the usual php content section and handing it to the div element. THE MAIN QUESTION: Will google still index the pages using this method? Common sense tells me it does.. But just double checking and leaving this here as a base example as well if it is. As in. EXAMPLE ONLY PEOPLE The Server Side if (isset($_REQUEST['page'])) {$pageID=$_REQUEST['page'];} else {$pageID="home";} if (isset($_REQUEST['pageMode']) && $_REQUEST['pageMode']=="js") { require "content/".$pageID.".php"; exit; } // ELSE - REST OF WEBSITE WILL BE GENERATED USING THE page VARIABLE The Links <a class='btnMenu' href='?page=home'>Home Page</a> <a class='btnMenu' href='?page=about'>About</a> <a class='btnMenu' href='?page=Services'>Services</a> <a class='btnMenu' href='?page=contact'>Contact</a> The Javascript $(function() { $(".btnMenu").click(function(){return doNav(this);}); }); function doNav(objCaller) { var sPage = $(objCaller).attr("href").substring(6,255); $.get("index.php", { page: sPage, pageMode: 'js'}, function(data) { ("#siteContent").html(data).scrollTop(0); }); return false; } Forgive me if there are any errors, as just copied and pasted from my script then removed a bunch of junk to simplify it as still prototyping/white boarding the project its in. So yes it does look a little nasty at the moment. REASONS WHY: The main reason is bandwidth and speed, This will allow other scripts to run and control the site/application a little better and yes it will need to be locked down with some coding. -- FURTHER EXAMPLE-- INSERT PHP AT TOP <?php // PHP CODE HERE ?> <html> <head> <link rel="stylesheet" type="text/css" href="style.css" /> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript" src="scripts.js"></script> </head> <body> <div class='siteBody'> <div class='siteHeader'> <?php foreach ($pageList as $key => $value) { if ($pageID == $key) {$btnClass="btnMenuSel";} else {$btnClass="btnMenu";} echo "<a class='$btnClass' href='?page=".$key."'>".$pageList[$key]."</a>"; } ?> </div><div id="siteContent" style='margin-top:10px;'> <?php require "content/".$pageID.".php"; ?> </div><div class='siteFooter'> </div> </div> </body> </html>

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  • notify listener inside or outside inner synchronization

    - by Jary Zeels
    Hello all, I am struggling with a decision. I am writing a thread-safe library/API. Listeners can be registered, so the client is notified when something interesting happens. Which of the two implementations is most common? class MyModule { protected Listener listener; protected void somethingHappens() { synchronized(this) { ... do useful stuff ... listener.notify(); } } } or class MyModule { protected Listener listener; protected void somethingHappens() { Listener l = null; synchronized(this) { ... do useful stuff ... l = listener; } l.notify(); } } In the first implementation, the listener is notified inside the synchronization. In the second implementation, this is done outside the synchronization. I feel that the second one is advised, as it makes less room for potential deadlocks. But I am having trouble to convince myself. A downside of the second imlementation is that the client might receive 'incorrect' notifications, which happens if it accessed the module prior to the l.notify() statement. thanks a lot

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  • ScoreNinja causes java.lang.RuntimeException: Can't create handler inside thread that has not called

    - by sirconnorstack
    I'm trying to add ScoreNinja, the global high score system, to my Android game, and it works fine when I load it on my phone, but when I release it into the wild, I got crash reports saying: java.lang.RuntimeException: Can't create handler inside thread that has not called Looper.prepare() Here is part of the call stack: android.os.Handler.<init>(Handler.java:121) android.app.Dialog.<init>(Dialog.java:99) android.app.AlertDialog.<init>(AlertDialog.java:65) android.app.AlertDialog.<init>(AlertDialog.java:61) android.app.AlertDialog$Builder.create(AlertDialog.java:797) android.app.AlertDialog$Builder.show(AlertDialog.java:812) com.scoreninja.adapter.ScoreNinjaAdapter.show(ScoreNinjaAdapter.java:136) com.scoreninja.adapter.ScoreNinjaAdapter.show(ScoreNinjaAdapter.java:99) I thought the main thread had prepare() called automatically, and if not, why would it work fine for me but not anyone else?

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  • Problem with the nonresponding threads

    - by Oxygen
    Hello there, I have a web application which runs multiple threads on button click each thread making IO call on different ipAddresses ie(login windows account and then making file operations). There is a treshold value of 30 seconds. I assume that while login attempt if the treshold is exceeded, device on ipAddress does not match my conditions thus I dont care it. Thread.Abort() does not fit my situation where it waits for the IO call to finish which might take long time. I tried doing the db operations acording to states of the threads right after the treshold timeout. It worked fine but when I checked out the log file, I noticed that the thread.IsAlive property of the nonresponding threads were still true. After several debuggings on my local pc, I encountered a possible deadlock situation (which i suspect) that my pc crashed badly. In short, do you have any idea about killing (forcefully) nonresponding threads (waiting for the IO opreation) right after the execution of the button_click? (PS: I am not using the threadpool) Oguzhan

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  • python blocking sockets, send returns immediately

    - by Mark
    Hi, I am writing a multithreaded socket application in Python using the socket module. the server listens for connections and when it gets one it spawns a thread for that socket. the server thread sends some data to the client. but the client is not yet ready to receive it. I thought this would have caused the server to wait until the client starts recv but instead returns immediately the client then calls recv which is blocking and no data is ever received. client socket constructor self.__clientSocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM) self.__clientSocket.connect((server, port)) server socket constructor self.servSock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) self.servSock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1) #self.servSock.settimeout(None) self.servSock.setblocking(1) self.servSock.bind((self.addr,self.port)) self.servSock.listen(5) listening accept thread try: (cs, address) = self.servSock.accept() except socket.timeout: return threadName = '\r\nClient %s:%s\r\n' % (cs, address) print threadName clientSocketHandler = ClientSocket() clientSocketHandler.setClientSocket(cs) self.clients.newThread(self.clientFunc, {clientSocketHandler : "1"}, threadName).start() server and clients send/rec methods from inside ClientSocket receivedData = self.__clientSocket.recv(1024*1024) self.__clientSocket.send(s) any ideas why send() is returning straight away?

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  • cancel a ASIHTTPRequest thread

    - by user262325
    Hello evryone I have some codes to use ASINetworkQueue as multi thread download ASINetworkQueue *networkQueue; [networkQueue setDelegate:self]; [networkQueue setRequestDidFinishSelector:@selector(requestDone:)]; [networkQueue setShowAccurateProgress:true]; NSURL *url = [NSURL URLWithString:s]; ASIHTTPRequest *request = [ASIHTTPRequest requestWithURL:url]; [request setDownloadProgressDelegate:a]; [request setTag:index]; [request setTimeOutSeconds:10]; [request setDelegate:self]; [networkQueue addOperation:request]; [networkQueue go]; if I try to use the code below to cancel the thread with index k [[[networkQueue operations] objectAtIndex:k] cancel]; I notice all requests in ASINetworkQueue were cancelled and stop working. Welcome any comment Thanks interdev

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  • async handler deleted by the wrong thread in django

    - by user3480706
    I'm run this algorithm in my django application.when i run several time from my GUI django local server will stopped and i got this error Exception RuntimeError: RuntimeError('main thread is not in main loop',) in ignored Tcl_AsyncDelete: async handler deleted by the wrong thread Aborted (core dumped) code print "Learning the sin function" network =MLP.MLP(2,10,1) samples = np.zeros(2000, dtype=[('x', float, 1), ('y', float, 1)]) samples['x'] = np.linspace(-5,5,2000) samples['y'] = np.sin(samples['x']) #samples['y'] = np.linspace(-4,4,2500) for i in range(100000): n = np.random.randint(samples.size) network.propagate_forward(samples['x'][n]) network.propagate_backward(samples['y'][n]) plt.figure(figsize=(10,5)) # Draw real function x = samples['x'] y = samples['y'] #x=np.linspace(-6.0,7.0,50) plt.plot(x,y,color='b',lw=1) samples1 = np.zeros(2000, dtype=[('x1', float, 1), ('y1', float, 1)]) samples1['x1'] = np.linspace(-4,4,2000) samples1['y1'] = np.sin(samples1['x1']) # Draw network approximated function for i in range(samples1.size): samples1['y1'][i] = network.propagate_forward(samples1['x1'][i]) plt.plot(samples1['x1'],samples1['y1'],color='r',lw=3) plt.axis([-2,2,-2,2]) plt.show() plt.close() return HttpResponseRedirect('/charts/charts') how can i fix this error ?need a quick help

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  • What sense does asynchronous IO make if the thread is blocked anyway (see example)

    - by codymanix
    Hello, I found an example for async ftp upload on msdn which does the following (snippet): // Asynchronously get the stream for the file contents. request.BeginGetRequestStream( new AsyncCallback (EndGetStreamCallback), state ); // Block the current thread until all operations are complete. waitObject.WaitOne(); The thing what I do not understand here is, which sense does asynchronous IO make if the thread is blocked anyway with an explicit waithandle. I always thought the advantage of asynchronous IO was that the user/programm does not have to wait.

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  • Java - AWT / Swing - handling the Event Descriptor Thread

    - by waitinforatrain
    Hi, I have a question about the 'Event Descriptor Thread'. I have a Main class that is also a JFrame. It initialises the rest of the components in the code, some of them do not involve Swing and some of them do. Is it enough to simply initialise the Main class using the EDT like this?... public static void main(String[] args) { javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { new Main(); } }); } This way everything would run on the Event Dispatcher thread.

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