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  • Why does my code dividing a 2D array into chunks fail?

    - by Borog
    I have a 2D-Array representing my world. I want to divide this huge thing into smaller chunks to make collision detection easier. I have a Chunk class that consists only of another 2D Array with a specific width and height and I want to iterate through the world, create new Chunks and add them to a list (or maybe a Map with Coordinates as the key; we'll see about that). world = new World(8192, 1024); Integer[][] chunkArray; for(int a = 0; a < map.getHeight() / Chunk.chunkHeight; a++) { for(int b = 0; b < map.getWidth() / Chunk.chunkWidth; b++) { Chunk chunk = new Chunk(); chunkArray = new Integer[Chunk.chunkWidth][Chunk.chunkHeight]; for(int x = Chunk.chunkHeight*a; x < Chunk.chunkHeight*(a+1); x++) { for(int y = Chunk.chunkWidth*b; y < Chunk.chunkWidth*(b+1); y++) { // Yes, the tileMap actually is [height][width] I'll have // to fix that somewhere down the line -.- chunkArray[y][x] = map.getTileMap()[x*a][y*b]; // TODO:Attach to chunk } } chunkList.add(chunk); } } System.out.println(chunkList.size()); The two outer loops get a new chunk in a specific row and column. I do that by dividing the overall size of the map by the chunkSize. The inner loops then fill a new chunkArray and attach it to the chunk. But somehow my maths is broken here. Let's assume the chunkHeight = chunkWidth = 64. For the first Array I want to start at [0][0] and go until [63][63]. For the next I want to start at [64][64] and go until [127][127] and so on. But I get an out of bounds exception and can't figure out why. Any help appreciated! Actually I think I know where the problem lies: chunkArray[y][x] can't work, because y goes from 0-63 just in the first iteration. Afterwards it goes from 64-127, so sure it is out of bounds. Still no nice solution though :/ EDIT: if(y < Chunk.chunkWidth && x < Chunk.chunkHeight) chunkArray[y][x] = map.getTileMap()[y][x]; This works for the first iteration... now I need to get the commonly accepted formula.

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  • Leeroy Jenkins Reimagined As a Bank Heist [Video]

    - by Jason Fitzpatrick
    In this 3-minute short film, Leeroy Jenkins of World of War Craft infamy, brings his raid-botching power to the real world in a bank heist gone wrong. If you haven’t seen the original Leeroy Jenkins clip, watch it first to properly contextualize this entertaining little film. [via Super Punch] HTG Explains: Learn How Websites Are Tracking You Online Here’s How to Download Windows 8 Release Preview Right Now HTG Explains: Why Linux Doesn’t Need Defragmenting

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  • Certify May Updates

    - by Sadia2
    We have added some release and platform certifications to MOS Certify Database: Oracle Database 10.2.0.5.0, Oracle Fail Safe Server 4.1.0 Fusion Middleware: Oracle Tuxedo 10.3.0.0.0, Oracle Business Intelligence Applications 11.1.1.7.1 E-Business Suite: Oracle E-Business Suite 12.1.2 JD Edwards EnterpriseOne: JD Edwards EnterpriseOne Database Server for In-Memory Applications X9.1.3.0, JD Edwards EnterpriseOne Business Services Server 9.1.3.0 JD Edwards World: JD Edwards World Base product A9.3-Single Byte  

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  • Box2D Difference Between WorldCenter and Position

    - by Free Lancer
    So this problem has been brothering for a couple of days now. First off, what is the difference between say Body.getWorldCenter() and Body.getPosition(). I heard that WorldCenter might have to do with the center of gravity or something. Second, When I create a Box2D Body for a sprite the Body is always at the lower left corner. I check it by printing a Rectangle of 1 pixel around the box.getWorldCenter(). From what I understand the Body should be in the center of the Sprite and its bounding box should wrap around the Sprite, correct? Here's an image of what I mean (The Sprite is Red, Body Blue): Here's some code: Body Creator: public static Body createBoxBody( final World pPhysicsWorld, final BodyType pBodyType, final FixtureDef pFixtureDef, Sprite pSprite ) { float pRotation = 0; float pCenterX = pSprite.getX() + pSprite.getWidth() / 2; float pCenterY = pSprite.getY() + pSprite.getHeight() / 2; float pWidth = pSprite.getWidth(); float pHeight = pSprite.getHeight(); final BodyDef boxBodyDef = new BodyDef(); boxBodyDef.type = pBodyType; //boxBodyDef.position.x = pCenterX / Constants.PIXEL_METER_RATIO; //boxBodyDef.position.y = pCenterY / Constants.PIXEL_METER_RATIO; boxBodyDef.position.x = pSprite.getX() / Constants.PIXEL_METER_RATIO; boxBodyDef.position.y = pSprite.getY() / Constants.PIXEL_METER_RATIO; Vector2 v = new Vector2( boxBodyDef.position.x * Constants.PIXEL_METER_RATIO, boxBodyDef.position.y * Constants.PIXEL_METER_RATIO ); Gdx.app.log("@Physics", "createBoxBody():: Box Position: " + v); // Temporary Box shape of the Body final PolygonShape boxPoly = new PolygonShape(); final float halfWidth = pWidth * 0.5f / Constants.PIXEL_METER_RATIO; final float halfHeight = pHeight * 0.5f / Constants.PIXEL_METER_RATIO; boxPoly.setAsBox( halfWidth, halfHeight ); // set the anchor point to be the center of the sprite pFixtureDef.shape = boxPoly; final Body boxBody = pPhysicsWorld.createBody(boxBodyDef); Gdx.app.log("@Physics", "createBoxBody():: Box Center: " + boxBody.getPosition().mul(Constants.PIXEL_METER_RATIO)); boxBody.createFixture(pFixtureDef); boxBody.setTransform( boxBody.getWorldCenter(), MathUtils.degreesToRadians * pRotation ); boxPoly.dispose(); return boxBody; } Making the Sprite: public Car( Texture texture, float pX, float pY, World world ) { super( "Car" ); mSprite = new Sprite( texture ); mSprite.setSize( mSprite.getWidth() / 6, mSprite.getHeight() / 6 ); mSprite.setPosition( pX, pY ); mSprite.setOrigin( mSprite.getWidth()/2, mSprite.getHeight()/2); FixtureDef carFixtureDef = new FixtureDef(); // Set the Fixture's properties, like friction, using the car's shape carFixtureDef.restitution = 1f; carFixtureDef.friction = 1f; carFixtureDef.density = 1f; // needed to rotate body using applyTorque mBody = Physics.createBoxBody( world, BodyDef.BodyType.DynamicBody, carFixtureDef, mSprite ); }

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  • Parallel task in C# 4.0

    - by Jalpesh P. Vadgama
    In today’s computing world the world is all about Parallel processing. You have multicore CPU where you have different core doing different work parallel or its doing same task parallel. For example I am having 4-core CPU as follows. So the code that I write should take care of this.C# does provide that kind of facility to write code for multi core CPU with task parallel library. We will explore that in this post. Read More

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  • Questions to Know the Real SEO Experts

    Since the dawn of the internet, companies have eventually been making the shift from the physical world over to the virtual world, and being able to rank in a search engine is now the main factor that will determine if your business is a success. In the internet marketing universe, you probably are wondering how to know the real marketing experts from fake ones.

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  • Chiro One's Success with Oracle Sales Cloud

    - by Richard Lefebvre
    "As we strive to be a world-class company for our patients we needed to align with a company like Oracle who also is a world-class brand," says Roger Gold, National Director of Customer Engagement. Chiro One Wellness Centers is a national healthcare provider. It plans to grow to 1000 offices across the globe by 2020 and Oracle Sales Cloud will make that possible. Watch the 4'33 YouTube video featuring Chiro One success with Oracle Sales Cloud

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  • Problem Implementing Texture on Libgdx Mesh of Randomized Terrain

    - by BrotherJack
    I'm having problems understanding how to apply a texture to a non-rectangular object. The following code creates textures such as this: from the debug renderer I think I've got the physical shape of the "earth" correct. However, I don't know how to apply a texture to it. I have a 50x50 pixel image (in the environment constructor as "dirt.png"), that I want to apply to the hills. I have a vague idea that this seems to involve the mesh class and possibly a ShapeRenderer, but the little i'm finding online is just confusing me. Bellow is code from the class that makes and regulates the terrain and the code in a separate file that is supposed to render it (but crashes on the mesh.render() call). Any pointers would be appreciated. public class Environment extends Actor{ Pixmap sky; public Texture groundTexture; Texture skyTexture; double tankypos; //TODO delete, temp public Tank etank; //TODO delete, temp int destructionRes; // how wide is a static pixel private final float viewWidth; private final float viewHeight; private ChainShape terrain; public Texture dirtTexture; private World world; public Mesh terrainMesh; private static final String LOG = Environment.class.getSimpleName(); // Constructor public Environment(Tank tank, FileHandle sfileHandle, float w, float h, int destructionRes) { world = new World(new Vector2(0, -10), true); this.destructionRes = destructionRes; sky = new Pixmap(sfileHandle); viewWidth = w; viewHeight = h; skyTexture = new Texture(sky); terrain = new ChainShape(); genTerrain((int)w, (int)h, 6); Texture tankSprite = new Texture(Gdx.files.internal("TankSpriteBase.png")); Texture turretSprite = new Texture(Gdx.files.internal("TankSpriteTurret.png")); tank = new Tank(0, true, tankSprite, turretSprite); Rectangle tankrect = new Rectangle(300, (int)tankypos, 44, 45); tank.setRect(tankrect); BodyDef terrainDef = new BodyDef(); terrainDef.type = BodyType.StaticBody; terrainDef.position.set(0, 0); Body terrainBody = world.createBody(terrainDef); FixtureDef fixtureDef = new FixtureDef(); fixtureDef.shape = terrain; terrainBody.createFixture(fixtureDef); BodyDef tankDef = new BodyDef(); Rectangle rect = tank.getRect(); tankDef.type = BodyType.DynamicBody; tankDef.position.set(0,0); tankDef.position.x = rect.x; tankDef.position.y = rect.y; Body tankBody = world.createBody(tankDef); FixtureDef tankFixture = new FixtureDef(); PolygonShape shape = new PolygonShape(); shape.setAsBox(rect.width*WORLD_TO_BOX, rect.height*WORLD_TO_BOX); fixtureDef.shape = shape; dirtTexture = new Texture(Gdx.files.internal("dirt.png")); etank = tank; } private void genTerrain(int w, int h, int hillnessFactor){ int width = w; int height = h; Random rand = new Random(); //min and max bracket the freq's of the sin/cos series //The higher the max the hillier the environment int min = 1; //allocating horizon for screen width Vector2[] horizon = new Vector2[width+2]; horizon[0] = new Vector2(0,0); double[] skyline = new double[width]; //TODO skyline necessary as an array? //ratio of amplitude of screen height to landscape variation double r = (int) 2.0/5.0; //number of terms to be used in sine/cosine series int n = 4; int[] f = new int[n*2]; //calculating omegas for sine series for(int i = 0; i < n*2 ; i ++){ f[i] = rand.nextInt(hillnessFactor - min + 1) + min; } //amp is the amplitude of the series int amp = (int) (r*height); double lastPoint = 0.0; for(int i = 0 ; i < width; i ++){ skyline[i] = 0; for(int j = 0; j < n; j++){ skyline[i] += ( Math.sin( (f[j]*Math.PI*i/height) ) + Math.cos(f[j+n]*Math.PI*i/height) ); } skyline[i] *= amp/(n*2); skyline[i] += (height/2); skyline[i] = (int)skyline[i]; //TODO Possible un-necessary float to int to float conversions tankypos = skyline[i]; horizon[i+1] = new Vector2((float)i, (float)skyline[i]); if(i == width) lastPoint = skyline[i]; } horizon[width+1] = new Vector2(800, (float)lastPoint); terrain.createChain(horizon); terrain.createLoop(horizon); //I have no idea if the following does anything useful :( terrainMesh = new Mesh(true, (width+2)*2, (width+2)*2, new VertexAttribute(Usage.Position, (width+2)*2, "a_position")); float[] vertices = new float[(width+2)*2]; short[] indices = new short[(width+2)*2]; for(int i=0; i < (width+2); i+=2){ vertices[i] = horizon[i].x; vertices[i+1] = horizon[i].y; indices[i] = (short)i; indices[i+1] = (short)(i+1); } terrainMesh.setVertices(vertices); terrainMesh.setIndices(indices); } Here is the code that is (supposed to) render the terrain. @Override public void render(float delta) { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); // tell the camera to update its matrices. camera.update(); // tell the SpriteBatch to render in the // coordinate system specified by the camera. backgroundStage.draw(); backgroundStage.act(delta); uistage.draw(); uistage.act(delta); batch.begin(); debugRenderer.render(this.ground.getWorld(), camera.combined); batch.end(); //Gdx.graphics.getGL10().glEnable(GL10.GL_TEXTURE_2D); ground.dirtTexture.bind(); ground.terrainMesh.render(GL10.GL_TRIANGLE_FAN); //I'm particularly lost on this ground.step(); }

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  • SEO Gives You Free Traffic

    The World Wide Web can be such a daunting place to a newbie. Perhaps you have a website and you are wondering what all the fuss is about on the World Wide Web? Perhaps you are looking to start a new venture and think the internet could be a perfect place for it? Well how do you get your website visible to your target audience?

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  • The Job of SEO Spiders

    The World Wide Web, also known as the Internet, is a very complex world. Search engines like Google need a software program that can read what's on the web. The said software program is known as bot or spider or crawler.

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  • Site Owners Must Hire a SEO Company For Their Websites

    The number of websites in the worldwide web is increasing rapidly, currently there are over billions of websites (some active and some inactive) in the internet world and it can be easily presumed that the number of website will increase to a large extent in future. Most of these websites have been published by companies and organizations in order to spread their business worldwide. As we all know, internet is the best and easiest way to spread any business all over the world.

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  • Top 5 SEO Experts Tips For 2010

    The world of internet marketing and online advertising is so dynamic that it may change almost everyday. The change is not just limited to the content but to how the whole system operates. The rules, guidelines or tips that help you in cutting the competition and bringing out the best content to the world in the best possible manner can also change very rapidly.

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  • How to Opt For C Class IP Addresses

    There are a great number of SEO Hosting Services in the world today that are formulated with the intention of being able to create and develop winning strategies for their websites to rank well on the top search engines of the world. The need for SEO Hosting has come at a time when webmasters are seeking ways in which they can assign multiple C Class IP Addresses to all of their domains and mange as well as create some of the best services that are able to know where webmasters can control all their domains from one single cPanel.

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  • What is the Need of Website Development?

    In the corporate world, the danger of not having a strong web presence cannot be imagined by the businesses. Every business needs to be up to date, to be successful and boost up their business; it needs to have a place in the World Wide Web.

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  • Designing for visually impaired gamers

    - by Aku
    Globally the number of people of all ages visually impaired is estimated to be 285 million, of whom 39 million are blind. — World Health Organisation, 2010. (That's 4.2% and 0.6% of the world population.) Most videogames put a strong emphasis on visuals in their content delivery. Visually impaired gamers are largely left out. How do I design a game to be accessible to visually impaired gamers?

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  • Great SharePoint Community Resources

    - by Enrique Lima
    3 sites that any person working with SharePoint should visit are: SharePoint Magazine SharePoint Magazine is an online magazine dedicated to the world of SharePoint and related Information Worker Technologies. End User SharePoint Community driven content, at this point in time the site is a historical archive of content released. Nothing But SharePoint I see this as the natural evolution of EndUserSharePoint.com Follows on the same great principle of community driven content, but expanding from the world of End User to the IT Pro and Developer realms.

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  • How SEO Consulting Services Can Help Your Business Grow

    There are a great number of SEO Consulting Services Available in the world today. On inspecting these elements as well as necessity by nearly relevant segment of population of the world, conventional million of websites host as well as can get online inside a number of benefits from results conventional. Everywhere it proves intricate which help in novel websites to compete having remaining websites which are already running as well as are various on each most excellent of each place in Google result pages.

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  • Conversion Optimization Part 1

    The world of search engine optimization is such that whoever enters the threshold of this world, enhances the volume and quality of traffic to their web page or web site. Unlike other forms of search engine marketing that primarily deal with paid inclusions; search engine optimization gives 100 percent organic (un-paid) search results.

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  • Want to Do SEO? Get Proper SEO Training

    Today's interconnected world, he who holds the power of information technology, rules the world. For your business, though old school marketing techniques may still prove viable, it is important to learn the value of Internet marketing as well. To learn SEO, means to get the proper SEO training as well.

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  • Website Hosting SEO Services That Deliver Impeccable Results

    Webmasters around the world have been seeking ways in which they can make the most of now by simply looking forward for a way in which they can help build a definite way in which they can formulate the development of Website Hosting SEO. There are a great number of services that are available in the modern world that are capable of helping create and develop one of a kind strategy. SEO is slowly becoming an outdated service as there are greater reasons for webmasters opting for website Hosting SEO.

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  • The Perils of Running Database Repair

    In a perfect world everyone has the right backups to be able to recover within the downtime and data-loss service level agreements when accidental data loss or corruption occurs. Unfortunately we don’t live in a perfect world and so many people find that they don’t have the backups they need to recover when faced with corruption. What are your servers really trying to tell you? Find out with new SQL Monitor 3.0, an easy-to-use tool built for no-nonsense database professionals.For effortless insights into SQL Server, download a free trial today.

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  • China's Search Engines

    As the Internet becomes an increasingly valuable tool for reaching people around the world, businesses can use the Internet and search engines to target an audience in one of the world's biggest economies: China. Recently, there has been great changes in search engines in the Chinese market.

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  • What is the Need of Website Development?

    In the corporate world, the danger of not having a strong web presence cannot be imagined by the businesses. Every business needs to be up to date, to be successful and boost up their business; it needs to have a place in the World Wide Web.

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