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  • Good assembly tutorial for windows with eiter fasm or nasm

    - by The new guy
    I have spent the last 3 hours google and bing for a good asm tutorial(x86 variety). I have been on this site for many of these results. Non have really been sufficient. Mainly because while i like learning theory, i learn it best via practice, while for example pc-asm has about 20-30 pages of theroy before anything practical. I was wondering if there was a tutorial or online pdf (or cheap book(<£20)) that i could use that suits my style of learning. Please state if this is not possibke Thank you for your time

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  • More RAM vs. more servers [closed]

    - by user357972
    I was recently asked "Do you know when to decide between going for more RAM or more servers?" (in the context of scaling data mining applications). I had no idea, so what are some ways to decide? I have very little knowledge of architecture and scaling (my understanding of computer memory and what a server does is limited to the high-level basics), so tips on learning more about these things in general are also very welcome.

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  • Obtaining frame pointer in C

    - by assketchum
    I'm trying to get the FP in my C program, I tried two different ways, but they both differ from what I get when I run GDB. The first way I tried, I made a protocol function in C for the Assembly function: int* getEbp(); and my code looks like this: int* ebp = getEbp(); printf("ebp: %08x\n", ebp); // value i get here is 0xbfe2db58 while( esp <= ebp ) esp -= 4; printf( "ebp: %08x, esp" ); //value i get here is 0xbfe2daec My assembly code getEbp: movl %ebp, %eax ret I tried making the prototype function to just return an int, but that also doesn't match up with my GDB output. We are using x86 assembly. EDIT: typos, and my getEsp function looks exactly like the other one: getEsp: movl %esp, %eax ret

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  • What is Best storage servers infrastructure ? DAS/NAS/SAN or installing GlusterFS/LUSTER/HDFS/RBDB

    - by TORr0t
    I am trying to design an infrastucture for the project I am working on. It would be somehow a file-sharing/downloading project (like rapidshare) and I would need high storage sizes and good scability, and I would add new storage nodes after my project grows up. I have come up with 3 solutions for my project which are using Luster, GlusterFS, HDFS, RDBD. For start, i would have 2 servers, one server is for glusterfs client + webserver + db server+ a streaming server, and the other server is gluster storage node. (After sometime, i would be adding more node servers, and client servers (dont know how many new client new servers to add, will see later) So, i am thinking to work with glusterfs. But i really wonder that if i have to use high performance servers with high sotrage sizes or avarage/slow servers with high storage sizes? Or nas/das/san solutions are better for glusterfs storage nodes? I might buy a nas and install glusterfs onto it. I would be happy to listen to your recommendations for the server properties (for each clients and nodes) . I really dont know if I really need high amount of ram and good cpus to for the nodes. I am sure i need it for client servers. The files would be streamed as well, so the Automatic file replication is important, thus, my system should work like a cloud, when needed, according to high traffic, the storage nodes should copy the most demanded file to be streamed and would help me to get rid of scability problems and my visitors would able to stream/download those files. Also, i am open to your experiences/thoughts about any good solution. Luster, hdfs, rbdb are the other options and i would be happy to listen to your thoughts here. I would be very very happy to hear back from anyone commented of any words I have used here. Thanks

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  • How many different servers are needed to keep a website running with no downtime? [closed]

    - by Mason Wheeler
    Machines go down. It's a fact of life. They may need to be rebooted for some reason, or they may have a hardware failure, or a power outage. So if I wanted to deploy a website with a server backed by a SQL database, putting the whole thing on one server wouldn't be good enough. It obviously needs at least two servers, so that if one goes down, the other can pick up the slack until the first comes back up. Of course, if I have the server software on two machines, either one of which could go down, I can't place the database on either of those two machines, because it could go down. So the database needs its own server. But that server can go down, so I need a backup database server and some sort of replication system to keep it in sync so the main can fail-over to it. So far, that's a bare minimum of 4 machines to keep one website running with a reasonable chance of no downtime. (Assuming no catastrophic events take place that take down both front-end servers at once or both DB servers at once, and no hacks, DDOS attacks, etc. Am I missing any other factors, or should I consider 4 servers to be the minimum for running a website with a goal of continuing operation without downtime even when a server goes down?

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  • Assembly Language bug with space character

    - by Bobby
    Having a bit of difficulty getting my input to print once a white space character is inputted. So far, i have it to display the uppercase/lowercase of the input but once i enter a string it doesnt read whats after the white space character. any suggestions? EDIT: intel x86 processor and im using EMU8086 org 100h include 'emu8086.inc' printn "Enter string to convert" mov dx,20 call get_string printn mov bx,di mov ah,0eh mov al,[ds+bx] cmp al, 41h cmp al, 5Ah jle ToLower1 cmp al, 61h cmp al, 7ah jle ToUpper1 ToLower1: add al, 20h int 10h jmp stop1 ToUpper1: sub al, 20h int 10h stop1: inc bx mov al,[ds+bx] cmp al, 41h cmp al, 5Ah jle ToLower2 cmp al, 61h cmp al, 7ah jle ToUpper2 ToLower2: add al, 20h int 10h jmp stop2 ToUpper2: sub al, 20h int 10h stop2: inc bx mov al,[ds+bx] cmp al, 41h cmp al, 5Ah jle ToLower3 cmp al, 61h cmp al, 7ah jle ToUpper3 ToLower3: add al, 20h int 10h jmp stop3 ToUpper3: sub al, 20h int 10h stop3: inc bx mov al,[ds+bx] cmp al, 41h cmp al, 5Ah jle ToLower4 cmp al, 61h cmp al, 7ah jle ToUpper4 ToLower4: add al, 20h int 10h jmp stop4 ToUpper4: sub al, 20h int 10h stop4: inc bx mov al,[ds+bx] cmp al, 41h cmp al, 5Ah jle ToLower5 cmp al, 61h cmp al, 7ah jle ToUpper5 ToLower5: add al, 20h int 10h jmp stop5 ToUpper5: sub al, 20h int 10h stop5: printn hlt define_get_string define_print_string end

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  • Will fixed-point arithmetic be worth my trouble?

    - by Thomas
    I'm working on a fluid dynamics Navier-Stokes solver that should run in real time. Hence, performance is important. Right now, I'm looking at a number of tight loops that each account for a significant fraction of the execution time: there is no single bottleneck. Most of these loops do some floating-point arithmetic, but there's a lot of branching in between. The floating-point operations are mostly limited to additions, subtractions, multiplications, divisions and comparisons. All this is done using 32-bit floats. My target platform is x86 with at least SSE1 instructions. (I've verified in the assembler output that the compiler indeed generates SSE instructions.) Most of the floating-point values that I'm working with have a reasonably small upper bound, and precision for near-zero values isn't very important. So the thought occurred to me: maybe switching to fixed-point arithmetic could speed things up? I know the only way to be really sure is to measure it, that might take days, so I'd like to know the odds of success beforehand. Fixed-point was all the rage back in the days of Doom, but I'm not sure where it stands anno 2010. Considering how much silicon is nowadays pumped into floating-point performance, is there a chance that fixed-point arithmetic will still give me a significant speed boost? Does anyone have any real-world experience that may apply to my situation?

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  • What AOP tools exist for doing aspect-oriented programming at the assembly language level against x8

    - by JohnnySoftware
    Looking for a tool I can use to do aspect-oriented programming at the assembly language level. For experimentation purposes, I would like the code weaver to operate native application level executable and dynamic link libraries. I have already done object-oriented AOP. I know assembly language for x86 and so forth. I would like to be able to do logging and other sorts of things using the familiar before/after/around constructs. I would like to be able to specify certain instructions or sequences/patterns of consecutive instructions as what to do a pointcut on since assembly/machine language is not exactly the most semantically rich computer language on the planet. If debugger and linker symbols are available, naturally, I would like to be able to use them to identify subroutines' entry points , branch/call/jump target addresses, symbolic data addresses, etc. I would like the ability to send notifications out to other diagnostic tools. Thus, support for sending data through connection-oriented sockets and datagrams is highly desirable. So is normal logging to files, UI, etc. This can be done using the action part of an aspect to make a function call, but then there are portability issues so the tool needs to support a flexible, well-abstracted logging/notifying mechanism with a clean, simple yet flexible. The goal is rapid-QA. The idea is to be able to share aspect source code braodly within communties as well as publicly. So, there needs to be a declarative security policy file that users can share. This insures that nothing untoward that is hidden directly or indirectly in an aspect source file slips by the execution manager. The policy file format needs to be simple to read, write, modify, understand, type-in, edit, and generate. Sort of like Java .policy files. Think the exact opposite of anything resembling XML Schema files and you get the idea. Is there such a tool in existence already?

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  • using in-line asm to write a for loop with 2 comparisons

    - by aCuria
    I want to convert the for loop in the following code into assembly but i am not sure how to start. An explanation of how to do it and why it works would be appreciated. I am using VS2010, C++, writing for the x86. The code is as follows: for (n = 0; norm2 < 4.0 && n < N; ++n) { __asm{ ///a*a - b*b + x fld a // a fmul st(0), st(0) // aa fld b // b aa fmul st(0), st(0) // bb aa fsub // (aa-bb) // st(0) - st(1) fld x // x (aa-bb) fadd // (aa-bb+x) /// 2.0*a*b + y; fld d // d (aa-bb+x) fld a // d a (aa-bb+x) fmul // ad (aa-bb+x) fld b // b ad (aa-bb+x) fmul // abd (aa-bb+x) fld y // y adb (aa-bb+x) fadd // b:(adb+y) a:(aa-bb+x) fld st(0) //b b:(adb+y) a:(aa-bb+x) fmul st(0), st(0) // bb b:(adb+y) a:(aa-bb+x) fld st(2) // a bb b:(adb+y) a:(aa-bb+x) fmul st(0), st(0) // aa bb b:(adb+y) a:(aa-bb+x) fadd // aa+bb b:(adb+y) a:(aa-bb+x) fstp norm2 // store aa+bb to norm2, st(0) is popped. fstp b fstp a } }

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  • Recursion in assembly?

    - by Davis
    I'm trying to get a better grasp of assembly, and I am a little confused about how to recursively call functions when I have to deal with registers, popping/pushing, etc. I am embedding x86 assembly in C++. Here I am trying to make a method which given an array of integers will build a linked list containing these integers in the order they appear in the array. I am doing this by calling a recursive function: insertElem (struct elem *head, struct elem *newElem, int data) -head: head of the list -data: the number that will be inserted at the end of a list -newElem: points to the location in memory where I will store the new element (data field) My problem is that I keep overwriting the registers instead of a typical linked list. For example, if I give it an array {2,3,1,8,3,9} my linked-list will return the first element (head) and only the last element, because the elements keep overwriting each other after head is no longer null. So here my linked list looks something like: 2--9 instead of 2--3--1--8--3--9 I feel like I don't have a grasp on how to organize and handle the registers. newElem is in EBX and just keeps getting rewritten. Thanks in advance!

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  • Flushing writes in buffer of Memory Controller to DDR device

    - by Rohit
    At some point in my code, I need to push the writes in my code all the way to the DIMM or DDR device. My requirement is to ensure the write reaches the row,ban,column of the DDR device on the DIMM. I need to read what I've written to the main memory. I do not want caching to get me the value. Instead after writing I want to fetch this value from main memory(DIMM's). So far I've been using Intel's x86 instruction wbinvd(write back and invalidate cache). However this means the caches and TLB are flushed. Write-back requests go to the main memory. However, there is a reasonable amount of time this data might reside in the write buffer of the Memory Controller( Intel calls it integrated memory controller or IMC). The Memory Controller might take some more time depending on the algorithm that runs in the Memory Controller to handle writes. Is there a way I force all existing or pending writes in the write buffer of the memory controller to the DRAM devices ?? What I am looking for is something more direct and more low-level than wbinvd. If you could point me to right documents or specs that describe this I would be grateful. Generally, the IMC has a several registers which can be written or read from. From looking at the specs for that for the chipset I could not find anything useful. Thanks for taking the time to read this.

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  • Best server-side javascript servers.

    - by fmsf
    Hey, I've been wondering to try out server-side javascript for a while. And I'm finding a good amount of servers, like: Node.js Rhino SpiderMonkey among others. Could anyone with experience on server-side javascript, tell me which are the best engines? and why? I like the Node.js because it's based on Google's V8 engine. And seems easy to use. But some feedback on what you would choose would be great. Edit: Some benchmarks for Node. I'm thinking on going with this one but feedback is still welcome. Thanks

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  • Running Perl Scripts on servers that don't have the modules

    - by envinyater
    I need to run a perl script to gather system information that will be deployed and executed on different unix servers. Right now I am writing it and testing it, and I'm receiving this error. Can't locate XML/DOM.pm in @INC (@INC contains: /usr/local/lib64/perl5 /usr/local/share/perl5 /usr/lib64/perl5/vendor_perl /usr/share/perl5/vendor_perl /usr/lib64/perl5 /usr/share/perl5 .) at test.pl line 7. BEGIN failed--compilation aborted at test.pl line 7. So I am simply using XML::DOM which should be part of Perl but it isn't for this version on this particular server which is 5.10.1. Anyways, is there a way I can create and design my script and package modules into it while keeping the .pl extension, which is the requirement for this script?

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  • Make two servers talk to each other

    - by Maksim
    I have application written in GWT and hosted on Google AppEngine/Java. In this application user will have an option to upload video/audio/text file to the server. Those files could be big, up to 1gb or so and because GAE/J does not support large file I have to use another server to store those files. This would be easy to implement if there was no cross-domain security feature in browsers. So, what I'm thinking is to make GAE Server talk to my server (Glassfish or any other java servers if needed) to tell url to the file and if possible send status of uploaded file (how many percent was uploaded) so I can show status on clients screen. Here is what I'm thinking to do. When user loads GWT page that is stored on GAE/J he/she will upload file to my server, then my server will send response back to GAE and GAE will send response to the client. If this scenario is possible what would be the best way to implement GAE to Glassfish conversation?

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  • Visual Studio - 'Browse UDDI Servers' -> 404 ?

    - by southof40
    Hi - I have a ASP.Net application which implements a web service. Within the ASP.Net application there's a test script which consumes the web service and it all works etc. I have built a .NET console application and want to 'Add a Web Reference' so that the console app can consume the web service provided by the ASP.NET application. When I use the 'Browse UDDI Servers on the local network' to do that any plausible URL I use results in a 404. I'm guessing I need to do something to my ASP.Net application so that it acts as an UDDI server ? Does anyone know what ? Update I just wanted to clarify something - I'm not desperate to use UDDI it just seems that's the only option in my circumstances which are : I'm actually doing this for another developer who is used to using Visual Studio to do this stuff The other developers system will need to run on another machine within the same network.

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  • W2k8 RC1: Windows Media Servers (WMS) as proxy

    - by da_didi
    I will have one streaming-server (W2k8, unknown streaming protocol [rtsp, mss, http]) and half dozen streaming-servers as proxies to save bandwidth. I have read the documentation and installed the modules, but I am unsure how I have to configure the proxy's according to http://technet.microsoft.com/de-de/library/ee126142(en-us,WS.10).aspx - as a proxy or reverse proxy and how I minimize the bandwidth needs between origin server and proxy's. What is the best way to realize my setup? Any short how-tos? How can I announce all players to use the proxy? Route all rtsp/mms/http-requests through my proxy? Announce the proxy with DHCP-releases? Thanks!

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  • python,running command line servers - they're not listening properly

    - by deepblue
    hello all Im attempting to start a server app (in erlang, opens ports and listens for http requests) via the command line using pexpect (or even directly using subprocess.Popen()). the app starts fine, logs (via pexpect) to the screen fine, I can interact with it as well via command line... the issue is that the servers wont listen for incoming requests. The app listens when I start it up manually, by typing commands in the command line. using subprocess/pexpect stops the app from listening somehow... when I start it manually "netstat -tlp" displays the app as listening, when I start it via python (subprocess/pexpect) netstat does not register the app... I have a feeling it has something to do with the environemnt, the way python forks things, etc. Any ideas? thank you

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  • SQL Server 2005 script with join across Database Servers

    - by Robin Day
    I have the following script which I use to give me a simple "diff" between tables on two different databases. (Note: In reality my comparison is on a lot more than just an ID) SELECT MyTableA.MyId, MyTableB.MyId FROM MyDataBaseA..MyTable MyTableA FULL OUTER JOIN MyDataBaseB..MyTable MyTableB ON MyTableA.MyId = MyTableB.MyId WHERE MyTableA.MyId IS NULL OR MyTableB.MyId IS NULL I now need to run this script on two databases that exist on different servers. At the moment my solution is to backup the database from one server, restore it to the other and then run the script. I'm pretty sure this is possible, however, is this likely to be a can of worms? This is a very rare task I need to perform and if it involves a large number of DB setting changes then I will probably stick to my backup method.

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  • Deploying a Rails App to Multiple Servers using Capistrano - Best Practices

    - by Louise
    I have a rails application that I need to deploy to 3 servers - machine1.com, machine2.com and machine3.com. I want to be able to deploy it to all machines at once and each machine individually. Can someone help me out with a skeleton Capistrano config file / recipe? Should it all be in deploy.rb or should I break it out in machine1.rb, etc? I thought I was on the right track getting Capistrano to take in command line arguments, but it choked when I tried set the roles within the namespaces. I'd pass in 'hosts=1,2,3' as an argument and set the role:app/web/db to "machine#{host}.com" after splitting on the command and going into an each do |host| {}... Anyway, other than creating 4 different deploy.rb files and renaming it before running cap:deploy each time, I'm stumped. I'd like to be able to do the following: cap deploy:machine1:latest_version_from_svn cap deploy:all_machines:latest:version_from_svn Just don't know if it should all be in deploy.rb split up with namespaces or if it should be broken into multiple deploy*.rb files.

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  • PHP: Coding long-running scripts when servers impose an execution time limit

    - by thomasrutter
    FastCGI servers, for example, impose an execution time limit on PHP scripts which cannot be altered using set_time_limit() in PHP. IIS does this too I believe. I wrote an import script for a PHP application that works well under mod_php but fails under FastCGI (mod_fcgid) because the script is killed after a certain number of seconds. I don't yet know of a way of detecting what your time limit is in this case, and haven't decided how I'm going to get around it. Doing it in small chunks with redirects seems like one kludge, but how? What techniques would you use when coding a long-running task such as an import or export task, where an individual PHP script may be terminated by the server after a certain number of seconds? Please assume you're creating a portable script, so you don't necessarily know whether PHP will eventually be run under mod_php, FastCGI or IIS or whether a maximum execution time is enforced at the server level.

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  • Haxe app and Gtk-WARNING on linux servers

    - by Cambiata
    Hi! I'm trying a Haxe-compiled solution called FAR (Flash Archiver) created by Edwin Van Rijkom (http://code.google.com/p/vanrijkom-flashlibs/) wich uses a command-line tool for creating compressed archives. When running the FAR tool locally on my ubuntu laptop, everything works fine. When running remotely (terminal as Root) on my Ubuntu and Debian servers, it gives the following error: Gtk-WARNING **: cannot open display: I've tried to reach Edvin about this, but no response so far. Maybe it has something to do with installation or user rights on the server? Any clue?

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  • apache front end using mod_proxy_ajp to tomcat on different servers

    - by user302307
    Anyone knows the steps to run Apache on server A as front end and run mod_proxy_ajp to connect to tomcat instances on server B? I want to run apache on sever A to do name based vhost that connects to many tomcat servers. I can run mod_proxy_ajp, only if apache and tomcat are on the same server. What I've tried so far: In server A, running Apache 2.2: NameVirtualHost *:80 ServerName tc0.domo.lan ErrorLog "C:\Apache\Apache2.2\logs\tc0.ajp.error.log" CustomLog "C:\Apache\Apache2.2\logs\tc0.ajp.access.log" combined DocumentRoot C:/htdocs0 AddDefaultCharset Off Order deny,allow Allow from all ProxyPass / ajp://192.168.77.233:8009/ ProxyPassReverse / ajp://192.168.77.233:8009/ Options FollowSymLinks AllowOverride None Order deny,allow Allow from all Server B: 192.168.77.233, tomcat 6 connector: I can confirm if going to http://192.168.77.233:8080/manager/html, tomcat works. When I use packet sniffer on server A, I found that server A is trying to connect to server B at port 80 when I'm connecting http://tc0.domo.lan/manager/html on server A

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  • Polling versus socket servers for online Flash games

    - by justin
    Hi, I want to make an online flash game, it will have social features but the gameplay will be primarily single-player. For example, no two players will appear on the screen at once, the social interaction will be through asynchronous messages, there won't be real-time chat or anything. Much of the logic would happen in the client, the server would validate the client logic, but it wouldn't need to be totally synchronous, which is why I'm thinking polling might be satisfactory. I have read in many places that socket servers can be more efficient than using polling for online games, but is that mainly a consideration for games that are more multi-player with more mult-player interactions than the game I have descriebed? If many users are playing online at the same time, but each playing a relatively isolated game, and not interacting to in real-time with each players, could polling be okay, or would using sockets be advisable no matter what if you have an online game that you envision many people playing at the same time? Thanks!

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