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  • How can I position QDockWidgets as the screen shot shows using code?

    - by Nathan
    I want a Qt window to come up with the following arrangement of dock widgets on the right. Qt allows you to provide an argument to the addDockWidget method of QMainWindow to specify the position (top, bottom, left or right) but apparently not how two QDockWidgets placed on the same side will be arranged. Here is the code that adds the dock widgets. this uses PyQt4 but it should be the same for Qt with C++ self.memUseGraph = mem_use_widget(self) self.memUseDock = QDockWidget("Memory Usage") self.memUseDock.setObjectName("Memory Usage") self.memUseDock.setWidget(self.memUseGraph) self.addDockWidget(Qt.DockWidgetArea(Qt.RightDockWidgetArea),self.memUseDock) self.diskUsageGraph = disk_usage_widget(self) self.diskUsageDock = QDockWidget("Disk Usage") self.diskUsageDock.setObjectName("Disk Usage") self.diskUsageDock.setWidget(self.diskUsageGraph) self.addDockWidget(Qt.DockWidgetArea(Qt.RightDockWidgetArea),self.diskUsageDock) When this code is used to add both of them to the right side, one is above the other, not like the screen shot I made. The way I made that shot was to drag them there with the mouse after starting the program, but I need it to start that way.

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  • Tree-like queues

    - by Rehno Lindeque
    I'm implementing a interpreter-like project for which I need a strange little scheduling queue. Since I'd like to try and avoid wheel-reinvention I was hoping someone could give me references to a similar structure or existing work. I know I can simply instantiate multiple queues as I go along, I'm just looking for some perspective by other people who might have better ideas than me ;) I envision that it might work something like this: The structure is a tree with a single root. You get a kind of "insert_iterator" to the root and then push elements onto it (e.g. a and b in the example below). However, at any point you can also split the iterator into multiple iterators, effectively creating branches. The branches cannot merge into a single queue again, but you can start popping elements from the front of the queue (again, using a kind of "visitor_iterator") until empty branches can be discarded (at your discretion). x -> y -> z a -> b -> { g -> h -> i -> j } f -> b Any ideas? Seems like a relatively simple structure to implement myself using a pool of circular buffers but I'm following the "think first, code later" strategy :) Thanks

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  • Inheritance in XML Schema definition (XSD) for Java objects

    - by bguiz
    Hi, I need to create an XML schema definition (XSD) that describes Java objects. I was wondering how to do this when the objects in question inherit from a common base class with a type parameter. public abstract class Rule<T> { ... } public abstract class TimeRule extends Rule<XTime> { ... } public abstract class LocationRule extends Rule<Location> { ... } public abstract class IntRule extends Rule<Integer> { ... } .... (where XTime and Location are custom classes define elsewhere) How would I go about constructing an XSD that such that I can have XML nodes that represent each of the subclasses of Rule<T> - without the XSD for each of them repeating their common contents? Thank you!

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  • Can splitting .MDB files into segments help with stability?

    - by Craig Johnston
    Is this a realistic solution to the problems associated with larger .mdb files: split the large .mdb file into smaller .mdb files have one 'central' .mdb containing links to the tables in the smaller .mdb files How easy would it be to make this change to an .mdb backed VB application? Could the changes to the database be done so that there are no changes required to the front-end application?

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  • Interpreter in C++: Function table storage problem

    - by sub
    In my interpreter I have built-in functions available in the language like print exit input, etc. These functions can obviously be accessed from inside the language. The interpreter then looks for the corresponding function with the right name in a vector and calls it via a pointer stored with its name. So I gather all these functions in files like io.cpp, string.cpp, arithmetic.cpp. But I have to add every function to the function list in the interpreter in order for it to be found. So in these function files I have things like: void print( arg ) { cout << arg.ToString; } I'd add this print function to the interpreter function list with: interpreter.AddFunc( "print", print ); But where should I call the interpreter.AddFunc? I can't just put it there below the print function as it has to be in a function according to the C++ syntax. Where and how should all the functions be added to the list?

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  • Modules vs. Classes and their influence on descendants of ActiveRecord::Base

    - by Chris
    Here's a Ruby OO head scratcher for ya, brought about by this Rails scenario: class Product < ActiveRecord::Base has_many(:prices) # define private helper methods end module PrintProduct attr_accessor(:isbn) # override methods in ActiveRecord::Base end class Book < Product include PrintProduct end Product is the base class of all products. Books are kept in the products table via STI. The PrintProduct module brings some common behavior and state to descendants of Product. Book is used inside fields_for blocks in views. This works for me, but I found some odd behavior: After form submission, inside my controller, if I call a method on a book that is defined in PrintProduct, and that method calls a helper method defined in Product, which in turn calls the prices method defined by has_many, I'll get an error complaining that Book#prices is not found. Why is that? Book is a direct descendant of Product! More interesting is the following.. As I developed this hierarchy PrintProduct started to become more of an abstract ActiveRecord::Base, so I thought it prudent to redefine everything as such: class Product < ActiveRecord::Base end class PrintProduct < Product end class Book < PrintProduct end All method definitions, etc. are the same. In this case, however, my web form won't load because the attributes defined by attr_accessor (which are "virtual attributes" referenced by the form but not persisted in the DB) aren't found. I'll get an error saying that there is no method Book#isbn. Why is that?? I can't see a reason why the attr_accessor attributes are not found inside my form's fields_for block when PrintProduct is a class, but they are found when PrintProduct is a Module. Any insight would be appreciated. I'm dying to know why these errors are occurring!

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  • Multiple values in a column

    - by Adnan
    Hi I need some advice regarding multiple records. I have a table with fields username,*message* and message_to. the scenario could be of sending same message to multiple users in a go. What do you suggest? will it be efficient to save all recipients in a single column with comma separated values or I add multiple entries ? Thanks /A

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  • Correct handling of return data

    - by Serhiy
    Hello, I have a question related to correct handling of returns of the DAO library I'm writing for one project. This library probably is going to be used by another people and I want to do it correctly. So I would like to know, how I should deal with return statements of the functions of my DAO. Example 1 I have function to getCustomer which should return String. In case query doesn't return any result should I return null, empty string or throw some kind of Exception? Example 2 I have function getCutomerList which return ArrayList. In case query doesn't return any result should I return null, empty ArrayList or throw some Exception? Example 3 Some sql exception was detected, what should I do: throw exception or do try..catch of the block where it can occur? What is the "good" practice or "best" practice to apply in my case? Thanks on advance, Serhiy.

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  • Refactoring Singleton Overuse

    - by drharris
    Today I had an epiphany, and it was that I was doing everything wrong. Some history: I inherited a C# application, which was really just a collection of static methods, a completely procedural mess of C# code. I refactored this the best I knew at the time, bringing in lots of post-college OOP knowledge. To make a long story short, many of the entities in code have turned out to be Singletons. Today I realized I needed 3 new classes, which would each follow the same Singleton pattern to match the rest of the software. If I keep tumbling down this slippery slope, eventually every class in my application will be Singleton, which will really be no logically different from the original group of static methods. I need help on rethinking this. I know about Dependency Injection, and that would generally be the strategy to use in breaking the Singleton curse. However, I have a few specific questions related to this refactoring, and all about best practices for doing so. How acceptable is the use of static variables to encapsulate configuration information? I have a brain block on using static, and I think it is due to an early OO class in college where the professor said static was bad. But, should I have to reconfigure the class every time I access it? When accessing hardware, is it ok to leave a static pointer to the addresses and variables needed, or should I continually perform Open() and Close() operations? Right now I have a single method acting as the controller. Specifically, I continually poll several external instruments (via hardware drivers) for data. Should this type of controller be the way to go, or should I spawn separate threads for each instrument at the program's startup? If the latter, how do I make this object oriented? Should I create classes called InstrumentAListener and InstrumentBListener? Or is there some standard way to approach this? Is there a better way to do global configuration? Right now I simply have Configuration.Instance.Foo sprinkled liberally throughout the code. Almost every class uses it, so perhaps keeping it as a Singleton makes sense. Any thoughts? A lot of my classes are things like SerialPortWriter or DataFileWriter, which must sit around waiting for this data to stream in. Since they are active the entire time, how should I arrange these in order to listen for the events generated when data comes in? Any other resources, books, or comments about how to get away from Singletons and other pattern overuse would be helpful.

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  • Sifr Horizontal Menu with LI

    - by Rosaiani
    Hello, I am designing a very simple horizontal menu with sIFR and CSS list. The thing about it is that it assigns a certain width to it that makes texts of different widths´ spacing look weird on screen. I´ve seen a default width and height of a certain amount, but what I need is to make it so that the flash is exactly the size of the text. Has anyone bumped into this issue before? Thanks!

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  • Function returning a class containing a function returning a class

    - by Scott
    I'm working on an object-oriented Excel add-in to retrieve information from our ERP system's database. Here is an example of a function call: itemDescription = Macola.Item("12345").Description Macola is an instance of a class which takes care of database access. Item() is a function of the Macola class which returns an instance of an ItemMaster class. Description() is a function of the ItemMaster class. This is all working correctly. Items can be be stored in more than one location, so my next step is to do this: quantityOnHand = Macola.Item("12345").Location("A1").QuantityOnHand Location() is a function of the ItemMaster class which returns an instance of the ItemLocation class (well, in theory anyway). QuantityOnHand() is a function of the ItemLocation class. But for some reason, the ItemLocation class is not even being intialized. Public Function Location(inventoryLocation As String) As ItemLocation Set Location = New ItemLocation Location.Item = item_no Location.Code = inventoryLocation End Function In the above sample, the variable item_no is a member variable of the ItemMaster class. Oddly enough, I can successfully instantiate the ItemLocation class outside of the ItemMaster class in a non-class module. Dim test As New ItemLocation test.Item = "12345" test.Code = "A1" quantityOnHand = test.QuantityOnHand Is there some way to make this work the way I want? I'm trying to keep the API as simple as possible. So that it only takes one line of code to retrieve a value.

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  • Does introducing foreign keys to MySQL reduce performance

    - by Tam
    I'm building Ruby on Rails 2.3.5 app. By default, Ruby on Rails doesn't provide foreign key contraints so I have to do it manually. I was wondering if introducing foreign keys reduces query performance on the database side enough to make it not worth doing. Performance in this case is my first priority as I can check for data consistency with code. What is your recommendation in general? do you recommend using foreign keys? and how do you suggest I should measure this?

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  • Stateless singleton VS Static methods

    - by Sebastien Lorber
    Hey, Don't find any good answer to this simple question about helper/utils classes: Why would i create a singleton (stateless) rather than static methods? Why an object instance could be needed while the object has no state? Sometimes i really don't know what to use...

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  • Innovative seminar topic

    - by sijith
    Hi, I don't know whether its the right place to ask this question. I want some good seminar topic which suits for a cooperate culture company. I need topic either in management side or technical side which is innovative and interesting which gives much interest to employees

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  • Fastest way to perform subset test operation on a large collection of sets with same domain

    - by niktech
    Assume we have trillions of sets stored somewhere. The domain for each of these sets is the same. It is also finite and discrete. So each set may be stored as a bit field (eg: 0000100111...) of a relatively short length (eg: 1024). That is, bit X in the bitfield indicates whether item X (of 1024 possible items) is included in the given set or not. Now, I want to devise a storage structure and an algorithm to efficiently answer the query: what sets in the data store have set Y as a subset. Set Y itself is not present in the data store and is specified at run time. Now the simplest way to solve this would be to AND the bitfield for set Y with bit fields of every set in the data store one by one, picking the ones whose AND result matches Y's bitfield. How can I speed this up? Is there a tree structure (index) or some smart algorithm that would allow me to perform this query without having to AND every stored set's bitfield? Are there databases that already support such operations on large collections of sets?

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  • Reusability, testability, code complexity reduction and showing-off-ability programming importance

    - by Andrew Florko
    There are lots of programming and architecture patterns. Patterns allow to make code cleaner, reusable, more testable & at last (but not at least) to feel the follower a real cool developer. How do you rank these considerations for you? What does affect you most when you decide to apply pattern? I wonder how many times code reusability (especially for MVP, MVC patterns) was important? For example DAL library often shared between projects (it's reusable) but how often controllers/views (abstracted via interfaces) are reused?

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  • Conceptually, how does replay work in a game?

    - by SnOrfus
    I was kind of curious as to how replay might be implemented in a game. Initially, I thought that there would be just a command list of every player/ai action that was taken in the game, and it then 're-plays' the game and lets the engine render as usual. However, I have looked at replays in FPS/RTS games, and upon careful inspection even things like the particles and graphical/audible glitches are consistent (and those glitches are generally *in*consistent). So How does this happen. In fixed camera angle games I though it might just write every frame of the whole scene to a stream that gets stored and then just replays the stream back, but that doesn't seem like enough for games that allow you to pause and move the camera around. You'd have to store the locations of everything in the scene at all points in time (No?). So for things like particles, that's a lot of data to push which seems like a significant draw on the game's performance whilst playing.

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  • Books/resources on authentication and authorization in layered applications

    - by Tommy Jakobsen
    I've been trying to find resources and guidelines for implementing authentication and authorization in multiple layered architectures (C#), but haven't found any "best practices" or patterns to use. And I figured, that there must be some patterns for this, as it is a pretty important area? The application that we're developing, is layered traditionally, having data layer (Entity Framework 4) repositories domain layer service layer (can be WCF, with data transfer objects) multiple clients consuming the WCF service (ASP.NET [MVC], Silverlight, WPF) and clients accessing a service layer directly (no WCF) Are there books/articles/blogs that dig deeply into this area? Primarily about authorization such as handling multiple roles and attributes attached to users). It doesn’t have to be specific for the .NET Framework, but it would be preferred.

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