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  • What is the latest on Microsoft Expressoin Studio licensing?

    - by DanM
    In the past, there's been an issue with Microsoft not allowing you to deactivate an Expression Studio key. Basically, you get two keys per license. If you assign both keys (say one to a desktop and one to a laptop), then you upgrade to a new machine (say you replace your laptop or upgrade some of the hardware), you have to buy a new copy of Expression Studio ($600 for Ultimate). This seems ludicrous to me, and I'm wondering if anyone knows if this policy is still in place. I can't seem to find a EULA online anywhere, so I don't know where to find this information. I know my laptop is due for replacement soon, and I want to know if I'm going to have to sink $600 into a software product I already purchased. For background, please refer to this thread on the Microsoft Expression forums: http://social.expression.microsoft.com/Forums/en-US/general/thread/da5587bc-b098-4c6a-9a56-af3608d940d0 Note that this thread is locked. Microsoft doesn't seem to want people to discuss this. This is one reason I'm posting here rather than on that site.

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  • Semana Tecnológica New Horizons

    - by carlone
      La semana pasada tuve la oportunidad de participar en la Semana Tecnológica organizada por New Horizons Guatemala   En esta oportunidad brinde dos charlas:   Visual Studio 2012 New Features   Programando MVC 4 con Visual Studio 2012   Les comparto algunos videos publicados en mi canal de YouTube con demostraciones de los temas presentados:   Visual Studio 2012 Serie Web: Page Inspector   Visual Studio 2012 Serie Web: Web Designer   Visual Studio 2012 Serie Web: Caracteristicas de Edicion HTML   Saludos Cordiales,   Carlos A. Lone

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  • 3D Graphics with XNA Game Studio 4.0 bug in light map?

    - by Eibis
    i'm following the tutorials on 3D Graphics with XNA Game Studio 4.0 and I came up with an horrible effect when I tried to implement the Light Map http://i.stack.imgur.com/BUWvU.jpg this effect shows up when I look towards the center of the house (and it moves with me). it has this shape because I'm using a sphere to represent light; using other light shapes gives different results. I'm using a class PreLightingRenderer: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Dhpoware; using Microsoft.Xna.Framework.Content; namespace XNAFirstPersonCamera { public class PrelightingRenderer { // Normal, depth, and light map render targets RenderTarget2D depthTarg; RenderTarget2D normalTarg; RenderTarget2D lightTarg; // Depth/normal effect and light mapping effect Effect depthNormalEffect; Effect lightingEffect; // Point light (sphere) mesh Model lightMesh; // List of models, lights, and the camera public List<CModel> Models { get; set; } public List<PPPointLight> Lights { get; set; } public FirstPersonCamera Camera { get; set; } GraphicsDevice graphicsDevice; int viewWidth = 0, viewHeight = 0; public PrelightingRenderer(GraphicsDevice GraphicsDevice, ContentManager Content) { viewWidth = GraphicsDevice.Viewport.Width; viewHeight = GraphicsDevice.Viewport.Height; // Create the three render targets depthTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Single, DepthFormat.Depth24); normalTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); lightTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); // Load effects depthNormalEffect = Content.Load<Effect>(@"Effects\PPDepthNormal"); lightingEffect = Content.Load<Effect>(@"Effects\PPLight"); // Set effect parameters to light mapping effect lightingEffect.Parameters["viewportWidth"].SetValue(viewWidth); lightingEffect.Parameters["viewportHeight"].SetValue(viewHeight); // Load point light mesh and set light mapping effect to it lightMesh = Content.Load<Model>(@"Models\PPLightMesh"); lightMesh.Meshes[0].MeshParts[0].Effect = lightingEffect; this.graphicsDevice = GraphicsDevice; } public void Draw() { drawDepthNormalMap(); drawLightMap(); prepareMainPass(); } void drawDepthNormalMap() { // Set the render targets to 'slots' 1 and 2 graphicsDevice.SetRenderTargets(normalTarg, depthTarg); // Clear the render target to 1 (infinite depth) graphicsDevice.Clear(Color.White); // Draw each model with the PPDepthNormal effect foreach (CModel model in Models) { model.CacheEffects(); model.SetModelEffect(depthNormalEffect, false); model.Draw(Camera.ViewMatrix, Camera.ProjectionMatrix, Camera.Position); model.RestoreEffects(); } // Un-set the render targets graphicsDevice.SetRenderTargets(null); } void drawLightMap() { // Set the depth and normal map info to the effect lightingEffect.Parameters["DepthTexture"].SetValue(depthTarg); lightingEffect.Parameters["NormalTexture"].SetValue(normalTarg); // Calculate the view * projection matrix Matrix viewProjection = Camera.ViewMatrix * Camera.ProjectionMatrix; // Set the inverse of the view * projection matrix to the effect Matrix invViewProjection = Matrix.Invert(viewProjection); lightingEffect.Parameters["InvViewProjection"].SetValue(invViewProjection); // Set the render target to the graphics device graphicsDevice.SetRenderTarget(lightTarg); // Clear the render target to black (no light) graphicsDevice.Clear(Color.Black); // Set render states to additive (lights will add their influences) graphicsDevice.BlendState = BlendState.Additive; graphicsDevice.DepthStencilState = DepthStencilState.None; foreach (PPPointLight light in Lights) { // Set the light's parameters to the effect light.SetEffectParameters(lightingEffect); // Calculate the world * view * projection matrix and set it to // the effect Matrix wvp = (Matrix.CreateScale(light.Attenuation) * Matrix.CreateTranslation(light.Position)) * viewProjection; lightingEffect.Parameters["WorldViewProjection"].SetValue(wvp); // Determine the distance between the light and camera float dist = Vector3.Distance(Camera.Position, light.Position); // If the camera is inside the light-sphere, invert the cull mode // to draw the inside of the sphere instead of the outside if (dist < light.Attenuation) graphicsDevice.RasterizerState = RasterizerState.CullClockwise; // Draw the point-light-sphere lightMesh.Meshes[0].Draw(); // Revert the cull mode graphicsDevice.RasterizerState = RasterizerState.CullCounterClockwise; } // Revert the blending and depth render states graphicsDevice.BlendState = BlendState.Opaque; graphicsDevice.DepthStencilState = DepthStencilState.Default; // Un-set the render target graphicsDevice.SetRenderTarget(null); } void prepareMainPass() { foreach (CModel model in Models) foreach (ModelMesh mesh in model.Model.Meshes) foreach (ModelMeshPart part in mesh.MeshParts) { // Set the light map and viewport parameters to each model's effect if (part.Effect.Parameters["LightTexture"] != null) part.Effect.Parameters["LightTexture"].SetValue(lightTarg); if (part.Effect.Parameters["viewportWidth"] != null) part.Effect.Parameters["viewportWidth"].SetValue(viewWidth); if (part.Effect.Parameters["viewportHeight"] != null) part.Effect.Parameters["viewportHeight"].SetValue(viewHeight); } } } } that uses three effect: PPDepthNormal.fx float4x4 World; float4x4 View; float4x4 Projection; struct VertexShaderInput { float4 Position : POSITION0; float3 Normal : NORMAL0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 Depth : TEXCOORD0; float3 Normal : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 viewProjection = mul(View, Projection); float4x4 worldViewProjection = mul(World, viewProjection); output.Position = mul(input.Position, worldViewProjection); output.Normal = mul(input.Normal, World); // Position's z and w components correspond to the distance // from camera and distance of the far plane respectively output.Depth.xy = output.Position.zw; return output; } // We render to two targets simultaneously, so we can't // simply return a float4 from the pixel shader struct PixelShaderOutput { float4 Normal : COLOR0; float4 Depth : COLOR1; }; PixelShaderOutput PixelShaderFunction(VertexShaderOutput input) { PixelShaderOutput output; // Depth is stored as distance from camera / far plane distance // to get value between 0 and 1 output.Depth = input.Depth.x / input.Depth.y; // Normal map simply stores X, Y and Z components of normal // shifted from (-1 to 1) range to (0 to 1) range output.Normal.xyz = (normalize(input.Normal).xyz / 2) + .5; // Other components must be initialized to compile output.Depth.a = 1; output.Normal.a = 1; return output; } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPLight.fx float4x4 WorldViewProjection; float4x4 InvViewProjection; texture2D DepthTexture; texture2D NormalTexture; sampler2D depthSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; sampler2D normalSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 LightColor; float3 LightPosition; float LightAttenuation; // Include shared functions #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; }; struct VertexShaderOutput { float4 Position : POSITION0; float4 LightPosition : TEXCOORD0; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; output.Position = mul(input.Position, WorldViewProjection); output.LightPosition = output.Position; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Find the pixel coordinates of the input position in the depth // and normal textures float2 texCoord = postProjToScreen(input.LightPosition) + halfPixel(); // Extract the depth for this pixel from the depth map float4 depth = tex2D(depthSampler, texCoord); // Recreate the position with the UV coordinates and depth value float4 position; position.x = texCoord.x * 2 - 1; position.y = (1 - texCoord.y) * 2 - 1; position.z = depth.r; position.w = 1.0f; // Transform position from screen space to world space position = mul(position, InvViewProjection); position.xyz /= position.w; // Extract the normal from the normal map and move from // 0 to 1 range to -1 to 1 range float4 normal = (tex2D(normalSampler, texCoord) - .5) * 2; // Perform the lighting calculations for a point light float3 lightDirection = normalize(LightPosition - position); float lighting = clamp(dot(normal, lightDirection), 0, 1); // Attenuate the light to simulate a point light float d = distance(LightPosition, position); float att = 1 - pow(d / LightAttenuation, 6); return float4(LightColor * lighting * att, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPShared.vsi has some common functions: float viewportWidth; float viewportHeight; // Calculate the 2D screen position of a 3D position float2 postProjToScreen(float4 position) { float2 screenPos = position.xy / position.w; return 0.5f * (float2(screenPos.x, -screenPos.y) + 1); } // Calculate the size of one half of a pixel, to convert // between texels and pixels float2 halfPixel() { return 0.5f / float2(viewportWidth, viewportHeight); } and finally from the Game class I set up in LoadContent with: effect = Content.Load(@"Effects\PPModel"); models[0] = new CModel(Content.Load(@"Models\teapot"), new Vector3(-50, 80, 0), new Vector3(0, 0, 0), 1f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); house = new CModel(Content.Load(@"Models\house"), new Vector3(0, 0, 0), new Vector3((float)-Math.PI / 2, 0, 0), 35.0f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); models[0].SetModelEffect(effect, true); house.SetModelEffect(effect, true); renderer = new PrelightingRenderer(GraphicsDevice, Content); renderer.Models = new List(); renderer.Models.Add(house); renderer.Models.Add(models[0]); renderer.Lights = new List() { new PPPointLight(new Vector3(0, 120, 0), Color.White * .85f, 2000) }; where PPModel.fx is: float4x4 World; float4x4 View; float4x4 Projection; texture2D BasicTexture; sampler2D basicTextureSampler = sampler_state { texture = ; addressU = wrap; addressV = wrap; minfilter = anisotropic; magfilter = anisotropic; mipfilter = linear; }; bool TextureEnabled = true; texture2D LightTexture; sampler2D lightSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 AmbientColor = float3(0.15, 0.15, 0.15); float3 DiffuseColor; #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; float2 UV : TEXCOORD0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 UV : TEXCOORD0; float4 PositionCopy : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 worldViewProjection = mul(World, mul(View, Projection)); output.Position = mul(input.Position, worldViewProjection); output.PositionCopy = output.Position; output.UV = input.UV; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Sample model's texture float3 basicTexture = tex2D(basicTextureSampler, input.UV); if (!TextureEnabled) basicTexture = float4(1, 1, 1, 1); // Extract lighting value from light map float2 texCoord = postProjToScreen(input.PositionCopy) + halfPixel(); float3 light = tex2D(lightSampler, texCoord); light += AmbientColor; return float4(basicTexture * DiffuseColor * light, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } I don't have any idea on what's wrong... googling the web I found that this tutorial may have some bug but I don't know if it's the LightModel fault (the sphere) or in a shader or in the class PrelightingRenderer. Any help is very appreciated, thank you for reading!

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  • New Office 2010 theme added for creating current UIs

    - by Webgui
    Visual WebGui offers its developers a set of out-of-the-box themes which they can easily apply to their applications. This allows developers to focus on the development and business logic rather than dealing with UI design missions. However, design tools and customization freedom are available for those who need to customize current themes or create their own custom theme. As part of the constant updates and enhancements to Visual WebGui and its developer CompanionKit a new available theme was added last week. The new theme applies the latest Microsoft UI - Office 2010 to Visual WebGui and allows developers and/or end users (of 6.4.0 and above) to switch their Web applications UI to the successful design of Office 2010. After the latest update the new theme is integrated into the Visual WebGui Developers CompanionKit which now matches Visual WebGui 6.4.0 Release version's infrastructure. The update also includes several enhancements to existing controls and features and the addition of some new ones. Go to the CompanionKit

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  • Working out costs to implement WCAG 2.0 (AA) site

    - by Sixfoot Studio
    Hi, I've run our client's site through a WCAG 2.0 validator which has returned 415 tasks that need to be worked through in order to get it WCAG 2.0 compliant. For the most part, I can get a rough estimation of how long a task will take but there are tasks I have never had to do before which I am not sure how to cost. I would like to know if someone has a rough guide on what to cost a client to convert their site to a compliant WCAG 2.0 (AA) site. Many thanks

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  • Is it possible to open a sqlite database from within microsoft sql management studio?

    - by Brian T Hannan
    Is there a way to open a .db file (sqlite database file) from within microsoft sql management studio? Right now we have a process that will grab the data from a microsoft sql server database and put it into a sqlite database file that will be used by an application later on. Is there a way to open the sqlite database file so that it can be compared to the data inside the sql server database ... using only one sql query? Is there a plug-in for microsoft sql management studio? Or maybe there is another way to do this same task using only one query. Right now we have to write two scripts ... one for sql server database and one for sqlite database ... then take the output from each in the same format and put them each in their own OpenOffice spreadsheet file. Finally, we compare the two files to see if there are any differences. Perhaps there's a better way to do this. P.S. Alot of applications use sqlite internally: Well-Known Users Of SQLite

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  • Licensing for SQL Server Merge Replication via Web Syncronization

    - by user43330
    I am planning to implement a Sales force automation software where there will be 50 PDA devices having sql server CE 3.5 connecting via web sync merge replication to central SQL Server 2005 main Database via a IIS server. 1) IIS Server Win 2003 Server 2) SQL Server 2005 Standard 3) SQL CE 3.5 having in 50 PDA Devices. How many licenses are required for each Servers ? What is the licencing model

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  • How to upgrade to SQL 2008

    - by picflight
    What is the difference between SQL2008 and SQL2008 R2? Should I unintall SQL 2005 and install SQL 2008 Web Edition? Or Should I upgrade the SQL 2005 to SQL 2008 Web Edition? I will also need to make sure the Logins are transferred over as many of my web applications have a Login on SQL2005 server.

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  • what permissions are granted to a sql server database owner?

    - by Charles Hepner
    I have been trying to find out what permissions are granted to the owner of a database in SQL Server 2005 or higher. I have seen best practices questions like this one: What is the best practice for the database owner in SQL Server 2005? but I haven't been able to find anything specifically addressing what the purpose of having a database owner in SQL Server is and what permissions are granted as a result of making a given login a database owner. If the owner of the database is disabled, what would stop working?

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  • How can I stop SQL Server Management Studio replacing 'SELECT *' with the column list ?

    - by Ben McIntyre
    SQL Server Mgmt Studio is driving me crazy. If I create a view and SELECT '*' from a table, it's all OK and I can save the view. Looking at the SQL for the view (eg.by scripting a CREATE) reveals that the 'SELECT *' really is saved to the view's SQL. But as soon as I reopen the view using the GUI (right click modify), SELECT * is replaced with a column list of all the columns in the table. How can I stop Management Studio from doing this ? I want my 'SELECT *' to remain just that. Perhaps it's just the difficulty of googling 'SELECT *' that prevented me from finding anything remotely relevant to this (i did put it in double quotes). Please, I am highly experienced in Transact-SQL, so please DON'T give me a lecture on why I shouldn't be using SELECT *. I know all the pros and cons and I do use it at times. It's a language feature, and like all language features can be used for good or evil (I emphatically do NOT agree that it is never appropriate to use it). Edit: I'm giving Marc the answer, since it seems it is not possible to turn this behaviour off. Problem is considered closed. I note that Enterprise Manager did no similar thing. The workaround is to either edit SQL as text, or go to a product other than Managment Studio. Or constantly edit out the column list and replace the * every time you edit a view. Sigh.

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  • Why did this work with Visual C++, but not with gcc?

    - by Carlos Nunez
    I've been working on a senior project for the last several months now, and a major sticking point in our team's development process has been dealing wtih rifts between Visual-C++ and gcc. (Yes, I know we all should have had the same development environment.) Things are about finished up at this point, but I ran into a moderate bug just today that had me wondering whether Visual-C++ is easier on newbies (like me) by design. In one of my headers, there is a function that relies on strtok to chop up a string, do some comparisons and return a string with a similar format. It works a little something like the following: int main() { string a, b, c; //Do stuff with a and b. c = get_string(a,b); } string get_string(string a, string b) { const char * a_ch, b_ch; a_ch = strtok(a.c_str(),","); b_ch = strtok(b.c_str(),","); } strtok is infamous for being great at tokenizing, but equally great at destroying the original string to be tokenized. Thus, when I compiled this with gcc and tried to do anything with a or b, I got unexpected behavior, since the separator used was completely removed in the string. Here's an example in case I'm unclear; if I set a = "Jim,Bob,Mary" and b="Grace,Soo,Hyun", they would be defined as a="JimBobMary" and b="GraceSooHyun" instead of staying the same like I wanted. However, when I compiled this under Visual C++, I got back the original strings and the program executed fine. I tried dynamically allocating memory to the strings and copying them the "standard" way, but the only way that worked was using malloc() and free(), which I hear is discouraged in C++. While I'm curious about that, the real question I have is this: Why did the program work when compiled in VC++, but not with gcc? (This is one of many conflicts that I experienced while trying to make the code cross-platform.) Thanks in advance! -Carlos Nunez

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  • Unable to set TestContext property

    - by Brandon
    I have a visual studio 2008 Unit test and I'm getting the following runtime error: Unable to set TestContext property for the class JMPS.PlannerSuite.DataServices.MyUnitTest. Error: System.ArgumentException: Object of type 'Microsoft.VisualStudio.TestTools.TestTypes.Unit.UnitTestAdapterContext' cannot be converted to type 'Microsoft.VisualStudio.TestTools.UnitTesting.TestContext' I have read that VS 2008 does not properly update the references to the UnitTestFramework when converting 2005 projects. My unit test was created in 2008 but it inherits from a base class built in VS 2005. Is this where my problem is coming from? Does my base class have to be rebuilt in 2008? I would rather not do this as it will affect other projects. In other derived unit tests built in 2005, all that we needed to do was comment out the TestContext property in the derived unit test. I have tried this in the VS 2008 unit test with no luck. I have also tried to "new" the TestContext property which gives me a different runtime error. Any ideas?

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  • Change webserver used by Flex in FlexBuilder to .NET Framework 3.5

    - by Simon_Weaver
    I just had to reformat and reinstall Flex and reconstruct a project. The problem is i am using ASP.NET as my server side technology and using LINQ in my files. The version of WebDev.Webserver.exe that FlexBuilder starts up is the wrong version so I get this error : Compiler Error Message: CS0234: The type or namespace name 'Linq' does not exist in the namespace 'System' (are you missing an assembly reference?) Microsoft (R) Visual C# 2005 Compiler version 8.00.50727.3053 for Microsoft (R) Windows (R) 2005 Framework version 2.0.50727 Copyright (C) Microsoft Corporation 2001-2005. All rights reserved. I know that changing to the latest version of ASP.NET / Framework will fix this - but I just can't figure out HOW to make that change in Flexbuilder. I cant even remember if i ever successfully did it before or if I just created a virtual directory in IIS7. Where would I change the version?

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  • Pdssql.dll cannot be found

    - by Kolten
    I am attempting to open a Crystal Reports 8.5 document, and when I try to set the database to the Production data server, i get the error "Pdssql.dll cannot be found". Googling, this is a common problem, but none of the fixes I tried seem to work. This is a new computer. I do have SQL Server 2008 client tools installed, but I believe previously I had Sql Server 2005 client tools. I attempted to install the SQL Server 2005 client tools, but that didn't go through due to me having 2008 installed. I require 2008 to do my job now. Everything I search for says this is a 16bit driver, and I need to install the 2005 client tools. Unfortunately this cannot be done due to me having 2008. is there some sort of work-around I can do? Thanks

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  • SSRS 2008 Installation Guidelines/Best Practices?

    - by Brad Bowman
    I know I have seen recommendations for installing SSRS 2005 and it stated that you should separate SSRS from the DB Engine that hosts the data sources for your reports, that you should not install them on the same server. Is there any documentation for SSRS 2008 that provides guidelines/best practices for installation? I am assuming that the same holds true for SSRS 2008 as it did for SSRS 2005 but have not seen it specifically stated anywhere. We have a project that will utilize SSRS 2008 and there is a difference of opinion on where to install it, on it's own dedicated server or on the same SQL Server as the report data sources. If there is a link to any documentation that could be provided it would be gratefully appreciated, all I am finding besides what is in BOL refers to 2005. Thanks in advance!

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  • Do MSDN subscriptions count as licenses for the purposes of upgrade pricing?

    - by Roger Lipscombe
    To qualify for upgrade pricing of Expression Studio... You must be a licensed user of one of the following products to be eligible for the upgrade versions. Any Microsoft® Expression product Any Adobe Creative Suite product Microsoft Visual Studio 2005 or later I've got a boxed, retail copy of Visual Studio 2003, so it appears I've missed that particular boat. On the other hand, I've got an MSDN Professional subscription, which includes Visual Studio. Does this copy of Visual Studio entitle me to upgrade pricing on Expression Studio? Given that you can't get Visual Studio without an MSDN subscription, I figure it does, but I can't find anything definitive.

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  • Linked Server related

    - by rmdussa
    I have two instances of SQL Server: Server1 (SQL Server 2008) Server2 (SQL Server 2005) I am executing a stored procedure from Server1 which references tables on Server2. It is working fine in my test environment: Server1 runs Vista SP2, SQL Server 2008; Server2 runs Windows XP SP2, SQL Server 2005. However, it is not working in the production environment: Server1 runs Vista SP1, SQL Server 2008; Server2 runs Windows XP SP2, SQL Server 2005. The error message I receive is: OLE DB provider "SQLNCLI10" for linked server "Server2" returned message "No transaction is active.". Msg 7391, Level 16, State 2, Line 21 The operation could not be performed because OLE DB provider "SQLNCLI10" for linked server "Server2" was unable to begin a distributed transaction.

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  • Troubling starting new silverlight 4.0 project (in f#) from VS2010

    - by akaphenom
    I am trying to protoype a silverlight 4.0 project using F#, and am having issues getting it to install... the silverlight 4 tools for Visual Studio 2010 is barking at me: Installation Requirements: Visual Studio 2010 or Visual Web Developer Express 2010 or Visual Phone Developer Express 2010 that matches the language version of Silverlight Tools 4 must be installed before installation of Silverlight Tools can continue. Silverlight Tools is available in other languages at http://go.microsoft.com/fwlink/?LinkId=177432. VS INfo Microsoft Visual Studio 2010 Version 10.0.30128.1 RC1Rel Microsoft .NET Framework Version 4.0.30128 RC1Rel Installed Version: Professional Microsoft Visual F# 2010 01018-315-4422943-70575 Microsoft Visual F# 2010 Thank you in advance

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  • Can I allow a write access to a particular registry key without elevation?

    - by 280Z28
    I develop an extension for Visual Studio 2005, 2008, and 2010. The Visual Studio 2005 SDK requires write access to the following registry key during builds. The normal way to handle this run Visual Studio with elevated privileges. The entire issue can be avoided if there's some way I can set permissions to allow access to this particular registry key without elevation: HKLM\SOFTWARE\Microsoft\VisualStudio\8.0Exp Side note: This key is only used for testing Visual Studio 2005 extensions. The issue does not occur on client machines so this is just a workaround for my own development machine.

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  • GNUPlot: change axis labels

    - by Robert
    Dear Guys, I have used the following statement to get the GNUPlot plot a grah for me: plot "force.dat" using 1:2 title "Detroit" with lines, \ "force.dat" u 1:3 t "US Avergae" w linepoints and the "force.dat" looks like 2005 0 0 2006 104 51 2007 202 101 It draws nice graph for me. However, I don't like the X-axis, because it is labelled as 2005, 2005.5, 2006, 2006.5, 2007 etc.. However, those are year identifiers, I only want the 2005, 2006, 2007 etc., how could I get rid of the 2005.5, 2006.5 etc. labels in my GNUPlot graph? Thank you very much for your ideas.

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  • End User Ad-Hoc Reporting Tool: Microsoft SQL Server Management Studio or Microsoft Access?

    - by schultkl
    Our centralized IT department has suggested two primary ad hoc query tools for our general user base of approximately 200 staff members: Microsoft SQL Server Management Studio 2008 (SSMS) Microsoft Access 2003 Environment The backend database is a read-only Microsoft SQL Server 2005 database. The schema is 400+ tables; allowing access to the raw data for our general staff would be a disaster. We will be building an "abstraction layer" over the raw data for our general staff to run ad hoc queries against. The abstraction layer will most likely contain a number of views. A number of users have basic knowledge in Microsoft Access; none have used SSMS. Which of the above tools (or alternative) would be best for a decidedly non-techie user base of approximately 200 people? What are the pros and cons of each? Also, the IT department has suggested teaching people T-SQL so they may use SSMS. Is this reasonable?

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  • .NET Framework 3.5 wont install on VISTA 32bit

    - by autonm
    Running VISTA 32bit. I am trying to install c# Visual Express 2008 - but it requires .NET 3.5. One of the prerequisites during the install is .NET 3.5 ... it attempts to install it but fails, with no real error message. So I downloaded .NET 3.5 standalone from MS website and tried that.Again it fails with the error [10/17/08,23:17:07] WapUI: [2] DepCheck indicates Microsoft .NET Framework 3.0SP1 (CBS) is not installed. [10/17/08,23:50:55] Microsoft .NET Framework 3.0SP1 (CBS): [2] Error: Installation failed for component Microsoft .NET Framework 3.0SP1 (CBS). MSI returned error code 34 I currently have c# Express edition 2005 installed. But everything I read says that I can have these two applications installed together. I believe that 2005 runs Framework 2.0. 2005 express edition works fine. - its just the 2008 edition im having problems installed the .NET 3.5 with .... any ideas ? thanks

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  • a small question on GNUPlot

    - by Robert
    Dear Guys, I have used the following statement to get the GNUPlot plot a grah for me: plot "force.dat" using 1:2 title "Detroit" with lines, \ "force.dat" u 1:3 t "US Avergae" w linepoints and the "force.dat" looks like 2005 0 0 2006 104 51 2007 202 101 It draws nice graph for me.However,I don't like the X-axis,because it is labelled as 2005,2005.5,2006,2006.5,2007..etc. However,those are year identifiers,I only want the 2005,2006,2007 etc,how could I get rid of the 2005.5,2006.5 etc labels in my GNUPlot graph? Thank you very much for your ideas.

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  • How to modify the Title Bar text for SQL Server Management Studio?

    - by DaveDev
    Sometimes I keep multiple instances of SQL Server Management Studio 2005 open. I might have the dev database open in one, and the production database open in another. These appear in the Windows task bar with the text "Microsoft SQL Serve...", which means it's impossible to differentiate between them unless I open the window and scroll the Object Explorer up to see what server the window is actually connected to. Is ther any way that I can get the window to display the server name first, and then the name of the application? Like "Dev-DB.database_name - Microsoft SQL Serve..." or whatever?

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  • Windows Forms Unhandled-Exception Dialog

    - by Michael
    I want to get Default Windows Forms Unhandled-Exception Dialog whenever my C# application encounters U-E. In vs 2005 when I turn off jit Debugging in app.conf like this: <configuration> <system.windows.forms jitDebugging="false" /> <configuration> the application behaves correctly and shows Windows Forms U-E default dialog, with Continue, Quit, call stack and all. However in vs 2008, on the same machine or different, even though I diable jit I still get Default .NET Unhandled-Exception Dialog, with Debug, Send Report and Don't Send buttons. How can I make my vs 2008 app act like the one I make in vs 2005, to show Windows Forms U-E dialog box? Please do not recommend to use AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException); just because I don't use custom handler in my vs 2005 project, why would I use in vs 2008? I want to let this job do CLR. Any help is appreciated

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