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  • Brad, are you alive?

    So you might have been wondering, given that it's been oh... 4 years since my last blog post if I was still alive. The answer is yes.  In fact I've been posting over on the MDOP blog. I've been on a bit of a journey after my time in VB/SQL/ASP.NET land.  I hired a team here in Redmond that helped to drive the global MSDN and TechNet sites and bring alot to of the great content to folks around the world.  After that project and set of sites were up and running I switched gears...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Week in Geek: Google Asks for Kids’ Social Security Numbers Edition

    - by Asian Angel
    This week we learned how to make hundreds of complex photo edits in seconds with Photoshop actions, use an Android Phone as a modem with no rooting required, install a wireless card in Linux using Windows drivers, change Ubuntu’s window borders with Emerald, how noise reducing headphones work, and more. Photo by Julian Fong. Latest Features How-To Geek ETC Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) Preliminary List of Keyboard Shortcuts for Unity Now Available Bring a Touch of the Wild West to Your Desktop with the Rango Theme for Windows 7 Manage Your Favorite Social Accounts in Chrome and Iron with Seesmic E.T. II – Extinction [Fake Movie Sequel Video] Remastered King’s Quest Games Offer Classic Gaming on Modern Machines Compare Your Internet Cost and Speed to Global Averages [Infographic]

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  • PHP form auto response

    - by Mark
    Hi, I am using the following php code which has been given to me, it works fine, apart from the auto response bit. I know its not a lot of code I just dont know how to do it or why it snot working. Any help would be appreciated. thanks in advance. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <title> - Contact Us</title> <!-- css --> <link rel="stylesheet" type="text/css" href="css/reset.css" /> <link rel="stylesheet" type="text/css" href="css/styles.css" /> <link rel="stylesheet" type="text/css" href="css/colorbox.css" /> <!-- javascript libraries --> <?php require_once('includes/js.php'); ?> </head> <body> <?php //FIll out the settings below before using this script $your_email = "(email address)"; $website = "(website name)"; //BOTS TO BLOCK $bots = "/(Indy|Blaiz|Java|libwww-perl|Python|OutfoxBot|User-Agent|PycURL|AlphaServer|T8Abot|Syntryx|WinHttp|WebBandit|nicebot)/i"; //Check if known bot is visiting if (preg_match($bots, $_SERVER["HTTP_USER_AGENT"])) { exit ("Sorry bots are not allowed here!"); } //Known Exploits $exploits = "/(content-type|bcc:|cc:|from:|reply-to:|javascript|onclick|onload)/i"; //Spam words $spam_words = "/(viagra|poker|blackjack|porn|sex)/i"; // BAD WORDS $words = "/( bitch|dick|pussy|pussies|ass|fuck|cum|cumshot|cum shot| gangbang|gang bang|god dammit|goddammit|viagra|anus|analsex )/i"; //BAD WORD/SPAM WORD/EXPLOIT BLOCKER function wordBlock($word) { //Make variables global global $words; global $exploits; global $spam_words; if (preg_match($words, $word)) { $word = preg_replace($words, "#####", $word); } if(preg_match($exploits,$word)){ $word = preg_replace($exploits,"",$word); } if(preg_match($spam_words,$word)){ $word = preg_replace($spam_words,"$$$$",$word); } return $word; } //CLean data function function dataClean($data) { $data = stripslashes(trim(rawurldecode(strip_tags($data)))); return $data; } //CREATE MAIN VARIABLES $name = (isset ($_POST['name'])) ? dataClean($_POST['name']) : FALSE; $company = (isset ($_POST['company'])) ? dataClean($_POST['company']) : FALSE; $address = (isset ($_POST['address'])) ? dataClean($_POST['address']) : FALSE; $postcode = (isset ($_POST['postcode'])) ? dataClean($_POST['postcode']) : FALSE; $phone = (isset ($_POST['phone'])) ? dataClean($_POST['phone']) : FALSE; $email = (isset ($_POST['email'])) ? dataClean($_POST['email']) : FALSE; $comment = (isset ($_POST['message'])) ? wordBlock(dataClean($_POST['message'])) : FALSE; $submit = (isset ($_POST['send'])) ? TRUE : FALSE; $email_check = "/^[A-Z0-9._%+-]+@[A-Z0-9.-]+\.[A-Z]{2,6}$/i"; //$ip = $_SERVER["REMOTE_ADDR"]; $errors = array(); //Check if send button was clicked if ($submit) { if (!$name) { $errors[] = "Please enter a name!"; } if ($name) { if (!ereg("^[A-Za-z' -]*$", $name)) { $errors[] = "You may not use special characters in the name field!"; } } if (!$email) { $errors[] = "Please enter an email address!"; } if ($email) { if (!preg_match($email_check, $email)) { $errors[] = "The E-mail you entered is invalid!"; } } /* if (!$subject) { $errors[] = "Please enter an email subject!"; } */ if (!$comment) { $errors[] = "Please don't leave the message field blank!"; } //Check if any errors are present if (count($errors) > 0) { foreach ($errors AS $error) { print "&bull; $error <br />"; } } else { //MESSAGE TO SEND TO ADMIN //Create main headers $headers = "From: " . $website . " <$your_email> \n"; $headers .= "Reply-to:" . $email . " \n"; $headers .= "MIME-Version: 1.0\n"; $headers .= "Content-Transfer-Encoding: 8bit\n"; $headers .= "Content-Type: text/html; charset=UTF-8\n"; $message = ""; $message .= "<h1>New E-Mail From " . $website . "</h1><br /><br />"; $message .= "<b>Name:</b> " . $name . "<br />"; $message .= "<b>Company:</b> " . $company . "<br />"; $message .= "<b>Address:</b> " . $address . "<br />"; $message .= "<b>Postcode:</b > " . $postcode . "<br />"; $message .= "<b>Phone No:</b> " . $phone . "<br />"; $message .= "<b>E-mail:</b> " . $email . "<br />"; $message .= "<b>Message:</b> " . $comment . "<br />"; //E-mails subject $mail_subject = "Message from " . $website . ""; /* CHECK TO BE SURE FIRST E-MAIL TO ADMIN IS A SUCCESS AND SEND EMAIL TO ADMIN OTHERWISE DON'T SEND AUTO RESPONCE */ if (mail($your_email, $mail_subject, $message, $headers)) { //UNSET ALL VARIABLES unset ($name, $email, $company, $address, $postcode, $phone, $comment, $_REQUEST); //JAVASCRIPT SUCCESS MESSAGE echo " <script type='text/javascript' language='JavaScript'> alert('Your message has been sent'); </script> "; //SUCCESS MESSAGE TO SHOW IF JAVASCRIPT IS DISABLED echo "<noscript><p>THANK YOU YOUR MESSAGE HAS BEEN SENT</p></noscript>"; /* -----------------END MAIL BLOCK FOR SENDING TO ADMIN AND START AUTO RESPONCE SEND----------------- */ //AUTO RESPONCE MESSAGE //Create main headers $headers = "From: " . $website . " <$your_email> \n"; $headers .= "Reply-to:" . $your_email . " \n"; $headers .= "MIME-Version: 1.0\n"; $headers .= "Content-Transfer-Encoding: 8bit\n"; $headers .= "Content-Type: text/html; charset=UTF-8\n"; $message = ""; $message .= "<h1>Thank You For Contacting Us </h1><br /><br />"; $message .= "On behalf of <b>" . $website . "</b> we wanna thank you for contacting us and to let you know we will respond to your message as soon as possible thank you again."; //E-mails subject $mail_subject = "Thank you for contacting " . $website . ""; //Send the email mail($email, $mail_subject, $message, $headers); /* -----------------END MAIL BLOCK FOR SENDING AUTO RESPONCE ----------------- */ } else { echo " <script type='text/javascript' language='JavaScript'> alert('Sorry could not send your message'); </script> "; echo "<noscript><p style='color:red;'>SORRY COULD NOT SEND YOUR MESSAGE</p></noscript>"; } } } ?> <div id="wrapper"> <div id="grad_overlay"> <!-- Header --> <div id="header"> <a href="index.php" title="Regal Balustrades"><img src="images/regal_logo.png" alt="Regal Balustrades" /></a> <div id="strapline"> <img src="images/strapline.png" alt="Architectural metalwork systems" /> </div> </div> <!-- Navigation --> <div id="nav"> <?php require_once('includes/nav.php'); ?> </div> <!-- Content --> <div id="content"> <div id="details"> <p class="getintouch env">Get In Touch</p> <ul class="details"> <li>T. (0117) 935 3888</li> <li>F. (0117) 967 7333</li> <li>E. <a href="mailto:[email protected]" title="Contact via email">[email protected]</a></li> </ul> <p class="whereto hse">Where To Find Us</p> <ul class="details"> <li>Regal Balustrades</li> <li>Regal House, </li> <li>Honey Hill Road,</li> <li>Kingswood, </li> <li>Bristol BS15 4HG</li> </ul> </div> <div id="contact"> <h1>Contact us</h1> <p>Please use this form to request further information about Regal Balustrades and our services. To speak to a member of our staff in person, please call us on 0117 9353888</p> <div id="form"> <form method='POST' action='<?php echo "".$_SERVER['PHP_SELF'].""; ?>'> <p class='form-element'> <label for='name'>Name:</label> <input type='text' name='name' value='<?php echo "" . $_REQUEST['name'] . "";?>' /> </p> <p class='form-element'> <label for='company'>Company:</label> <input type='text' name='company' value='<?php echo "" . $_REQUEST['company'] . "";?>' /> </p> <p class='form-element'> <label for='address'>Address:</label> <textarea name='address' rows='5' id='address' class='address' ><?php echo "" . $_REQUEST['address'] . "";?></textarea> </p> <p class='form-element'> <label for='postcode'>Postcode:</label> <input type='text' name='postcode' value='<?php echo "" . $_REQUEST['postcode'] . "";?>' /> </p> <p class='form-element'> <label for='phone'>Telephone:</label> <input type='text' name='phone' value='<?php echo "" . $_REQUEST['phone'] . "";?>' /> </p> <p class='form-element'> <label for='email'>Email:</label> <input type='text' name='email' value='<?php echo "" . $_REQUEST['email'] . "";?>' /> </p> </div> <div id='form-right'> <p class='form-element'> <label for='message'>Enquiry:</label> <textarea name='message' class='enquiry' id='enquiry' rows='5' cols='40' ><?php echo "" . $_REQUEST['message'] . "";?></textarea> </p> <p class='form-element'> <input type='submit' class='submit' name='send' value='Send message' /> </p> </div> <p class='nb'><em>We will respond as soon as possible.</em></p> </form> </div> </div> </div> </div> </div> <!-- Footer --> <div id="footer-container"> <?php require_once('includes/footer.php'); ?> </div> <!-- js functions --> <script> $(document).ready(function() { $("ul#navig li:nth-child(6)").addClass("navon"); }); </script> </body> </html>

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  • $_POST data returns empty when headers are > POST_MAX_SIZE

    - by Jared
    Hi Hopefully someone here might have an answer to my question. I have a basic form that contains simple fields, like name, number, email address etc and 1 file upload field. I am trying to add some validation into my script that detects if the file is too large and then rejects the user back to the form to select/upload a smaller file. My problem is, if a user selects a file that is bigger than my validation file size rule and larger than php.ini POST_MAX_SIZE/UPLOAD_MAX_FILESIZE and pushes submit, then PHP seems to try process the form only to fail on the POST_MAX_SIZE settings and then clears the entire $_POST array and returns nothing back to the form. Is there a way around this? Surely if someone uploads something than the max size configured in the php.ini then you can still get the rest of the $_POST data??? Here is my code. <?php function validEmail($email) { $isValid = true; $atIndex = strrpos($email, "@"); if (is_bool($atIndex) && !$atIndex) { $isValid = false; } else { $domain = substr($email, $atIndex+1); $local = substr($email, 0, $atIndex); $localLen = strlen($local); $domainLen = strlen($domain); if ($localLen < 1 || $localLen > 64) { // local part length exceeded $isValid = false; } else if ($domainLen < 1 || $domainLen > 255) { // domain part length exceeded $isValid = false; } else if ($local[0] == '.' || $local[$localLen-1] == '.') { // local part starts or ends with '.' $isValid = false; } else if (preg_match('/\\.\\./', $local)) { // local part has two consecutive dots $isValid = false; } else if (!preg_match('/^[A-Za-z0-9\\-\\.]+$/', $domain)) { // character not valid in domain part $isValid = false; } else if (preg_match('/\\.\\./', $domain)) { // domain part has two consecutive dots $isValid = false; } else if (!preg_match('/^(\\\\.|[A-Za-z0-9!#%&`_=\\/$\'*+?^{}|~.-])+$/', str_replace("\\\\","",$local))) { // character not valid in local part unless // local part is quoted if (!preg_match('/^"(\\\\"|[^"])+"$/', str_replace("\\\\","",$local))) { $isValid = false; } } } return $isValid; } //setup post variables @$name = htmlspecialchars(trim($_REQUEST['name'])); @$emailCheck = htmlspecialchars(trim($_REQUEST['email'])); @$organisation = htmlspecialchars(trim($_REQUEST['organisation'])); @$title = htmlspecialchars(trim($_REQUEST['title'])); @$phone = htmlspecialchars(trim($_REQUEST['phone'])); @$location = htmlspecialchars(trim($_REQUEST['location'])); @$description = htmlspecialchars(trim($_REQUEST['description'])); @$fileError = 0; @$phoneError = ""; //setup file upload handler $target_path = 'uploads/'; $filename = basename( @$_FILES['uploadedfile']['name']); $max_size = 8000000; // maximum file size (8mb in bytes) NB: php.ini max filesize upload is 10MB on test environment. $allowed_filetypes = Array(".pdf", ".doc", ".zip", ".txt", ".xls", ".docx", ".csv", ".rtf"); //put extensions in here that should be uploaded only. $ext = substr($filename, strpos($filename,'.'), strlen($filename)-1); // Get the extension from the filename. if(!is_writable($target_path)) die('You cannot upload to the specified directory, please CHMOD it to 777.'); //Check if we can upload to the specified upload folder. //display form function function displayForm($name, $emailCheck, $organisation, $phone, $title, $location, $description, $phoneError, $allowed_filetypes, $ext, $filename, $fileError) { //make $emailCheck global so function can get value from global scope. global $emailCheck; global $max_size; echo '<form action="geodetic_form.php" method="post" name="contact" id="contact" enctype="multipart/form-data">'."\n". '<fieldset>'."\n".'<div>'."\n"; //name echo '<label for="name"><span class="mandatory">*</span>Your name:</label>'."\n". '<input type="text" name="name" id="name" class="inputText required" value="'. $name .'" />'."\n"; //check if name field is filled out if (isset($_REQUEST['submit']) && empty($name)) { echo '<label for="name" class="error">Please enter your name.</label>'."\n"; } echo '</div>'."\n". '<div>'."\n"; //Email echo '<label for="email"><span class="mandatory">*</span>Your email:</label>'."\n". '<input type="text" name="email" id="email" class="inputText required email" value="'. $emailCheck .'" />'."\n"; // check if email field is filled out and proper format if (isset($_REQUEST['submit']) && validEmail($emailCheck) == false) { echo '<label for="email" class="error">Invalid email address entered.</label>'."\n"; } echo '</div>'."\n". '<div>'."\n"; //organisation echo '<label for="phone">Organisation:</label>'."\n". '<input type="text" name="organisation" id="organisation" class="inputText" value="'. $organisation .'" />'."\n"; echo '</div>'."\n". '</fieldset>'."\n".'<fieldset>'. "\n" . '<div>'."\n"; //title echo '<label for="phone">Title:</label>'."\n". '<input type="text" name="title" id="title" class="inputText" value="'. $title .'" />'."\n"; echo '</div>'."\n". '</fieldset>'."\n".'<fieldset>'. "\n" . '<div>'."\n"; //phone echo '<label for="phone"><span class="mandatory">*</span>Phone <br /><span class="small">(include area code)</span>:</label>'."\n". '<input type="text" name="phone" id="phone" class="inputText required" value="'. $phone .'" />'."\n"; // check if phone field is filled out that it has numbers and not characters if (isset($_REQUEST['submit']) && $phoneError == "true" && empty($phone)) echo '<label for="email" class="error">Please enter a valid phone number.</label>'."\n"; echo '</div>'."\n". '</fieldset>'."\n".'<fieldset>'. "\n" . '<div>'."\n"; //Location echo '<label class="location" for="location"><span class="mandatory">*</span>Location:</label>'."\n". '<textarea name="location" id="location" class="required">'. $location .'</textarea>'."\n"; //check if message field is filled out if (isset($_REQUEST['submit']) && empty($_REQUEST['location'])) echo '<label for="location" class="error">This field is required.</label>'."\n"; echo '</div>'."\n". '</fieldset>'."\n".'<fieldset>'. "\n" . '<div>'."\n"; //description echo '<label class="description" for="description">Description:</label>'."\n". '<textarea name="description" id="queryComments">'. $description .'</textarea>'."\n"; echo '</div>'."\n". '</fieldset>'."\n".'<fieldset>'. "\n" . '<div>'."\n"; //file upload echo '<label class="uploadedfile" for="uploadedfile">File:</label>'."\n". '<input type="file" name="uploadedfile" id="uploadedfile" value="'. $filename .'" />'."\n"; // Check if the filetype is allowed, if not DIE and inform the user. switch ($fileError) { case "1": echo '<label for="uploadedfile" class="error">The file you attempted to upload is not allowed.</label>'; break; case "2": echo '<label for="uploadedfile" class="error">The file you attempted to upload is too large.</label>'; break; } echo '</div>'."\n". '</fieldset>'; //end of form echo '<div class="submit"><input type="submit" name="submit" value="Submit" id="submit" /></div>'. '<div class="clear"><p><br /></p></div>'; } //end function //setup error validations if (isset($_REQUEST['submit']) && !empty($_REQUEST['phone']) && !is_numeric($_REQUEST['phone'])) $phoneError = "true"; if (isset($_REQUEST['submit']) && $_FILES['uploadedfile']['error'] != 4 && !in_array($ext, $allowed_filetypes)) $fileError = 1; if (isset($_REQUEST['submit']) && $_FILES["uploadedfile"]["size"] > $max_size) $fileError = 2; echo "this condition " . $fileError; $POST_MAX_SIZE = ini_get('post_max_size'); $mul = substr($POST_MAX_SIZE, -1); $mul = ($mul == 'M' ? 1048576 : ($mul == 'K' ? 1024 : ($mul == 'G' ? 1073741824 : 1))); if ($_SERVER['CONTENT_LENGTH'] > $mul*(int)$POST_MAX_SIZE && $POST_MAX_SIZE) echo "too big!!"; echo $POST_MAX_SIZE; if(empty($name) || empty($phone) || empty($location) || validEmail($emailCheck) == false || $phoneError == "true" || $fileError != 0) { displayForm($name, $emailCheck, $organisation, $phone, $title, $location, $description, $phoneError, $allowed_filetypes, $ext, $filename, $fileError); echo $fileError; echo "max size is: " .$max_size; echo "and file size is: " . $_FILES["uploadedfile"]["size"]; exit; } else { //copy file from temp to upload directory $path_of_uploaded_file = $target_path . $filename; $tmp_path = $_FILES["uploadedfile"]["tmp_name"]; echo $tmp_path; echo "and file size is: " . filesize($_FILES["uploadedfile"]["tmp_name"]); exit; if(is_uploaded_file($tmp_path)) { if(!copy($tmp_path,$path_of_uploaded_file)) { echo 'error while copying the uploaded file'; } } //test debug stuff echo "sending email..."; exit; } ?> PHP is returning this error in the log: [29-Apr-2010 10:32:47] PHP Warning: POST Content-Length of 57885895 bytes exceeds the limit of 10485760 bytes in Unknown on line 0 Excuse all the debug stuff :) FTR, I am running PHP 5.1.2 on IIS. TIA Jared

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  • XNA Screen Manager problem with transitions

    - by NexAddo
    I'm having issues using the game statemanagement example in the game I am developing. I have no issues with my first three screens transitioning between one another. I have a main menu screen, a splash screen and a high score screen that cycle: mainMenuScreen->splashScreen->highScoreScreen->mainMenuScreen The screens change every 15 seconds. Transition times public MainMenuScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.0); currentCreditAmount = Global.CurrentCredits; } public SplashScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public HighScoreScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public GamePlayScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } When a user inserts credits they can play the game after pressing start mainMenuScreen->splashScreen->highScoreScreen->(loops forever) || || || ===========Credits In============= || Start || \/ LoadingScreen || Start || \/ GamePlayScreen During each of these transitions, between screens, the same code is used, which exits(removes) all current active screens and respects transitions, then adds the new screen to the screen manager: foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); //AddScreen takes a new screen to manage and the controlling player ScreenManager.AddScreen(new NameOfScreenHere(), null); Each screen is removed from the ScreenManager with ExitScreen() and using this function, each screen transition is respected. The problem I am having is with my gamePlayScreen. When the current game is finished and the transition is complete for the gamePlayScreen, it should be removed and the next screens should be added to the ScreenManager. GamePlayScreen Code Snippet private void FinishCurrentGame() { AudioManager.StopSounds(); this.UnloadContent(); if (Global.SaveDevice.IsReady) Stats.Save(); if (HighScoreScreen.IsInHighscores(timeLimit)) { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); Global.TimeRemaining = timeLimit; ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MessageBoxScreen("Enter your Initials", true), null); } else { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MainMenuScreen(), null); } } The problem is that when isExiting is set to true by screen.ExitScreen() for the gamePlayScreen, the transition never completes the transition and removes the screen from the ScreenManager. Every other screen that I use the same technique to add and remove each screen fully transitions On/Off and is removed at the appropriate time from the ScreenManager, but noy my GamePlayScreen. Has anyone that has used the GameStateManagement example experienced this issue or can someone see the mistake I am making? EDIT This is what I tracked down. When the game is done, I call foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); to start the transition off process for the gameplay screen. At this point there is only 1 screen on the ScreenManager stack. The gamePlay screen gets isExiting set to true and starts to transition off. Right after the above call to ExitScreen() I add a background screen and menu screen to the screenManager: ScreenManager.AddScreen(new background(), null); ScreenManager.AddScreen(new Menu(), null); The count of the ScreenManager is now 3. What I noticed while stepping through the updates for GameScreen and ScreenManager, the gameplay screen never gets to the point where the transistion process finishes so the ScreenManager can remove it from the stack. This anomaly does not happen to any of my other screens when I switch between them. Screen Manager Code #region File Description //----------------------------------------------------------------------------- // ScreenManager.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #define DEMO #region Using Statements using System; using System.Diagnostics; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using PerformanceUtility.GameDebugTools; #endregion namespace GameStateManagement { /// <summary> /// The screen manager is a component which manages one or more GameScreen /// instances. It maintains a stack of screens, calls their Update and Draw /// methods at the appropriate times, and automatically routes input to the /// topmost active screen. /// </summary> public class ScreenManager : DrawableGameComponent { #region Fields List<GameScreen> screens = new List<GameScreen>(); List<GameScreen> screensToUpdate = new List<GameScreen>(); InputState input = new InputState(); SpriteBatch spriteBatch; SpriteFont font; Texture2D blankTexture; bool isInitialized; bool getOut; bool traceEnabled; #if DEBUG DebugSystem debugSystem; Stopwatch stopwatch = new Stopwatch(); bool debugTextEnabled; #endif #endregion #region Properties /// <summary> /// A default SpriteBatch shared by all the screens. This saves /// each screen having to bother creating their own local instance. /// </summary> public SpriteBatch SpriteBatch { get { return spriteBatch; } } /// <summary> /// A default font shared by all the screens. This saves /// each screen having to bother loading their own local copy. /// </summary> public SpriteFont Font { get { return font; } } public Rectangle ScreenRectangle { get { return new Rectangle(0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); } } /// <summary> /// If true, the manager prints out a list of all the screens /// each time it is updated. This can be useful for making sure /// everything is being added and removed at the right times. /// </summary> public bool TraceEnabled { get { return traceEnabled; } set { traceEnabled = value; } } #if DEBUG public bool DebugTextEnabled { get { return debugTextEnabled; } set { debugTextEnabled = value; } } public DebugSystem DebugSystem { get { return debugSystem; } } #endif #endregion #region Initialization /// <summary> /// Constructs a new screen manager component. /// </summary> public ScreenManager(Game game) : base(game) { // we must set EnabledGestures before we can query for them, but // we don't assume the game wants to read them. //TouchPanel.EnabledGestures = GestureType.None; } /// <summary> /// Initializes the screen manager component. /// </summary> public override void Initialize() { base.Initialize(); #if DEBUG debugSystem = DebugSystem.Initialize(Game, "Fonts/MenuFont"); #endif isInitialized = true; } /// <summary> /// Load your graphics content. /// </summary> protected override void LoadContent() { // Load content belonging to the screen manager. ContentManager content = Game.Content; spriteBatch = new SpriteBatch(GraphicsDevice); font = content.Load<SpriteFont>(@"Fonts\menufont"); blankTexture = content.Load<Texture2D>(@"Textures\Backgrounds\blank"); // Tell each of the screens to load their content. foreach (GameScreen screen in screens) { screen.LoadContent(); } } /// <summary> /// Unload your graphics content. /// </summary> protected override void UnloadContent() { // Tell each of the screens to unload their content. foreach (GameScreen screen in screens) { screen.UnloadContent(); } } #endregion #region Update and Draw /// <summary> /// Allows each screen to run logic. /// </summary> public override void Update(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Update", Color.Blue); if (debugTextEnabled && getOut == false) { debugSystem.FpsCounter.Visible = true; debugSystem.TimeRuler.Visible = true; debugSystem.TimeRuler.ShowLog = true; getOut = true; } else if (debugTextEnabled == false) { getOut = false; debugSystem.FpsCounter.Visible = false; debugSystem.TimeRuler.Visible = false; debugSystem.TimeRuler.ShowLog = false; } #endif // Read the keyboard and gamepad. input.Update(); // Make a copy of the master screen list, to avoid confusion if // the process of updating one screen adds or removes others. screensToUpdate.Clear(); foreach (GameScreen screen in screens) screensToUpdate.Add(screen); bool otherScreenHasFocus = !Game.IsActive; bool coveredByOtherScreen = false; // Loop as long as there are screens waiting to be updated. while (screensToUpdate.Count > 0) { // Pop the topmost screen off the waiting list. GameScreen screen = screensToUpdate[screensToUpdate.Count - 1]; screensToUpdate.RemoveAt(screensToUpdate.Count - 1); // Update the screen. screen.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen); if (screen.ScreenState == ScreenState.TransitionOn || screen.ScreenState == ScreenState.Active) { // If this is the first active screen we came across, // give it a chance to handle input. if (!otherScreenHasFocus) { screen.HandleInput(input); otherScreenHasFocus = true; } // If this is an active non-popup, inform any subsequent // screens that they are covered by it. if (!screen.IsPopup) coveredByOtherScreen = true; } } // Print debug trace? if (traceEnabled) TraceScreens(); #if DEBUG debugSystem.TimeRuler.EndMark("Update"); #endif } /// <summary> /// Prints a list of all the screens, for debugging. /// </summary> void TraceScreens() { List<string> screenNames = new List<string>(); foreach (GameScreen screen in screens) screenNames.Add(screen.GetType().Name); Debug.WriteLine(string.Join(", ", screenNames.ToArray())); } /// <summary> /// Tells each screen to draw itself. /// </summary> public override void Draw(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Draw", Color.Yellow); #endif foreach (GameScreen screen in screens) { if (screen.ScreenState == ScreenState.Hidden) continue; screen.Draw(gameTime); } #if DEBUG debugSystem.TimeRuler.EndMark("Draw"); #endif #if DEMO SpriteBatch.Begin(); SpriteBatch.DrawString(font, "DEMO - NOT FOR RESALE", new Vector2(20, 80), Color.White); SpriteBatch.End(); #endif } #endregion #region Public Methods /// <summary> /// Adds a new screen to the screen manager. /// </summary> public void AddScreen(GameScreen screen, PlayerIndex? controllingPlayer) { screen.ControllingPlayer = controllingPlayer; screen.ScreenManager = this; screen.IsExiting = false; // If we have a graphics device, tell the screen to load content. if (isInitialized) { screen.LoadContent(); } screens.Add(screen); } /// <summary> /// Removes a screen from the screen manager. You should normally /// use GameScreen.ExitScreen instead of calling this directly, so /// the screen can gradually transition off rather than just being /// instantly removed. /// </summary> public void RemoveScreen(GameScreen screen) { // If we have a graphics device, tell the screen to unload content. if (isInitialized) { screen.UnloadContent(); } screens.Remove(screen); screensToUpdate.Remove(screen); } /// <summary> /// Expose an array holding all the screens. We return a copy rather /// than the real master list, because screens should only ever be added /// or removed using the AddScreen and RemoveScreen methods. /// </summary> public GameScreen[] GetScreens() { return screens.ToArray(); } /// <summary> /// Helper draws a translucent black fullscreen sprite, used for fading /// screens in and out, and for darkening the background behind popups. /// </summary> public void FadeBackBufferToBlack(float alpha) { Viewport viewport = GraphicsDevice.Viewport; spriteBatch.Begin(); spriteBatch.Draw(blankTexture, new Rectangle(0, 0, viewport.Width, viewport.Height), Color.Black * alpha); spriteBatch.End(); } #endregion } } Game Screen Parent of GamePlayScreen #region File Description //----------------------------------------------------------------------------- // GameScreen.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #region Using Statements using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; //using Microsoft.Xna.Framework.Input.Touch; using System.IO; #endregion namespace GameStateManagement { /// <summary> /// Enum describes the screen transition state. /// </summary> public enum ScreenState { TransitionOn, Active, TransitionOff, Hidden, } /// <summary> /// A screen is a single layer that has update and draw logic, and which /// can be combined with other layers to build up a complex menu system. /// For instance the main menu, the options menu, the "are you sure you /// want to quit" message box, and the main game itself are all implemented /// as screens. /// </summary> public abstract class GameScreen { #region Properties /// <summary> /// Normally when one screen is brought up over the top of another, /// the first screen will transition off to make room for the new /// one. This property indicates whether the screen is only a small /// popup, in which case screens underneath it do not need to bother /// transitioning off. /// </summary> public bool IsPopup { get { return isPopup; } protected set { isPopup = value; } } bool isPopup = false; /// <summary> /// Indicates how long the screen takes to /// transition on when it is activated. /// </summary> public TimeSpan TransitionOnTime { get { return transitionOnTime; } protected set { transitionOnTime = value; } } TimeSpan transitionOnTime = TimeSpan.Zero; /// <summary> /// Indicates how long the screen takes to /// transition off when it is deactivated. /// </summary> public TimeSpan TransitionOffTime { get { return transitionOffTime; } protected set { transitionOffTime = value; } } TimeSpan transitionOffTime = TimeSpan.Zero; /// <summary> /// Gets the current position of the screen transition, ranging /// from zero (fully active, no transition) to one (transitioned /// fully off to nothing). /// </summary> public float TransitionPosition { get { return transitionPosition; } protected set { transitionPosition = value; } } float transitionPosition = 1; /// <summary> /// Gets the current alpha of the screen transition, ranging /// from 1 (fully active, no transition) to 0 (transitioned /// fully off to nothing). /// </summary> public float TransitionAlpha { get { return 1f - TransitionPosition; } } /// <summary> /// Gets the current screen transition state. /// </summary> public ScreenState ScreenState { get { return screenState; } protected set { screenState = value; } } ScreenState screenState = ScreenState.TransitionOn; /// <summary> /// There are two possible reasons why a screen might be transitioning /// off. It could be temporarily going away to make room for another /// screen that is on top of it, or it could be going away for good. /// This property indicates whether the screen is exiting for real: /// if set, the screen will automatically remove itself as soon as the /// transition finishes. /// </summary> public bool IsExiting { get { return isExiting; } protected internal set { isExiting = value; } } bool isExiting = false; /// <summary> /// Checks whether this screen is active and can respond to user input. /// </summary> public bool IsActive { get { return !otherScreenHasFocus && (screenState == ScreenState.TransitionOn || screenState == ScreenState.Active); } } bool otherScreenHasFocus; /// <summary> /// Gets the manager that this screen belongs to. /// </summary> public ScreenManager ScreenManager { get { return screenManager; } internal set { screenManager = value; } } ScreenManager screenManager; public KeyboardState KeyboardState { get {return Keyboard.GetState();} } /// <summary> /// Gets the index of the player who is currently controlling this screen, /// or null if it is accepting input from any player. This is used to lock /// the game to a specific player profile. The main menu responds to input /// from any connected gamepad, but whichever player makes a selection from /// this menu is given control over all subsequent screens, so other gamepads /// are inactive until the controlling player returns to the main menu. /// </summary> public PlayerIndex? ControllingPlayer { get { return controllingPlayer; } internal set { controllingPlayer = value; } } PlayerIndex? controllingPlayer; /// <summary> /// Gets whether or not this screen is serializable. If this is true, /// the screen will be recorded into the screen manager's state and /// its Serialize and Deserialize methods will be called as appropriate. /// If this is false, the screen will be ignored during serialization. /// By default, all screens are assumed to be serializable. /// </summary> public bool IsSerializable { get { return isSerializable; } protected set { isSerializable = value; } } bool isSerializable = true; #endregion #region Initialization /// <summary> /// Load graphics content for the screen. /// </summary> public virtual void LoadContent() { } /// <summary> /// Unload content for the screen. /// </summary> public virtual void UnloadContent() { } #endregion #region Update and Draw /// <summary> /// Allows the screen to run logic, such as updating the transition position. /// Unlike HandleInput, this method is called regardless of whether the screen /// is active, hidden, or in the middle of a transition. /// </summary> public virtual void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) { this.otherScreenHasFocus = otherScreenHasFocus; if (isExiting) { // If the screen is going away to die, it should transition off. screenState = ScreenState.TransitionOff; if (!UpdateTransition(gameTime, transitionOffTime, 1)) { // When the transition finishes, remove the screen. ScreenManager.RemoveScreen(this); } } else if (coveredByOtherScreen) { // If the screen is covered by another, it should transition off. if (UpdateTransition(gameTime, transitionOffTime, 1)) { // Still busy transitioning. screenState = ScreenState.TransitionOff; } else { // Transition finished! screenState = ScreenState.Hidden; } } else { // Otherwise the screen should transition on and become active. if (UpdateTransition(gameTime, transitionOnTime, -1)) { // Still busy transitioning. screenState = ScreenState.TransitionOn; } else { // Transition finished! screenState = ScreenState.Active; } } } /// <summary> /// Helper for updating the screen transition position. /// </summary> bool UpdateTransition(GameTime gameTime, TimeSpan time, int direction) { // How much should we move by? float transitionDelta; if (time == TimeSpan.Zero) transitionDelta = 1; else transitionDelta = (float)(gameTime.ElapsedGameTime.TotalMilliseconds / time.TotalMilliseconds); // Update the transition position. transitionPosition += transitionDelta * direction; // Did we reach the end of the transition? if (((direction < 0) && (transitionPosition <= 0)) || ((direction > 0) && (transitionPosition >= 1))) { transitionPosition = MathHelper.Clamp(transitionPosition, 0, 1); return false; } // Otherwise we are still busy transitioning. return true; } /// <summary> /// Allows the screen to handle user input. Unlike Update, this method /// is only called when the screen is active, and not when some other /// screen has taken the focus. /// </summary> public virtual void HandleInput(InputState input) { } public KeyboardState currentKeyState; public KeyboardState lastKeyState; public bool IsKeyHit(Keys key) { if (currentKeyState.IsKeyDown(key) && lastKeyState.IsKeyUp(key)) return true; return false; } /// <summary> /// This is called when the screen should draw itself. /// </summary> public virtual void Draw(GameTime gameTime) { } #endregion #region Public Methods /// <summary> /// Tells the screen to serialize its state into the given stream. /// </summary> public virtual void Serialize(Stream stream) { } /// <summary> /// Tells the screen to deserialize its state from the given stream. /// </summary> public virtual void Deserialize(Stream stream) { } /// <summary> /// Tells the screen to go away. Unlike ScreenManager.RemoveScreen, which /// instantly kills the screen, this method respects the transition timings /// and will give the screen a chance to gradually transition off. /// </summary> public void ExitScreen() { if (TransitionOffTime == TimeSpan.Zero) { // If the screen has a zero transition time, remove it immediately. ScreenManager.RemoveScreen(this); } else { // Otherwise flag that it should transition off and then exit. isExiting = true; } } #endregion #region Helper Methods /// <summary> /// A helper method which loads assets using the screen manager's /// associated game content loader. /// </summary> /// <typeparam name="T">Type of asset.</typeparam> /// <param name="assetName">Asset name, relative to the loader root /// directory, and not including the .xnb extension.</param> /// <returns></returns> public T Load<T>(string assetName) { return ScreenManager.Game.Content.Load<T>(assetName); } #endregion } }

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  • Social Business Forum Milano: Day 1

    - by me
    div.c50 {font-family: Helvetica;} div.c49 {position: relative; height: 0px; overflow: hidden;} span.c48 {color: #333333; font-size: 14px; line-height: 18px;} div.c47 {background-color: #ffffff; border-left: 1px solid rgba(0, 0, 0, 0.098); border-right: 1px solid rgba(0, 0, 0, 0.098); background-clip: padding-box;} div.c46 {color: #666666; font-family: arial, helvetica, sans-serif; font-weight: normal} span.c45 {line-height: 14px;} div.c44 {border-width: 0px; font-family: arial, helvetica, sans-serif; margin: 0px; outline-width: 0px; padding: 0px 0px 10px; vertical-align: baseline} div.c43 {border-width: 0px; margin: 0px; outline-width: 0px; padding: 0px 0px 10px; vertical-align: baseline;} p.c42 {color: #666666; font-family: arial, helvetica, sans-serif} span.c41 {line-height: 14px; font-size: 11px;} h2.c40 {font-family: arial, helvetica, sans-serif} p.c39 {font-family: arial, helvetica, sans-serif} span.c38 {font-family: arial, helvetica, sans-serif; font-size: 80%; font-weight: bold} div.c37 {color: #999999; font-size: 14px; font-weight: normal; line-height: 18px} div.c36 {background-clip: padding-box; background-color: #ffffff; border-bottom: 1px solid #e8e8e8; border-left: 1px solid rgba(0, 0, 0, 0.098); border-right: 1px solid rgba(0, 0, 0, 0.098); cursor: pointer; margin-left: 58px; min-height: 51px; padding: 9px 12px; position: relative; z-index: auto} div.c35 {background-clip: padding-box; background-color: #ffffff; border-bottom: 1px solid #e8e8e8; border-left: 1px solid rgba(0, 0, 0, 0.098); border-right: 1px solid rgba(0, 0, 0, 0.098); cursor: pointer; margin-left: 58px; min-height: 51px; padding: 9px 12px; position: relative} div.c34 {overflow: hidden; font-size: 12px; padding-top: 1px;} ul.c33 {padding: 0px; margin: 0px; list-style-type: none; opacity: 0;} li.c32 {display: inline;} a.c31 {color: #298500; text-decoration: none; outline-width: 0px; font-size: 12px; margin-left: 8px;} a.c30 {color: #999999; text-decoration: none; outline-width: 0px; font-size: 12px; float: left; margin-right: 2px;} strong.c29 {font-weight: normal; color: #298500;} span.c28 {color: #999999;} div.c27 {font-family: arial, helvetica, sans-serif; margin: 0px; word-wrap: break-word} span.c26 {border-width: 0px; width: 48px; height: 48px; border-radius: 5px 5px 5px 5px; position: absolute; top: 12px; left: 12px;} small.c25 {font-size: 12px; color: #bbbbbb; position: absolute; top: 9px; right: 12px; float: right; margin-top: 1px;} a.c24 {color: #999999; text-decoration: none; outline-width: 0px; font-size: 12px;} h3.c23 {font-family: arial, helvetica, sans-serif} span.c22 {font-family: arial, helvetica, sans-serif} div.c21 {display: inline ! important; font-weight: normal} span.c20 {font-family: arial, helvetica, sans-serif; font-size: 80%} a.c19 {font-weight: normal;} span.c18 {font-weight: normal;} div.c17 {font-weight: normal;} div.c16 {margin: 0px; word-wrap: break-word;} a.c15 {color: #298500; text-decoration: none; outline-width: 0px;} strong.c14 {font-weight: normal; color: inherit;} span.c13 {color: #7eb566; text-decoration: none} span.c12 {color: #333333; font-family: arial, helvetica, sans-serif; font-size: 14px; line-height: 18px} a.c11 {color: #999999; text-decoration: none; outline-width: 0px;} span.c10 {font-size: 12px; color: #999999; direction: ltr; unicode-bidi: embed;} strong.c9 {font-weight: normal;} span.c8 {color: #bbbbbb; text-decoration: none} strong.c7 {font-weight: bold; color: #333333;} div.c6 {font-family: arial, helvetica, sans-serif; font-weight: normal} div.c5 {font-family: arial, helvetica, sans-serif; font-size: 80%; font-weight: normal} p.c4 {font-family: arial, helvetica, sans-serif; font-size: 80%; font-weight: normal} h3.c3 {font-family: arial, helvetica, sans-serif; font-weight: bold} span.c2 {font-size: 80%} span.c1 {font-family: arial,helvetica,sans-serif;} Here are my impressions of the first day of the Social Business Forum in Milano A dialogue on Social Business Manifesto - Emanuele Scotti, Rosario Sica The presentation was focusing on Thesis and Anti-Thesis around Social Business My favorite one is: Peter H. Reiser ?@peterreiser social business manifesto theses #2: organizations are conversations - hello Oracle Social Network #sbf12 Here are the Thesis (auto-translated from italian to english) From Stress to Success - Pragmatic pathways for Social Business - John Hagel John Hagel talked about challenges of deploying new social technologies. Below are some key points participant tweeted during the session. 6hRhiannon Hughes ?@Rhi_Hughes Favourite quote this morning 'We need to strengthen the champions & neutralise the enemies' John Hagel. Not a hard task at all #sbf12 Expand Reply Retweet Favorite 8hElena Torresani ?@ElenaTorresani Minimize the power of the enemies of change. Maximize the power of the champions - John Hagel #sbf12 Expand Reply Retweet Favorite 8hGaetano Mazzanti ?@mgaewsj John Hagel change: minimize the power of the enemies #sbf12 Expand Reply Retweet Favorite 8hGaetano Mazzanti ?@mgaewsj John Hagel social software as band-aid for poor leadtime/waste management? mmm #sbf12 Expand Reply Retweet Favorite 8hElena Torresani ?@ElenaTorresani "information is power. We need access to information to get power"John Hagel, Deloitte &Touche #sbf12http://instagr.am/p/LcjgFqMXrf/ View photo Reply Retweet Favorite 8hItalo Marconi ?@italomarconi Information is power and Knowledge is subversive. John Hagel#sbf12 Expand Reply Retweet Favorite 8hdanielce ?@danielce #sbf12 john Hagel: innovation is not rational. from Milano, Milano Reply Retweet Favorite 8hGaetano Mazzanti ?@mgaewsj John Hagel: change is a political (not rational) process #sbf12 Expand Reply Retweet Favorite Enterprise gamification to drive engagement - Ray Wang Ray Wang did an excellent speech around engagement strategies and gamification More details can be found on the Harvard Business Review blog Panel Discussion: Does technology matter? Understanding how software enables or prevents participation Christian Finn, Ram Menon, Mike Gotta, moderated by Paolo Calderari Below are the highlights of the panel discussions as live tweets: 2hPeter H. Reiser ?@peterreiser @cfinn Q: social silos: mega trend social suites - do we create social silos + apps silos + org silos ... #sbf12 Expand Reply Delete Favorite 2hPeter H. Reiser ?@peterreiser @cfinn A: Social will be less siloed - more integrated into application design. Analyatics is key to make intelligent decisions #sbf12 Expand Reply Delete Favorite 2hPeter H. Reiser ?@peterreiser @MikeGotta - A: its more social be design then social by layer - Better work experience using social design. #sbf12 Expand Reply Delete Favorite 2hPeter H. Reiser ?@peterreiser Ram Menon: A: Social + Mobile + consumeration is coming together#sbf12 Expand Reply Delete Favorite 2hPeter H. Reiser ?@peterreiser Q: What is the evolution for social business solution in the next 4-5 years? #sbf12 Expand Reply Delete Favorite 2hPeter H. Reiser ?@peterreiser @cfinn Adoption: A: User experience is king - no training needed - We let you participate into a conversation via mobile and email#sbf12 Expand Reply Delete Favorite 2hPeter H. Reiser ?@peterreiser @MikeGotta A:Adoption - how can we measure quality? Literacy - Are people get confident to talk to a invisible audience ? #sbf12 Expand Reply Delete Favorite 2hPeter H. Reiser ?@peterreiser Ram Meno: A:Adoption - What should I measure ? Depend on business goal you want to active? #sbf12 Expand Reply Delete Favorite 2hPeter H. Reiser ?@peterreiser Q: How can technology facilitate adoption #sbf12 Expand Reply Delete Favorite 2hPeter H. Reiser ?@peterreiser #sbf12 @cfinn @mgotta Ram Menon at panel discussion about social technology @oraclewebcenter http://pic.twitter.com/Pquz73jO View photo Reply Delete Favorite 2hPeter H. Reiser ?@peterreiser Ram Menon: 100% of data is in a system somewhere. 100% of collective intelligence is with people. Social System bridge both worlds Expand Reply Delete Favorite 2hPeter H. Reiser ?@peterreiser #sbf12 @MikeGotta Adoption is specific to the culture of the company Expand Reply Delete Favorite 2hPeter H. Reiser ?@peterreiser @cfinn - drive adoption is important @MikeGotta - activity stream + watch list is most important feature in a social system #sbf12 Expand Reply Delete Favorite 2hPeter H. Reiser ?@peterreiser @MikeGotta Why just adoption? email as 100% adoption? #sbf12 Expand Reply Delete Favorite 2hPeter H. Reiser ?@peterreiser @MikeGotta Ram Menon respond: there is only 1 questions to ask: What is the adoption? #sbf12 @socialadoption you like this ? #sbf12 Expand Reply Delete Favorite 3hPeter H. Reiser ?@peterreiser @MikeGotta - just replacing old technology (e.g. email) with new technology does not help. we need to change model/attitude #sbf12 Expand Reply Delete Favorite 3hPeter H. Reiser ?@peterreiser Ram Menon: CEO mandated to replace 6500 email aliases with Social Networking Software #sbf12 Expand Reply Delete Favorite 3hPeter H. Reiser ?@peterreiser @MikeGotta A: How to bring interface together #sbf12 . Going from point tools to platform, UI, Architecture + Eco-system is important Expand Reply Delete Favorite 3hPeter H. Reiser ?@peterreiser Q: How is technology important in Social Business #sbf12 A:@cfinn - technology is enabler , user experience -easy of use is important Expand Reply Delete Favorite 3hPeter H. Reiser ?@peterreiser @cfinn particiapte in panel "Does technology matter? Understanding how software enables or prevents participation" #sbf #webcenter

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  • Microsoft announces Tech.Ed India in Bengaluru on April 12-14 2010

    Hi, if you too are a Developer, IT professional, Decision-maker, Designer, Solution Architect, Technology Manager or a Student, this will definitely excite you. Microsoft is back this year with the Indian edition of Tech.Ed, it's global education & networking conference for technology professionals. Expect to run into S. Somasegar (Sr. VP, Microsoft Developer Division), Kevin J. Smith (Senior Director, Intel), Stephen Forte (Chief Strategy Officer, Telerik) and other technology stalwarts....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Oracle SALT 11gR1

    - by Maurice Gamanho
    With the 11gR1 release, SALT now supports Web services transactions (WS-TX). In a nutshell, the SALT 11gR1 Web services gateway (GWWS) now supports bi-directional transactional interoperability. What this means is that Tuxedo application services can now be invoked in global transaction context using Web services. This feature is natural to a product like Tuxedo given its history as transaction processing monitor and its significant contribution to the X/Open (now the Open Group) XA specification. We implemented Web Services Coordination (WS-COOR) and Web Services Atomic Transaction (WS-AT). We also tested and certified with WebLogic Server 11gR1 and Microsoft WCF 3.5 (.Net Framework). For more information, please visit the Tuxedo OTN home page, where you can download a document and samples that will help you get started with WS-TX in Tuxedo. You can check the product documentation here.

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  • Youtube videos suddenly all report "Invalid parameters" and won't play

    - by Pointy
    Running 11.10, with up-to-date Flash (11.1.102.55, which the Flash site agrees is the up-to-date version). Every Youtube video reports a blank screen with the words, "Invalid parameters": I've tried fiddling with the player "hardware acceleration" setting, and that has no effect. Similarly, I've clicked and un-clicked and re-clicked the "storage" options in the global settings thing, also to no effect. I haven't seen this in any google searches (though there are other problems described involved the "Invalid parameters" message) which makes me think it's a recent phenomenon. edit — hmm, fails in Firefox but works in Chrome ...

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  • Date and Time Support in SQL Server 2008

    - by Aamir Hasan
      Using the New Date and Time Data Types Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} 1.       The new date and time data types in SQL Server 2008 offer increased range and precision and are ANSI SQL compatible. 2.       Separate date and time data types minimize storage space requirements for applications that need only date or time information. Moreover, the variable precision of the new time data type increases storage savings in exchange for reduced accuracy. 3.       The new data types are mostly compatible with the original date and time data types and use the same Transact-SQL functions. 4.       The datetimeoffset data type allows you to handle date and time information in global applications that use data that originates from different time zones. SELECT c.name, p.* FROM politics pJOIN country cON p.country = c.codeWHERE YEAR(Independence) < 1753ORDER BY IndependenceGO8.    Highlight the SELECT statement and click Execute ( ) to show the use of some of the date functions.T-SQLSELECT c.name AS [Country Name],        CONVERT(VARCHAR(12), p.Independence, 107) AS [Independence Date],       DATEDIFF(YEAR, p.Independence, GETDATE()) AS [Years Independent (appox)],       p.GovernmentFROM politics pJOIN country cON p.country = c.codeWHERE YEAR(Independence) < 1753ORDER BY IndependenceGO10.    Select the SET DATEFORMAT statement and click Execute ( ) to change the DATEFORMAT to day-month-year.T-SQLSET DATEFORMAT dmyGO11.    Select the DECLARE and SELECT statements and click Execute ( ) to show how the datetime and datetime2 data types interpret a date literal.T-SQLSET DATEFORMAT dmyDECLARE @dt datetime = '2008-12-05'DECLARE @dt2 datetime2 = '2008-12-05'SELECT MONTH(@dt) AS [Month-Datetime], DAY(@dt)     AS [Day-Datetime]SELECT MONTH(@dt2) AS [Month-Datetime2], DAY(@dt2)     AS [Day-Datetime2]GO12.    Highlight the DECLARE and SELECT statements and click Execute ( ) to use integer arithmetic on a datetime variable.T-SQLDECLARE @dt datetime = '2008-12-05'SELECT @dt + 1GO13.    Highlight the DECLARE and SELECT statements and click Execute ( ) to show how integer arithmetic is not allowed for datetime2 variables.T-SQLDECLARE @dt2 datetime = '2008-12-05'SELECT @dt2 + 1GO14.    Highlight the DECLARE and SELECT statements and click Execute ( ) to show how to use DATE functions to do simple arithmetic on datetime2 variables.T-SQLDECLARE @dt2 datetime2(7) = '2008-12-05'SELECT DATEADD(d, 1, @dt2)GO15.    Highlight the DECLARE and SELECT statements and click Execute ( ) to show how the GETDATE function can be used with both datetime and datetime2 data types.T-SQLDECLARE @dt datetime = GETDATE();DECLARE @dt2 datetime2(7) = GETDATE();SELECT @dt AS [GetDate-DateTime], @dt2 AS [GetDate-DateTime2]GO16.    Draw attention to the values returned for both columns and how they are equal.17.    Highlight the DECLARE and SELECT statements and click Execute ( ) to show how the SYSDATETIME function can be used with both datetime and datetime2 data types.T-SQLDECLARE @dt datetime = SYSDATETIME();DECLARE @dt2 datetime2(7) = SYSDATETIME();SELECT @dt AS [Sysdatetime-DateTime], @dt2     AS [Sysdatetime-DateTime2]GO18.    Draw attention to the values returned for both columns and how they are different.Programming Global Applications with DateTimeOffset 2.    If you have not previously created the SQLTrainingKitDB database while completing another demo in this training kit, highlight the CREATE DATABASE statement and click Execute ( ) to do so now.T-SQLCREATE DATABASE SQLTrainingKitDBGO3.    Select the USE and CREATE TABLE statements and click Execute ( ) to create table datetest in the SQLTrainingKitDB database.T-SQLUSE SQLTrainingKitDBGOCREATE TABLE datetest (  id integer IDENTITY PRIMARY KEY,  datetimecol datetimeoffset,  EnteredTZ varchar(40)); Reference:http://www.microsoft.com/downloads/details.aspx?FamilyID=E9C68E1B-1E0E-4299-B498-6AB3CA72A6D7&displaylang=en   

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  • Upgrading to Gnome Shell 3.4 in Ubuntu 11.10 broke both Unity and Gnome shell

    - by mac
    I have upgraded my gnome shell to 3.4 in Ubuntu 11.10 through sudo add-apt-repository ppa:ricotz/testing sudo add-apt-repository ppa:gnome3-team/gnome3 sudo apt-get update && sudo apt-get dist-upgrade sudo apt-get install gnome-shell But it broke my system. Gnome shell is completely broken - When I login it just shows desktop wallpaper and nothing else. And importantly Unity is also broken. Attaching the screenshot Some main issues 1)Two menus are appearing now - Global menu as well as application menu 2)Icons on top-right panel are appearing weirdly 3)My Default Ambiance Theme also got screwed. Instead of black color menus, I am seeing white color menus. How do I fix them? Or Do I have an option to revert back to original settings or will reinstalling Unity/Gnome Shell helps ? Thanks

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  • Determining if you&rsquo;re running on the build server with MSBuild &ndash; Easy way

    - by ParadigmShift
    When you're customizing MSBuild in building a visual studio project, it often becomes important to determine if the build is running on the build server or your development environment. This information can change the way you set up path variables and other Conditional tasks.I've found many different answers online. It seems like they all only worked under certain conditions, so none of them were guaranteed to be consistent.So here's the simplest way I've found that has not failed me yet. <PropertyGroup> <!-- Determine if the current build is running on the build server --> <IsBuildServer>false</IsBuildServer> <IsBuildServer Condition="'$(BuildUri)' != ''">true</IsBuildServer> </PropertyGroup>   Shahzad Qureshi is a Software Engineer and Consultant in Salt Lake City, Utah, USAHis certifications include:Microsoft Certified System Engineer 3CX Certified Partner Global Information Assurance Certification – Secure Software Programmer – .NETHe is the owner of Utah VoIP Store at www.UtahVoIPStore.com and SWS Development at www.swsdev.com and publishes windows apps under the name Blue Voice.

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  • Create Orchard Module in a Separate Project

    - by Steve Michelotti
    The Orchard Project is a new OOS Microsoft project that is being developed up on CodePlex. From the Orchard home page on CodePlex, it states “Orchard project is focused on delivering a .NET-based CMS application that will allow users to rapidly create content-driven Websites, and an extensibility framework that will allow developers and customizers to provide additional functionality through modules and themes.” The Orchard Project site contains additional information including documentation and walkthroughs. The ability to create a composite solution based on a collection of modules is a compelling feature. In Orchard, these modules can just be created as simple MVC Areas or they can also be created inside of stand-alone web application projects.  The walkthrough for writing an Orchard module that is available on the Orchard site uses a simple Area that is created inside of the host application. It is based on the Orchard MIX presentation. This walkthrough does an effective job introducing various Orchard concepts such as hooking into the navigation system, theme/layout system, content types, and more.  However, creating an Orchard module in a separate project does not seem to be concisely documented anywhere. Orchard ships with several module OOTB that are in separate assemblies – but again, it’s not well documented how to get started building one from scratch. The following are the steps I took to successfully get an Orchard module in a separate project up and running. Step 1 – Download the OrchardIIS.zip file from the Orchard Release page. Unzip and open up the solution. Step 2 – Add your project to the solution. I named my project “Orchard.Widget” and used and “MVC 2 Empty Web Application” project type. Make sure you put the physical path inside the “Modules” sub-folder to the main project like this: At this point the solution should look like: Step 3 – Add assembly references to Orchard.dll and Orchard.Core.dll. Step 4 – Add a controller and view.  I’ll just create a Hello World controller and view. Notice I created the view as a partial view (*.ascx). Also add the [Themed] attribute to the top of the HomeController class just like the normal Orchard walk through shows it. Step 5 – Add Module.txt to the project root. The is a very important step. Orchard will not recognize your module without this text file present.  It can contain just the name of your module: name: Widget Step 6 – Add Routes.cs. Notice I’ve given an area name of “Orchard.Widget” on lines 26 and 33. 1: using System; 2: using System.Collections.Generic; 3: using System.Web.Mvc; 4: using System.Web.Routing; 5: using Orchard.Mvc.Routes; 6:   7: namespace Orchard.Widget 8: { 9: public class Routes : IRouteProvider 10: { 11: public void GetRoutes(ICollection<RouteDescriptor> routes) 12: { 13: foreach (var routeDescriptor in GetRoutes()) 14: { 15: routes.Add(routeDescriptor); 16: } 17: } 18:   19: public IEnumerable<RouteDescriptor> GetRoutes() 20: { 21: return new[] { 22: new RouteDescriptor { 23: Route = new Route( 24: "Widget/{controller}/{action}/{id}", 25: new RouteValueDictionary { 26: {"area", "Orchard.Widget"}, 27: {"controller", "Home"}, 28: {"action", "Index"}, 29: {"id", ""} 30: }, 31: new RouteValueDictionary(), 32: new RouteValueDictionary { 33: {"area", "Orchard.Widget"} 34: }, 35: new MvcRouteHandler()) 36: } 37: }; 38: } 39: } 40: } Step 7 – Add MainMenu.cs. This will make sure that an item appears in the main menu called “Widget” which points to the module. 1: using System; 2: using Orchard.UI.Navigation; 3:   4: namespace Orchard.Widget 5: { 6: public class MainMenu : INavigationProvider 7: { 8: public void GetNavigation(NavigationBuilder builder) 9: { 10: builder.Add(menu => menu.Add("Widget", item => item.Action("Index", "Home", new 11: { 12: area = "Orchard.Widget" 13: }))); 14: } 15:   16: public string MenuName 17: { 18: get { return "main"; } 19: } 20: } 21: } Step 8 – Clean up web.config. By default Visual Studio adds numerous sections to the web.config. The sections that can be removed are: appSettings, connectionStrings, authentication, membership, profile, and roleManager. Step 9 – Delete Global.asax. This project will ultimately be running from inside the Orchard host so this “sub-site” should not have its own Global.asax.   Now you’re ready the run the app.  When you first run it, the “Widget” menu item will appear in the main menu because of the MainMenu.cs file we added: We can then click the “Widget” link in the main menu to send us over to our view:   Packaging From start to finish, it’s a relatively painless experience but it could be better. For example, a Visual Studio project template that encapsulates aspects from this blog post would definitely make it a lot easier to get up and running with creating an Orchard module.  Another aspect I found interesting is that if you read the first paragraph of the walkthrough, it says, “You can also develop modules as separate projects, to be packaged and shared with other users of Orchard CMS (the packaging story is still to be defined, along with marketplaces for sharing modules).” In particular, I will be extremely curious to see how the “packaging story” evolves. The first thing that comes to mind for me is: what if we explored MvcContrib Portable Areas as a potential mechanism for this packaging? This would certainly make things easy since all artifacts (aspx, aspx, images, css, javascript) are all wrapped up into a single assembly. Granted, Orchard does have its own infrastructure for layouts and themes but it seems like integrating portable areas into this pipeline would not be a difficult undertaking. Maybe that’ll be the next research task. :)

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  • Samba smb.conf read only and read/write accounts

    - by Pieter
    Below you can see my smb.conf, pieter is my admin user read/write on the shares works good with that account. Then I have a leecher account that has been added with smbpasswd -a leecher to the smb users, it is set up so this user only has read access to the shares. This works on MegaSam and on Thumbnails but not on my other drives, leecher does not get any access on the other shares. [global] security = user [MegaSam] comment = MegaSam path = /media/MegaSam browsable = yes guest ok = no read list = leecher write list = pieter create mask = 0755 [SilentBob] comment = SilentBob path = /media/SilentBob browsable = yes guest ok = no read list = leecher write list = pieter create mask = 0755 [Thumbnails] comment = Thumbnails path = /media/Thumbnails browsable = yes guest ok = no read list = leecher write list = pieter create mask = 0755 [Downloads] comment = Downloads path = /media/Downloads browsable = yes guest ok = no read list = leecher write list = pieter create mask = 0755

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  • JavaScript local alias pattern

    Heres a little pattern that is fairly common from JavaScript developers but that is not very well known from C# developers or people doing only occasional JavaScript development. In C#, you can use a using directive to create aliases of namespaces or bring them to the global scope: namespace Fluent.IO { using System; using System.Collections; using SystemIO = System.IO; In JavaScript, the only scoping construct there is is the function, but it can also be used as a local aliasing...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • JavaScript local alias pattern

    Heres a little pattern that is fairly common from JavaScript developers but that is not very well known from C# developers or people doing only occasional JavaScript development. In C#, you can use a using directive to create aliases of namespaces or bring them to the global scope: namespace Fluent.IO { using System; using System.Collections; using SystemIO = System.IO; In JavaScript, the only scoping construct there is is the function, but it can also be used as a local aliasing...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • C#: Why Decorate When You Can Intercept

    - by James Michael Hare
    We've all heard of the old Decorator Design Pattern (here) or used it at one time or another either directly or indirectly.  A decorator is a class that wraps a given abstract class or interface and presents the same (or a superset) public interface but "decorated" with additional functionality.   As a really simplistic example, consider the System.IO.BufferedStream, it itself is a descendent of System.IO.Stream and wraps the given stream with buffering logic while still presenting System.IO.Stream's public interface:   1: Stream buffStream = new BufferedStream(rawStream); Now, let's take a look at a custom-code example.  Let's say that we have a class in our data access layer that retrieves a list of products from a database:  1: // a class that handles our CRUD operations for products 2: public class ProductDao 3: { 4: ... 5:  6: // a method that would retrieve all available products 7: public IEnumerable<Product> GetAvailableProducts() 8: { 9: var results = new List<Product>(); 10:  11: // must create the connection 12: using (var con = _factory.CreateConnection()) 13: { 14: con.ConnectionString = _productsConnectionString; 15: con.Open(); 16:  17: // create the command 18: using (var cmd = _factory.CreateCommand()) 19: { 20: cmd.Connection = con; 21: cmd.CommandText = _getAllProductsStoredProc; 22: cmd.CommandType = CommandType.StoredProcedure; 23:  24: // get a reader and pass back all results 25: using (var reader = cmd.ExecuteReader()) 26: { 27: while(reader.Read()) 28: { 29: results.Add(new Product 30: { 31: Name = reader["product_name"].ToString(), 32: ... 33: }); 34: } 35: } 36: } 37: }            38:  39: return results; 40: } 41: } Yes, you could use EF or any myriad other choices for this sort of thing, but the germaine point is that you have some operation that takes a non-trivial amount of time.  What if, during the production day I notice that my application is performing slowly and I want to see how much of that slowness is in the query versus my code.  Well, I could easily wrap the logic block in a System.Diagnostics.Stopwatch and log the results to log4net or other logging flavor of choice: 1:     // a class that handles our CRUD operations for products 2:     public class ProductDao 3:     { 4:         private static readonly ILog _log = LogManager.GetLogger(typeof(ProductDao)); 5:         ... 6:         7:         // a method that would retrieve all available products 8:         public IEnumerable<Product> GetAvailableProducts() 9:         { 10:             var results = new List<Product>(); 11:             var timer = Stopwatch.StartNew(); 12:             13:             // must create the connection 14:             using (var con = _factory.CreateConnection()) 15:             { 16:                 con.ConnectionString = _productsConnectionString; 17:                 18:                 // and all that other DB code... 19:                 ... 20:             } 21:             22:             timer.Stop(); 23:             24:             if (timer.ElapsedMilliseconds > 5000) 25:             { 26:                 _log.WarnFormat("Long query in GetAvailableProducts() took {0} ms", 27:                     timer.ElapsedMillseconds); 28:             } 29:             30:             return results; 31:         } 32:     } In my eye, this is very ugly.  It violates Single Responsibility Principle (SRP), which says that a class should only ever have one responsibility, where responsibility is often defined as a reason to change.  This class (and in particular this method) has two reasons to change: If the method of retrieving products changes. If the method of logging changes. Well, we could “simplify” this using the Decorator Design Pattern (here).  If we followed the pattern to the letter, we'd need to create a base decorator that implements the DAOs public interface and forwards to the wrapped instance.  So let's assume we break out the ProductDAO interface into IProductDAO using your refactoring tool of choice (Resharper is great for this). Now, ProductDao will implement IProductDao and get rid of all logging logic: 1:     public class ProductDao : IProductDao 2:     { 3:         // this reverts back to original version except for the interface added 4:     } 5:  And we create the base Decorator that also implements the interface and forwards all calls: 1:     public class ProductDaoDecorator : IProductDao 2:     { 3:         private readonly IProductDao _wrappedDao; 4:         5:         // constructor takes the dao to wrap 6:         public ProductDaoDecorator(IProductDao wrappedDao) 7:         { 8:             _wrappedDao = wrappedDao; 9:         } 10:         11:         ... 12:         13:         // and then all methods just forward their calls 14:         public IEnumerable<Product> GetAvailableProducts() 15:         { 16:             return _wrappedDao.GetAvailableProducts(); 17:         } 18:     } This defines our base decorator, then we can create decorators that add items of interest, and for any methods we don't decorate, we'll get the default behavior which just forwards the call to the wrapper in the base decorator: 1:     public class TimedThresholdProductDaoDecorator : ProductDaoDecorator 2:     { 3:         private static readonly ILog _log = LogManager.GetLogger(typeof(TimedThresholdProductDaoDecorator)); 4:         5:         public TimedThresholdProductDaoDecorator(IProductDao wrappedDao) : 6:             base(wrappedDao) 7:         { 8:         } 9:         10:         ... 11:         12:         public IEnumerable<Product> GetAvailableProducts() 13:         { 14:             var timer = Stopwatch.StartNew(); 15:             16:             var results = _wrapped.GetAvailableProducts(); 17:             18:             timer.Stop(); 19:             20:             if (timer.ElapsedMilliseconds > 5000) 21:             { 22:                 _log.WarnFormat("Long query in GetAvailableProducts() took {0} ms", 23:                     timer.ElapsedMillseconds); 24:             } 25:             26:             return results; 27:         } 28:     } Well, it's a bit better.  Now the logging is in its own class, and the database logic is in its own class.  But we've essentially multiplied the number of classes.  We now have 3 classes and one interface!  Now if you want to do that same logging decorating on all your DAOs, imagine the code bloat!  Sure, you can simplify and avoid creating the base decorator, or chuck it all and just inherit directly.  But regardless all of these have the problem of tying the logging logic into the code itself. Enter the Interceptors.  Things like this to me are a perfect example of when it's good to write an Interceptor using your class library of choice.  Sure, you could design your own perfectly generic decorator with delegates and all that, but personally I'm a big fan of Castle's Dynamic Proxy (here) which is actually used by many projects including Moq. What DynamicProxy allows you to do is intercept calls into any object by wrapping it with a proxy on the fly that intercepts the method and allows you to add functionality.  Essentially, the code would now look like this using DynamicProxy: 1: // Note: I like hiding DynamicProxy behind the scenes so users 2: // don't have to explicitly add reference to Castle's libraries. 3: public static class TimeThresholdInterceptor 4: { 5: // Our logging handle 6: private static readonly ILog _log = LogManager.GetLogger(typeof(TimeThresholdInterceptor)); 7:  8: // Handle to Castle's proxy generator 9: private static readonly ProxyGenerator _generator = new ProxyGenerator(); 10:  11: // generic form for those who prefer it 12: public static object Create<TInterface>(object target, TimeSpan threshold) 13: { 14: return Create(typeof(TInterface), target, threshold); 15: } 16:  17: // Form that uses type instead 18: public static object Create(Type interfaceType, object target, TimeSpan threshold) 19: { 20: return _generator.CreateInterfaceProxyWithTarget(interfaceType, target, 21: new TimedThreshold(threshold, level)); 22: } 23:  24: // The interceptor that is created to intercept the interface calls. 25: // Hidden as a private inner class so not exposing Castle libraries. 26: private class TimedThreshold : IInterceptor 27: { 28: // The threshold as a positive timespan that triggers a log message. 29: private readonly TimeSpan _threshold; 30:  31: // interceptor constructor 32: public TimedThreshold(TimeSpan threshold) 33: { 34: _threshold = threshold; 35: } 36:  37: // Intercept functor for each method invokation 38: public void Intercept(IInvocation invocation) 39: { 40: // time the method invocation 41: var timer = Stopwatch.StartNew(); 42:  43: // the Castle magic that tells the method to go ahead 44: invocation.Proceed(); 45:  46: timer.Stop(); 47:  48: // check if threshold is exceeded 49: if (timer.Elapsed > _threshold) 50: { 51: _log.WarnFormat("Long execution in {0} took {1} ms", 52: invocation.Method.Name, 53: timer.ElapsedMillseconds); 54: } 55: } 56: } 57: } Yes, it's a bit longer, but notice that: This class ONLY deals with logging long method calls, no DAO interface leftovers. This class can be used to time ANY class that has an interface or virtual methods. Personally, I like to wrap and hide the usage of DynamicProxy and IInterceptor so that anyone who uses this class doesn't need to know to add a Castle library reference.  As far as they are concerned, they're using my interceptor.  If I change to a new library if a better one comes along, they're insulated. Now, all we have to do to use this is to tell it to wrap our ProductDao and it does the rest: 1: // wraps a new ProductDao with a timing interceptor with a threshold of 5 seconds 2: IProductDao dao = TimeThresholdInterceptor.Create<IProductDao>(new ProductDao(), 5000); Automatic decoration of all methods!  You can even refine the proxy so that it only intercepts certain methods. This is ideal for so many things.  These are just some of the interceptors we've dreamed up and use: Log parameters and returns of methods to XML for auditing. Block invocations to methods and return default value (stubbing). Throw exception if certain methods are called (good for blocking access to deprecated methods). Log entrance and exit of a method and the duration. Log a message if a method takes more than a given time threshold to execute. Whether you use DynamicProxy or some other technology, I hope you see the benefits this adds.  Does it completely eliminate all need for the Decorator pattern?  No, there may still be cases where you want to decorate a particular class with functionality that doesn't apply to the world at large. But for all those cases where you are using Decorator to add functionality that's truly generic.  I strongly suggest you give this a try!

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  • True Excel Templates for BI Publisher

    - by Annemarie Provisero
    ADVISOR WEBCAST: True Excel Templates for BI Publisher PRODUCT FAMILY: EBS/ATG/BI Publisher  July 12, 2011 at 7am PT, 8 am MT, 10 am ET This one-hour session is recommended for technical and functional users who want to learn how to code Excel formatted layouts for use with BI Publisher to generate binary Excel output. TOPICS WILL INCLUDE: Creating a simple template Formatting Dates Creating Functions A short, live demonstration (only if applicable) and question and answer period will be included. Oracle Advisor Webcasts are dedicated to building your awareness around our products and services. This session does not replace offerings from Oracle Global Support Services. Click here to register for this session ------------------------------------------------------------------------------------------------------------- The above webcast is a service of the E-Business Suite Communities in My Oracle Support. For more information on other webcasts, please reference the Oracle Advisor Webcast Schedule.Click here to visit the E-Business Communities in My Oracle Support Note that all links require access to My Oracle Support.

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  • IFS Achieves Oracle Exadata Optimized and Oracle Exalogic Optimized Status

    - by Javier Puerta
    IFS, the global enterprise applications company, announces that it has earned Oracle Exadata Optimized and Oracle Exalogic Optimized status through Oracle PartnerNetwork (OPN), demonstrating that IFS Applications Release 8 has been tested and tuned on Oracle Exadata Database Machine and Oracle Exalogic Elastic Cloud to deliver speed, scalability and reliability to customers. By combining IFS Applications with the Oracle Exadata Database Machine and Oracle Exalogic Elastic Cloud, IFS customers will be able to leverage benefits such as faster time to implementation, increased performance, as well as reduced energy and hardware footprint. IFS is a Platinum level member in Oracle PartnerNetwork. Initial test results showed that IFS Applications Release 8 material resource planning (MRP) batch jobs achieved a 2.5x performance improvement and a 2.2x increase in user transactions on Oracle Exadata Database Machine and Oracle Exalogic Elastic Cloud. Additionally, IFS Applications 8 achieved a 37x higher compression ratio, resulting in significantly shorter time for daily backup routines and lowering storage costs. Read full press release here

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  • Oracle Demantra BAL Migration

    - by Annemarie Provisero
    ADVISOR WEBCAST: Oracle Demantra BAL Migration PRODUCT FAMILY:  Manufacturing December 7, 2011 at 8 am PT, 9 am MT, 11 am ET This one-hour live advisor webcast provides Application Consultants, Administrative and Technical Users, and Customers with and introduction to the BAL Migration utility and details steps involved in migration process. The information provided trains you on leveraging BAL migration utility to migrate Demantra application objects from one environment to another. TOPICS WILL INCLUDE: Introduction to BAL Migration BAL Migration Steps Schema Setups BAL Repository Object Migration A short, live demonstration (only if applicable) and question and answer period will be included. Oracle Advisor Webcasts are dedicated to building your awareness around our products and services. This session does not replace offerings from Oracle Global Support Services. Click here to register for this session ------------------------------------------------------------------------------------------------------------- The above webcast is a service of the E-Business Suite Communities in My Oracle Support. For more information on other webcasts, please reference the Oracle Advisor Webcast Schedule.Click here to visit the E-Business Communities in My Oracle Support Note that all links require access to My Oracle Support.

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  • How to grant write permissions in Samba?

    - by Eric Fossum
    I'm having trouble with read/write permissions on my Samba server, how do I fix my smb.conf and file permissions to have a more unified access? smb.conf [global] workgroup = workgroup netbios name = LnxNAS server string = %h wins support = no dns proxy = no security = user encrypt passwords = yes panic action = /usr/share/samba/panic-action %d [homes] comment = Home Directories [Video] path = /data/eric/Videos [Music] path = /data/eric/Music [Pictures] path = /data/eric/Pictures [data] path = /data my ls -l of /data/eric/Pictures drwxrwxrwx 2 ericfoss root 4096 2011-03-13 22:09 Android Projs drwxrwxrwx 3 ericfoss root 4096 2011-03-13 22:09 Automotive -rwxrwxrwx 1 ericfoss root 2439 2010-12-17 17:03 BDD reduction.png -rwxrwxrwx 1 ericfoss root 2722 2010-12-17 16:55 BDD Tree.png -rwxrwxrwx 1 ericfoss root 7341 2010-12-17 16:46 BDD Tree.xcf -rwxrwxrwx 1 ericfoss root 72421 2007-11-22 22:59 Bum Ninja.jpg -rwxrwxrwx 1 ericfoss root 32152 2010-12-17 21:25 cell transition.png -rwxrwxrwx 1 ericfoss root 40212 2010-12-17 17:55 control graph.png drwxrwxrwx 2 ericfoss root 4096 2011-03-13 22:09 Crap -rwxrwxrwx 1 ericfoss root 82 2010-09-20 17:18 desktop.ini ericfoss@SERVER:~$ If I try to delete \Server\Pictures\Crap it says permission denied, but \Server\data\eric\Pictures\crap can be deleted... I thought security = user took care of this?

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  • Oracle saves with Oracle Database 11g and Advanced Compression

    - by jenny.gelhausen
    Oracle Corporation runs a centralized eBusiness Suite system on Oracle Database 11g for all its employees around the globe. This clustered Global Single Instance (GSI) has scaled seamlessly with many acquisitions over the years, doubling the number of employees since 2001 and supporting around 100,000 employees today, 24 hours a day, 7 days a week around the world. In this podcast, you'll hear from Raji Mani, IT Director for Oracle's PDIT Group, on how Oracle Database 11g and Advanced Compression is helping to save big on storage costs. var gaJsHost = (("https:" == document.location.protocol) ? "https://ssl." : "http://www."); document.write(unescape("%3Cscript src='" + gaJsHost + "google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E")); try { var pageTracker = _gat._getTracker("UA-13185312-1"); pageTracker._trackPageview(); } catch(err) {}

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  • Windows 7 atteint les 14% de parts de marché en France, interview exclusive avec un chef de produit

    Windows 7 atteint les 14% de parts de marché en France, interview exclusive avec un chef de produit Ce matin avait lieu au siège parisien de Microsoft une conférence de presse visant à faire le bilan des six premiers mois de commercialisation de Windows 7. Depuis sa disponibilité pour les entreprises en juillet 2009, Windows 7 a concrétisé ses promesses avec plus de 10 % de parts du marché des postes de travail dans le monde en 6 mois. Concernant le marché français spécifiquement, 14 % des PC connectés à internet sont sur Windows 7 (StatCounter Global Stats, mars 2010). Plus de 1,5 million de PC équipés de Windows 7 ont été vendus dans les entreprises. En ajoutant les 2,3 millions de licences Windows 7 déjà acquis...

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  • Oracle is sponsoring LinuxCon Japan 2012

    - by Zeynep Koch
    LinuxCon Japan is the premiere Linux conference in Asia that brings together a unique blend of core developers, administrators, users, community managers and industry experts. It is designed not only to encourage collaboration but to support future interaction between Japan and other Asia Pacific countries and the rest of the global Linux community. The conference includes presentations, tutorials, birds of a feather sessions, keynotes, sponsored mini-summits. LinuxCon Japan will be showcasing Oracle Linux in  following sessions, as well as Technology Showcase booth.  Wednesday, June 6: 2:00 pm - Btrfs Filesystems : Status and New Features, Chris Mason, Oracle, Room 502 Friday, June 8: 3:00 pm - State of Linux Kernel Security Subsystem, James Morris, Oracle, Room 502 5:25 pm - International/Asian Kernel Developer Panel that features Oracle's Chris Mason Register to attend these great sessions.

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  • How do I block a user-agent from Apache

    - by rubo77
    How do I realize a UA string block by regular expression in the config files of my Apache webserver? For example: if I would like to block out all bots from Apache on my debian server, that have the regular expression /\b\w+[Bb]ot\b/ or /Spider/ in their user-agent. Those bots should not be able to see any page on my server and they should not appear neither in the accesslogs nor in the errorlogs. http://global-security.blogspot.de/2009/06/how-to-block-robots-before-they-hit.html supposes to uses mod_security for that, but isn't there a simple directive for http.conf?

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