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  • User clicks on Image, video starts playing

    - by cf_PhillipSenn
    I have an image, and I would like to make the image link to an embedded YouTube video, such that if the user clicks on the image, it starts playing in the place where the picture used to be. <div id="myvideo"> <a href="http://www.youtube.com/watch?v=Msef24JErmU&playnext_from=TL&videos=dgzKE_Lyv7o"> <img src="starryeyedsurprise.jpg"></a> </div> Something like what the above code does, except not just hyperlink to it. So I know I have to have javaScript replace what's in #myvideo with: <object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Msef24JErmU&hl=en_US&fs=1&rel=0&color1=0x2b405b&color2=0x6b8ab6"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Msef24JErmU&hl=en_US&fs=1&rel=0&color1=0x2b405b&color2=0x6b8ab6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object> And then automatically start playing. I guess I don't need it to be a YouTube video per se, I could just host the video on my own site (it's so low volume that I don't have to worry about serving up a video every once in a while).

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  • disable .click function on an anchor in jquery

    - by user554014
    This is written in an external .js with jquery... I have two windows that slide in and out of view like: $(document).ready(function() { // hides gallery1 as soon as the DOM is ready $('#gallery1').hide(); // shows the menu on click $('#showgal1').click(function() { $('#gallery1').delay(490).show('slide', {direction:'left'}); $('#gallery2').hide('slide', {direction:'right'}); //need code to disable showgal1 and enable showgal2 }); $('#showgal2').click(function() { $('#gallery2').delay(490).show('slide', {direction:'right'}); $('#gallery1').hide('slide', {direction:'left'}); //need code to disable showgal2 and enable showgal1 }); }); 'gallery1' and 'gallery2' are DIV's with flash image galleries and 'showgal1' and 'showgal2' are id's of anchors... looks like <a href="#" id="showgal1">gallery 1</a> I cannot find a way to disable the .click function when one is clicked and re-enable the other... i want to disable 'showgal1' by default and when 'showgal2' event takes place it removes the attribute and makes 'showgal2' disabled until 'showgal1' is clicked... the .attr('disabled','disabled') hasn't worked yet...

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  • Safari & Frames in html

    - by user575838
    Hi, I am using Windows Expression web to design a embedded quicktime player that plays 4 separate videos in a main frame. Yes, I am using frames. Header Frame, Left Bar frame, Footer & Main centre frame. Everything works in Explorer as it should. See the picture ![Web Frames preview in Explorer, links work, link plays dif videos when clicked.][1] <html> Untitled 1 <div style="position: absolute; width: 100px; height: 100px; z-index: 1" id="layer1"> </div> <p>This page uses frames, but your browser doesn&#39;t support them.</p> </body> </noframes> When I check it in Safari, the video is misaligned in the frame & the background color is black, which I want it white. All the links work, it's just the misalignment & background color. See the picture. ![Safari Preview][2] Firefox also works. Here's the code, page source from the Safari browser. Heres a pic of Safari misalignment. Heres the Safari Code code Please help. It may be simple but I'm a newb. I appreciate any advice from you pro's.

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  • Calling a method from another view in objective-c. (iphone sdk).

    - by MarcZero
    Hello. I am currently creating a multi-view game on the iPhone platform. I have my main view start to play some background music upon loading. I then go to another view and start the game. I am trying to get the background music from the original view to stop once I start the game. I am having trouble getting the stop playing music message to my original view. Here is the relevant info: The main view where the sound is played from is just a subView of the programViewController class called *viewController. The heading is in the programAppDelegate class. The sound is done using the AVAudioPlayer class and plays fine when the program starts up and when I navigate to other subviews that are added on by going through the menu system. In the view that I want to start the game, I attempt to call the instance of the class to turn of the player but anytime I use this format of code: [viewController #######]; It gives a build error of "viewController undeclared" no matter what I put after the "viewController" in the message.I have attempted to import the programAppDelegate.h file but it still gives the same error. I realize this might be a simple misunderstanding of the objective-c language but I cannot find any info on this issue. I am a recent convert from Java so I am trying to wrap my head around everything. Thank you for your time!

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  • Shadowbox + jQuery not working - No errors.

    - by Shelton
    First, apologies. I'm a js newb. I'm attempting to trigger a shadowbox with the load of a specific page - a "pop-up" if you will. Nothing happens and according to firebug, there are no errors to report. I should note that this is wordpress, so I'm using the default jQuery call and also shadowbox rolled into a WP plug-in. Shadowbox does work properly in other areas of the site, as do jQuery functions. noConflict() is used because WP also loads prototype by default, which conflicts with the jQuery dollar sign. var $j = jQuery.noConflict(); $j(function(){ //Set cookie $j.cookie('padpop_viewed',true); // open a welcome message as soon as the window loads $j(function() { Shadowbox.open({ content: '<div width="600" height="460" style="margin:auto;"><a href="<?php bloginfo('url');?>"/products/"><img src="<?php bloginfo('template_url');?>/images/ipad-pop.jpg" width="600" height="460" alt="Redacted"/></a></div>', player: "html", height: "470", width: "610" }); }); }); Any help here would be greatly appreciated as I have spent hours consulting the documentation of each aspect of this. Thanks, S.

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  • calling a trim method in actionscript 2.0

    - by user151013
    Hi I Got a notnull function for a text field as below private function valStringNotNull( val:String ) :Boolean { if ( String(val).length <= 0 ) { _errorCode = "StringNull"; return false; } _errorCode = "NoError"; return true; } and this function is being called here var pCnt:Number = 0; _validateParams[pCnt++] = { type: "notNull", input: win.firstNameInput , isSendData:true, dataName:"firstName"}; _validateParams[pCnt++] = { type: "notNull", input: win.lastNameInput, isSendData:true, dataName:"lastName"}; _validateParams[pCnt++] = { type: "noValidation", input: roleCombo, isSendData:true, dataName:"role" }; Selection.setFocus(win.firstNameInput); and for the not null I defined this way private function validateCases ( param:Object ) :Boolean { _errorObj = param.input || param.input1; switch( param.type ) { case "notNull": return valStringNotNull( param.input.text ); break; } } but as you see as I defined the length should be greater than zero its taking even a space as an input and displaying blank white space in my text field so I got a trim function as below public function ltrim(input:String):String { var size:Number = input.length; for(var i:Number = 0; i < size; i++) { if(input.charCodeAt(i) > 32) { return input.substring(i); } } return ""; } and I need to call this trim function before my not null function so that it trims off all the leftside white space but as I am very new to flash can some one help me how to keep this trim function before the notnull function.Can some one please help me with this please

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  • Ruby - RegEx problem or maybe another solution altogether

    - by r3nrut
    Ok the problem I'm having is that I have a block of javascript I've successfully scraped out of a websites source and now I have to sift through the js to get the specific values I'm looking for. Below is the chunk i'm needing to deal with. I need to find "flvFileName" and get all the file names listed. In this case its: trailer1,trailer2,trailer3. At first I started using regex to match the start and end tags and them match the file names and extract them to an array but the problem is that there isn't always 3 videos in the list. Could be 0, 1, 2, 3, 4 etc. So matching doesn't work. Any thoughts on a way to approach this that won't make me continue to abuse my laptop? ["", "\r\n", "\n", "\r\n function IgnoreEnter(e) {\r\n var code;\r\n if (!e) // IE\r\n {\r\n var e = window.event;\r\n }\r\n if (e.keyCode) {\r\n code = e.keyCode;\r\n }\r\n else if (e.which) // Firefox, Opera\r\n {\r\n code = e.which;\r\n }\r\n\r\n if (code == 13) {\r\n e.cancelBubble = true;\r\n e.returnValue = false;\r\n }\r\n }\r\n\r\n function ResetDefault() {\r\n __defaultFired = false;\r\n }\r\n", "", "\r\n// <![CDATA[\r\n$(doc).ready(function () { $('#VideoObject').flash({ swf: '/scinema/video.swf', height: 300, width: 480, hasVersion: 8, menu: false, wmode: 'transparent', bgcolor: '#000',flashvars: {flvFileName: 'trailer1,trailer2,trailer3', age: 'no', isForced: 'true'} }); });

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  • What is the best Networking implementation for my application?

    - by CaptainPhil
    I am in the planning phases of a project for myself, it is to be a single and multi-player card game. I would like to track statistics for each person such as world rankings etc... My problem is I do not know the best approach for the client - server architecture and programming. My original goal was to program everything in C# as I want to get proficient in that language. My original idea was to have a back-end database and a back end server run on some sort of hosting on the internet, however that seems costly for such a small project that may or may not make any money. I have tried looking into cloud services however I am unfamiliar with the technology, and I am not sure I can make them suit my needs, especially since most like Google's cloud wants you to use their coding architecture from what I understand. Finally my last problem is that I would like an architecture that can be used for different languages so that I can port it from PC to IPhone, Xbox etc... So does anyone have any advice on the best architecture and language to do this in? Am I worrying about architecture and back-end costs to much and should just concentrate on getting the game running any which way?

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  • Javascript, problem with binding an event to a div-tag

    - by Patrick
    Hello, i am trying to bind an event to a dynamically created div. function GameField(playerNumber) { this.fields = new Array(); this.player = playerNumber; this.isPlayerActive = false; this.currentRound = 0; } GameField.prototype.InitField = function(fieldNumber) { var newField = document.createElement("div"); if (fieldNumber == 0 || fieldNumber == 6 || fieldNumber == 8 || fieldNumber == 17) newField.className = 'gameCellSmall borderFull gameText gameTextAlign'; else newField.className = 'gameCellSmall borderWithoutTop gameText gameTextAlign'; newField.onclick = function() { this.DivClick('a'); } this.fields[fieldNumber] = newField; return newField; } GameField.prototype.DivClick = function(fieldNumber) { alert('Nummer: ' + fieldNumber); } Everything works perfectly, but when you click on one of the created divs, i end up with the following error message: Error: Object doesn't support this property or method. If i replace the onclick function with this, then it works: newField.onclick = function() { alert('Nummer: ' + fieldNumber); } How can i get the onclick event to fire my DivClick function instead?

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  • Simpler / more efficient method of nested if ... else flow?

    - by Scott
    I'm currently working on an emulation server for a flash-client based game, which has a "pets system", and I was wondering if there was a simpler way of going about checking the level of specified pets. Current code: public int Level { get { if (Expirience > 100) // Level 2 { if (Expirience > 200) // Level 3 { if (Expirience > 400) // Level 4 - Unsure of Goal { if (Expirience > 600) // Level 5 - Unsure of Goal { if (Expirience > 1000) // Level 6 { if (Expirience > 1300) // Level 7 { if (Expirience > 1800) // Level 8 { if (Expirience > 2400) // Level 9 { if (Expirience > 3200) // Level 10 { if (Expirience > 4300) // Level 11 { if (Expirience > 7200) // Level 12 - Unsure of Goal { if (Expirience > 8500) // Level 13 - Unsure of Goal { if (Expirience > 10100) // Level 14 { if (Expirience > 13300) // Level 15 { if (Expirience > 17500) // Level 16 { if (Expirience > 23000) // Level 17 { return 17; // Bored } return 16; } return 15; } return 14; } return 13; } return 12; } return 11; } return 10; } return 9; } return 8; } return 7; } return 6; } return 5; } return 4; } return 3; } return 2; } return 1; } } Yes, I'm aware I've misspelt Experience, I had made the mistake in a previous function and hadn't gotten around to updating everything.

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  • ActionScripting Issue: adding/removing children

    - by user1890698
    I have three movie clips all linked to the stage and I want them to behave like a button/ But I am not using a button because I have not found a way to have each part (up, over, down, hit) be animated and not just change when the mouse is in use with it. So far I have been able to have all three appear on my stage and show when I have the mouse over and as well when I click, but I think I'm doing something wrong with removeChild. Each MC should appear one at a time and now all three show up when I hover over and seem to "flash". Here's my code: var mainMoon:swayingMoon = new swayingMoon(); mainMoon.x = 50; mainMoon.y = 10; addChild(mainMoon); var hoverMoon:glowMoon = new glowMoon(); hoverMoon.x = 50; hoverMoon.y = 10; var movieMoon:clickedMoon = new clickedMoon(); movieMoon.x = 50; movieMoon.y = 10; mainMoon.addEventListener(MouseEvent.ROLL_OVER, showHoverMoon); mainMoon.addEventListener(MouseEvent.ROLL_OUT, hideHoverMoon); hoverMoon.addEventListener(MouseEvent.CLICK, startMovieMoon) function showHoverMoon(event:MouseEvent):void { addChild(hoverMoon); } function hideHoverMoon(event:MouseEvent):void { removeChild(hoverMoon) } function startMovieMoon(event:MouseEvent):void { addChild(movieMoon); }

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  • How to stream authenticated content with MediaPlayer on Android

    - by 102790073222983779908
    I've seen quite a few posts askign this question on SO but there doesn't seem to be a definitive answer (or at least an answer I like!) I've got content protected behind basic auth (username/password) -- I can download it fine using the various HTTP download clases but for the life of me I can't sort out how to tell media player to stream it (and provide the authentication). I saw one post that suggested it wasn't possible since the MediaPlayer is all native code and doesn't things like the Authenticator. There are plenty of examples of how to first download to a cached copy and then play that back but....That sort of sucks (and the files maybe 100's of MB's). I saw at least one proposal to download it in smalish chunks and then start & stop the playback (redirecting to the new file) but that sort of sucks also since there would (I presume) be a stutter (I haven't tried it though) The best idea I have at this point is to start downloading to a cache file and then when it's 'full enough' start up playback while I continue to fill the file.... I hope that this works (but again, haven't tried it). Am I missing something obvious? It's so painful to have all the various pieces almost working and I sort of convinced myself that there had to be a way to natively stream protected content (or have it take a already established & qualified InputStream) but it appears no joy. BTW I'm a Mac/iPhone guy and a newb at Android so I'm still fighting a bit of Java learning.... Excuse me if I'm missing somthing obvious. -john

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  • Picture lead-in to Youtube video

    - by cf_PhillipSenn
    I have the following, which displays an image and when the user clicks on the image, it takes them to the Youtube video: <html> <head> <script src="http://www.google.com/jsapi"></script> <script type="text/javascript"> google.load("jquery", "1", {uncompressed: true}); </script> <script> jQuery(function($){ $('a').click(function() { $(this).html('<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Msef24JErmU&hl=en_US&fs=1&rel=0&color1=0x2b405b&color2=0x6b8ab6"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Msef24JErmU&hl=en_US&fs=1&rel=0&color1=0x2b405b&color2=0x6b8ab6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>'); return false; }); }); </script> </head> <body> <a href="javascript:void();"><img src="http://www.clipov.net/pic/paul_oakenfold+%5Bstarry_eyed_surprise%5D+_+3-07+mtv_dance_beats+clear.jpg"></a> </body> </html> Q: How do I autoplay the video to keep the user from having to click on it (a second time)?

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  • Rails Form Submission, User can't be blank

    - by pmanning
    I'm trying to create an event through an event form and I keep getting a form error that says "User can't be blank". The event needs a user_id to post a feed_item showing who created the event. Why can't this event get created? event.rb class Event < ActiveRecord::Base attr_accessible :description, :location, :title, :category_id, :start_date, :start_time, :end_date, :end_time, :image belongs_to :user belongs_to :category has_many :rsvps has_many :users, through: :rsvps, dependent: :destroy mount_uploader :image, ImageUploader validates :title, presence: true, length: { maximum: 60 } validates :user_id, presence: true create_events.rb (database) class CreateEvents < ActiveRecord::Migration def change create_table :events do |t| t.string :title t.date :start_date t.time :start_time t.date :end_date t.time :end_time t.string :location t.string :description t.integer :category_id t.integer :user_id t.timestamps end add_index :events, [:user_id, :created_at] end end events_controller.rb def new @event = Event.new @user = current_user end def create @event = current_user.events.build(params[:event]) if @event.save flash[:success] = "Sesh created!" redirect_to root_url else @feed_items = [] render 'static_pages/home' end end routes.rb SampleApp::Application.routes.draw do resources :users do member do get :following, :followers, :events end end resources :events do member do get :members end end root to: 'static_pages#home' events/new.html.erb <%= form_for @event, :html => {:multipart => true} do |f| %> <%= render 'shared/error_messages', object: @event %>

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  • Rails 2.3.4 and jquery form plugin works on development, not in production?

    - by hemajang
    Hello, i'm trying to build a contact form in Rails 2.3.4. I'm using the jQuery Form plugin along with this (http://bassistance.de/jquery-plugins/jquery-plugin-validation/) for validations. Everything works in my development environment (mac os x snow leopard), the loading gif appears and on my log the email gets sent and the "request completed" notice shows. But on my production machine the loading gif just keeps going and the form doesn't get sent. I've waited as long as I could, nothing. Here is my code: /public/javascripts/application.js // client-side validation and ajax submit contact form $('#contactForm').validate( { rules: { 'email[name]': { required: true }, 'email[address]': { required: true, email: true }, 'email[subject]': { required: true }, 'email[body]': { required: true } }, messages: { 'email[name]': "Please enter your name.", 'email[address]': "Please enter a valid email address.", 'email[subject]': "Please enter a subject.", 'email[body]': "Please enter a message." }, submitHandler: function(form) { $(form).ajaxSubmit({ dataType: 'script', beforeSend: function() { $(".loadMsg").show(); } }); return false; } }); I'm using the submitHandler to send the actual ajaxSubmit. I added the "dataType: "script" and the "beforeSubmit" for the loading graphic. def send_mail if request.post? respond_to do |wants| ContactMailer.deliver_contact_request(params[:email]) flash[:notice] = "Email was successfully sent." wants.js end end end Everything works fine on development, but not in production. What am I missing or did wrong?

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  • Tell me again why we need both .NET and Windows? Why can't Windows morph into the CLR?

    - by le dorfier
    The same way DOS morphed into Windows? We seem to have ended up supporting and developing for three platforms from Microsoft, and I'm not sure where the boundaries are supposed to lie. Why can't the benefits of the CLR (such as type safety, memory protection, etc.) be built into Windows itself? Or into the browser? Why an entirely other virtual machine? (How may levels of virtual machine indirection are we dealing with now? We just added Silverlight - and before that Flash - running inside the Browser running inside maybe a VM install...) I can see raw Windows for servers, but why couldn't there be a CLR for workstations talking directly to the hardware (or at least not the whole Windows legacy ball and chain)? (ooppp - I've got two questions here. Let's make this - why can't .net be built into Windows? I understand about backward compatibility - but the safety of what's in .NET could be at least optionally in Windows itself, couldn't it? It would just be yet another of many sets of APIs?) Factoid - I recall that one of the competitor architectures selling against MS-DOS on the IBM PC was UCSD-pascal runtime - a VM.

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  • C# Simpler / more efficient method of if ... else flow?

    - by Scott
    I'm currently working on an emulation server for a flash-client based game, which has a "pets system", and I was wondering if there was a simpler way of going about checking the level of specified pets. Current code: public int Level { get { if (Expirience 100) // Level 2 { if (Expirience 200) // Level 3 { if (Expirience 400) // Level 4 - Unsure of Goal { if (Expirience 600) // Level 5 - Unsure of Goal { if (Expirience 1000) // Level 6 { if (Expirience 1300) // Level 7 { if (Expirience 1800) // Level 8 { if (Expirience 2400) // Level 9 { if (Expirience 3200) // Level 10 { if (Expirience 4300) // Level 11 { if (Expirience 7200) // Level 12 - Unsure of Goal { if (Expirience 8500) // Level 13 - Unsure of Goal { if (Expirience 10100) // Level 14 { if (Expirience 13300) // Level 15 { if (Expirience 17500) // Level 16 { if (Expirience 23000) // Level 17 { return 17; // Bored } return 16; } return 15; } return 14; } return 13; } return 12; } return 11; } return 10; } return 9; } return 8; } return 7; } return 6; } return 5; } return 4; } return 3; } return 2; } return 1; } } Yes, I'm aware I've misspelt Experience, I had made the mistake in a previous function and hadn't gotten around to updating everything... :P

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  • My game plays itself?

    - by sc8ing
    I've been making a canvas game in HTML5 and am new to a lot of it. I would like to use solely javascript to create my elements too (it is easier to embed into other sites this way and I feel it is cleaner). I had my game reloading in order to play again, but I want to be able to keep track of the score and multiple other variables without having to put each into the URL (which I have been doing) to make it seem like the game is still going. I'm also going to add "power ups" and other things that need to be "remembered" by the script. Anyways, here's my question. When one player kills another, the game will play itself for a while and make my computer very slow until I reload the page. Why is it doing this? I cleared the interval for the main function (which loops the game and keeps everything running) and this used to make everything stop moving - it no longer does. What's wrong here? This is my game: http://dl.dropbox.com/u/11168436/game/game.html Controls: Move the skier with arrow keys and shoot with M (you shoot in the direction you were last moving in). The snowboarder is moved with ESDF and shoots with Q. Thanks for your time.

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  • Wrong class type in objective C

    - by Max Hui
    I have a parent class and a child class. GameObjectBase (parent) GameObjectPlayer(child). When I override a method in Child class and call it using [myPlayerClass showNextFrame] It is calling the parent class one. It turns out in the debugger, I see the myPlayerClass was indeed class type GameObjectBase (which is the parent class) How come? GameObjectBase.h #import <Foundation/Foundation.h> #import "cocos2d.h" @class GameLayer; @interface GameObjectBase : NSObject { /* CCSprite *gameObjectSprite; // Sprite representing this game object GameLayer *parentGameLayer; */ // Reference of the game layer this object // belongs to } @property (nonatomic, assign) CCSprite *gameObjectSprite; @property (nonatomic, assign) GameLayer *parentGameLayer; // Class method. Autorelease + (id) initWithGameLayer:(GameLayer *) gamelayer imageFileName:(NSString *) fileName; // "Virtual methods" that the derived class should implement. // If not implemented, this method will be called and Assert game - (void) update: (ccTime) dt; - (void) showNextFrame; @end GameObjectPlayer.h #import <Foundation/Foundation.h> #import "GameObjectBase.h" @interface GameObjectPlayer : GameObjectBase { int direction; } @property (nonatomic) int direction; @end GameLayer.h #import "cocos2d.h" #import "GameObjectPlayer.h" @interface GameLayer : CCLayer { } // returns a CCScene that contains the GameLayer as the only child +(CCScene *) scene; @property (nonatomic, strong) GameObjectPlayer *player; @end When I call examine in debugger what type "temp" is in this function inside GameLayer class, it's giving parent class GameObjectBase instead of subclass GameObjectPlayer - (void) update:(ccTime) dt { GameObjectPlayer *temp = _player; [temp showNextFrame]; }

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  • Windows XP SP3 - Library not registered error... IE8 not installing.

    - by Wesley
    Specs to put things in context: AMD Athlon XP 2400+ @ 1987 MHz / 2 x 512MB PC3200 DDR RAM / WD 160GB IDE HDD / 3DFuzion 128MB GeForce 6200 AGP 4x / FIC AM37 / Windows XP SP3 Just recently, I was unable to start Windows Media Player. I clicked it and the busy cursor came up, but then nothing happened. Also, I tried doing a search for a file, and same thing. It would show busy cursor then suddenly stop doing anything. I couldn't find it in the Processes of the Task Manager. (Perhaps I don't know what I'm looking for?) Also, I was trying to update my DirectX, which has been running something older than DX9 9.0c for a while now, except the installation fails due to "internal error". I think the failed DirectX installation has been like that for a while... (I remember trying to install DX9 9.0c a while back, but still failed.) The Windows programs not starting, I don't think I've ever had before... what could be the cause of these problems?! Thanks in advance. =) EDIT1: Weird thing now is that when I try to open User Accounts, I get a message saying "Wrong number of arguments or invalid property assignment." Also, when I'm trying to open services.msc, I'm getting a script error that says that "Library not registered." (Code: 0, URL: res://C:\WINDOWS\System32\mmcndmgr.dll/views.htm) Perhaps this is related to my other question, where I seemed to have an unregistered library of some sort. EDIT2: The DirectX End-User Runtime Web Installer freakishly worked and updated successfully. Now, I have focussed the question on the bigger problem. For WMP11, H&S, and Search, I click it once, get a busy icon for a second, and then nothing happens. Refer to EDIT1 for other problems. EDIT3: Seems that my problems may be related to some Internet Explorer Script Errors. So what I did was download the IE8 installer from the Microsoft website, but when I run it and get to the main portion of the installer, it just keeps looping on the Downloading step of the installation. The installer is still running, but I left it for at least 4 hours and the downloading step was still not finished. What is the problem? Also, I uninstalled Ubuntu 9.10 after these problems, but they still remain. EDIT4: I'm getting an active desktop recovery background on startup now. And within seconds my computer hangs again. EDIT3 explains main issue though.

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  • Win7 playback of dvr-ms files stutters

    - by Jim Lynn
    I've just had to install Windows 7 on my Media Center machine because my Vista installation had a faulty drive. I've got the latest drivers that I can find - Intel 945GM integrated Graphics, Realtek audio drivers. Things are working OK with one exception. Playback of old recordings, from dvr-ms format files, is choppy. The picture freezes for a fraction of a second, then quickly catches up. The sound is uninterrupted and doesn't pause. These freezes happen once every 5 seconds or so. It's very regular. Playback of Live TV from the digital tuner is perfectly smooth. DVD playback is perfectly smooth. As an experiment, I used the MPEG editing package VideoReDo to create a small test file in three different formats. This program takes the raw MPEG streams and repackages them into the desired container. I took the same clip and created three files in three formats: dvr-ms (Microsoft's old recorded TV format); mpg (standard MPEG); and ts (raw MPEG transport stream of the kind often produced by PVRs). When these three files are played back under Windows 7, the mpg and ts files play smoothly, but the dvr-ms file stutters. The last piece of data I have is that two other Windows 7 machines can play back dvr-ms files smoothly with no stuttering. One is a netbook, with less grunt than the media centre. So there must be something specific about my Media Center machine that's causing the problem. Does anyone have any idea where I can look now? I don't know much about AV software, codecs, filter graphs etc. but I suspect that's where the problem lies. Rendering the video isn't the problem, but extracting the streams is. How would I go about diagnosing the problem? Edited to add: I just used the GraphStudio tool to look at the filter graph on the offending PC. The filter graph it uses by default for dvr-ms looks identical to the other machines, and, interestingly, when I play the files using GraphStudio they run smoothly. Under Windows Media Player and Windows Media Center they stutter. I'd like to see the filter graph for WMP but GraphStudio won't show it. It looks like WMP and WMC are using a different decoding path to GraphStudio. Edited again to add: Today I purchased a new HDTV. The same Media Center driving the TV at 1080p is now playing back the old Recorded TV files smoothly, without stuttering. So whatever the cause of the original problem, using a different resolution seems to have removed the problem. It might also explain why nobody else has had this problem. I doubt many people use Media Centre with a 14in portable TV.

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  • [Windows 7] Certain Programs cannot access internet

    - by Cindy
    Operating System: Windows 7 (x64) Problem: Certain Programs are unable to access the internet. They claim that there is no connection when you already are connected. Hello, before we start. Just letting you know I'm new here, and I'm very new to Windows 7. I installed it two days ago. I just installed Windows 7 on my laptop and I have a few problems. I play World of Warcraft, as well as a variety of games. And when I first attempt to log into the game, I get a windows error message, but it doesn't stop there. I thought World of Warcraft got corrupted during the upgrade. It seems that I am unable to access the internet from other online games as well. Most say in along the lines of "Cannot connect to patch server, try again later." I cannot use a downloader Also, I have internet explorer. The x32 version of the browser cannot connect to the internet, and when I try to enter "google.com", it says the same thing. I'm only accessing this site through Internet Explorer x64, which I would have been fine with is it's compatible with Adobe Flash. The only thing that seems to connect to the internet are Internet Explorer x64 and Windows Live Messenger. Here are the steps I have taken, but none worked. 1.) Disable Windows Firewall 2.) Have Windows Firewall Enabled, but allow the specific programs to access internet. And allowed all incoming access. 3.) Disabled UAC, Ran the programs as an admin, and set compatibility to Vista. 4.) Uninstalled an anti-virus program. (McAffee Security Suite 2010) 5.) Reinstalled the programs 6.) Reinstalled Windows 7 7.) Retaken the steps on the Administrator account. Please assist me in this problem. I need to get back into the game. Thanks so much in advance.

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  • Windows 7 boot problem (with colorful blinking smilies)

    - by Ishmael Smyrnow
    I put my computer (Windows 7) to sleep, and a couple hours later, tried to wake it back up, but the monitor wouldn't come back on. I did a hard reset (held power button), but I still couldn't get the monitor to show anything. I plugged it into my laptop, and the monitor works fine. I then swapped out the video card with an older one I have. The monitor came on and started showing the boot process. However, shortly after the Windows 7 animated logo came up, the screen went blank, it made this weird beeping noise, and I seen the strangest thing ever. Small, colorful blocks started to fill my screen, and flash, as if something was loading. Inside of those blocks, were smilies (like the ASCII character kind). This continued for about a minute, then the computer rebooted. It scared the sh!t out of me. I've never had a virus before, and I'm savvy enough to keep myself from one, but I'm wondering if that's what it was. I've been using computers for ages, and never seen anything quite like this. Has anyone ever seen something like this? I'm doing hardware diagnostics before trying to boot into Windows again. Hopefully I can figure this out, but I thought I would consult the SU community while I wait on these results. -- UPDATE -- I did a Memory Diagnostic, which turned up nothing. I also booted into Safe Mode no problem, and scheduled a disk check on both of my drives (I dual boot XP & 7). I was feeling good, and tried putting my regular video card back in, and the monitor won't display anything with it. Also, even though the monitor displays nothing, the system sounds like it's booting up. However, I hear a clicking in one of my hard drives that isn't there with the older video card. Could this be a problem with my hard drive, video card, or PSU? PSU makes sense, except for the fact I've been using the same setup for over a year, and the video card doesn't require it's own power plug thing.

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  • USB ports causing Wireless and Mobile Phone tethering drop out

    - by chrolli
    I have a problem with my USB ports and I can't seem to pinpoint the problem. I'm hoping that I can get some idea as to how to troubleshoot my problem. Problem description: I recently bought a USB Wireless Adapter in order to connect my Desktop PC to the WLAN. The dongle keeps dropping off connection regularly on average once a minute. And the connection is slow. What I've tried: I installed a network scanner to determine signal strength. The PC/adapter combo is getting about 70% signal strength. I have a laptop that has an internal Wireless adapter. I moved the laptop near the location of the PC. The signal strength was above 90%. I installed the USB adapter on the laptop. I placed the laptop near the location of the PC. The signal strength was above 80%. And there is no drop out issue. I've isolated the problem to be on the PC. I used internet tethering on my mobile phone in order to test the USB ports. I get the same problem, themobile phone keeps dropping in and out. I plugged the adapter and phone on all USB ports, and it is still dropping out on all ports. I've isolated the problem to be the Motherboard, USB hub. I updated the BIOS, and USB driver. Still dropping out. I noticed that when I used the mobile phone tethering method, the phone (iphone 5) is guarenteed to drop out and does not appear to charge if I jiggle the the 8-pin connector on the base of the phone. If I push the pin tightly on the phone, the phone starts charging, as soon as I let go, it stops and drops out from the PC. This is strange because this doesn't happen when it is plugged to the powerboard. Which means that the 8 pin connector is fine. I'm not sure what the problem is. I assume that it is to do with the USB ports not supplying enough power which in turn causes the devices to intermittently drop out. The reason I say this is because the USB cable works fine when plugged into a powerboard with enough power supplied to the phone. Only when it is plugged into the USB port on the PC, does it drop out. My motherboard is Asus P8z68-v le. My Wireless adapter is the D-link DWA131. I can't seem to find any settings in the BIOS to increase the south bridge voltage so as to supply more power to the USB ports. Although this problem only occurs when I'm trying to hook up to a device supplying internet connection. My USB HDD, Flash drives, and Mouse and Key are working fine! Any suggestions please?

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  • .htaccess working on remote server but does not work on localhost. Getting 404 errors on localhost

    - by Afsheen Khosravian
    MY PROBLEM: When I visit localhost the site does not work. It shows some text from the site but it seems the server can not locate any other files. Here is a snippet of the errors from firebug: "NetworkError: 404 Not Found - localhost/css/popup.css" "NetworkError: 404 Not Found - localhost/css/style.css" "NetworkError: 404 Not Found - localhost/css/player.css" "NetworkError: 404 Not Found - localhost/css/ui-lightness/jquery-ui-1.8.11.custom.css" "NetworkError: 404 Not Found - localhost/js/jquery.js" It seems my server is looking for the files in the wrong places. For example, localhost/css/popup.css is actually located at localhost/app/webroot/css/popup.css. I have my site setup on a remote server with the same exact configurations and it works perfectly fine. I am just having this issue trying to run the site on my laptop at localhost. I edited my VirtualHosts file DocumentRoot and to /home/user/public_html/site.com/public/app/webroot/ and this reduces some errors but I feel that this is wrong and sort of hacking it since I didn't use these setting on my production server which works. The last note I want to make is that the website uses dynamic URLs. I dont know if that has anything to do with it. For example, on the production server the URLS are: site.com/#hello/12321. HERES WHAT I AM WORKING WITH: I have a LAMP server setup on my laptop which runs on Ubuntu 11.10. I have enabled mod_rewrite: sudo a2enmod rewrite Then I edited my Virtual Hosts file: <VirtualHost *:80> ServerName localhost DirectoryIndex index.php DocumentRoot /home/user/public_html/site.com/public <Directory /home/user/public_html/site.com/public/> Options Indexes FollowSymLinks MultiViews AllowOverride All Order allow,deny allow from all </Directory> </VirtualHost> Then I restarted apache. My website is using cakePHP. This is the directory structure of the website: "/home/user/public_html/site.com/public" contains: index.php app cake plugins vendors These are my .htaccess files: /home/user/public_html/site.com/public/app/.htaccess: <IfModule mod_rewrite.c> RewriteEngine on RewriteRule ^$ webroot/ [L] RewriteRule (.*) webroot/$1 [L] </IfModule> /home/user/public_html/site.com/public/app/webroot/.htaccess: <IfModule mod_rewrite.c> RewriteEngine On RewriteCond %{REQUEST_FILENAME} !-d RewriteCond %{REQUEST_FILENAME} !-f RewriteRule ^(.*)$ index.php?url=$1 [QSA,L] </IfModule>

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