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  • How to design an exception logging table using HyperTable and access it via the Java client?

    - by ikevinjp
    If I have the following table schema to log an exception (in standard SQL schema): Table: ExceptionLog Columns: ID (Long), ExceptionClass (String), ExceptionMessage (String), Host (String), Port (Integer), HttpHeader (String), HttpPostBody (String), HttpMethod (String) How would I design the same thing in HyperTable (specifically, what is the best approach for efficiency)? And, how would I code it using the HyperTable Java client?

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  • Are there any way to apply regexp in java ignoring letter case?

    - by Roman
    Simple example: we have string "Some sample string Of Text". And I want to filter out all stop words (i.e. "some" and "of") but I don't want to change letter case of other words which should be retained. If letter case was unimportant I would do this: str.toLowerCase().replaceAll ("a|the|of|some|any", ""); Is there an "ignore case" solution with regular expressions in java?

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  • Is Java worth learning in my late forties? [closed]

    - by bobi
    Hi guys. First I want to say is that I am 37 years old and not from programmer background (actually from biology). And my question is should I start learning Java? I have coded in PHP and JavaScript for a year and a half. Every answer would be appreciated. Thanks in advance Bobi.

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  • Updating Textures on Runtime in OpenSceneGraph

    - by Abhishek Bansal
    I am working on a project in which i am required to capture frames from external device video and render them on openSceneGraph Node. I am also using GLSL shaders. But i dont know how to update textures on runtime. For other uniforms we need to make callbacks but do we also need to make callbacks for samplers in glsl and openSceneGraph ? My code looks like this. All i am getting right now is a black window. osg::ref_ptr<osg::Geometry> pictureQuad = osg::createTexturedQuadGeometry(osg::Vec3(0.0f,0.0f,0.0f), osg::Vec3(_deviceNameToImageFrameMap[deviceName].frame->s(),0.0f,0.0f), osg::Vec3(0.0f,0.0f,_deviceNameToImageFrameMap[deviceName].frame->t()), 0.0f, 1.0f,_deviceNameToImageFrameMap[deviceName].frame->s(), _deviceNameToImageFrameMap[deviceName].frame->t()); //creating texture and setting up parameters for video frame osg::ref_ptr<osg::TextureRectangle> myTex= new osg::TextureRectangle(_deviceNameToImageFrameMap[deviceName].frame.get()); myTex->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR); myTex->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR); myTex->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE); myTex->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE); _videoSourceNameToNodeMap[sourceName].geode = new osg::Geode(); _videoSourceNameToNodeMap[sourceName].geode->setDataVariance(osg::Object::DYNAMIC); _videoSourceNameToNodeMap[sourceName].geode->addDrawable(pictureQuad.get()); //apply texture to node _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->setTextureAttributeAndModes(0, myTex.get(), osg::StateAttribute::ON); _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF); _videoSourceNameToNodeMap[sourceName].geode->setDataVariance(osg::Object::DYNAMIC); //Set uniform sampler osg::Uniform* srcFrame = new osg::Uniform( osg::Uniform::SAMPLER_2D, "srcFrame" ); srcFrame->set(0); //Set Uniform Alpha osg::Uniform* alpha = new osg::Uniform( osg::Uniform::FLOAT, "alpha" ); alpha->set(.5f); alpha->setUpdateCallback(new ExampleCallback()); //Enable blending _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->setMode( GL_BLEND, osg::StateAttribute::ON); //Adding blend function to node osg::BlendFunc *bf = new osg::BlendFunc(); bf->setFunction(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->setAttributeAndModes(bf); //apply shader to quad _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->setAttributeAndModes(program, osg::StateAttribute::ON); //add Uniform to shader _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->addUniform( srcFrame ); _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->addUniform( alpha );

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  • How do I get the set of all letters in Java/Clojure?

    - by Jason Baker
    In Python, I can do this: >>> import string >>> string.letters 'abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ' Is there any way to do something similar in Clojure (apart from copying and pasting the above characters somewhere)? I looked through both the Clojure standard library and the java standard library and couldn't find it.

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  • Best way to get the highest sum from a Matrix (using Java but algorithm is the issue here)

    - by user294896
    Sorry I dont know the correct terminology to use but I have a 3x3 matrix like this 1 3 4 5 4 5 2 2 5 and I want get the highest score by picking a value from each row/column but I cant pick the same row or column more than once , so the answer in this case is 3 + 5 + 5 = 13 (row0,col1 + row1,col0 + row2,col2) 4 + 5 + 5 = 14 is not allowed because would have picked two values from col2 I'm using Java, and typically the matrix would be 15 by 15 in size. Is there a name for what Im trying to do, and whats the algorithm thanks Paul

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  • Which is the best java driver for mongodb access?

    - by Samuel
    I have no experience with MongoDB and we are trying to port a JPA application to be based on MongoDB. There are 3 drivers mentioned for porting java here. Which driver would be the easiest to use for converting my existing JPA application? Would it be morphia, mungbean or daybreak. Would prefer some practical experiences with users who have gone through this path before.

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  • When do you use Java's @Override annotation and why?

    - by Alex B
    What are the best practices for using Java's @Override annotation and why? It seems like it would be overkill to mark every single overridden method with the @Override annotation. Are there certain programming situations that call for using the @Override and others that should never use the @Override?

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  • How do I make vim indent java annotations correctly?

    - by wds
    When indenting java code with annotations, vim insists on indenting like this: @Test public void ... I want the annotation to be in the same column as the method definition but I can't seem to find a way to tell vim to do that, except maybe using an indent expression but I'm not sure if I can use that together with regular cindent. edit: The filetype plugin was already turned on I just got a bit confused about indenting plugins. The accepted answer may be a bit hackish but works for me as well.

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  • How to do method chaining in Java? o.m1().m2().m3().m4()

    - by Pentium10
    Maybe the title might be better, if someone knows a better one, please edit. I've seen in many Java code notation that after a method we call another, here is an example. Toast.makeText(text).setGravity(Gravity.TOP, 0, 0).setView(layout).show(); As you see after calling makeText on the return we call setGravity and so far. How can I do this with my own classes? Do I have to do anything special?

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  • How to pop items from a collection in Java?

    - by Tom Brito
    Is there a method in JDK or apache commons to "pop" a list of elements from a java.util.List? I mean, remove the list of elements and return it, like this method: public Collection pop(Collection elementsToPop, Collection elements) { Collection popped = new ArrayList(); for (Object object : elementsToPop) { if (elements.contains(object)) { elements.remove(object); popped.add(object); } } return popped; }

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