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  • Is it illegal to rewrite every line of an open source project in a slightly different way, and use it in a closed source project?

    - by Chris Barry
    There is some code which is GPL or LGPL that I am considering using for an iPhone project. If I took that code (JavaScript) and rewrote it in a different language for use on the iPhone would that be a legal issue? In theory the process that has happened is that I have gone through each line of the project, learnt what it is doing, and then reimplemented the ideas in a new language. To me it seems this is like learning how to implement something, but then reimplementing it separately from the original licence. Therefore you have only copied the algorithm, which arguably you could have learnt from somewhere else other than the original project. Does the licence cover the specific implementation or the algorithm as well? EDIT------ Really glad to see this topic create a good conversation. To give a bit more backing to the project, the code involved does some kind of audio analysis. I believe it is non-trivial to learn or implement, although I was prepared to embark on this task (I'm at the level where I can implement an FFT algorithm, and this was going to go beyond that.) It is a fairly low LOC script, so I didn't think it would be too hard to do a straight port. I really like the idea of rereleasing my port as well as using it in the application. I don't see any problem with that, and it would be a great way to give something back to the community. I was going to add a line about not wanting to discuss the moral issues, but I'm quite glad I didn't as it seems to have fired the debate a bit. I still feel a bit odd about using open source code to learn from. Does this mean that anything one learns from an open source project is not allowed to be used in a closed source project? And how long after or different does an implementation have to be to not be considered violation of the licence? Murky! EDIT 2 -------- Follow up question

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  • RSS feeds in Orchard

    - by Bertrand Le Roy
    When we added RSS to Orchard, we wanted to make it easy for any module to expose any contents as a feed. We also wanted the rendering of the feed to be handled by Orchard in order to minimize the amount of work from the module developer. A typical example of such feed exposition is of course blog feeds. We have an IFeedManager interface for which you can get the built-in implementation through dependency injection. Look at the BlogController constructor for an example: public BlogController( IOrchardServices services, IBlogService blogService, IBlogSlugConstraint blogSlugConstraint, IFeedManager feedManager, RouteCollection routeCollection) { If you look a little further in that same controller, in the Item action, you’ll see a call to the Register method of the feed manager: _feedManager.Register(blog); This in reality is a call into an extension method that is specialized for blogs, but we could have made the two calls to the actual generic Register directly in the action instead, that is just an implementation detail: feedManager.Register(blog.Name, "rss", new RouteValueDictionary { { "containerid", blog.Id } }); feedManager.Register(blog.Name + " - Comments", "rss", new RouteValueDictionary { { "commentedoncontainer", blog.Id } }); What those two effective calls are doing is to register two feeds: one for the blog itself and one for the comments on the blog. For each call, the name of the feed is provided, then we have the type of feed (“rss”) and some values to be injected into the generic RSS route that will be used later to route the feed to the right providers. This is all you have to do to expose a new feed. If you’re only interested in exposing feeds, you can stop right there. If on the other hand you want to know what happens after that under the hood, carry on. What happens after that is that the feedmanager will take care of formatting the link tag for the feed (see FeedManager.GetRegisteredLinks). The GetRegisteredLinks method itself will be called from a specialized filter, FeedFilter. FeedFilter is an MVC filter and the event we’re interested in hooking into is OnResultExecuting, which happens after the controller action has returned an ActionResult and just before MVC executes that action result. In other words, our feed registration has already been called but the view is not yet rendered. Here’s the code for OnResultExecuting: model.Zones.AddAction("head:after", html => html.ViewContext.Writer.Write( _feedManager.GetRegisteredLinks(html))); This is another piece of code whose execution is differed. It is saying that whenever comes time to render the “head” zone, this code should be called right after. The code itself is rendering the link tags. As a result of all that, here’s what can be found in an Orchard blog’s head section: <link rel="alternate" type="application/rss+xml"     title="Tales from the Evil Empire"     href="/rss?containerid=5" /> <link rel="alternate" type="application/rss+xml"     title="Tales from the Evil Empire - Comments"     href="/rss?commentedoncontainer=5" /> The generic action that these two feeds point to is Index on FeedController. That controller has three important dependencies: an IFeedBuilderProvider, an IFeedQueryProvider and an IFeedItemProvider. Different implementations of these interfaces can provide different formats of feeds, such as RSS and Atom. The Match method enables each of the competing providers to provide a priority for themselves based on arbitrary criteria that can be found on the FeedContext. This means that a provider can be selected based not only on the desired format, but also on the nature of the objects being exposed as a feed or on something even more arbitrary such as the destination device (you could imagine for example giving shorter text only excerpts of posts on mobile devices, and full HTML on desktop). The key here is extensibility and dynamic competition and collaboration from unknown and loosely coupled parts. You’ll find this pattern pretty much everywhere in the Orchard architecture. The RssFeedBuilder implementation of IFeedBuilderProvider is also a regular controller with a Process action that builds a RssResult, which is itself a thin ActionResult wrapper around an XDocument. Let’s get back to the FeedController’s Index action. After having called into each known feed builder to get its priority on the currently requested feed, it will select the one with the highest priority. The next thing it needs to do is to actually fetch the data for the feed. This again is a collaborative effort from a priori unknown providers, the implementations of IFeedQueryProvider. There are several implementations by default in Orchard, the choice of which is again done through a Match method. ContainerFeedQuery for example chimes in when a “containerid” parameter is found in the context (see URL in the link tag above): public FeedQueryMatch Match(FeedContext context) { var containerIdValue = context.ValueProvider.GetValue("containerid"); if (containerIdValue == null) return null; return new FeedQueryMatch { FeedQuery = this, Priority = -5 }; } The actual work is done in the Execute method, which finds the right container content item in the Orchard database and adds elements for each of them. In other words, the feed query provider knows how to retrieve the list of content items to add to the feed. The last step is to translate each of the content items into feed entries, which is done by implementations of IFeedItemBuilder. There is no Match method this time. Instead, all providers are called with the collection of items (or more accurately with the FeedContext, but this contains the list of items, which is what’s relevant in most cases). Each provider can then choose to pick those items that it knows how to treat and transform them into the format requested. This enables the construction of heterogeneous feeds that expose content items of various types into a single feed. That will be extremely important when you’ll want to expose a single feed for all your site. So here are feeds in Orchard in a nutshell. The main point here is that there is a fair number of components involved, with some complexity in implementation in order to allow for extreme flexibility, but the part that you use to expose a new feed is extremely simple and light: declare that you want your content exposed as a feed and you’re done. There are cases where you’ll have to dive in and provide new implementations for some or all of the interfaces involved, but that requirement will only arise as needed. For example, you might need to create a new feed item builder to include your custom content type but that effort will be extremely focused on the specialized task at hand. The rest of the system won’t need to change. So what do you think?

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  • LLBLGen Pro v3.1 released!

    - by FransBouma
    Yesterday we released LLBLGen Pro v3.1! Version 3.1 comes with new features and enhancements, which I'll describe briefly below. v3.1 is a free upgrade for v3.x licensees. What's new / changed? Designer Extensible Import system. An extensible import system has been added to the designer to import project data from external sources. Importers are plug-ins which import project meta-data (like entity definitions, mappings and relational model data) from an external source into the loaded project. In v3.1, an importer plug-in for importing project elements from existing LLBLGen Pro v3.x project files has been included. You can use this importer to create source projects from which you import parts of models to build your actual project with. Model-only relationships. In v3.1, relationships of the type 1:1, m:1 and 1:n can be marked as model-only. A model-only relationship isn't required to have a backing foreign key constraint in the relational model data. They're ideal for projects which have to work with relational databases where changes can't always be made or some relationships can't be added to (e.g. the ones which are important for the entity model, but are not allowed to be added to the relational model for some reason). Custom field ordering. Although fields in an entity definition don't really have an ordering, it can be important for some situations to have the entity fields in a given order, e.g. when you use compound primary keys. Field ordering can be defined using a pop-up dialog which can be opened through various ways, e.g. inside the project explorer, model view and entity editor. It can also be set automatically during refreshes based on new settings. Command line relational model data refresher tool, CliRefresher.exe. The command line refresh tool shipped with v2.6 is now available for v3.1 as well Navigation enhancements in various designer elements. It's now easier to find elements like entities, typed views etc. in the project explorer from editors, to navigate to related entities in the project explorer by right clicking a relationship, navigate to the super-type in the project explorer when right-clicking an entity and navigate to the sub-type in the project explorer when right-clicking a sub-type node in the project explorer. Minor visual enhancements / tweaks LLBLGen Pro Runtime Framework Entity creation is now up to 30% faster and takes 5% less memory. Creating an entity object has been optimized further by tweaks inside the framework to make instantiating an entity object up to 30% faster. It now also takes up to 5% less memory than in v3.0 Prefetch Path node merging is now up to 20-25% faster. Setting entity references required the creation of a new relationship object. As this relationship object is always used internally it could be cached (as it's used for syncing only). This increases performance by 20-25% in the merging functionality. Entity fetches are now up to 20% faster. A large number of tweaks have been applied to make entity fetches up to 20% faster than in v3.0. Full WCF RIA support. It's now possible to use your LLBLGen Pro runtime framework powered domain layer in a WCF RIA application using the VS.NET tools for WCF RIA services. WCF RIA services is a Microsoft technology for .NET 4 and typically used within silverlight applications. SQL Server DQE compatibility level is now per instance. (Usable in Adapter). It's now possible to set the compatibility level of the SQL Server Dynamic Query Engine (DQE) per instance of the DQE instead of the global setting it was before. The global setting is still available and is used as the default value for the compatibility level per-instance. You can use this to switch between CE Desktop and normal SQL Server compatibility per DataAccessAdapter instance. Support for COUNT_BIG aggregate function (SQL Server specific). The aggregate function COUNT_BIG has been added to the list of available aggregate functions to be used in the framework. Minor changes / tweaks I'm especially pleased with the import system, as that makes working with entity models a lot easier. The import system lets you import from another LLBLGen Pro v3 project any entity definition, mapping and / or meta-data like table definitions. This way you can build repository projects where you store model fragments, e.g. the building blocks for a customer-order system, a user credential model etc., any model you can think of. In most projects, you'll recognize that some parts of your new model look familiar. In these cases it would have been easier if you would have been able to import these parts from projects you had pre-created. With LLBLGen Pro v3.1 you can. For example, say you have an Oracle schema called CRM which contains the bread 'n' butter customer-order-product kind of model. You create an entity model from that schema and save it in a project file. Now you start working on another project for another customer and you have to use SQL Server. You also start using model-first development, so develop the entity model from scratch as there's no existing database. As this customer also requires some CRM like entity model, you import the entities from your saved Oracle project into this new SQL Server targeting project. Because you don't work with Oracle this time, you don't import the relational meta-data, just the entities, their relationships and possibly their inheritance hierarchies, if any. As they're now entities in your project you can change them a bit to match the new customer's requirements. This can save you a lot of time, because you can re-use pre-fab model fragments for new projects. In the example above there are no tables yet (as you work model first) so using the forward mapping capabilities of LLBLGen Pro v3 creates the tables, PK constraints, Unique Constraints and FK constraints for you. This way you can build a nice repository of model fragments which you can re-use in new projects.

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  • Customize Team Build 2010 – Part 13: Get control over the Build Output

    In the series the following parts have been published Part 1: Introduction Part 2: Add arguments and variables Part 3: Use more complex arguments Part 4: Create your own activity Part 5: Increase AssemblyVersion Part 6: Use custom type for an argument Part 7: How is the custom assembly found Part 8: Send information to the build log Part 9: Impersonate activities (run under other credentials) Part 10: Include Version Number in the Build Number Part 11: Speed up opening my build process template Part 12: How to debug my custom activities Part 13: Get control over the Build Output Part 14: Execute a PowerShell script Part 15: Fail a build based on the exit code of a console application In the part 8, I have explained how you can add informational messages, warnings or errors to the build output. If you want to integrate with other lines of text to the build output, you need to do more. This post will show you how you can add extra steps, additional information and hyperlinks to the build output. UPDATE 13-12-2010: Thanks to Jason Pricket, it is now also possible to not show every activity in the build log. This is really useful when you are doing for-loops in your template. To see how you can do that, check out Jason's blog: http://blogs.msdn.com/b/jpricket/archive/2010/12/09/tfs-2010-making-your-build-log-less-noisy.aspx Add an hyperlink to the end of the build output Lets start with a simple example of how you can adjust the build output. In this case we are going to add at the end of the build output an hyperlink where a user can click on to for example start the deployment to the test environment. In part 4 you can find information how you can create a custom activity To add information to the build output, you need the BuildDetail. This value is a variable in your xaml and is thus easily transferable to you custom activity. Besides the BuildDetail the user has also to specify the text and the url that has to be added to the end of the build output. The following code segment shows you how you can achieve this.     [BuildActivity(HostEnvironmentOption.All)]    public sealed class AddHyperlinkToBuildOutput : CodeActivity    {        [RequiredArgument]        public InArgument<IBuildDetail> BuildDetail { get; set; }         [RequiredArgument]        public InArgument<string> DisplayText { get; set; }         [RequiredArgument]        public InArgument<string> Url { get; set; }         protected override void Execute(CodeActivityContext context)        {            // Obtain the runtime value of the input arguments                        IBuildDetail buildDetail = context.GetValue(this.BuildDetail);            string displayText = context.GetValue(this.DisplayText);            string url = context.GetValue(this.Url);             // Add the hyperlink            buildDetail.Information.AddExternalLink(displayText, new Uri(url));            buildDetail.Information.Save();        }    } If you add this activity to somewhere in your build process template (within the scope Run on Agent), you will get the following build output Add an line of text to the build output The next challenge is to add this kind of output not only to the end of the build output but at the step that is currently executing. To be able to do this, you need the current node in the build output. The following code shows you how you can achieve this. First you need to get the current activity tracking, which you can get with the following line of code             IActivityTracking currentTracking = context.GetExtension<IBuildLoggingExtension>().GetActivityTracking(context); Then you can create a new node and set its type to Activity Tracking Node (so copy it from the current node) and do nice things with the node.             IBuildInformationNode childNode = currentTracking.Node.Children.CreateNode();            childNode.Type = currentTracking.Node.Type;            childNode.Fields.Add("DisplayText", "This text is displayed."); You can also add a build step to display progress             IBuildStep buildStep = childNode.Children.AddBuildStep("Custom Build Step", "This is my custom build step");            buildStep.FinishTime = DateTime.Now.AddSeconds(10);            buildStep.Status = BuildStepStatus.Succeeded; Or you can add an hyperlink to the node             childNode.Children.AddExternalLink("My link", new Uri(http://www.ewaldhofman.nl)); When you combine this together you get the following result in the build output   You can download the full solution at BuildProcess.zip. It will include the sources of every part and will continue to evolve.

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  • Customize Team Build 2010 – Part 13: Get control over the Build Output

    In the series the following parts have been published Part 1: Introduction Part 2: Add arguments and variables Part 3: Use more complex arguments Part 4: Create your own activity Part 5: Increase AssemblyVersion Part 6: Use custom type for an argument Part 7: How is the custom assembly found Part 8: Send information to the build log Part 9: Impersonate activities (run under other credentials) Part 10: Include Version Number in the Build Number Part 11: Speed up opening my build process template Part 12: How to debug my custom activities Part 13: Get control over the Build Output Part 14: Execute a PowerShell script Part 15: Fail a build based on the exit code of a console application     In the part 8, I have explained how you can add informational messages, warnings or errors to the build output. If you want to integrate with other lines of text to the build output, you need to do more. This post will show you how you can add extra steps, additional information and hyperlinks to the build output. Add an hyperlink to the end of the build output Lets start with a simple example of how you can adjust the build output. In this case we are going to add at the end of the build output an hyperlink where a user can click on to for example start the deployment to the test environment. In part 4 you can find information how you can create a custom activity To add information to the build output, you need the BuildDetail. This value is a variable in your xaml and is thus easily transferable to you custom activity. Besides the BuildDetail the user has also to specify the text and the url that has to be added to the end of the build output. The following code segment shows you how you can achieve this.     [BuildActivity(HostEnvironmentOption.All)]    public sealed class AddHyperlinkToBuildOutput : CodeActivity    {        [RequiredArgument]        public InArgument<IBuildDetail> BuildDetail { get; set; }         [RequiredArgument]        public InArgument<string> DisplayText { get; set; }         [RequiredArgument]        public InArgument<string> Url { get; set; }         protected override void Execute(CodeActivityContext context)        {            // Obtain the runtime value of the input arguments                        IBuildDetail buildDetail = context.GetValue(this.BuildDetail);            string displayText = context.GetValue(this.DisplayText);            string url = context.GetValue(this.Url);             // Add the hyperlink            buildDetail.Information.AddExternalLink(displayText, new Uri(url));            buildDetail.Information.Save();        }    } If you add this activity to somewhere in your build process template (within the scope Run on Agent), you will get the following build output Add an line of text to the build output The next challenge is to add this kind of output not only to the end of the build output but at the step that is currently executing. To be able to do this, you need the current node in the build output. The following code shows you how you can achieve this. First you need to get the current activity tracking, which you can get with the following line of code             IActivityTracking currentTracking = context.GetExtension<IBuildLoggingExtension>().GetActivityTracking(context); Then you can create a new node and set its type to Activity Tracking Node (so copy it from the current node) and do nice things with the node.             IBuildInformationNode childNode = currentTracking.Node.Children.CreateNode();            childNode.Type = currentTracking.Node.Type;            childNode.Fields.Add("DisplayText", "This text is displayed."); You can also add a build step to display progress             IBuildStep buildStep = childNode.Children.AddBuildStep("Custom Build Step", "This is my custom build step");            buildStep.FinishTime = DateTime.Now.AddSeconds(10);            buildStep.Status = BuildStepStatus.Succeeded; Or you can add an hyperlink to the node             childNode.Children.AddExternalLink("My link", new Uri(http://www.ewaldhofman.nl)); When you combine this together you get the following result in the build output     You can download the full solution at BuildProcess.zip. It will include the sources of every part and will continue to evolve.

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  • Ubuntu 12.04.1 Radeon 9550 stuck with 640x480, works in Geexbox

    - by Betty
    I am a complete new user trying to set up Ubuntu on an old desktop. It has an AGP Radeon 9550 graphics card. I am running Ubuntu from a USB drive with persistence as the PC currently has no hard drive I seem to be stuck in 640*480 mode. The desktop itself is larger, but the monitor display is stuck on 640*480. In SettingsDisplays, only the 640*480 option is available. What I have found out so far: The proprietary ati drivers no longer support my card. If 3D isn't an issue (it's not) the open source driver should be fine. This should be installed by default so in theory I am using it already xserver-xconf/pci/*.ids doesn't show any entries for the card's PCI id. hardware additional drivers show no proprietary drivers I tried the booting into the current version of Geexbox from a USB stick and this set the resolution correctly by default so I know it can be done, but I know no idea how. How can I tell what driver the card is using, and how can I get the higher resolutions back?

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  • SQL Monitor’s data repository

    - by Chris Lambrou
    As one of the developers of SQL Monitor, I often get requests passed on by our support people from customers who are looking to dip into SQL Monitor’s own data repository, in order to pull out bits of information that they’re interested in. Since there’s clearly interest out there in playing around directly with the data repository, I thought I’d write some blog posts to start to describe how it all works. The hardest part for me is knowing where to begin, since the schema of the data repository is pretty big. Hmmm… I guess it’s tricky for anyone to write anything but the most trivial of queries against the data repository without understanding the hierarchy of monitored objects, so perhaps my first post should start there. I always imagine that whenever a customer fires up SSMS and starts to explore their SQL Monitor data repository database, they become immediately bewildered by the schema – that was certainly my experience when I did so for the first time. The following query shows the number of different object types in the data repository schema: SELECT type_desc, COUNT(*) AS [count] FROM sys.objects GROUP BY type_desc ORDER BY type_desc;  type_desccount 1DEFAULT_CONSTRAINT63 2FOREIGN_KEY_CONSTRAINT181 3INTERNAL_TABLE3 4PRIMARY_KEY_CONSTRAINT190 5SERVICE_QUEUE3 6SQL_INLINE_TABLE_VALUED_FUNCTION381 7SQL_SCALAR_FUNCTION2 8SQL_STORED_PROCEDURE100 9SYSTEM_TABLE41 10UNIQUE_CONSTRAINT54 11USER_TABLE193 12VIEW124 With 193 tables, 124 views, 100 stored procedures and 381 table valued functions, that’s quite a hefty schema, and when you browse through it using SSMS, it can be a bit daunting at first. So, where to begin? Well, let’s narrow things down a bit and only look at the tables belonging to the data schema. That’s where all of the collected monitoring data is stored by SQL Monitor. The following query gives us the names of those tables: SELECT sch.name + '.' + obj.name AS [name] FROM sys.objects obj JOIN sys.schemas sch ON sch.schema_id = obj.schema_id WHERE obj.type_desc = 'USER_TABLE' AND sch.name = 'data' ORDER BY sch.name, obj.name; This query still returns 110 tables. I won’t show them all here, but let’s have a look at the first few of them:  name 1data.Cluster_Keys 2data.Cluster_Machine_ClockSkew_UnstableSamples 3data.Cluster_Machine_Cluster_StableSamples 4data.Cluster_Machine_Keys 5data.Cluster_Machine_LogicalDisk_Capacity_StableSamples 6data.Cluster_Machine_LogicalDisk_Keys 7data.Cluster_Machine_LogicalDisk_Sightings 8data.Cluster_Machine_LogicalDisk_UnstableSamples 9data.Cluster_Machine_LogicalDisk_Volume_StableSamples 10data.Cluster_Machine_Memory_Capacity_StableSamples 11data.Cluster_Machine_Memory_UnstableSamples 12data.Cluster_Machine_Network_Capacity_StableSamples 13data.Cluster_Machine_Network_Keys 14data.Cluster_Machine_Network_Sightings 15data.Cluster_Machine_Network_UnstableSamples 16data.Cluster_Machine_OperatingSystem_StableSamples 17data.Cluster_Machine_Ping_UnstableSamples 18data.Cluster_Machine_Process_Instances 19data.Cluster_Machine_Process_Keys 20data.Cluster_Machine_Process_Owner_Instances 21data.Cluster_Machine_Process_Sightings 22data.Cluster_Machine_Process_UnstableSamples 23… There are two things I want to draw your attention to: The table names describe a hierarchy of the different types of object that are monitored by SQL Monitor (e.g. clusters, machines and disks). For each object type in the hierarchy, there are multiple tables, ending in the suffixes _Keys, _Sightings, _StableSamples and _UnstableSamples. Not every object type has a table for every suffix, but the _Keys suffix is especially important and a _Keys table does indeed exist for every object type. In fact, if we limit the query to return only those tables ending in _Keys, we reveal the full object hierarchy: SELECT sch.name + '.' + obj.name AS [name] FROM sys.objects obj JOIN sys.schemas sch ON sch.schema_id = obj.schema_id WHERE obj.type_desc = 'USER_TABLE' AND sch.name = 'data' AND obj.name LIKE '%_Keys' ORDER BY sch.name, obj.name;  name 1data.Cluster_Keys 2data.Cluster_Machine_Keys 3data.Cluster_Machine_LogicalDisk_Keys 4data.Cluster_Machine_Network_Keys 5data.Cluster_Machine_Process_Keys 6data.Cluster_Machine_Services_Keys 7data.Cluster_ResourceGroup_Keys 8data.Cluster_ResourceGroup_Resource_Keys 9data.Cluster_SqlServer_Agent_Job_History_Keys 10data.Cluster_SqlServer_Agent_Job_Keys 11data.Cluster_SqlServer_Database_BackupType_Backup_Keys 12data.Cluster_SqlServer_Database_BackupType_Keys 13data.Cluster_SqlServer_Database_CustomMetric_Keys 14data.Cluster_SqlServer_Database_File_Keys 15data.Cluster_SqlServer_Database_Keys 16data.Cluster_SqlServer_Database_Table_Index_Keys 17data.Cluster_SqlServer_Database_Table_Keys 18data.Cluster_SqlServer_Error_Keys 19data.Cluster_SqlServer_Keys 20data.Cluster_SqlServer_Services_Keys 21data.Cluster_SqlServer_SqlProcess_Keys 22data.Cluster_SqlServer_TopQueries_Keys 23data.Cluster_SqlServer_Trace_Keys 24data.Group_Keys The full object type hierarchy looks like this: Cluster Machine LogicalDisk Network Process Services ResourceGroup Resource SqlServer Agent Job History Database BackupType Backup CustomMetric File Table Index Error Services SqlProcess TopQueries Trace Group Okay, but what about the individual objects themselves represented at each level in this hierarchy? Well that’s what the _Keys tables are for. This is probably best illustrated by way of a simple example – how can I query my own data repository to find the databases on my own PC for which monitoring data has been collected? Like this: SELECT clstr._Name AS cluster_name, srvr._Name AS instance_name, db._Name AS database_name FROM data.Cluster_SqlServer_Database_Keys db JOIN data.Cluster_SqlServer_Keys srvr ON db.ParentId = srvr.Id -- Note here how the parent of a Database is a Server JOIN data.Cluster_Keys clstr ON srvr.ParentId = clstr.Id -- Note here how the parent of a Server is a Cluster WHERE clstr._Name = 'dev-chrisl2' -- This is the hostname of my own PC ORDER BY clstr._Name, srvr._Name, db._Name;  cluster_nameinstance_namedatabase_name 1dev-chrisl2SqlMonitorData 2dev-chrisl2master 3dev-chrisl2model 4dev-chrisl2msdb 5dev-chrisl2mssqlsystemresource 6dev-chrisl2tempdb 7dev-chrisl2sql2005SqlMonitorData 8dev-chrisl2sql2005TestDatabase 9dev-chrisl2sql2005master 10dev-chrisl2sql2005model 11dev-chrisl2sql2005msdb 12dev-chrisl2sql2005mssqlsystemresource 13dev-chrisl2sql2005tempdb 14dev-chrisl2sql2008SqlMonitorData 15dev-chrisl2sql2008master 16dev-chrisl2sql2008model 17dev-chrisl2sql2008msdb 18dev-chrisl2sql2008mssqlsystemresource 19dev-chrisl2sql2008tempdb These results show that I have three SQL Server instances on my machine (a default instance, one named sql2005 and one named sql2008), and each instance has the usual set of system databases, along with a database named SqlMonitorData. Basically, this is where I test SQL Monitor on different versions of SQL Server, when I’m developing. There are a few important things we can learn from this query: Each _Keys table has a column named Id. This is the primary key. Each _Keys table has a column named ParentId. A foreign key relationship is defined between each _Keys table and its parent _Keys table in the hierarchy. There are two exceptions to this, Cluster_Keys and Group_Keys, because clusters and groups live at the root level of the object hierarchy. Each _Keys table has a column named _Name. This is used to uniquely identify objects in the table within the scope of the same shared parent object. Actually, that last item isn’t always true. In some cases, the _Name column is actually called something else. For example, the data.Cluster_Machine_Services_Keys table has a column named _ServiceName instead of _Name (sorry for the inconsistency). In other cases, a name isn’t sufficient to uniquely identify an object. For example, right now my PC has multiple processes running, all sharing the same name, Chrome (one for each tab open in my web-browser). In such cases, multiple columns are used to uniquely identify an object within the scope of the same shared parent object. Well, that’s it for now. I’ve given you enough information for you to explore the _Keys tables to see how objects are stored in your own data repositories. In a future post, I’ll try to explain how monitoring data is stored for each object, using the _StableSamples and _UnstableSamples tables. If you have any questions about this post, or suggestions for future posts, just submit them in the comments section below.

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  • Problem with room/screen/menu controller in python game: old rooms are not removed from memory

    - by Jordan Magnuson
    I'm literally banging my head against a wall here (as in, yes, physically, at my current location, I am damaging my cranium). Basically, I've got a Python/Pygame game with some typical game "rooms", or "screens." EG title screen, high scores screen, and the actual game room. Something bad is happening when I switch between rooms: the old room (and its various items) are not removed from memory, or from my event listener. Not only that, but every time I go back to a certain room, my number of event listeners increases, as well as the RAM being consumed! (So if I go back and forth between the title screen and the "game room", for instance, the number of event listeners and the memory usage just keep going up and up. The main issue is that all the event listeners start to add up and really drain the CPU. I'm new to Python, and don't know if I'm doing something obviously wrong here, or what. I will love you so much if you can help me with this! Below is the relevant source code. Complete source code at http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip MAIN.PY class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() EVENT_MANAGER.PY class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.last_listeners = {} self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def clear(self): del self.listeners[:] #---------------------------------------------------------------------- def post(self, event): # if isinstance(event, MouseButtonLeftEvent): # debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" print 'Number of listeners: ' + str(len(self.listeners)) for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) def notify(self, event): pass #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent) or isinstance(incoming_event, BoardCreationTick): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 2: #Button 2 pos = pygame.mouse.get_pos() ev = MouseButtonRightEvent(pos) elif event.type == pygame.MOUSEBUTTONUP and not self.input_freeze: if event.button == 2: #Button 2 Release pos = pygame.mouse.get_pos() ev = MouseButtonRightReleaseEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) # elif isinstance(event, BoardCreationTick): # #Share some time with other processes, so we don't hog the cpu # pygame.time.wait(5) # # #If this event manager has an associated PGU GUI app, notify it of the event # if self.ev_manager.gui_app: # self.ev_manager.gui_app.event(event) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent(fps=fps)) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False EXAMPLE CLASS USING EVENT MANAGER class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1

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  • exporting bind and keyframe bone poses from blender to use in OpenGL

    - by SaldaVonSchwartz
    I'm having a hard time trying to understand how exactly Blender's concept of bone transforms maps to the usual math of skinning (which I'm implementing in an OpenGL-based engine of sorts). Or I'm missing out something in the math.. It's gonna be long, but here's as much background as I can think of. First, a few notes and assumptions: I'm using column-major order and multiply from right to left. So for instance, vertex v transformed by matrix A and then further transformed by matrix B would be: v' = BAv. This also means whenever I export a matrix from blender through python, I export it (in text format) in 4 lines, each representing a column. This is so I can then I can read them back into my engine like this: if (fscanf(fileHandle, "%f %f %f %f", &skeleton.joints[currentJointIndex].inverseBindTransform.m[0], &skeleton.joints[currentJointIndex].inverseBindTransform.m[1], &skeleton.joints[currentJointIndex].inverseBindTransform.m[2], &skeleton.joints[currentJointIndex].inverseBindTransform.m[3])) { if (fscanf(fileHandle, "%f %f %f %f", &skeleton.joints[currentJointIndex].inverseBindTransform.m[4], &skeleton.joints[currentJointIndex].inverseBindTransform.m[5], &skeleton.joints[currentJointIndex].inverseBindTransform.m[6], &skeleton.joints[currentJointIndex].inverseBindTransform.m[7])) { if (fscanf(fileHandle, "%f %f %f %f", &skeleton.joints[currentJointIndex].inverseBindTransform.m[8], &skeleton.joints[currentJointIndex].inverseBindTransform.m[9], &skeleton.joints[currentJointIndex].inverseBindTransform.m[10], &skeleton.joints[currentJointIndex].inverseBindTransform.m[11])) { if (fscanf(fileHandle, "%f %f %f %f", &skeleton.joints[currentJointIndex].inverseBindTransform.m[12], &skeleton.joints[currentJointIndex].inverseBindTransform.m[13], &skeleton.joints[currentJointIndex].inverseBindTransform.m[14], &skeleton.joints[currentJointIndex].inverseBindTransform.m[15])) { I'm simplifying the code I show because otherwise it would make things unnecessarily harder (in the context of my question) to explain / follow. Please refrain from making remarks related to optimizations. This is not final code. Having said that, if I understand correctly, the basic idea of skinning/animation is: I have a a mesh made up of vertices I have the mesh model-world transform W I have my joints, which are really just transforms from each joint's space to its parent's space. I'll call these transforms Bj meaning matrix which takes from joint j's bind pose to joint j-1's bind pose. For each of these, I actually import their inverse to the engine, Bj^-1. I have keyframes each containing a set of current poses Cj for each joint J. These are initially imported to my engine in TQS format but after (S)LERPING them I compose them into Cj matrices which are equivalent to the Bjs (not the Bj^-1 ones) only that for the current spacial configurations of each joint at that frame. Given the above, the "skeletal animation algorithm is" On each frame: check how much time has elpased and compute the resulting current time in the animation, from 0 meaning frame 0 to 1, meaning the end of the animation. (Oh and I'm looping forever so the time is mod(total duration)) for each joint: 1 -calculate its world inverse bind pose, that is Bj_w^-1 = Bj^-1 Bj-1^-1 ... B0^-1 2 -use the current animation time to LERP the componets of the TQS and come up with an interpolated current pose matrix Cj which should transform from the joints current configuration space to world space. Similar to what I did to get the world version of the inverse bind poses, I come up with the joint's world current pose, Cj_w = C0 C1 ... Cj 3 -now that I have world versions of Bj and Cj, I store this joint's world- skinning matrix K_wj = Cj_w Bj_w^-1. The above is roughly implemented like so: - (void)update:(NSTimeInterval)elapsedTime { static double time = 0; time = fmod((time + elapsedTime),1.); uint16_t LERPKeyframeNumber = 60 * time; uint16_t lkeyframeNumber = 0; uint16_t lkeyframeIndex = 0; uint16_t rkeyframeNumber = 0; uint16_t rkeyframeIndex = 0; for (int i = 0; i < aClip.keyframesCount; i++) { uint16_t keyframeNumber = aClip.keyframes[i].number; if (keyframeNumber <= LERPKeyframeNumber) { lkeyframeIndex = i; lkeyframeNumber = keyframeNumber; } else { rkeyframeIndex = i; rkeyframeNumber = keyframeNumber; break; } } double lTime = lkeyframeNumber / 60.; double rTime = rkeyframeNumber / 60.; double blendFactor = (time - lTime) / (rTime - lTime); GLKMatrix4 bindPosePalette[aSkeleton.jointsCount]; GLKMatrix4 currentPosePalette[aSkeleton.jointsCount]; for (int i = 0; i < aSkeleton.jointsCount; i++) { F3DETQSType& lPose = aClip.keyframes[lkeyframeIndex].skeletonPose.jointPoses[i]; F3DETQSType& rPose = aClip.keyframes[rkeyframeIndex].skeletonPose.jointPoses[i]; GLKVector3 LERPTranslation = GLKVector3Lerp(lPose.t, rPose.t, blendFactor); GLKQuaternion SLERPRotation = GLKQuaternionSlerp(lPose.q, rPose.q, blendFactor); GLKVector3 LERPScaling = GLKVector3Lerp(lPose.s, rPose.s, blendFactor); GLKMatrix4 currentTransform = GLKMatrix4MakeWithQuaternion(SLERPRotation); currentTransform = GLKMatrix4Multiply(currentTransform, GLKMatrix4MakeTranslation(LERPTranslation.x, LERPTranslation.y, LERPTranslation.z)); currentTransform = GLKMatrix4Multiply(currentTransform, GLKMatrix4MakeScale(LERPScaling.x, LERPScaling.y, LERPScaling.z)); if (aSkeleton.joints[i].parentIndex == -1) { bindPosePalette[i] = aSkeleton.joints[i].inverseBindTransform; currentPosePalette[i] = currentTransform; } else { bindPosePalette[i] = GLKMatrix4Multiply(aSkeleton.joints[i].inverseBindTransform, bindPosePalette[aSkeleton.joints[i].parentIndex]); currentPosePalette[i] = GLKMatrix4Multiply(currentPosePalette[aSkeleton.joints[i].parentIndex], currentTransform); } aSkeleton.skinningPalette[i] = GLKMatrix4Multiply(currentPosePalette[i], bindPosePalette[i]); } } At this point, I should have my skinning palette. So on each frame in my vertex shader, I do: uniform mat4 modelMatrix; uniform mat4 projectionMatrix; uniform mat3 normalMatrix; uniform mat4 skinningPalette[6]; attribute vec4 position; attribute vec3 normal; attribute vec2 tCoordinates; attribute vec4 jointsWeights; attribute vec4 jointsIndices; varying highp vec2 tCoordinatesVarying; varying highp float lIntensity; void main() { vec3 eyeNormal = normalize(normalMatrix * normal); vec3 lightPosition = vec3(0., 0., 2.); lIntensity = max(0.0, dot(eyeNormal, normalize(lightPosition))); tCoordinatesVarying = tCoordinates; vec4 skinnedVertexPosition = vec4(0.); for (int i = 0; i < 4; i++) { skinnedVertexPosition += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * position; } gl_Position = projectionMatrix * modelMatrix * skinnedVertexPosition; } The result: The mesh parts that are supposed to animate do animate and follow the expected motion, however, the rotations are messed up in terms of orientations. That is, the mesh is not translated somewhere else or scaled in any way, but the orientations of rotations seem to be off. So a few observations: In the above shader notice I actually did not multiply the vertices by the mesh modelMatrix (the one which would take them to model or world or global space, whichever you prefer, since there is no parent to the mesh itself other than "the world") until after skinning. This is contrary to what I implied in the theory: if my skinning matrix takes vertices from model to joint and back to model space, I'd think the vertices should already be premultiplied by the mesh transform. But if I do so, I just get a black screen. As far as exporting the joints from Blender, my python script exports for each armature bone in bind pose, it's matrix in this way: def DFSJointTraversal(file, skeleton, jointList): for joint in jointList: poseJoint = skeleton.pose.bones[joint.name] jointTransform = poseJoint.matrix.inverted() file.write('Joint ' + joint.name + ' Transform {\n') for col in jointTransform.col: file.write('{:9f} {:9f} {:9f} {:9f}\n'.format(col[0], col[1], col[2], col[3])) DFSJointTraversal(file, skeleton, joint.children) file.write('}\n') And for current / keyframe poses (assuming I'm in the right keyframe): def exportAnimations(filepath): # Only one skeleton per scene objList = [object for object in bpy.context.scene.objects if object.type == 'ARMATURE'] if len(objList) == 0: return elif len(objList) > 1: return #raise exception? dialog box? skeleton = objList[0] jointNames = [bone.name for bone in skeleton.data.bones] for action in bpy.data.actions: # One animation clip per action in Blender, named as the action animationClipFilePath = filepath[0 : filepath.rindex('/') + 1] + action.name + ".aClip" file = open(animationClipFilePath, 'w') file.write('target skeleton: ' + skeleton.name + '\n') file.write('joints count: {:d}'.format(len(jointNames)) + '\n') skeleton.animation_data.action = action keyframeNum = max([len(fcurve.keyframe_points) for fcurve in action.fcurves]) keyframes = [] for fcurve in action.fcurves: for keyframe in fcurve.keyframe_points: keyframes.append(keyframe.co[0]) keyframes = set(keyframes) keyframes = [kf for kf in keyframes] keyframes.sort() file.write('keyframes count: {:d}'.format(len(keyframes)) + '\n') for kfIndex in keyframes: bpy.context.scene.frame_set(kfIndex) file.write('keyframe: {:d}\n'.format(int(kfIndex))) for i in range(0, len(skeleton.data.bones)): file.write('joint: {:d}\n'.format(i)) joint = skeleton.pose.bones[i] jointCurrentPoseTransform = joint.matrix translationV = jointCurrentPoseTransform.to_translation() rotationQ = jointCurrentPoseTransform.to_3x3().to_quaternion() scaleV = jointCurrentPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) file.write('\n') file.close() Which I believe follow the theory explained at the beginning of my question. But then I checked out Blender's directX .x exporter for reference.. and what threw me off was that in the .x script they are exporting bind poses like so (transcribed using the same variable names I used so you can compare): if joint.parent: jointTransform = poseJoint.parent.matrix.inverted() else: jointTransform = Matrix() jointTransform *= poseJoint.matrix and exporting current keyframe poses like this: if joint.parent: jointCurrentPoseTransform = joint.parent.matrix.inverted() else: jointCurrentPoseTransform = Matrix() jointCurrentPoseTransform *= joint.matrix why are they using the parent's transform instead of the joint in question's? isn't the join transform assumed to exist in the context of a parent transform since after all it transforms from this joint's space to its parent's? Why are they concatenating in the same order for both bind poses and keyframe poses? If these two are then supposed to be concatenated with each other to cancel out the change of basis? Anyway, any ideas are appreciated.

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  • Can't disable jQuery cache

    - by robert_d
    Update I figured out that it must be caching problem but I can't turn cache off. Here is my changed script: <script src="../../Scripts/jquery-1.4.1.js" type="text/javascript"></script> <script type="text/javascript"> jQuery.ajaxSetup({ // Disable caching of AJAX responses cache: false }); jQuery("#button1").click(function (e) { window.setInterval(refreshResult, 3000); }); function refreshResult() { jQuery("#divResult").load("/Home/Refresh"); } </script> It updates part of a web page every 3 sec. It works only once after clearing web browser cache, after that it doesn't work - requests are made to /Home/Refresh without interval of 3 seconds and nothing is displayed on the web page; subsequent requests send cookie ASP.NET_SessionId=wrkx1avgvzwozcn1frsrb2yh. I am using ASP.NET MVC 2 and c#. I have a problem with jQuery, here is how my web app works Search.aspx web page which contains a form and jQuery script posts data to Search() action in Home controller after user clicks button1 button. Search.aspx: <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage<GLSChecker.Models.WebGLSQuery>" %> <asp:Content ID="Content1" ContentPlaceHolderID="TitleContent" runat="server"> Title </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> <h2>Search</h2> <% Html.EnableClientValidation(); %> <% using (Html.BeginForm()) {%> <fieldset> <div class="editor-label"> <%: Html.LabelFor(model => model.Url) %> </div> <div class="editor-field"> <%: Html.TextBoxFor(model => model.Url, new { size = "50" } ) %> <%: Html.ValidationMessageFor(model => model.Url) %> </div> <div class="editor-label"> <%: Html.LabelFor(model => model.Location) %> </div> <div class="editor-field"> <%: Html.TextBoxFor(model => model.Location, new { size = "50" } ) %> <%: Html.ValidationMessageFor(model => model.Location) %> </div> <div class="editor-label"> <%: Html.LabelFor(model => model.KeywordLines) %> </div> <div class="editor-field"> <%: Html.TextAreaFor(model => model.KeywordLines, 10, 60, null)%> <%: Html.ValidationMessageFor(model => model.KeywordLines)%> </div> <p> <input id ="button1" type="submit" value="Search" /> </p> </fieldset> <% } %> <script src="../../Scripts/jquery-1.4.1.js" type="text/javascript"></script> <script type="text/javascript"> jQuery("#button1").click(function (e) { window.setInterval(refreshResult, 5000); }); function refreshResult() { jQuery("#divResult").load("/Home/Refresh"); } </script> <div id="divResult"> </div> </asp:Content> [HttpPost] public ActionResult Search(WebGLSQuery queryToCreate) { if (!ModelState.IsValid) return View("Search"); queryToCreate.Remote_Address = HttpContext.Request.ServerVariables["REMOTE_ADDR"]; Session["Result"] = null; SearchKeywordLines(queryToCreate); Thread.Sleep(15000); return View("Search"); }//Search() After button1 button is clicked the above script from Search.aspx web page runs. Search() action in controller runs for longer period of time. I simulate this in testing by putting Thread.Sleep(15000); in Search()action. 5 sec. after Submit button was pressed, the above jQuery script calls Refresh() action in Home controller. public ActionResult Refresh() { ViewData["Result"] = DateTime.Now; return PartialView(); } Refresh() renders this partial <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl" % <%= ViewData["Result"] % The problem is that in Internet Explorer 8 there is only one request to /Home/Refresh; in Firefox 3.6.3 all requests to /Home/Refresh are made but nothing is displayed on the web page. Another problem with Firefox is that requests to /Home/Refresh are made every second not every 5 seconds. I noticed that after I clear Firefox cache the script works well first time button1 is pressed, but after that it doesn't work. I would be grateful for helpful suggestions.

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  • Spam Assassin on windows

    - by ebeworld
    I just installed spam assassin and run for its sample ham mail as spamassassin sample-nonspam.txt, but it ended up marking it as a spam. What configuration am i missing to change? Result of the check is: From: Keith Dawson To: [email protected] Subject: **SPAM** TBTF ping for 2001-04-20: Reviving Date: Fri, 20 Apr 2001 16:59:58 -0400 Message-Id: X-Spam-Flag: YES X-Spam-Checker-Version: SpamAssassin 3.2.3 (2007-08-08) on ebeworld-PC X-Spam-Level: **** X-Spam-Status: Yes, score=10.5 required=6.3 tests=DCC_CHECK,DIGEST_MULTIPLE, DNS_FROM_OPENWHOIS,RAZOR2_CF_RANGE_51_100,RAZOR2_CF_RANGE_E4_51_100, RAZOR2_CHECK shortcircuit=no autolearn=no version=3.2.3 MIME-Version: 1.0 Content-Type: multipart/mixed; boundary="----------=_4BF17E8E.BF8E0000" This is a multi-part message in MIME format. ------------=_4BF17E8E.BF8E0000 Content-Type: text/plain; charset=iso-8859-1 Content-Disposition: inline Content-Transfer-Encoding: 8bit This mail is probably spam. The original message has been attached intact in RFC 822 format. Content preview: -----BEGIN PGP SIGNED MESSAGE----- TBTF ping for 2001-04-20: Reviving T a s t y B i t s f r o m t h e T e c h n o l o g y F r o n t [...] Content analysis details: (10.5 points, 6.3 required) 2.4 DNS_FROM_OPENWHOIS RBL: Envelope sender listed in bl.open-whois.org. 1.5 RAZOR2_CF_RANGE_E4_51_100 Razor2 gives engine 4 confidence level above 50% [cf: 58] 2.5 RAZOR2_CHECK Listed in Razor2 (http://razor.sf.net/) 0.5 RAZOR2_CF_RANGE_51_100 Razor2 gives confidence level above 50% [cf: 58] 3.6 DCC_CHECK Listed in DCC (http://rhyolite.com/anti-spam/dcc/) 0.0 DIGEST_MULTIPLE Message hits more than one network digest check ------------=_4BF17E8E.BF8E0000 Content-Type: message/rfc822; x-spam-type=original Content-Description: original message before SpamAssassin Content-Disposition: inline Content-Transfer-Encoding: 8bit Return-Path: Delivered-To: [email protected] Received: from europe.std.com (europe.std.com [199.172.62.20]) by mail.netnoteinc.com (Postfix) with ESMTP id 392E1114061 for ; Fri, 20 Apr 2001 21:34:46 +0000 (Eire) Received: (from daemon@localhost) by europe.std.com (8.9.3/8.9.3) id RAA09630 for tbtf-outgoing; Fri, 20 Apr 2001 17:31:18 -0400 (EDT) Received: from sgi04-e.std.com (sgi04-e.std.com [199.172.62.134]) by europe.std.com (8.9.3/8.9.3) with ESMTP id RAA08749 for ; Fri, 20 Apr 2001 17:24:31 -0400 (EDT) Received: from world.std.com (world-f.std.com [199.172.62.5]) by sgi04-e.std.com (8.9.3/8.9.3) with ESMTP id RAA8278330 for ; Fri, 20 Apr 2001 17:24:31 -0400 (EDT) Received: (from dawson@localhost) by world.std.com (8.9.3/8.9.3) id RAA26781 for [email protected]; Fri, 20 Apr 2001 17:24:31 -0400 (EDT) Received: from sgi04-e.std.com (sgi04-e.std.com [199.172.62.134]) by europe.std.com (8.9.3/8.9.3) with ESMTP id RAA07541 for ; Fri, 20 Apr 2001 17:12:06 -0400 (EDT) Received: from world.std.com (world-f.std.com [199.172.62.5]) by sgi04-e.std.com (8.9.3/8.9.3) with ESMTP id RAA8416421 for ; Fri, 20 Apr 2001 17:12:06 -0400 (EDT) Received: from [208.192.102.193] (ppp0c199.std.com [208.192.102.199]) by world.std.com (8.9.3/8.9.3) with ESMTP id RAA14226 for ; Fri, 20 Apr 2001 17:12:04 -0400 (EDT) Mime-Version: 1.0 Message-Id: Date: Fri, 20 Apr 2001 16:59:58 -0400 To: [email protected] From: Keith Dawson Subject: TBTF ping for 2001-04-20: Reviving Content-Type: text/plain; charset="us-ascii" Sender: [email protected] Precedence: list Reply-To: [email protected] -----BEGIN PGP SIGNED MESSAGE----- TBTF ping for 2001-04-20: Reviving T a s t y B i t s f r o m t h e T e c h n o l o g y F r o n t Timely news of the bellwethers in computer and communications technology that will affect electronic commerce -- since 1994 Your Host: Keith Dawson ISSN: 1524-9948 This issue: < http://tbtf.com/archive/2001-04-20.html > To comment on this issue, please use this forum at Quick Topic: < http://www.quicktopic.com/tbtf/H/kQGJR2TXL6H > ________________________________________________________________________ Q u o t e O f T h e M o m e n t Even organizations that promise "privacy for their customers" rarely if ever promise "continued privacy for their former customers..." Once you cancel your account with any business, their promises of keeping the information about their customers private no longer apply... you're not a customer any longer. This is in the large category of business behaviors that individuals would consider immoral and deceptive -- and businesses know are not illegal. -- "_ankh," writing on the XNStalk mailing list ________________________________________________________________________ ..TBTF's long hiatus is drawing to a close Hail subscribers to the TBTF mailing list. Some 2,000 [1] of you have signed up since the last issue [2] was mailed on 2000-07-20. This brief note is the first of several I will send to this list to excise the dead addresses prior to resuming regular publication. While you time the contractions of the newsletter's rebirth, I in- vite you to read the TBTF Log [3] and sign up for its separate free subscription. Send "subscribe" (no quotes) with any subject to [email protected] . I mail out collected Log items on Sun- days. If you need to stay more immediately on top of breaking stories, pick up the TBTF Log's syndication file [4] or read an aggregator that does. Examples are Slashdot's Cheesy Portal [5], Userland [6], and Sitescooper [7]. If your news obsession runs even deeper and you own an SMS-capable cell phone or PDA, sign up on TBTF's WebWire- lessNow portal [8]. A free call will bring you the latest TBTF Log headline, Jargon Scout [9] find, or Siliconium [10]. Two new columnists have bloomed on TBTF since last summer: Ted By- field's roving_reporter [11] and Gary Stock's UnBlinking [12]. Late- ly Byfield has been writing in unmatched depth about ICANN, but the roving_reporter nym's roots are in commentary at the intersection of technology and culture. Stock's UnBlinking latches onto topical sub- jects and pursues them to the ends of the Net. These writers' voices are compelling and utterly distinctive. [1] http://tbtf.com/growth.html [2] http://tbtf.com/archive/2000-07-20.html [3] http://tbtf.com/blog/ [4] http://tbtf.com/tbtf.rdf [5] http://www.slashdot.org/cheesyportal.shtml [6] http://my.userland.com/ [7] http://www.sitescooper.org/ [8] http://tbtf.com/pull-wwn/ [9] http://tbtf.com/jargon-scout.html [10] http://tbtf.com/siliconia.html [11] http://tbtf.com/roving_reporter/ [12] http://tbtf.com/unblinking/ ________________________________________________________________________ S o u r c e s For a complete list of TBTF's email and Web sources, see http://tbtf.com/sources.html . ________________________________________ B e n e f a c t o r s TBTF is free. If you get value from this publication, please visit the TBTF Benefactors page < http://tbtf.com/the-benefactors.html > and consider contributing to its upkeep. ________________________________________________________________________ TBTF home and archive at http://tbtf.com/ . To unsubscribe send the message "unsubscribe" to [email protected]. TBTF is Copy- right 1994-2000 by Keith Dawson, <[email protected]>. Commercial use prohibited. For non-commercial purposes please forward, post, and link as you see fit. _______________________________________________ Keith Dawson [email protected] Layer of ash separates morning and evening milk. -----BEGIN PGP SIGNATURE----- Version: PGPfreeware 6.5.2 for non-commercial use http://www.pgp.com iQCVAwUBOuCi3WAMawgf2iXRAQHeAQQA3YSePSQ0XzdHZUVskFDkTfpE9XS4fHQs WaT6a8qLZK9PdNcoz3zggM/Jnjdx6CJqNzxPEtxk9B2DoGll/C/60HWNPN+VujDu Xav65S0P+Px4knaQcCIeCamQJ7uGcsw+CqMpNbxWYaTYmjAfkbKH1EuLC2VRwdmD wQmwrDp70v8= =8hLB -----END PGP SIGNATURE----- ------------=_4BF17E8E.BF8E0000--

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  • What's the best name for a non-mutating "add" method on an immutable collection?

    - by Jon Skeet
    Sorry for the waffly title - if I could come up with a concise title, I wouldn't have to ask the question. Suppose I have an immutable list type. It has an operation Foo(x) which returns a new immutable list with the specified argument as an extra element at the end. So to build up a list of strings with values "Hello", "immutable", "world" you could write: var empty = new ImmutableList<string>(); var list1 = empty.Foo("Hello"); var list2 = list1.Foo("immutable"); var list3 = list2.Foo("word"); (This is C# code, and I'm most interested in a C# suggestion if you feel the language is important. It's not fundamentally a language question, but the idioms of the language may be important.) The important thing is that the existing lists are not altered by Foo - so empty.Count would still return 0. Another (more idiomatic) way of getting to the end result would be: var list = new ImmutableList<string>().Foo("Hello"); .Foo("immutable"); .Foo("word"); My question is: what's the best name for Foo? EDIT 3: As I reveal later on, the name of the type might not actually be ImmutableList<T>, which makes the position clear. Imagine instead that it's TestSuite and that it's immutable because the whole of the framework it's a part of is immutable... (End of edit 3) Options I've come up with so far: Add: common in .NET, but implies mutation of the original list Cons: I believe this is the normal name in functional languages, but meaningless to those without experience in such languages Plus: my favourite so far, it doesn't imply mutation to me. Apparently this is also used in Haskell but with slightly different expectations (a Haskell programmer might expect it to add two lists together rather than adding a single value to the other list). With: consistent with some other immutable conventions, but doesn't have quite the same "additionness" to it IMO. And: not very descriptive. Operator overload for + : I really don't like this much; I generally think operators should only be applied to lower level types. I'm willing to be persuaded though! The criteria I'm using for choosing are: Gives the correct impression of the result of the method call (i.e. that it's the original list with an extra element) Makes it as clear as possible that it doesn't mutate the existing list Sounds reasonable when chained together as in the second example above Please ask for more details if I'm not making myself clear enough... EDIT 1: Here's my reasoning for preferring Plus to Add. Consider these two lines of code: list.Add(foo); list.Plus(foo); In my view (and this is a personal thing) the latter is clearly buggy - it's like writing "x + 5;" as a statement on its own. The first line looks like it's okay, until you remember that it's immutable. In fact, the way that the plus operator on its own doesn't mutate its operands is another reason why Plus is my favourite. Without the slight ickiness of operator overloading, it still gives the same connotations, which include (for me) not mutating the operands (or method target in this case). EDIT 2: Reasons for not liking Add. Various answers are effectively: "Go with Add. That's what DateTime does, and String has Replace methods etc which don't make the immutability obvious." I agree - there's precedence here. However, I've seen plenty of people call DateTime.Add or String.Replace and expect mutation. There are loads of newsgroup questions (and probably SO ones if I dig around) which are answered by "You're ignoring the return value of String.Replace; strings are immutable, a new string gets returned." Now, I should reveal a subtlety to the question - the type might not actually be an immutable list, but a different immutable type. In particular, I'm working on a benchmarking framework where you add tests to a suite, and that creates a new suite. It might be obvious that: var list = new ImmutableList<string>(); list.Add("foo"); isn't going to accomplish anything, but it becomes a lot murkier when you change it to: var suite = new TestSuite<string, int>(); suite.Add(x => x.Length); That looks like it should be okay. Whereas this, to me, makes the mistake clearer: var suite = new TestSuite<string, int>(); suite.Plus(x => x.Length); That's just begging to be: var suite = new TestSuite<string, int>().Plus(x => x.Length); Ideally, I would like my users not to have to be told that the test suite is immutable. I want them to fall into the pit of success. This may not be possible, but I'd like to try. I apologise for over-simplifying the original question by talking only about an immutable list type. Not all collections are quite as self-descriptive as ImmutableList<T> :)

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  • $_POST data returns empty when headers are > POST_MAX_SIZE

    - by Jared
    Hi Hopefully someone here might have an answer to my question. I have a basic form that contains simple fields, like name, number, email address etc and 1 file upload field. I am trying to add some validation into my script that detects if the file is too large and then rejects the user back to the form to select/upload a smaller file. My problem is, if a user selects a file that is bigger than my validation file size rule and larger than php.ini POST_MAX_SIZE/UPLOAD_MAX_FILESIZE and pushes submit, then PHP seems to try process the form only to fail on the POST_MAX_SIZE settings and then clears the entire $_POST array and returns nothing back to the form. Is there a way around this? Surely if someone uploads something than the max size configured in the php.ini then you can still get the rest of the $_POST data??? Here is my code. <?php function validEmail($email) { $isValid = true; $atIndex = strrpos($email, "@"); if (is_bool($atIndex) && !$atIndex) { $isValid = false; } else { $domain = substr($email, $atIndex+1); $local = substr($email, 0, $atIndex); $localLen = strlen($local); $domainLen = strlen($domain); if ($localLen < 1 || $localLen > 64) { // local part length exceeded $isValid = false; } else if ($domainLen < 1 || $domainLen > 255) { // domain part length exceeded $isValid = false; } else if ($local[0] == '.' || $local[$localLen-1] == '.') { // local part starts or ends with '.' $isValid = false; } else if (preg_match('/\\.\\./', $local)) { // local part has two consecutive dots $isValid = false; } else if (!preg_match('/^[A-Za-z0-9\\-\\.]+$/', $domain)) { // character not valid in domain part $isValid = false; } else if (preg_match('/\\.\\./', $domain)) { // domain part has two consecutive dots $isValid = false; } else if (!preg_match('/^(\\\\.|[A-Za-z0-9!#%&`_=\\/$\'*+?^{}|~.-])+$/', str_replace("\\\\","",$local))) { // character not valid in local part unless // local part is quoted if (!preg_match('/^"(\\\\"|[^"])+"$/', str_replace("\\\\","",$local))) { $isValid = false; } } } return $isValid; } //setup post variables @$name = htmlspecialchars(trim($_REQUEST['name'])); @$emailCheck = htmlspecialchars(trim($_REQUEST['email'])); @$organisation = htmlspecialchars(trim($_REQUEST['organisation'])); @$title = htmlspecialchars(trim($_REQUEST['title'])); @$phone = htmlspecialchars(trim($_REQUEST['phone'])); @$location = htmlspecialchars(trim($_REQUEST['location'])); @$description = htmlspecialchars(trim($_REQUEST['description'])); @$fileError = 0; @$phoneError = ""; //setup file upload handler $target_path = 'uploads/'; $filename = basename( @$_FILES['uploadedfile']['name']); $max_size = 8000000; // maximum file size (8mb in bytes) NB: php.ini max filesize upload is 10MB on test environment. $allowed_filetypes = Array(".pdf", ".doc", ".zip", ".txt", ".xls", ".docx", ".csv", ".rtf"); //put extensions in here that should be uploaded only. $ext = substr($filename, strpos($filename,'.'), strlen($filename)-1); // Get the extension from the filename. if(!is_writable($target_path)) die('You cannot upload to the specified directory, please CHMOD it to 777.'); //Check if we can upload to the specified upload folder. //display form function function displayForm($name, $emailCheck, $organisation, $phone, $title, $location, $description, $phoneError, $allowed_filetypes, $ext, $filename, $fileError) { //make $emailCheck global so function can get value from global scope. global $emailCheck; global $max_size; echo '<form action="geodetic_form.php" method="post" name="contact" id="contact" enctype="multipart/form-data">'."\n". '<fieldset>'."\n".'<div>'."\n"; //name echo '<label for="name"><span class="mandatory">*</span>Your name:</label>'."\n". '<input type="text" name="name" id="name" class="inputText required" value="'. $name .'" />'."\n"; //check if name field is filled out if (isset($_REQUEST['submit']) && empty($name)) { echo '<label for="name" class="error">Please enter your name.</label>'."\n"; } echo '</div>'."\n". '<div>'."\n"; //Email echo '<label for="email"><span class="mandatory">*</span>Your email:</label>'."\n". '<input type="text" name="email" id="email" class="inputText required email" value="'. $emailCheck .'" />'."\n"; // check if email field is filled out and proper format if (isset($_REQUEST['submit']) && validEmail($emailCheck) == false) { echo '<label for="email" class="error">Invalid email address entered.</label>'."\n"; } echo '</div>'."\n". '<div>'."\n"; //organisation echo '<label for="phone">Organisation:</label>'."\n". '<input type="text" name="organisation" id="organisation" class="inputText" value="'. $organisation .'" />'."\n"; echo '</div>'."\n". '</fieldset>'."\n".'<fieldset>'. "\n" . '<div>'."\n"; //title echo '<label for="phone">Title:</label>'."\n". '<input type="text" name="title" id="title" class="inputText" value="'. $title .'" />'."\n"; echo '</div>'."\n". '</fieldset>'."\n".'<fieldset>'. "\n" . '<div>'."\n"; //phone echo '<label for="phone"><span class="mandatory">*</span>Phone <br /><span class="small">(include area code)</span>:</label>'."\n". '<input type="text" name="phone" id="phone" class="inputText required" value="'. $phone .'" />'."\n"; // check if phone field is filled out that it has numbers and not characters if (isset($_REQUEST['submit']) && $phoneError == "true" && empty($phone)) echo '<label for="email" class="error">Please enter a valid phone number.</label>'."\n"; echo '</div>'."\n". '</fieldset>'."\n".'<fieldset>'. "\n" . '<div>'."\n"; //Location echo '<label class="location" for="location"><span class="mandatory">*</span>Location:</label>'."\n". '<textarea name="location" id="location" class="required">'. $location .'</textarea>'."\n"; //check if message field is filled out if (isset($_REQUEST['submit']) && empty($_REQUEST['location'])) echo '<label for="location" class="error">This field is required.</label>'."\n"; echo '</div>'."\n". '</fieldset>'."\n".'<fieldset>'. "\n" . '<div>'."\n"; //description echo '<label class="description" for="description">Description:</label>'."\n". '<textarea name="description" id="queryComments">'. $description .'</textarea>'."\n"; echo '</div>'."\n". '</fieldset>'."\n".'<fieldset>'. "\n" . '<div>'."\n"; //file upload echo '<label class="uploadedfile" for="uploadedfile">File:</label>'."\n". '<input type="file" name="uploadedfile" id="uploadedfile" value="'. $filename .'" />'."\n"; // Check if the filetype is allowed, if not DIE and inform the user. switch ($fileError) { case "1": echo '<label for="uploadedfile" class="error">The file you attempted to upload is not allowed.</label>'; break; case "2": echo '<label for="uploadedfile" class="error">The file you attempted to upload is too large.</label>'; break; } echo '</div>'."\n". '</fieldset>'; //end of form echo '<div class="submit"><input type="submit" name="submit" value="Submit" id="submit" /></div>'. '<div class="clear"><p><br /></p></div>'; } //end function //setup error validations if (isset($_REQUEST['submit']) && !empty($_REQUEST['phone']) && !is_numeric($_REQUEST['phone'])) $phoneError = "true"; if (isset($_REQUEST['submit']) && $_FILES['uploadedfile']['error'] != 4 && !in_array($ext, $allowed_filetypes)) $fileError = 1; if (isset($_REQUEST['submit']) && $_FILES["uploadedfile"]["size"] > $max_size) $fileError = 2; echo "this condition " . $fileError; $POST_MAX_SIZE = ini_get('post_max_size'); $mul = substr($POST_MAX_SIZE, -1); $mul = ($mul == 'M' ? 1048576 : ($mul == 'K' ? 1024 : ($mul == 'G' ? 1073741824 : 1))); if ($_SERVER['CONTENT_LENGTH'] > $mul*(int)$POST_MAX_SIZE && $POST_MAX_SIZE) echo "too big!!"; echo $POST_MAX_SIZE; if(empty($name) || empty($phone) || empty($location) || validEmail($emailCheck) == false || $phoneError == "true" || $fileError != 0) { displayForm($name, $emailCheck, $organisation, $phone, $title, $location, $description, $phoneError, $allowed_filetypes, $ext, $filename, $fileError); echo $fileError; echo "max size is: " .$max_size; echo "and file size is: " . $_FILES["uploadedfile"]["size"]; exit; } else { //copy file from temp to upload directory $path_of_uploaded_file = $target_path . $filename; $tmp_path = $_FILES["uploadedfile"]["tmp_name"]; echo $tmp_path; echo "and file size is: " . filesize($_FILES["uploadedfile"]["tmp_name"]); exit; if(is_uploaded_file($tmp_path)) { if(!copy($tmp_path,$path_of_uploaded_file)) { echo 'error while copying the uploaded file'; } } //test debug stuff echo "sending email..."; exit; } ?> PHP is returning this error in the log: [29-Apr-2010 10:32:47] PHP Warning: POST Content-Length of 57885895 bytes exceeds the limit of 10485760 bytes in Unknown on line 0 Excuse all the debug stuff :) FTR, I am running PHP 5.1.2 on IIS. TIA Jared

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  • Ubuntu server has slow performance

    - by Rich
    I have a custom built Ubuntu 11.04 server with a 6 disk software RAID 10 primary drive. On it I'm primarily running a PostgreSQL and a few other utilities that stream data from the web. I often find after a few hours of uptime the server starts to lag with all kinds of processes. For example, it may take 10-15 seconds after log-in to get a shell prompt. It might take 5-10 seconds for top to come up. An ls might take a second or two. When I look at top there is almost no CPU usage. There's a fair amount of memory used by the PostgreSQL server but not enough to bleed into swap. I have no idea where to go from here, other than to suspect the RAID10 (I've only ever had software RAID 1's before). Edit: Output from top: top - 11:56:03 up 1:46, 3 users, load average: 0.89, 0.73, 0.72 Tasks: 119 total, 1 running, 118 sleeping, 0 stopped, 0 zombie Cpu(s): 0.2%us, 0.0%sy, 0.0%ni, 93.5%id, 6.2%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 16325596k total, 3478248k used, 12847348k free, 20880k buffers Swap: 19534176k total, 0k used, 19534176k free, 3041992k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 1747 woodsp 20 0 109m 10m 4888 S 1 0.1 0:42.70 python 357 root 20 0 0 0 0 S 0 0.0 0:00.40 jbd2/sda3-8 1 root 20 0 24324 2284 1344 S 0 0.0 0:00.84 init 2 root 20 0 0 0 0 S 0 0.0 0:00.00 kthreadd 3 root 20 0 0 0 0 S 0 0.0 0:00.24 ksoftirqd/0 6 root RT 0 0 0 0 S 0 0.0 0:00.00 migration/0 7 root RT 0 0 0 0 S 0 0.0 0:00.01 watchdog/0 8 root RT 0 0 0 0 S 0 0.0 0:00.00 migration/1 10 root 20 0 0 0 0 S 0 0.0 0:00.02 ksoftirqd/1 12 root RT 0 0 0 0 S 0 0.0 0:00.01 watchdog/1 13 root RT 0 0 0 0 S 0 0.0 0:00.00 migration/2 14 root 20 0 0 0 0 S 0 0.0 0:00.00 kworker/2:0 15 root 20 0 0 0 0 S 0 0.0 0:00.00 ksoftirqd/2 16 root RT 0 0 0 0 S 0 0.0 0:00.01 watchdog/2 17 root RT 0 0 0 0 S 0 0.0 0:00.00 migration/3 18 root 20 0 0 0 0 S 0 0.0 0:00.00 kworker/3:0 19 root 20 0 0 0 0 S 0 0.0 0:00.02 ksoftirqd/3 20 root RT 0 0 0 0 S 0 0.0 0:00.01 watchdog/3 21 root 0 -20 0 0 0 S 0 0.0 0:00.00 cpuset 22 root 0 -20 0 0 0 S 0 0.0 0:00.00 khelper 23 root 20 0 0 0 0 S 0 0.0 0:00.00 kdevtmpfs 24 root 0 -20 0 0 0 S 0 0.0 0:00.00 netns 26 root 20 0 0 0 0 S 0 0.0 0:00.00 sync_supers df -h rpsharp@ncp-skookum:~$ df -h Filesystem Size Used Avail Use% Mounted on /dev/sda3 1.8T 549G 1.2T 32% / udev 7.8G 4.0K 7.8G 1% /dev tmpfs 3.2G 492K 3.2G 1% /run none 5.0M 0 5.0M 0% /run/lock none 7.8G 0 7.8G 0% /run/shm /dev/sda2 952M 128K 952M 1% /boot/efi /dev/md0 5.5T 562G 4.7T 11% /usr/local free -m psharp@ncp-skookum:~$ free -m total used free shared buffers cached Mem: 15942 3409 12533 0 20 2983 -/+ buffers/cache: 405 15537 Swap: 19076 0 19076 tail -50 /var/log/syslog Jul 3 06:31:32 ncp-skookum rsyslogd: [origin software="rsyslogd" swVersion="5.8.6" x-pid="1070" x-info="http://www.rsyslog.com"] rsyslogd was HUPed Jul 3 06:39:01 ncp-skookum CRON[14211]: (root) CMD ( [ -x /usr/lib/php5/maxlifetime ] && [ -d /var/lib/php5 ] && find /var/lib/php5/ -depth -mindepth 1 -maxdepth 1 -type f -cmin +$(/usr/lib/php5/maxlifetime) ! -execdir fuser -s {} 2>/dev/null \; -delete) Jul 3 06:40:01 ncp-skookum CRON[14223]: (smmsp) CMD (test -x /etc/init.d/sendmail && /usr/share/sendmail/sendmail cron-msp) Jul 3 07:00:01 ncp-skookum CRON[14328]: (woodsp) CMD (/home/woodsp/bin/mail_tweetupdate # email an update) Jul 3 07:00:01 ncp-skookum CRON[14327]: (smmsp) CMD (test -x /etc/init.d/sendmail && /usr/share/sendmail/sendmail cron-msp) Jul 3 07:00:28 ncp-skookum sendmail[14356]: q63E0SoZ014356: from=woodsp, size=2328, class=0, nrcpts=2, msgid=<[email protected]>, relay=woodsp@localhost Jul 3 07:00:29 ncp-skookum sm-mta[14357]: q63E0Si6014357: from=<[email protected]>, size=2569, class=0, nrcpts=2, msgid=<[email protected]>, proto=ESMTP, daemon=MTA-v4, relay=localhost [127.0.0.1] Jul 3 07:00:29 ncp-skookum sendmail[14356]: q63E0SoZ014356: to=Spencer Wood <[email protected]>,Martin Lacayo <[email protected]>, ctladdr=woodsp (1004/1005), delay=00:00:01, xdelay=00:00:01, mailer=relay, pri=62328, relay=[127.0.0.1] [127.0.0.1], dsn=2.0.0, stat=Sent (q63E0Si6014357 Message accepted for delivery) Jul 3 07:00:29 ncp-skookum sm-mta[14359]: STARTTLS=client, relay=mx3.stanford.edu., version=TLSv1/SSLv3, verify=FAIL, cipher=DHE-RSA-AES256-SHA, bits=256/256 Jul 3 07:00:29 ncp-skookum sm-mta[14359]: q63E0Si6014357: to=<[email protected]>,<[email protected]>, ctladdr=<[email protected]> (1004/1005), delay=00:00:01, xdelay=00:00:00, mailer=esmtp, pri=152569, relay=mx3.stanford.edu. [171.67.219.73], dsn=2.0.0, stat=Sent (Ok: queued as 8F3505802AC) Jul 3 07:09:08 ncp-skookum CRON[14396]: (root) CMD ( [ -x /usr/lib/php5/maxlifetime ] && [ -d /var/lib/php5 ] && find /var/lib/php5/ -depth -mindepth 1 -maxdepth 1 -type f -cmin +$(/usr/lib/php5/maxlifetime) ! -execdir fuser -s {} 2>/dev/null \; -delete) Jul 3 07:17:01 ncp-skookum CRON[14438]: (root) CMD ( cd / && run-parts --report /etc/cron.hourly) Jul 3 07:20:01 ncp-skookum CRON[14453]: (smmsp) CMD (test -x /etc/init.d/sendmail && /usr/share/sendmail/sendmail cron-msp) Jul 3 07:39:01 ncp-skookum CRON[14551]: (root) CMD ( [ -x /usr/lib/php5/maxlifetime ] && [ -d /var/lib/php5 ] && find /var/lib/php5/ -depth -mindepth 1 -maxdepth 1 -type f -cmin +$(/usr/lib/php5/maxlifetime) ! -execdir fuser -s {} 2>/dev/null \; -delete) Jul 3 07:40:01 ncp-skookum CRON[14562]: (smmsp) CMD (test -x /etc/init.d/sendmail && /usr/share/sendmail/sendmail cron-msp) Jul 3 08:00:01 ncp-skookum CRON[14668]: (smmsp) CMD (test -x /etc/init.d/sendmail && /usr/share/sendmail/sendmail cron-msp) Jul 3 08:09:01 ncp-skookum CRON[14724]: (root) CMD ( [ -x /usr/lib/php5/maxlifetime ] && [ -d /var/lib/php5 ] && find /var/lib/php5/ -depth -mindepth 1 -maxdepth 1 -type f -cmin +$(/usr/lib/php5/maxlifetime) ! -execdir fuser -s {} 2>/dev/null \; -delete) Jul 3 08:17:01 ncp-skookum CRON[14766]: (root) CMD ( cd / && run-parts --report /etc/cron.hourly) Jul 3 08:20:01 ncp-skookum CRON[14781]: (smmsp) CMD (test -x /etc/init.d/sendmail && /usr/share/sendmail/sendmail cron-msp) Jul 3 08:39:01 ncp-skookum CRON[14881]: (root) CMD ( [ -x /usr/lib/php5/maxlifetime ] && [ -d /var/lib/php5 ] && find /var/lib/php5/ -depth -mindepth 1 -maxdepth 1 -type f -cmin +$(/usr/lib/php5/maxlifetime) ! -execdir fuser -s {} 2>/dev/null \; -delete) Jul 3 08:40:01 ncp-skookum CRON[14892]: (smmsp) CMD (test -x /etc/init.d/sendmail && /usr/share/sendmail/sendmail cron-msp) Output of hdparm -t /dev/sd{a,b,c,d,e,f} This looks suspicious? /dev/sda: Timing buffered disk reads: 2 MB in 4.84 seconds = 423.39 kB/sec /dev/sdb: Timing buffered disk reads: 420 MB in 3.01 seconds = 139.74 MB/sec /dev/sdc: Timing buffered disk reads: 390 MB in 3.00 seconds = 129.87 MB/sec /dev/sdd: Timing buffered disk reads: 416 MB in 3.00 seconds = 138.51 MB/sec /dev/sde: Timing buffered disk reads: 422 MB in 3.00 seconds = 140.50 MB/sec /dev/sdf: Timing buffered disk reads: 416 MB in 3.01 seconds = 138.26 MB/sec

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  • jQuery ajax doesn't seem to be reading HTML data in Chromium

    - by Mahesh
    I have an HTML (App) file that reads another HTML (data) file via jQuery.ajax(). It then finds specific tags in the data HTML file and uses text within the tags to display sort-of tool tips. Here's the App HTML file: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" lang="en-US" xml:lang="en-US"> <head> <title>Test</title> <style type="text/css"> <!--/* <![CDATA[ */ body { font-family : sans-serif; font-size : medium; margin-bottom : 5em; } a, a:hover, a:visited { text-decoration : none; color : #2222aa; } a:hover { background-color : #eeeeee; } #stat_preview { position : absolute; background : #ccc; border : thin solid #aaa; padding : 3px; font-family : monospace; height : 2.5em; } /* ]]> */--> </style> <script type="text/javascript" src="http://code.jquery.com/jquery-1.4.2.min.js"></script> <script type="text/javascript"> //<![CDATA[ $(document).ready(function() { $("#stat_preview").hide(); $(".cfg_lnk").mouseover(function () { lnk = $(this); $.ajax({ url: lnk.attr("href"), success: function (data) { console.log (data); $("#stat_preview").html("A heading<br>") .append($(".tool_tip_text", $(data)).slice(0,3).text()) .css('left', (lnk.offset().left + lnk.width() + 30)) .css('top', (lnk.offset().top + (lnk.height()/2))) .show(); } }); }).mouseout (function () { $("#stat_preview").hide(); }); }); //]]> </script> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> </head> <body> <h1>Test</h1> <ul> <li><a class="cfg_lnk" href="data.html">Sample data</a></li> </ul> <div id="stat_preview"></div> </body> </html> And here is the data HTML <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" lang="en-US" xml:lang="en-US"> <head> <title>Test</title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> </head> <body> <h1>Test</h1> <table> <tr> <td class="tool_tip_text"> Some random value 1</td> <td class="tool_tip_text"> Some random value 2</td> <td class="tool_tip_text"> Some random value 3</td> <td class="tool_tip_text"> Some random value 4</td> <td class="tool_tip_text"> Some random value 5</td> </tr> <tr> <td class="tool_top_text"> Some random value 11</td> <td class="tool_top_text"> Some random value 21</td> <td class="tool_top_text"> Some random value 31</td> <td class="tool_top_text"> Some random value 41</td> <td class="tool_top_text"> Some random value 51</td> </tr> </table> </body> </html> This is working as intended in Firefox, but not in Chrome (Chromium 5.0.356.0). The console.log (data) displays empty string in Chromium's JavaScript console. Firebug in Firefox, however, displays the entire data HTML. Am I missing something? Any pointers?

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  • Partial Page Rendering in OAF Page

    - by PRajkumar
    Let us try to implement partial page rendering for a text item. If value of TextItem1 is null then TextItem2 will not be appreared on UI. If value of TextItem1 is not null then TextItem2 will be appreared on UI.   1. Create a New OA Workspace and Empty OA Project File> New > General> Workspace Configured for Oracle Applications File Name -- PPRProj Project Name – PPRDemoProj Default Package -- prajkumar.oracle.apps.fnd.pprdemo   2. Create Application Module AM PPRDemoProj right click > New > ADF Business Components > Application Module Name -- PPRAM Package -- prajkumar.oracle.apps.fnd.pprdemo.server   Check Application Module Class: PPRAMImpl Generate JavaFile(s)   3. Create a PPRVO View Object PPRDemoProj> New > ADF Business Components > View Objects Name – PPRVO Package – prajkumar.oracle.apps.fnd.pprdemo.server   In Attribute Page Click on New button and create transient primary key attribute with the following properties:   Attribute Property Name RowKey Type Number Updateable Always Key Attribute (Checked)   Click New button again and create transient attribute with the following properties:   Attribute Property Name TextItem2Render Type Boolean Updateable Always   Note – No Need to generate any JAVA files for PPRVO   4. Add Your View Object to Root UI Application Module Right click on PPRAM > Edit PPRAM > Data Model > Select PPRVO in Available View Objects list and shuttle to Data Model list   5. Create a OA components Page PPRDemoProj right click > New > OA Components > Page Name – PPRPG Package -- prajkumar.oracle.apps.fnd.pprdemo.webui   6. Modify the Page Layout (Top-level) Region   Attribute Property ID PageLayoutRN Region Style pageLayout Form Property True Auto Footer True Window Title PPR Demo Window Title True Title PPR Demo Page Header AM Definition prajkumar.oracle.apps.fnd.pprdemo.server.PPRAM   7. Create the Second Region (Main Content Region) Right click on PageLayoutRN > New > Region   Attribute Property ID MainRN Region Style messageComponentLayout   8. Create Two Text Items   Create First messageTextItem -- Right click on MainRN > New > messageTextInput   Attribute Property ID TextItem1 Region Style messageTextInput Prompt Text Item1 Length 20 Disable Server Side Validation True Disable Client Side Validation True Action Type firePartialAction Event TextItem1Change Submit True   Note -- Disable Client Side Validation and Event property appears after you set the Action Type property to firePartialAction   Create Second messageTextItem -- Select MainRN right click > New > messageTextInput   Attribute Property ID TextItem2 Region Style messageTextInput Prompt Text Item2 Length 20 Rendered ${oa.PPRVO1.TextItem2Render}   9. Add Following code in PPRAMImpl.java   import oracle.apps.fnd.framework.OARow; import oracle.apps.fnd.framework.OAViewObject; import oracle.apps.fnd.framework.server.OAApplicationModuleImpl; import oracle.apps.fnd.framework.server.OAViewObjectImpl; public void handlePPRAction()  {   Number val = 1;  OAViewObject vo = (OAViewObject)findViewObject("PPRVO1");  if (vo != null)   {    if (vo.getFetchedRowCount() == 0)    {     vo.setMaxFetchSize(0);     vo.executeQuery();     vo.insertRow(vo.createRow());     OARow row = (OARow)vo.first();            row.setAttribute("RowKey", val);    row.setAttribute("TextItem2Render", Boolean.FALSE);      }  } }   10. Implement Controller for Page Select PageLayoutRN in Structure pane right click > Set New Controller Package Name -- prajkumar.oracle.apps.fnd.pprdemo.webui Class Name – PPRCO   Write following code in processFormRequest function of PPRCO Controller   import oracle.apps.fnd.framework.OARow; import oracle.apps.fnd.framework.OAViewObject; public void processRequest(OAPageContext pageContext, OAWebBean webBean) {  super.processRequest(pageContext, webBean);  PPRAMImpl am = (PPRAMImpl)pageContext.getApplicationModule(webBean);      am.invokeMethod("handlePPRAction"); } public void processFormRequest(OAPageContext pageContext, OAWebBean webBean) {  super.processFormRequest(pageContext, webBean);        PPRAMImpl am = (PPRAMImpl)pageContext.getApplicationModule(webBean);  OAViewObject vo = (OAViewObject)am.findViewObject("PPRVO1");  OARow row = (OARow)vo.getCurrentRow();        if ("TextItem1Change".equals(pageContext.getParameter(EVENT_PARAM)))  {   if (pageContext.getParameter("TextItem1").equals(""))   {    row.setAttribute("TextItem2Render", Boolean.FALSE);   }   else   {    row.setAttribute("TextItem2Render", Boolean.TRUE);   }  } }   11. Congratulation you have successfully finished. Run Your PPRPG page and Test Your Work          

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  • New Features in ASP.NET Web API 2 - Part I

    - by dwahlin
    I’m a big fan of ASP.NET Web API. It provides a quick yet powerful way to build RESTful HTTP services that can easily be consumed by a variety of clients. While it’s simple to get started using, it has a wealth of features such as filters, formatters, and message handlers that can be used to extend it when needed. In this post I’m going to provide a quick walk-through of some of the key new features in version 2. I’ll focus on some two of my favorite features that are related to routing and HTTP responses and cover additional features in a future post.   Attribute Routing Routing has been a core feature of Web API since it’s initial release and something that’s built into new Web API projects out-of-the-box. However, there are a few scenarios where defining routes can be challenging such as nested routes (more on that in a moment) and any situation where a lot of custom routes have to be defined. For this example, let’s assume that you’d like to define the following nested route:   /customers/1/orders   This type of route would select a customer with an Id of 1 and then return all of their orders. Defining this type of route in the standard WebApiConfig class is certainly possible, but it isn’t the easiest thing to do for people who don’t understand routing well. Here’s an example of how the route shown above could be defined:   public static class WebApiConfig { public static void Register(HttpConfiguration config) { config.Routes.MapHttpRoute( name: "CustomerOrdersApiGet", routeTemplate: "api/customers/{custID}/orders", defaults: new { custID = 0, controller = "Customers", action = "Orders" } ); config.Routes.MapHttpRoute( name: "DefaultApi", routeTemplate: "api/{controller}/{id}", defaults: new { id = RouteParameter.Optional } ); GlobalConfiguration.Configuration.Formatters.Insert(0, new JsonpFormatter()); } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   With attribute based routing, defining these types of nested routes is greatly simplified. To get started you first need to make a call to the new MapHttpAttributeRoutes() method in the standard WebApiConfig class (or a custom class that you may have created that defines your routes) as shown next:   public static class WebApiConfig { public static void Register(HttpConfiguration config) { // Allow for attribute based routes config.MapHttpAttributeRoutes(); config.Routes.MapHttpRoute( name: "DefaultApi", routeTemplate: "api/{controller}/{id}", defaults: new { id = RouteParameter.Optional } ); } } Once attribute based routes are configured, you can apply the Route attribute to one or more controller actions. Here’s an example:   [HttpGet] [Route("customers/{custId:int}/orders")] public List<Order> Orders(int custId) { var orders = _Repository.GetOrders(custId); if (orders == null) { throw new HttpResponseException(new HttpResponseMessage(HttpStatusCode.NotFound)); } return orders; }   This example maps the custId route parameter to the custId parameter in the Orders() method and also ensures that the route parameter is typed as an integer. The Orders() method can be called using the following route: /customers/2/orders   While this is extremely easy to use and gets the job done, it doesn’t include the default “api” string on the front of the route that you might be used to seeing. You could add “api” in front of the route and make it “api/customers/{custId:int}/orders” but then you’d have to repeat that across other attribute-based routes as well. To simply this type of task you can add the RoutePrefix attribute above the controller class as shown next so that “api” (or whatever the custom starting point of your route is) is applied to all attribute routes: [RoutePrefix("api")] public class CustomersController : ApiController { [HttpGet] [Route("customers/{custId:int}/orders")] public List<Order> Orders(int custId) { var orders = _Repository.GetOrders(custId); if (orders == null) { throw new HttpResponseException(new HttpResponseMessage(HttpStatusCode.NotFound)); } return orders; } }   There’s much more that you can do with attribute-based routing in ASP.NET. Check out the following post by Mike Wasson for more details.   Returning Responses with IHttpActionResult The first version of Web API provided a way to return custom HttpResponseMessage objects which were pretty easy to use overall. However, Web API 2 now wraps some of the functionality available in version 1 to simplify the process even more. A new interface named IHttpActionResult (similar to ActionResult in ASP.NET MVC) has been introduced which can be used as the return type for Web API controller actions. To return a custom response you can use new helper methods exposed through ApiController such as: Ok NotFound Exception Unauthorized BadRequest Conflict Redirect InvalidModelState Here’s an example of how IHttpActionResult and the helper methods can be used to cleanup code. This is the typical way to return a custom HTTP response in version 1:   public HttpResponseMessage Delete(int id) { var status = _Repository.DeleteCustomer(id); if (status) { return new HttpResponseMessage(HttpStatusCode.OK); } else { throw new HttpResponseException(HttpStatusCode.NotFound); } } With version 2 we can replace HttpResponseMessage with IHttpActionResult and simplify the code quite a bit:   public IHttpActionResult Delete(int id) { var status = _Repository.DeleteCustomer(id); if (status) { //return new HttpResponseMessage(HttpStatusCode.OK); return Ok(); } else { //throw new HttpResponseException(HttpStatusCode.NotFound); return NotFound(); } } You can also cleanup post (insert) operations as well using the helper methods. Here’s a version 1 post action:   public HttpResponseMessage Post([FromBody]Customer cust) { var newCust = _Repository.InsertCustomer(cust); if (newCust != null) { var msg = new HttpResponseMessage(HttpStatusCode.Created); msg.Headers.Location = new Uri(Request.RequestUri + newCust.ID.ToString()); return msg; } else { throw new HttpResponseException(HttpStatusCode.Conflict); } } This is what the code looks like in version 2:   public IHttpActionResult Post([FromBody]Customer cust) { var newCust = _Repository.InsertCustomer(cust); if (newCust != null) { return Created<Customer>(Request.RequestUri + newCust.ID.ToString(), newCust); } else { return Conflict(); } } More details on IHttpActionResult and the different helper methods provided by the ApiController base class can be found here. Conclusion Although there are several additional features available in Web API 2 that I could cover (CORS support for example), this post focused on two of my favorites features. If you have .NET 4.5.1 available then I definitely recommend checking the new features out. Additional articles that cover features in ASP.NET Web API 2 can be found here.

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  • Craftsmanship is ALL that Matters

    - by Wayne Molina
    Today, I'm going to talk about a touchy subject: the notion of working in a company that doesn't use the prescribed "best practices" in its software development endeavours.  Over the years I have, using a variety of pseudonyms, asked this question on popular programming forums.  Although I always add in some minor variation of the story to avoid suspicion that it's the same person posting, the crux of the tale remains the same: A Programmer’s Tale A junior software developer has just started a new job at an average company, creating average line-of-business applications for internal use (the most typical scenario programmers find themselves in).  This hypothetical newbie has spent a lot of time reading up on the "theory" of software development, devouring books, blogs and screencasts from well-known and respected software developers in the community in order to broaden his knowledge and "do what the pros do".  He begins his new job, eager to apply what he's learned on a real-world project only to discover that his new teammates doesn't use any of those concepts and techniques.  They hack their way through development, or in a best-case scenario use some homebrew, thrown-together semblance of a framework for their applications that follows not one of the best practices suggested by the “elite” in the software community - things like TDD (TDD as a "best practice" is the only subjective part of this post, but it's included here due to a very large following of respected developers who consider it one), the SOLID principles, well-known and venerable tools, even version control in a worst case and truly nightmarish scenario.  Our protagonist is frustrated that he isn't doing things the "proper" way - a way he's spent personal time digesting and learning about and, more importantly, a way that some of the top developers in the industry advocate - and turns to a forum to ask the advice of his peers. Invariably the answer I, in the guise of the concerned newbie, will receive is that A) I don't know anything and should just shut my mouth and sling code the bad way like everybody else on the team, and B) These "best practices" are fade or a joke, and the only thing that matters is shipping software to your customers. I am here today to say that anyone who says this, or anything like it, is not only full of crap but indicative of exactly the type of “developer” that has helped to give our industry a bad name.  Here is why: One Who Knows Nothing, Understands Nothing On one hand, you have the cognoscenti of the .NET development world.  Guys like James Avery, Jeremy Miller, Ayende Rahien and Rob Conery; all well-respected and noted programmers that are pretty much our version of celebrities.  These guys write blogs, books, and post videos outlining the "correct" way of writing software to make sure it not only works but is maintainable and extensible and a joy to work with.  They tout the virtues of the SOLID principles, or of using TDD/BDD, or using a mature ORM like NHibernate, Subsonic or even Entity Framework. On the other hand, you have Joe Everyman, Lead Software Developer at Initrode Corporation - in our hypothetical story Joe is the junior developer's new boss.  Joe's been with Initrode for 10 years, starting as the company’s very first programmer and over the years building up a little fiefdom of his own until at the present he’s in charge of all Initrode’s software development.  Joe writes code the same way he always has, without bothering to learn much, if anything.  He looked at NHibernate once and found it was "too hard", so he uses a primitive implementation of the TableDataGateway pattern as a wrapper around SqlClient.SqlConnection and SqlClient.SqlCommand instead of an actual ORM (or, in a better case scenario, has created his own ORM); the thought of using LINQ or Entity Framework or really anything other than his own hastily homebrew solution has never occurred to him.  He doesn't understand TDD and considers “testing” to be using the .NET debugger to step through code, or simply loading up an app and entering some values to see if it works.  He doesn't really understand SOLID, and he doesn't care to.  He's worked as a programmer for years, and that's all that counts.  Right?  WRONG. Who would you rather trust?  Someone with years of experience and who writes books, creates well-known software and is akin to a celebrity, or someone with no credibility outside their own minute environment who throws around their clout and company seniority as the "proof" of their ability?  Joe Everyman may have years of experience at Initrode as a programmer, and says to do things "his way" but someone like Jeremy Miller or Ayende Rahien have years of experience at companies just like Initrode, THEY know ten times more than Joe Everyman knows or could ever hope to know, and THEY say to do things "this way". Here's another way of thinking about it: If you wanted to get into politics and needed advice on the best way to do it, would you rather listen to the mayor of Hicktown, USA or Barack Obama?  One is a small-time nobody while the other is very well-known and, as such, would probably have much more accurate and beneficial advice. NOTE: The selection of Barack Obama as an example in no way, shape, or form suggests a political affiliation or political bent to this post or blog, and no political innuendo should be mistakenly read from it; the intent was merely to compare a small-time persona with a well-known persona in a non-software field.  Feel free to replace the name "Barack Obama" with any well-known Congressman, Senator or US President of your choice. DIY Considered Harmful I will say right now that the homebrew development environment is the WORST one for an aspiring programmer, because it relies on nothing outside it's own little box - no useful skill outside of the small pond.  If you are forced to use some half-baked, homebrew ORM created by your Director of Software, you are not learning anything valuable you can take with you in the future; now, if you plan to stay at Initrode for 10 years like Joe Everyman, this is fine and dandy.  However if, like most of us, you want to advance your career outside a very narrow space you will do more harm than good by sticking it out in an environment where you, to be frank, know better than everybody else because you are aware of alternative and, in almost most cases, better tools for the job.  A junior developer who understands why the SOLID principles are good to follow, or why TDD is beneficial, or who knows that it's better to use NHibernate/Subsonic/EF/LINQ/well-known ORM versus some in-house one knows better than a senior developer with 20 years experience who doesn't understand any of that, plain and simple.  Anyone who disagrees is either a liar, or someone who, just like Joe Everyman, Lead Developer, relies on seniority and tenure rather than adapting their knowledge as things evolve. In many cases, the Joe Everymans of the world act this way out of fear - they cannot possibly fathom that a “junior” could know more than them; after all, they’ve spent 10 or more years in the same company, doing the same job, cranking out the same shoddy software.  And here comes a newbie who hasn’t spent 10+ years doing the same things, with a fresh and often radical take on the craft, and Joe Everyman is afraid he might have to put some real effort into his career again instead of just pointing to his 10 years of service at Initrode as “proof” that he’s good, or that he might have to learn something new to improve; in most cases the problem is Joe Everyman, and by extension Initrode itself, has a mentality of just being “good enough”, and mediocrity is the rule of the day. A Thorn Bush is No Place for a Phoenix My advice is that if you work on a team where they don't use the best practices that some of the most famous developers in our field say is the "right" way to do things (and have legions of people who agree), and YOU are aware of these practices and can see why they work, then LEAVE the company.  Find a company where they DO care about quality, and craftsmanship, otherwise you will never be happy.  There is no point in "dumbing" yourself down to the level of your co-workers and slinging code without care to craftsmanship.  In 95% of these situations there will be no point in bringing it to the attention of Joe Everyman because he won't listen; he might even get upset that someone is trying to "upstage" him and fire the newbie, and replace someone with loads of untapped potential with a drone that will just nod affirmatively and grind out the tasks assigned without question. Find a company that has people smart enough to listen to the "best and brightest", and be happy.  Do not, I repeat, DO NOT waste away in a job working for ignorant people.  At the end of the day software development IS a craft, and a level of craftsmanship is REQUIRED for any serious professional.  When you have knowledgeable people with the credibility to back it up saying one thing, and small-time people who are, to put it bluntly, nobodies in the field saying and doing something totally different because they can't comprehend it, leave the nobodies to their own devices to fade into obscurity.  Work for a company that uses REAL software engineering techniques and really cares about craftsmanship.  The biggest issue affecting our career, and the reason software development has never been the respected, white-collar career it was meant to be, is because hacks and charlatans can pass themselves off as professional programmers without following a lick of good advice from programmers much better at the craft than they are.  These modern day snake-oil salesmen entrench themselves in companies by hoodwinking non-technical businesspeople and customers with their shoddy wares, end up in senior/lead/executive positions, and push their lack of knowledge on everybody unfortunate enough to work with/for/under them, crushing any dissent or voices of reason and change under their tyrannical heel and leaving behind a trail of dismayed and, often, unemployed junior developers who were made examples of to keep up the facade and avoid the shadow of doubt being cast upon them. To sum this up another way: If you surround yourself with learned people, you will learn.  Surround yourself with ignorant people who can't, as the saying goes, see the forest through the trees, and you'll learn nothing of any real value.  There is more to software development than just writing code, and the end goal should not be just "shipping software", it should be shipping software that is extensible, maintainable, and above all else software whose creation has broadened your knowledge in some capacity, even if a minor one.  An eager newbie who knows theory and thirsts for knowledge can easily be moulded and taught the advanced topics, but the same can't be said of someone who only cares about the finish line.  This industry needs more people espousing the benefits of software craftsmanship and proper software engineering techniques, and less Joe Everymans who are unwilling to adapt or foster new ways of thinking. Conclusion - I Cast “Protection from Fire” I am fairly certain this post will spark some controversy and might even invite the flames.  Please keep in mind these are opinions and nothing more.  A little healthy rant and subsequent flamewar can be good for the soul once in a while.  To paraphrase The Godfather: It helps to get rid of the bad blood.

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  • The DOS DEBUG Environment

    - by MarkPearl
    Today I thought I would go back in time and have a look at the DEBUG command that has been available since the beginning of dawn in DOS, MS-DOS and Microsoft Windows. up to today I always knew it was there, but had no clue on how to use it so for those that are interested this might be a great geek party trick to pull out when you want the awe the younger generation and want to show them what “real” programming is about. But wait, you will have to do it relatively quickly as it seems like DEBUG was finally dumped from the Windows group in Windows 7. Not to worry, pull out that Windows XP box which will get you even more geek points and you can still poke DEBUG a bit. So, for those that are interested and want to find out a bit about the history of DEBUG read the wiki link here. That all put aside, lets get our hands dirty.. How to Start DEBUG in Windows Make sure your version of Windows supports DEBUG. Open up a console window Make a directory where you want to play with debug – in my instance I called it C221 Enter the directory and type Debug You will get a response with a – as illustrated in the image below…   The commands available in DEBUG There are several commands available in DEBUG. The most common ones are A (Assemble) R (Register) T (Trace) G (Go) D (Dump or Display) U (Unassemble) E (Enter) P (Proceed) N (Name) L (Load) W (Write) H (Hexadecimal) I (Input) O (Output) Q (Quit) I am not going to cover all these commands, but what I will do is go through a few of them briefly. A is for Assemble Command (to write code) The A command translates assembly language statements into machine code. It is quite useful for writing small assembly programs. Below I have written a very basic assembly program. The code typed out is as follows mov ax,0015 mov cx,0023 sub cx,ax mov [120],al mov cl,[120]A nop R is for Register (to jump to a point in memory) The r command turns out to be one of the most frequent commands you will use in DEBUG. It allows you to view the contents of registers and to change their values. It can be used with the following combinations… R – Displays the contents of all the registers R f – Displays the flags register R register_name – Displays the contents of a specific register All three methods are illustrated in the image above T is for Trace (To execute a program step by step) The t command allows us to execute the program step by step. Before we can trace the program we need to point back to the beginning of the program. We do this by typing in r ip, which moves us back to memory point 100. We then type trace which executes the first line of code (line 100) (As shown in the image below starting from the red arrow). You can see from the above image that the register AX now contains 0015 as per our instruction mov ax,0015 You can also see that the IP points to line 0103 which has the MOV CX,0023 command If we type t again it will now execute the second line of the program which moves 23 in the cx register. Again, we can see that the line of code was executed and that the CX register now holds the value of 23. What I would like to highlight now is the section underlined in red. These are the status flags. The ones we are going to look at now are 1st (NV), 4th (PL), 5th (NZ) & 8th (NC) NV means no overflow, the alternate would be OV PL means that the sign of the previous arithmetic operation was Plus, the alternate would be NG (Negative) NZ means that the results of the previous arithmetic operation operation was Not Zero, the alternate would be ZR NC means that No final Carry resulted from the previous arithmetic operation. CY means that there was a final Carry. We could now follow this process of entering the t command until the entire program is executed line by line. G is for Go (To execute a program up to a certain line number) So we have looked at executing a program line by line, which is fine if your program is minuscule BUT totally unpractical if we have any decent sized program. A quicker way to run some lines of code is to use the G command. The ‘g’ command executes a program up to a certain specified point. It can be used in connection with the the reset IP command. You would set your initial point and then run the G command with the line you want to end on. P is for Proceed (Similar to trace but slightly more streamlined) Another command similar to trace is the proceed command. All that the p command does is if it is called and it encounters a CALL, INT or LOOP command it terminates the program execution. In the example below I modified our example program to include an int 20 at the end of it as illustrated in the image below… Then when executing the code when I encountered the int 20 command I typed the P command and the program terminated normally (illustrated below). D is for Dump (or for those more polite Display) So, we have all these assembly lines of code, but if you have ever opened up an exe or com file in a text/hex editor, it looks nothing like assembly code. The D command is a way that we can see what our code looks like in memory (or in a hex editor). If we examined the image above, we can see that Debug is storing our assembly code with each instruction following immediately after the previous one. For instance in memory address 110 we have int and 111 we have 20. If we examine the dump of memory we can see at memory point 110 CD is stored and at memory point 111 20 is stored. U is for Unassemble (or Convert Machine code to Assembly Code) So up to now we have gone through a bunch of commands, but probably one of the most useful is the U command. Let’s say we don’t understand machine code so well and so instead we want to see it in its equivalent assembly code. We can type the U command followed by the start memory point, followed by the end memory point and it will show us the assembly code equivalent of the machine code. E is for a bunch of things… The E command can be used for a bunch of things… One example is to enter data or machine code instructions directly into memory. It can also be used to display the contents of memory locations. I am not going to worry to much about it in this post. N / L / W is for Name, Load & Write So we have written out assembly code in debug, and now we want to save it to disk, or write it as a com file or load it. This is where the N, L & W command come in handy. The n command is used to give a name to the executable program file and is pretty simple to use. The w command is a bit trickier. It saves to disk all the memory between point bx and point cx so you need to specify the bx memory address and the cx memory address for it to write your code. Let’s look at an example illustrated below. You do this by calling the r command followed by the either bx or cx. We can then go to the directory where we were working and will see the new file with the name we specified. The L command is relatively simple. You would first specify the name of the file you would like to load using the N command, and then call the L command. Q is for Quit The last command that I am going to write about in this post is the Q command. Simply put, calling the Q command exits DEBUG. Commands we did not Cover Out of the standard DEBUG commands we covered A, T, G, D, U, E, P, R, N, L & W. The ones we did not cover were H, I & O – I might make mention of these in a later post, but for the basics they are not really needed. Some Useful Resources Please note this post is based on the COS2213 handouts for UNISA A Guide to DEBUG - http://mirror.href.com/thestarman/asm/debug/debug.htm#NT

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  • Achieving forward compatibility with C++11

    - by mcmcc
    I work on a large software application that must run on several platforms. Some of these platforms support some features of C++11 (e.g. MSVS 2010) and some don't support any (e.g. GCC 4.3.x). I see this situation continuing on for several years (my best guess: 3-5 years). Given that, I would like set up a compatibility interface such that (to whatever degree possible) people can write C++11 code that will still compile with older compilers with a minimum of maintenance. Overall, the goal is to minimize #ifdef's as much as reasonably possible while still enabling basic C++11 syntax/features on the platforms that support them, and provide emulation on the platforms that don't. Let's start with std::move(). The most obvious way to achieve compatibility would be to put something like this in a common header file: #if !defined(HAS_STD_MOVE) namespace std { // C++11 emulation template <typename T> inline T& move(T& v) { return v; } template <typename T> inline const T& move(const T& v) { return v; } } #endif // !defined(HAS_STD_MOVE) This allow people to write things like std::vector<Thing> x = std::move(y); ... with impugnity. It does what they want in C++11 and it does the best it can in C++03. When we finally drop the last of the C++03 compilers, this code can remain as is. However, according to the standard, it is illegal to inject new symbols into the std namespace. That's the theory. My question is, practically speaking, is there any harm in doing this as a way of achieving forward compatibility?

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  • Generic Http Module

    - by MartinF
    The problem I am trying to make a generic http module in asp.net C# for handling roles defined by an enum which i want to be able to change by a generic parameter. This will make it possible to use the generic module with any kind of enum defined for each project. The module hooks into the Authenticate event of the FormsAuthenticationModule, and is called on each request to the website. The module exposes public events which could be defined in the global.asax. But i cant seem to figure out how to make the generic http module work like a non generic module. There is 3 main problems. I cant register the generic http module in the web.config like any other module as i cant specify the generic parameter, or is possible somehow ? The way to solve that as far as i can figure out is to create a non-generic http module that intializes the generic HttpModule (the generic parameter is defined in a custom section for the module in the web.config). But that introduces the next problem. I cant find out how to make the public events exposed by the generic module available to hook into through the global.asax as you would normally do with a non-generic module by just making a public method with the name like ModuleClassName_PublicEventName. The init() method on the http module gets an reference to the HttpApplication object created in the global.asax. I dont know if it somehow could be possible with reflection to search for the methods and if they are defined in the global.asax (HttpApplication super class) hook them up with the correct event handler ? or if any methods on the HttpApplication object can be used? How would i store and later get a reference to the generic module created in the non-generic module ? I can get the non-generic module with HttpContext.Current.ApplicationInstance.Modules.Get("TheModule"); but is there any way i can store a reference to the generic module in the non-generic module (cant figure out how it should be possible), or store it somewhere else so i can always get it? If I can get a reference to the generic module from the global.asax etc. the events mentioned in nr. 2 can be manually wired to the methods. Thoughts and other possible solutions Instead of registering the module in the web.config it can be manually initialized by overridding the Init method of the HttpApplication and calling the Init method on the module. But that will introduce some new problems. The module will no longer be added to the the ModulesCollection. So I will need to store a reference somewhere else. This could be done with a property in the global.asax, and by implementing an interface, or by creating an generic abstract base type inheriting from HttpApplication, that the global.asax could inherit from. In the generic abstract base type i could also override the init method. It will still not automatically hook up methods in the global.asax with events in the generic module. If it is possible with reflection to search for defined methods in the super type of the HttpApplication it could be automatically done that way. But i can wire the methods in the global.asax with the events in the generic module manually either in the Init method or anywhere else by getting reference to the generic module. It doesnst really need to implement the IHttpModule interface if i choose to manually initalize the generic module. I could just aswell move all the code to the abstract base type inheriting from the HttpApplication. I would prefer to register the module simply by defining it in the web.config as it will be the easiest and most natural / logical solution. Also it would be great if it could be kept as a HttpModule instead of having to define a an abstract base type inheriting from HttpApplication, else it will be more thighed up and not as loose and plugable as i wanted it to be (but maybe it is not possible). Another alternative would be to make it all static. As far as i can figure out i would have to somehow make sure that only one method can be added to the public static events, so it wont add a reference each time a new instance of the global.asax is created. I simply cant find out what is the best solution. I have been messing around with this and thinking about it for days now. Maybe there is an option that i havent thought of ? Hope anyone out there can help me.

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  • Networking in VirtualBox

    - by Fat Bloke
    Networking in VirtualBox is extremely powerful, but can also be a bit daunting, so here's a quick overview of the different ways you can setup networking in VirtualBox, with a few pointers as to which configurations should be used and when. VirtualBox allows you to configure up to 8 virtual NICs (Network Interface Controllers) for each guest vm (although only 4 are exposed in the GUI) and for each of these NICs you can configure: Which virtualized NIC-type is exposed to the Guest. Examples include: Intel PRO/1000 MT Server (82545EM),  AMD PCNet FAST III (Am79C973, the default) or  a Paravirtualized network adapter (virtio-net). How the NIC operates with respect to your Host's physical networking. The main modes are: Network Address Translation (NAT) Bridged networking Internal networking Host-only networking NAT with Port-forwarding The choice of NIC-type comes down to whether the guest has drivers for that NIC.  VirtualBox, suggests a NIC based on the guest OS-type that you specify during creation of the vm, and you rarely need to modify this. But the choice of networking mode depends on how you want to use your vm (client or server) and whether you want other machines on your network to see it. So let's look at each mode in a bit more detail... Network Address Translation (NAT) This is the default mode for new vm's and works great in most situations when the Guest is a "client" type of vm. (i.e. most network connections are outbound). Here's how it works: When the guest OS boots,  it typically uses DHCP to get an IP address. VirtualBox will field this DHCP request and tell the guest OS its assigned IP address and the gateway address for routing outbound connections. In this mode, every vm is assigned the same IP address (10.0.2.15) because each vm thinks they are on their own isolated network. And when they send their traffic via the gateway (10.0.2.2) VirtualBox rewrites the packets to make them appear as though they originated from the Host, rather than the Guest (running inside the Host). This means that the Guest will work even as the Host moves from network to network (e.g. laptop moving between locations), and from wireless to wired connections too. However, how does another computer initiate a connection into a Guest?  e.g. connecting to a web server running in the Guest. This is not (normally) possible using NAT mode as there is no route into the Guest OS. So for vm's running servers we need a different networking mode.... Bridged Networking Bridged Networking is used when you want your vm to be a full network citizen, i.e. to be an equal to your host machine on the network. In this mode, a virtual NIC is "bridged" to a physical NIC on your host, like this: The effect of this is that each VM has access to the physical network in the same way as your host. It can access any service on the network such as external DHCP services, name lookup services, and routing information just as the host does. Logically, the network looks like this: The downside of this mode is that if you run many vm's you can quickly run out of IP addresses or your network administrator gets fed up with you asking for statically assigned IP addresses. Secondly, if your host has multiple physical NICs (e.g. Wireless and Wired) you must reconfigure the bridge when your host jumps networks.  Hmm, so what if you want to run servers in vm's but don't want to involve your network administrator? Maybe one of the next 2 modes is for you... Internal Networking When you configure one or more vm's to sit on an Internal network, VirtualBox ensures that all traffic on that network stays within the host and is only visible to vm's on that virtual network. Configuration looks like this: The internal network ( in this example "intnet" ) is a totally isolated network and so is very "quiet". This is good for testing when you need a separate, clean network, and you can create sophisticated internal networks with vm's that provide their own services to the internal network. (e.g. Active Directory, DHCP, etc). Note that not even the Host is a member of the internal network, but this mode allows vm's to function even when the Host is not connected to a network (e.g. on a plane). Note that in this mode, VirtualBox provides no "convenience" services such as DHCP, so your machines must be statically configured or one of the vm's needs to provide a DHCP/Name service. Multiple internal networks are possible and you can configure vm's to have multiple NICs to sit across internal and other network modes and thereby provide routes if needed. But all this sounds tricky. What if you want an Internal Network that the host participates on with VirtualBox providing IP addresses to the Guests? Ah, then for this, you might want to consider Host-only Networking... Host-only Networking Host-only Networking is like Internal Networking in that you indicate which network the Guest sits on, in this case, "vboxnet0": All vm's sitting on this "vboxnet0" network will see each other, and additionally, the host can see these vm's too. However, other external machines cannot see Guests on this network, hence the name "Host-only". Logically, the network looks like this: This looks very similar to Internal Networking but the host is now on "vboxnet0" and can provide DHCP services. To configure how a Host-only network behaves, look in the VirtualBox Manager...Preferences...Network dialog: Port-Forwarding with NAT Networking Now you may think that we've provided enough modes here to handle every eventuality but here's just one more... What if you cart around a mobile-demo or dev environment on, say, a laptop and you have one or more vm's that you need other machines to connect into? And you are continually hopping onto different (customer?) networks. In this scenario: NAT - won't work because external machines need to connect in. Bridged - possibly an option, but does your customer want you eating IP addresses and can your software cope with changing networks? Internal - we need the vm(s) to be visible on the network, so this is no good. Host-only - same problem as above, we want external machines to connect in to the vm's. Enter Port-forwarding to save the day! Configure your vm's to use NAT networking; Add Port Forwarding rules; External machines connect to "host":"port number" and connections are forwarded by VirtualBox to the guest:port number specified. For example, if your vm runs a web server on port 80, you could set up rules like this:  ...which reads: "any connections on port 8080 on the Host will be forwarded onto this vm's port 80".  This provides a mobile demo system which won't need re-configuring every time you open your laptop lid. Summary VirtualBox has a very powerful set of options allowing you to set up almost any configuration your heart desires. For more information, check out the VirtualBox User Manual on Virtual Networking. -FB 

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  • Static background noise while using new headset Ubuntu 13.04

    - by ThundLayr
    Today I bought a new gaming headset (Gx-Gaming Lychas), and when I tried to record some gameplay-comentary I noticed that there always is a static background noise, I just recorded an example so you guys can listen it (no downloaded needed): http://www47.zippyshare.com/v/65167832/file.html I'm using Kubuntu 13.04 and Kernel version is 3.8.0-19, my laptop is an Acer Travelmate 5760Z, I tried tons of configurations on Alsamixer and none of them made result, I really need to get this working so any kind of help will be very aprecciated. cat /proc/asound/cards: 0 [PCH ]: HDA-Intel - HDA Intel PCH HDA Intel PCH at 0xc6400000 irq 44 cat /proc/asound/card0/codec#0 Codec: Conexant CX20588 Address: 0 AFG Function Id: 0x1 (unsol 1) Vendor Id: 0x14f1506c Subsystem Id: 0x10250574 Revision Id: 0x100003 No Modem Function Group found Default PCM: rates [0x160]: 44100 48000 96000 bits [0xe]: 16 20 24 formats [0x1]: PCM Default Amp-In caps: N/A Default Amp-Out caps: N/A State of AFG node 0x01: Power states: D0 D1 D2 D3 D3cold CLKSTOP EPSS Power: setting=D0, actual=D0 GPIO: io=4, o=0, i=0, unsolicited=1, wake=0 IO[0]: enable=0, dir=0, wake=0, sticky=0, data=0, unsol=0 IO[1]: enable=0, dir=0, wake=0, sticky=0, data=0, unsol=0 IO[2]: enable=0, dir=0, wake=0, sticky=0, data=0, unsol=0 IO[3]: enable=0, dir=0, wake=0, sticky=0, data=0, unsol=0 Node 0x10 [Audio Output] wcaps 0xc1d: Stereo Amp-Out R/L Control: name="Headphone Playback Volume", index=0, device=0 ControlAmp: chs=3, dir=Out, idx=0, ofs=0 Control: name="Headphone Playback Switch", index=0, device=0 ControlAmp: chs=3, dir=Out, idx=0, ofs=0 Device: name="CX20588 Analog", type="Audio", device=0 Amp-Out caps: ofs=0x4a, nsteps=0x4a, stepsize=0x03, mute=1 Amp-Out vals: [0x4a 0x4a] Converter: stream=8, channel=0 PCM: rates [0x560]: 44100 48000 96000 192000 bits [0xe]: 16 20 24 formats [0x1]: PCM Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Node 0x11 [Audio Output] wcaps 0xc1d: Stereo Amp-Out R/L Control: name="Speaker Playback Volume", index=0, device=0 ControlAmp: chs=3, dir=Out, idx=0, ofs=0 Control: name="Speaker Playback Switch", index=0, device=0 ControlAmp: chs=3, dir=Out, idx=0, ofs=0 Amp-Out caps: ofs=0x4a, nsteps=0x4a, stepsize=0x03, mute=1 Amp-Out vals: [0x80 0x80] Converter: stream=8, channel=0 PCM: rates [0x560]: 44100 48000 96000 192000 bits [0xe]: 16 20 24 formats [0x1]: PCM Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Node 0x12 [Audio Output] wcaps 0x611: Stereo Digital Converter: stream=0, channel=0 Digital: Digital category: 0x0 IEC Coding Type: 0x0 PCM: rates [0x160]: 44100 48000 96000 bits [0xe]: 16 20 24 formats [0x5]: PCM AC3 Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Node 0x13 [Beep Generator Widget] wcaps 0x70000c: Mono Amp-Out Control: name="Beep Playback Volume", index=0, device=0 ControlAmp: chs=1, dir=Out, idx=0, ofs=0 Control: name="Beep Playback Switch", index=0, device=0 ControlAmp: chs=1, dir=Out, idx=0, ofs=0 Amp-Out caps: ofs=0x07, nsteps=0x07, stepsize=0x0f, mute=0 Amp-Out vals: [0x00] Node 0x14 [Audio Input] wcaps 0x100d1b: Stereo Amp-In R/L Control: name="Capture Volume", index=0, device=0 ControlAmp: chs=3, dir=In, idx=0, ofs=0 Control: name="Capture Switch", index=0, device=0 ControlAmp: chs=3, dir=In, idx=0, ofs=0 Device: name="CX20588 Analog", type="Audio", device=0 Amp-In caps: ofs=0x4a, nsteps=0x50, stepsize=0x03, mute=1 Amp-In vals: [0x50 0x50] [0x80 0x80] [0x80 0x80] [0x80 0x80] Converter: stream=4, channel=0 SDI-Select: 0 PCM: rates [0x160]: 44100 48000 96000 bits [0xe]: 16 20 24 formats [0x1]: PCM Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Connection: 4 0x17* 0x18 0x23 0x24 Node 0x15 [Audio Input] wcaps 0x100d1b: Stereo Amp-In R/L Amp-In caps: ofs=0x4a, nsteps=0x50, stepsize=0x03, mute=1 Amp-In vals: [0x4a 0x4a] [0x4a 0x4a] [0x4a 0x4a] [0x4a 0x4a] Converter: stream=0, channel=0 SDI-Select: 0 PCM: rates [0x160]: 44100 48000 96000 bits [0xe]: 16 20 24 formats [0x1]: PCM Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Connection: 4 0x17* 0x18 0x23 0x24 Node 0x16 [Audio Input] wcaps 0x100d1b: Stereo Amp-In R/L Amp-In caps: ofs=0x4a, nsteps=0x50, stepsize=0x03, mute=1 Amp-In vals: [0x4a 0x4a] [0x4a 0x4a] [0x4a 0x4a] [0x4a 0x4a] Converter: stream=0, channel=0 SDI-Select: 0 PCM: rates [0x160]: 44100 48000 96000 bits [0xe]: 16 20 24 formats [0x1]: PCM Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Connection: 4 0x17* 0x18 0x23 0x24 Node 0x17 [Audio Selector] wcaps 0x30050d: Stereo Amp-Out Control: name="Mic Boost Volume", index=0, device=0 ControlAmp: chs=3, dir=Out, idx=0, ofs=0 Amp-Out caps: ofs=0x00, nsteps=0x04, stepsize=0x27, mute=0 Amp-Out vals: [0x04 0x04] Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Connection: 4 0x1a 0x1b* 0x1d 0x1e Node 0x18 [Audio Selector] wcaps 0x30050d: Stereo Amp-Out Amp-Out caps: ofs=0x00, nsteps=0x04, stepsize=0x27, mute=0 Amp-Out vals: [0x00 0x00] Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Connection: 4 0x1a* 0x1b 0x1d 0x1e Node 0x19 [Pin Complex] wcaps 0x400581: Stereo Control: name="Headphone Jack", index=0, device=0 Pincap 0x0000001c: OUT HP Detect Pin Default 0x04214040: [Jack] HP Out at Ext Right Conn = 1/8, Color = Green DefAssociation = 0x4, Sequence = 0x0 Pin-ctls: 0xc0: OUT HP Unsolicited: tag=01, enabled=1 Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Connection: 2 0x10* 0x11 Node 0x1a [Pin Complex] wcaps 0x400481: Stereo Control: name="Internal Mic Phantom Jack", index=0, device=0 Pincap 0x00001324: IN Detect Vref caps: HIZ 50 80 Pin Default 0x90a70130: [Fixed] Mic at Int N/A Conn = Analog, Color = Unknown DefAssociation = 0x3, Sequence = 0x0 Misc = NO_PRESENCE Pin-ctls: 0x24: IN VREF_80 Unsolicited: tag=00, enabled=0 Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Node 0x1b [Pin Complex] wcaps 0x400581: Stereo Control: name="Mic Jack", index=0, device=0 Pincap 0x00011334: IN OUT EAPD Detect Vref caps: HIZ 50 80 EAPD 0x0: Pin Default 0x04a19020: [Jack] Mic at Ext Right Conn = 1/8, Color = Pink DefAssociation = 0x2, Sequence = 0x0 Pin-ctls: 0x24: IN VREF_80 Unsolicited: tag=02, enabled=1 Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Connection: 2 0x10* 0x11 Node 0x1c [Pin Complex] wcaps 0x400581: Stereo Pincap 0x00000014: OUT Detect Pin Default 0x40f001f0: [N/A] Other at Ext N/A Conn = Unknown, Color = Unknown DefAssociation = 0xf, Sequence = 0x0 Misc = NO_PRESENCE Pin-ctls: 0x40: OUT Unsolicited: tag=00, enabled=0 Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Connection: 2 0x10* 0x11 Node 0x1d [Pin Complex] wcaps 0x400581: Stereo Pincap 0x00010034: IN OUT EAPD Detect EAPD 0x0: Pin Default 0x40f001f0: [N/A] Other at Ext N/A Conn = Unknown, Color = Unknown DefAssociation = 0xf, Sequence = 0x0 Misc = NO_PRESENCE Pin-ctls: 0x40: OUT Unsolicited: tag=00, enabled=0 Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Connection: 2 0x10* 0x11 Node 0x1e [Pin Complex] wcaps 0x400481: Stereo Pincap 0x00000024: IN Detect Pin Default 0x40f001f0: [N/A] Other at Ext N/A Conn = Unknown, Color = Unknown DefAssociation = 0xf, Sequence = 0x0 Misc = NO_PRESENCE Pin-ctls: 0x00: Unsolicited: tag=00, enabled=0 Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Node 0x1f [Pin Complex] wcaps 0x400501: Stereo Control: name="Speaker Phantom Jack", index=0, device=0 Pincap 0x00000010: OUT Pin Default 0x92170110: [Fixed] Speaker at Int Front Conn = Analog, Color = Unknown DefAssociation = 0x1, Sequence = 0x0 Misc = NO_PRESENCE Pin-ctls: 0x40: OUT Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Connection: 2 0x10 0x11* Node 0x20 [Pin Complex] wcaps 0x400781: Stereo Digital Pincap 0x00000010: OUT Pin Default 0x40f001f0: [N/A] Other at Ext N/A Conn = Unknown, Color = Unknown DefAssociation = 0xf, Sequence = 0x0 Misc = NO_PRESENCE Pin-ctls: 0x00: Unsolicited: tag=00, enabled=0 Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Connection: 1 0x12 Node 0x21 [Audio Output] wcaps 0x611: Stereo Digital Converter: stream=0, channel=0 Digital: Digital category: 0x0 IEC Coding Type: 0x0 PCM: rates [0x160]: 44100 48000 96000 bits [0xe]: 16 20 24 formats [0x5]: PCM AC3 Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Node 0x22 [Pin Complex] wcaps 0x400781: Stereo Digital Pincap 0x00000010: OUT Pin Default 0x40f001f0: [N/A] Other at Ext N/A Conn = Unknown, Color = Unknown DefAssociation = 0xf, Sequence = 0x0 Misc = NO_PRESENCE Pin-ctls: 0x00: Unsolicited: tag=00, enabled=0 Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Connection: 1 0x21 Node 0x23 [Pin Complex] wcaps 0x40040b: Stereo Amp-In Amp-In caps: ofs=0x00, nsteps=0x04, stepsize=0x2f, mute=0 Amp-In vals: [0x00 0x00] Pincap 0x00000020: IN Pin Default 0x40f001f0: [N/A] Other at Ext N/A Conn = Unknown, Color = Unknown DefAssociation = 0xf, Sequence = 0x0 Misc = NO_PRESENCE Pin-ctls: 0x00: Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Node 0x24 [Audio Mixer] wcaps 0x20050b: Stereo Amp-In Amp-In caps: ofs=0x4a, nsteps=0x4a, stepsize=0x03, mute=1 Amp-In vals: [0x00 0x00] [0x00 0x00] Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Connection: 2 0x10 0x11 Node 0x25 [Vendor Defined Widget] wcaps 0xf00000: Mono

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  • Anonymous Access and Sharepoint Web Services

    - by Stacy Vicknair
    A month or so ago I was working on a feature for a project that required a level of anonymity on the Sharepoint site in order to function. At the same time I was also working on another feature that required access to the Sharepoint search.asmx web service. I found out, the hard way, that the Sharepoint Web Services do not operate in an expected way while the IIS site is under anonymous access. Even though these web services expect requests with certain permissions (in theory) they never attempt to request those credentials when the web service is contacted. As a result the services return a 401 Unauthorized response. The fix for my situation was to restrict anonymous access to the area that needed it (in this case the control in question had support for being used in an ASP.NET app that I could throw in a virtual directory). After that I removed anonymous access from IIS for the site itself and the QueryService requests were working once more. Here’s a related article with a bit more depth about a similar experience: http://chrisdomino.com/Blog/Post/401-Reasons-Why-SharePoint-Web-Services-Don-t-Work-Anonymously?Length=4 Technorati Tags: Sharepoint,QueryService,WSS,IIS,Anonymous Access

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  • Accessing a Service from within an XNA Content Pipeline Extension

    - by David Wallace
    I need to allow my content pipeline extension to use a pattern similar to a factory. I start with a dictionary type: public delegate T Mapper<T>(MapFactory<T> mf, XElement d); public class MapFactory<T> { Dictionary<string, Mapper<T>> map = new Dictionary<string, Mapper<T>>(); public void Add(string s, Mapper<T> m) { map.Add(s, m); } public T Get(XElement xe) { if (xe == null) throw new ArgumentNullException( "Invalid document"); var key = xe.Name.ToString(); if (!map.ContainsKey(key)) throw new ArgumentException( key + " is not a valid key."); return map[key](this, xe); } public IEnumerable<T> GetAll(XElement xe) { if (xe == null) throw new ArgumentNullException( "Invalid document"); foreach (var e in xe.Elements()) { var val = e.Name.ToString(); if (map.ContainsKey(val)) yield return map[val](this, e); } } } Here is one type of object I want to store: public partial class TestContent { // Test type public string title; // Once test if true public bool once; // Parameters public Dictionary<string, object> args; public TestContent() { title = string.Empty; args = new Dictionary<string, object>(); } public TestContent(XElement xe) { title = xe.Name.ToString(); args = new Dictionary<string, object>(); xe.ParseAttribute("once", once); } } XElement.ParseAttribute is an extension method that works as one might expect. It returns a boolean that is true if successful. The issue is that I have many different types of tests, each of which populates the object in a way unique to the specific test. The element name is the key to MapFactory's dictionary. This type of test, while atypical, illustrates my problem. public class LogicTest : TestBase { string opkey; List<TestBase> items; public override bool Test(BehaviorArgs args) { if (items == null) return false; if (items.Count == 0) return false; bool result = items[0].Test(args); for (int i = 1; i < items.Count; i++) { bool other = items[i].Test(args); switch (opkey) { case "And": result &= other; if (!result) return false; break; case "Or": result |= other; if (result) return true; break; case "Xor": result ^= other; break; case "Nand": result = !(result & other); break; case "Nor": result = !(result | other); break; default: result = false; break; } } return result; } public static TestContent Build(MapFactory<TestContent> mf, XElement xe) { var result = new TestContent(xe); string key = "Or"; xe.GetAttribute("op", key); result.args.Add("key", key); var names = mf.GetAll(xe).ToList(); if (names.Count() < 2) throw new ArgumentException( "LogicTest requires at least two entries."); result.args.Add("items", names); return result; } } My actual code is more involved as the factory has two dictionaries, one that turns an XElement into a content type to write and another used by the reader to create the actual game objects. I need to build these factories in code because they map strings to delegates. I have a service that contains several of these factories. The mission is to make these factory classes available to a content processor. Neither the processor itself nor the context it uses as a parameter have any known hooks to attach an IServiceProvider or equivalent. Any ideas?

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