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  • How to "swap in" again memory from page file to physical memory in Windows at once (like linux swap-off)

    - by Arnout
    Is there a way to swap back in (to put back all the memory data that was put into the page file (or swap, whatever you prefer)) memory on a windows PC? On linux, one can easily do this with the swapoff /dev/sdaX, where X is the swap partition. On windows, it seems to ask me to reboot each time.. The reason I'd like to do this, is that, even though swapping out the data to the swap file allows me to play a resource-hungry game fully in physical ram, when I stop the game, all the rest of my programs run slow. This is or course normal; all the programs were pushed into the page file because my RAM was too small, and all memory access to those programs after gaming bumps into hard page faults, with major delays and some frustration as a consequence. However, that frustration could easily be avoided, by simply allowing the PC to copy all data back into the physical memory for a minute or so, and then resume working on a fast working PC! (rather than having to endure the slowness -while- working) Thanks in advance for any advice on this! Kind regards

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  • How do I know what hardware to buy to meet my needs?

    - by Darth Android
    While Stack Exchange does not permit shopping recommendations, it doesn't provide any general advice to consider when buying hardware. So, instead of just telling those that ask what to buy that it's not allowed, let's tell them how to figure out what they need. When looking forward to build a computer, how do I know what to buy? How do I find out if a given CPU will be enough for a certain game or application that I want to run? How do I find out if a given graphics card will be enough for a certain game or application? What is important when looking at motherboards? How much memory do I need? How do I know how much wattage I need for a power supply? What size case do I need? What relevant standards do I need to read up on and be aware of? PCI, PCIe, SATA, USB 2.0, USB 3.0, etc... What "gotchas" do I need to be on the lookout for? Please keep responses generation-agnostic to ensure they will be helpful to our future users. :)

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  • PC powers off at random times

    - by Timo Huovinen
    Short Version After experiencing some problems with Mobo batteries my PC started to power off at random times, the power off is instant and sudden and does not restart afterwards, need help figuring out the cause. Facts: Powers off when PC is playing games Powers off when PC is idle Powers off when PC is in safe mode Powers off when PC is in BIOS Powers off when PC is booted through a Windows installation USB Replaced the motherboard battery several times Replaced the 650W PSU with a 750W PSU Replaced the RAM Swapped the RAM between slots Re-applied thermal paste to the CPU Checked if the motherboard touches the case Nothing is overclocked PC Specs PC specs: OS: Windows 7 Ultimate SP1 RAM: klingston 1333MHz 4GB stick CPU: AMD Phenom II x4 955 Mobo: Gigabyte 88GMA-UD2H rev 2.2 Motherboard battery: CR2032 3v HDD: 500GB Seagate ST3500418AS ATA Device Graphics: ATI/AMD Radeon HD 6870 Very Long version Around 10 months ago I built a brand new gaming PC. Around 6 months ago it's time setting in windows started resetting to the year 2010. I swapped the Motherboard battery for a new one of the exact same size and shape and voltage, and the problems disappeared...for around 2 weeks. Then the same problem happened again, time gets reset, I swapped the battery again, and the problem was gone for good and everything was great for about 3 months.. then another problem started happening, the PC started to power off suddenly and without warning at completely random times, sometimes the PC works for and hour, sometimes 5 minutes. So I read on the forums that it might be either the PSU or the motherboard Battery or RAM or HDD or the Graphics card or the CPU or the motherboard or the drivers or a Virus or Grounding issues, or something short circuiting, basically it can be anything... I spent some days researching, and decided to remove the possibility of a virus. I reset the CMOS, cleared all BIOS settings and reinstalled windows 7 after a full format of the HDD, but the random power off kept happening. I then disabled the restart on error option in windows and looked at the event log for error events, but they did not help me figure out the problem. Network list service depends on network location awareness the dependency group failed to start Source Kernel Power Event 41 Task Category 63 Source Disk Event ID 11 Task Category None The driver detected a controller error on device disk I took apart the PC, every little piece, re-applied some expensive thermal paste to the CPU, and double checked that none of the pieces are touching the PC case. The problem was gone, the PC no longer powered off randomly I re-attached the graphics card and all was good for 4 months... then the power off problem appeared again, but was happening at high intervals, the PC would shutdown once in 2 days on average, at random points in time, sometimes when it's idle all day long, sometimes when it's running CRYSIS 2. I checked the CPU temperature, because I know that AMD CPU's have a built in protection mechanism that switches off the PC if the CPU gets too hot, and the Temp was 50C system temp, and 45C CPU after running the PC all day long (I did not do tests to see if there are any temperature spikes, don't know how to do them) Originally the PSU that powered the PC was 650Watts and had one 4 pin cable to power the CPU, I replaced it with a new 750Watts PSU which has two 4 pin cables for the CPU, but the problem remained. I removed the graphics card and let the motherboard use the built in one, but the PC kept suddenly powering off at random times. I took apart the PC completely again, and re-applied thermal paste to the CPU, added lots of insulation, and checked for any type of short-circuit possibility again and again, but the problem remained. The problem was like that for some months. I replaced the Battery a couple of times over the time, changed lots of options in windows, and tried everything I could, but it kept powering off, so I stopped using the PC as much as I used to, just living with the random power offs from time to time, until a couple of days ago, when the power off happens almost immediately after powering on the PC. I replaced the RAM with a brand new one, but that did not help. Took apart the PC again, checked for anything anywhere that might cause it, found some small scratches on the very edge of the motherboard to the left of the PCI express x16 slot. This might cause the problem, I thought, but the scratch looks very superficial, not deep at all, and if the scratch did harm the motherboard, wouldn't it cause it to not start at all? And why did it start to power off a while ago, and then suddenly stop powering off? The scratches could not have vanished??? did chkdsk \d but it powered off when it was at 75% I removed the hard disks, the graphics card, while I fiddled with the BIOS settings, and suddenly the PC shut down while I was looking at the BIOS version. This makes me realize, it is not caused by: HDD, Windows, Drivers or the Graphics card I cleared the CMOS again, updated the BIOS from F5 to F6f beta, but that did not help, it might even seem that the PC powers off even sooner. The shutdown even happened to me while I booted through a windows 7 installation USB and was in the repair console. I removed one of the cables powering the CPU, now only one 4pin cable powers it, and it worked for 30mins after doing that, which makes me think that it's the CPU overheating, and because it gets less power, it overheats slower? The things that I am still considering: CPU overheating (does not seem to overheat, maybe false readings?) Motherboard short circuiting (faulty motherboard?) I desperately need some advice in what is faulty, is it a faulty Motherboard or an overheating CPU? or maybe something else? I have been breaking my head over this problem over a span of 6 months. I'm not sure if this is a good place to ask this question, if it is not, then tell me where I can get some experienced help. More info I have also discovered a mysterious piece that seems to have fallen out of the motherboard i119.photobucket.com/albums/o126/yurikolovsky/strangepiece.jpg What is it? Looks like each time that it powers off the datetime gets reset I also found another forum post tomshardware.co.uk/forum/… except I don't have Integrated PeripheralsUSB Keyboard Function option in BIOS :S Comments summary (asked by Random moderator) Q. tell me, if the computer restarts, is it immediately? Does it take a second and then restarts? Do you see (BSOD) or hear (PSU, short circuit) any suspicious when it happens? After reading trough it, it remains the mainboard that is faulty. – JohannesM A. Immediate power off, all the fans stop instantly, all the light turn off instantly, no sound or anything, and it remains off until I turn it back on. Thanks for the feedback, faulty motherboard is what I fear. Q. Try stress-testing the system with Prime95 and see if errors or shutdowns occur when the CPU is under full load. – speakr A. Prime95 heat stress test peaked CPU heat at 60C after 5mins, it powered off after 30mins of testing in the middle of the test with no errors, Prime95 Heat test or the stress-testing with low RAM usage (small or in-place FFTs) do not report errors while testing for 10-60 mins. The power off does not seem like it is affected by Prime95 at all Makes me wonder if it's a CPU or Motherboard issue at all. Q. I had similar random/intermittent problems with my old board. It gave one of a few different symptoms: keyboard and/or mouse would die and/or the RAM wouldn't work and/or it would shut down. It was in bad shape. One problems was that my old PSU had literally burned the connector on it (browned around the pins), another was that a broken lead inside the layers of the PCB would work sometimes if it happened to be hot or if I bent the board—by jamming a hunk of wood behind it. I managed to keep the board alive for several years, but eventually nothing I did would make it work correctly anymore. – Synetech A. I will try that as the last resort, ok? ;) Q. Have you tried a different power cord, surge protector, outlet (on a different circuit). It's worth a shot just to ensure it's not subpar wiring or a week circuit (dips in power may cause shutdown if the PSU can't pull enough juice from the wall). – Kyle A. yes, I attached the PC to an entirely different outlet on a different circuit and the problem persists. After connecting it to a different outlet after starting the PC it gave me 3 long beeps and 1 short one, then the PC immediately proceeded to boot up normally. Q. Re-check your mainboard manual and all PSU connections to your mainboard to be sure that nothing is missing (e.g. 12V ATX 4-pin/6-pin connector). If you can provoke shutdowns with Prime95, then consider buying new hardware -- a stable system should run Prime95 for 24h without any errors. Prime95 mentions errors in the log when they occur and gives a summary after the stress test was stopped manually (e.g. "0 errors, 0 warnings", if all is fine) – speakr A. Re-checked, there are no more PSU connectors that I can physically connect, except the one ATX 4-pin (there are 2 that power the CPU) that I disconnected on purpose, I have reconnected it but the problem persists. Q. With one PC I had a short curcuit. The power button on the front plate had its cables soldered, but not isolated, and the contacts were very close to the metal case. A heavier touch was enough to cause a shutdown. The PC's vibration could be enough – ott-- A. yes, it seems to switch off with even the lightest touch, I switched on the PC, then pulled out the front panel power cable that connects to the motherboard so the power button does not work anymore, after 5 mins of working like that, with the power button completely disconnected, just sitting idle, the PC powered off again, I don't think it's the power button. Q. I wonder if you dare to operate components without the case, that is remove motherboard, power, disk ( just put the motherboard on a wooden desk). Don't bend the adapters when running like that. – ott-- A. yes, I do dare to do that, but only tomorrow, too tired/late right now.

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  • What do I need to consider when buying hardware to meet my needs?

    - by Darth Android
    I'm looking to build a new computer from the ground up. I'm not sure what to look out for and need guidance and help on how to pick the hardware needed to construct my new rig. How do I know what to buy? How do I find out if a given CPU will be enough for a certain game or application that I want to run? How do I find out if a given graphics card will be enough for a certain game or application? What is important when looking at motherboards? How much memory do I need? How do I know how much wattage I need for a power supply? What size case do I need? What relevant standards do I need to read up on and be aware of? PCI, PCIe, SATA, USB 2.0, USB 3.0, etc... What "gotchas" do I need to be on the lookout for? Please keep responses generation-agnostic to ensure they will be helpful to our future users. While Stack Exchange does not permit shopping recommendations, it doesn't provide any general advice to consider when buying hardware. So, instead of just telling those that ask what to buy that it's not allowed, let's tell them how to figure out what they need. This question was Super User Question of the Week #20 Read the June 20, 2011 blog entry for more details or submit your own Question of the Week.

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  • Implications of disabling the AMD Phenom's TLB patch?

    - by DMA57361
    I'm currently running a AMD Phenom X4 9600 processor (yeah, it's aging a bit, but other recent problems mean it's not getting upgraded in the immediate future), which happens to be one of the chips that suffer from the TLB errata. I recall that the first time I played with disabling the TLB patch (probably over a year ago, while playing a game that had a severe performance problem such that it was almost unplayable unless the patch was disabled) I had at least one BSOD, but I can't remeber them being particularly frequent. However, because it decreased instability, I stopped disabling the patch once I was done with the game. Now, after some recent hardware changes I was experiancing much worse performance than expected from the new hardware under some circumstances, and the TLB jumped to mind - after testing I found that disabling the patch would improve the performance to expected levels. I'm now wondering if it's worthwhile always having the patch disabled to avoid any potential slowdowns cropping up in the future, or if it is too dangerous. Everything I read states that the bug, when not patched, can causes a system lock-up in "rare circumstances". So, with the TLB patch disabled: How frequently should system lock-ups be expected? Do we know what the circumstances that trigger the lock-ups are? (Don't worry too much about being highly technical, but essentially I wonder if the chip more vunerable under heavy load, or heavy memory usage, etc?) Are there any secondary problems I should be aware of? (Don't include things that are charateristic to all lock-ups, please)

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  • IPtables - Accept Arbitrary Packets

    - by Asad Moeen
    I've achieved a lot on blocking attacks on GameServers but I'm stuck on something. I've blocked major requests of game-server which it aceepts in the form "\xff\xff\xff\xff" which can be followed by the actual queries like get status or get info to make something like "\xff\xff\xff\xff getstatus " but I see other queries if sent to the game-server will cause it to reply with a "disconnect" packet with the same rate as input so if the input rate is high then the high output of "disconnect" might give lag to the server. Hence I want to block all queries except the ones actual clients use which I suppose are in the form "\xff\xff\xff\xff" or .... so, I tried using this rule : -A INPUT -p udp -m udp -m u32 ! --u32 0x1c=0xffffffff -j ACCEPT -A INPUT -p udp -m udp -m recent --set --name Total --rsource -A INPUT -p udp -m udp -m recent --update --seconds 1 --hitcount 20 --name Total --rsource -j DROP Now where the rule does accept the clients but it only blocks requests in the form "\xff\xff\xff\xff getstatus " ( by which GameServer replies with status ) and not just "getstatus " ( by which GameServer replies with disconnect packet ). So I suppose the accept rule is accepting the simple "string" as well. I actually want it to also block the non-(\xff) queries. So how do I modify the rule?

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  • What to do with old laptop screens?

    - by Lord Torgamus
    This question is inspired by another SU question I came across earlier today: What to do with old hard drives? It made me think about two long-dead laptops I have with perfectly good screens still inside. One is a Dell Inspiron 5100 and the other is an Averatec E1200, but responses need not be geared towards those particular models' screens. Rules, based heavily on the original question's: Objectives and suggestions to keep in mind when you post an answer : Should showcase your geekiness, be plain ol' fun, serve a social purpose or benefit the community. Your answer need not be limited to only one screen. For a really good answer, I'll go out and buy additional leftover screens. Your answer need not be limited to one project per screen. If additional accessories need be purchased, make sure they are common. Don't tell me to get a moon rock or something. The projects you suggested should serve a useful purpose; art is nice, but functional art is way better. Thanks in advance, folks. EDIT: Found another related question. Fun projects to do with an old 17" LCD monitor EDIT 2: I, for one, am enjoying the new outpouring of creativity here. Best fifty bucks... I mean, rep points... I ever spent. EDIT 3: That does it. At the end of the week, there was a tie for most votes between the accepted answer and the game platform answer. The game platform answer was cooler, but less reasonable as a project to actually do; in other words, it was more moon rocky. Unfortunately, I think fencepost had the best comment on the topic, which is that displays on their own have no good interface. Thanks for playing, everyone!

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  • WD Caviar Green Extremely Slow

    - by Steven
    I am encountering a really weird problem on my WD Caviar Green HDD. Well first of all I have 2 HDDs on my Desktop, one 160GB Seagate holding my Win7 Ultimate x64 and the problematic one, WD 1.5 Caviar Green for storage purpose. My problem is kinda weird, when I transfer files from my Seagate(C:) to my WD (D:) the speed is good (50-60MB/s). Then the problem arises when I transfer too "many" large files, the transfer speed would go straight down to kilobytes/s. Well after I cancelled the transfer and access my D:, even entering a folder requires loading for like 10 seconds. Such problem not only arises when I am transferring files to my D:, it seems like my WD can't handle much activities. For instance, last time I installed my game on D: and I would face much lag after playing for some time. When the same game is installed on C: no problem arises. Does anyone knows what is the problem? P/S: There was one temporary solution that I used to tried. After the "situation" occurs, I tried to access as many folders on D: as I can and let it load, repeating such actions and giving it some time bring the D: back to speedy transfer. However, large transfers would causes the situation to happen again. Does it have something to do with cache whatsoever?

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  • Switched to new router and now experiencing lag?

    - by Mr_CryptoPrime
    I switched from a dynex-802.11b/g to a Netgear-802.11b/g/n just yesterday. My router is down stairs because my phoneline upstairs is retarded....but my PS3 is still upstairs (SOCOM: Confrontation is game I am experiencing issues). I have done everything I can to make sure the connection is solid and have checked the status and it has been as high as 80% and usually lingers at about 60%. I thought about upgrading my bandwidth from 1.5mbs to 7mbs, but I am guessing something is wrong if it worked fine before? Now the game seems more laggy and my voice chat is choppy. Others seem to receive my voice data fine because I can hear my own feedback clearly from other players (if you are in close proximity to another player and speak and there volume is loud enough sometimes you can hear yourself). I wonder if I port forward or setup DMZ then it will be fixed, but I am not sure and don't know quite how to do it. Has anyone else ever experienced this when switching routers? What did you do to fix it? Thanks!

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  • Rendering a frame is producing noise from speakers in Windows and Linux

    - by Robber
    When any hardware accelerated application is rendering a frame (or many of them) a very short noise is coming from my speakers. This can be a game, a WebGL application or XBMC. When the application/game is rendering many frames per second (like most of them do) the noise is a continuous buzzing that gets higher pitched with higher framerates. This applies to Linux and Windows, so I'd assume it's a hardware problem. The current hardware in the PC is: CPU: Core2Quad Q9550 GPU: Radeon HD 5770 RAM: 2x2GB DDR2 Motherboard: Asus P5QLD PRO PSU: be quiet! Pure Power 530W Screen and speakers: Old 720p LCD TV connected via VGA and aux cable Muting the TV stops the noise, muting Windows doesn't. I tried replacing the PSU first (used a Tagan 700W PSU before) because I thought it was a power problem. It wasn't. I tried replacing the motherboard (used a ASUS P5B SE before) next because I thought it was a sound card problem. It wasn't. I tried the GPU in a different PC because I thought it was a broken graphics card. It worked perfectly fine in the other PC. I thought it might be interference, but moving the audio cable around changes absolutely nothing. I tried using an HDMI cable instead and that did work, but is not an option since my TV has only one HDMI input and I need that for my PS3.

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  • Sinatra and XML POST request

    - by user292815
    I don't know is it my mistake or no. So i have that code: <code> post '/singin/get_token' do content_type :xml puts request.body.read puts xmlRequest xmlRequest = REXML::Document.new(request.body.read) ... </code> And when i post something like that: <code> <?xml version="1.0" encoding="utf-16"?><request xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"><username>adsfasdf</username></request> </code> I receive that in my console: <code> 127.0.0.1 - - [12/Mar/2010 21:18:20] "POST /singin/get_token HTTP/1.1" 500 105872 0.1339 Iconv::InvalidCharacter - ">": /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/encodings/ICONV.rb:7:in `conv' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/encodings/ICONV.rb:7:in `decode_iconv' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/source.rb:58:in `encoding=' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/source.rb:46:in `initialize' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/source.rb:164:in `initialize' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/source.rb:17:in `new' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/source.rb:17:in `create_from' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/parsers/baseparser.rb:146:in `stream=' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/parsers/baseparser.rb:123:in `initialize' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/parsers/treeparser.rb:9:in `new' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/parsers/treeparser.rb:9:in `initialize' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/document.rb:228:in `new' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/document.rb:228:in `build' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/document.rb:43:in `initialize' zaiaku-game-server.rb:70:in `new' zaiaku-game-server.rb:70:in `block in <main>' /Users/andoriyu/.gem/ruby/1.9.1/gems/rack-1.1.0/lib/rack/showexceptions.rb:24:in `call' /Users/andoriyu/.gem/ruby/1.9.1/gems/rack-1.1.0/lib/rack/methodoverride.rb:24:in `call' /Users/andoriyu/.gem/ruby/1.9.1/gems/rack-1.1.0/lib/rack/commonlogger.rb:18:in `call' /Users/andoriyu/.gem/ruby/1.9.1/gems/rack-1.1.0/lib/rack/content_length.rb:13:in `call' /Users/andoriyu/.gem/ruby/1.9.1/gems/rack-1.1.0/lib/rack/chunked.rb:15:in `call' /Users/andoriyu/.gem/ruby/1.9.1/gems/rack-1.1.0/lib/rack/handler/thin.rb:14:in `run'Iconv::InvalidCharacter: ">" /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/encodings/ICONV.rb:7:in `conv' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/encodings/ICONV.rb:7:in `decode_iconv' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/source.rb:58:in `encoding=' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/source.rb:46:in `initialize' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/source.rb:164:in `initialize' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/source.rb:17:in `new' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/source.rb:17:in `create_from' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/parsers/baseparser.rb:146:in `stream=' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/parsers/baseparser.rb:123:in `initialize' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/parsers/treeparser.rb:9:in `new' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/parsers/treeparser.rb:9:in `initialize' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/document.rb:228:in `new' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/document.rb:228:in `build' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/document.rb:43:in `initialize' zaiaku-game-server.rb:70:in `new' zaiaku-game-server.rb:70:in `block in <main>' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/sinatra-0.9.6/lib/sinatra/base.rb:811:in `call' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/sinatra-0.9.6/lib/sinatra/base.rb:811:in `block in route' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/sinatra-0.9.6/lib/sinatra/base.rb:488:in `instance_eval' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/sinatra-0.9.6/lib/sinatra/base.rb:488:in `route_eval' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/sinatra-0.9.6/lib/sinatra/base.rb:477:in `block (2 levels) in route!' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/sinatra-0.9.6/lib/sinatra/base.rb:474:in `catch' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/sinatra-0.9.6/lib/sinatra/base.rb:474:in `block in route!' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/sinatra-0.9.6/lib/sinatra/base.rb:453:in `each' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/sinatra-0.9.6/lib/sinatra/base.rb:453:in `route!' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/sinatra-0.9.6/lib/sinatra/base.rb:569:in `dispatch!' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/sinatra-0.9.6/lib/sinatra/base.rb:388:in `block in call!' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/sinatra-0.9.6/lib/sinatra/base.rb:536:in `instance_eval' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/sinatra-0.9.6/lib/sinatra/base.rb:536:in `block in invoke' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/sinatra-0.9.6/lib/sinatra/base.rb:536:in `catch' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/sinatra-0.9.6/lib/sinatra/base.rb:536:in `invoke' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/sinatra-0.9.6/lib/sinatra/base.rb:388:in `call!' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/sinatra-0.9.6/lib/sinatra/base.rb:377:in `call' /Users/andoriyu/.gem/ruby/1.9.1/gems/rack-1.1.0/lib/rack/showexceptions.rb:24:in `call' /Users/andoriyu/.gem/ruby/1.9.1/gems/rack-1.1.0/lib/rack/methodoverride.rb:24:in `call' /Users/andoriyu/.gem/ruby/1.9.1/gems/rack-1.1.0/lib/rack/commonlogger.rb:18:in `call' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/sinatra-0.9.6/lib/sinatra/base.rb:928:in `block in call' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/sinatra-0.9.6/lib/sinatra/base.rb:973:in `synchronize' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/sinatra-0.9.6/lib/sinatra/base.rb:928:in `call' /Users/andoriyu/.gem/ruby/1.9.1/gems/rack-1.1.0/lib/rack/content_length.rb:13:in `call' /Users/andoriyu/.gem/ruby/1.9.1/gems/rack-1.1.0/lib/rack/chunked.rb:15:in `call' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/thin-1.2.7/lib/thin/connection.rb:76:in `block in pre_process' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/thin-1.2.7/lib/thin/connection.rb:74:in `catch' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/thin-1.2.7/lib/thin/connection.rb:74:in `pre_process' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/thin-1.2.7/lib/thin/connection.rb:57:in `process' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/thin-1.2.7/lib/thin/connection.rb:42:in `receive_data' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/eventmachine-0.12.10/lib/eventmachine.rb:256:in `run_machine' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/eventmachine-0.12.10/lib/eventmachine.rb:256:in `run' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/thin-1.2.7/lib/thin/backends/base.rb:57:in `start' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/thin-1.2.7/lib/thin/server.rb:156:in `start' /Users/andoriyu/.gem/ruby/1.9.1/gems/rack-1.1.0/lib/rack/handler/thin.rb:14:in `run' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/sinatra-0.9.6/lib/sinatra/base.rb:896:in `run!' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/sinatra-0.9.6/lib/sinatra/main.rb:35:in `block in <top (required)>' !! Unexpected error while processing request: incompatible character encodings: ASCII-8BIT and UTF-8 <code>

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  • Labview String output

    - by hkf
    How do I send a string output from a DAQ Board (NI- USB 6259) using labview? I want to send commands such as " CELL 0" or "READ" to a potentiostat device using labview. Thanks

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  • Django many to many queries

    - by Hulk
    In the following, How to get designation when querying Emp sc=Emp.objects.filter(pk=profile.emp.id)[0] sc.desg //this gives an error class Emp(models.Model): name = models.CharField(max_length=255, unique=True) address1 = models.CharField(max_length=255) city = models.CharField(max_length=48) state = models.CharField(max_length=48) country = models.CharField(max_length=48) desg = models.ManyToManyField(Designation) class Designation(models.Model): description = models.TextField() title = models.TextField() def __unicode__(self): return self.board

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  • Simple Fundamental Algorithm Question, binary tree traversal

    - by Ben
    I'm trying to explain to non-computer science major student with many questions. (1)What traverses tree? Is it just logic or actual on off switch generates 1s and 0s traveling the circuit board? where is this tree and node exists CPU/Memory in between? (2)If it is 1s and 0s HOW the circuits understand the line for example p=p.getLeft(); I said search the google or wiki.

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  • Delphi/Pascal training in high school/college/university

    - by Bruce McGee
    Are Delphi/Pascal being taught in any high schools/colleges/universities, particularly in Canada and the US? I was surprised how many schools in the UK are teaching Delphi. Their largest exam board is even dropping PHP/C#/C in 2011 and encouraging Delphi. I also remember that CodeGear was going to provide development tool licenses to Russian schools a couple of years ago. I'd like to know if it's being taught closer to (my) home.

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  • Recommendations for project management software for Scrum

    - by Mendokusai
    We're using Scrum on our current project and we're very happy using our agile board and cards but reporting, burndown charts etc. are somewhat cumbersome to maintain. So, we're looking for good agile software to use instead. I'm keeping requirements deliberately vague but does anyone have any recommendations? The software would need to run on Windows.

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  • How to monkeypatch Issue model in Redmine from a plugin, specifically redmine_task_board

    - by armmer
    I'm trying to add a custom sort method to the Issue.rb model in Redmine from the redmine_task_board plugin. My commit on github I don't know if this is a lack of knowledge about Rails plugins on my part or something specific I have to do with Redmine. Redmine 0.8.6.stable I want this method so that when I show the Task Board show method from tasks_board_controller I can sort the tickets in each column by Issue.priority.position. Thank you for any help.

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  • .NET compact framework - barcode scanner

    - by dominolog
    Hello I have Motorola MC55 with Windows Mobile 6.5 on-board. This nice palm contains also an embedded bar-code scanner. My question is - Will I need anything special in .NET CF in order to use the bar-code scanner? I would expect that the bar-code are read as normal strings and delivered as keyboard events? Is any special .NET CF library necessary? Thanks for help Dominik

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  • Does the DMA Buffer Size should be same as UART FIFO size?

    - by ddpd
    I have written a driver for a UART in omap4460 panda board running on Linux platform.I have enabled DMA in FIFO mode in UART.My user application transfers 100 bytes of data from user space to kernel buffer(DMA buffer). As soon as the DMA channel is enabled, data from DMA buffer is copied to FIFO which is then transmitted to TSR of UART.Since my FIFO size is 64bytes,only 64 bytes is transmitted to TSR. What should I do to transfer remaining bytes from DMA buffer to FIFO?/ IS there any overflow occuring?

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  • Display arbitrary size 2d image in opengl

    - by Martin Beckett
    I need to display 2d images in opengl using textures. The image dimensions are not necessarily powers of 2. I thought of creating a larger texture and restricting the display to the part I was using but the image data will be shared with openCV so I don't want to copy data a pixel at a time into a larger texture. EDIT - it turns out that even the simplest Intel on board graphics under Windows supports none-power-of-2 textures.

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  • Using a Linq-To-SQL class automagically generates the connection string for me; is there a way to ma

    - by Sergio Tapia
    I'm just beginning to use Linq-to-SQL and it's just wonderful to use. The problem is, this software is going to be run on a lot of machines and each machine will have a unique connection string. Is there a way for me to manually set the connection the Linq-to-SQL (.dbml) uses? The way I'm doing things now is creating the .dbml file, and in the graphic designer I'm dragging tables from the Server Explorer to the white board of the .dbml.

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  • WPF Storyboard works well, except for the first time it runs. Why?

    - by sofri
    Hi, I'm doing a Surface Application. And there I have something like a bulletin board where little cards with news on it are pinned on. On click they shall fly out of the board and scale bigger. My storyboard works well, except for the first time it runs. It's not a smooth animation then but it scales to its final size immediately and it's the same with the orientation-property. Just the center-property seems to behave correctly. This is an example for one of my Storyboards doing that: Storyboard stb = new Storyboard(); PointAnimation moveCenter = new PointAnimation(); DoubleAnimationUsingKeyFrames changeWidth = new DoubleAnimationUsingKeyFrames(); DoubleAnimationUsingKeyFrames changeHeight = new DoubleAnimationUsingKeyFrames(); DoubleAnimationUsingKeyFrames changeOrientation = new DoubleAnimationUsingKeyFrames(); moveCenter.From = News1.ActualCenter; moveCenter.To = new Point(250, 400); moveCenter.Duration = new Duration(TimeSpan.FromSeconds(1.0)); moveCenter.FillBehavior = FillBehavior.Stop; stb.Children.Add(moveCenter); Storyboard.SetTarget(moveCenter, News1); Storyboard.SetTargetProperty(moveCenter, new PropertyPath(ScatterViewItem.CenterProperty)); changeWidth.Duration = TimeSpan.FromSeconds(1); changeWidth.KeyFrames.Add(new EasingDoubleKeyFrame(266, KeyTime.FromTimeSpan(new System.TimeSpan(0, 0, 1)))); changeWidth.FillBehavior = FillBehavior.Stop; stb.Children.Add(changeWidth); Storyboard.SetTarget(changeWidth, News1); Storyboard.SetTargetProperty(changeWidth, new PropertyPath(FrameworkElement.WidthProperty)); changeHeight.Duration = TimeSpan.FromSeconds(1); changeHeight.KeyFrames.Add(new EasingDoubleKeyFrame(400, KeyTime.FromTimeSpan(new System.TimeSpan(0, 0, 1)))); changeHeight.FillBehavior = FillBehavior.Stop; stb.Children.Add(changeHeight); Storyboard.SetTarget(changeHeight, News1); Storyboard.SetTargetProperty(changeHeight, new PropertyPath(FrameworkElement.HeightProperty)); changeOrientation.Duration = TimeSpan.FromSeconds(1); changeOrientation.KeyFrames.Add(new EasingDoubleKeyFrame(0, KeyTime.FromTimeSpan(new System.TimeSpan(0, 0, 1)))); changeOrientation.FillBehavior = FillBehavior.Stop; stb.Children.Add(changeOrientation); Storyboard.SetTarget(changeOrientation, News1); Storyboard.SetTargetProperty(changeOrientation, new PropertyPath(ScatterViewItem.OrientationProperty)); stb.Begin(this); News1.Center = new Point(250, 400); News1.Orientation = 0; News1.Width = 266; News1.Height = 400; Pin1.Visibility = Visibility.Collapsed; news1IsOutside = true; Scroll1.IsEnabled = true; What's wrong with it?

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