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Search found 16714 results on 669 pages for 'button'.

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  • managing IB objects without iboutlets

    - by palominoz
    i have got 24 buttons in my project.I need to manage them but I don't want to get my MainViewController polluted by 24 declarations of pointers, properties & synthesizes. i was thinking about using buttonPushed functions and do it like: -(IBAction)buttonPushed:(id)sender{ UIbutton *button=sender; [buttons addObjectAtIndex:[sender tag]]; } my question is:is sender a pointer to the IBObject?

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  • issue of hide uipickerview in iphone

    - by M007
    I want to display UIPickerView with UIToolBar on the top of pickerView with done and cancel button.Attached is the screen shot for the same.I also have tab bar controller in bottom side of view and I want to display pickerView over bottom bar thats why I am using uipickerView inside of actionsheet.Now my issue is how to dismiss that pickerView on cancelButton click which is added in UIActionSheet? Following is the function to display pickerView : -(IBAction)setMile:(id)sender { menu = [[UIActionSheet alloc] initWithTitle:nil delegate:self cancelButtonTitle:nil destructiveButtonTitle:nil otherButtonTitles:nil]; // Add the picker UIPickerView *pickerView = [[UIPickerView alloc] initWithFrame:CGRectMake(0,55,0,0)]; pickerView.delegate = self; pickerView.showsSelectionIndicator = YES; // note this is default to NO UIToolbar *pickerToolbar = [[UIToolbar alloc] initWithFrame:CGRectMake(0,0,320,44)]; pickerToolbar.barStyle = UIBarStyleBlackOpaque; [pickerToolbar sizeToFit]; NSMutableArray *barItems = [[NSMutableArray alloc] init]; UIBarButtonItem *cancelBtn = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemCancel target:self action:@selector(setMileCancel:)]; [barItems addObject:cancelBtn]; [cancelBtn release]; cancelBtn=nil; UIBarButtonItem *flexSpace = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace target:self action:nil]; [barItems addObject:flexSpace]; [flexSpace release]; flexSpace=nil; UIBarButtonItem *doneBtn = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(setMileDone:)]; [barItems addObject:doneBtn]; [doneBtn release]; doneBtn=nil; [pickerToolbar setItems:barItems animated:YES]; [barItems release]; barItems=nil; [menu addSubview:pickerToolbar]; [menu addSubview:pickerView]; [menu showInView:self.view]; //[menu showFromTabBar:[[self tabBarController] tabBar]]; this code is not working [menu setBounds:CGRectMake(0,0,320, 545)]; [pickerView release]; [menu release]; pickerView=nil; menu=nil; } I have following code on cancel button click -(IBAction)setMileCancel:(id)sender { //[menu removeFromSuperview]; [menu dismissWithClickedButtonIndex:0 animated:YES]; }

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  • scrollable banner using buttons and mouse scroller

    - by Psinyee
    I'm creating a scrollable banner for my homepage with 'up' and 'down' button for user to scroll the banner. How do I make it so that the mouse scroller is able to scroll the banner too and also once I click on the down or up button the user will be able to see the transition of the banner scrolling upwards or downwards? scroll script: <script> var t = 0; function up() { t += 600; with(document.getElementById("contents")) { if (t > 0) t = 0; if(style) style.top = t + "px"; else setAttribute("style", "top: " + t + "px"); } } function down() { t -= 600; with(document.getElementById("contents")) { if(t < -clientHeight) t = -clientHeight; if(style) style.top = t + "px"; else setAttribute("style", "top: " + t + "px"); } } </script> scrollable banner: <table width="950px" height="600px"> <tr> <td valign="top"> <div id="scrollable" style="height:600px; width:950px"> <div id="contents" style="height:600px; width:950px"> <table bgcolor="#dcdcdc" width="950px" height="600px"> <tr> <td height="490px"></td> </tr> <tr> <td height="100px"><img src="images/banner_title.png"/></td> </tr> </table> <table bgcolor="#ffd07e" width="950px" height="600px"> <tr> <td height="490px"></td> </tr> <tr> <td height="100px"><img src="images/banner_title.png"/></td> </tr> </table> buttons: <table> <tr> <td width="30px"><a href="javascript:void(0)" onClick="up()"><img src="images/arrow_up.png"/></a></td> <td width="30px"><a href="javascript:void(0)" onClick="down()"><img src="images/arrow_down.png"/></a></td> </tr> </table>

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  • background worker window controls not rendered

    - by senthil
    Is there any way to load window inside the background worker thread without using showdialog()? the background worker only terminate only after getting some input from the window. Here the issue is window shown but the button and other controls are not rendered even we don't have control over any of the window.

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  • ImageButton not aligning to center.

    - by ProfK
    Given the following markup for a GridView column, why are my image buttons showing up as left aligned? <ItemStyle HorizontalAlign="Center" Width="55px" /> <ItemTemplate> <asp:ImageButton ID="removeButton" runat="server" ImageUrl="~/Images/Icons/x-m.png" CommandArgument='<%# Eval("ResourceId") %>' AlternateText="Remove Button" onclick="removeButton_Click" /> </ItemTemplate>

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  • jQuery bind method

    - by rajeeesh
    In one of my HTML page dynamically loading some file field while clicking a button like follows $('#add').click(function(){ $('#files').append('<input type="file" class="myfile" name="myfile" />'); }); My question is how to "bind" newly added element to HTML page so that I can access like $('.myfile').change(function(){ // Code Here }); I am asking this because $('.myfile').live('change',function(){ // Code here }); not working in all browsers , expecially IE Please help thanks

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  • Help identify the layout used here?

    - by Matt Huggins
    I'm working on a layout that comprises some of the same features seen in the screenshot below, but I'm running into a bit of confusion. Can someone help me understand a few points for the screenshot below? What is the root layout used here? How do I get the button bar to remain at the bottom, while the center section scrolls when it is long enough? Similar to the Ok/Cancel buttons seen here, how do I make them each 50% width (minus some margin and padding)?

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  • mysql bug database error

    - by user963499
    Why is that when I search a row in my database, it ended up 0 results? In fact, there are rows that meet my search criterion when I view them manually, but the search button doesnt work as it is. Heres how you can see there are rows that have '0000-00-00 00:00:00' in them, but when I used the search feature, it ended up like this: take note that Im entering it in the right field which is 'AcctStopTime'. TIA

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  • Find UI components in real time run, under Android OS, it is possible?

    - by kimo
    Hi All, I want to know if I can find/reach UI components of running application under Android OS. it is possible to catch the Button/DDL/.. that was clicked by the user in real-time, example from other subject(web): In browser I can listen to the events and catch the DOM object that was clicked, in this way I can save the DOM object data. catching UI components that was changed by the user will give the option to save UI componentdata, and to perform the user actions automatic. Thanks.

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  • Android reset activity component state on navigation back

    - by Aure77
    I have 2 activities in my application. In activity1, I set some configuration and I modify the state of some component (ex: set button state disabled). And I navigate to activity2. In activity2 I do some stuff and at end, I finish this activity and come back to activity1. But In activity1, my components state are the same when I leave this activity. How to reset the components state with valuesdeclared in XML file (layout) ?

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  • Hotkey (Not Global) WinForm .NET

    - by acidzombie24
    In my winform app i would like one special button to run a test everytime i press it. There are dozens of controls so implementing it in each one takes too much time. Is there a way i can set a hotkey so no matter what i am doing in the app i can press the key and it will fire off my event?

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  • JQuery method for IFrame functionality

    - by user102533
    I have a aspx page (details page) that needs to be loaded in a modal window on a click of a button. I have buttons in the aspx page that calls server side functionality. So, this is similar to an IFrame way (except that it's now in a modal window) Is there a JQuery way of doing this?

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  • can't find variable: $j

    - by orangebrainer
    Ahh i'm stuck again. helpp why do i encounter this "can't find variable: $j" when i use this method function myMethod(htmlObject) { var buttonTags = $j("button",htmlObject); ... } Sorry for askin silly questions again. running outta time =\ THANKS FOR THEHELP!

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  • asp.net mvc file upload ajax post

    - by mike
    Hi I was just wondering if its possible to do an ajax post a file in asp.net mvc, basically i have a form with two buttons, one of the buttons extracts images for the selected document and displays them for the user to choose thumbnails for the document he is about to upload. The usee then fills out the rest of the form and then saves the document. With the image extraction, I was owndering if it was possible to do that as an ajax post. The other submit button can work as a normal http post Thanks

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  • jquery position changing with .css() behaving strange

    - by 11684
    I tried to make a moving img, and it works partially. If I press the right, up or down button, it moves right, up or down. But, if I press the left button, it jumps very fast very far to the right, and then back to the left and doesn't stop moving (I believe. I said it was fast). JSFiddle; Javascript: $(document).ready(function() { var up = down = left = right = false; var top = 100, left = 500; $("body").on("keydown", function(e) { if(e.keyCode == 39) {e.preventDefault(); if (right == false) right = setInterval(moveRight, 80);} else if(e.keyCode == 37) {e.preventDefault(); if (left == false) left = setInterval(moveLeft, 80);} else if(e.keyCode == 38) {e.preventDefault(); if (up == false) up = setInterval(moveUp, 80);} else if(e.keyCode == 40) {e.preventDefault(); if (down == false) down = setInterval(moveDown, 80);} }); $("body").on("keyup", function(e) { if(e.keyCode == 39) {clearInterval(right); right = false;} else if(e.keyCode == 37) {clearInterval(left); left = false;} else if(e.keyCode == 38) {clearInterval(up); up = false;} else if(e.keyCode == 40) {clearInterval(down); down = false;} }); function moveUp() { top -= 2; $("#player").css("top", top + "px"); } function moveDown() { top += 2; $("#player").css("top", top + "px"); } function moveLeft() { left -= 2; $("#player").css("left", left + "px"); } function moveRight() { left += 2; $("#player").css("left", left + "px"); } }); This is probably not the best way to do this, I'm open for better suggestions. Thanks for reading!

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  • ASP.NET MVC two user control

    - by priya4
    I have two user controls on the page and one of the user control has this text aread. which is used to add a note and but when they click add note button the page reloads. I do not want the page to reload ,i was looking for an example which this is done without postback. Thanks

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  • Why does obj.getBounds().height give a larger height than obj.height?

    - by TC
    I'm new to Flash and ActionScript, but managing quite nicely. One thing that is continuously getting in my way are the width and height properties of DisplayObject(Container)s. I'm finally starting to get my head around them and learned that the width and height of a Sprite are determined solely by their contents for example. I do not understand the following though: I've got a Sprite that I add a bunch of Buttons to. The buttons all have a height of 30 and an y of 0. As such, I'd expect the height of the containing Sprite to be 30. Surprisingly, the height is 100. The Adobe documentation of the height property of a DisplayObject states: Indicates the height of the display object, in pixels. The height is calculated based on the bounds of the content of the display object. Apparently, the 'bounds' of the object are important. So I went ahead and wrote this little test in the Sprite that contains the Buttons: for (var i:int = 0; i < numChildren; ++i) { trace("Y: " + getChildAt(i).y + " H: " + getChildAt(i).height); trace("BOUNDS H: " + getChildAt(i).getBounds(this).height); } trace("SCALEY: " + scaleY + " TOTAL HEIGHT: " + height); This code iterates through all the objects that are added to its display list and shows their y, height and getBounds().height values. Surprisingly, the output is: Y: 0 H: 30 BOUNDS H: 100 ... (5x) SCALEY: 1 TOTAL HEIGHT: 100 This shows that the bounds of the buttons are actually larger than their height (and the height that they appear to be, visually). I have no clue why this is the case however. So my questions are: Why are the bounds of my buttons larger than their height? How can I set the bounds of my buttons so that my Sprite isn't larger than I'd expect it to be based on the position and size of the objects it contains? By the way, the buttons are created as follows: var control:Button = new Button(); control.setSize(90, 30); addChild(control);

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  • Convert jQuery Colorbox to act as a user dialog?

    - by ropstah
    Is there a nice and easy way to have a Colorbox act as a dialog window? I understand there are enough events which can be addressed but I'm unable to construct this in a nifty way... Or are there existing ways to replace the close button with ok/cancel or yes/no or other buttons..?

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