Search Results

Search found 34715 results on 1389 pages for 'carriage return'.

Page 403/1389 | < Previous Page | 399 400 401 402 403 404 405 406 407 408 409 410  | Next Page >

  • highlight multiple keywords in search

    - by fusion
    i'm using this code to highlight search keywords: function highlightWords($string, $word) { $string = str_replace($word, "<span class='highlight'>".$word."</span>", $string); /*** return the highlighted string ***/ return $string; } .... $cQuote = highlightWords(htmlspecialchars($row['cQuotes']), $search_result); however, this highlights only one keyword. if the user enters more than one keyword, it will narrow down the search but no word is highlighted. how can i highlight more than one word?

    Read the article

  • Is this physical collection class that contains only static methods an Anti-Pattern?

    - by Tj Kellie
    I'm trying to figure out if I should continue on with a current pattern in an application I'm working in, or refactor this into something else. I have a set of collection classes off a generic base of List. These classes have public constructors but contain only static methods that return collections. They look like this: public class UserObjCollection : BaseCollection<UserObj> { public static UserObjCollection GetAllUserObj() { UserObjCollection obj = new UserObjCollection(); obj.MapObjects(new UserObjDataService().GetAllUserObj()); return obj; } } Is this a Pattern or Anti-Pattern and what are the merits of this over a straight factory pattern?

    Read the article

  • what is the best way to have a Generic Comparer

    - by oo
    I have a lot of comparer classes where the class being compared is simply checking the name property of the object and doing a string compare. For example: public class ExerciseSorter : IComparer<Exercise> { public int Compare(Exercise x, Exercise y) { return String.Compare(x.Name, y.Name); } } public class CarSorter : IComparer<Car> { public int Compare(Car x, Car y) { return String.Compare(x.Name, y.Name); } } what is the best way to have this code generic so i dont need to write redundant code over and over again.

    Read the article

  • Problem updating through LINQtoSQL in MVC application using StructureMap, Repository Pattern and UoW

    - by matt
    I have an ASP MVC application using LINQ to SQL for data access. I am trying to use the Repository and Unit of Work patterns, with a service layer consuming the repositories and unit of work. I am experiencing a problem when attempting to perform updates on a particular repository. My application architecture is as follows: My service class: public class MyService { private IRepositoryA _RepositoryA; private IRepositoryB _RepositoryB; private IUnitOfWork _unitOfWork; public MyService(IRepositoryA ARepositoryA, IRepositoryB ARepositoryB, IUnitOfWork AUnitOfWork) { _unitOfWork = AUnitOfWork; _RepositoryA = ARepositoryA; _RepositoryB = ARepositoryB; } public PerformActionOnObject(Guid AID) { MyObject obj = _RepositoryA.GetRecords() .WithID(AID); obj.SomeProperty = "Changed to new value"; _RepositoryA.UpdateRecord(obj); _unitOfWork.Save(); } } Repository interface: public interface IRepositoryA { IQueryable<MyObject> GetRecords(); UpdateRecord(MyObject obj); } Repository LINQtoSQL implementation: public class LINQtoSQLRepositoryA : IRepositoryA { private MyDataContext _DBContext; public LINQtoSQLRepositoryA(IUnitOfWork AUnitOfWork) { _DBConext = AUnitOfWork as MyDataContext; } public IQueryable<MyObject> GetRecords() { return from records in _DBContext.MyTable select new MyObject { ID = records.ID, SomeProperty = records.SomeProperty } } public bool UpdateRecord(MyObject AObj) { MyTableRecord record = (from u in _DB.MyTable where u.ID == AObj.ID select u).SingleOrDefault(); if (record == null) { return false; } record.SomeProperty = AObj.SomePropery; return true; } } Unit of work interface: public interface IUnitOfWork { void Save(); } Unit of work implemented in data context extension. public partial class MyDataContext : DataContext, IUnitOfWork { public void Save() { SubmitChanges(); } } StructureMap registry: public class DataServiceRegistry : Registry { public DataServiceRegistry() { // Unit of work For<IUnitOfWork>() .HttpContextScoped() .TheDefault.Is.ConstructedBy(() => new MyDataContext()); // RepositoryA For<IRepositoryA>() .Singleton() .Use<LINQtoSQLRepositoryA>(); // RepositoryB For<IRepositoryB>() .Singleton() .Use<LINQtoSQLRepositoryB>(); } } My problem is that when I call PerformActionOnObject on my service object, the update never fires any SQL. I think this is because the datacontext in the UnitofWork object is different to the one in RepositoryA where the data is changed. So when the service calls Save() on it's IUnitOfWork, the underlying datacontext does not have any updated data so no update SQL is fired. Is there something I've done wrong in the StrutureMap registry setup? Or is there a more fundamental problem with the design? Many thanks.

    Read the article

  • PHP: Prevent chained method from returning?

    - by Industrial
    Hi, I am having some headaches regarding method chaining for a quite simple PHP class that returns a value, which sometimes need to go through a decryption process: $dataset = new Datacontainer; $key = $dataset->get('key'); $key2 = $dataset->get('key')->decrypt(); The get method is where the return lives. So the call to the decrypt method on the second row isn't going to work in its current state. Can I do something to setup the get method to return only when nothing is chained to it, or what would be the best way to re-factor this code?

    Read the article

  • Asp.net Mvc - Kigg: Maintain User object in HttpContext.Items between requests.

    - by Pickels
    Hallo, first I want to say that I hope this doesn't look like I am lazy but I have some trouble understanding a piece of code from the following project. http://kigg.codeplex.com/ I was going through the source code and I noticed something that would be usefull for my own little project I am making. In their BaseController they have the following code: private static readonly Type CurrentUserKey = typeof(IUser); public IUser CurrentUser { get { if (!string.IsNullOrEmpty(CurrentUserName)) { IUser user = HttpContext.Items[CurrentUserKey] as IUser; if (user == null) { user = AccountRepository.FindByClaim(CurrentUserName); if (user != null) { HttpContext.Items[CurrentUserKey] = user; } } return user; } return null; } } This isn't an exact copy of the code I adjusted it a little to my needs. This part of the code I still understand. They store their IUser in HttpContext.Items. I guess they do it so that they don't have to call the database eachtime they need the User object. The part that I don't understand is how they maintain this object in between requests. If I understand correctly the HttpContext.Items is a per request cache storage. So after some more digging I found the following code. internal static IDictionary<UnityPerWebRequestLifetimeManager, object> GetInstances(HttpContextBase httpContext) { IDictionary<UnityPerWebRequestLifetimeManager, object> instances; if (httpContext.Items.Contains(Key)) { instances = (IDictionary<UnityPerWebRequestLifetimeManager, object>) httpContext.Items[Key]; } else { lock (httpContext.Items) { if (httpContext.Items.Contains(Key)) { instances = (IDictionary<UnityPerWebRequestLifetimeManager, object>) httpContext.Items[Key]; } else { instances = new Dictionary<UnityPerWebRequestLifetimeManager, object>(); httpContext.Items.Add(Key, instances); } } } return instances; } This is the part where some magic happens that I don't understand. I think they use Unity to do some dependency injection on each request? In my project I am using Ninject and I am wondering how I can get the same result. I guess InRequestScope in Ninject is the same as UnityPerWebRequestLifetimeManager? I am also wondering which class/method they are binding to which interface? Since the HttpContext.Items get destroyed each request how do they prevent losing their user object? Anyway it's kinda a long question so I am gradefull for any push in the right direction. Kind regards, Pickels

    Read the article

  • Saving Bitmap from Clipboard to File Error

    - by Vanwaril
    I'm using OLEDropTarget to get dropped content. It works fine with text. However, I'm not able to figure out how to get bitmaps from CF_BITMAP type data objects and save them to file. My code: HGLOBAL hg = pDataObject->GetGlobalData(CF_BITMAP); if (NULL == hg) { return FALSE; } HBITMAP pData = (HBITMAP)GlobalLock(hg); if(pData == NULL) return false; HBITMAP bmp; ::GetObject(pData,sizeof(HBITMAP),&bmp); CImage cnn; cnn.Attach(bmp); cnn.Save(L"here.bmp",Gdiplus::ImageFormatBMP); I get an error on the Attach, but when debugging I noticed that the GetObject doesn't make a copy into the second HBITMAP.

    Read the article

  • Calling a function that has 'Activity' as an argument.

    - by Andrew
    I have stripped down my functions for simplicity: public static int countLines(String fileName, Activity activity) throws IOException { BufferedReader in = new BufferedReader(new InputStreamReader(activity.getAssets().open(fileName))); return 3; } I am calling it from here: private CharSequence RandomRead() throws IOException { int numberLines = countLines("data.txt", ??????); return "Success" } In the call to countLines("data.txt", ??????), what do I put as the argument for the Activity? I've Googled all night and I can find no examples of an actual call to a function where Activity is an argument. (Lots of examples actually using 'activity', but no calls to the example functions). Thanks!

    Read the article

  • Can't inherit from auto_ptr without problems

    - by fret
    What I want to do is this: #include <memory> class autostr : public std::auto_ptr<char> { public: autostr(char *a) : std::auto_ptr<char>(a) {} autostr(autostr &a) : std::auto_ptr<char>(a) {} // define a bunch of string utils here... }; autostr test(char a) { return autostr(new char(a)); } void main(int args, char **arg) { autostr asd = test('b'); return 0; } (I actually have a copy of the auto_ptr class that handles arrays as well, but the same error applies to the stl one) The compile error using GCC 4.3.0 is: main.cpp:152: error: no matching function for call to `autostr::autostr(autostr)' main.cpp:147: note: candidates are: autostr::autostr(autostr&) main.cpp:146: note: autostr::autostr(char*) I don't understand why it's not matching the autostr argument as a valid parameter to autostr(autostr&).

    Read the article

  • Any way to allow classes implementing IEntity and downcast to have operator == comparisons?

    - by George Mauer
    Basically here's the issue. All entities in my system are identified by their type and their id. new Customer() { Id = 1} == new Customer() {Id = 1}; new Customer() { Id = 1} != new Customer() {Id = 2}; new Customer() { Id = 1} != new Product() {Id = 1}; Pretty standard scenario. Since all Entities have an Id I define an interface for all entities. public interface IEntity { int Id { get; set;} } And to simplify creation of entities I make public abstract class BaseEntity<T> : where T : IEntity { int Id { get; set;} public static bool operator ==(BaseEntity<T> e1, BaseEntity<T> e2) { if (object.ReferenceEquals(null, e1)) return false; return e1.Equals(e2); } public static bool operator !=(BaseEntity<T> e1, BaseEntity<T> e2) { return !(e1 == e2); } } where Customer and Product are something like public class Customer : BaseEntity<Customer>, IEntity {} public class Product : BaseEntity<Product>, IEntity {} I think this is hunky dory. I think all I have to do is override Equals in each entity (if I'm super clever, I can even override it only once in the BaseEntity) and everything with work. So now I'm expanding my test coverage and find that its not quite so simple! First of all , when downcasting to IEntity and using == the BaseEntity< override is not used. So what's the solution? Is there something else I can do? If not, this is seriously annoying. Upadate It would seem that there is something wrong with my tests - or rather with comparing on generics. Check this out [Test] public void when_created_manually_non_generic() { // PASSES! var e1 = new Terminal() {Id = 1}; var e2 = new Terminal() {Id = 1}; Assert.IsTrue(e1 == e2); } [Test] public void when_created_manually_generic() { // FAILS! GenericCompare(new Terminal() { Id = 1 }, new Terminal() { Id = 1 }); } private void GenericCompare<T>(T e1, T e2) where T : class, IEntity { Assert.IsTrue(e1 == e2); } Whats going on here? This is not as big a problem as I was afraid, but is still quite annoying and a completely unintuitive way for the language to behave. Update Update Ah I get it, the generic implicitly downcasts to IEntity for some reason. I stand by this being unintuitive and potentially problematic for my Domain's consumers as they need to remember that anything happening within a generic method or class needs to be compared with Equals()

    Read the article

  • Result of expression 'xxxx' is not a constructor in JS

    - by Pselus
    Trying to create an object in Javascript (for Appcelerator/Titanium). The "object" is defined like this: function server () { this.cacheimages = 0; this.login = ""; this.name = ""; this.root = ""; this.signup = ""; this.useimages = 0; this.userexists = ""; this.isdefault = 0; return this; } In the same file, in another function when I run this line: var server = new server(); I get the error Result of expression 'server' is not a constructor. I have tried it with and without the "return" line, neither work. What am I doing wrong?

    Read the article

  • Best wrapper for simultaneous API requests?

    - by bluebit
    I am looking for the easiest, simplest way to access web APIs that return either JSON or XML, with concurrent requests. For example, I would like to call the twitter search API and return 5 pages of results at the same time (5 requests). The results should ideally be integrated and returned in one array of hashes. I have about 15 APIs that I will be using, and already have code to access them individually (using simple a NET HTTP request) and parse them, but I need to make these requests concurrent in the easiest way possible. Additionally, any error handling for JSON/XML parsing is a bonus.

    Read the article

  • How to add default value on django save form?

    - by Ignacio
    I have an object Task and a form that saves it. I want to automatically asign created_by field to the currently logged in user. So, my view is this: def new_task(request, task_id=None): message = None if task_id is not None: task = Task.objects.get(pk=task_id) message = 'TaskOK' submit = 'Update' else: task = Task(created_by = GPUser(user=request.user)) submit = 'Create' if request.method == 'POST': # If the form has been submitted... form = TaskForm(request.POST, instance=task) if form.is_valid(): task = form.save(commit=False); task.created_by = GPUser(user=request.user) task.save() if message == None: message = 'taskOK' return tasks(request, message) else: form = TaskForm(instance=task) return custom_render('user/new_task.html', {'form': form, 'submit': submit, 'task_id':task.id}, request) The problem is, you guessed, the created_by field doesn't get saved. Any ideas? Thanks

    Read the article

  • preg_replace hell

    - by Jason
    I'm trying to use preg_replace to get some data from a remote page, but I'm having a bit of an issue when it comes to sorting out the pattern. function getData($Url){ $str = file_get_contents($Url); if(strlen($str)>0){ preg_match("/\<span class=\"SectionHeader\"\>title\</span>/<br/>/\<div class=\"header2\"\>(.*)\</div\></span\>/",$str,$title); return $title[1]; } } Here's the HTML as is before I ended up throwing a million slashes at it (looks like I forgot a part or two): <span class="cell CellFullWidth"><span class="SectionHeader">mytitle</span><br/><div class="Center">Event Name</div></span> Where Event Name is the data I want to return in my function. Thanks a lot guys, this is a pain in the ass.

    Read the article

  • Help writing getstring function

    - by volting
    Im having some trouble writing a getstring function, this is what I have so far. Regards, V const char* getstring() { char *buffer; int i = 255; buffer = (char *)malloc(i*sizeof(char)); *buffer = getchar(); while ( *buffer != '\n' ) { buffer++; *buffer = getchar(); } *buffer = '\0'; const char* _temp = buffer; return _temp; } int main() { char* temp = getstring(); for ( ;temp++ ; *temp != '\0') { printf("%c", *temp); } return 0; }

    Read the article

  • OpenGL Shader Compile Error

    - by Tomas Cokis
    I'm having a bit of a problem with my code for compiling shaders, namely they both register as failed compiles and no log is received. This is the shader compiling code: /* Make the shader */ Uint size; GLchar* file; loadFileRaw(filePath, file, &size); const char * pFile = file; const GLint pSize = size; newCashe.shader = glCreateShader(shaderType); glShaderSource(newCashe.shader, 1, &pFile, &pSize); glCompileShader(newCashe.shader); GLint shaderCompiled; glGetShaderiv(newCashe.shader, GL_COMPILE_STATUS, &shaderCompiled); if(shaderCompiled == GL_FALSE) { ReportFiler->makeReport("ShaderCasher.cpp", "loadShader()", "Shader did not compile", "The shader " + filePath + " failed to compile, reporting the error - " + OpenGLServices::getShaderLog(newCashe.shader)); } And these are the support functions: bool loadFileRaw(string fileName, char* data, Uint* size) { if (fileName != "") { FILE *file = fopen(fileName.c_str(), "rt"); if (file != NULL) { fseek(file, 0, SEEK_END); *size = ftell(file); rewind(file); if (*size > 0) { data = (char*)malloc(sizeof(char) * (*size + 1)); *size = fread(data, sizeof(char), *size, file); data[*size] = '\0'; } fclose(file); } } return data; } string OpenGLServices::getShaderLog(GLuint obj) { int infologLength = 0; int charsWritten = 0; char *infoLog; glGetShaderiv(obj, GL_INFO_LOG_LENGTH,&infologLength); if (infologLength > 0) { infoLog = (char *)malloc(infologLength); glGetShaderInfoLog(obj, infologLength, &charsWritten, infoLog); string log = infoLog; free(infoLog); return log; } return "<Blank Log>"; } and the shaders I'm loading: void main(void) { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); } void main(void) { gl_Position = ftransform(); } In short I get From: ShaderCasher.cpp, In: loadShader(), Subject: Shader did not compile Message: The shader Data/Shaders/Standard/standard.vs failed to compile, reporting the error - <Blank Log> for every shader I compile I've tried replacing the file reading with just a hard coded string but I get the same error so there must be something wrong with how I'm compiling them. I have run and compiled example programs with shaders, so I doubt my drivers are the issue, but in any case I'm on a Nvidia 8600m GT. Can anyone help?

    Read the article

  • Run Oracle Procedure just to lock row, without returning a resultset

    - by Pascal
    I want to run a procedure to force a row lock on a row, but I don't want to return a result set to the client, nor do I actually want to update anything. Below is the proc: CREATE OR REPLACE PROCEDURE SP_LOCK_Row (IDRow IN INTEGER) IS BEGIN SELECT * FROM TBLTable WHERE IDRow = IDRow FOR UPDATE; END; The problem is that I keep getting the error: PLS-00428: an INTO clause is expected in this SELECT statement. Is there a way for me to lock the row without actually having to return a result set back to the client? The SQL Server equivalent is: CREATE PROCEDURE dbo.SP_LOCK_Row( @IDRow INT) AS SELECT * FROM dbo.TBLTable WITH (UPDLOCK, ROWLOCK) WHERE IDRow = @IDRow Tks

    Read the article

  • STL member variable initalization issue with windows API

    - by Django
    I am creating a windows app that uses a vector of stings as a member variable. For some reason, I can compile but when it tries to get at any of the vectors members is crashes. the error is 0xC0000005: Access violation reading location 0xcdcdcdd9. in the member function of the vector class. this is the size() function where it breaks. size_type capacity() const { // return current length of allocated storage return (this->_Myend - this->_Myfirst); } I am using visual studios 2010. thank you Django

    Read the article

  • Custom Parser for JQuery Tablesorter

    - by Tim
    I'm using the jQuery Tablesorter and have an issue with the order in which parsers are applied against table columns. I'm adding a custom parser to handle currency of the form $-3.33. $.tablesorter.addParser({ id: "fancyCurrency", is: function(s) { return /^\$[\-]?[0-9,\.]*$/.test(s); }, format: function(s) { s = s.replace(/[$,]/g,''); return $.tablesorter.formatFloat( s ); }, type: "numeric" }); The problem seems to be that the built-in currency parser takes precedence over my custom parser. I could put the parser in the tablesorter code itself (before the currency parser) and it works properly, but this isn't very maintainable. I can't specify the sorter manually using something like: headers: { 3: { sorter: "fancyNumber" }, 11: { sorter: "fancyCurrency" } } since the table columns are generated dynamically from user inputs. I guess one option would be to specify the sorter to use as a css class and use some JQuery to explicitly specify a sorter like this question suggests, but I'd prefer to stick with dynamic detection if possible.

    Read the article

  • Questions regarding PHPUnit mock feature

    - by Andree
    Can someone provide me a reference to a good PHPUnit mock guide? The one in the official documentation doesn't seem to be detailed enough. I need to know about the following: 1) How to expect multiple calls to a mock object's method, but each return a different sets of value? $tableMock->expects($this->exactly(2)) ->method('find') ->will($this->returnValue(2)); // I need the second call to return different value 2) How to expect a call to a mock object's method with multiple parameters?

    Read the article

  • Fastest implementation of the frac function in C#

    - by user349937
    I would like to implement a frac function in C# (just like the one in hsl here http://msdn.microsoft.com/en-us/library/bb509603%28VS.85%29.aspx) but since it is for a very processor intensive application i would like the best version possible. I was using something like public float Frac(float value) { return value - (float)Math.Truncate(value); } but I'm having precision problems, for example for 2.6f it's returning in the unit test Expected: 0.600000024f But was: 0.599999905f I know that I can convert to decimal the value and then at the end convert to float to obtain the correct result something like this: public float Frac(float value) { return (float)((decimal)value - Decimal.Truncate((decimal)value)); } But I wonder if there is a better way without resorting to decimals...

    Read the article

  • Reducing a normalized table to one value

    - by Dio
    Hello, I'm sure this has been asked but I'm not quite sure how to properly search for this question, my apologies. I have two tables, Foo and Bar. For has one row per Food, bar has many rows per food matching descriptors. Foo name id Apple 1 Orange 2 Bar id description 1 Tasty 1 Ripe 2 Sweet etc (sorry for the somewhat contrived example). I'm trying to return a query where if, for each row in Foo, Bar contains a descriptor in ('Tasty', 'Juicy') return true ex: Output Apple True Orange False I had been solving this somewhat trivially with a case when I only had one item to match select Foo.name, case bar.description when 'Tasty' then True else 'False' end from Foo left join Bar on foo.id = bar.id where bar.description = 'Tasty' But with multiple items, I keep ending up with extra rows: Output Apple True Apple False etc etc Can someone point me in the right direction on how to think about this problem or what I should be doing? Thank you.

    Read the article

  • Treat a void function as a value

    - by Brendan Long
    I'm writing some terrible, terrible code, and I need a way to put a free() in the middle of a statement. The actual code is: int main(){ return printf("%s", isPalindrome(fgets(malloc(1000), 1000, stdin))?"Yes!\n":"No!\n") >= 0; // leak 1000 bytes of memory } I was using alloca(), but I can't be sure that will actually work on my target computer. My problem is that free returns void, so my code has this error message: error: void value not ignored as it ought to be The obvious idea I had was: int myfree(char *p){ free(p); return 0; } Which is nice in that it makes the code even more unreadable, but I'd prefer not to add another function. I also briefly tried treating free() as a function pointer, but I don't know if that would work, and I don't know enough about C to do it properly. Note: I know this is a terrible idea. Don't try this at home kids.

    Read the article

  • How do I refactor this IEnumerable<T> to be thread-safe?

    - by DayOne
    I am looking at Skeet's AtomicEnumerable but I'm not sure how to integrate it into my current IEnumerable exmaple below (http://msmvps.com/blogs/jon_skeet/archive/2009/10/23/iterating-atomically.aspx) Basically I want to foreach my blahs type in a thread-safe way. thanks public sealed class Blahs : IEnumerable<string> { private readonly IList<string> _data = new List<string>() { "blah1", "blah2", "blah3" }; public IEnumerator<string> GetEnumerator() { return _data.GetEnumerator(); } IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); } }

    Read the article

  • Breadth first search all paths

    - by Amndeep7
    First of all, thank you for looking at this question. For a school assignment we're supposed to create a BFS algorithm and use it to do various things. One of these things is that we're supposed to find all of the paths between the root and the goal nodes of a graph. I have no idea how to do this as I can't find a way to keep track of all of the alternate routes without also including copies/cycles. Here is my BFS code: def makePath(predecessors, last): return makePath(predecessors, predecessors[last]) + [last] if last else [] def BFS1b(node, goal): Q = [node] predecessor = {node:None} while Q: current = Q.pop(0) if current[0] == goal: return makePath(predecessor, goal) for subnode in graph[current[0]][2:]: if subnode[0] not in predecessor: predecessor[subnode[0]] = current[0] Q.append(subnode[0]) A conceptual push in the right direction would be greatly appreciated. tl;dr How do I use BFS to find all of the paths between two nodes?

    Read the article

< Previous Page | 399 400 401 402 403 404 405 406 407 408 409 410  | Next Page >