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  • Good coding style to do case-select in XSLT

    - by Scud
    I want to have a page display A,B,C,D depending on the return value from XML value (1,2,3,4). My approaches are by javascript or XSLT:choose. I want to know which way is better, and why? Can I do this case-select in .cs code (good or bad)? Should I javascript code in XSLT? Can the community please advise? Thanks. Below are the code. Javascript way (this one works): <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform" xmlns:msxsl="urn:schemas-microsoft-com:xslt" xmlns:js="urn:custom-javascript"> <xsl:template match="page"> <msxsl:script language="JavaScript" implements-prefix="js"> <![CDATA[ function translateSkillLevel(level) { switch (level) { case 0: return "Level 1"; case 1: return "Level 2"; case 2: return "Level 3"; } return "unknown"; } ]]> </msxsl:script> <div id="skill"> <table border="0" cellpadding="1" cellspacing="1"> <tr> <th>Level</th> </tr> <xsl:for-each select="/page/Skill"> <tr> <td> <!-- difference here --> <script type="text/javascript"> document.write(translateSkillLevel(<xsl:value-of select="@level"/>)); </script> </td> </tr> </xsl:for-each> </table> </div> </xsl:template> </xsl:stylesheet> Javascript way (this one doesn't work, getting undefined js tag): <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform" xmlns:msxsl="urn:schemas-microsoft-com:xslt" xmlns:js="urn:custom-javascript"> <xsl:template match="page"> <msxsl:script language="JavaScript" implements-prefix="js"> <![CDATA[ function translateSkillLevel(level) { switch (level) { case 0: return "Level 1"; case 1: return "Level 2"; case 2: return "Level 3"; } return "unknown"; } ]]> </msxsl:script> <div id="skill"> <table border="0" cellpadding="1" cellspacing="1"> <tr> <th>Level</th> </tr> <xsl:for-each select="/page/Skill"> <tr> <td> <!-- difference here --> <xsl:value-of select="js:translateSkillLevel(string(@level))"/> </td> </tr> </xsl:for-each> </table> </div> </xsl:template> </xsl:stylesheet> XSLT way: <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"> <xsl:template match="page"> <div id="skill"> <table border="0" cellpadding="1" cellspacing="1"> <tr> <th>Level</th> </tr> <xsl:for-each select="/page/Skill"> <tr> <td> <xsl:choose> <xsl:when test="@level = 0"> Level 1 </xsl:when> <xsl:when test="@level = 1"> Level 2 </xsl:when> <xsl:when test="@level = 2"> Level 3 </xsl:when> <xsl:otherwise> unknown </xsl:otherwisexsl:otherwise> </xsl:choose> </td> </tr> </xsl:for-each> </table> </div> </xsl:template> </xsl:stylesheet> EDIT: Also, I have some inline javascript functions for form submit. <input type="submit" onclick="javascript:document.forms[0].submit();return false;"/>

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  • Find Loding performance of the Website

    - by pandora
    How to find the site performance, there is a tools like YSLOW, Speed traker in google that shows the speed of the website. I have done a php project on LMS with Zend Framework, Everything is in live. When user post contents for a subject that may be size 200K and submitted to the server takes too slow. Sometime server may get DOWN. I login to server(PUTTY) and checked i found that there is more resource occupied in my server. It uses full memory on the server. When i cleared the resource the site loads well. Site is in Dedicated server with 3 more domains with 4GB Ram. Because of this LMS website all the website gets down. I need to check what is wrong in my website. How do i Start?

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  • Why wont my while loop take new input (c++)

    - by Van
    I've written a program to get a string input from a user and parse it into tokens and move a robot according to the input. My problem is trying to issue more than one command. The code looks like: void Navigator::manualDrive() { const int bufSize = 42; char uinput[bufSize]; char delim[] = " "; char *token; while(true) { Navigator::parseInstruction(uinput); } } /* parseInstruction(char *c) -- parses cstring instructions received * and moves robot accordingly */ void Navigator::parseInstruction(char * c) { const int bufSize = 42; char uinput[bufSize]; char delim[] = " "; char *token; cout << "Enter your directions below: \n"; cin.ignore(); cin.getline (uinput, bufSize); token=strtok(uinput, delim); if(strcmp("forward", token) == 0) { int inches; token = strtok(NULL, delim); inches = atoi (token); Navigator::travel(inches); } if(strcmp("back",token) == 0) { int inches; token = strtok(NULL, delim); inches = atoi (token); double value = fabs(0.0735 * fabs(inches) - 0.0550); myRobot.backward(1/*speed*/, value/*time*/); } if(strcmp("turn",token) == 0) { int degrees; token = strtok(NULL, delim); if(strcmp("left",token) == 0) { token = strtok(uinput, delim); degrees = atoi (token); double value = fabs(0.0041 * degrees - 0.0523); myRobot.turnLeft(1/*speed*/, value/*time*/); } } if(strcmp("turn",token) == 0) { int degrees; token = strtok(NULL, delim); if(strcmp("right",token) == 0) { token = strtok(uinput, delim); degrees = atoi (token); double value = fabs(0.0041 * degrees - 0.0523); myRobot.turnRight(1/*speed*/, value/*time*/); } } if(strcmp("stop",token) == 0) { myRobot.motors(0,0); } } In the function manualDrive I have a while loop calling the function parseInstruction infinitely. The program outputs "Enter your directions below: " When I give the program instructions it executes them, and then it outputs "enter your directions below: " again and when I input my directions again it does not execute them and outputs "Enter your directions below: " instead. I'm sure this is a very simple fix I'm just very new to c++. So if you could please help me out and tell me why the program only takes the first set of directions. thanks

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  • Draw and move animation from xml in android

    - by Muahammad Yousuf Saif
    What I want to do: I want to draw image from xml and then animate it from xml. this image should move with constant speed anywhere on our screen. Now the problem is: I can draw and animate image from xml but i can not move this image with constant speed. I am using two xml files: One for animate and other for moving. XML for animation: android:duration="200"/ XML file for move: <translate android:interpolator="@android:anim/linear_interpolator" android:fromXDelta="2%" android:toXDelta="400%" android:fromYDelta="2%" android:toYDelta="800%"/> Activity.java file code in onCreate() method: ImageView rocketImage = (ImageView) findViewById(R.id.rocket_image); Animation hyperspaceJump = AnimationUtils.loadAnimation(this, R.anim.hyperspace_jump); rocketImage.setBackgroundResource(R.drawable.rocket_thrust); AnimationDrawable rocketAnimation = (AnimationDrawable) rocketImage.getBackground(); rocketAnimation.start(); rocketImage.startAnimation(hyperspaceJump);

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  • MYSQL and the LIMIT clause

    - by Lizard
    I was wondering if adding a LIMIT 1 to a query would speed up the processing? For example... I have a query that will most of the time return 1 result, but will occasionaly return 10's, 100's or even 1000's of records. But I will only ever want the first record. Would the limit 1 speed things up or make no difference? I know I could use GROUP BY to return 1 result but that would just add more computation. Any thoughts gladly accepted! Thanks

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  • How to cache queries in EJB and return result efficient (performance POV)

    - by Maxym
    I use JBoss EJB 3.0 implementation (JBoss 4.2.3 server) At the beginning I created native query all the time using construction like Query query = entityManager.createNativeQuery("select * from _table_"); Of couse it is not that efficient, I performed some tests and found out that it really takes a lot of time... Then I found a better way to deal with it, to use annotation to define native queries: @NamedNativeQuery( name = "fetchData", value = "select * from _table_", resultClass=Entity.class ) and then just use it Query query = entityManager.createNamedQuery("fetchData"); the performance of code line above is two times better than where I started from, but still not that good as I expected... then I found that I can switch to Hibernate annotation for NamedNativeQuery (anyway, JBoss's implementation of EJB is based on Hibernate), and add one more thing: @NamedNativeQuery( name = "fetchData2", value = "select * from _table_", resultClass=Entity.class, readOnly=true) readOnly - marks whether the results are fetched in read-only mode or not. It sounds good, because at least in this case of mine I don't need to update data, I wanna just fetch it for report. When I started server to measure performance I noticed that query without readOnly=true (by default it is false) returns result with each iteration better and better, and at the same time another one (fetchData2) works like "stable" and with time difference between them is shorter and shorter, and after 5 iterations speed of both was almost the same... The questions are: 1) is there any other way to speed query using up? Seems that named queries should be prepared once, but I can't say it... In fact if to create query once and then just use it it would be better from performance point of view, but it is problematic to cache this object, because after creating query I can set parameters (when I use ":variable" in query), and it changes query object (isn't it?). well, is here any way to cache them? Or named query is the best option I can use? 2) any other approaches how to make results retrieveng faster. I mean, for instance I don't need those Entities to be attached, I won't update them, all I need is just fetch collection of data. Maybe readOnly is the only available way, so I can't speed it up, but who knows :) P.S. I don't ask about DB performance, all I need now is how not to create query all the time, so use it efficient, and to "allow" EJB to do less job with the same result concerning data returning.

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  • PHP: How to automate building a 100 <UL>/<LI> menuitems, while keeping the Menu Structure File Flat / Simply Managable?

    - by Sam
    Above: current "stupid" menu. (entire ul/li menu for javascript menu system) + (some li lines as page-specific submenu) Hi folks! With passion for automation and elegancy, but limited knowledge/knowhow, im stuck with "my hands in my hair" as we Dutch say, for my current menu system works perfectly, but is a pain in the a*s to update! So, i would appreciate it greatly, if you can suggest how to automate this in php: how to let the php generate the html menu code basing on a flat menu input file with TABS indented. OLD SITUATION <ul> <!-- about 100 of these <li>....</li> lines --> <li><a href="carrot.php"><p class="mnu" style="background-position:0 -820px"><? echo __("carrot juice") ?></p></a></li> <!-- lots of data, with only little bit thats really the menu itself--> </ul a javascript file reads a ul/li structure as input to build menu of format in that ul/li, the items with a hyperlink and sprite-bg position represent webpages, (inside LI) while items without hyperlink and sprite-bg are just headers of that menusection, (inside H6) to highlight the current page in the menu, the javascript menumaker uses an id number. this number corresponds to the consequtive li that is a webpage, skips h6 headers correctly. these h6 headers are only there for when importing sections of the same menu as submenu. non-li headers are not shown in menu, nore counted by the javascript menu for their ID. to know which page should be shown, i have to count from ID 0, the li items till finding the current webpage in the li structure and then manually put it in each webpage! BUT: changing an item in li order, means stupidly re-counting their entire li again! each webpage has an icon (= sprite bg-position numer), which is also used in the webpage. INTENDED RESULT I dream of, once setting what the current webpage is (e.g carrot.php) the menu system automatically "finds" and "counts" the li's and returns the id nr (for proper highlight of main menu); generates the entire menu html, and depending on which headings are set for submenu, (e.g. meals, drinks) generates those submenu (entire section below each given header); ginally adds h5 highlight inside the li of that submenu item. For the menu, i wish an easily readable, simple plain txt menu that is indented with tabs, (each tab is one depth for example) and further tabs follow for url and sprite position of icon. MY DREAM MENU-MANAGEMENT FILE |>TAB SEPARATED/INDENTED FLATMENU FILE |MUST BE CALCULATED BY PHP: |>MENUTEXT============URL=============SPRITE=====|ID===TAG================== |>about "#" -520 |00 li |> INFORMATION |—— h6 |> physical state "physical.php" -920 |01 li |> mental health "mental.php" -10 |02 li |> |>apetite "#" -1290 |03 li |> meals "#" -600 |04 li |> COLD MEAL |—— h6 |> egg salade "salad.php" -1040 |05 li |> salmon fish "salmon.php" -540 |06 li |> HOT MEAL |—— h6 |> spare ribs "spareribs.php" -120 |07 li |> di macaroni "macaroni.php" -870 |08 li |> |> drinks "#" -230 |09 li |> JUCY DRINK |—— h6 |> carrot juice "carrot.php" -820 |10 li |> mango hive "mango.php" -270 |11 li DESIRED CHRONOLOGY php outputs the entire ul/li html so the javascript can show the menu: webpage items go inside li tags, and header items go inside h6 tags, e.g. <h6>JUCY DRINK</h6> Each website page has a url filename [eg: salad.php]. Based on this given fact, the php menu generator detects the pagename, gives the IDnr of the position of that page according to the li-item nr and sets variable for javascript to highlight current menu item. the menu items below the specified headers are loaded as submenu in which the current page.php is wrapped inside h5 to highlight current page in submenu: e.g. (<li><h5><a href="carrot.php"><p>..etc..</p></h5></li> Question Which methods / steps / (chronological)ways are there for doing this? I am no good in php programming, but am learning it so please dont write any code without a line of comment why I should use that method etc. Where do I start? If I am unclear in my question, please ask. Thanks. Much appreciated!! Concrete Task List from the provided Comments/Answers, sofar: (RobertB) First, get some PHP code working that can read through a tab-delimited file and put the data into an appropriate data structure. NOW WORKING AT THIS

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  • Should I use a hosted version of JQuery? Which one?

    - by ataylor
    Should I use a local copy of jquery, or should I link to a copy provided by Google or Microsoft? I'm primarily concerned about speed. I've heard that just pulling content from other domains can have performance advantages related to how browsers limit connections. In particular, has anyone benchmarked the speed and latency of Google vs. Microsoft vs. local? Also, do I have to agree to any conditions or licenses to link from a third-party?

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  • Object initializers not working in List<T>.

    - by Jebli
    List<Car> oUpdateCar = new List<Car>(); oUpdateCar.Add(new Car()); oUpdateCar[0].name = "Color"; oUpdateCar[0].value = "red"; oUpdateCar.Add(new Car()); oUpdateCar[1].name = "Speed"; oUpdateCar[1].value = "200"; The above code is working but i want to initialize it when i create the list as below, List<Car> oUpdateCar = new List<Car> { new Car{ name = "Color"; value = "red";} new Car{ name = "Speed"; value = "200";} } The above code is not working. What am i missing. I am using c# .NET 2.0. Please help.

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  • What's the most effective way to interpolate between two colors? (pseudocode and bitwise ops expecte

    - by navand
    Making a Blackberry app, want a Gradient class. What's the most effective way (as in, speed and battery life) to interpolate two colors? Please be specific. // Java, of course int c1 = 0xFFAA0055 // color 1, ARGB int c2 = 0xFF00CCFF // color 2, ARGB float st = 0 // the current step in the interpolation, between 0 and 1 /* Help from here on. Should I separate each channel of each color, convert them to decimal and interpolate? Is there a simpler way? interpolatedChannel = red1+((red2-red1)*st) interpolatedChannel = interpolatedChannel.toString(16) ^ Is this the right thing to do? If speed and effectiveness is important in a mobile app, should I use bitwise operations? Help me! */

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  • Why wont my while loop wont take new input (c++)

    - by Van
    I've written a program to get a string input from a user and parse it into tokens and move a robot according to the input. My problem is trying to issue more than one command. The code looks like: void Navigator::manualDrive() { const int bufSize = 42; char uinput[bufSize]; char delim[] = " "; char *token; while(true) { Navigator::parseInstruction(uinput); } } /* parseInstruction(char *c) -- parses cstring instructions received * and moves robot accordingly */ void Navigator::parseInstruction(char * c) { const int bufSize = 42; char uinput[bufSize]; char delim[] = " "; char *token; cout << "Enter your directions below: \n"; cin.ignore(); cin.getline (uinput, bufSize); token=strtok(uinput, delim); if(strcmp("forward", token) == 0) { int inches; token = strtok(NULL, delim); inches = atoi (token); Navigator::travel(inches); } if(strcmp("back",token) == 0) { int inches; token = strtok(NULL, delim); inches = atoi (token); double value = fabs(0.0735 * fabs(inches) - 0.0550); myRobot.backward(1/*speed*/, value/*time*/); } if(strcmp("turn",token) == 0) { int degrees; token = strtok(NULL, delim); if(strcmp("left",token) == 0) { token = strtok(uinput, delim); degrees = atoi (token); double value = fabs(0.0041 * degrees - 0.0523); myRobot.turnLeft(1/*speed*/, value/*time*/); } } if(strcmp("turn",token) == 0) { int degrees; token = strtok(NULL, delim); if(strcmp("right",token) == 0) { token = strtok(uinput, delim); degrees = atoi (token); double value = fabs(0.0041 * degrees - 0.0523); myRobot.turnRight(1/*speed*/, value/*time*/); } } if(strcmp("stop",token) == 0) { myRobot.motors(0,0); } } In the function manualDrive I have a while loop calling the function parseInstruction infinitely. The program outputs "Enter your directions below: " When I give the program instructions it executes them, and then it outputs "enter your directions below: " again and when I input my directions again it does not execute them and outputs "Enter your directions below: " instead. I'm sure this is a very simple fix I'm just very new to c++. So if you could please help me out and tell me why the program only takes the first set of directions. thanks

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  • Does Django tests run slower on the mac compared to linux?

    - by Thierry Lam
    I'm currently developing my Django projects on both: Mac OS X 10.5, 32 bit Ubuntu Server 9.10 64 bits (1 CPU, 512MB RAM) Both of the above OS are using: Python 2.6.4 Django 1.1.1 MySQL 5.1 Running 12 tests for one of my application take: Mac: 57.513s Linux: 30.935s EDIT: Mac Hardware Spec: MacBook Pro 2.2 GHz Intel Core 2 Duo 3GB RAM I'm running the Ubuntu OS on the same mac above through VMware Fusion 2.0.6. You might argue that Ubuntu Server 64 bits is faster but I have observed a similar speed difference on Ubuntu 8.10 32 bits desktop edition. Even if I turn off my linux VM and other mac applications, I still experience the slowness. Has anyone else experienced this Django test speed difference across those two OS?

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  • Button (using <button> tag) does not display in Opera

    - by Tanveer Dewan
    On my website I am using the html 'button' tag but the button does not display when page is opened in Opera version 12.15. Works fine in chrome, firefox and IE. If you go to my cdn test site CDN Comparison u see cloudflare, incapsula and page speed images. below the three cdn images there's a button which does not display. It's supposted to be right above the 'Test and monitor image load speed of the top three Free CDN Service providers' sentence. please help. <button id="button" onclick="changeLink()">Test Another Image</button> I have not added any style to this tag using CSS

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  • Mouse Wheel Scroll - How can I capture the time interval between start and stop of scrolling?

    - by Rahat
    Is there any way to capture the time interval between mouse wheel scroll start and stop? Actually I want to capture the interval between the scrolling start and stop when I very quickly scroll the mouse wheel. I have already looked at MouseWheel event but it don't fulfill my requirement. In senes that it always gives a value of Delta 120 or -120 but i want to call a function depending on the speed of the mouse scroll for example when i scroll the mouse normally i want to perform function 1 and when i scrolled the mouse very quickly i want to perform the function 2. In other words is there any way to distinguish between the mouse scroll high and normal speed. Any advice will be appreciated.

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  • Training new employees on undocumented code

    - by glowcoder
    Our company has a large codebase (2500+ classes/interfaces in just the core alone, many more in other projects) for our flagship software product. We've never really hired more than one developer at a time, so we don't have a real training process. We're going to be bringing in 2-5 more developers now, and probably more in the near future (to put things into perspective, we have 7 right now.) Obviously, we would like to get these guys up to speed as soon as possible. The catch - almost all of our classes (95%+) are completely undocumented. No javadoc, no design docs, basically completely undocumented. What strategies can we employ to bring the new developers up to speed? I'd like to consider situations that include the existing code getting documented, but it's possible management won't allow for the time to get that done, so I also must consider situations where that won't happen. Has anyone been there before? What worked well for you? Thanks!

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  • Getting problem in threading in JAVA

    - by chetans
    In this program i want to stop GenerateImage & MovingImage Thread both... And i want to start those threads from begining. Can u send me the solution? Here is the code........ package Game; import java.applet.Applet; import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Image; import java.awt.MediaTracker; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.net.MalformedURLException; import java.net.URL; public class ThreadInApplet extends Applet implements KeyListener { private static final long serialVersionUID = 1L; Image[] asteroidImage; Image spaceshipImage; String levelstr="Easy Level"; int[] XPos,YPos; int number=0,XPosOfSpaceship,YPosOfSpaceship,NoOfObstacles=5,speed=1,level=1,spaceBtnPressdCntr=0; boolean gameStart=false,pauseGame=false,collideUp=false,collideDown=false,collideLeft=false,collideRight=false; private Image offScreenImage; private Dimension offScreenSize; private Graphics offScreenGraphics; Thread GenerateImages,MoveImages; public void init() { try { GenerateImages=new Thread () //thread to create obstacles { synchronized public void run () { for(int g=0;g<NoOfObstacles;g++) { try { sleep(1000); } catch (InterruptedException e) { e.printStackTrace(); } number++; // Temporary counter to count the no of obstacles created } } } ; MoveImages=new Thread () //thread to move obstacles { @SuppressWarnings("deprecation") synchronized public void run () { while(YPos[NoOfObstacles-1]!=600) { pauseGame=false; if(collide()==true) { GenerateImages.suspend(); repaint(); } else GenerateImages.resume(); for(int l=0;l<number;l++) { if(collide()==false) YPos[l]++; else GenerateImages.suspend(); } repaint(); try { sleep(speed); } catch (InterruptedException e) { e.printStackTrace(); } } if(YPos[NoOfObstacles-1]>=600) //level complete state { level++; try { levelUpdation(level); System.out.println("aahe"); } catch (MalformedURLException e) { e.printStackTrace(); } repaint(); } } }; initialPos(); spaceshipImage=getImage(new URL(getCodeBase(),"images/space.png")); for(int i=0;i<NoOfObstacles;i++) { asteroidImage[i]=getImage(new URL(getCodeBase(),"images/asteroid.png")); XPos[i]=(int) (Math.random()*700); YPos[i]=0; } MediaTracker tracker = new MediaTracker (this); for(int i=0;i<NoOfObstacles;i++) { tracker.addImage (asteroidImage[i], 0); } } catch (MalformedURLException e) { e.printStackTrace(); } setBackground(Color.black); addKeyListener(this); } //Sets initial positions of spaceship & obstacle images------------------------------------------------------ public void initialPos() throws MalformedURLException { asteroidImage=new Image[NoOfObstacles]; XPos=new int[NoOfObstacles]; YPos=new int[NoOfObstacles]; XPosOfSpaceship=getWidth()/2-35; YPosOfSpaceship=getHeight()-100; collideUp = false; collideDown=false; collideLeft=false; collideRight=false; } //level finished updations------------------------------------------------------------------------------ @SuppressWarnings("deprecation") public void levelUpdation(int level) throws MalformedURLException { NoOfObstacles=NoOfObstacles+20; speed=speed-3; System.out.println(NoOfObstacles+" "+speed); pauseGame=true; initialPos(); repaint(); } //paint method of graphics to print the messages--------------------------------------------------------- public void paint(Graphics g) { g.setColor(Color.white); if(gameStart==false) { g.drawString("SPACE to start", (getWidth()/2)-15, getHeight()/2); g.drawString(levelstr, (getWidth()/2), getHeight()/2+20); } if(level>1) { if(level==2) levelstr="Medium Level"; else levelstr="High Level"; g.drawString("Level Complete ", (getWidth()/2)-15, getHeight()/2); g.drawString(levelstr, (getWidth()/2), getHeight()/2+20); //g.drawString("SPACE to start", (getWidth()/2)-15, getHeight()/2+40); } for(int n=0;n<number;n++) { if(n>0) g.drawImage(asteroidImage[n],XPos[n],YPos[n],this); } g.drawImage(spaceshipImage,XPosOfSpaceship,YPosOfSpaceship,this); } //update method of graphics to print the messages--------------------------------------------------------- @SuppressWarnings("deprecation") public void update(Graphics g) { Dimension d = size(); if((offScreenImage == null) || (d.width != offScreenSize.width) || (d.height != offScreenSize.height)) { offScreenImage = createImage(d.width, d.height); offScreenSize = d; offScreenGraphics = offScreenImage.getGraphics(); } offScreenGraphics.clearRect(0, 0, d.width, d.height); paint(offScreenGraphics); g.drawImage(offScreenImage, 0, 0, null); } public void keyReleased(KeyEvent arg0){} public void keyTyped(KeyEvent arg0) {} //---------------------Key pressed event to start game & to move the spaceship-------------------------------------- public void keyPressed(KeyEvent e) { if(e.getKeyCode()==32) { spaceBtnPressdCntr++; if(spaceBtnPressdCntr==1) { gameStart=true; GenerateImages.start(); MoveImages.start(); } } if(gameStart==true) { if(e.getKeyCode()==37) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideLeft == true) { GenerateImages.suspend(); } else { if(XPosOfSpaceship>0) XPosOfSpaceship--; } } repaint(); } }.start(); } if(e.getKeyCode()==38) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideUp == true) { GenerateImages.suspend(); } else { if(YPosOfSpaceship>10) YPosOfSpaceship--; } } repaint(); } }.start(); } if(e.getKeyCode()==39) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideRight == true) { GenerateImages.suspend(); } else { if(XPosOfSpaceship<750) XPosOfSpaceship++; } } repaint(); } }.start(); } if(e.getKeyCode()==40) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideDown == true) { GenerateImages.suspend(); } else { if(YPosOfSpaceship<550) YPosOfSpaceship++; } } repaint(); } }.start(); } } } //------------------------------Collision checking between Spaceship & obstacles------------------------------ public boolean collide() { int x1,y1,x2,y2,x3,y3,x4,y4; //coordinates of obstacles int a1,b1,a2,b2,a3,b3,a4,b4; //coordinates of spaceship a1 =XPosOfSpaceship; b1=YPosOfSpaceship; a2=a1+spaceshipImage.getWidth(this); b2=b1; a3=a1; b3=b1+spaceshipImage.getHeight(this); a4=a2; b4=b3; for(int a=0;a<number;a++) { x1 =XPos[a]; y1=YPos[a]; x2=x1+asteroidImage[a].getWidth(this); y2=y1; x3=x1; y3=y1+asteroidImage[a].getHeight(this); x4=x2; y4=y3; /********checking asteroid touch spaceship from up direction********/ if(y3==b1 && x4>=a1 && x4<=a2) { collideUp = true; collideDown=false; collideLeft=false; collideRight=false; return(true); } if(y3==b1 && x3>=a1 && x3<=a2) { collideUp = true; collideDown=false; collideLeft=false; collideRight=false; return(true); } /********checking asteroid touch spaceship from left direction******/ if(x2==a1 && y4>=b1 && y4<=b3) { collideLeft=true; collideUp = false; collideDown=false; collideRight=false; return(true); } if(x2==a1 && y2>=b1 && y2<=b3) { collideLeft=true; collideUp = false; collideDown=false; collideRight=false; return(true); } /********checking asteroid touch spaceship from right direction*****/ if(x1==a2 && y3>=b2 && y3<=b4) { collideRight=true; collideLeft=false; collideUp = false; collideDown=false; return(true); } if(x1==a2 && y1>=b2 && y1<=b4) { collideRight=true; collideLeft=false; collideUp = false; collideDown=false; return(true); } /********checking asteroid touch spaceship from down direction*****/ if(y1==b3 && x2>=a3 && x2<=a4) { collideDown=true; collideRight=false; collideLeft=false; collideUp = false; return(true); } if(y1==b3 && x1>=a3 && x1<=a4) { collideDown=true; collideRight=false; collideLeft=false; collideUp = false; return(true); } } return(false); } }

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  • Is there a way to refactor this javascript/jquery?

    - by whyzee
    switch (options.effect) { case 'h-blinds-fadein': $('.child').each(function (i) { $(this).stop().css({opacity:0}).delay(100 * i).animate({ 'opacity': 1 }, { duration: options.speed, complete: (i !== r * c - 1) || function () { $(this).parent().replaceWith(prev); options.cp.bind('click',{effect: options.effect},options.ch); } }); }); break; case 'h-blinds-fadein-reverse': $('.child').each(function (i) { $(this).stop().css({opacity:0}).delay(100 * (r * c - i)).animate({ 'opacity': 1 }, { duration: options.speed, complete: (i !== 0) || function () { $(this).parent().replaceWith(prev); options.cp.bind('click',{effect: options.effect},options.ch); } }); }); break; ....more cases } I have alot of similiar other cases. One way i could think of is to write functions ? i'm not sure i'm still fairly new to the language

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  • Mediawiki authenication replacement showing "Login Required" instead of signing user into wiki

    - by arcdegree
    I'm fairly to MediaWiki and needed a way to automatically log users in after they authenticated to a central server (which creates a session and cookie for applications to use). I wrote a custom authentication extension based off of the LDAP Authentication extension and a few others. The extension simply needs to read some session data to create or update a user and then log them in automatically. All the authentication is handled externally. A user would not be able to even access the wiki website without logging in externally. This extension was placed into production which replaced the old standard MediaWiki authentication system. I also merged user accounts to prepare for the change. By default, a user must be logged in to view, edit, or otherwise do anything in the wiki. My problem is that I found if a user had previously used the built-in MediaWiki authentication system and returned to the wiki, my extension would attempt to auto-login the user, however, they would see a "Login Required" page instead of the page they requested like they were an anonymous user. If the user then refreshed the page, they would be able to navigate, edit, etc. From what I can tell, this issue resolves itself after the UserID cookie is reset or created fresh (but has been known to strangely come up sometimes). To replicate, if there is an older User ID in the "USERID" cookie, the user is shown the "Login Required" page which is a poor user experience. Another way of showing this page is by removing the user account from the database and refreshing the wiki page. As a result, the user will again see the "Login Required" page. Does anyone know how I can use debugging to find out why MediaWiki thinks the user is not signed in when the cookies are set properly and all it takes is a page refresh? Here is my extension (simplified a little for this post): <?php $wgExtensionCredits['parserhook'][] = array ( 'name' => 'MyExtension', 'author' => '', ); if (!class_exists('AuthPlugin')) { require_once ( 'AuthPlugin.php' ); } class MyExtensionPlugin extends AuthPlugin { function userExists($username) { return true; } function authenticate($username, $password) { $id = $_SESSION['id']; if($username = $id) { return true; } else { return false; } } function updateUser(& $user) { $name = $user->getName(); $user->load(); $user->mPassword = ''; $user->mNewpassword = ''; $user->mNewpassTime = null; $user->setRealName($_SESSION['name']); $user->setEmail($_SESSION['email']); $user->mEmailAuthenticated = wfTimestampNow(); $user->saveSettings(); return true; } function modifyUITemplate(& $template) { $template->set('useemail', false); $template->set('remember', false); $template->set('create', false); $template->set('domain', false); $template->set('usedomain', false); } function autoCreate() { return true; } function disallowPrefsEditByUser() { return array ( 'wpRealName' => true, 'wpUserEmail' => true, 'wpNick' => true ); } function allowPasswordChange() { return false; } function setPassword( $user, $password ) { return false; } function strict() { return true; } function initUser( & $user ) { } function updateExternalDB( $user ) { return false; } function canCreateAccounts() { return false; } function addUser( $user, $password ) { return false; } function getCanonicalName( $username ) { return $username; } } function SetupAuthMyExtension() { global $wgHooks; global $wgAuth; $wgHooks['UserLoadFromSession'][] = 'Auth_MyExtension_autologin_hook'; $wgHooks['UserLogoutComplete'][] = 'Auth_MyExtension_UserLogoutComplete'; $wgHooks['PersonalUrls'][] = 'Auth_MyExtension_personalURL_hook'; $wgAuth = new MyExtensionPlugin(); } function Auth_MyExtension_autologin_hook($user, &$return_user ) { global $wgUser; global $wgAuth; global $wgContLang; wfSetupSession(); // Give us a user, see if we're around $tmpuser = new User() ; $rc = $tmpuser->newFromSession(); $rc = $tmpuser->load(); if( $rc && $rc->isLoggedIn() ) { if ( $rc->authenticate($rc->getName(), '') ) { return true; } else { $rc->logout(); } } $id = trim($_SESSION['id']); $name = ucfirst(trim($_SESSION['name'])); if (empty($dsid)) { $result = false; // Deny access return true; } $user = User::newFromName($dsid); if (0 == $user->getID() ) { // we have a new user to add... $user->setName( $id); $user->addToDatabase(); $user->setToken(); $user->saveSettings(); $ssUpdate = new SiteStatsUpdate( 0, 0, 0, 0, 1 ); $ssUpdate->doUpdate(); } else { $user->saveToCache(); } // update email, real name, etc. $wgAuth->updateUser( $user ); $result = true; // Go ahead and log 'em in $user->setToken(); $user->saveSettings(); $user->setupSession(); $user->setCookies(); return true; } function Auth_MyExtension_personalURL_hook(& $personal_urls, & $title) { global $wgUser; unset( $personal_urls['mytalk'] ); unset($personal_urls['Userlogin']); $personal_urls['userpage']['text'] = $wgUser->getRealName(); foreach (array('login', 'anonlogin') as $k) { if (array_key_exists($k, $personal_urls)) { unset($personal_urls[$k]); } } return true; } function Auth_MyExtension_UserLogoutComplete(&$user, &$inject_html, $old_name) { setcookie( $GLOBALS['wgCookiePrefix'] . '_session', '', time() - 3600, $GLOBALS['wgCookiePath']); setcookie( $GLOBALS['wgCookiePrefix'] . 'UserName', '', time() - 3600, $GLOBALS['wgCookiePath']); setcookie( $GLOBALS['wgCookiePrefix'] . 'UserID', '', time() - 3600, $GLOBALS['wgCookiePath']); setcookie( $GLOBALS['wgCookiePrefix'] . 'Token', '', time() - 3600, $GLOBALS['wgCookiePath']); return true; } ?> Here is part of my LocalSettings.php file: ############################# # Disallow Anonymous Access ############################# $wgGroupPermissions['*']['read'] = false; $wgGroupPermissions['*']['edit'] = false; $wgGroupPermissions['*']['createpage'] = false; $wgGroupPermissions['*']['createtalk'] = false; $wgGroupPermissions['*']['createaccount'] = false; $wgShowIPinHeader = false; # For non-logged in users ############################# # Extension: MyExtension ############################# require_once("$IP/extensions/MyExtension.php"); $wgAutoLogin = true; SetupAuthMyExtension(); $wgDisableCookieCheck = true;

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  • SQL Server pivots? some way to set column names to values within a row

    - by ccsimpson3
    I am building a system of multiple trackers that are going to use a lot of the same columns so there is a table for the trackers, the tracker columns, then a cross reference for which columns go with which tracker, when a user inserts a tracker row the different column values are stored in multiple rows that share the same record id and store both the value and the name of the particular column. I need to find a way to dynamically change the column name of the value to be the column name that is stored in the same row. i.e. id | value | name ------------------ 23 | red | color 23 | fast | speed needs to look like this. id | color | speed ------------------ 23 | red | fast Any help is greatly appreciated, thank you.

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  • How do I use Declarations (type, inline, optimize) in Scheme?

    - by kunjaan
    How do I declare the types of the parameters in order to circumvent type checking? How do I optimize the speed to tell the compiler to run the function as fast as possible like (optimize speed (safety 0))? How do I make an inline function in Scheme? How do I use an unboxed representation of a data object? And finally are any of these important or necessary? Can I depend on my compiler to make these optimizations? thanks, kunjaan.

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  • How to sort an NSMutableArray of objects by a member of its class, that is an int or float

    - by J. Dave
    I have a class (from NSObject) that contains: NSString name int position float speed I then create an array (NSMutableArray) of objects from this class. I would like to then sort the array by the 'speed' value, which is a float. I initially has the float value as an NSNumber and the int as NSInteger, and I was successfully sorting with: [myMutableArray sortUsingFunction:compareSelector context:@selector(position)]; where myMutableArray is my array of objects. here is the function: static int compareSelector(id p1, id p2, void *context) { SEL methodSelector = (SEL)context; id value1 = [p1 performSelector:methodSelector]; id value2 = [p2 performSelector:methodSelector]; return [value1 compare:value2]; } Now that I am using int instead of NSInteger, the above code does not work. Is there a more low-level command that I should be using to execute the sort? Thank!

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  • NoSQL replacement for memcache

    - by Juan Antonio Gomez Moriano
    We are having a situation in which the values we store on memcache are bigger than 1MB. It is not possible to make such values smaller, and even if there was a way, we need to persist them to disk. One solution would be to recompile the memcache server to allow say 2MB values, but this is either not clean nor a complete solution (again, we need to persist the values). Good news is that We can predict quite acurately how many key/values pair we are going to have We can also predict the total size we will need. A key feature for us is the speed of memcache. So question is: is there any noSQL replacement for memcache which will allow us to have values longer than 1MB AND store them in disk without loss of speed? In the past I have used tokyotyrant/cabinet but seems to be deprecated now. Any idea?

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