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  • close fails on database connections (managed connection cleanup fails) in websphere 7 but not in web

    - by mete
    I have a simple method (used in a web application through servlets) that gets a connection from a JNDI name and issues a select statement (get connection, issue select, return result, close the connection etc. in finally). Due to other methods in the application the connection is set as autocommit=false. This method works normally in websphere 6.1 as well as in glassfish and weblogic. However, in websphere 7, it receives cleanup failed error when I close the connection because, it says, the connection is still in a transaction. Because I was not updating anything I did not commit or rollback the connection in this method (which can be wrong). If I add commit before closing the connection, it works. My question is why it works in websphere 6.1 (and other containers) and why not in websphere 7 ? What can be the cause of this difference ?

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  • Why won't asp.net create cookies in localhost?

    - by James McConnell
    Okay, this is really kinda starting to bug me. I have a simple Web project setup located at: "C:\Projects\MyTestProject\". In IIS on my machine, I have mapped a virtual directory to this location so I can run my sites locally (I understand I can run it from Visual Studio, I like this method better). I have named this virtual directory "mtp" and I access it via http://localhost/mtp/index.aspx. All this is working fine. However, whenever I try to create a cookie, it simply never gets written out? I've tried this in FF3 and IE7 and it just plain won't write the cookie out. I don't get it. I do have "127.0.0.1 localhost" in my hosts file, I can't really think of anything else I can do. Thanks for any advice. James

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  • What's the difference between IEquatable and just overriding Object.Equals() ?

    - by devoured elysium
    I want my Food class to be able to test whenever it is equal to another class. I will later use it against a List, and I want to use its List.Contains() method. Should I implement IEquatable or just override Object.Equals()? From MSDN: This method determines equality by using the default equality comparer, as defined by the object's implementation of the IEquatable.Equals method for T (the type of values in the list). So my next question is: which functions/classes of the .NET framework make use of Object.Equals()? Should I use it in the first place? Thanks

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  • Cancel Leave Event when closing

    - by DiegoMaK
    I have got a textbox on a form with a method being called from the txPredio_Leave event. My problem is that is the user has focus on the textbox and then close the form by clicking the little X close icon in the top corner or by calling this.ActiveMdiChild.Close(); or by calling private void mnucerrarTodas_Click(object sender, EventArgs e) { foreach (Form form in this.MdiChildren) { form.Close(); } } The txPredio leave execute the method.. then i need doesn't excute this method when the form is closing. i have think that one solution could be ask in leave event if form is closing private void txPredio_Leave(object sender, EventArgs e) { if(!form is closing)//pseudo code Check_Load_Predio(); } or other solution could be private void MainForm_FormClosing(object sender, FormClosingEventArgs e) { //code for cancel the txPredio_Leave event } Solution Here Doesn´t work for me. Then I need one solution for my problem. Thanks in advance

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  • Simple Custom rule for Jquery validator

    - by thatweblook
    Hi, I read your reply regarding the jQuery validator where you outline a method to check a username against a value in a database. Ive tried implementing this method but no matter what is returned from the PHP file I always get the message that the username is already taken. Here is ths custom method... $.validator.addMethod("uniqueUserName", function(value, element) { $.ajax({ type: "POST", url: "php/get_save_status.php", data: "checkUsername="+value, dataType:"html", success: function(msg) { // if the user exists, it returns a string "true" if(msg == "true") return false; // already exists return true; // username is free to use } })}, "Username is Already Taken"); And here is the validate code... username: { required: true, uniqueUserName: true }, Is there a specific way i am supposed to return the message from php. Thanks A

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  • Why is the form action attribute empty on production server?

    - by Ozzy
    After deploying a ASP.NET WebForms application to a production server some of the ajax calls has stopped working for me. After some debugging I found out that the following statement (in the internal client-method WebForm_DoCallback) was causing the problem: xmlRequest.open("POST", action, true); The problem seemed to be that the action-variable was empty so after checking the rendered html I found out that the form-tag rendered on the production server looks like: <form method="post" action="" id="Form1"> However, on my developer machine I get the following: <form method="post" action="default.aspx" id="Form1"> So, why would the action-attibute render on my dev.machine but not on the production server? This seems to be the case only for one specific web form, when I look on other pages the action-attribute renders correctly. Any suggestions or ideas would be helpful!

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  • adding model validation errors in rescue

    - by ash34
    I have the following model with a virtual attribute class Mytimeperiod < ActiveRecord::Base validates presence of :from_dt validates_format_of :from_dt, :with => /\A\d{2}\/\d{2}\/\d{4}\Z/, :message => "format is mm/dd/yyyy" def from_dt self.from_date.strftime("%m/%d/%Y") if !self.from_date.blank? end def from_dt=(from_dt) self.from_date = Date.parse(from_dt) rescue self.errors.add_to_base("invalid from dt") end end I am using <%= f.error_messages %> to display the error messages on the form. I am using from_dt as a virtual attribute (string). The 'presence of' and 'format of' validation errors show up on the form, but when the user enters an invalid date format on the form and Date.Parse raises an exception I have a 'errors.add_to_base' statement in the rescue clause. Can anyone tell me why this error does not show up in the form error messages when I disable the 'format of' validation. thanks.

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  • How can I limit access to a particular class to one caller at a time in an ASMX web service?

    - by MusiGenesis
    I have a web service method in which I create a particular type of object, use it for a few seconds, and then dispose it. Because of problems arising from multiple threads creating and using instances of this class at the same time, I need to restrict the method so that only one caller at a time ever has one of these objects. To do this, I am creating a private static object: private static object _lock = new object(); ... and then inside the web service method I do this around the critical code: lock (_lock) { using (DangerousObject do = new DangerousObject()) { do.MakeABigMess(); do.CleanItUp(); } } I'm not sure this is working, though. Do I have this right? Will this code ensure that only one instance of DangerousObject is instantiated and in use at a time? Or does each caller get their own copy of _lock, rendering my code here laughable?

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  • Exception thrown while working with JTabbedPane

    - by Halo
    I'm using a JTabbedPane in my application and I listen to its changes with ChangeListener so that I can know which tab is currently selected. So my stateChanged method is; public void stateChanged(ChangeEvent e) { currentPageIndex = jTabbedPane.getSelectedIndex(); } But while I'm adding new tabs to the JTabbedPane it throws an ArrayIndexOutOfBoundsException in the method above, I don't know why. Some suggested for a similar case that this is a bug http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=4873983, but as you'll see some says the solution is to work with Swing from EventDispatchThread. What does it mean, do they mean the SwingUtilities.invokeLater thing? Can someone show me how I can modify my stateChanged method accordingly to avoid the exception?

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  • UILabel reset after Autorotate

    - by MB
    Hi, I have a UILabel in a view that is set by calling a method against my view controller. The app is a TABBar app and the VC is in the MORE section. When I rotate the phone the label disappears (don't mind that) when I rotate back the label is showing all .......... (the value it is set to in the XIB) I added a line to set the label in the shouldAutoRotateToOrientation method lblProductTxt.titleLabel.text = self.productText; when autorotating what viewcontroller methods are being called. ?? the shouldAutoRotateToOrientation method doesn't get called when the VC is in the More section but when I move it it does get called but has no affect on the labeltext

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  • Deploy custom web service to sharepoint server(2007/2010)?

    - by leif
    According to MSDN, for deploying custom web service, we need to create *wsdl.aspx and *disco.aspx files, and put them with .asmx together under _vti_bin folder (C:\Program Files\Common Files\Microsoft Shared\Web Server Extensions\14\isapi). And put the dll under bin folder of the root of sharepoint virtual directory. It works correctly for me. However, i also found that if i put .asmx file under the root virtual directory without creating those *wsdl.aspx and *disco.aspx files. It can work as well and much easier than the above way. So i'm wondering what's the potential issues in this way?

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  • Temp file that exists only in RAM?

    - by Auraomega
    I'm trying to write an encrpytion using the OTP method. In keeping with the security theories I need the plain text documents to be stored only in memory and never ever written to a physical drive. The tmpnam command appears to be what I need, but from what I can see it saves the file on the disk and not the RAM. Using C++ is there any (platform independent) method that allows a file to exist only in RAM? I would like to avoid using a RAM disk method if possible. Thanks Edit: Thanks, its more just a learning thing for me, I'm new to encryption and just working through different methods, I don't actually plan on using many of them (esspecially OTP due to doubling the original file size because of the "pad"). If I'm totally honest, I'm a Linux user so ditching Windows wouldn't be too bad, I'm looking into using RAM disks for now as FUSE seems a bit overkill for a "learning" thing.

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  • How to use AIR 2.0 NativeProcess API with Java?

    - by dede
    How do you use this great new API in connection with Java? Do you use just pure native process API like nativeProcess.standardInput.write() and nativeProcess.standardOutput.read() with which you cannot debug Java side neither invoke remote java method. Or you are using some library that leverages remote method invocation such as flerry lib but that also cannot debug Java side? Or maybe you are using Merapi with which you can debug but cannot remotely invoke Java method? I'm asking this because this is maybe the most important question regarding this API and its ease of use.

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  • Is there a way to tell JVM to optimize my code before processing?

    - by Rogach
    I have a method, which takes much time to execute first time. But after several invocations, it takes about 30 times less time. So, to make my application respond to user interaction faster, I "warm-up" this method (5 times) with some sample data on initialization of application. But this increases app start-up time. I read, that JVM's can optimize and compile my java code to native, thus speeding things up. I wanted to know - maybe there is some way to explicitly tell JVM that I want this method to be compiled on startup of application?

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  • Facebook status.get API throws 500 HTTP status code

    - by Charles Prakash Dasari
    I have an APP that calls Facebook status.get method via the REST server - restserver.php using session key method. This app works fine for most of the users, but for one user I consistently receive HTTP 500 status code. Since this doesn't have any specific Facebook error message, it is almost impossible for me to debug this. Anyone faced a similar problem? What could be wrong with this user account? I checked the privacy options that I could think of and they look fine. Also, for the same user, I can use friends.get method without any problem. EDIT: I tried in Facebook forums as well, but it was of no use. Any pointers in the direction towards debugging/troubleshooting this problem are also appreciated.

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  • forwarding a notification to another class

    - by Mike
    I am using this method - (void)keyboardWillShow:(NSNotification *)notification that is triggered when the keyboard shows. When this method is triggered, it receives a notification that contains several parameters about the keyboard, as the animation duration, animation curve and frame. I need to forward this notification and all its parameters to another class. So, I've tried to do this inside keyboardWillShow: [[NSNotificationCenter defaultCenter] postNotificationName:@"doSomething" object:notification userInfo:nil]; the doSomething notification runs doSomething method on another class, and it has this form: - (void) doSomething:(NSNotification *)notification { but when I try to read the notification values on this other class, using, for example, myRect = [[[notification userInfo] objectForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue]; I obtain zero for all values. The notification is losing its parameters and not being forwarded. How can I do that? thanks.

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  • Passwordless ssh failed when login using username

    - by Aczire
    I was trying to setup Hadoop and was stumbled on passwordless ssh to localhost. I am getting a password prompt when trying to connect using ssh username@hostname format. But there is no problem connecting to the machine like ssh localhost or ssh hostname.com. Tried ssh-copy-id user@hostname but it did not work. Using CentOS 6.3 as normal user, I neither have root access or am a sudoer so editing any files like sshd_config is not possible (not even cat the sshd_config file contents). I hope the user login is possible since I can do login without password to localhost, right? Please advise, Here is the ssh debug output. [[email protected] ~]$ ssh -v [email protected] OpenSSH_5.3p1, OpenSSL 1.0.0-fips 29 Mar 2010 debug1: Reading configuration data /etc/ssh/ssh_config debug1: Applying options for * debug1: Connecting to hostname.com [::1] port 22. debug1: Connection established. debug1: identity file /home/user/.ssh/identity type -1 debug1: identity file /home/user/.ssh/id_rsa type -1 debug1: identity file /home/user/.ssh/id_dsa type 2 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.3 debug1: match: OpenSSH_5.3 pat OpenSSH* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_5.3 debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug1: kex: server->client aes128-ctr hmac-md5 none debug1: kex: client->server aes128-ctr hmac-md5 none debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY debug1: Host 'hostname.com' is known and matches the RSA host key. debug1: Found key in /home/user/.ssh/known_hosts:1 debug1: ssh_rsa_verify: signature correct debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: SSH2_MSG_NEWKEYS received debug1: SSH2_MSG_SERVICE_REQUEST sent debug1: SSH2_MSG_SERVICE_ACCEPT received debug1: Authentications that can continue: publickey,gssapi-keyex,gssapi-with-mic,password debug1: Next authentication method: gssapi-keyex debug1: No valid Key exchange context debug1: Next authentication method: gssapi-with-mic debug1: Unspecified GSS failure. Minor code may provide more information Credentials cache file '/tmp/krb5cc_500' not found debug1: Unspecified GSS failure. Minor code may provide more information Credentials cache file '/tmp/krb5cc_500' not found debug1: Unspecified GSS failure. Minor code may provide more information debug1: Unspecified GSS failure. Minor code may provide more information debug1: Next authentication method: publickey debug1: Offering public key: /home/user/.ssh/id_dsa debug1: Server accepts key: pkalg ssh-dss blen 434 Agent admitted failure to sign using the key. debug1: Trying private key: /home/user/.ssh/identity debug1: Trying private key: /home/user/.ssh/id_rsa debug1: Next authentication method: password [email protected]'s password:

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  • Abstract out repeated code

    - by CookieMonster
    The code in this event is repeated exactly in two other event handlers. How do I put the repeated code into a method and call that method from the event handlers so I only have to maintain it in one place? I'm not sure how to pass the event args to the calling method. protected void gvDocAssoc_RowDataBound(object sender, GridViewRowEventArgs e) { if (e.Row.RowType == DataControlRowType.DataRow) { if ((Convert.ToString(DataBinder.Eval(e.Row.DataItem, "DETAIL_TYPE_DESC")) == "Transcript") && (Convert.ToString(DataBinder.Eval(e.Row.DataItem, "INSTITUTION_CODE")) == "")) { e.Row.BackColor = System.Drawing.Color.Red; } if ((Convert.ToString(DataBinder.Eval(e.Row.DataItem, "DETAIL_TYPE_DESC")) == "Certified Diploma") && (Convert.ToString(DataBinder.Eval(e.Row.DataItem, "INSTITUTION_CODE")) == "")) { e.Row.BackColor = System.Drawing.Color.Red; } if ((Convert.ToString(DataBinder.Eval(e.Row.DataItem, "DOC_TYPE_DESC")) == "Post Graduate conditions") && (Convert.ToString(DataBinder.Eval(e.Row.DataItem, "INSTITUTION_CODE")) == "")) { e.Row.BackColor = System.Drawing.Color.Red; } } }

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  • C#: Inheritance, Overriding, and Hiding

    - by Rosarch
    I'm having difficulty with an architectural decision for my C# XNA game. The basic entity in the world, such as a tree, zombie, or the player, is represented as a GameObject. Each GameObject is composed of at least a GameObjectController, GameObjectModel, and GameObjectView. These three are enough for simple entities, like inanimate trees or rocks. However, as I try to keep the functionality as factored out as possible, the inheritance begins to feel unwieldy. Syntactically, I'm not even sure how best to accomplish my goals. Here is the GameObjectController: public class GameObjectController { protected GameObjectModel model; protected GameObjectView view; public GameObjectController(GameObjectManager gameObjectManager) { this.gameObjectManager = gameObjectManager; model = new GameObjectModel(this); view = new GameObjectView(this); } public GameObjectManager GameObjectManager { get { return gameObjectManager; } } public virtual GameObjectView View { get { return view; } } public virtual GameObjectModel Model { get { return model; } } public virtual void Update(long tick) { } } I want to specify that each subclass of GameObjectController will have accessible at least a GameObjectView and GameObjectModel. If subclasses are fine using those classes, but perhaps are overriding for a more sophisticated Update() method, I don't want them to have to duplicate the code to produce those dependencies. So, the GameObjectController constructor sets those objects up. However, some objects do want to override the model and view. This is where the trouble comes in. Some objects need to fight, so they are CombatantGameObjects: public class CombatantGameObject : GameObjectController { protected new readonly CombatantGameModel model; public new virtual CombatantGameModel Model { get { return model; } } protected readonly CombatEngine combatEngine; public CombatantGameObject(GameObjectManager gameObjectManager, CombatEngine combatEngine) : base(gameObjectManager) { model = new CombatantGameModel(this); this.combatEngine = combatEngine; } public override void Update(long tick) { if (model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); } base.Update(tick); } } Still pretty simple. Is my use of new to hide instance variables correct? Note that I'm assigning CombatantObjectController.model here, even though GameObjectController.Model was already set. And, combatants don't need any special view functionality, so they leave GameObjectController.View alone. Then I get down to the PlayerController, at which a bug is found. public class PlayerController : CombatantGameObject { private readonly IInputReader inputReader; private new readonly PlayerModel model; public new PlayerModel Model { get { return model; } } private float lastInventoryIndexAt; private float lastThrowAt; public PlayerController(GameObjectManager gameObjectManager, IInputReader inputReader, CombatEngine combatEngine) : base(gameObjectManager, combatEngine) { this.inputReader = inputReader; model = new PlayerModel(this); Model.Health = Constants.PLAYER_HEALTH; } public override void Update(long tick) { if (Model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); for (int i = 0; i < 10; i++) { Debug.WriteLine("YOU DEAD SON!!!"); } return; } UpdateFromInput(tick); // .... } } The first time that this line is executed, I get a null reference exception: model.Body.ApplyImpulse(movementImpulse, model.Position); model.Position looks at model.Body, which is null. This is a function that initializes GameObjects before they are deployed into the world: public void Initialize(GameObjectController controller, IDictionary<string, string> data, WorldState worldState) { controller.View.read(data); controller.View.createSpriteAnimations(data, _assets); controller.Model.read(data); SetUpPhysics(controller, worldState, controller.Model.BoundingCircleRadius, Single.Parse(data["x"]), Single.Parse(data["y"]), bool.Parse(data["isBullet"])); } Every object is passed as a GameObjectController. Does that mean that if the object is really a PlayerController, controller.Model will refer to the base's GameObjectModel and not the PlayerController's overriden PlayerObjectModel? In response to rh: This means that now for a PlayerModel p, p.Model is not equivalent to ((CombatantGameObject)p).Model, and also not equivalent to ((GameObjectController)p).Model. That is exactly what I do not want. I want: PlayerController p; p.Model == ((CombatantGameObject)p).Model p.Model == ((GameObjectController)p).Model How can I do this? override?

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  • How do I get around Inconsistant accessibilty error in C # ?

    - by xarzu
    How do I get around Inconsistant accessibilty error in C # ? I need to pass a pointer to a node in a linked list to a method. When I do, I get a "Compiler Error CS0051" Example The following sample generates CS0051: Copy Code // CS0051.cs public class A { // Try making B public since F is public // B is implicitly private here class B { } public static void F(B b) // CS0051 { } public static void Main() { } } That is a simple example. The actual program is a bit more complicated. I am actually using a node in a linked list to pass to the method LinkedListNode node The method uses recursion because the node is mart of a huge linked list structure of linked lists that outputs an xml file. Either I have to find a way to use recursion without using methods or I need to find a way to pass pointers nodes or actual nodes.

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  • Weird generics compile error.

    - by Jouke van der Maas
    I have two classes, a base class and a child class. In the base class i define a generic virtual method: protected virtual Bar Foo<T() where T : Bar {} Then in my child class i try to do this: protected override BarChild Foo() // BarChild inherits Bar { return base.Bar<T as BarChild() } Visual studio gives this weird error: The type 'T' cannot be used as type parameter 'T' in the generic type or method 'Foo()'. There is no boxing conversion or type parameter conversion from 'T' to 'Bar'. Repeating the where clause on the child's override also gives an error: Constraints for override and explicit interface implementation methods are inherited from the base method, so they cannot be specified directly So what am i doing wrong here?

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  • Simple HTTP Framework and time issue

    - by Deniz Acay
    I'm using Simple Framework for my recent project, and there is a problem with the date headers generated by the system. I can get my local time from Date class correctly, but setDate method of Simple's Response class sets date in milliseconds and when i do that by calling System.currentTimeInMillis, dates in response headers are incorrect. is there any way to solve this problem with Simple Framework? If not, what can i do except calling set method with a date string? Thanks in advance... EDIT: Date in the headers are in wrong timezone. And i also tried Calendar.getInstance().getTimeInMilis() method.

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  • Should Application_End fire on an automatic App Pool Recycle?

    - by Laramie
    I have read this, this, this and this plus a dozen other posts/blogs. I have an ASP.Net app in shared hosting that is frequently recycling. We use NLog and have the following code in global.asax void Application_Start(object sender, EventArgs e) { NLog.Logger logger = NLog.LogManager.GetCurrentClassLogger(); logger.Debug("\r\n\r\nAPPLICATION STARTING\r\n\r\n"); } protected void Application_OnEnd(Object sender, EventArgs e) { NLog.Logger logger = NLog.LogManager.GetCurrentClassLogger(); logger.Debug("\r\n\r\nAPPLICATION_OnEnd\r\n\r\n"); } void Application_End(object sender, EventArgs e) { HttpRuntime runtime = (HttpRuntime)typeof(System.Web.HttpRuntime).InvokeMember("_theRuntime", BindingFlags.NonPublic | BindingFlags.Static | BindingFlags.GetField, null, null, null); if (runtime == null) return; string shutDownMessage = (string)runtime.GetType().InvokeMember("_shutDownMessage", BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.GetField, null, runtime, null); string shutDownStack = (string)runtime.GetType().InvokeMember("_shutDownStack", BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.GetField, null, runtime, null); ApplicationShutdownReason shutdownReason = System.Web.Hosting.HostingEnvironment.ShutdownReason; NLog.Logger logger = NLog.LogManager.GetCurrentClassLogger(); logger.Debug(String.Format("\r\n\r\nAPPLICATION END\r\n\r\n_shutDownReason = {2}\r\n\r\n _shutDownMessage = {0}\r\n\r\n_shutDownStack = {1}\r\n\r\n", shutDownMessage, shutDownStack, shutdownReason)); } void Application_Error(object sender, EventArgs e) { NLog.Logger logger = NLog.LogManager.GetCurrentClassLogger(); logger.Debug("\r\n\r\nApplication_Error\r\n\r\n"); } Our log file is littered with "APPLICATION STARTING" entries, but neither Application_OnEnd, Application_End, nor Application_Error are ever fired during these spontaneous restarts. I know they are working because there are entries for touching the web.config or /bin files. We also ran a memory overload test and can trigger an OutOfMemoryException which is caught in Application_Error. We are trying to determine whether the virtual memory limit is causing the recycling. We have added GC.GetTotalMemory(false) throughout the code, but this is for all of .Net, not just our App´s pool, correct? We've also tried var oPerfCounter = new PerformanceCounter(); oPerfCounter.CategoryName = "Process"; oPerfCounter.CounterName = "Virtual Bytes"; oPerfCounter.InstanceName = "iisExpress"; logger.Debug("Virtual Bytes: " + oPerfCounter.RawValue + " bytes"); but don't have permission in shared hosting. I've monitored the app on a dev server with the same requests that caused the recycles in production with ANTS Memory Profiler attached and can't seem to find a culprit. We have also run it with a debugger attached in dev to check for uncaught exceptions in spawned threads that might cause the app to abort. My questions are these: How can I effectively monitor memory usage in shared hosting to tell how much my application is consuming prior to an application recycle? Why are the Application_[End/OnEnd/Error] handlers in global.asax not being called? How else can I determine what is causing these recycles? Thanks.

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  • iphone - passing an object on an UIToolbarButton action

    - by Mike
    Is that possible to make a UIToolbarButton pass an object to its target by using some exoteric method (as it seems not to be possible using regular button use)? I mean something like UIBarButtonItem *Button = [[UIBarButtonItem alloc] initWithImage:buttonImage style:UIBarButtonItemStylePlain target:self action:@selector(doSomething:) **withObject:usingThis**]; I know I can trigger a method that will launch the full method with the object, but for the sake of elegance I was trying to minimize the code... I suspect it is not possible, but as you guys out there are insanely good you may come with an transcendental answer... who knows...

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  • System.InvalidOperationException in Output Window

    - by user318068
    I constantly get the following message in my output/debug windows. The app doesn't crash but I was wondering what the deal with it is: A first chance exception of type 'System.InvalidOperationException' occurred in System.dll my code :sol.cs using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ConsoleApplication1 { class Sol { public LinkedList<int> tower1 = new LinkedList<int>(); public LinkedList<int> tower2 = new LinkedList<int>(); public LinkedList<int> tower3 = new LinkedList<int>(); public static LinkedList<string> BFS = new LinkedList<string>(); public static LinkedList<string> DFS = new LinkedList<string>(); public static LinkedList<string> IDS = new LinkedList<string>(); public int depth; public LinkedList<Sol> neighbors; public Sol() { } public Sol(LinkedList<int> tower1, LinkedList<int> tower2, LinkedList<int> tower3) { this.tower1 = tower1; this.tower2 = tower2; this.tower3 = tower3; neighbors = new LinkedList<Sol>(); } public virtual void getneighbors() { Sol temp = this.copy(); Sol neighbor1 = this.copy(); Sol neighbor2 = this.copy(); Sol neighbor3 = this.copy(); Sol neighbor4 = this.copy(); Sol neighbor5 = this.copy(); Sol neighbor6 = this.copy(); if (temp.tower1.Count != 0) { if (neighbor1.tower2.Count != 0) { if (neighbor1.tower1.First.Value < neighbor1.tower2.First.Value) { neighbor1.tower2.AddFirst(neighbor1.tower1.First); neighbor1.tower1.RemoveFirst(); neighbors.AddLast(neighbor1); } } else { neighbor1.tower2.AddFirst(neighbor1.tower1.First); neighbor1.tower1.RemoveFirst(); neighbors.AddLast(neighbor1); } if (neighbor2.tower3.Count != 0) { if (neighbor2.tower1.First.Value < neighbor2.tower3.First.Value) { neighbor2.tower3.AddFirst(neighbor2.tower1.First); neighbor2.tower1.RemoveFirst(); neighbors.AddLast(neighbor2); } } else { neighbor2.tower3.AddFirst(neighbor2.tower1.First); neighbor2.tower1.RemoveFirst(); neighbors.AddLast(neighbor2); } } //------------- if (temp.tower2.Count != 0) { if (neighbor3.tower1.Count != 0) { if (neighbor3.tower2.First.Value < neighbor3.tower1.First.Value) { neighbor3.tower1.AddFirst(neighbor3.tower2.First); neighbor3.tower2.RemoveFirst(); neighbors.AddLast(neighbor3); } } else { neighbor3.tower1.AddFirst(neighbor3.tower2.First); neighbor3.tower2.RemoveFirst(); neighbors.AddLast(neighbor3); } if (neighbor4.tower3.Count != 0) { if (neighbor4.tower2.First.Value < neighbor4.tower3.First.Value) { neighbor4.tower3.AddFirst(neighbor4.tower2.First); neighbor4.tower2.RemoveFirst(); neighbors.AddLast(neighbor4); } } else { neighbor4.tower3.AddFirst(neighbor4.tower2.First); neighbor4.tower2.RemoveFirst(); neighbors.AddLast(neighbor4); } } //------------------------ if (temp.tower3.Count() != 0) { if (neighbor5.tower1.Count() != 0) { if (neighbor5.tower3.ElementAtOrDefault(0) < neighbor5.tower1.ElementAtOrDefault(0)) { neighbor5.tower1.AddFirst(neighbor5.tower3.First); neighbor5.tower3.RemoveFirst(); neighbors.AddLast(neighbor5); } } else { neighbor5.tower1.AddFirst(neighbor5.tower3.First); neighbor5.tower3.RemoveFirst(); neighbors.AddLast(neighbor5); } if (neighbor6.tower2.Count() != 0) { if (neighbor6.tower3.ElementAtOrDefault(0) < neighbor6.tower2.ElementAtOrDefault(0)) { neighbor6.tower2.AddFirst(neighbor6.tower3.First); neighbor6.tower3.RemoveFirst(); neighbors.AddLast(neighbor6); } } else { neighbor6.tower2.AddFirst(neighbor6.tower3.First); neighbor6.tower3.RemoveFirst(); neighbors.AddLast(neighbor6); } } } public override string ToString() { string str; str = "tower1" + tower1.ToString() + " tower2" + tower2.ToString() + " tower3" + tower3.ToString(); return str; } public Sol copy() { Sol So; LinkedList<int> l1 = new LinkedList<int>(); LinkedList<int> l2 = new LinkedList<int>(); LinkedList<int> l3 = new LinkedList<int>(); for (int i = 0; i <= this.tower1.Count() - 1; i++) { l1.AddLast(tower1.ElementAt(i)); } for (int i = 0; i <= this.tower2.Count - 1; i++) { l2.AddLast(tower2.ElementAt(i)); } for (int i = 0; i <= this.tower3.Count - 1; i++) { l3.AddLast(tower3.ElementAt(i)); } So = new Sol(l1, l2, l3); return So; } public bool Equals(Sol sol) { if (this.tower1.Equals(sol.tower1) & this.tower2.Equals(sol.tower2) & this.tower3.Equals(sol.tower3)) return true; return false; } public virtual bool containedin(Stack<Sol> vec) { bool found = false; for (int i = 0; i <= vec.Count - 1; i++) { if (vec.ElementAt(i).tower1.Equals(this.tower1) && vec.ElementAt(i).tower2.Equals(this.tower2) && vec.ElementAt(i).tower3.Equals(this.tower3)) { found = true; break; } } return found; } public virtual bool breadthFirst(Sol start, Sol goal) { Stack<Sol> nextStack = new Stack<Sol>(); Stack<Sol> traversed = new Stack<Sol>(); bool found = false; start.depth = 0; nextStack.Push(start); while (nextStack.Count != 0) { Sol sol = nextStack.Pop(); BFS.AddFirst("poped State:" + sol.ToString() + "level " + sol.depth); traversed.Push(sol); if (sol.Equals(goal)) { found = true; BFS.AddFirst("Goal:" + sol.ToString()); break; } else { sol.getneighbors(); foreach (Sol neighbor in sol.neighbors) { if (!neighbor.containedin(traversed) && !neighbor.containedin(nextStack)) { neighbor.depth = (sol.depth + 1); nextStack.Push(neighbor); } } } } return found; } public virtual bool depthFirst(Sol start, Sol goal) { Stack<Sol> nextStack = new Stack<Sol>(); Stack<Sol> traversed = new Stack<Sol>(); bool found = false; start.depth = 0; nextStack.Push(start); while (nextStack.Count != 0) { //Dequeue next State for comparison //And add it 2 list of traversed States Sol sol = nextStack.Pop(); DFS.AddFirst("poped State:" + sol.ToString() + "level " + sol.depth); traversed.Push(sol); if (sol.Equals(goal)) { found = true; DFS.AddFirst("Goal:" + sol.ToString()); break; } else { sol.getneighbors(); foreach (Sol neighbor in sol.neighbors) { if (!neighbor.containedin(traversed) && !neighbor.containedin(nextStack)) { neighbor.depth = sol.depth + 1; nextStack.Push(neighbor); } } } } return found; } public virtual bool iterativedeepening(Sol start, Sol goal) { bool found = false; for (int level = 0; ; level++) { Stack<Sol> nextStack = new Stack<Sol>(); Stack<Sol> traversed = new Stack<Sol>(); start.depth = 0; nextStack.Push(start); while (nextStack.Count != 0) { Sol sol = nextStack.Pop(); IDS.AddFirst("poped State:" + sol.ToString() + "Level" + sol.depth); traversed.Push(sol); if (sol.Equals(goal)) { found = true; IDS.AddFirst("Goal:" + sol.ToString()); break; } else if (sol.depth < level) { sol.getneighbors(); foreach (Sol neighbor in sol.neighbors) { if (!neighbor.containedin(traversed) && !neighbor.containedin(nextStack)) { neighbor.depth = sol.depth + 1; nextStack.Push(neighbor); } //end if } //end for each } //end else if } // end while if (found == true) break; } // end for return found; } } } Just wondering if I may be doing something wrong somewhere or something.

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