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  • How to use NSMutableDictionary to store and retrieve data

    - by TechFusion
    I have created Window Based application and tab bar controller as root controller. My objective is to store Text Field data values in one tab bar VC and will be accessible and editable by other VC and also retrievable when application start. I am looking to use NSMutableDictionary class in AppDelegate so that I can access stored Data Values with keys. //TestAppDelegate.h extern NSString *kNamekey ; extern NSString *kUserIDkey ; extern NSString *kPasswordkey ; @interface TestAppDelegate :NSObject{ UIWindow *window; IBOutlet UITabBarController *rootController; NSMutableDictionary *outlineData ; } @property(nonatomic,retain)IBOutlet UIWindow *window; @property(nonatomic,retain)IBOutlet UITabBarController *rootController; @property(nonatomic,retain) NSMutableDictionary *outlineData ; @end //TestAppDelegate.m import "TestAppDelegate.h" NSString *kNamekey =@"Namekey"; NSString *kUserIDkey =@"UserIDkey"; NSString *kPasswordkey =@"Passwordkey"; @implemetation TestAppDelegate @synthesize outlineData ; -(void)applicationDidFinishLaunching:(UIApplication)application { NSMutableDictionary *tempMutableCopy = [[[NSUserDefaults standardUserDefaults] objectForKey:kRestoreLocationKey] mutableCopy]; self.outlineData = tempMutableCopy; [tempMutableCopy release]; if(outlineData == nil){ NSString *NameDefault = NULL; NSString *UserIDdefault= NULL; NSString *Passworddefault= NULL; NSMutableDictionary *appDefaults = [NSMutableDictionary dictionaryWithObjectsAndKeys: NameDefault, kNamekey , UserIDdefault, kUserIDkey , Passworddefault, kPasswordkey , nil]; self.outlineData = appDefaults; [appDefaults release]; } [window addSubview:rootController.view]; [window makeKeyAndVisible]; NSMutableDictionary *savedLocationDict = [NSMutableDictionary dictionaryWithObject:outlineData forKey:kRestoreLocationKey]; [[NSUserDefaults standardUserDefaults] registerDefaults:savedLocationDict]; [[NSUserDefaults standardUserDefaults] synchronize]; } -(void)applicationWillTerminate:(UIApplication *)application { [[NSUserDefaults standardUserDefaults] setObject:outlineData forKey:kRestoreLocationKey]; } @end Here ViewController is ViewController of Navigation Controller which is attached with one tab bar.. I have attached xib file with ViewController //ViewController.h @interface IBOutlet UITextField *Name; IBOutlet UITextField *UserId; IBOutlet UITextField *Password; } @property(retain,nonatomic) IBOutlet UITextField *Name @property(retain,nonatomic) IBOutlet UITextField *UserId; @property(retain,nonatomic) IBOutlet UITextField *Password; -(IBAction)Save:(id)sender; @end Here in ViewController.m, I am storing object values with keys. /ViewController.m -(IBAction)Save:(id)sender{ TestAppDelegate appDelegate = (TestAppDelegate)[[UIApplication sharedApplication] delegate]; [appDelegate.outlineData setObject:Name.text forKey:kNamekey ]; [appDelegate.outlineData setObject:UserId.text forKey:kUserIDkey ]; [appDelegate.outlineData setObject:Password.text forKey:kPasswordkey]; [[NSUserDefaults standardUserDefaults] synchronize]; } I am accessing stored object using following method. -(void)loadData { TabBarAppDelegate *appDelegate = (TabBarAppDelegate *)[[UIApplication sharedApplication] delegate]; Name = [appDelegate.outlineData objectForKey:kNamekey ]; UserId = [appDelegate.outlineData objectForKey:kUserIDkey ]; Password = [appDelegate.outlineData objectForKey:kPasswordkey]; [Name release]; [UserId release]; [Password release]; } I am getting EXEC_BAD_ACCESS in application. Where I am making mistake ? Thanks,

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  • Custom UISlider Image disappearing?

    - by Silent
    Hello all i have a custom image to replace the UISLider defult button image, all works fine image shows, it does not clip off. The problem is when i use the slider to move up and down the image dissapears and some how doesnt show up anymore only sometimes. could someone have a fix? CGRect rect = CGRectMake(16.0, 390.0, 297.0, 35.0); slider.frame = rect; UIImage* thumbImage = [UIImage imageNamed:@"thumb.png"]; [slider setThumbImage:thumbImage forState:UIControlStateNormal]; UIImage* leftImage = [UIImage imageNamed:@"SliderLeft.png"]; [slider setMinimumTrackImage:leftImage forState:UIControlStateNormal]; UIImage* rightImage = [UIImage imageNamed:@"SliderRight.png"]; [slider setMaximumTrackImage:rightImage forState:UIControlStateNormal];

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  • self.navigationController is nil after adding subview

    - by Nnp
    here is my productscontroller.h ProductListViewController *productListViewController; ProductGridViewController *productGridViewController; UIButton *flipIndicatorButton; and i am adding list and gridview as a subview like this in my implementation ProductListViewController *listController = [[ProductListViewController alloc] initWithNibName:@"ProductListView" bundle:nil]; self.productListViewController = listController; self.productListViewController.CurrentSale = CurrentSale; [self.view insertSubview:listController.view atIndex:0]; but in when i tried to push detailview controller from ProductListViewController.m like this ProductDetailViewController *productDetailViewController = [[ProductDetailViewController alloc] init]; productDetailViewController.productIndexPath = indexPath; [self.navigationController pushViewController:productDetailViewController animated:YES]; it just does not work, then i check [self.navigationController] , it was nil, now how to deal with this problem. i am ready to give some more code and detail to make more clear. thanks

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  • uiwebview memory leaks

    - by Nnp
    i am getting following memory leaks for webview initWebUILocalStorageSupport MobileQuickLookLibrary() and here is my code, i dont know what i am missing. NSMutableURLRequest *theRequest = [NSMutableURLRequest requestWithURL:url cachePolicy:NSURLRequestReloadIgnoringCacheData timeoutInterval:10.0f]; [theRequest setHTTPMethod:@"POST"]; NSData *data = [self GenerateData]; if (data) { [theRequest setHTTPBody:data]; } [webView loadRequest:theRequest]; i hope my question is clear.thanks

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  • Segmented Control to change views

    - by Goods
    I have created an up/down arrow segmented control button on the right side of the navigation bar in my detail view. In a table based application, how can I use these up/down arrows to move through cells in the parent table? The apple "NavBar" sample code has an example of this but the controls are not functional. The iBird program has this functionality as well and it is very nice. Download the "iBird 15" program for free. Any thoughts? Thanks!

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  • Change UITextView text color with animation.

    - by f0rz
    Hi ! Just a simple question. Is it possible to change the text color of UITextView with a animation? [UITextView beginAnimations:nil context:NULL]; [UITextView setAnimationDuration:2.0]; textView.textColor = [UIColor grayColor]; [UITextView commitAnimations]; Cheers! - Martin

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  • UIButton in UITableViewCell events not working

    - by Tristan
    I see this problem all over the net, and none of the solutions listed work for me! I have added UIButton to a UITableViewCell in IB. I have assigned a custom UITableViewCell class to the UITableViewCell. My custom UITableViewCell class has an IBAction that im connecting to the Touch Up Inside event (I have tried other events they all don't work) but the IBAction function is never called! There is nothing else in the UITableViewCell, I have added the UIButton directly into the Content View. And everything has user interaction enabled! It is as simple as that I have nothing complex going on! What is is about a UITableViewCell that stops buttons working? EDIT: By request the code where I initialize my UITableViewCells the custom class is called DownloadCell - (UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"DownloadCell"; DownloadCell *cell = (DownloadCell *)[aTableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { UIViewController * cellController = [[UIViewController alloc] initWithNibName:@"DownloadCell" bundle:nil]; cell = (DownloadCell *)cellController.view; [cellController release]; } SoundLibrarianIPhoneAppDelegate * del = (SoundLibrarianIPhoneAppDelegate *)[UIApplication sharedApplication].delegate; DownloadQueue * dq = del.downloadQueue; DownloadJob * job = [dq getDownloadJob: indexPath.row]; [job setDelegate:self]; SoundInfo * info = [job sound]; NSArray * seperated = [info.fileName componentsSeparatedByString: @"."]; NSString * displayName = [seperated objectAtIndex:0]; displayName = [displayName stringByReplacingOccurrencesOfString:@"_" withString:@" "]; displayName = [displayName capitalizedString]; [cell.titleLabel setText: displayName]; cell.progressBar.progress = job.percentCompleted; [cell.progressLabel setText: [job getProgessText]]; cell.selectionStyle = UITableViewCellSelectionStyleNone; cell.userInteractionEnabled = YES; [cell setDelegate:self]; return cell; }

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  • JQTOUCH - Anytime loading occurs, add a loading class?

    - by nobosh
    Hi, I'm using JQTOUCH and in JQTOUCH several of the links are being loading via AJAX and then sliding in. The problem is that there is no loading indication provided to users. I'd like a way to add a Loading class with an AJAX spinner, when ever the an ajax call is loading, and have the class removed when the loading is done, and the page is displayed. Any ideas?

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  • UIScrollView and Cocos2D

    - by Carl
    I have created a UIScrollView in a cocos2d application. I am adding sprites dynamically, over 3 pages. On the first page, touch works perfectly on a sprite, however if I use the scroll view and navigate to the second page, touch does not work quite right... the sprite will respond to the touch when I touch the screen, approximately the amount I have scrolled to the left. If I scroll back to the first page, touch works perfectly for a sprite. Any ideas? I am using the following tutorial: http://getsetgames.com/2009/08/21/cocos2d-and-uiscrollview/ :)

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  • UISegmentedControl with custom prev/next buttons

    - by chacha
    Hey, I am trying to reach the following result here I know how to configure the segmented control but I was wondering how to get the same icons ... I tried to do it with photoshop but I just can't manage to achieve the same quality ! I heard there is a possibility to use the "Apple symbols font" available on Mac (which contains these icons), could you show me how to get these symbols ? Or if you have a link to these precise icons (for free) It would be nice too. Thank you, ChaCha

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  • UISegmentedControl with UITableVIew NSRangeException

    - by Vivas
    Hi, I am using one UIViewController as shown: @interface RssViewController : UIViewController <UITableViewDataSource,UITableViewDelegate,BlogRssParserDelegate> I am displaying an RSS feed in the UITableView (in RssViewController) depending on the segment selected on the UISegmentedControl. My app crashes when I scroll the tableview then select another segment of the UISegmentedControl. For example I have two RSS feeds by default I am displaying the RSS feed at segment 0. This feed has 36 rows. The RSS feed that I load at segment 1 has only 5 rows. When I scroll the RSS feed at segment 0 THEN before the scrolling stops I switch to the RSS feed at segment 1 I crash the app with the following error: * Terminating app due to uncaught exception 'NSRangeException', reason: '* -[NSCFArray objectAtIndex:]: index (36) beyond bounds (0)' If I wait till the scrolling on the RSS feed at segment 0 stops THEN select segment 1, everything works fine. How can I stop this crashing? I wanted to reuse the same tableview because only the data changes. I can see that it is crashing because of the row count - I went from 36 rows down to 5 rows BUT how can I fix this? Any help / suggestions would be appreciated.

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  • Failed to set the initialPlaybackTime for a MPMoviePlayerController when recreating it in the second

    - by vicky
    Hi, everyone. It's really wired. When at the first time a MPMoviePlayerController (e.g., theMovie) is created, its initialPlaybackTime can be set successfully. But when theMoive is released and re-create a new MPMoviePlayerController, its intialPlaybackTime can not be set correctly, actually the movie always plays from the start. The code is as follows. -(void)initAndPlayMovie:(NSURL *)movieURL { MPMoviePlayerController *theMovie = [[MPMoviePlayerController alloc] initWithContentURL:movieURL]; // create a notification for moviePlaybackFinish [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(moviePlayBackDidFinish:) name:MPMoviePlayerPlaybackDidFinishNotification object:theMovie]; theMovie.initialPlaybackTime = 15; [theMovie setScalingMode:MPMovieScalingModeAspectFill]; [theMovie play];} -(void) moviePlayBackDidFinish:(NSNotification*)notification { MPMoviePlayerController * theMovie = [notification object]; [[NSNotificationCenter defaultCenter] removeObserver:self name:MPMoviePlayerPlaybackDidFinishNotification object:theMovie]; [theMovie release]; [self initAndPlayMovie:[self getMovieURL]]; } With the above code, when the viewcontroller did load and run initAndPlayMovie, the movie starts to play from 15 seconds, but when it plays finished or "Done" is pushed, a new theMovie is created and starts to play from 0 second. Does anybody know what happened with the initialPlaybackTime property of MPMoviePlayerController? And whenever you reload the viewController where the above code is (presentModalViewController from a parent viewcontroller), the movie can start from any playback time. I am really confused what's the difference of the MPMoviePlayerController registration methods between the viewcontroller load and the recreating it after release. Need your help! Thank you!

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  • AppStore Rank positioning

    - by cvista
    Hey Does anyone know how apple choose the position of apps in the appstore? i have an app that has been there longer than someone who blatantly ripped my idea. mines free - theirs cost $1.19 yet theirs shows second in the list when you search for the main key word and mines not even in the first page! the rest of the apps have nothing to do with the keyword!! w://

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  • Changing an xcode project Path with lowercase path issue

    - by joneswah
    I have a problem with an Xcode project which has a path of "/users/me/blah" with a lowercase 'u'. When I check my other projects (in the General Tab of the Project Info Window the Path starts with a uppercase "Users". This causes a couple of problems. When I try and add an existing file which is "relative to group" or "Relative to Project" it thinks it needs to change directory all the way to the root. For example the path for any included file ends up as "../../../../Users/me/blah" which then prevents the project working on other peoples machine because the "relative" is essentially an absolute path... sigh. The other side effect is that when you select "Add Existing Files" instead of greying out all of the already included files, it leaves ALL of the files available for selection. Because it thinks files in "Users" are different to "users". I have tried re checking out the project into a different directory but no difference. I am not sure how I ended up with the wrong path in the first instance. No doubt something stupid that I did. Anyone have a clue on how I change the project path or resolve this? thanks

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  • little more help with a CATiledLayer

    - by Brodie4598
    Okay so I am trying to adapt an online tutorial for CATiledLayer to use in my app. The example uses a PDF but I need to display a JPG. I'm getting close, but I just cant figure this out. Should I be using a UIImage or something else? #import <QuartzCore/QuartzCore.h> #import "practiceViewController.h" @implementation practiceViewController - (void)viewDidLoad { [super viewDidLoad]; NSBundle *bundle = [[NSBundle mainBundle]autorelease]; NSString *path = [bundle pathForResource:@"H-5" ofType:@"jpg"]; NSData *data = [NSData dataWithContentsOfFile:path]; image = [UIImage imageWithData:data]; CGRect pageRect = CGRectMake(0, 0, 1600, 2400); CATiledLayer *tiledLayer = [CATiledLayer layer]; tiledLayer.delegate = self; tiledLayer.tileSize = CGSizeMake(1024.0, 1024.0); tiledLayer.levelsOfDetail = 1000; tiledLayer.levelsOfDetailBias = 1000; tiledLayer.frame = pageRect; myContentView = [[UIView alloc] initWithFrame:pageRect]; [myContentView.layer addSublayer:tiledLayer]; CGRect viewFrame = self.view.frame; viewFrame.origin = CGPointZero; UIScrollView *scrollView = [[UIScrollView alloc] initWithFrame:viewFrame]; scrollView.delegate = self; scrollView.contentSize = pageRect.size; scrollView.maximumZoomScale = 1000; [scrollView addSubview:myContentView]; [self.view addSubview:scrollView]; } - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { return myContentView; } - (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx { NEED HE:LP WITH THIS } @end

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  • How to draw an UIImageView in -drawRect:?

    - by mystify
    I'm trying since 5 hours now: - (void)drawRect:(CGRect)rect { // flip the wrong coordinate system CGContextTranslateCTM(context, 0.0f, rect.size.height); //shift the origin up CGContextScaleCTM(context, 1.0f, -1.0f); //flip the y-axis CGContextDrawImage(context, myImgView.frame, myImageView.image.CGImage); } The problem: While the image draws correctly, the coordinates specified by the UIImageView frame are completely useless. The image appears placed completely wrong on screen. I guess I must also flip the CGRect of the UIImageView? But how?

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  • How do you create a DropShadow on a UIView

    - by Arpit
    My current code doesnt seem to do anything: CGContextRef currentContext = UIGraphicsGetCurrentContext(); CGContextSaveGState(currentContext); float myColorValues[] = {1.0, 0, 0, .8}; CGColorSpaceRef myColorSpace = CGColorSpaceCreateDeviceRGB(); CGColorRef myColor = CGColorCreate(myColorSpace, myColorValues); CGContextSetShadowWithColor (currentContext, CGSizeMake(-1, -1), 0, myColor); //CGContextSetShadow(currentContext, CGSizeMake(-15, 20), 15); [super drawRect: rect]; CGContextRestoreGState(currentContext);

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  • Deserializing a complex JSON result (array of dictionaries) with TouchJSON

    - by jpm
    I did a few tests with TouchJSON last night and it worked pretty well in general for simple cases. I'm using the following code to read some JSON content from a file, and deserialize it: NSString *jsonString = [[NSString alloc] initWithContentsOfFile:@"data.json"]; NSData *jsonData = [jsonString dataUsingEncoding:NSUTF32BigEndianStringEncoding]; NSError *error = nil; NSDictionary *items = [[CJSONDeserializer deserializer] deserializeAsDictionary:jsonData error:&error]; NSLog(@"total items: %d", [items count]); NSLog(@"error: %@", [error localizedDescription]); That works fine if I have a very simple JSON object in the file (i.e. a dictionary): {"id": "54354", "name": "boohoo"} This way I was able to get access to the array of values, as I wanted to get the item based on its index within the list: NSArray *items_list = [items allValues]; NSString *name = [items_list objectAtIndex:1]; (I understand that I could have fetched the name with the dictionary API) Now I would like to deserialize a semi-complex JSON string, which represents an array of dictionaries. An example of such a JSON string is below: [{"id": "123456", "name": "touchjson"}, {"id": "3456", "name": "bleh"}] When I try to run the same code above against this new content in the data.json file, I don't get any results back. My NSLog() call says "total items: 0", and no error is coming back in the NSError object. Any clues on what is going on? I'm completely lost on what to do, as there isn't much documentation available for TouchJSON, and much less usage examples.

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  • Parsing ISO-8859-1 w/ NSXmlParser

    - by Travis
    I am usin the nsxmlparser and am wondering how I can parse ISO-8859-1 correctly into an NSString. Currently, I am getting results w/ Â for two-byte characters. The XML I'm using (not created by me) starts with <?xml version="1.0" encoding="ISO-8859-1"?> Here are the basic calls I'm using (omitted the NSThread calls). NSString *xmlFilePath = [[NSBundle mainBundle] pathForResource:sampleFileName ofType:@"xml"]; NSString *xmlFileContents = [NSString stringWithContentsOfFile:xmlFilePath encoding:NSUTF8StringEncoding error:nil]; NSData *data = [xmlFileContents dataUsingEncoding:NSUTF8StringEncoding]; NSXMLParser *parser = [[NSXMLParser alloc] initWithData:data]; [parser setDelegate:self]; [parser parse];

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  • viewDidLoad not being called by parent UITabBarController

    - by Adam Bishop
    Sample: I've created a minimal set of files that highlight the issue here: http://uploads.omega.org.uk/Foo3.zip If viewDidLoad/viewInitWithNibName are called, a message box is displayed. The message box is not displayed, therefore, the methods are not being called. Details: I have an application that is attempting to use a UITabBarController to switch between multiple views. The views are linked up to the UITabBarController using interface builder (select the tab page, open Attributes (Option-1), and fill in the NIB Name field), and so are displayed "automatically" with no extra code-behind to make them appear. Is it intended behaviour that views loaded like this do not have their viewDidLoad method executed? If not, how am I doing it wrong, and what do I need to change. If it is intended behaviour, I can think of a few work-arounds, but any suggestions are appreciated: Scrap the UITabBarController and implement the view switching myself (using initWithNibName and add/insert/push/Subview). Call each of the children's viewDidLoad method manually in the UITabBarController's own viewDidLoad method. Thank you in advance for any help you can offer.

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  • Copying the bitmap contents of a UIView's context to that of another UIView

    - by Joonas Trussmann
    Basically what I want to do is copy the already rendered content (a PDF drawn into the UIView's graphics context using CGContextDrawPDFPage()) onto a similar UIView, without having to re render the PDF. The idea is, that I'd then be able to perform an animated transform on the UIView and later re render the PDF with more accuracy. For both UIViews I'm using a larger-than-screen CATiledLayer to make it easier to rerender the PDF once the user zooms in, if that makes any difference. Any tips? I'm kind of lost here.

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  • Add shadow to UIImage drawn in rounded path

    - by Tom Irving
    I'm drawing a rounded image in a UITableView cell like so: CGRect imageRect = CGRectMake(8, 8, 40, 40); CGFloat radius = 3; CGFloat minx = CGRectGetMinX(imageRect); CGFloat midx = CGRectGetMidX(imageRect); CGFloat maxx = CGRectGetMaxX(imageRect); CGFloat miny = CGRectGetMinY(imageRect); CGFloat midy = CGRectGetMidY(imageRect); CGFloat maxy = CGRectGetMaxY(imageRect); CGContextMoveToPoint(context, minx, midy); CGContextAddArcToPoint(context, minx, miny, midx, miny, radius); CGContextAddArcToPoint(context, maxx, miny, maxx, midy, radius); CGContextAddArcToPoint(context, maxx, maxy, midx, maxy, radius); CGContextAddArcToPoint(context, minx, maxy, minx, midy, radius); CGContextClosePath(context); CGContextClip(context); [self.theImage drawInRect:imageRect]; This looks great, but I'd like to add a shadow to it for added effect. I've tried using something along the lines of: CGContextSetShadowWithColor(context, CGSizeMake(2, 2), 2, [[UIColor grayColor] CGColor]); CGContextFillPath(context); But this only works when the image has transparent areas, if the image isn't transparent at all, it won't even draw a shadow around the border. I'm wondering if there is something I'm doing wrong?

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  • JASON parsing using soap request and response

    - by hardik
    hello all in my project i want to use JASON parsing my sample soap request and response is here below please guide me how can i do that // soap request // <SOAP-ENV:Envelope SOAP-ENV:encodingStyle="http://schemas.xmlsoap.org/soap/encoding/" xmlns:SOAP-ENV="http://schemas.xmlsoap.org/soap/envelope/" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:SOAP-ENC="http://schemas.xmlsoap.org/soap/encoding/" xmlns:ns9093="urn:outmarket"><SOAP-ENV:Body><ns9093:doStartup xmlns:ns9093="urn:outmarket"><username xsi:type="xsd:string">guest</username><password xsi:type="xsd:string">guest</password></ns9093:doStartup></SOAP-ENV:Body></SOAP-ENV:Envelope> // soap response // <SOAP-ENV:Envelope xmlns:SOAP-ENV="http://schemas.xmlsoap.org/soap/envelope/" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:SOAP-ENC="http://schemas.xmlsoap.org/soap/encoding/"><SOAP-ENV:Body><ns1:doStartupResponse xmlns:ns1="urn:outmarket"><return xsi:type="xsd:xml"><isvaliduser>1</isvaliduser><userid>19</userid><cansubmitphoto>0</cansubmitphoto><cansubmitcomment>0</cansubmitcomment><cansubmitrating>0</cansubmitrating><cansubmitmarket>0</cansubmitmarket><cansubmitstallholder>0</cansubmitstallholder><databaseid>1</databaseid><markets><markettype>1</markettype><marketid>3</marketid><marketname><![CDATA[Bairnsdale Farmers Market]]></marketname><ratingname><![CDATA[Market in general]]></ratingname><good>0</good><neutral>0</neutral><bad>0</bad></markets><markets><markettype>0</markettype><marketid>3</marketid><marketname><![CDATA[Bairnsdale Farmers Market]]></marketname><ratingname><![CDATA[Market in general]]></ratingname><good>25</good><neutral>0</neutral><bad>18</bad></markets><markets><markettype>0</markettype><marketid>5</marketid><marketname><![CDATA[Bendigo Farmers' Market]]></marketname><ratingname>`

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