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  • Silverlight Data Binding for Collection in Stack Panel

    - by Blake Blackwell
    I'm new to Silverlight, so I don't have a complete grasp of all the controls at my disposal. What I would like to do is use databinding and a view model to maintain a collection of items. Here is some mock code for what I'd like to do: Model public class MyItem { public string DisplayText { get; set; } public bool Enabled { get; set; } } ViewModel public class MyViewModel : INotifyPropertyChanged { private ObservableCollection<MyItem> _myItems = new ObservableCollection<MyItem>(); public ObservableCollection<MyItem> MyItems { get { return _myItems; } set { _myItems = value NotifyPropertyChanged(this, "MyItems"); } } } View <Grid x:Name="LayoutRoot" Background="White"> <StackPanel ItemsSource="{Binding MyItems}"> <StackPanel Orientation="Horizontal"> <CheckBox "{Binding Enabled, Mode=TwoWay}"></CheckBox> <TextBlock Text="{Binding DisplayText, Mode=TwoWay}" /> </StackPanel> </StackPanel> </Grid> So my end goal would be that every time I add another MyItem to the MyItems collection it would create a new StackPanel with checkbox and textblock. I don't have to use a stack panel but just thought I'd use that for this sample.

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  • TextField Covering UIAlertView's Button.

    - by XcodeDev
    Hi, I am using a UIAlertView with three buttons: "Dismiss", "Submit Score" and @"View Leaderboard". The UIAlertView also contains a UITextField called username. At the moment the UITextField "username" is covering one of the buttons in the UIAlertView. I just wanted to know how I could stop the UITextField from covering one of the buttons, i.e move the buttons down. Here is an image of what is happening: And here is my code: [username setBackgroundColor:[UIColor whiteColor]]; [username setBorderStyle:UITextBorderStyleRoundRect]; username.backgroundColor = [UIColor clearColor]; username.returnKeyType = UIReturnKeyDone; username.keyboardAppearance = UIKeyboardAppearanceAlert; username.placeholder = @"Enter your name here"; username = [[UITextField alloc] initWithFrame:CGRectMake(20.0, 45.0, 245.0, 25.0)]; username.borderStyle = UITextBorderStyleRoundedRect; [username resignFirstResponder]; UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Congratulations" message:[NSString stringWithFormat:@"You tapped %i times in %i seconds!\n", tapAmount, originalCountdownTime] delegate:self cancelButtonTitle:@"Dismiss" otherButtonTitles:@"Submit To High Score Leaderboard", @"View Leaderboard", nil]; alert.tag = 01; [alert addSubview:username]; [alert show]; [alert release];

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  • Graphical glitches when adding cells and scrolling with UITableView

    - by Daniel I-S
    I am using a UITableView to display the results of a series of calculations. When the user hits 'calculate', I wish to add the latest result to the screen. This is done by adding a new cell to a 'results' section. The UITableViewCell object is added to an array, and then I use the following code to add this new row to what is displayed on the screen: [thisView beginUpdates]; [thisView insertRowsAtIndexPaths:[NSArray arrayWithObject:newIndexPath] withRowAnimation: UITableViewRowAnimationFade]; [thisView endUpdates]; This results in the new cell being displayed. However, I then want to immediately scroll the screen down so that the new cell is the lowermost cell on-screen. I use the following code: [thisView scrollToRowAtIndexPath:newIndexPath atScrollPosition:UITableViewScrollPositionBottom animated:YES]; This almost works great. However, the first time a cell is added and scrolled to, it appears onscreen only briefly before vanishing. The view scrolls down to the correct place, but the cell is not there. Scrolling the view by hand until this invisible new cell's position is offscreen, then back again, causes the cell to appear - after which it behaves normally. This only happens the first time a cell is added; subsequent cells don't have this problem. It also happens regardless of the combination of scrollToRowAtIndexPath and insertRowsAtIndexPath animation settings. There is also a problem where, if new cells are added repeatedly and quickly, the new cells stop 'connecting up'. The lowermost cell in a group is supposed to have rounded corners, and when a new cell is added these turn into square corners so that there is a clean join with the next cell in the group. In this case, however, a cell often does not lose its rounded edges despite not being the last cell anymore. This also gets corrected once the affected area moves offscreen and back. This method of adding and scrolling would be perfect for my application if it weren't for these weird glitches. Any ideas as to what I may be doing wrong?

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  • Custom Button on top of another custom button?

    - by Jim
    I'm trying to make two custom buttons in code. One that fills the full screen with a small button on top. The problem I'm having is the larger button is triggered when the smaller button is tapped. I've tried doing exactly the same thing with IB and it works. Is there some sort of trapping/masking method that I need to use with code? I've checked the documentation and not come across anything that would suggest why this is happening. CGRect bFrame = CGRectMake(0, 0, 320, 480); UIButton *cancelButton = [[UIButton alloc] init]; cancelButton = [UIButton buttonWithType:UIButtonTypeCustom]; cancelButton.frame = bFrame; [cancelButton setBackgroundColor:[UIColor clearColor]]; [cancelButton addTarget:self action:@selector(animate:) forControlEvents:UIControlEventTouchUpInside]; UIButton *priceButton = [[UIButton alloc] init]; priceButton.center = CGPointMake(228, 98); [priceButton addTarget:self action:@selector(callNumber:) forControlEvents:UIControlEventTouchUpInside]; [priceButton setTitle:@"BUY" forState:UIControlStateNormal]; //[cancelButton addSubview:priceButton]; [self.view addSubview:cancelButton]; [self.view bringSubviewToFront:priceButton];

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  • Skip HTML escape in custom label_tag helper in Rail 3

    - by tricote
    Hi, I have this nice class ErrorFormBuilder that allows me to add the error description near the corresponding field in the form view : class ErrorFormBuilder < ActionView::Helpers::FormBuilder #Adds error message directly inline to a form label #Accepts all the options normall passed to form.label as well as: # :hide_errors - true if you don't want errors displayed on this label # :additional_text - Will add additional text after the error message or after the label if no errors def label(method, text = nil, options = {}) #Check to see if text for this label has been supplied and humanize the field name if not. text = text || method.to_s.humanize #Get a reference to the model object object = @template.instance_variable_get("@#{@object_name}") #Make sure we have an object and we're not told to hide errors for this label unless object.nil? || options[:hide_errors] #Check if there are any errors for this field in the model errors = object.errors.on(method.to_sym) if errors #Generate the label using the text as well as the error message wrapped in a span with error class text += " <br/><span class=\"error\">#{errors.is_a?(Array) ? errors.first : errors}</span>" end end #Add any additional text that might be needed on the label text += " #{options[:additional_text]}" if options[:additional_text] #Finally hand off to super to deal with the display of the label super(method, text, options) end end But the HTML : text += " <br/><span class=\"error\">#{errors.is_a?(Array) ? errors.first : errors}</span>" is escaped by default in the view... I tried to add the {:escape = false} option : super(method, text, options.merge({:escape => false})) without success Is there any way to bypass this behavior ? Thanks

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  • Problems with CGPoint/touches event

    - by Jason
    I'm having some problems with storing variables from my touch events. The warning I get when I run this is that coord and icoord are unused, but I used them in the viewDidLoad implementation, is there a reason why this does not work? Any suggestions? #import "iGameViewController.h" @implementation iGameViewController @synthesize player; -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint icoord = [touch locationInView:touch.view]; } -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint coord = [touch locationInView:touch.view]; } - (void)viewDidLoad { if (coord.x > icoord.x) { player.center = CGPointMake(player.center.x + 5, player.center.y); } if (coord.x < icoord.x) { player.center = CGPointMake(player.center.x - 5, player.center.y); } if (coord.y > icoord.y) { player.center = CGPointMake(player.center.x, player.center.y - 5); } if (coord.y < icoord.y) { player.center = CGPointMake(player.center.x, player.center.y + 5); } } Thanks.

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  • ASP MVC Controller Method not always called from $.getJSON request

    - by johnvpetersen
    I have a controller method that returns a jSON object and in one calling situation, it works and in another calling situation, it does not work. When the URL in my browser is this: http://localhost:65247/Client -- it works. But, when my url looks like this: http://localhost:65247/Client/UserAdmin?id=6 -- it DOES NOT work In a nutshell, clients have users. From within the client, I wish to work on a specific user (this is the UserAdmin view). In this case, the client id is 6. From within the UserAdmin view that was launched with Id=6, I then wish to select a user from a dropdown. The idea was to use javascript and $.getJSON to fetch data for the specific user so as not to have to refresh the entire page. I use this approach in other parts of the app. The only difference I can see is with the URL in the browser. It would appear the presence of parameters via the '?' is futzing things up a bit. Any ideas?? Thanks in advance. John

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  • C# Fun with Generics - Mutual Dependencies

    - by Kenneth Cochran
    As an experiment I'm trying to write a generic MVP framework. I started with: public interface IPresenter<TView> where TView: IView<IPresenter<... { TView View { get; set;} } public interface IView<TPresenter> where TPresenter:IPresenter<IView<... { TPresenter Presenter { get; set; } } Obviously this can't work because the types of TView and TPresenter can't be resolved. You'd be writing Type<Type<... forever. So my next attempt looked like this: public interface IView<T> where T:IPresenter { ... } public interface IView:IView<IPresenter> { } public interface IPresenter<TView> where TView: IView { ... } public interface IPresenter: IPresenter<IView> { ... } This actually compiles and you can even inherit from these interfaces like so: public class MyView : IView, IView<MyPresenter> { ... } public class MyPresenter : IPresenter, IPresenter<MyView> { ... } The problem is in the class definition you have to define any members declared in the generic type twice. Not ideal but it still compiles. The problem's start creeping up when you actually try to access the members of a Presenter from a View or vice versa. You get an Ambiguous reference when you try to compile. Is there any way to avoid this double implementation of a member when you inherit from both interfaces? Is it even possible to resolve two mutually dependent generic types at compile time?

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  • VSTO - Outlook 2007 How do I show a user property even when it's not present?

    - by Yandros
    I have added user property in a mail folder, let's call it UserProperty01. Some of the folder items have this property, some don't. I need to show in the folder's view if that property is set or not, so I added another property called UserProperty01Present, and I set it to true when I set the original property and false when I deleted it; then I added it to the folder's view. The problem is that the little checkbox appears checked in those mails where the property is set, blank in those where the property was deleted... and nowhere at all in those where the property was never set in the first place. My question is, is there any way to show the blank checkbox when the property is not set? The only alternative I found so far is looking in every mail item and setting it to false when it's not set every time the folder is opened; needless to say, I'm not very happy with this solution. Is there any other way? Thank you for your time.

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  • Fixed div once page is scrolled is flickering

    - by jasondavis
    I am trying to have an advertisement block/div that will be hald way down the page, once you scroll do the page to this point it will stick to the top. Here is a demo of what I am trying to do and the code I am using to do it with... http://jsfiddle.net/jasondavis/6vpA7/3/embedded/result/ In the demo it works perfectly how I am wanting it to be, however when I implement it on my live site, http://goo.gl/zuaZx it works but when you scroll down the div flickers in and out of view on each scroll or down key press. On my site to see the problem live it is the blokc on the right sidebar that says "Recommended Books" Here is the code I am using... $(document).ready( function() { $(window).scroll( function() { if ($(window).scrollTop() > $('#social-container').offset().top) $('#social').addClass('floating'); else $('#social').removeClass('floating'); } ); } );? css #social.floating { position: fixed; top: 0; }? My demo jsfiddle where it works correctly http://jsfiddle.net/jasondavis/6vpA7/3/ The only thing different on my live site is the div/id name is different. As you can see it is somewhat working on my live site except the flickering in and out of view as you scroll down the page. Anyone have any ideas why this would happen on my live site and not on my jsfiddle demo?

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  • Nerd Dinner tutorial question (can't pull data off Model)

    - by Alexander
    I am just following the tutorial about NerdDinner and was stuck because when I am implementing the "Index" View Template I got no data from it. It seems that when I loop around in the code below: <asp:Content ID="Title" ContentPlaceHolderID="TitleContent" runat="server"> Upcoming Dinners </asp:Content> <asp:Content ID="Main" ContentPlaceHolderID="MainContent" runat="server"> <h2>Upcoming Dinners</h2> <ul> <% foreach (var dinner in Model) { %> <li> <%=Html.ActionLink(dinner.Title, "Details", new { id=dinner.DinnerID }) %> on <%=Html.Encode(dinner.EventDate.ToShortDateString())%> @ <%=Html.Encode(dinner.EventDate.ToShortTimeString())%> </li> <% } %> </ul> </asp:Content> There seems to be nothing in the Model... why is this? I am pretty sure there's data in the database because the details view template worked. FYI I am following the tutorial up to this page

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  • How Can I Compress Texture in OpenGL on iPhone/iPad?

    - by nonamelive
    Hi, I'm making an iPad app which needs OpenGL to do a flip animation. I have a front image texture and a back image texture. Both the two textures are screenshots. // Capture an image of the screen UIGraphicsBeginImageContext(view.bounds.size); [view.layer renderInContext:UIGraphicsGetCurrentContext()]; image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); // Allocate some memory for the texture GLubyte *textureData = (GLubyte*)calloc(maxTextureSize*4, maxTextureSize); // Create a drawing context to draw image into texture memory CGContextRef textureContext = CGBitmapContextCreate(textureData, maxTextureSize, maxTextureSize, 8, maxTextureSize*4, CGImageGetColorSpace(image.CGImage), kCGImageAlphaPremultipliedLast); CGContextDrawImage(textureContext, CGRectMake(0, maxTextureSize-size.height, size.width, size.height), image.CGImage); CGContextRelease(textureContext); // ...done creating the texture data [EAGLContext setCurrentContext:context]; glGenTextures(1, &textureToView); glBindTexture(GL_TEXTURE_2D, textureToView); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, maxTextureSize, maxTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, textureData); // free texture data which is by now copied into the GL context free(textureData); Each of the texture takes up about 8MB memory, which is unacceptable for an iPhone/iPad app. Could anyone tell me how can I compress the texture to reduce the memory. I'm a complete newbie to OpenGL. Any help would be appreciated!

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  • How do I reference my MainViewController from another class?

    - by todd412
    Hi, I am building an iPhone Utility app that uses UIImageView to display an animation. Within the MainViewController's viewDidLoad() method, I am creating an instance of a CustomClass, and then setting up the animations: - (void)viewDidLoad { [super viewDidLoad]; cc = [CustomClass new]; NSArray * imageArray = [[NSArray alloc] initWithObjects: [UIImage imageNamed:@"image-1-off.jpg"], [UIImage imageNamed:@"image-2-off.jpg"], [UIImage imageNamed:@"image-3-off.jpg"], [UIImage imageNamed:@"image-4-off.jpg"], nil]; offSequence = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 320, 480)]; offSequence.animationImages = imageArray; offSequence.animationDuration = .8; offSequence.contentMode = UIViewContentModeBottomLeft; [self.view addSubview:offSequence]; [offSequence startAnimating]; } That works fine. However, I would like to be able to move all the above code that sets up the UIImageView into my CustomClass. The problem is in the second to last line: [self.view addSubview:offSequence]; I basically need to replace 'self' with a reference to the MainControllerView, so I can call addSubview from within my CustomClass. I tried creating an instance var of CustomClass called mvc and a setter method that takes a reference to the MainViewController as an argument as such: - (void) setMainViewController: (MainViewController *) the_mvc { mvc = the_mvc; } And then I called it within MainViewController like so: [cc setMainController:MainViewController:self]; But this yields all sorts of errors which I can post here, but it strikes me that I may be overcomplicating this. Is there an easier way to reference the MainViewController that instanatiated my CustomClass?

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  • jQuery click event on image only fires once

    - by stephenreece@
    I created a view of thumbnails. When the user clicks, I want the real image to pop-up in a dialog. That works the first time, but once the jQuery 'click' fires on an thumbnail it never fires again unless I reload the entire page. I've tried rebinding the click events on the dialog close that that does not help. Here is my code: function LoadGalleryView() { $('img.gallery').each(function(){ BindImage($(this)); }); } function BindImage(image) { var src= image.attr('src'); var id= image.attr('id'); var popurl = src.replace("thumbs/", ""); image.hover(function(){ image.attr('style', 'height: 100%; width: 100%;'); }, function(){ image.removeAttr('style'); }); $('#'+id).live('click', function() { PopUpImage(popurl); }); } function CheckImage(img,html) { if ( img.complete ) { $('#galleryProgress').html(''); var imgwidth = img.width+35; var imgheight = img.height+65; $('<div id="viewImage" title="View"></div>').html(html).dialog( { bgiframe: true, autoOpen: true, modal: true, width: imgwidth, height: imgheight, position: 'center', closeOnEscape: true }); } else { $('#galleryProgress').html('<img src="images/ajax-loader.gif" /><br /><br />'); setTimeout(function(){CheckImage(img,html);},10); } } function PopUpImage(url) { var html = '<img src="'+url+'" />'; var img = new Image(); img.src = url; if ( ! img.complete ) { setTimeout(function(){CheckImage(img,html);},10); } } PopUpImage() only executes the first time an image is clicked and I cannot figure out how to rebind.

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  • Java: jaxb Generircs

    - by Mac
    How can I get jaxb to bind to my Vector? I cannot seem to get it to bind a Vector that contains generics as it complains that it cannot recognize my class "shape" or any of its subtypes.. "[javax.xml.bind.JAXBException: class shape.shape nor any of its super class is known to this context.]"? import java.util.Vector; import javax.xml.bind.annotation.XmlAccessType; import javax.xml.bind.annotation.XmlAccessorType; import javax.xml.bind.annotation.XmlElement; import javax.xml.bind.annotation.XmlRootElement; @XmlAccessorType(XmlAccessType.NONE) @XmlRootElement(name = "XVector") public class XVector<shape> { private Vector<shape> q; public XVector() {} @XmlElement(name = "q") public Vector<shape> getVector() { return q; } public void setVector(Vector<shape> q) { this.q = q; } } I get the following errors: javax.xml.bind.MarshalException - with linked exception: [javax.xml.bind.JAXBException: class shape.Rectangle nor any of its super class is known to this context.] at com.sun.xml.internal.bind.v2.runtime.MarshallerImpl.write(MarshallerImpl.java:317) at com.sun.xml.internal.bind.v2.runtime.MarshallerImpl.marshal(MarshallerImpl.java:243) at javax.xml.bind.helpers.AbstractMarshallerImpl.marshal(AbstractMarshallerImpl.java:75) public void saveFile(File filename) { try { FileOutputStream fout = new FileOutputStream(filename); objs.setVector(objVec); JAXBContext context = JAXBContext.newInstance(XVector.class); Marshaller marshaller = context.createMarshaller(); marshaller.setProperty(Marshaller.JAXB_FORMATTED_OUTPUT, true); marshaller.marshal(objs, fout); fout.close(); } catch (JAXBException e) { e.printStackTrace (); } catch (Exception ex) { JOptionPane.showMessageDialog(this, ex.toString(), "Error", JOptionPane.ERROR_MESSAGE); } }

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  • How to add images while moving finger across UIView?

    - by Luke Irvin
    I am having issues adding an image across a view while moving finger across the screen. Currently it is adding the image multiple times but squeezing them too close together and not really following my touch. Here is what I am trying: -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch * touch = [touches anyObject]; touchPoint = [touch locationInView:imageView]; if (touchPoint.x > 0 && touchPoint.y > 0) { _aImageView = [[UIImageView alloc] initWithImage:aImage]; _aImageView.multipleTouchEnabled = YES; _aImageView.userInteractionEnabled = YES; [_aImageView setFrame:CGRectMake(touchPoint.x, touchPoint.y, 80.0, 80.0)]; [imageView addSubview:_aImageView]; [_aImageView release]; } } -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { [self touchesBegan:touches withEvent:event]; } Any suggestions is much appreciated. EDIT: What I want: After taking or choosing an image, the user can then select another image from a list. I want the user to touch and move their finger across the view and the selected image will appear where they drag their finger, without overlapping, in each location.

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  • Make Errors: Missing Includes in C++ Script?

    - by Abs
    Hello all, I just got help in how to compile this script a few mintues ago on SO but I have managed to get errors. I am only a beginner in C++ and have no idea what the below erros means or how to fix it. This is the script in question. I have read the comments from some users suggesting they changed the #include parts but it seems to be exactly what the script has, see this comment. [root@localhost wkthumb]# qmake-qt4 && make g++ -c -pipe -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -m32 -march=i386 -mtune=generic -fasynchronous-unwind-tables -Wall -W -D_REENTRANT -DQT_NO_DEBUG -DQT_GUI_LIB -DQT_CORE_LIB -I/usr/lib/qt4/mkspecs/linux-g++ -I. -I/usr/include/QtCore -I/usr/include/QtGui -I/usr/include -I. -I. -I. -o main.o main.cpp main.cpp:5:20: error: QWebView: No such file or directory main.cpp:6:21: error: QWebFrame: No such file or directory main.cpp:8: error: expected constructor, destructor, or type conversion before ‘*’ token main.cpp:11: error: ‘QWebView’ has not been declared main.cpp: In function ‘void loadFinished(bool)’: main.cpp:18: error: ‘view’ was not declared in this scope main.cpp:18: error: ‘QWebSettings’ has not been declared main.cpp:19: error: ‘QWebSettings’ has not been declared main.cpp:20: error: ‘QWebSettings’ has not been declared main.cpp: In function ‘int main(int, char**)’: main.cpp:42: error: ‘view’ was not declared in this scope main.cpp:42: error: expected type-specifier before ‘QWebView’ main.cpp:42: error: expected `;' before ‘QWebView’ make: *** [main.o] Error 1 I have the web kit on my Fedora Core 10 machine: qt-4.5.3-9.fc10.i386 qt-devel-4.5.3-9.fc10.i386 Thanks all for any help

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  • How do I update a NSTableView when its data source has changed?

    - by Jergason
    I am working along with Cocoa Programming For Mac OS X (a great book). One of the exercises the book gives is to build a simple to-do program. The UI has a table view, a text field to type in a new item and an "Add" button to add the new item to the table. On the back end I have a controller that is the data source and delegate for my NSTableView. The controller also implements an IBAction method called by the "Add" button. It contains a NSMutableArray to hold the to do list items. When the button is clicked, the action method fires correctly and the new string gets added to the mutable array. However, my data source methods are not being called correctly. Here they be: - (NSInteger)numberOfRowsInTableView:(NSTableView *)aTableView { NSLog(@"Calling numberOfRowsInTableView: %d", [todoList count]); return [todoList count]; } - (id)tableView:(NSTableView *)aTableView objectValueForTableColumn:(NSTableColumn *)aTableColumn row:(NSInteger)rowIndex { NSLog(@"Returning %@ to be displayed", [todoList objectAtIndex:rowIndex]); return [todoList objectAtIndex:rowIndex]; } Here is the rub. -numberOfRowsInTableView only gets called when the app first starts, not every time I add something new to the array. -objectValueForTableColumn never gets called at all. I assume this is because Cocoa is smart enough to not call this method when there is nothing to draw. Is there some method I need to call to let the table view know that its data source has changed, and it should redraw itself?

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  • Getting data from child controls loaded programmatically

    - by Farinha
    I've created 2 controls to manipulate a data object: 1 for viewing and another for editing. On one page I load the "view" User Control and pass data to it this way: ViewControl control = (ViewControl)LoadControl("ViewControl.ascx"); control.dataToView = dataObject; this.container.Controls.Add(control); That's all fine and inside the control I can grab that data and display it. Now I'm trying to follow a similar approach for editing. I have a different User Control for this (with some textboxes for editing) to which I pass the original data the same way I did for the view: EditControl control = (EditControl)LoadControl("EditControl.ascx"); control.dataToEdit = dataObject; this.container.Controls.Add(control); Which also works fine. The problem now is getting to this data. When the user clicks a button I need to fetch the data that was edited and do stuff with it. What's happening is that because the controls are being added programmatically, the data that the user changed doesn't seem to be accessible anywhere. Is there a solution for this? Or is this way of trying to keep things separated and possibly re-usable not possible? Thanks in advance.

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  • What's wrong with my HtmlHelper?

    - by Dejan.S
    I done a htmlhelper but I can not get it to work tho. I did like I seen on different tutorials. my MenuItemHelper static Class public static string MenuItem(this HtmlHelper helper, string linkText, string actionName, string controllerName) { var currentControllerName = (string)helper.ViewContext.RouteData.Values["controller"]; var currentActionName = (string)helper.ViewContext.RouteData.Values["action"]; var sb = new StringBuilder(); if (currentControllerName.Equals(controllerName, StringComparison.CurrentCultureIgnoreCase) && currentActionName.Equals(actionName, StringComparison.CurrentCultureIgnoreCase)) sb.Append("<li class=\"selected\">"); else sb.Append("<li>"); sb.Append(helper.ActionLink(linkText, actionName, controllerName)); sb.Append("</li>"); return sb.ToString(); } import namespace <%@ Import Namespace="MYAPP.Web.App.Helpers" %> Implementation on my master.page <%= Html.MenuItem("TEST LINK", "About", "Site") %> Errormessage I get Method not found: 'System.String System.Web.Mvc.Html.LinkExtensions.ActionLink(System.Web.Mvc.HtmlHelper, System.String, System.String, System.String)

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  • MVC4 - how to vaildate a drop down list?

    - by Grant Roy
    I have a .Net MVC4 model / view with a number of [Required] fields, one of which is selected via a drop down list, "Content_CreatedBy" [the first code block below]. Client side validation fires on all fields except the DDL [although server side validation does not allow no entry in DDL]. I have tried validating on the DDL text as well its numeric value but niether fire on the client side. Can anyone see what I am doing wrong? Thanks Model [Required] [Display(Name = "Author")] [ForeignKey("ContentContrib")] [Range(1, 99, ErrorMessage = "Author field is required.")] public virtual int Content_CreatedBy { get; set; } [Required] [Display(Name = "Date")] public virtual DateTime Content_CreatedDate { get; set; } [Required] [DataType(DataType.MultilineText)] [Display(Name = "Source / Notes ")] [StringLength(10, MinimumLength = 3)] public virtual string Content_Sources { get; set; } [Required] [Display(Name = "Keywords")] [StringLength(50, MinimumLength = 3)] public virtual string Content_KeyWords { get; set; } VIEW <div class="editor-label"> @Html.LabelFor(model => model.Content_CreatedBy, new { @class="whitelabel"}) </div> <div class="editor-field"> @Html.DropDownList("Content_CreatedBy", String.Empty) @Html.EditorFor(model => model.Content_CreatedBy) @Html.ValidationMessageFor(model => model.Content_CreatedBy) </div>

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  • Render multiple Form instances

    - by vorpyg
    I have a simple application where users are supposed to bet on outcome of a match. A match consists of two teams, a result and a stake. Matches with teams are created in the Django admin, and participants are to fill in result and stake. The form must be generated dynamically, based on the matches in the database. My idea is to have one (Django) Form instance for each match and pass these instances to the template. It works fine when I do it from django shell, but the instances aren't rendered when I load my view. The form looks like this: class SuggestionForm(forms.Form): def __init__(self, *args, **kwargs): try: match = kwargs.pop('match') except KeyError: pass super(SuggestionForm, self).__init__(*args, **kwargs) label = match self.fields['result'] = forms.ChoiceField(label=label, required=True, choices=CHOICES, widget=forms.RadioSelect()) self.fields['stake'] = forms.IntegerField(label='', required=True, max_value=50, min_value=10, initial=10) My (preliminary) view looks like this: def suggestion_form(request): matches = Match.objects.all() form_collection = {} for match in matches: f = SuggestionForm(request.POST or None, match=match) form_collection['match_%s' % match.id] = f return render_to_response('app/suggestion_form.html', { 'forms': form_collection, }, context_instance = RequestContext(request) ) My initial thought was that I could pass the form_collection to the template and the loop throught the collection like this, but id does not work: {% for form in forms %} {% for field in form %} {{ field }} {% endfor %} {% endfor %} (The output is actually the dict keys with added spaces in between each letter - I've no idea why…) It works if I only pass one Form instance to the template and only runs the inner loop. Suggestions are greatly appreciated.

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  • Create swipe controlled simple flipbook style animation in ObjC

    - by eco_bach
    Hi I am a beginner in Obj C development, though quite experienced (over 10 years) with other ECMAscript based languages and OOP development. I want to build a simple flipbook style animation, controlled through swiping motion. I'm sure extremely simple for any advanced ObjC coders. Can anyone with extensive ObjC-CocoaTouch experience give me some higher level recommendations? ie, 1 -general application design, should I start with a simple view based application, or navigation based or? 2 -should I use 3rd party animation frameworks such as Cocos2D, or stick with built in classes and methods? 3 -if using built in methods, classes, what is the recommended way of achieving a animation, that will be controlled via swipe and touch gestures? 4 -I want to eventually have multiple 'flipbooks' that I can 'instantly' swap with one another, ie to give the net effect of an object changing color, etc, but not sure how to approach this from a memory management point of view, related to #1 above Except for point 3 above, I'm not expecting any actual code examples. Just general guidelines to follow and perhaps, what are some next steps I should take in my goal as an ObjC code samurai.

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  • Refreshing Read-Only (Chained) Property in MVVM

    - by Wonko the Sane
    I'm thinking this should be easy, but I can't seem to figure this out. Take these properties from an example ViewModel (ObservableViewModel implements INotifyPropertyChanged): class NameViewModel : ObservableViewModel { Boolean mShowFullName = false; string mFirstName = "Wonko"; string mLastName = "DeSane"; private readonly DelegateCommand mToggleName; public NameViewModel() { mToggleName = new DelegateCommand(() => ShowFullName = !mShowFullName); } public ICommand ToggleNameCommand { get { return mToggleName; } } public Boolean ShowFullName { get { return mShowFullName; } set { SetPropertyValue("ShowFullName", ref mShowFullName, value); } } public string Name { get { return (mShowFullName ? this.FullName : this.Initials); } } public string FullName { get { return mFirstName + " " + mLastName; } } public string Initials { get { return mFirstName.Substring(0, 1) + "." + mLastName.Substring(0, 1) + "."; } } } The guts of such a [insert your adjective here] View using this ViewModel might look like: <TextBlock x:Name="txtName" Grid.Row="0" Text="{Binding Name}" /> <Button x:Name="btnToggleName" Command="{Binding ToggleNameCommand}" Content="Toggle Name" Grid.Row="1" /> The problem I am seeing is when the ToggleNameCommand is fired. The ShowFullName property is properly updated by the command, but the Name binding is never updated in the View. What am I missing? How can I force the binding to update? Do I need to implement the Name properties as DependencyProperties (and therefore derive from DependencyObject)? Seems a little heavyweight to me, and I'm hoping for a simpler solution. Thanks, wTs

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  • Intent provided by Cursor is not fired correctly (LiveFolders)

    - by Felix
    In my desperation with trying to get LiveFolders working, I have tried the following in my LiveFolder ContentProvider: public Cursor query(Uri uri, String[] projection, String selection, String[] selectionArgs, String sortOrder) { MatrixCursor mc = new MatrixCursor(new String[] { LiveFolders._ID, LiveFolders.NAME, LiveFolders.INTENT } ); Intent i = null; for (int j=0; j < 5; j++) { i = new Intent(Intent.ACTION_VIEW, Uri.parse("http://www.google.com/")); mc.addRow(new Object[] { j, "hello", i} ); } return mc; } Which, in all normalness, should launch the Browser and display the Google homepage when clicking on an item in the LiveFolder. But it doesn't. It gives a Application is not installed on your phone error. No, I'm not defining a base intent for my LiveFolder. logcat says: I/ActivityManager( 74): Starting activity: Intent { act=android.intent.action.VIEW dat=Intent { act=android.intent.action.VIEW dat=http://www.google.com/ } flg=0x10000000 } It seems it embeds the Intent I give it in the data section of the actually fired Intent. Why is it doing this? I'm really starting to believe it's a platform bug.

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