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  • Why does Android allocate more memory than needed when loading images

    - by Simon
    Folks, I don't think that this is a duplicate and is NOT one of those how do I avoid OOMs questions. This is a genuine quest for knowledge so hold off on those down votes please... Imagine I have a JPEG of 500x500 pixels. I load it as ARGB_8888 which is as "bad as it gets". I would expect Android to allocate 500x500x4 bytes = a little under 1MB however, look at a heap dump and you will see that Android allocates significantly more, often factors of 5-10 times greater. You frequently see questions on here about OOMS where the stack trace shows a heap request of say 15MB and it is ALWAYS much larger than is required simply to hold the bytes of the image. The OP usually catches some downvotes then is bombarded with stock answers and comments about using less memory (thanks Romain!) and in scaling. I think there is more than meets the eye here. Anybody know why this is? If there is no apparent answer, I will put together an SSCCE if it helps. PS. I assume that JPEG vs PNG etc is irrelevant since we're talking about the memory usage of the backing bitmap which is simply x times y times BPP - or am I being slow?

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  • Java if statement strings and more

    - by user1820578
    I have decided to try and learn a little in java tonight and i have just been trying some stuff with things i have learned. My question is in an if statement how to i make two stings to be true. Here is what i have so far. if ("male".equals(gender)) && ("brendan".equals(name)) the problem i am pretty sure is the && but i am not sure. also my other question is with gender it should either be male or female. I want to have if statement with male and another for female. For this do i just do another if. For eg if ("male".equals(gender)) && ("brendan".equals(name)) { System.out.println("blah blah"); } else { System.out.println(" wrong wrong"); } if ("female".equals(gender)) { System.out.println("blah blah2"); } else { System.out.println(" wrong wrong 2"); } hope that makes sense. Any help would be great.

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  • cell and array in Matlab

    - by Tim
    Hi, I am a little confused about the usage of cell and array in Matlab. I would like to hear about your understandings. Here are my observations: (1). array can dynamically adjust its own memory to allow dynamic number of elements, while cell seems not act in the same way. a=[]; a=[a 1]; b={}; b={b 1}; (2). several elements can be retrieved from cell, while they seem not from array. a={'1' '2'}; figure, plot(...); hold on; plot(...) ; legend(a{1:2}); b=['1' '2']; figure, plot(...); hold on; plot(...) ; legend(b(1:2)); % b(1:2) is an array, not its elements, so it is wrong with legend. Are these correct? What are some other different usages between the cell and array? Thanks and regards!

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  • How do I override a python import?

    - by Evan Plaice
    So I'm working on pypreprocessor which is a preprocessor that takes c-style directives and I've been able to make it work like a traditional preprocessor (it's self-consuming and executes postprocessed code on-the-fly) except that it breaks library imports. The problem is. The preprocessor runs through the file, processes' it, outputs to a temp file, and exec() the temp file. Libraries that are imported need to be handled a little different because they aren't executed but rather loaded and made accessible to the caller module. What I need to be able to do is. Interrupt the import (since the preprocessor is being run in the middle of the import), load the postprocessed code as a tempModule, and replace the original import with the tempModule to trick the calling script with the import into believing that the tempModule is the original module. I have searched everywhere and so far, have no solution. This question is the closest I've seen so far to providing an answer: http://stackoverflow.com/questions/1096216/override-namespace-in-python Here's what I have. # remove the bytecode file created by the first import os.remove(moduleName + '.pyc') # remove the first import del sys.modules[moduleName] # import the postprocessed module tmpModule = __import__(tmpModuleName) # set first module's reference to point to the preprocessed module sys.modules[moduleName] = tmpModule moduleName is the name of the original module, tmpModuleName is the name of the postprocessed code file. The strange part is, this solution still runs completely normal as if the first module completed loaded normally; unless you remove the last line, then you get a module not found error. Hopefully someone on SO know a lot more about imports than I do because this one has me stumped.

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  • Static Vs Non-Static Method Performance C#

    - by dotnetguts
    Hello All, I have few global methods declared in public class in my asp.net web application. I have habbit of declaring all global methods in public class in following format public static string MethodName(parameters) { } I want to know how it would impact on performance point of view? 1) Which one is Better? Static Method or Non-Static Method? 2) Reason why it is better? Following link shows Non-Static methods are good because, static methods are using locks to be Thread-safe. The always do internally a Monitor.Enter() and Monitor.exit() to ensure Thread-safety. http://bytes.com/topic/c-sharp/answers/231701-static-vs-non-static-function-performance And Following link shows Static Methods are good static methods are normally faster to invoke on the call stack than instance methods. There are several reasons for this in the C# programming language. Instance methods actually use the 'this' instance pointer as the first parameter, so an instance method will always have that overhead. Instance methods are also implemented with the callvirt instruction in the intermediate language, which imposes a slight overhead. Please note that changing your methods to static methods is unlikely to help much on ambitious performance goals, but it can help a tiny bit and possibly lead to further reductions. http://dotnetperls.com/static-method I am little confuse which one to use? Thanks

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  • MemoryFailPoint fires to early in WinXP 64

    - by msedi
    Hello, I have created a volume class (called VoxelVolume) with a self-organizing memory management, since the GC in C# didn't provide a good mechanism for managing contents of the volume for mapping, unmapping and remapping. Although I could have used the mechanisms of virtual memory, the problem is that the files are often too large to fit into the page file and I don't want to force the users to increase the pagefile size. Currently this system is working quite well and there is no problem in lacking resources and OutOfMemoryExceptions since the InsufficientMemoryException using the MemoryFailPoint works quite well. This was all testes on a 32bit WinXP system with 2GB of main memory. Running the same mechanism on 64bit system with 32GB of main memory also works well, but when the application runs the MemoryFailPoint suddenly throws an exception although 24GB of main memory are still free. Another point is when the MemoryFailPoint has fired once, it fires everytime and there is no chance to get rid of it. What I have read so far, that there is a small object and a large object heap (SOH and LOH). But only for the SOH the GC takes real care of and I can free the SOH from unused objects by applying GC.Collect() and GC.WaitForPendingFinalizers. The MemoryFailPoint is obviously the only way to get a little bit of control for the LOH, but since there is enough memory left on the system I see no reason why the MemoryFilePoint should fire. Is there any experience around here using the MemoryFailPoint? Thank you for your help Martin

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  • Common "truisms" needing correction the most

    - by Charles Bretana
    In addition to "I never met a man I didn't like", Will Rogers had another great little ditty I've always remembered. It went: "It's not what you don't know that'll hurt you, it's what you do know that ain't so." We all know or subscribe to many IT "truisms" that mostly have a strong basis in fact, in something in our professional careers, something we learned from others, lessons learned the hard way by ourselves, or by others who came before us. Unfortuntely, as these truisms spread throughout the community, the details—why they came about and the caveats that affect when they apply—tend to not spread along with them. We all have a tendency to look for, and latch on to, small "rules" or principles that we can use to avoid doing a complete exhaustive analysis for every decision. But even though they are correct much of the time, when we sometimes misapply them, we pay a penalty that could be avoided by understooding the details behind them. For example, when user-defined functions were first introduced in SQL Server it became "common knowledge" within a year or so that they had extremely bad performance (because it required a re-compilation for each use) and should be avoided. This "trusim" still increases many database developers' aversion to using UDFs, even though Microsoft's introduction of InLine UDFs, which do not suffer from this issue at all, mitigates this issue substantially. In recent years I have run into numerous DBAs who still believe you should "never" use UDFs, because of this. What other common not-so-"trusims" do you know, which many developers believe, that are not quite as universally true as is commonly understood, and which the developer community would benefit from being better educated about? Please include why it was "true" to start off with, and under what circumstances it's not true. Limit responses to issues that are technical, where the "common" application of a "rule or principle" is in fact correct most of the time, or was correct back when it was first elucidated, but—in the edge cases, or because of not understanding the principle thoroughly, because technology has changed since it first spread, or applying the rule today without understanding the details behind the rule—can easily backfire or cause the opposite of the intended effect.

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  • Are UTF16 (as used by for example wide-winapi functions) characters always 2 byte long?

    - by Cray
    Please clarify for me, how does UTF16 work? I am a little confused, considering these points: There is a static type in C++, WCHAR, which is 2 bytes long. (always 2 bytes long obvisouly) Most of msdn and some other documentation seem to have the assumptions that the characters are always 2 bytes long. This can just be my imagination, I can't come up with any particular examples, but it just seems that way. There are no "extra wide" functions or characters types widely used in C++ or windows, so I would assume that UTF16 is all that is ever needed. To my uncertain knowledge, unicode has a lot more characters than 65535, so they obvisouly don't have enough space in 2 bytes. UTF16 seems to be a bigger version of UTF8, and UTF8 characters can be of different lengths. So if a UTF16 character not always 2 bytes long, how long else could it be? 3 bytes? or only multiples of 2? And then for example if there is a winapi function that wants to know the size of a wide string in characters, and the string contains 2 characters which are each 4 bytes long, how is the size of that string in characters calculated? Is it 2 chars long or 4 chars long? (since it is 8 bytes long, and each WCHAR is 2 bytes)

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  • To OpenID or not to OpenID? Is it worth it?

    - by Eloff
    Does OpenID improve the user experience? Edit Not to detract from the other comments, but I got one really good reply below that outlined 3 advantages of OpenID in a rational bottom line kind of way. I've also heard some whisperings in other comments that you can get access to some details on the user through OpenID (name? email? what?) and that using that it might even be able to simplify the registration process by not needing to gather as much information. Things that definitely need to be gathered in a checkout process: Full name Email (I'm pretty sure I'll have to ask for these myself) Billing address Shipping address Credit card info There may be a few other things that are interesting from a marketing point of view, but I wouldn't ask the user to manually enter anything not absolutely required during the checkout process. So what's possible in this regard? /Edit (You may have noticed stackoverflow uses OpenID) It seems to me it is easier and faster for the user to simply enter a username and password in a signup form they have to go through anyway. I mean you don't avoid entering a username and password either with OpenID. But you avoid the confusion of choosing a OpenID provider, and the trip out to and back from and external site. With Microsoft making Live ID an OpenID provider (More Info), bringing on several hundred million additional accounts to those provided by Google, Yahoo, and others, this question is more important than ever. I have to require new customers to sign up during the checkout process, and it is absolutely critical that the experience be as easy and smooth as possible, every little bit harder it becomes translates into lost sales. No geek factor outweighs cold hard cash at the end of the day :) OpenID seems like a nice idea, but the implementation is of questionable value. What are the advantages of OpenID and is it really worth it in my scenario described above?

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  • What's the best way of accessing a DRb object (e.g. Ruby Queue) from Scala (and Java)?

    - by Tom Morris
    I have built a variety of little scripts using Ruby's very simple Queue class, and share the Queue between Ruby and JRuby processes using DRb. It would be nice to be able to access these from Scala (and maybe Java) using JRuby. I've put together something Scala and the JSR-223 interface to access jruby-complete.jar. import javax.script._ class DRbQueue(host: String, port: Int) { private var engine = DRbQueue.factory.getEngineByName("jruby") private var invoker = engine.asInstanceOf[Invocable] engine.eval("require \"drb\" ") private var queue = engine.eval("DRbObject.new(nil, \"druby://" + host + ":" + port.toString + "\")") def isEmpty(): Boolean = invoker.invokeMethod(this.queue, "empty?").asInstanceOf[Boolean] def size(): Long = invoker.invokeMethod(this.queue, "length").asInstanceOf[Long] def threadsWaiting: Long = invoker.invokeMethod(this.queue, "num_waiting").asInstanceOf[Long] def offer(obj: Any) = invoker.invokeMethod(this.queue, "push", obj.asInstanceOf[java.lang.Object]) def poll(): Any = invoker.invokeMethod(this.queue, "pop") def clear(): Unit = { invoker.invokeMethod(this.queue, "clear") } } object DRbQueue { var factory = new ScriptEngineManager() } (It conforms roughly to java.util.Queue interface, but I haven't declared the interface because it doesn't implement the element and peek methods because the Ruby class doesn't offer them.) The problem with this is the type conversion. JRuby is fine with Scala's Strings - because they are Java strings. But if I give it a Scala Int or Long, or one of the other Scala types (List, Set, RichString, Array, Symbol) or some other custom type. This seems unnecessarily hacky: surely there has got to be a better way of doing RMI/DRb interop without having to use JSR-223 API. I could either make it so that the offer method serializes the object to, say, a JSON string and takes a structural type of only objects that have a toJson method. I could then write a Ruby wrapper class (or just monkeypatch Queue) to would parse the JSON. Is there any point in carrying on with trying to access DRb from Java/Scala? Might it just be easier to install a real message queue? (If so, any suggestions for a lightweight JVM-based MQ?)

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  • How do I serialise a graph in Java without getting StackOverflowException?

    - by Tim Cooper
    I have a graph structure in java, ("graph" as in "edges and nodes") and I'm attempting to serialise it. However, I get "StackOverflowException", despite significantly increasing the JVM stack size. I did some googling, and apparently this is a well known limitation of java serialisation: that it doesn't work for deeply nested object graphs such as long linked lists - it uses a stack record for each link in the chain, and it doesn't do anything clever such as a breadth-first traversal, and therefore you very quickly get a stack overflow. The recommended solution is to customise the serialisation code by overriding readObject() and writeObject(), however this seems a little complex to me. (It may or may not be relevant, but I'm storing a bunch of fields on each edge in the graph so I have a class JuNode which contains a member ArrayList<JuEdge> links;, i.e. there are 2 classes involved, rather than plain object references from one node to another. It shouldn't matter for the purposes of the question). My question is threefold: (a) why don't the implementors of Java rectify this limitation or are they already working on it? (I can't believe I'm the first person to ever want to serialise a graph in java) (b) is there a better way? Is there some drop-in alternative to the default serialisation classes that does it in a cleverer way? (c) if my best option is to get my hands dirty with low-level code, does someone have an example of graph serialisation java source-code that can use to learn how to do it?

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  • Android Layout + Programming

    - by MD
    I'm trying to create a "scrollable" layout in Android. Even using developers.android.com, though, I feel a little bit lost at the moment. I'm somewhat new to Java, but not so much that I feel I should be having these issues--being new to Android is the bigger problem right now. The layout I'm trying to create should scroll in a sort of a "grid". I THINK what I'm looking for is the Gallery view, but I'm really lost as to how to implement it at the moment. I want it to "snap" to center the frame, like in the actual Gallery application. Essentially, if I had a photo gallery of 9 pictures, the idea is to scroll between them up/down AND side to side, in a 3x3 manner. Doesn't need to dynamically adjust, or anything like that, I just want a grid I can scroll through. I'm also not asking for anyone to give me explicit code for it--I'm trying to learn, more than anything. But pointing me in the right direction for helpful layout programming resources would be greatly appreciated, and confirming if it's a Gallery view I'm looking for would also be really helpful. Thanks in advance.

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  • jCarousel - achieving an active state AND wrap:circular

    - by swisstony
    Hey folks A while back I implemented the jCarousel image solution for a client that required a numbered active state. After a bit of googling a found the answer but noticed that the preferred circular option would not work. What would happen is that once the carousel had cycled through all its (5) images, upon the return to the first, the active state would be lost, because, according to jcarousel it was actually the 6th (the index just keeps on incrementing). I just went ahead and instead used wrap:'both' which at least had a correctly functioning active state. However now the client says they dont like this effect and simply want the animation to return to position 1 after the final image. This means I need to get'wrap: 'both' working somehow. Below is my current code. Can someone please solve this one, as its a little above my head! function highlight(carousel, obejctli,liindex,listate){ jQuery('.jcarousel-control a:nth-child('+ liindex +')').attr("class","active"); }; function removehighlight(carousel, obejctli,liindex,listate){ jQuery('.jcarousel-control a:nth-child('+ liindex +')').removeAttr("class","active"); }; jQuery('#mycarousel').jcarousel({ initCallback: mycarousel_initCallback, auto: 5, wrap: 'both', vertical: true, scroll: 1, buttonNextHTML: null, buttonPrevHTML: null, animation: 1000, itemVisibleInCallback: highlight, itemVisibleOutCallback: removehighlight }); }); Thanks in advance

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  • error C2146: syntax error : missing ';' before identifier 'g_App'

    - by numerical25
    I wish c++, was a little more specific on the messages they give. The following error is being thrown in the document below main.h #ifndef main_h #define main_h //includes #include <windows.h> #include <commctrl.h> #include <d3d9.h> #include <fstream> #include "capplication.h" //constants #define TITLE "D3D Tut 01: Create Window" #define WINDOW_X 350 #define WINDOW_Y 320 //Button ID's #define ID_START 1 #define ID_CANCEL 2 //globals extern CApplication g_App; //function prototypes LRESULT CALLBACK WindowProcedure(HWND,UINT,WPARAM,LPARAM); #endif The only header file that could possible throw this error is the capplication.h. given below capplication.h #ifndef capplication_h #define capplication_h #include"main.h" class CApplication { public: CApplication(void); ~CApplication(void); void InitWindow(void); void SaveSettings(void); void LoadSettings(void); void KillWindow(void); inline bool GetWindowStatus(void) { return m_bRunningWindow; } inline HWND GetWindowHandle(void) { return m_hWindow; } inline void SetWindowStatus(bool bRunningWindow) { m_bRunningWindow = bRunningWindow; } private: bool m_bRunningWindow; HWND m_hWindow, m_hBtnStart, m_hBtnCancel, m_hLblResolution, m_hCbResolution, m_hLblBackBuffer, m_hCbBackBuffer, m_hLblDepthStencil, m_hCbDepthStencil, m_hLblVertexProcessing, m_hCbVertexProcessing, m_hLblMultiSampling, m_hCbMultiSampling, m_hLblAnisotropy, m_hCbAnisotropy; DWORD m_dwWidth, m_dwHeight, m_dwVertexProcessing, m_dwAnisotropy; D3DFORMAT m_ColorFormat, m_DepthStencilFormat; D3DMULTISAMPLE_TYPE m_MultiSampling; }; #endif Besides that, the only suspicious thing I see is fstream given in the first code. I did have it as fstream.h But VC++ was not recognizing it so I was told to remove the h and I did. now I am down to this error. and I have no clue what it could be. Possibly something obvious

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  • Convert long/lat to pixel x/y on a given picure.

    - by Kalinin
    I have a city "map" (for example - Moscow). She in accuracy repeats the contours the given city in google maps (that is it is copied from google maps and it is a little processed, but the sense remained the same). Also I have object co-ordinates in a city (in co-ordinates of google). Problem: how to convert google co-ordinates to the co-ordinates of my picture (that is in pixels on OX and OY on a picture). That is I receive google-co-ordinates and it is necessary for me to draw this point on my picture. The most desired variant of the answer - is based on javascript, but it is possible and on php. I know that on small scales (for example on city scales) it to make simply enough (it is necessary to learn what google-co-ordinates has one of picture corners, then to learn "price" of one pixel in google-co-ordinates on a picture on axes OX and OY separately). But on the big scales (country scale) "price" of one pixel will be not a constant, and will vary strongly enough and the method described above cannot be applied. How to solve a problem on country scales?

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  • What are some of the core principles needed to master Multi threading using Delphi?

    - by Gary Becks
    I am kind of new to programming in general (about 8 months with on and off in delphi and a little python here and there) and I am in the process of buying some books. I am interested in learning about concurrent programming and building multi threaded apps using Delphi. Whenever I do a search for "multithreading delphi" or "delphi multithreading tutorial" I seem to get conflicting results as some of the stuff is about using certain libraries (omnithread library) and other stuff seems to be more geared towards programmers with more experience. I have studied quite a few books on delphi and for the most part they seem to kind of skim the surface and not really go into depth on the subject. I have a friend who is a programmer (he uses c++) who recommends I learn what is actually going on with the underlying system when using threads as opposed to jumping into how to actually implement them in my programs first. On amazon.com there are quite a few books on concurrent programming but none of them seem to be made with Delphi in mind. Basically I need to know what are the main things I should be focused on learning before jumping into using threads, if I can/should attempt to learn them using books that are not specifically aimed at delphi developers (don't want to confuse myself reading books with a bunch of code examples in other languages right now) and if there are any reliable resources/books on the subject that anyone here could recommend. Thanks in advance.

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  • How to modify Keyboard interrupt (under Windows XP) from a C++ Program ?

    - by rockr90
    Hi everyone ! We have been given a little project (As part of my OS course) to make a Windows program that modifies keyboard input, so that it transforms any lowercase character entered into an uppercase one (without using caps-lock) ! so when you type on the keyboard you'll see what you're typing transformed into uppercase ! I have done this quite easily using Turbo C by calling geninterrupt() and using variables _AH, _AL, i had to read a character using: _AH = 0x07; // Reading a character without echo geninterrupt(0x21); // Dos interrupt Then to transform it into an Upercase letter i have to mask the 5th bit by using: _AL = _AL & 0xDF; // Masking the entered character with 11011111 and then i will display the character using any output routine. Now, this solution will only work under old C DOS compilers. But what we intend to do is to make a close or similar solution to this by using any modern C/C++ compiler under Windows XP ! What i have first thought of is modifying the Keyboard ISR so that it masks the fifth bit of any entered character to turn it uppercase ! But i do not know how exactly to do this. Second, I wanted to create a Win32 console program to either do the same solution (but to no avail) or make a windows-compatible solution, still i do not know which functions to use ! Third I thought to make a windows program that modifies the ISR directly to suit my needs ! and i'm still looking for how to do this ! So please, If you could help me out on this, I would greatly appreciate it ! Thank you in advance ! (I'm using Windows XP on intel X86 with mingw-GCC compiler.)

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  • Modifying SQL Database on Shared Hosting

    - by apocalypse9
    I have a live database on a shared hosting server. I am making some major changes to my site's code and I would like to fix some stupid mistakes I made in initially designing the database. These changes involve altering the size of a large number of fields, and enforcing referential integrity between tables properly. I would like to make the changes on both my local test server and the remote server if possible. I should note that while I'm fairly comfortable with writing complex queries to handle data, I have very little experience modifying database structure without a graphical interface. I can access the remote database in the visual studio database explorer but I can not use that for anything other than data manipulation. I installed Sql Management Studio express last night and after 40+ crashes I gave up - I couldn't even patch the damn thing. The remote server is SQL 2005 / The MyLittleAdmin web interface is available. So my question is what is the best way to accomplish these changes. Is there a graphical interface I can use on the remote server? If not is there an easy way to copy the database to my local machine, fix it, and re upload? Finally if none of the above are viable does anyone have links to a decent info on fixing referential integrity via query? Sorry for the somewhat general question - I feel like I am making this far harder than it should be but after searching / trying all night i haven't gotten anywhere. Thanks in advance for the help. I really appreciate it. ...Also does anyone have a time machine I can borrow- I need to go kick my past self's ass for this.

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  • Why are (almost) all the on-line games written in ActionScript (Flash) not Java?

    - by MasterPeter
    I absolutely love good defender games (e.g. Gemcraft, Protector: reclaiming the throne) as they can be intellectually quite challenging; it's like playing chess but a little less thinking a bit more action. Sadly, there are not that many good ones out there and I thought I would create one myself and share it with the rest of the world by making it available on-line. I have never worked with ActionScript but when it comes to on-line games, this is the main choice. I have tried to find a decent 2D game in the form of a Java applet but to no avail. Why is this so? I could write the game, most comfortably, in Delphi for Win32 but then people would need to download the executable, which could deter some form downloading it, and also it would only work on Windows. I am also familiar with Java, having worked with Java for the last four years or so. Although I don't have much experience with games programming. Should I note be deterred by the fact that all online games are written for in Flash and create my defender game as a Java applet, or should I consider learning ActionScript and games development for the ActionScript Virtual Machine (AS3 looks very much like Java... but still, it's an entirely new technology to me and I might never use it professionally.) Could you, please, just answer the the question in the title? Why Flash, not Java applets? Is it only 'politics'?

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  • Why doesn't java.lang.Number implement Comparable?

    - by Julien Chastang
    Does anyone know why java.lang.Number does not implement Comparable? This means that you cannot sort Numbers with Collections.sort which seems to me a little strange. Post discussion update: Thanks for all the helpful responses. I ended up doing some more research about this topic. The simplest explanation for why java.lang.Number does not implement Comparable is rooted in mutability concerns. For a bit of review, java.lang.Number is the abstract super-type of AtomicInteger, AtomicLong, BigDecimal, BigInteger, Byte, Double, Float, Integer, Long and Short. On that list, AtomicInteger and AtomicLong to do not implement Comparable. Digging around, I discovered that it is not a good practice to implement Comparable on mutable types because the objects can change during or after comparison rendering the result of the comparison useless. Both AtomicLong and AtomicInteger are mutable. The API designers had the forethought to not have Number implement Comparable because it would have constrained implementation of future subtypes. Indeed, AtomicLong and AtomicInteger were added in Java 1.5 long after java.lang.Number was initially implemented. Apart from mutability, there are probably other considerations here too. A compareTo implementation in Number would have to promote all numeric values to BigDecimal because it is capable of accommodating all the Number sub-types. The implication of that promotion in terms of mathematics and performance is a bit unclear to me, but my intuition finds that solution kludgy.

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  • What is the procedure for debugging a production-only error?

    - by Lord Torgamus
    Let me say upfront that I'm so ignorant on this topic that I don't even know whether this question has objective answers or not. If it ends up being "not," I'll delete or vote to close the post. Here's the scenario: I just wrote a little web service. It works on my machine. It works on my team lead's machine. It works, as far as I can tell, on every machine except for the production server. The exception that the production server spits out upon failure originates from a third-party JAR file, and is skimpy on information. I search the web for hours, but don't come up with anything useful. So what's the procedure for tracking down an issue that occurs only on production machines? Is there a standard methodology, or perhaps category/family of tools, for this? The error that inspired this question has already been fixed, but that was due more to good fortune than a solid approach to debugging. I'm asking this question for future reference. Some related questions: Test accounts and products in a production system Running test on Production Code/Server

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  • iPhone --- 3DES Encryption returns "wrong" results?

    - by Jan Gressmann
    Hello fellow developers, I have some serious trouble with a CommonCrypto function. There are two existing applications for BlackBerry and Windows Mobile, both use Triple-DES encryption with ECB mode for data exchange. On either the encrypted results are the same. Now I want to implent the 3DES encryption into our iPhone application, so I went straight for CommonCrypto: http://www.opensource.apple.com/source/CommonCrypto/CommonCrypto-32207/CommonCrypto/CommonCryptor.h I get some results if I use CBC mode, but they do not correspond with the results of Java or C#. Anyway, I want to use ECB mode, but I don't get this working at all - there is a parameter error showing up... This is my call for the ECB mode... I stripped it a little bit: const void *vplainText; plainTextBufferSize = [@"Hello World!" length]; bufferPtrSize = (plainTextBufferSize + kCCBlockSize3DES) & ~(kCCBlockSize3DES - 1); plainText = (const void *) [@"Hello World!" UTF8String]; NSString *key = @"abcdeabcdeabcdeabcdeabcd"; ccStatus = CCCrypt(kCCEncrypt, kCCAlgorithm3DES, kCCOptionECBMode, key, kCCKeySize3DES, nil, // iv, not used with ECB plainText, plainTextBufferSize, (void *)bufferPtr, // output bufferPtrSize, &movedBytes); t is more or less the code from here: http://discussions.apple.com/thread.jspa?messageID=9017515 But as already mentioned, I get a parameter error each time... When I use kCCOptionPKCS7Padding instead of kCCOptionECBMode and set the same initialization vector in C# and my iPhone code, the iPhone gives me different results. Is there a mistake by getting my output from the bufferPtr? Currently I get the encrypted stuff this way: NSData *myData = [NSData dataWithBytes:(const void *)bufferPtr length:(NSUInteger)movedBytes]; result = [[NSString alloc] initWithData:myData encoding:NSISOLatin1StringEncoding]; It seems I almost tried every setting twice, different encodings and so on... where is my error?

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  • What is the difference between Inversion of Control and Dependency injection in C++?

    - by rlbond
    I've been reading recently about DI and IoC in C++. I am a little confused (even after reading related questions here on SO) and was hoping for some clarification. It seems to me that being familiar with the STL and Boost leads to use of dependency injection quite a bit. For example, let's say I made a function that found the mean of a range of numbers: template <typename Iter> double mean(Iter first, Iter last) { double sum = 0; size_t number = 0; while (first != last) { sum += *(first++); ++number; } return sum/number; }; Is this dependency injection? Inversion of control? Neither? Let's look at another example. We have a class: class Dice { public: typedef boost::mt19937 Engine; Dice(int num_dice, Engine& rng) : n_(num_dice), eng_(rng) {} int roll() { int sum = 0; for (int i = 0; i < num_dice; ++i) sum += boost::uniform_int<>(1,6)(eng_); return sum; } private: Engine& eng_; int n_; }; This seems like dependency injection. But is it inversion of control? Also, if I'm missing something, can someone help me out?

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  • MySql "comments" parameter as descriptor?

    - by Nick
    So, I'm trying to learn a lot at once, and this place is really helpful! I'm making a little running log website for myself and maybe a few other people, and I have it so that the user can add workouts for each day. With each workout, I have a variety of information the user can fill out for the workout, such as running distance, time, quality of run, course, etc... I store this in a MySql database as a table with fields titled "distance", "time", "runquality", etc... Now, these field titles don't match up with what I want displayed on the running log, so I was thinking of using the "Comments" attribute for a field to store its human-readable title--thus the field "runquality" would have "Quality of run" as its comment, and then I would pull the comment with a SQL query and display it instead of the field name. Is this a good theoretical/practical way of going about it? And what sort of SQL would I use to pull the comment for the field anyway? Secondly, suppose I want to add the ability for the user to create their own workout descriptors. So say a user wants to add a "temperature" descriptor for their workout. Should I create a script that adds fields to my workout table, or should I create a separate table listing only workout descriptors and somehow link the descriptor table with the "contents" table? I haven't learned any theory about database design or anything so any help is appreciated!

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  • Entity Framework and WCf

    - by Nihilist
    Hi I am little confused on designing WCf services with EF. When using WCf and EF, where do we draw this line on what properties to return and what not to with the entity. Here is my scenario I have User. Here are the relations. User [1 to many] Address, User [ 1 to many] Email, User [ 1 to many] Phone So now on the webform, on page1 I can edit user information. say I can edit few properties on the user entity and can also edit address, phone, email entities[ like add / delete and update any] On page2, i can only update user properties and nothing related to navigation properties [ address, email, phone]. So when I return the User Entity [ OR DTO] should i be returning the navigation properties too? Or should the client make multiple calls to get navigation properites. Also, how does it go with Save? Like should the client make multiple calls to save user and related entites or just one call to save the graph? Lets say, if I just have a Save(User user) [ where user has all the related entities too] both page1 and page2 will call save and pass me the user. but one page1 i will need a lot more information. but on page2 i just need the user primitive properties. So my question is, where do we draw this line, how do we design theses services ? Is the WCF operation designed on the page and the fields it has ? I am hoping i explained my problem well enough.

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