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  • Why isn't UIScrollView always calling viewDidLoad on subviews?

    - by Rob S.
    I'm a bit confused on the behaviour of UIScrollView as it pertains to subview loading. In my app, I lazily load subviews into my scroller. Most of the time, -viewDidLoad is called on the subview immediately after adding it the UIScrollView. There is one scenario where it isn't being called. At the 'end' of my scroll view I have a "please wait" view. When it is fully scrolled on to the page, it fades out, I add the subview and -viewDidLoad is not called. In this case, when I remove the last subview and add another subview, I get nothing. I've tried [scrollView setNeedsDisplay] and [scrollView setNeedsLayout] to no avail. I've also sent the same messages to the view I just added - no dice. Does anyone have any insight here? Many people have many questions about -viewDidLoad and I haven't been able to find one related to direct subviews inside of a scrollview. Or I have and I haven't realized it :) Thanks in advance! Rob

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  • I need to load a video stored in Applications folder in to a UITableView ?

    - by srikanth rongali
    I need to load a video stored in Applications folder in to a table view. When I touched the cell the video plays. I used the following code to get all the video files in to an array. NSFileManager *fileManager = [NSFileManager defaultManager]; NSArray* contents = [fileManager directoryContentsAtPath:@"/Users/srikanth/Desktop/Projects/UF/Table2/Videos"]; for(a = 1; a < [contents count]; a++) NSLog(@"Array contents: %@", [contents objectAtIndex:a]); cells = [[NSMutableArray alloc]initWithCapacity:[contents count]]; But how can I load the videos into UITableView. I used NSBundle for loading videos by giving path. It worked. But, now I need the videos to load from the array contents. When I touch the cell of the table the corresponding file from the array contents si to be loaded. How can I make it? Thank you.

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  • Detecting taps on a UIWebView

    - by dubbeat
    Hi, I'm trying to find a way to detect a double tap on a UIWebview. I want to use this action to close it. I however can't find and methods in the documentation for UIWebview taps. Whats the best to add taps to a uiwebview? I tried a tutorial here http://mithin.in/2009/08/26/detecting-taps-and-events-on-uiwebview-the-right-way/ But I don't know how to change my UIWindow to a tap detecting window. Does the above link seem like the best approach or could you suggest another way to remove my WebView?

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  • Selecting an entire photo album with UIImagePickerController

    - by itai alter
    Hello all, I was wondering if there's a way to select an entire photo album with UIImagePickerController. What I have now is a UIImagePickerController with sourceType of PhotoLibrary. It shows the Albums, and navigates inside an album to select a single image... What I want to do is when the user selects the Album, instead of going inside the album, I want to load all the images to an array so I could do a timed slideshow of them. The delegate (DidFinishPickingImage) lets me run code only after the user has already gone into the album and selected a single image. Is there a way to do it? I couldn't find any information on this. Thanks!

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  • How to use CFNetwork to get byte array from sockets?

    - by Vic
    Hi, I'm working in a project for the iPad, it is a small program and I need it to communicate with another software that runs on windows and act like a server; so the application that I'm creating for the iPad will be the client. I'm using CFNetwork to do sockets communication, this is the way I'm establishing the connection: char ip[] = "192.168.0.244"; NSString *ipAddress = [[NSString alloc] initWithCString:ip]; /* Build our socket context; this ties an instance of self to the socket */ CFSocketContext CTX = { 0, self, NULL, NULL, NULL }; /* Create the server socket as a TCP IPv4 socket and set a callback */ /* for calls to the socket's lower-level connect() function */ TCPClient = CFSocketCreate(NULL, PF_INET, SOCK_STREAM, IPPROTO_TCP, kCFSocketDataCallBack, (CFSocketCallBack)ConnectCallBack, &CTX); if (TCPClient == NULL) return; /* Set the port and address we want to listen on */ struct sockaddr_in addr; memset(&addr, 0, sizeof(addr)); addr.sin_len = sizeof(addr); addr.sin_family = AF_INET; addr.sin_port = htons(PORT); addr.sin_addr.s_addr = inet_addr([ipAddress UTF8String]); CFDataRef connectAddr = CFDataCreate(NULL, (unsigned char *)&addr, sizeof(addr)); CFSocketConnectToAddress(TCPClient, connectAddr, -1); CFRunLoopSourceRef sourceRef = CFSocketCreateRunLoopSource(kCFAllocatorDefault, TCPClient, 0); CFRunLoopAddSource(CFRunLoopGetCurrent(), sourceRef, kCFRunLoopCommonModes); CFRelease(sourceRef); CFRunLoopRun(); And this is the way I sent the data, which basically is a byte array /* The native socket, used for various operations */ // TCPClient is a CFSocketRef member variable CFSocketNativeHandle sock = CFSocketGetNative(TCPClient); Byte byteData[3]; byteData[0] = 0; byteData[1] = 4; byteData[2] = 0; send(sock, byteData, strlen(byteData)+1, 0); Finally, as you may have noticed, when I create the server socket, I registered a callback for the kCFSocketDataCallBack type, this is the code. void ConnectCallBack(CFSocketRef socket, CFSocketCallBackType type, CFDataRef address, const void *data, void *info) { // SocketsViewController is the class that contains all the methods SocketsViewController *obj = (SocketsViewController*)info; UInt8 *unsignedData = (UInt8 *) CFDataGetBytePtr(data); char *value = (char*)unsignedData; NSString *text = [[NSString alloc]initWithCString:value length:strlen(value)]; [obj writeToTextView:text]; [text release]; } Actually, this callback is being invoked in my code, the problem is that I don't know how can I get the data that the windows client sent me, I'm expecting to receive an array of bytes, but I don't know how can I get those bytes from the data param. If anyone can help me to find a way to do this, or maybe me point me to another way to get the data from the server in my client application I would really appreciate it. Thanks.

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  • XCTest.framework build error

    - by user2703123
    I am using the DropBox Core API in my app and therefore, I must include the XCTest framework, because, when I haven't added the XCTest framework, my app can't connect to dropbox, however when I do add the framework, I get an error while building for the simulator. There is nothing wrong with my code! Here is the error: Ld /Users/Zach/Library/Developer/Xcode/DerivedData/SnapDrop!-fchnxyvnqyeefscfhmohrzxtiqeb/Build/Products/Debug-iphonesimulator/SnapDrop!.app/SnapDrop! normal i386 cd "/Users/Zach/Desktop/SnapDrop!" setenv IPHONEOS_DEPLOYMENT_TARGET 6.1 setenv PATH "/Applications/Xcode5-DP6.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Applications/Xcode5-DP6.app/Contents/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Applications/Xcode5-DP6.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -arch i386 -isysroot /Applications/Xcode5-DP6.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator7.0.sdk -L/Users/Zach/Library/Developer/Xcode/DerivedData/SnapDrop!-fchnxyvnqyeefscfhmohrzxtiqeb/Build/Products/Debug-iphonesimulator -F/Users/Zach/Library/Developer/Xcode/DerivedData/SnapDrop!-fchnxyvnqyeefscfhmohrzxtiqeb/Build/Products/Debug-iphonesimulator -F/Users/Zach/Downloads/dropbox-ios-sdk-1.3.5 -F/Users/Zach/Downloads/dropbox-ios-sync-sdk-1-1.1.0 -F/Applications/Xcode5-DP6.app/Contents/Developer/Library/Frameworks -F/Users/Zach/Desktop -filelist /Users/Zach/Library/Developer/Xcode/DerivedData/SnapDrop!-fchnxyvnqyeefscfhmohrzxtiqeb/Build/Intermediates/SnapDrop!.build/Debug-iphonesimulator/SnapDrop!.build/Objects-normal/i386/SnapDrop!.LinkFileList -Xlinker -objc_abi_version -Xlinker 2 -fobjc-arc -fobjc-link-runtime -Xlinker -no_implicit_dylibs -mios-simulator-version-min=6.1 -framework iAd -framework AssetsLibrary -framework QuartzCore -framework SystemConfiguration -framework Security -framework CFNetwork -framework XCTest -framework Dropbox -framework DropboxSDK -framework CoreGraphics -framework UIKit -framework Foundation -Xlinker -dependency_info -Xlinker /Users/Zach/Library/Developer/Xcode/DerivedData/SnapDrop!-fchnxyvnqyeefscfhmohrzxtiqeb/Build/Intermediates/SnapDrop!.build/Debug-iphonesimulator/SnapDrop!.build/Objects-normal/i386/SnapDrop!_dependency_info.dat -o /Users/Zach/Library/Developer/Xcode/DerivedData/SnapDrop!-fchnxyvnqyeefscfhmohrzxtiqeb/Build/Products/Debug-iphonesimulator/SnapDrop!.app/SnapDrop! ld: building for iOS Simulator, but linking against dylib built for MacOSX file '/Applications/Xcode5-DP6.app/Contents/Developer/Library/Frameworks/XCTest.framework/XCTest' for architecture i386 clang: error: linker command failed with exit code 1 (use -v to see invocation) What should I do? If my framework is corrupt, can you tell me how to reinstall it? I have tried deleting and reinstalling Xcode with no luck.

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  • obj-c problem setting array with componentsSeperatedByString

    - by Brodie4598
    I have a data source with about 2000 lines that look like the following: 6712,Anaktuvuk Pass Airport,Anaktuvuk Pass,United States,AKP,PAKP,68.1336,-151.743,2103,-9,A What I am interested in is the 6th section of this string so I want to turn it into an array, then i want to check the 6th section [5] for an occurrance of that string "PAKP" Code: NSBundle *bundle = [NSBundle mainBundle]; NSString *airportsPath = [bundle pathForResource:@"airports" ofType:@"dat"]; NSData *data = [NSData dataWithContentsOfFile:airportsPath]; NSString *dataString = [[[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding] autorelease]; NSArray *dataArray = [dataString componentsSeparatedByString:@"\n"]; NSRange locationOfAirport; NSString *workingString = [[NSString alloc]initWithFormat:@""]; NSString *searchedAirport = [[NSString alloc]initWithFormat:@""]; NSString *airportData = [[NSString alloc]initWithFormat:@""]; int d; for (d=0; d < [dataArray count]; d=d+1) { workingString = [dataArray objectAtIndex:d]; testTextBox = workingString; //works correctly NSArray *workingArray = [workingString componentsSeparatedByString:@","]; testTextBox2 = [workingArray objectAtIndex: 0]; //correctly displays the first section "6712" testTextBox3 = [workingArray objectAtIndex:1] //throws exception index beyond bounds locationOfAirport = [[workingArray objectAtIndex:5] rangeOfString:@"PAKP"]; } the problem is that when the workingArray populates, it only populates with a single object (the first component of the string which is "6712". If i have it display the workingString, it correctly displays the entire string, but for some reason, it isn't correctly making the array using the commas. i tried it without using the data file and it worked fine, so the problem comes from how I am importing the data. ideas?

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  • Convert a string of numbers to a NSTimeInterval

    - by culov
    I know I must be over-complicating this because it NSTimeInterval is just a double, but I just can't seem to get this done properly since I have had very little exposure to objective c. the scenario is as follows: The data im pulling into the app contains two values, startTime and endTime, which are the epoch times in milliseconds. The variables that I want to hold these values are NSTimeInterval *start; NSTimeInterval *end; I decided to store them as NSTimeIntervals but im thinking that maybe i ought to store them as doubles because theres no need for NSTimeIntervals since comparisons can just be done with a primitive. Either way, I'd like to know what I'm missing in the following step, where I try to convert from string to NSTimeInterval: tempString = [truckArray objectAtIndex:2]; tempDouble = [tempString doubleValue]; Now it's safely stored as a double, but I can't get the value into an NSTimeInterval. How should this be accomplished? Thanks

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  • Saving an NSMutableArray of custom Objects

    - by aahrens
    I have a custom class that is used as a wrapper to an NSMutableArray @interface AllCourses : NSObject { NSMutableArray *arrClasses; } The array above stores Objects of another custom class. @interface Course : NSObject { NSString *className; NSString *classGrade; NSInteger creditHours; } I use the method below to add Course objects to my AllCourses //Adds a new Course to the total Courses -(void) addClass:(Course *)aCourse{ [arrClasses addObject:aCourse]; } What's going to be the best way to save the arrClasses MutableArray in AllCourses so that when my app loads it can keep the saved data the user already entered and populate it?

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  • wheel of fortune collision detection

    - by Andrew
    Hey, I have a wheel segmented into 8 pie pieces, and a picker that is pointing at the currently selected segment (think wheel of fortune). I want to highlight the currently selected segment, and so have started to use Chipmunk to construct the 8 segments, attached to a rotating body, and then the picker that is put in a position to collide with each of the segments. The trick is, how do you allow the picker to pass over top of the segments, while still getting the collision, but not actually colliding and slowing down the wheel? I haven't started down this path yet, but thought this may solve the problem: removing the colliding segment and then putting it back after the picker has started colliding with another segment a bit away (like two segments away). There may be a much simpler solution not even involving Chipmunk that I haven't thought of. Thanks, Andrew

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  • Custom TableViewCell with TextField and first responder

    - by Robb
    I have a custom TableView cell that contains a TextField and I want it to become the first responder as soon as the view is shown but [textcell.textfield becomeFirstResponder] does not work. I know it's because it's a custom cell in another class and I even tried it there and it didn't work. Anyone know how to pull this off? Thanks...

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  • error while soap request call

    - by Jayshree
    Hello. I am trying to make a soap call. Its a very basic call wit Welcome User output. The return value is in xml format. and i am getting the following error. can anyone plz tell me what this error means. The following code shows the soap request and post request that i have made NSString *soapMessage = [NSString stringWithFormat: @"<?xml version=\"1.0\" encoding=\"utf-8\"?>\n" "<soap:Envelope xmlns:xsi=\"http://www.w3.org/2001/XMLSchema-instance\" xmlns:xsd=\"http://www.w3.org/2001/XMLSchema\" xmlns:soap=\"http://schemas.xmlsoap.org/soap/envelope/\">\n" "<soap:Body>\n" "<WelcomeXML xmlns=\"http://qa2.alliancetek.com/phpwebservice/index.php\">\n" "<name>" "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n" "<message>\n" "<name>Hitesh</name>\n" "</message>\n" "</name>" "</WelcomeXML>\n" "</soap:Body>\n" "</soap:Envelope>\n"]; NSLog(@"%@",soapMessage); NSURL *url = [NSURL URLWithString:@"http://qa2.alliancetek.com/phpwebservice/index.php"]; NSMutableURLRequest *theRequest = [NSMutableURLRequest requestWithURL:url]; NSString *msgLength = [NSString stringWithFormat:@"%d", [soapMessage length]]; [theRequest addValue: @"text/xml; charset=utf-8" forHTTPHeaderField:@"Content-Type"]; [theRequest addValue: @"http://qa2.alliancetek.com/phpwebservice/index.php/WelcomeXML" forHTTPHeaderField:@"SOAPAction"]; [theRequest addValue: msgLength forHTTPHeaderField:@"Content-Length"]; [theRequest setHTTPMethod:@"POST"]; [theRequest setHTTPBody: [soapMessage dataUsingEncoding:NSUTF8StringEncoding]]; Following is the Error that i am getting : <?xml version="1.0" encoding="ISO-8859-1"?><SOAP-ENV:Envelope SOAP-ENV:encodingStyle="http://schemas.xmlsoap.org/soap/encoding/" xmlns:SOAP-ENV="http://schemas.xmlsoap.org/soap/envelope/" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:SOAP-ENC="http://schemas.xmlsoap.org/soap/encoding/"> <SOAP-ENV:Body><SOAP-ENV:Fault><faultcode xsi:type="xsd:string">SOAP-ENV:Client</faultcode><faultactor xsi:type="xsd:string"></faultactor><faultstring xsi:type="xsd:string">error in msg parsing: XML error parsing SOAP payload on line 5: Reserved XML Name</faultstring><detail xsi:type="xsd:string"></detail></SOAP-ENV:Fault></SOAP-ENV:Body></SOAP-ENV:Envelope> plz help me. I have wasted 2 days on a simple code like this.

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  • AudioQueue in-memory playback example

    - by Jonesy
    Does anybody know of any examples using AudioQueue that play from an in-memory source? All the examples I can find play from files (using AudioFileReadPackets) but in my particular case I am generating the data myself in realtime so ideally, I want to enqueue the data myself rather than sucking it out of a file using the callback. Any help much appreciated.

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  • a valid signing identity matching this profile could not be found in your keychain

    - by riteshkumar1905
    Hi i am a admin in apple developer and my profile my profile is deleted. now when we create new provisioning profile it give error "valid signing identity matching this profile could not be found in your keychain ". certificate request in keychain is resisted with my profile. I am also developed new certificate request with new apple devlopper profile but this also give same problem. how its solved plz tell me.

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  • Objective-C syntax

    - by mebFace
    I've been studying objective-c for a few days now. I keep coming across these two structures: NSString * somestring (NSString *) somestring I understand the first simply sets a pointer to an NSString object, but what does the second construct do, and when should I use it? What's the deal with the asterix marks? Sorry if this question doesn't make any sense, I am completely new to this language, and haven't even reached the level of asking proper questions. Main purpose -- I'm trying to decipher this method: -(NSString *)pickerView:(UIPickerView *)pickerView titleForRow:(NSInteger) row forComponent: (NSInteger)component *Also, the classes I chose don't matter. *

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  • can not set the bool value of app setting

    - by user262325
    Hello everyone I use the codes below to read and write a bool value from my application: -(void)SaveAppSetting; {     NSUserDefaults *defaults=[NSUserDefaults standardUserDefaults];     bool b=true;     [defaults setBool:b forKey:@"AnyKey"]; [defaults synchronize]; } -(void)LoadAppSetting; {     NSUserDefaults *defaults=[NSUserDefaults standardUserDefaults];     bool b=[defaults boolForKey: @"AnyKey"] ; } I found that "LoadAppSetting" worked well, it could get the correct value of item with key "AnyKey". The function "SaveAppSetting" looked like no function, it reported no error, but it can not change value of the item with key "AnyKey". "AnyKey" setting in Setting bundle is item Dictionary Type String PSToggleSwitchSpecifier Title String AnyKey's Title Key String AnyKey DefaultValue Boolean Checked Is there any person met the same problem? Thanks interdev

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  • UIColor app crashing

    - by coure06
    i have a global variable UIColor *textColor; I am update this variable by the code textColor = [UIColor colorWithRed:fr green:fg blue:fb alpha:1.0]; then assigning this color to Label like this myLabel.textColor = textColor; It only work once, when i again call with updated values and assign label new values app crashes... textColor = [UIColor colorWithRed:fr green:fg blue:fb alpha:1.0]; myLabel.textColor = textColor;

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  • Overlaying 2D paths on UIImage without scaling artifacts

    - by tat0
    I need to draw a path along the shape of an image in a way that it is always matching its position on the image independent of the image scale. Think of this like the hybrid view of Google Maps where streets names and roads are superimposed on top of the aerial pictures. Furthermore, this path will be drawn by the user's finger movements and I need to be able to retrieve the path keypoints on the image pixel coordinates. The user zooms-in in order to more precisely set the paths location. I manage to somehow make it work using this approach: -Create a custom UIView called CanvasView that handles touches interaction and delivers scaling, rotation, translation values to either the UIImageView or PathsView (see bellow) depending on a flag: deliverToImageOrPaths. -Create a UIImageView holding the base image. This is set as a children of CanvasView -Create a custom UIView called PathsView that keeps track of the 2D paths geometry and draws itself with a custom drawRect. This is set as children of the UIImageView. So hierarchy: CanvasView - UIImageView -PathsView In this way when deliverToImageOrPaths is YES, finger gestures transforms both the UIImageView and its child PathsView. When deliverToImageOrPaths is NO the gestures affect only the PathsView altering its geometry. So far so good. QUESTION: The problem I have is that when scaling the base UIImageView (via its .transform property) the PathsView is scaled with aliasing artifacts. drawRect is still being called on the PathsView but I guess it's performing the drawing using the original buffer size and then interpolating. How can I solve this issue? Are there better ways to implement these features? PS: I tried changing the PathsView layer class to CATiledLayer with levelsOfDetailBias 4 and levelsOfDetail 4. It solves the aliasing problem to some extent but it's unacceptable slow to render.

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  • UIIMageView, warning: check_safe_call: could not restore current frame

    - by lukya
    Hi, I am changing the image in UIImageView based on accelerometer input. The images are stored in an array. The application runs fine for a while and then crashes. warning: check_safe_call: could not restore current frame I am not using "UIImage ImageNamed" method when populating the array. The total size of all images is around 12 Mb. But individual images are very light (<100 kb) and i am using only one image at a time from the array. Just in case there are any autoreleases, I have allocated a NSAutoreleasePool in view did load and am draining it in the didReceiveMemoryWarning method (which does get called 2, 3 times before the app crashes?). Following is the code that creates images array: //create autorelease pool as we are creating many autoreleased objects NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSMutableArray *finalarr = [[NSMutableArray alloc] initWithCapacity:9]; NSLog(@"start loading"); for(int y = 0; y < 100; y+=10) { NSMutableArray *arr = [[NSMutableArray alloc] initWithCapacity:10]; for(int x = 0; x < 10; x++) { NSString *imageName = [[NSString alloc] initWithFormat:@"0%d",y + x]; UIImage *img = [[UIImage alloc] initWithContentsOfFile:[[NSBundle mainBundle] pathForResource:imageName ofType:@"png"]]; [arr addObject:img]; [imageName release]; [img release]; } [finalarr addObject:arr]; [arr release]; } NSLog(@"done loading"); // Override point for customization after app launch viewController.imagesArray = finalarr; [finalarr release]; //retain the array of images [viewController.imagesArray retain]; //release the aurtorelease pool to free memory taken up by objects enqued for release [pool release]; As the app runs smoothly for a while, which means array creation is definitely not the problem. After this the following method is called from [accelerometer didAccelerate] -(BOOL)setImageForX:(int)x andY:(int)y { [self.imageView setImage:(UIImage*)[(NSArray*)[self.imagesArray objectAtIndex:y] objectAtIndex:x]]; return TRUE; } So the only code being executed is the "UIImageView setImage". But no objects are being created here. Please let me know if the code seems to have any leaks or i am doing something wrong. Thanks, Swapnil

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